Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.23 @ 15:02:44 Player: Ev Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (119) 595 Value Destroyed (3553) 3553 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 6889 Bonus ------- High Alert Combat Kills 201 Cogmind --------- Core Integrity 0/700 Matter 226/300 Energy 96/100 System Corruption 10% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Mini Assault Cannon (fused) > --- INVENTORY (10) --- Component Analysis Suite Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite Component Analysis Suite > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Improved Medium Armor Plating Recalibrator [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 2 | . . . 1 1 Parts Attached 104 | 6 10 20 48 20 Power 9 | 1 1 3 2 2 Engine 8 | 1 1 3 1 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 35 | 2 2 8 20 3 Treads 2 | . . . 2 . Leg 27 | 2 . 7 15 3 Wheel 4 | . 2 1 1 . Hover . | . . . . . Flight 2 | . . . 2 . Utility 29 | 1 4 3 13 8 Device 11 | . 2 1 4 4 Storage 5 | 1 1 1 . 2 Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 11 | . 1 1 7 2 Artifact . | . . . . . Weapon 31 | 2 3 6 13 7 Energy Gun 13 | 2 2 2 6 1 Energy Cannon 6 | . . 1 3 2 Ballistic Gun 4 | . . 1 2 1 Ballistic Cannon 6 | . 1 2 . 3 Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 2 4 1 Parts Lost 34 | . . 2 11 21 Power 5 | . . 1 1 3 Propulsion 10 | . . . 4 6 Utility 8 | . . . 3 5 Weapon 11 | . . 1 3 7 Highest Loss Streak 18 | . . 1 4 18 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 98 98 87 93 Engine 8 | . 14 10 6 4 Core 1 | . . . 1 1 Leg 25 | . 19 30 23 21 Wheel 1 | . 8 1 . . Device 10 | . 8 11 10 10 Storage 5 | . 5 11 1 3 Processor 4 | . . . 7 7 Protection 10 | . 12 10 9 10 Energy Gun 8 | . 16 9 10 . Energy Cannon 5 | . . 1 4 21 Ballistic Gun 2 | . . . 5 2 Ballistic Cannon 6 | . 11 10 2 4 Naked Turns . | . . . . . Heaviest Build 58 | 12 21 35 58 52 Greatest Support 45 | 20 20 36 45 45 Greatest Overweight (x) 19 | . 1 8 19 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 6 | 7 6 8 5 6 Most Carried 9 | 5 8 9 9 7 Average Carried 5 | 2 4 6 3 4 Final Capacity 10 | 8 8 10 5 10 Final Carried 8 | 2 8 7 4 2 Class Distribution -------------------- 50% | Mutant 26% | Scavenger-Gunner 9% | Scavenger-Tank 6% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2309 | 242 262 562 935 308 Remotely . | . . . . . Salvage Created 4160 | . 241 1000 2128 791 Parts 256 | . 30 63 128 35 Haulers Intercepted 7 | . . 4 3 . Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 84 | . 8 24 39 13 Guns 42 | . 3 10 26 3 Cannons 41 | . 5 14 12 10 AOE 1 | . . . 1 . Classes Destroyed 17 | . 6 3 6 2 Worker 8 | . 2 1 5 . Builder 3 | . 1 1 1 . Tunneler 1 | . . . . 1 Hauler 7 | . . 4 3 . Recycler 4 | . 1 . 1 2 Mechanic 1 | . . . 1 . Operator 2 | . 1 . 1 . Watcher 9 | . 1 4 3 1 Swarmer 21 | . 8 6 7 . Grunt 36 | . . 12 19 5 Duelist 3 | . . . 3 . Protector 1 | . . . 1 . Sentry 12 | . . 6 5 1 Specialist 4 | . . . 2 2 Hunter 4 | . . . 1 3 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 7 | . 3 6 7 4 Combat Bots Only 5 | . 3 4 5 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6466 | . 298 705 2291 3172 Core 1190 | . 70 76 335 709 Absorbed by Shields 115 | . . . 115 . Redirected to Shielding 51 | . . . . 51 Regen/Repaired (Parts) 225 | . . . 225 . Core Remaining (%) 73 | 100 72 81 39 . Volleys Fired 287 | . 39 87 121 40 Largest 4 | . 2 2 3 4 Hottest 186 | . 100 107 186 138 Shots Fired 656 | . 77 165 307 107 Gun 326 | . 40 71 202 13 Cannon 320 | . 37 94 95 94 Launcher 10 | . . . 10 . Special . | . . . . . Kinetic 287 | . 37 87 119 44 Thermal 353 | . 35 78 178 62 Explosive . | . . . . . Electromagnetic 16 | . 5 . 10 1 Robot Hit Streak 14 | . 12 13 14 12 Robot Miss Streak 6 | . 6 5 4 3 Penetration Max 1 | . . . 1 1 Secondary Targets 7 | . . . 7 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 431 | . 37 108 213 73 Core Hits 197 | . 16 43 106 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 19 | . 2 7 8 2 Burn 14 | . 1 5 8 . Blast 5 | . 1 2 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8891 | . 644 2013 4257 1977 Guns 3689 | . 249 755 2518 167 Cannons 4885 | . 395 1254 1426 1810 Explosions 313 | . . . 313 . Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 4092 | . 395 1172 1667 858 Thermal 4493 | . 237 837 2316 1103 Explosive . | . . . . . Electromagnetic 302 | . 12 . 274 16 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . 1 . 10 Average Corruption 2 | . . 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . 7 . 18 Message Errors 11 | . . 1 . 10 Matter Fused 3 | . . 2 . 1 Heat Flow Errors 3 | . . 1 . 2 Energy Discharges 3 | . . 1 . 2 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . 1 . . Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 104 | . 24 49 11 20 Projectiles 104 | . 24 49 11 20 Explosions . | . . . . . Melee . | . . . . . Knockbacks 37 | . 9 8 9 11 Impact . | . . . . . Kinetic 35 | . 8 8 8 11 Secondary 2 | . 1 . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 377 | . 216 377 369 244 Average Temperature 99 | . 68 111 108 33 Received Heat Transfer 1254 | . . 306 819 129 Effects 8 | . . 4 4 . Shutdowns 1 | . . . 1 . Energy Bleed 4 | . . 2 2 . Interference 2 | . . 2 . . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . . 9 . Heat Transferred 10135 | . 777 2479 5436 1443 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 647 | . 266 418 647 440 Initial 279 | . . 39 121 279 Average 270 | . 129 177 370 339 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 31 | 100 78 56 8 . Level 1 50 | . 21 38 56 79 Level 2 18 | . . 4 34 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 3 8 1 Investigation 3 | . . 1 1 1 Extermination . | . . . . . Reinforcement 8 | . . 2 6 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . . 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 128 | . 16 35 53 24 Peak Tracking Total 10 | . 4 5 7 10 Tactical Retreats 7 | . . 1 4 2 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 6 . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 11 | . 2 2 4 3 Max in Single Turn 2 | . 1 1 1 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 16 | . 4 5 4 3 Terminals 13 | . 4 4 2 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 12 11 11 5 Successful 22 | . 6 8 6 2 Failed 17 | . 6 3 5 3 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual 13 | . 4 6 1 2 Terminals 32 | . 12 10 5 5 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 4 | . . 1 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 5 3 1 Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Alert Level 2 | . . 1 . 1 Unreport Threat 2 | . . 1 1 . Locate Traps 2 | . 1 1 . . Reprogram Traps 1 | . . . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . 1 1 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 2 . 1 Terminals 5 | . 2 2 . 1 Track 2 | . 1 1 . . Operators 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 11 | . 4 3 2 2 Full Trace Events 3 | . . 1 1 1 Feedback Events 1 | . . . . 1 Hackware Fried 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 44 | . . . 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4527 | 63 479 1500 1682 803 Spaces Moved 2250 | 38 279 833 642 458 Core 26 | 8 . 8 3 7 Treads 45 | . . . 45 . Legs 2034 | 30 209 750 594 451 Wheels 145 | . 70 75 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 80 120 120 Average Speed 131 | 105 113 119 156 131 Slowest Speed 1000 | 120 120 450 1000 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 53 72 47 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . 2 2 14 10 Melee . | . . . . . Projectile 16 | . 2 2 2 10 AOE 12 | . . . 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 3263 | 61 361 1177 1085 579 Wait 451 | 10 21 185 194 41 Move 2246 | 37 278 832 641 458 Hop . | . . . . . Pick Up 106 | 8 9 26 47 16 Fast Attach 5 | . 2 1 2 . Attach 61 | 6 2 10 29 14 Detach 1 | . . . 1 . Swap 39 | . 6 10 17 6 Drop 65 | . 4 24 33 4 Fire 287 | . 39 87 121 40 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 584 | -9/Materials | Identified exit to Mines 584 | -9/Materials | Identified exit to Storage 981 | -9/Materials | Discovered new exit (range 6) 2000 | -9/Materials | Discovered new exit (range 6) 2043 | -9/Materials | Entered another Materials area 2043 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2649 | -8/Materials | Lost 4 parts (1n3w) 3151 | -8/Materials | Build established: Scavenger-Gunner 3243 | -8/Materials | First assault squad dispatched 3320 | -8/Materials | Core integrity fell below 50% 3370 | -8/Materials | Lost 3 parts (1p1n1u) 3545 | -8/Materials | Repaired Med. Reactive Plating 3680 | -8/Materials | Discovered new exit (range 13) 3725 | -8/Materials | Entered Factory 3725 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4005 | -7/Factory | Hacking Suite fried by hacking feedback 4433 | -7/Factory | Cargo convoy interrupted 4466 | -7/Factory | System corruption reached 10% 4484 | -7/Factory | Core integrity fell below 50% 4508 | -7/Factory | Core integrity fell below 20% 4528 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04518_ Slug penetrates Wall. 04518_ U-05 Engineer lays Concrete. 04520_ K-01 Serf collects debris. 04520_ U-05 Engineer lays Concrete. 04521_ Penetrated by Slug. 04521_ K-01 Serf collects debris. 04521_ U-05 Engineer lays Concrete. 04521_ H-55 Commando Assault Rifle blasted off. 04522_ U-05 Engineer lays Concrete. 04523_ The unstable cave ceiling collapses. 04523_ H-55 Commando knocked back. 04523_ K-01 Serf collects debris. 04524_ U-05 Engineer lays Concrete. 04525_ K-01 Serf collects debris. 04525_ U-05 Engineer lays Concrete. 04526_ Slug penetrates Wall. 04527_ U-05 Engineer lays Concrete. 04528_ M-28 Smith repairs H-55 Commando. 04528_ U-05 Engineer lays Concrete. 04528_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????## ???????????????????? | | ????????????????????????### ######??????????????? | | ????????????????????????# # # ????????????? | | ??????????????????????### # ## #???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# #####?????????? | | ??????????##########??# ## ??????????? | | ??????????# #??# #??????????? | | ??????????# #??# # #??????????? | | ??????????# #??# # #??????????? | | ????? # #??# ##??????????? | | ????? # #??# #??????????? | | ????# # #??# u ##????????????? | | ????# # #??# [ % ##???????????? | | ##### # #??# @ %[k #???????????? | | #?? ????# *hm[ #????????????? | | #####+############[/= #k###??????????? | | """ *%%[% #??????????? | | """ =%!%!!%= #??????????? | | """ ] =|%%!* +??????????? | | "% #??????????? | | % #??????????? | | #####"##"####### #??????????? | | !! #?? ??????? #??????????? | | !! #? """"""??????? #??????????? | | # """""""?????? #??????????? | | "" #??????""??????? % #??????????? | | "F"" #??????????????? +??????????? | | """" #??????????????? # ?????????? | | #+######+#########???????????????? #??????????? | | #?? ??????????????????????? #??????????? | | " # ????????????????????? ????????????? | | " # #???????????????????? ??????????????? | | " # """""" !#???????????????????????????????????? | | " # """""" #???????????????????????????????????? | | " # """""" #???????????????????????????????????? | | " # """""" #???????????????????????????????????? | | " #??? ? #???????????????????????????????????? | | " #????????##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaFusionGravjet Manual? 0 Play Time 00:55:02 Cumulative 34.3 hours Start 2023.12.23 @ 14:11:32 End 2023.12.23 @ 15:02:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 839e0130-2e03-4334-b6ec-fa4b8b29e856