Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 04:18:45 Player: Kiwi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1432) 1432 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 4542 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 36/300 Energy 100/100 System Corruption 6% Temperature Critical (693) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator System Restoration Module Heavy EM Shotgun Advanced Beam Rifle Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator System Restoration Module Heavy EM Shotgun Advanced Beam Rifle Gatling Laser Gatling Laser Gatling Laser High-powered Shotgun Improved Datajack [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 51 | 4 3 14 18 10 2 Power 8 | 1 . 2 3 2 . Engine 8 | 1 . 2 3 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 3 6 . 2 Treads 5 | . . 3 2 . . Leg 8 | 2 . . 4 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 6 5 2 . Device 3 | . . 1 2 . . Storage 3 | 1 1 . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 8 | . . 5 2 1 . Artifact . | . . . . . . Weapon 15 | . 2 3 4 6 . Energy Gun 6 | . . 2 3 1 . Energy Cannon . | . . . . . . Ballistic Gun 6 | . 2 1 1 2 . Ballistic Cannon 3 | . . . . 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . . 8 3 3 12 Power 6 | . . 2 . 2 2 Propulsion 9 | . . 2 3 . 4 Utility 6 | . . 2 . 1 3 Weapon 5 | . . 2 . . 3 Highest Loss Streak 12 | . . 7 3 2 12 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 77 89 98 99 93 Engine 14 | . 14 9 18 14 14 Treads 11 | . . 20 24 . . Leg 19 | . 28 8 10 30 27 Device 6 | . . 6 5 7 5 Storage 8 | . 14 11 9 7 7 Processor 3 | . . . . 7 7 Protection 8 | . . 10 12 6 6 Energy Gun 9 | . . 6 13 9 . Ballistic Gun 8 | . 20 14 3 7 . Ballistic Cannon 3 | . . . . 4 22 Peak Build Rating 51 | 4 7 13 41 51 51 Average Rating 30 | 3 5 9 30 46 47 On Entrance 19 | . 4 7 13 41 51 Naked Turns . | . . . . . . Heaviest Build 88 | 10 28 41 74 88 88 Greatest Support 83 | 20 20 60 83 80 80 Greatest Overweight (x) 21 | 1 1 1 1 1 21 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 6 11 15 17 20 20 Most Carried 20 | 8 11 15 20 20 20 Average Carried 16 | 5 8 13 16 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 8 11 15 20 20 20 Class Distribution -------------------- 57% | Mutant 33% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 942 | 232 38 283 205 93 91 Remotely . | . . . . . . Salvage Created 1510 | . . 666 461 306 77 Parts 81 | . . 36 24 14 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 33 | . . 13 8 7 5 Guns 27 | . . 13 8 6 . Cannons 6 | . . . . 1 5 Classes Destroyed 9 | . . 5 2 1 1 Worker 2 | . . 1 1 . . Recycler 1 | . . . 1 . . Watcher 2 | . . 2 . . . Cutter 3 | . . . . . 3 Grunt 16 | . . 8 5 3 . Brawler 3 | . . 1 . 1 1 Sentry 8 | . . 4 2 1 1 Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . . 5 3 2 3 Combat Bots Only 5 | . . 5 2 2 3 Max Kills in Single Turn 2 | . . 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 420 | . . 126 60 84 150 Missed 104 | . . 39 12 33 20 Damage Taken 4863 | . . 1181 825 582 2275 Core 978 | . . 124 148 46 660 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 100 69 73 . . Volleys Fired 132 | . 1 55 29 32 15 Largest 3 | . 2 2 2 3 3 Hottest 160 | . 40 73 160 144 144 Shots Fired 286 | . 2 110 51 80 43 Gun 240 | . 2 110 51 77 . Cannon 46 | . . . . 3 43 Launcher . | . . . . . . Special . | . . . . . . Kinetic 158 | . 2 70 10 33 43 Thermal 94 | . . 30 41 23 . Explosive . | . . . . . . Electromagnetic 34 | . . 10 . 24 . Robot Hit Streak 12 | . 1 10 8 12 11 Robot Miss Streak 6 | . 1 5 4 3 6 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . 4 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 193 | . 1 68 43 59 22 Core Hits 81 | . 1 26 27 19 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 2 . 2 3 Burn 3 | . . 2 . 1 . Blast 3 | . . . . . 3 Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3519 | . 8 880 826 1056 749 Guns 2688 | . 8 880 819 981 . Cannons 781 | . . . . 32 749 Explosions 43 | . . . . 43 . Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 1881 | . 8 523 86 515 749 Thermal 1326 | . . 303 733 290 . Explosive . | . . . . . . Electromagnetic 305 | . . 54 . 251 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 1 . 1 6 Average Corruption 1 | . . 1 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 3 . 2 5 Message Errors 3 | . . 2 . 1 . Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . 1 . . . Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles 12 | . . . . . 12 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 24 | . . . . 24 . Shots 1 | . . . . 1 . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 2 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 689 | . . 258 650 268 689 Average Temperature 162 | . . 80 177 81 301 Received Heat Transfer 2106 | . . 477 369 135 1125 Effects 31 | . . . 15 1 15 Shutdowns 9 | . . . 5 . 4 Energy Bleed 4 | . . . 1 1 2 Interference 6 | . . . 1 . 5 Short Circuit 2 | . . . 1 . 1 Damage (minor) 3 | . . . 2 . 1 Damage (major) 4 | . . . 4 . . Damage (core) 3 | . . . 1 . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 1 . . Heat Transferred 3422 | . . 1036 1670 716 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 219 | . 15 219 189 164 141 Initial 92 | . . 5 92 . 21 Average 59 | . 2 85 94 21 75 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 99 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . 1 . Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 3 25 10 10 11 Peak Tracking Total 7 | . 2 7 2 4 6 Tactical Retreats 5 | . . 2 1 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 5 | . . 1 3 1 . Terminals 2 | . . 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 8 | . . 1 5 2 . Successful 4 | . . . 3 1 . Failed 4 | . . 1 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2954 | 70 150 654 844 972 264 Spaces Moved 1581 | 54 93 266 465 608 95 Core 16 | 15 . . . . 1 Treads 466 | . . 169 297 . . Legs 1099 | 39 93 97 168 608 94 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 130 130 196 Average Speed 151 | 101 150 170 150 139 208 Slowest Speed 1100 | 120 190 190 240 200 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 22 24 33 12 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . 8 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 7 | . . . . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1888 | 68 101 360 560 672 127 Wait 7 | . . 2 . 2 3 Move 1576 | 53 92 265 464 607 95 Hop . | . . . . . . Pick Up 70 | 11 5 18 25 10 1 Fast Attach 12 | 1 . 2 4 4 1 Attach 29 | 3 2 10 8 5 1 Detach . | . . . . . . Swap 10 | . 1 2 6 1 . Drop 40 | . . 6 22 11 1 Fire 132 | . 1 55 29 32 15 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 1 | . . . 1 . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 9) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 507 | -9/Materials | Lost 7 parts (1p2n2u2w) 856 | -9/Materials | Discovered new exit (range 9) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1122 | -8/Materials | Discovered new exit (range 16) 1502 | -8/Materials | Lost 3 parts (3n) 1719 | -8/Materials | Entered Factory 1719 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1892 | -7/Factory | Identified exit to Garrison 2026 | -7/Factory | Build established: Gunner 2552 | -7/Factory | Discovered new exit (range 2) 2691 | -7/Factory | Entered Garrison 2731 | -7/Garrison | Triggered checkpoint 2931 | -7/Garrison | Triggered checkpoint 2948 | -7/Garrison | Core integrity fell below 50% 2953 | -7/Garrison | Core integrity fell below 20% 2955 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- disabled. 02941_ G-47 Trooper knocked back. 02941_ G-47 Trooper Aluminum Leg blasted off. 02942_ Overheating: System interference. 02942_ Gauss Cannon temporarily disabled. 02943_ Overheating: Core damaged (-112). 02943_ Critical hit (Burn: +37). 02943_ Gauss Cannon destroyed. 02944_ System corrupted: Matter fused (-5). 02944_ Acquired 3 matter. 02944_ Gauss Cannon destroyed. 02945_ Broken Imp. Carbon-fiber Leg destroyed. 02946_ Overheating: Gauss Cannon damaged (-5). 02946_ Gauss Cannon destroyed. 02948_ Power failure, Rnf. Ion Engine shutdown. 02949_ Rnf. Ion Engine destroyed. 02951_ Critical hit (Burn: +37). 02953_ Overheating: Core damaged (-112). 02953_ Critical hit (Burn: +37). 02955_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ???????????????????????###################### #? | | ???????????????????????# ^ #? | | ???????????????????????# #? | | ???????????????????????# ^^ #? | | ???????????????????????# ######################? | | ???????????????????????# #?????????????????????? | | ????????????????????#### #######???????????????? | | ????????????????????# #????????????? | | ????????????????????# ## #######???????????????? | | ?????????????????####??# #?????????????????????? | | ?????????????????# ??# #?????????????????????? | | ????????????# ## ## %#?????????????????????? | | ????????????# #?????????????????????? | | ????????????# g g g%#?????????????????????? | | ????????????# g @ #?????????????????????? | | ????????????# ## ## g #?????????????????????? | | ????????????#????# ?# *g#?????????????????????? | | ??????????????? ? =%/ ?????????????????????? | | ????????????? = C????????????????????? | | ????????????" %% %#???????????????????? | | ????????????" *C#???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ?# ?# #?????????????????????? | | ????????????? ??^ ? ?????????????????????? | | ??????????????? ?? ?????????????????????? | | ??????????????? ?? #?????????????????????? | | ??????????????? ##""??## ##?????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ExperimentalThermicTreads Manual? 0 Play Time 00:42:20 Cumulative 10.7 hours Start 2025.05.02 @ 03:26:47 End 2025.05.02 @ 04:18:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5885b0c5-a5ad-4252-82d8-7b2fd67a0607