Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:38:40

Player: Bananaman

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1144)     1144
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 2719

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/400
Matter                     119/300
Energy                     158/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
  Advanced Weight Redist. System
  Improved Signal Interpreter
>          --- WEAPON (2) -------
     Light Cannon
           Rocket Launcher
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Terrain Scanner
           Seismic Detector
  Hardened Light Armor Plating
  Improved EM Shotgun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Signal Interpreter
>          --- WEAPON -----------
     Light Cannon
           Rocket Launcher
>          --- INVENTORY --------
    Medium Matter Pod
           Terrain Scanner
           Seismic Detector
  Hardened Light Armor Plating
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 5   14  2   34  .   
  Power                    8    | 1   2   .   5   .   
    Engine                 7    | 1   2   .   4   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   7   .   17  .   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   .   .   8   .   
    Wheel                  7    | .   4   .   3   .   
    Hover                  9    | .   3   .   6   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   2   1   3   .   
    Device                 2    | .   1   .   1   .   
    Storage                1    | .   1   .   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   3   1   9   .   
    Energy Gun             3    | 1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   1   .   3   .   
    Ballistic Cannon       3    | .   .   .   3   .   
    Launcher               3    | .   .   .   3   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          2    | .   2   .   .   .   
    System Corruption      6    | .   6   .   .   .   
Parts Lost                 18   | .   .   .   18  .   
  Power                    2    | .   .   .   2   .   
  Propulsion               10   | .   .   .   10  .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   6    | .   .   .   6   .   
  Highest Loss Streak      10   | .   .   .   10  .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   92  100 79  .   
  Engine                   10   | .   13  14  8   .   
  Core                     1    | .   .   .   2   .   
  Leg                      8    | .   2   .   13  .   
  Wheel                    11   | .   19  28  2   .   
  Hover                    7    | .   4   .   11  .   
  Device                   5    | .   13  4   1   .   
  Storage                  9    | .   12  14  6   .   
  Processor                7    | .   .   9   11  .   
  Protection               1    | .   .   .   2   .   
  Energy Gun               9    | .   15  14  6   .   
  Ballistic Gun            3    | .   9   .   2   .   
  Ballistic Cannon         1    | .   .   .   2   .   
  Launcher                 3    | .   .   .   5   .   
  Special Weapon           3    | .   .   14  1   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             92   | 7   90  86  92  .   
  Greatest Support         49   | 20  20  20  49  .   
  Greatest Overweight (x)  9    | .   8   4   9   .   
  Average Overweight (x)   2    | .   3   4   1   .   
Largest Inventory Capacity 25   | 5   25  25  25  .   
  Average Capacity         18   | 5   22  25  17  .   
  Most Carried             21   | 5   18  16  21  .   
  Average Carried          11   | 3   11  14  12  .   
  Final Capacity           25   | 5   25  25  5   5   
  Final Carried            15   | 5   13  15  5   5   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           1189 | 260 281 34  614 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1144 | 69  238 .   824 13  
  Parts                    91   | 4   15  .   68  4   
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  32   | 1   5   .   26  .   
  Guns                     14   | 1   4   .   9   .   
  Cannons                  7    | .   .   .   7   .   
  AOE                      11   | .   1   .   10  .   
Classes Destroyed          8    | 2   1   .   4   1   
  Worker                   4    | 1   .   .   3   .   
  Builder                  3    | .   .   .   3   .   
  Hauler                   2    | .   .   .   2   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  4    | .   .   .   4   .   
  Grunt                    26   | 1   5   .   20  .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           14   | 1   2   .   14  1   
  Combat Bots Only         12   | 1   2   .   12  .   
Max Kills in Single Turn   3    | 1   1   .   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        230  | 3    14   .    213  .    
  Missed                   76   | 1    4    .    71   .    
Damage Taken               2086 | 20   111  .    1909 46   
  Core                     450  | 10   33   .    384  23   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  28   | .    .    .    28   .    
Core Remaining (%)         89   | 96   .    82   .    .    
Volleys Fired              105  | 5    18   2    79   1    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  140  | 60   80   140  140  68   
Shots Fired                194  | 10   36   4    142  2    
  Gun                      126  | 10   36   2    78   .    
  Cannon                   37   | .    .    .    36   1    
  Launcher                 25   | .    .    .    24   1    
  Special                  6    | .    .    2    4    .    
  Kinetic                  84   | 5    8    .    70   1    
  Thermal                  72   | .    20   4    48   .    
  Explosive                25   | .    .    .    24   1    
  Electromagnetic          13   | 5    8    .    .    .    
  Robot Hit Streak         12   | 2    12   .    6    6    
  Robot Miss Streak        4    | 2    2    .    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           108  | 5    25   .    77   1    
  Core Hits                79   | 2    13   .    63   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2791 | 68   339  .    2364 20   
  Guns                     936  | 65   315  .    556  .    
  Cannons                  474  | .    .    .    454  20   
  Explosions               1301 | .    24   .    1277 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  8    | 3    .    .    5    .    
  Kinetic                  855  | 23   61   .    751  20   
  Thermal                  506  | .    175  .    331  .    
  Explosive                1277 | .    .    .    1277 .    
  Electromagnetic          145  | 42   103  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    6    6    .    .    
  Average Corruption       3    | .    2    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    6    4    .    .    
    Message Errors         4    | .    1    3    .    .    
    Matter Fused           2    | .    1    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (minor)      2    | .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    .    .    33   .    
  Projectiles              13   | .    .    .    13   .    
  Explosions               20   | .    .    .    20   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    49   47   
  Shots                    4    | .    .    .    3    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | 1    .    .    2    .    
  Kicked                   3    | 1    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        139  | 12   139  .    113  .    
  Average Temperature      38   | 9    95   .    32   .    
  Received Heat Transfer   981  | 12   60   .    909  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1150 | .    400  .    750  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             560  | 25  215 84  560 .   
  Initial                  172  | .   16  83  32  172 
  Average                  179  | 5   83  83  286 .   
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         63   | 100 96  100 30  .   
  Level 1                  22   | .   3   .   42  .   
  Level 2                  13   | .   .   .   27  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   4   .   5   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   4   .   4   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           7    | .   3   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | 1   8   .   35  .   
  Peak Tracking Total      10   | 1   3   .   10  .   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          2    | .   1   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          3    | .   .   .   3   .   
  Terminals                3    | .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   .   .   9   .   
  Successful               6    | .   .   .   6   .   
  Failed                   3    | .   .   .   3   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                9    | .   .   .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   .   6   .   
  Record                   4    | .   .   .   4   .   
  Alert Level              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               1604 | 169 387 225 823 .   
Spaces Moved               737  | 122 185 151 279 .   
  Core                     39   | 15  .   .   24  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     320  | 107 27  .   186 .   
  Wheels                   326  | .   147 151 28  .   
  Hover                    52   | .   11  .   41  .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 140 50  .   
  Average Speed            154  | 111 157 140 179 .   
  Slowest Speed            750  | 120 476 140 750 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 5   40  50  29  2   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 2    | .   .   2   .   .   
Terrain Destroyed          166  | .   6   2   158 .   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   2   .   .   
  AOE                      164  | .   6   .   158 .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1013 | 145 248 158 461 1   
  Wait                     15   | 1   6   .   8   .   
  Move                     733  | 121 184 150 278 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  70   | 11  20  2   37  .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   54   | 5   14  2   33  .   
  Detach                   14   | .   3   2   9   .   
  Swap                     1    | .   .   .   1   .   
  Drop                     18   | 1   3   .   14  .   
  Fire                     105  | 5   18  2   79  1   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | 1   .   .   2   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   69 | -11/Scrapyard | Discovered new exit (range 8)
  170 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Discovered new exit (range 3)
  398 | -10/Materials | Discovered new exit (range 9)
  557 | -10/Materials | Entered Mines
  558 | -10/Mines     | Learned location of Storage (-9)
  558 | -10/Mines     | Met a Derelict bent on vengeance
  768 | -10/Mines     | Discovered new exit (range 11)
  781 | -10/Mines     | Identified exit to Materials
  782 | -10/Mines     | Entered Materials
  782 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1059 | -9/Materials  | Lost 3 parts (3n)
 1101 | -9/Materials  | Destroyed 12 combat bots
 1109 | -9/Materials  | Lost 3 parts (1p1n1w)
 1314 | -9/Materials  | Core integrity fell below 50%
 1343 | -9/Materials  | Lost 10 parts (1p5n4w)
 1349 | -9/Materials  | Core integrity fell below 20%
 1528 | -9/Materials  | Discovered new exit (range 16)
 1592 | -9/Materials  | Identified exit to Storage
 1605 | -9/Materials  | Entered Storage
 1605 | -9/Storage    | Destroyed self with Rocket Launcher

 Last Messages 
---------------
01588_ U-05 Engineer lays Concrete.
01590_ K-01 Serf collects debris.
01590_ U-05 Engineer builds a Wall.
01592_ EXIT=IDENTIFIED: STORAGE
01592_ U-05 Engineer builds a Wall.
01594_ U-05 Engineer lays Concrete.
01595_ The unstable cave ceiling collapses.
01595_ U-05 Engineer lays Concrete. <x2>
01597_ Acquired Med. Storage Unit.
01597_ U-05 Engineer builds a Wall. <x2>
01598_ Dropped Med. Matter Pod.
01599_ Acquired Prototype Energy Gun.
01600_ Extracted 100 matter.
01601_ The unstable cave ceiling collapses.
01601_ U-05 Engineer lays Concrete. <x2>
01604_ U-05 Engineer builds a Wall.
LOCATION=STORAGE
GOAL=ESCAPE
01605_ O-16 Technician destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#####???                    |
| ???????????????????????#   #???                    |
| ???????????????????????# @ #???                    |
| ???????????????????????#*  #???                    |
| ???????????????????????#$! #???                    |
| ???????????????????????#%= "???                    |
| ???????????????????????+    G??                    |
| ???????????????????????#   "" ?                    |
| ???????????????????????#   ###?                    |
| ???????????????????????#   #???                    |
| ???????????????????????#   #???                    |
| ???????????????????????     ???                    |
| ???????????????????????     ???                    |
| ???????????????????????     ???                    |
| ???????????????????????     ???                    |
| ???????????????????????     ???                    |
| ???????????????????????#####???                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Loot Pinata
One Hack Too Far
Risk Taker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              AluminumEncryptedAutocannon
  Manual?         0
Play Time         00:50:19
  Cumulative      0.8 hours
  Start           2024.04.04 @ 20:44:29
  End             2024.04.04 @ 21:38:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          32%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df2454b2-7dd1-4581-9c6c-2e9d3f3885b0