Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 23:02:40 Player: Sunrosa Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (275) 1375 Value Destroyed (10934) 10934 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (4004) 4004 TOTAL SCORE: 23813 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2596 Follower Combat Kills 108 Aligned with FarCom 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 204/300 Energy 100/100 System Corruption 41% Temperature Cool (27) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Enhanced Quantum Rifle Enhanced Quantum Rifle Coil Gun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Improved Core Shielding Graphene Brace Thermal Shield Advanced Hardlight Generator Improved Hacking Suite Improved System Guard > --- WEAPON ----------- Railgun Hardcell Cannon Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Particle Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads High-capacity Matter Pod Thief Drone Bay Heavy Plasma Cannon Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Mass Driver Gamma Bomb Array Long-range Missile Launcher Advanced Datajack [Rating: 157] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Q-thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved System Guard Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . . . 4 2 2 . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 1 . . . . . . 2 . . Utility 9 | . . . . . 2 1 1 . . 2 . . . 1 2 Weapon 2 | . . . . . 1 . 1 . . . . . . . . Parts Attached 289 | 7 23 6 . 7 20 18 32 5 2 47 18 . 21 31 52 Power 21 | 1 4 . . 1 1 1 2 . . 3 1 . . 4 3 Engine 12 | 1 4 . . 1 1 1 2 . . 2 . . . . . Core 2 | . . . . . . . . . . 1 1 . . . . Reactor 7 | . . . . . . . . . . . . . . 4 3 Propulsion 72 | 3 8 1 . 2 7 12 9 . . 10 3 . 3 5 9 Treads 38 | . . . . 2 5 4 5 . . 6 1 . 3 3 9 Leg 8 | 3 4 . . . . 1 . . . . . . . . . Wheel 24 | . 4 1 . . 2 7 4 . . 4 2 . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . 2 . Utility 112 | 1 2 3 . 1 8 3 13 5 2 23 5 . 12 18 16 Device 69 | 1 . 3 . 1 . 1 8 3 1 15 4 . 7 12 13 Storage 2 | . 1 . . . . . . . . . . . . 1 . Processor 7 | . 1 . . . 1 . . . . . . . 1 3 1 Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 33 | . . . . . 7 2 5 2 1 8 1 . 4 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 84 | 2 9 2 . 3 4 2 8 . . 11 9 . 6 4 24 Energy Gun 5 | 2 1 . . . . . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 30 | . 6 2 . 1 3 2 3 . . 4 1 . 1 . 7 Ballistic Cannon 25 | . . . . 1 . . 3 . . 5 5 . 4 1 6 Launcher 13 | . 2 . . 1 . . . . . . 1 . . 3 6 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . 1 . 2 . . 2 2 . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . 1 . . . . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . 10 Parts Lost 57 | . 4 1 . 3 . 1 2 . . 4 6 . 2 4 30 Power 3 | . 1 . . . . . . . . . . . . . 2 Propulsion 15 | . 1 1 . 2 . 1 2 . . . . . . . 8 Utility 28 | . 1 . . . . . . . . 4 6 . 1 4 12 Weapon 11 | . 1 . . 1 . . . . . . . . 1 . 8 Highest Loss Streak 9 | . 4 1 . 3 . 1 1 . . 1 5 . 1 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 93 99 100 99 95 99 99 100 100 92 75 70 79 83 80 Engine 5 | . 13 14 14 14 9 7 6 6 6 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . 8 7 Treads 12 | . . . . 26 17 15 16 13 13 10 10 11 15 14 12 Wheel 7 | . 19 27 28 1 9 14 9 13 13 5 . . . . . Device 14 | . 10 2 14 14 1 . 11 14 13 19 17 23 26 18 20 Storage 6 | . 10 14 14 14 9 7 6 6 6 5 5 5 5 4 3 Processor 1 | . 1 10 . . . . . . . . . . 1 5 7 Protection 12 | . . . . . 21 29 20 18 19 19 10 . 4 11 4 Energy Gun 1 | . 12 . . . . . . . . . . . . . . Ballistic Gun 12 | . 14 28 28 13 23 23 12 13 13 10 5 5 6 2 4 Ballistic Cannon 8 | . . . . 13 3 . 11 13 13 10 12 11 11 15 8 Peak Build Rating 157 | 6 9 20 21 27 33 44 56 61 58 92 89 82 124 146 157 Average Rating 68 | 4 7 13 20 25 29 37 50 56 57 78 82 82 113 140 146 On Entrance 52 | . 6 9 20 21 27 33 42 53 57 57 84 82 82 122 141 Naked Turns 11 | . . . . . . . . . . . . . . . 11 Heaviest Build 198 | 7 90 95 95 105 139 154 184 170 170 183 166 136 161 198 193 Greatest Support 230 | 20 32 32 26 42 20 40 80 32 32 140 140 140 210 210 230 Greatest Overweight (x) 13 | . 8 3 3 6 13 8 11 5 5 9 1 . . 1 . Average Overweight (x) 2 | . 2 2 3 2 10 4 6 4 5 2 . . . . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 20 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 15 24 24 22 24 24 24 25 24 24 24 25 24 24 22 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 25 24 25 22 25 25 25 25 25 25 25 25 25 24 25 Class Distribution -------------------- 44% | Tank 24% | Scavenger-Tank 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -4/Factory Tank | -3/Research Tank | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Matter Collected 11578 | 270 575 159 . 235 401 247 1166 46 66 1395 1025 . 673 2984 2336 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12105 | 114 1049 150 . 57 392 247 1018 . . 1374 347 . 713 3102 3542 Parts 539 | 12 77 10 . . 21 15 30 . . 57 13 . 16 117 171 Haulers Intercepted 7 | . 2 . . . 3 . 1 . . . . . . 1 . Recyclers Shooed 19 | . 2 . . . . 2 1 . . 3 . . . 9 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 13 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 180 | 1 20 7 . 9 3 4 11 . . 21 13 . 6 33 52 Melee 1 | . . . . . . . 1 . . . . . . . . Guns 58 | 1 20 7 . . 2 4 4 . . 7 1 . 1 3 8 Cannons 89 | . . . . 7 1 . 6 . . 14 8 . 4 25 24 AOE 26 | . . . . 2 . . . . . . 4 . 1 5 14 Classes Destroyed 17 | 3 6 . . 1 1 1 2 . . . . . . . 3 Worker 21 | 1 3 . . . 1 2 4 . . 3 . . 2 4 1 Builder 20 | . 1 . . . . . 3 . . . . . . 7 9 Tunneler 7 | 3 2 . . . . . 2 . . . . . . . . Hauler 7 | . 2 . . . 3 . 1 . . . . . . 1 . Recycler 36 | . 3 . . . 2 1 3 . . 5 . . 4 14 4 Operator 2 | . 1 . . . . . . . . . . . . 1 . Watcher 11 | . 3 . . . 1 . 1 . . . . . 1 4 1 Swarmer 38 | . 12 5 . . . . 1 . . . 5 . . 5 10 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 47 | 1 8 2 . . . . 1 . . 6 6 . . 7 16 Brawler 2 | . . . . . . . 1 . . . 1 . . . . Duelist 2 | . . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 10 | . . . . . 3 2 . . . 1 . . . 2 2 Hunter 13 | . . . . . . . 1 . . 1 . . . 2 9 Programmer 57 | . . . . . . 2 7 . . 13 1 . 6 17 11 Decomposer 1 | . . . . . . . . . . . 1 . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . Best Kill Streak 10 | 4 3 3 . 9 2 1 3 . . 5 5 . 2 9 10 Combat Bots Only 9 | 1 3 3 . 9 1 1 2 . . 3 5 . 2 4 7 Max Kills in Single Turn 4 | 1 2 2 . 1 1 1 1 . . 2 4 . 2 3 4 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . . . . 4 . 1 2 4 Melee 1 | . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Hostile Shots Fired 1441 | 4 95 17 . 13 10 58 86 . 15 132 142 . 26 246 597 Missed 328 | 2 21 4 . 1 2 20 25 . 2 17 33 . 4 71 126 Damage Taken 19351 | 23 706 120 . 255 100 323 1081 . 107 2202 2027 . 679 2042 9686 Core 2065 | . 177 33 . 35 . 29 75 . 18 78 72 . 64 19 1465 Absorbed by Shields 2981 | . . . . . . . . . . 11 37 . . 1444 1489 Reduced by Siege Mode 1153 | . . . . . . . . . . 103 98 . 39 216 697 Redirected to Shielding 223 | . . . . . . . . . . . . . 13 109 101 Ignored by Resistances 891 | . . . . . 17 44 50 . 51 76 . . . 123 530 Regen/Repaired (Parts) 153 | . 44 . . . . . 109 . . . . . . . . Core Remaining (%) 82 | 100 . . . 2 100 95 . . 89 . . 85 94 98 . Volleys Fired 549 | 8 123 9 . 23 16 13 32 . . 68 27 . 17 107 106 Largest 4 | 2 2 2 . 2 3 3 4 . . 4 4 . 4 4 4 Hottest 306 | 90 90 50 . 69 94 73 175 . . 177 181 . 213 249 306 Shots Fired 1588 | 16 236 18 . 25 48 39 114 . . 254 91 . 68 347 332 Gun 752 | 16 234 18 . 2 38 39 81 . . 117 27 . 24 38 118 Cannon 801 | . . . . 19 10 . 33 . . 137 62 . 44 303 193 Launcher 35 | . 2 . . 4 . . . . . . 2 . . 6 21 Special . | . . . . . . . . . . . . . . . . Kinetic 1364 | . 124 18 . 21 48 39 114 . . 254 89 . 68 341 248 Thermal 189 | 16 110 . . . . . . . . . . . . . 63 Explosive 19 | . 2 . . 4 . . . . . . 2 . . 5 6 Electromagnetic 16 | . . . . . . . . . . . . . . 1 15 Robot Hit Streak 27 | 11 22 7 . 3 7 11 7 . . 27 11 . 15 20 19 Robot Miss Streak 14 | 1 5 4 . 3 5 5 6 . . 14 12 . 4 5 4 Penetration Max 2 | . . . . . . . . . . 1 1 . 1 1 2 Secondary Targets 6 | . 1 3 . . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . 1 Shots Hit Robots 1028 | 11 142 15 . 9 31 27 94 . . 168 55 . 43 207 226 Core Hits 573 | 6 62 10 . 12 16 14 39 . . 66 45 . 19 110 174 Critical Kills 12 | . . 1 . . . . . . . 1 . . . 1 9 Critical Parts Destroyed 20 | . . . . . . 1 6 . . . . . 2 3 8 Critical Strikes 74 | . 7 1 . . . 1 6 . . 4 2 . 3 21 29 Burn 7 | . 7 . . . . . . . . . . . . . . Destroy 28 | . . 1 . . . 1 . . . 1 . . 2 5 18 Blast 33 | . . . . . . . . . . 3 2 . 1 16 11 Smash 6 | . . . . . . . 6 . . . . . . . . Melee Attacks 34 | . . . . . . . 18 . . 9 4 . 3 . . Impact 34 | . . . . . . . 18 . . 9 4 . 3 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 11 . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 34367 | 127 1474 285 . 308 570 664 2976 7 . 4608 1787 . 1692 8946 10923 Guns 10283 | 127 1460 285 . . 419 515 1103 . . 1998 392 . 433 735 2816 Cannons 16516 | . . . . 217 151 . 507 . . 2380 1167 . 1058 6647 4389 Explosions 5647 | . . . . 91 . . . . . 114 228 . 90 1468 3656 Melee 1419 | . . . . . . . 1300 . . 60 . . 59 . . Ramming 502 | . 14 . . . . 149 66 7 . 56 . . 52 96 62 Kinetic 24560 | . 648 285 . 217 570 515 1610 . . 4378 1559 . 1491 7382 5905 Thermal 2360 | 127 812 . . . . . . . . 114 . . . . 1307 Explosive 3203 | . . . . 91 . . . . . . 228 . 90 1225 1569 Electromagnetic 2323 | . . . . . . . . . . . . . . 243 2080 Impact 1419 | . . . . . . . 1300 . . 60 . . 59 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . 4 . 1 9 1 1 24 27 27 8 3 41 Average Corruption 10 | . . . . 4 . 1 4 1 1 10 26 27 4 2 19 Corruption Purged 9 | . . . . . . . 9 . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . 1 14 . Effects 338 | . . . . 27 . 5 37 3 3 102 114 . 23 3 21 Message Errors 72 | . . . . 6 . 1 5 . . 20 33 . 6 . 1 Matter Fused 84 | . . . . 5 . 2 15 . 1 21 23 . 8 1 8 Heat Flow Errors 38 | . . . . 5 . . 5 1 1 11 8 . 2 1 4 Energy Discharges 41 | . . . . 3 . 1 5 . . 17 11 . 2 . 2 Parts Rejected 3 | . . . . . . . . . . 2 1 . . . . Parts Fused 3 | . . . . . . . . 1 . . 2 . . . . Data Loss (minor) 37 | . . . . 4 . . 4 . 1 7 17 . 2 1 1 Data Loss (major) 21 | . . . . 3 . 1 1 1 . 9 5 . 1 . . Misfires 18 | . . . . 1 . . 2 . . 4 9 . 1 . 1 Alerts 8 | . . . . . . . . . . 4 3 . . . 1 Misdirections 4 | . . . . . . . . . . 3 . . . . 1 Weapon Failures 9 | . . . . . . . . . . 4 2 . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1872 | . . . . 13 14 19 906 . . 103 21 . 93 571 132 Projectiles 852 | . . . . 13 14 . 36 . . 103 21 . 74 478 113 Explosions 112 | . . . . . . . . . . . . . . 93 19 Melee 908 | . . . . . . 19 870 . . . . . 19 . . Knockbacks 171 | . . . . . . 1 16 . . 35 17 . 8 59 35 Impact 11 | . . . . . . 1 7 . . 1 . . . 2 . Kinetic 149 | . . . . . . . 8 . . 31 17 . 7 54 32 Secondary 11 | . . . . . . . 1 . . 3 . . 1 3 3 Self-Inflicted Damage 726 | . 7 . . . . 65 6 . . . . . . 71 577 Shots 40 | . . . . . . . . . . . . . . 6 34 Rammed 34 | . 1 . . . . 7 8 1 . 4 . . 1 6 6 Targets Rammed 34 | . 1 . . . . 7 8 1 . 4 . . 1 6 6 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 553 | 102 189 23 . 219 76 228 379 207 249 394 553 . 232 276 337 Average Temperature 96 | 36 43 17 . 53 26 93 128 105 133 122 177 . 45 69 92 Received Heat Transfer 2119 | 12 162 36 . . 54 78 174 . . 108 873 . . 125 497 Effects 16 | . . . . . . . 1 . . 6 9 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . . Interference 7 | . . . . . . . . . . 3 4 . . . . Short Circuit 4 | . . . . . . . 1 . . . 3 . . . . Damage (minor) 2 | . . . . . . . . . . 1 1 . . . . Siege Activations 48 | . . . . . . . . . . 10 3 . 4 13 18 Total Turns 1128 | . . . . . . . . . . 244 77 . 154 246 407 Longest Duration 123 | . . . . . . . . . . 88 51 . 123 58 104 Robots Corrupted 16 | . . . . . . 1 6 . . 1 . . 2 . 6 Combat Hostiles 6 | . . . . . . . . . . . . . . . 6 Parts Fried 38 | . . . . . . 2 17 . . 4 . . 2 . 13 Impact Corruptions 38 | . . . . . . 2 33 . . 1 . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | 1 4 . . . . . . . . . . . . . 1 Heat Transferred 5080 | 323 2805 . . . . . . . . 100 . . . . 1852 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Peak Influence 1760 | 40 238 210 . 23 115 84 148 . . 422 . . 327 861 1760 Initial 483 | . 26 85 . . . 13 14 . . . . . 6 112 483 Average 214 | 15 124 100 . . 34 29 41 . . 98 . . 122 341 1118 Maximum Alert Level 5 | . 1 1 . . . . . . . 2 . . 1 3 5 Low Security (%) 73 | 100 74 93 . 100 100 100 100 . . 84 . . 73 34 . Level 1 10 | . 25 6 . . . . . . . 12 . . 26 24 . Level 2 6 | . . . . . . . . . . 2 . . . 35 10 Level 3 4 | . . . . . . . . . . . . . . 4 42 Level 4 3 | . . . . . . . . . . . . . . . 29 Level 5 . | . . . . . . . . . . . . . . . 4 High Security 1 | . . . . . . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 4 1 . 1 . 4 7 . . 13 . . 5 13 20 Investigation 12 | . 1 1 . . . 1 . . . 4 . . 2 1 2 Extermination 29 | . . . . . . 3 5 . . 7 . . 3 7 4 Reinforcement 12 | . 3 . . . . . 1 . . 2 . . . 3 3 Assault 13 | . . . . 1 . . . . . . . . . 1 11 Garrison 2 | . . . . . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . 1 . . . 3 2 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Distress Signals 10 | . 3 . . 1 . . 1 . . 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 304 | 1 44 8 . 11 6 7 21 . 1 29 16 . 7 49 104 Peak Tracking Total 24 | 1 4 3 . 11 2 2 3 . 1 3 5 . 2 5 24 Tactical Retreats 18 | . 7 . . 1 . . 1 . 1 . 3 . . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Traps Triggered 11 | . 1 . . . . 2 1 . . 3 . . . . 4 Indirectly 4 | . . . . . . . . . . . . . . . 4 Trap Hack Attempts 8 | . . . . . . . . . . . . . . . 8 Triggered 1 | . . . . . . . . . . . . . . . 1 Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Machines Disabled 15 | . . 1 . . . . . . . 6 . . 4 4 . Max in Single Turn 4 | . . 1 . . . . . . . 2 . . 4 1 . Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Machines Accessed 32 | . 6 2 1 . 2 1 1 1 . 6 . . 4 4 4 Terminals 13 | . 4 . . . 1 1 . . . 3 . . 1 2 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 5 | . 1 . . . . . 1 . . 1 . . 1 1 . Recycling Units 3 | . 1 . . . 1 . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . 1 . . . . 1 Garrison Access 4 | . . . . . . . . . . . . . 2 1 1 Total Hacks 80 | . 17 2 1 . 5 2 5 1 . 14 . . 10 11 12 Successful 35 | . 9 2 1 . 3 1 3 1 . 3 . . 3 2 7 Failed 45 | . 8 . . . 2 1 2 . . 11 . . 7 9 5 Catastrophic 16 | . 1 . . . 1 . . . . 5 . . 2 5 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . 10 . 1 . 2 2 . . . 11 . . 5 4 2 Terminals 35 | . 14 . . . 2 2 . . . 9 . . 3 4 1 Fabricators 2 | . . . . . . . . . . . . . . . 2 Repair Stations 14 | . 2 . . . . . 5 . . 1 . . 2 4 . Recycling Units 6 | . 1 . . . 3 . . . . 2 . . . . . Scanalyzers 9 | . . . . . . . . . . 2 . . . . 7 Garrison Access 10 | . . . . . . . . . . . . . 5 3 2 Terminal Hacks 12 | . 4 2 1 . 1 . . 1 . 1 . . 1 1 . Part Schematic 2 | . 1 . . . . . . . . . . . . 1 . Open Door 3 | . . 2 . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . Recall Investigation 2 | . 1 . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 7 | . 2 . . . . . 3 . . . . . 1 1 . Scan Component 5 | . 1 . . . . . 2 . . . . . 1 1 . Repair 2 | . 1 . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 1 . . . . 4 Insert Component 3 | . . . . . . . . . . 1 . . . . 2 Analyze 2 | . . . . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . . . 1 1 . . . 1 . . 1 . 1 Terminals 5 | . 2 . . . 1 1 . . . 1 . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 4 | . 1 . . . 1 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 Jam 2 | . . . . . . . . . . . . . 1 . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . . . 1 1 1 . . 5 . . 4 4 4 Full Trace Events 5 | . . . . . . . . . . 2 . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . . . . . . . . 1 2 Parts Built 1 | . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . 139 Total Part Build Rating 9 | . . . . . . . . . . . . . . . 9 Parts Repaired 2 | . 1 . . . . . 1 . . . . . . . . Time 57 | . 13 . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Total Allies 4 | . . 2 . 1 . . . . . 1 . . . . . Largest Group 2 | . . 2 1 1 1 . . . . 1 . . . . . Highest-Rated Group 65 | . . 47 16 31 31 . . . . 65 . . . . . Highest-Rated Ally 65 | . . 31 16 31 31 . . . . 65 . . . . . Total Orders 7 | . . 1 . . . . . 1 . 5 . . . . . FOLLOW 3 | . . . . . . . . . . 3 . . . . . GUARD 1 | . . . . . . . . . . 1 . . . . . AID 1 | . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . . RETURN 1 | . . 1 . . . . . . . . . . . . . Ally Attacks 45 | . . 9 . . 18 . 5 . . . . . . . 13 Total Damage 492 | . . 64 . . 319 . 15 . . . . . . . 94 Kills 5 | . . 1 . . 4 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 2 . . 1 . . . . Drone Launches 11 | . . 3 . . . . 3 2 . . . . . . 3 Drone Recoveries 9 | . . 3 . . . . 3 1 . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Turns Passed 23670 | 164 2609 688 621 1317 1677 1522 2462 731 510 3222 2409 13 1221 2504 2000 Spaces Moved 10872 | 118 1452 451 460 412 627 803 977 339 290 1273 1215 9 573 1144 729 Core 28 | 22 3 . . . . . . . . . . . . . 3 Treads 4682 | . . . . 389 1 . 2 . . 623 1215 9 573 1144 726 Legs 497 | 96 401 . . . . . . . . . . . . . . Wheels 5665 | . 1048 451 460 23 626 803 975 339 290 650 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 130 135 135 155 160 160 160 175 141 160 160 160 160 50 Average Speed 175 | 106 134 130 135 302 237 161 200 174 175 196 185 160 160 160 157 Slowest Speed 560 | 120 400 135 135 465 560 220 265 175 175 240 240 160 160 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 9 98 97 88 87 35 22 18 76 38 23 95 3 17 31 22 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . 1 1 . . . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . . . . . 1 . . Unknown Exits Taken 12 | 1 . 1 1 1 . 1 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . 3 . 2 . . . 1 1 . 1 . . . . Spaces Dug 56 | . . . . . . . . . . 8 18 . 2 15 13 Terrain Destroyed 447 | . 9 . . 27 1 . 5 . . 42 33 . 49 161 120 Melee 14 | . . . . . . . . . . 8 4 . 2 . . Projectile 232 | . . . . 5 1 . 5 . . 28 12 . 16 122 43 AOE 201 | . 9 . . 22 . . . . . 6 17 . 31 39 77 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Total 14272 | 136 1901 535 460 457 799 995 1355 472 293 1797 1306 8 829 1581 1348 Wait 2106 | . 252 57 . 16 78 125 251 126 . 340 18 . 192 260 391 Move 10857 | 117 1451 450 459 411 626 802 976 338 289 1272 1214 8 572 1143 729 Hop . | . . . . . . . . . . . . . . . . Pick Up 155 | 4 31 5 1 . 27 9 16 . 1 15 8 . 6 12 20 Fast Attach 94 | 6 5 3 . . 7 4 6 2 . 13 10 . 15 12 11 Attach 57 | . 4 1 . 3 2 5 3 . 1 7 1 . 3 4 23 Detach 23 | . 2 1 . . 1 3 1 . . 2 . . 4 2 7 Swap 138 | 1 14 2 . 4 11 9 23 3 1 27 7 . 3 15 18 Drop 187 | . 18 7 . . 31 12 21 2 1 29 17 . 13 20 16 Fire 549 | 8 123 9 . 23 16 13 32 . . 68 27 . 17 107 106 Melee 34 | . . . . . . . 18 . . 9 4 . 3 . . Ram 8 | . 1 . . . . 5 2 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 26 | . . . . . . 2 6 1 . 4 . . 1 6 6 Escape Stasis 19 | . . . . . . 6 . . . . . . . . 13 Rewire 11 | . . . . . . . . . . 11 . . . . . Trap 8 | . . . . . . . . . . . . . . . 8 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 165 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 12) 739 | -10/Materials | Discovered new exit (range 13) 1410 | -10/Materials | Repaired Ion Engine 2034 | -10/Materials | Core integrity fell below 50% 2242 | -10/Materials | Lost 4 parts (1p1n1u1w) 2261 | -10/Materials | Discovered new exit (range 14) 2591 | -10/Materials | Identified exit to Materials 2731 | -10/Materials | Discovered new exit (range 13) 2772 | -10/Materials | Identified exit to Mines 2774 | -10/Materials | Entered Mines 2790 | -10/Mines | Learned location of 2 exits from Materials 2817 | -10/Mines | Build established: Scavenger-Mutant 2869 | -10/Mines | Discovered exit to Materials (range 9) 2883 | -10/Mines | Learned location of Storage (-7) 2969 | -10/Mines | Met a Derelict shopkeep closing up shop 3251 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3294 | -10/Mines | Found the Drone Emporium 3307 | -10/Mines | Found Prototype Device 3307 | -10/Mines | Identified Thief Drone Bay 3328 | -10/Mines | Build established: Mutant 3382 | -10/Mines | Core integrity fell below 20% 3395 | -10/Mines | Discovered exit to Materials (range 3) 3449 | -10/Mines | Discovered new exit (range 5) 3462 | -10/Mines | Entered Exiles 3462 | -10/Exiles | Accompanied by 1 ally 3495 | -10/Exiles | Met 8R-AWN 3516 | -10/Exiles | Met EX-HEX 3570 | -10/Exiles | Met EX-BIN 3641 | -10/Exiles | Aligned with FarCom system 3642 | -10/Exiles | Given EX-Vault access code 3673 | -10/Exiles | Opened EX-Vault 3680 | -10/Exiles | Found Cloak of Protection 3720 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3827 | -10/Exiles | Met EX-DEC 3874 | -10/Exiles | Visited The Gauntlet 4062 | -10/Exiles | Discovered new exit (range 14) 4083 | -10/Exiles | Left Exiles lab with Cloak of Protection 4083 | -10/Exiles | Entered Mines 4084 | -9/Mines | Assembled infested the area 4192 | -9/Mines | Lost 3 parts (2n1w) 4204 | -9/Mines | Destroyed 9 combat bots 4233 | -9/Mines | Learned Materials trap positions 5367 | -9/Mines | Met a Derelict testing a Signal Generator 5369 | -9/Mines | Discovered new exit (range 11) 5400 | -9/Mines | Entered Materials 5400 | -8/Materials | Accompanied by 1 ally 5400 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5401 | -8/Materials | Identified exit to Factory 5402 | -8/Materials | Loaded intel: 24 trap records 6055 | -8/Materials | Build established: Scavenger-Tank 7011 | -8/Materials | Discovered exit to Factory (range 16) 7013 | -8/Materials | Build established: Tank 7077 | -8/Materials | Entered Factory 7077 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7499 | -7/Factory | Discovered new exit (range 5) 7969 | -7/Factory | Build established: Scavenger-Tank 8298 | -7/Factory | Build established: Tank 8510 | -7/Factory | Discovered new exit (range 13) 8599 | -7/Factory | Entered another Factory area 8599 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8678 | -6/Factory | Garrison activated, responded to threat 9190 | -6/Factory | Build established: Scavenger-Tank 10102 | -6/Factory | Repaired Med. Reactive Plating 10126 | -6/Factory | Discovered new exit (range 14) 11061 | -6/Factory | Entered Lower Caves 11580 | -6/Lower Caves | Learned Factory security intel 11644 | -6/Lower Caves | Discovered new exit (range 22) 11792 | -6/Lower Caves | Entered another Lower Caves area 11995 | -6/Lower Caves | Spotted B-75 Beast 12278 | -6/Lower Caves | Discovered new exit (range 7) 12302 | -6/Lower Caves | Entered Factory 12302 | -5/Factory | Evolved 2 slots: Utility x2 13487 | -5/Factory | Build established: Tank 14390 | -5/Factory | System corruption reached 10% 15481 | -5/Factory | Discovered new exit (range 15) 15493 | -5/Factory | Found Powered Armor 15524 | -5/Factory | Entered Upper Caves 15568 | -5/Upper Caves | Found DCF Scrap (15 items) 15745 | -5/Upper Caves | Learned 4 Factory zone layouts 16423 | -5/Upper Caves | Lost 5 parts (5u) 16526 | -5/Upper Caves | Spotted B-75 Beast 17254 | -5/Upper Caves | Build established: Derelict-Gunner 17920 | -5/Upper Caves | Discovered new exit (range 9) 17933 | -5/Upper Caves | Entered another Upper Caves area 17933 | -5/Upper Caves | Discovered new exit (range 9) 17946 | -5/Upper Caves | Entered Factory 17946 | -4/Factory | Evolved 2 slots: Propulsion x2 17947 | -4/Factory | Identified exit to Research 17967 | -4/Factory | Build established: Derelict-Tank 18386 | -4/Factory | Build established: Tank 18723 | -4/Factory | Crushed by falling debris 18911 | -4/Factory | Found Imp. Powered Armor 19074 | -4/Factory | Discovered exit to Research (range 14) 19167 | -4/Factory | Entered Research 19167 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20063 | -3/Research | Garrison activated, responded to threat 20669 | -3/Research | Found Gamma Bomb Array 21464 | -3/Research | First assault squad dispatched 21615 | -3/Research | Spotted B-90 Cyclops 21636 | -3/Research | Discovered new exit (range 17) 21671 | -3/Research | Entered another Research area 21671 | -2/Research | Evolved 2 slots: Utility x2 22184 | -2/Research | Lost 7 parts (2p3n2u) 22671 | -2/Research | First assault squad dispatched 22708 | -2/Research | Fabricated Adv. Heavy Siege Treads? 23300 | -2/Research | System corruption reached 10% 23325 | -2/Research | Destroyed 7 combat bots 23408 | -2/Research | High security lockdown imminent 23423 | -2/Research | Lost 9 parts (3n3u3w) 23488 | -2/Research | High security lockdown engaged 23625 | -2/Research | Spotted Executioner 23632 | -2/Research | Spotted Striker 23644 | -2/Research | Spotted Investigator 23644 | -2/Research | Scanned by Researcher 23657 | -2/Research | System corruption reached 30% 23660 | -2/Research | Released all parts (12) 23663 | -2/Research | Core integrity fell below 50% 23668 | -2/Research | Core integrity fell below 20% 23671 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 23663_ M-36 Artificer unfolds itself. 23663_ Held in stasis. 23664_ P-80 Master stasis bubble strength at 193. 23664_ P-80 Master stasis bubble strength at 179. 23665_ P-80 Master stasis bubble strength at 186. 23665_ P-80 Master stasis bubble strength at 172. 23666_ P-80 Master stasis bubble strength at 179. 23666_ P-80 Master stasis bubble strength at 165. 23666_ Held in stasis. 23666_ Investigator is analyzing... 23667_ Penetrated by Slug. 23667_ P-80 Master stasis bubble strength at 172. 23667_ P-80 Master stasis bubble strength at 158. 23668_ P-80 Master stasis bubble strength at 151. 23669_ P-80 Master stasis bubble strength at 144. 23669_ M-36 Artificer repairs L-61 Swordsman. 23669_ Held in stasis. 23669_ Investigator is analyzing... 23671_ Critical hit (Burn: +37). [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###########???###########??????????????????????? | | ??? ????#| #??????????????????????? | | ??? ????# = #??????????????????????? | | ???? !! ?????# """ #?????? ???????????????? | | ???? !! ?????# """ #????" # #???????????? | | ????? ! ??????# """ #???"" ""#???????????? | | ????? gp?????# #? " +?????H???????? | | ?????? !???????# = * !@# #?????????????? | | ?????? ???????# !=l]K ; #?????????????? | | #######"###########;;+/l/;;#+####????????????????? | | " = " g p Em%[*g[%%" #????????????????? | | "%" *%"p"" wm p [=*gg c #????????????????? | | " = ""% g ggl][i* "" "#????????????? | | % " % g [ #####????????????? | | ##########################;# #????????????????? | | ?????????????????????????? # #????????????????? | | ?????????????????????????? # #????????????????? | | ?????????????????????????? +? #????????????????? | | ????????????????????Y?Y?Y? #? #????????????????? | | ??????????????????????Y??? #? #????????????????? | | ?????????????????????????? ??? #????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 80 Energy Generation 57 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 5 Power Amplification 30 Corruption Containment 24 Corruption Block 15 Armor Coverage 2150 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 15 Core Shielding 30 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Adv. Heavy Siege Treads | -3/Research | Hacked Hvy. Treads | -2/Research | Scanalyzed Lrn. Missile Launcher | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- 20k Club Can't Touch This Turtlemind Challenges ------------ None Game ------ Seed DecoyPoweredBoregun Manual? 0 Play Time 04:37:19 Cumulative 84.0 hours Start 2025.02.02 @ 15:39:40 End 2025.02.02 @ 23:02:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 38 Adventurer 1 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 3d0606eb-8893-402e-a5bf-bc2d71fa3376