Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 19:33:27 Player: KSZ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (146) 730 Value Destroyed (5099) 5099 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 9045 Bonus ------- High Alert Combat Kills 313 Follower Combat Kills 103 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Hot (246) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Treads Improved Heat Sink Large Storage Unit High-capacity Battery (250) Compact Matter Pod (150) Weight Redist. System Target Analyzer Kinecellerator Transmission Jammer Reaction Control System Recalibrator Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Component Analysis Suite > --- WEAPON ----------- Gatling Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine High-capacity Battery Medium Matter Pod Weight Redist. System Seismic Detector Advanced ECM Suite Improved Light Armor Plating Insulated Plating Tractor Beam Field Recycling Unit Sensor Drone Bay Heavy Ion Cannon Gauss Rifle Assault Cannon [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . . 2 Weapon 1 | . . . . 1 . . Parts Attached 105 | 6 5 2 10 11 19 52 Power 25 | 1 1 1 1 3 6 12 Engine 12 | 1 1 1 . 2 1 6 Core 13 | . . . 1 1 5 6 Reactor . | . . . . . . . Propulsion 26 | 2 . . 5 4 5 10 Treads 8 | 2 . . 5 1 . . Leg 18 | . . . . 3 5 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 4 1 1 2 1 18 Device 14 | . 3 1 . . . 10 Storage 3 | 1 1 . . . . 1 Processor 3 | . . . . 1 . 2 Hackware 1 | . . . . . . 1 Protection 7 | . . . 1 1 1 4 Artifact . | . . . . . . . Weapon 26 | 2 . . 3 2 7 12 Energy Gun 2 | . . . . . . 2 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 11 | 2 . . 1 1 4 3 Ballistic Cannon 4 | . . . 1 1 . 2 Launcher 4 | . . . 1 . 2 1 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 68 | . . . 1 2 20 45 Power 14 | . . . . . 5 9 Propulsion 23 | . . . 1 1 7 14 Utility 10 | . . . . . 1 9 Weapon 21 | . . . . 1 7 13 Highest Loss Streak 10 | . . . 1 1 4 10 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 7 11 11 11 11 14 Power 1 | . 1 1 . . . 1 Propulsion . | . . . 1 2 1 . Utility 7 | . 3 5 5 6 8 9 Weapon 1 | 1 2 2 3 1 . 1 Tool/Special . | . . . . . . . Unused Backups 29 | . 6 . 5 3 . 15 Power 4 | . . . 1 . . 3 Propulsion 5 | . . . 1 3 . 1 Utility 10 | . 1 . . . . 9 Weapon 8 | . 4 . 3 . . 1 Tool/Special 2 | . 1 . . . . 1 Average Slot Usage (%) 94 | . 98 100 93 91 89 94 Engine 10 | . 14 14 10 6 2 11 Core 3 | . . . . 9 11 3 Treads 9 | . 28 28 26 13 3 . Leg 13 | . . . . 13 21 19 Device 10 | . 12 14 11 6 4 11 Storage 9 | . 14 14 11 9 9 7 Processor 6 | . . . . 2 9 11 Protection 4 | . . . 10 9 4 5 Energy Cannon 4 | . . . . . 1 8 Ballistic Gun 13 | . 28 28 19 11 10 6 Ballistic Cannon 2 | . . . . 5 2 2 Launcher 1 | . . . 1 5 10 . Peak Build Rating 50 | 6 9 15 24 31 31 50 Average Rating 28 | 3 7 14 18 27 23 40 On Entrance 15 | . 6 8 15 24 31 26 Avg Prop Armor Cover (%) 6 | . . . . 5 6 . Naked Turns . | . . . . . . . Heaviest Build 84 | 13 34 40 50 60 52 84 Greatest Support 69 | 40 40 40 69 69 63 59 Greatest Overweight (x) 7 | 1 . . 1 1 3 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 16 | 6 15 12 15 15 15 16 Average Carried 12 | 2 7 11 11 11 11 14 Final Capacity 20 | 8 15 15 15 15 15 20 Final Carried 15 | 1 10 12 13 15 15 13 Class Distribution -------------------- 37% | Mutant 32% | Scavenger-Skirmisher 11% | Scavenger-Gunner 8% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 4142 | 228 306 64 265 579 818 1882 Remotely 10 | . 10 . . . . . Salvage Created 5465 | . 402 186 451 857 1118 2451 Parts 298 | . 20 7 36 48 61 126 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 9 | . . . . 3 . 6 Parts Field Recycled 3 | . 3 . . . . . Retrieved Matter 24 | . 24 . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 105 | . 6 4 13 12 28 42 Guns 51 | . 6 4 10 3 14 14 Cannons 31 | . . . . 4 4 23 AOE 22 | . . . 3 5 9 5 Classes Destroyed 14 | . 3 . 3 4 2 2 Worker 10 | . . . 1 2 2 5 Builder 8 | . . . . 1 2 5 Hauler 1 | . . . . 1 . . Recycler 12 | . 1 . . 3 . 8 Operator 2 | . . . . . 1 1 Watcher 8 | . 2 . 1 3 . 2 Swarmer 14 | . . . 3 . 4 7 Grunt 55 | . 6 4 8 5 15 17 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . 1 1 Sentry 17 | . . . 2 3 8 4 Specialist 2 | . . . . 2 . . Hunter 5 | . . . . 2 . 3 Programmer 9 | . . . . . . 9 Best Kill Streak 12 | . 2 2 6 7 6 12 Combat Bots Only 6 | . 2 2 6 2 6 4 Max Kills in Single Turn 3 | . 1 1 2 3 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 1 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 964 | . 32 13 41 86 221 571 Missed 294 | . 9 3 14 35 60 173 Hits 670 | . 23 10 27 51 161 398 Melee 5 | . . . . . 3 2 Projectile 665 | . 23 10 27 51 158 396 AOE 2 | . . . 1 . . 1 Critical Strikes 21 | . . . . . 5 16 Part Disruptions 1 | . . . . . . 1 Damage Taken 9555 | . 304 150 605 743 2459 5294 Core 1222 | . 63 11 108 30 296 714 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 16 | . 16 . . . . . Core Remaining (%) 70 | 100 . 70 73 . 40 . Volleys Fired 359 | . 32 13 39 38 89 148 Largest 3 | . 2 2 2 3 3 3 Hottest 158 | . 40 40 53 93 92 158 Shots Fired 749 | . 64 26 75 91 151 342 Gun 493 | . 64 26 71 55 104 173 Cannon 201 | . . . . 22 27 152 Launcher 51 | . . . 4 14 20 13 Special 4 | . . . . . . 4 Kinetic 564 | . 64 26 71 77 131 195 Thermal 121 | . . . . . . 121 Explosive 30 | . . . 4 14 12 . Electromagnetic 30 | . . . . . 8 22 Robot Hit Streak 13 | . 7 13 9 7 12 13 Robot Miss Streak 10 | . 4 3 2 4 3 10 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . 1 . 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 491 | . 39 20 52 53 105 222 Core Hits 316 | . 22 10 32 45 61 146 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 11 | . 1 . . 2 . 8 Destroy 2 | . 1 . . 1 . . Blast 9 | . . . . 1 . 8 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11881 | . 409 206 798 1594 3003 5871 Guns 5314 | . 409 206 495 435 1387 2382 Cannons 3071 | . . . . 260 437 2374 Explosions 3428 | . . . 303 896 1156 1073 Melee . | . . . . . . . Ramming 68 | . . . . 3 23 42 Kinetic 6322 | . 409 206 495 695 1824 2693 Thermal 2351 | . . . . . 51 2300 Explosive 2288 | . . . 303 896 621 468 Electromagnetic 852 | . . . . . 484 368 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 3 | . . . . . . 3 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 79 | . . . . . . 79 Message Errors 22 | . . . . . . 22 Matter Fused 21 | . . . . . . 21 Heat Flow Errors 10 | . . . . . . 10 Energy Discharges 8 | . . . . . . 8 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 1 | . . . . . . 1 Misfires 4 | . . . . . . 4 Alerts 2 | . . . . . . 2 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 131 | . . . . 16 25 90 Projectiles 18 | . . . . 16 . 2 Explosions 113 | . . . . . 25 88 Melee . | . . . . . . . Knockbacks 11 | . . . . 3 5 3 Impact . | . . . . . . . Kinetic 11 | . . . . 3 5 3 Secondary . | . . . . . . . Self-Inflicted Damage 225 | . . . . 30 173 22 Shots 11 | . . . . 2 7 2 Rammed 1 | . . . . . 1 . Targets Rammed 16 | . . . . 1 7 8 Kicked 15 | . . . . 1 6 8 Crushed . | . . . . . . . Highest Temperature 551 | . 19 12 66 348 326 551 Average Temperature 111 | . 8 7 11 86 82 145 Received Heat Transfer 2832 | . 174 63 171 135 927 1362 Effects 34 | . . . . 3 4 27 Shutdowns 9 | . . . . 2 . 7 Energy Bleed 9 | . . . . . 1 8 Interference 10 | . . . . . 3 7 Short Circuit 2 | . . . . 1 . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . 2 4 Heat Transferred 3487 | . . . . . 50 3437 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Maximum Alert Level 2 | . . . 1 1 2 2 Low Security (%) 45 | 100 100 100 83 70 9 19 Level 1 29 | . . . 16 29 55 40 Level 2 24 | . . . . . 35 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 623 | . 50 60 326 289 497 623 Initial 175 | . . . . 120 108 175 Average 238 | . 8 6 109 141 350 355 Influence Increases 3865 | . 183 105 584 475 945 1573 Destroy 0b10 Robot/C 2240 | . 120 80 400 240 560 840 Destroy 0b10 Robot/NC 205 | . 15 . 10 50 25 105 Destroy Leader 568 | . 34 20 72 88 140 214 Allied During Kill 35 | . . . 35 . . . Successful Hack 36 | . 14 5 12 . . 5 Disable Machine 270 | . . . 15 15 15 225 Destroy Structure 271 | . . . 25 82 85 79 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 225 | . . . . . 120 105 Influence Decreases 3327 | . 183 105 298 504 817 1420 Entered New Map 525 | . . . . 166 149 210 Time Decay 2082 | . 183 105 288 318 428 760 Lost Part 680 | . . . 10 20 200 450 Lost Ally 40 | . . . . . 40 . Squads Dispatched 31 | . . . 1 4 6 20 Investigation 2 | . . . 1 1 . . Extermination 9 | . . . . . . 9 Reinforcement 12 | . . . . 3 4 5 Assault 5 | . . . . . 2 3 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . . 2 1 4 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 7 | . . . 1 3 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 188 | . 13 4 27 17 55 72 Peak Tracking Total 10 | . 2 2 4 4 10 8 Tactical Retreats 11 | . . . . . 5 6 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 4 | . . . 1 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 18 | . . . 1 1 1 15 Max in Single Turn 4 | . . . 1 1 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 12 | . 5 3 2 1 . 1 Terminals 8 | . 4 1 1 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 8 4 4 2 . 1 Successful 12 | . 5 4 2 . . 1 Failed 7 | . 3 . 2 2 . . Catastrophic 3 | . 2 . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 6 2 2 2 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 4 1 . . 1 Record 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . 2 . . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 1 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 5 | . . 3 . . 2 . Largest Group 3 | . . 3 3 . 2 . Highest-Rated Group 62 | . . 40 40 . 62 . Highest-Rated Ally 31 | . . 16 16 . 31 . Total Orders 17 | . . . 5 4 . 8 ROAM 1 | . . . 1 . . . EXPLORE 10 | . . . 4 3 . 3 RETURN 6 | . . . . 1 . 5 Ally Attacks 41 | . . . 37 . 4 . Total Damage 435 | . . . 373 . 62 . Kills 8 | . . . 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Active Infowar (turns) 4952 | . 730 27 . . 475 3720 Sensors 3720 | . . . . . . 3720 Seismic 1234 | . 730 27 . . 475 2 ECM 43 | . . . . . . 43 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 15 | . . . 4 3 . 8 Drone Recoveries 15 | . . . 4 3 . 8 Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 9537 | 62 1084 1077 754 709 1053 4798 Spaces Moved 4056 | 47 574 628 298 297 390 1822 Core 27 | 27 . . . . . . Treads 1692 | 20 574 628 298 138 34 . Legs 2337 | . . . . 159 356 1822 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 123 Average Speed 189 | 103 160 160 201 172 193 212 Slowest Speed 610 | 160 160 160 240 190 330 610 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 73 99 36 26 59 36 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 286 | . . . 31 89 95 71 Melee . | . . . . . . . Projectile 26 | . . . . 4 3 19 AOE 260 | . . . 31 85 92 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 5204 | 60 683 678 385 414 541 2443 Wait 477 | 2 45 26 15 48 17 324 Move 4050 | 46 573 627 297 296 389 1822 Hop . | . . . . . . . Pick Up 110 | 6 18 6 12 8 10 50 Fast Attach 31 | 1 1 . 1 3 9 16 Attach 46 | 5 1 . 2 2 12 24 Detach 1 | . . . . 1 . . Swap 56 | . 5 2 10 8 6 25 Drop 58 | . 8 4 9 9 2 26 Fire 359 | . 32 13 39 38 89 148 Melee . | . . . . . . . Ram . | . . . . . . . Kick 15 | . . . . 1 6 8 Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -8/Storage -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 5) 570 | -10/Materials | Discovered new exit (range 14) 765 | -10/Materials | Repaired Seismic Detector 918 | -10/Materials | Discovered new exit (range 5) 1147 | -10/Materials | Entered Mines 1156 | -10/Mines | Found the Drone Emporium 1167 | -10/Mines | Found Prototype Device 1174 | -10/Mines | Identified Sensor Drone Bay 1189 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1189 | -10/Mines | Discovered new exit (range 5) 1276 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1510 | -10/Mines | Learned location of Storage (-8) 1666 | -10/Mines | Discovered new exit (range 9) 1703 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1791 | -10/Mines | Discovered new exit (range 12) 1799 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1847 | -10/Mines | Discovered new exit (range 13) 2224 | -10/Mines | Entered Materials 2224 | -9/Materials | Accompanied by 3 allies 2224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2710 | -9/Materials | Lost 3 allies 2753 | -9/Materials | Identified exit to Mines 2836 | -9/Materials | Discovered new exit (range 14) 2978 | -9/Materials | Entered another Materials area 2978 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3286 | -8/Materials | Discovered new exit (range 35) 3591 | -8/Materials | Discovered new exit (range 16) 3687 | -8/Materials | Entered Storage 3903 | -8/Storage | Lost 4 parts (2p2n) 4006 | -8/Storage | Lost 4 parts (1p2n1w) 4224 | -8/Storage | Lost 3 parts (2n1w) 4350 | -8/Storage | Core integrity fell below 50% 4531 | -8/Storage | Lost 4 parts (1p1n2w) 4627 | -8/Storage | Discovered new exit (range 10) 4655 | -8/Storage | Met a pair of Derelict thieves 4740 | -8/Storage | Entered Factory 4740 | -7/Factory | Evolved 2 slots: Utility x2 4871 | -7/Factory | Build established: Scavenger-Gunner 5055 | -7/Factory | Garrison activated, responded to threat 5140 | -7/Factory | Lost 3 parts (1n2u) 5284 | -7/Factory | Lost 3 parts (1n2w) 5938 | -7/Factory | Build established: Scavenger-Skirmisher 6740 | -7/Factory | First assault squad dispatched 7084 | -7/Factory | Lost 4 parts (2p1n1w) 9075 | -7/Factory | Core integrity fell below 50% 9171 | -7/Factory | Lost 7 parts (2p1n2u2w) 9285 | -7/Factory | Lost 3 parts (1n1u1w) 9422 | -7/Factory | System corruption reached 10% 9444 | -7/Factory | Build established: Scavenger-Mutant 9531 | -7/Factory | Core integrity fell below 20% 9538 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09525_ Jacked G-47 Trooper... 09525_ Command string: goodbye 09525_ No effect. 09526_ System corrupted: Heat flow error (+259). 09526_ Lgt. Nuclear Core destroyed. 09526_ Critical hit (Burn: +37). 09528_ Lgt. Nuclear Core destroyed. 09529_ Critical hit (Burn: +37). 09530_ Kicked G-50 Soldier. 09530_ Critical hit (Burn: +37). 09531_ Imp. Titanium Leg destroyed. 09531_ Imp. Heat Sink destroyed. 09532_ Kicked G-50 Soldier. 09533_ Aluminum Leg destroyed. 09534_ Remote Datajack destroyed. 09534_ Kicked G-50 Soldier. 09537_ Mic. Nuclear Core destroyed. 09538_ Aluminum Leg destroyed. 09538_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????????? ????????????# | | ?????????????????????????????????? ????????????# | | ?????????????????????????????????? ????????????# | | ?????????????????????????????????# #???????????# | | ????????????????????????????????## ##??????????# " | | ????????????????????????????????# +??????????# " | | ????????????????????????????????# #??????????### | | ????????????????????????????????# +????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????######### | | ????????????????????????????????# #????# ! | | ????????????????????????????????# #???## """ | | ????????????????????????????????# #???#" " | | ???????????????????????????????## ##??## | | ????????????????################ #??#= | | ????????????????# g g #####[%* | | #???????????????# g gm i g +==[ * | | #???????????????# % g@ g % #####!== =%! | | #???????????????# ############ #???#!! ![ | | #???????????????# #??????????### ###???#"#####/# | | #????############ #????????????# #????? ??] | | #????# ## #????????????# #???? ? | | #????# ## #?????######## #??? 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"" | | # #?# ## #??# """ """ """ "" | | # "" ###+########??# | | " # """ """ #= #???# | | " # """ R" # #??## | | " # """ """ # #??#T ###########+### | | ^ # # #??## # ! #? | | ##########################???# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 20% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Construction Begets Destruction Ew, Corruption Heavy Suspicion Hey, That's Mine! I Have A Map? I Spy Made in Tau Ceti IV Novice Programmer Overwhelming Part-time Mechanic Please Form A Line Power Corrupts Release The Drones! Remodeling Resistances Are Futile Risk Taker Safety First Serviceable Loadout Significant Disruption System Compromised Troublemaker Well Done Challenges ------------ None Game ------ Seed CompositeEtherialReplica Manual? 0 Play Time 02:20:33 Cumulative 3.5 hours Start 2026.01.08 @ 16:49:18 End 2026.01.08 @ 19:33:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccc73596-5d60-4b59-bde6-fc9d19255463