Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 22:54:20

Player: Smallest Ween

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (372)      372
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1587

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
   Improved Heat Sink
      Small Storage Unit
>           --- WEAPON (3) -------
  Makeshift Hammer
>           --- INVENTORY (8) ----
                (None)

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
      Light Treads
   Improved Treads
>           --- UTILITY ----------
   Improved Heat Sink
      Small Storage Unit
>           --- WEAPON -----------
      Small Laser
  Makeshift Hammer
>           --- INVENTORY --------
      Light Treads
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
Weapon                     Makeshift Hammer
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             13   | 7   1   3   2   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 3    | 2   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  3    | 2   .   1   .   
    Device                 2    | 1   .   1   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   1   2   .   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   2   3   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      2    | .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   100 87  51  
  Engine                   6    | .   14  6   .   
  Treads                   24   | .   28  28  11  
  Device                   13   | .   14  14  11  
  Storage                  13   | .   14  14  11  
  Energy Gun               9    | .   16  9   5   
  Launcher                 3    | .   12  1   .   
  Impact Weapon            9    | .   .   12  11  
Peak Build Rating          12   | 7   7   11  12  
  Average Rating           8    | 5   7   9   10  
  On Entrance              6    | .   7   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 14  16  16  10  
  Greatest Support         43   | 40  40  40  43  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             2    | 2   1   2   2   
  Average Carried          .    | .   .   .   .   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            1    | .   1   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           431  | 270 55  89  17  
  Remotely                 242  | 127 55  60  .   
Salvage Created            558  | 238 55  77  188 
  Parts                    27   | 14  5   5   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  13   | .   2   2   9   
  Melee                    5    | .   .   2   3   
  Guns                     1    | .   1   .   .   
  AOE                      2    | .   1   .   1   
Classes Destroyed          7    | 3   2   1   1   
  Worker                   2    | 2   .   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 7    | 5   .   2   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  6    | .   .   .   6   
  Grunt                    6    | .   2   1   3   
  Assembled                1    | .   .   1   .   
Best Kill Streak           5    | 5   2   1   5   
  Combat Bots Only         5    | .   1   1   5   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        114  | .   12  12  90  
  Missed                   26   | .   3   3   20  
Damage Taken               1530 | .   274 441 815 
  Core                     578  | .   66  111 401 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         64   | 100 .   29  .   
Volleys Fired              32   | 15  8   9   .   
  Largest                  2    | 2   2   2   .   
  Hottest                  90   | 90  80  80  .   
Shots Fired                56   | 30  16  10  .   
  Gun                      47   | 30  8   9   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 9    | .   8   1   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  47   | 30  8   9   .   
  Explosive                9    | .   8   1   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         15   | 15  8   10  .   
  Robot Miss Streak        2    | 2   2   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           50   | 19  11  9   11  
  Core Hits                21   | 9   7   3   2   
  Critical Kills           1    | .   .   1   .   
  Critical Parts Destroyed 5    | .   .   1   4   
  Critical Strikes         8    | 1   1   2   4   
    Burn                   2    | 1   1   .   .   
    Smash                  6    | .   .   2   4   
Melee Attacks              31   | .   .   3   28  
  Impact                   31   | .   .   3   28  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1468 | 240 321 242 665 
  Guns                     376  | 240 63  73  .   
  Cannons                  .    | .   .   .   .   
  Explosions               397  | .   258 43  96  
  Melee                    695  | .   .   126 569 
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  472  | 240 63  73  96  
  Explosive                301  | .   258 43  .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   695  | .   .   126 569 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         5    | .   .   5   .   
  Average Corruption       5    | .   .   5   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  7    | .   .   7   .   
    Message Errors         1    | .   .   1   .   
    Matter Fused           3    | .   .   3   .   
    Heat Flow Errors       1    | .   .   1   .   
    Energy Discharges      1    | .   .   1   .   
    Data Loss (minor)      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            394  | .   .   63  331 
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    394  | .   .   63  331 
Knockbacks                 4    | .   .   .   4   
  Impact                   4    | .   .   .   4   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      287  | .   150 .   137 
  Shots                    7    | .   5   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        267  | 150 117 267 .   
  Average Temperature      59   | 62  53  60  .   
  Received Heat Transfer   312  | .   69  18  225 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           5    | .   .   .   5   
  Combat Hostiles          5    | .   .   .   5   
  Parts Fried              3    | .   .   .   3   
  Impact Corruptions       14   | .   .   2   12  
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             5    | 4   .   1   .   
  Heat Transferred         1249 | 730 259 210 50  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             265  | 40  147 78  265 
  Initial                  57   | .   26  57  .   
  Average                  58   | 13  104 57  57  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         99   | 100 100 100 97  
  Level 1                  .    | .   .   .   2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   5   6   12  
  Peak Tracking Total      8    | .   3   8   7   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               902  | 140 146 464 152 
Spaces Moved               446  | 51  72  271 52  
  Core                     11   | 7   .   .   4   
  Treads                   424  | 44  72  271 37  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   11   | .   .   .   11  
  Fastest Speed            50   | 50  160 160 150 
  Average Speed            159  | 144 160 160 168 
  Slowest Speed            220  | 160 160 160 220 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   
Exploration Rate (%)       27   | 4   21  77  7   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          102  | .   36  11  55  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      102  | .   36  11  55  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      552  | 87  86  289 90  
  Wait                     16   | 8   5   .   3   
  Move                     442  | 50  71  269 52  
  Hop                      .    | .   .   .   .   
  Pick Up                  12   | 7   1   2   2   
  Fast Attach              .    | .   .   .   .   
  Attach                   9    | 7   .   1   1   
  Detach                   1    | .   .   .   1   
  Swap                     4    | .   1   2   1   
  Drop                     4    | .   .   2   2   
  Fire                     32   | 15  8   9   .   
  Melee                    31   | .   .   3   28  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            1    | .   .   1   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: Min)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  141 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 16)
  287 | -10/Materials | Entered Mines
  288 | -10/Mines     | Learned location of Storage (-9)
  294 | -10/Mines     | Met a Derelict bent on vengeance
  300 | -10/Mines     | Build established: Mutant
  327 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  443 | -10/Mines     | Assembled infested the area
  470 | -10/Mines     | Met 8R-AWN
  499 | -10/Mines     | Discovered new exit (range 13)
  513 | -10/Mines     | Crushed by falling debris
  514 | -10/Mines     | Core integrity fell below 50%
  654 | -10/Mines     | Discovered new exit (range 7)
  662 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  695 | -10/Mines     | Learned 2 Materials zone layouts
  751 | -10/Mines     | Entered Materials
  751 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  752 | -9/Materials  | Identified exit to Mines
  894 | -9/Materials  | Core integrity fell below 50%
  900 | -9/Materials  | Core integrity fell below 20%
  903 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Dropped Imp. Treads.
Dropped Lgt. Treads.
S-10 Pest suffers critical hit (Smash).
Destroyed Flight Unit.
S-10 Pest system corrupted by crushing effect.
Flight Unit fried.
S-10 Pest destroyed.
Flight Unit destroyed.
Destroyed Flight Unit. <x2>
S-10 Pest system corrupted by crushing effect.
  <x2>
S-10 Pest system terminally corrupted.
Destroyed Flight Unit.
S-10 Pest system corrupted by crushing effect.
Fusion Modulator explodes.
[Achievement: Batter Up]
Flight Unit fried.
S-10 Pest destroyed.
Fusion Modulator explodes.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????  ?????????????????????????????? |
| ???????????????????  ????????????????????????????? |
| ???????????#???????  ????????????????????????????? |
| ???????????# ?????##/#???######??????????????????? |
| ????????????  ????# k ###  #  ###????????????????? |
| ????????????   ####   #;;;;;;;# #????????????????? |
|  #"S   """ #       !  #;     ;  #????????????????? |
|  #"""  """ #          ;;     ;  #????????????????? |
|  # ""      #   ^^     ;         #????????????????? |
| ##         #    """         % ;########??????????? |
| ########+###    """           ;         ?????????? |
|           "     """  *                  ?????????? |
|          "%   g      %        ;         ?????????? |
|           " g        [;         """ ?????????????? |
| #+#################   ;; @    ; """ ?????????????? |
|     #?????????????#   ;;     ;# """ ?????????????? |
|     #?????????????#   ;;     ;#??????????????????? |
|  """########?????##   #;     ##??????????????????? |
|  """##     #######     ###+######+####???????????? |
|  """##                               #???????????? |
|     +   >                            #???????????? |
|     ##                               #???????????? |
| ######     #######     ########## ####???????????? |
| ########+###########+####???????   #?????????????? |
|              #           ??????#####?????????????? |
|         """" #           ????????????????????????? |
|         """" #           ????????????????????????? |
|         """" #           ????????????????????????? |
|              #           ????????????????????????? |
|              #           ????????????????????????? |
| #########################????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
I Survived The Infestation
Let's See Who's Tougher
Power Corrupts
Unlikely Earthworm
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              LayeredPhasingHumpback
  Manual?         0
Play Time         00:14:15
  Cumulative      1.9 hours
  Start           2024.10.15 @ 22:36:11
  End             2024.10.15 @ 22:54:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df8e9e5a-f994-4a76-950b-96cdcce3fa05