Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.08 @ 17:38:07 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (193) 965 Value Destroyed (5254) 5254 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (12673) 12673 TOTAL SCORE: 31512 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 348 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 414 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Acquired SGEMP 2000 Win 3000 Friendly Fire -130 Cogmind --------- Core Integrity 1557/1600 Matter 184/300 Energy 12/190 System Corruption 3% Temperature Cool (6) Movement Flying (23) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Impulse Thruster Array Cooled Q-thruster > --- UTILITY (12) ----- Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Reaction Control System Layered Medium Armor Plating Graphene Brace Advanced Hacking Suite Deep Network Scanner Quantum Router > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Quantum Reactor Cooled Nuclear Pulse Thruster Q-thruster Experimental Q-thruster Medium Storage Unit Experimental Core Analyzer Advanced Point Defense System Field Recycling Unit Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Cooled Nova Cannon Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Experimental Reaction Control System Layered Medium Armor Plating Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Cooled Nova Cannon Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Cooled Nuclear Pulse Thruster Q-thruster Experimental Q-thruster Medium Storage Unit Experimental Core Analyzer Advanced Point Defense System Transdimensional Reconstructor Subatomic Replicator Hellfire Missile Launcher [Rating: 169] Favorites ----------- Power Light Fission Core Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . Utility 10 | . . . . . 2 . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . 1 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 150 | 7 8 4 23 14 9 10 . 3 . 1 6 . 6 . 2 . . 8 . . 4 . 5 . 1 13 . 5 1 1 8 6 5 Power 16 | 1 1 . 4 . 1 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 Engine 7 | 1 1 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 46 | 2 4 1 9 10 . 4 . . . . 1 . 1 . . . . . . . 4 . 1 . 1 5 . . 1 . 1 . 1 Treads 23 | . 4 1 8 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Flight 19 | . . . 1 . . 4 . . . . 1 . 1 . . . . . . . 3 . 1 . 1 4 . . 1 . 1 . 1 Utility 52 | 2 1 1 2 . 6 4 . . . 1 4 . 1 . 2 . . 6 . . . . 3 . . 5 . 4 . 1 4 3 2 Device 19 | 1 . 1 . . 2 1 . . . . 1 . . . . . . 3 . . . . 2 . . 3 . 3 . . 1 1 . Storage 6 | 1 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Processor 5 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . Hackware 11 | . . . . . . . . . . . 3 . 1 . . . . 2 . . . . . . . . . . . 1 1 1 2 Protection 11 | . . . 1 . 3 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 2 2 8 4 2 1 . 3 . . 1 . 2 . . . . 1 . . . . . . . 3 . . . . 2 2 1 Energy Gun 4 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 8 | . . . . 1 . 1 . 1 . . 1 . 2 . . . . . . . . . . . . 1 . . . . . 1 . Ballistic Gun 13 | 1 1 2 6 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Launcher 4 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Special Weapon 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 4 1 . . . . . . . . . . . . . . . . 2 . 1 . . 7 . . 1 . . 2 2 Parts Lost 13 | . . 3 . . 1 . . . . . . . 1 . . . . 3 . . . . . . . . . . . 1 . 1 3 Power 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Propulsion 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 5 | . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . Weapon 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . 3 . . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 3 9 14 21 24 24 11 10 9 10 10 9 10 9 9 9 10 10 9 9 10 9 10 9 9 9 14 14 14 14 14 14 14 12 Power 1 | . . 1 2 3 2 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . 1 1 Propulsion 6 | 1 4 5 9 11 10 1 1 1 1 1 1 2 2 3 3 3 3 3 3 3 3 4 3 4 4 6 8 6 6 5 4 3 2 Utility 4 | . 1 3 3 5 7 6 6 5 6 6 5 5 4 4 3 4 4 3 4 4 2 2 1 2 2 3 3 5 5 5 5 5 3 Weapon 3 | . 2 2 5 4 3 1 2 2 2 2 1 2 1 1 1 2 2 1 1 2 2 2 1 1 1 2 1 2 1 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 76 | . 1 . 5 6 6 7 . . . . 5 . 1 . . . . . . . 2 . . . . . . . 2 1 27 3 10 Power 10 | . . . 1 . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . 1 Propulsion 28 | . . . 1 6 2 4 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 7 3 3 Utility 27 | . . . . . 1 2 . . . . 4 . . . . . . . . . 2 . . . . . . . 1 . 14 . 3 Weapon 8 | . 1 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 92 | . 100 99 99 99 91 83 84 90 92 92 92 93 89 80 86 86 86 86 88 88 87 88 85 89 89 85 84 85 85 85 85 85 83 Engine 5 | . 14 14 10 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 6 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 8 9 9 7 3 . Treads 14 | . 23 27 33 33 26 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 35 38 38 38 38 32 33 33 33 33 33 33 29 29 29 29 29 31 31 31 28 26 28 28 28 29 30 27 Device 8 | . 14 13 . . 2 13 14 13 15 13 12 13 13 6 6 6 6 9 11 11 10 11 11 15 15 14 15 14 14 13 16 13 19 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 5 | . . . . . 6 7 7 7 7 7 6 6 6 6 12 13 13 11 11 11 11 11 9 10 10 10 10 9 9 9 8 8 8 Hackware 4 | . . . . . . . . . . . 6 6 6 6 6 6 6 11 11 11 11 11 10 10 10 10 10 9 9 9 8 12 12 Protection 6 | . . . 10 10 10 . . . . . 5 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 4 3 3 Ballistic Gun 14 | . 25 27 32 32 26 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 6 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 2 5 4 4 4 3 . . Peak Build Rating 169 | 7 8 10 22 27 36 43 33 41 36 39 51 47 52 51 55 52 58 62 61 61 64 65 82 87 91 119 115 123 125 128 148 159 169 Average Rating 52 | 5 7 7 20 23 33 32 32 35 36 36 44 47 46 46 51 52 52 56 56 56 58 59 74 82 86 102 110 118 118 120 141 146 159 On Entrance 59 | . 7 8 10 22 27 35 33 32 36 36 36 47 47 46 46 52 52 52 56 56 56 59 59 82 82 86 110 110 117 123 128 148 143 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 15 30 30 102 102 119 21 21 22 22 24 25 25 25 22 27 27 27 27 24 24 29 24 32 32 32 58 42 49 49 56 59 64 52 Greatest Support 72 | 20 40 40 60 69 69 25 25 25 25 25 25 25 27 27 27 27 27 27 27 27 27 27 41 41 43 45 45 58 60 62 72 72 72 Greatest Overweight (x) 4 | 4 . 1 1 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 17 | 7 10 15 23 25 25 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 15 15 15 15 Most Carried 25 | 5 14 15 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Carried 16 | 3 9 14 21 24 24 10 10 9 10 9 9 10 9 9 9 10 9 9 9 9 9 9 9 9 9 14 14 14 14 14 14 14 12 Final Capacity 25 | 8 15 15 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Final Carried 25 | 5 14 11 25 24 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 14 15 15 13 Class Distribution -------------------- 19% | Hacker-Scout 16% | Tank 15% | Scout 13% | Scavenger-Tank 11% | Mutant 10% | Hacker-Ninja 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Storage Gunner | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Sprinter | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Hacker-Scout | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Matter Collected 6728 | 294 359 84 1204 1068 1104 144 . 80 . 60 138 . 108 136 30 . 10 96 124 . 130 . . 120 10 485 . 68 112 . 335 152 277 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8394 | 148 447 134 1537 1659 1733 175 . 42 . 35 229 . 229 81 66 . . 162 42 . 342 . . . . 173 . 131 532 . 17 256 224 Parts 438 | 8 16 6 101 110 90 4 . 2 . 4 12 . 10 1 . . . 16 4 . 6 . . . . 5 . 7 14 . 4 10 8 Haulers Intercepted 17 | . 2 . 5 5 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 1 . 3 . . . 2 . . 2 . 5 . 3 . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 118 | . 9 5 29 31 29 . . 1 . 3 3 . . . . . . 4 . . . . . . . 4 . . . . . . . Melee 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 94 | . 9 5 26 26 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 21 | . . . 3 5 1 . . . . 1 3 . . . . . . 4 . . . . . . . 4 . . . . . . . Classes Destroyed 17 | 2 2 1 7 1 . . . 1 . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . Worker 4 | . . . 1 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Builder 9 | . . . 1 1 . . . . . . 1 . . . . . . 3 . . . . . . . . . 1 . . 1 1 . Tunneler 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 5 5 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 17 | 1 . . 1 . 2 2 . . . . 1 . 1 . . . . . . . . . . . . . . 1 4 . . 2 2 Mechanic 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . . . 5 2 5 . . . . . 2 . 1 . . . . 1 . . . . . . . . . . 1 . . . . Swarmer 28 | . . 3 6 4 6 . . . . 1 3 . . . . . . 4 . . . . . . . 1 . . . . . . . Grunt 53 | . 9 2 12 15 14 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Brawler 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Duelist 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sentry 27 | . . . 9 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 9 | 2 2 2 6 8 9 1 . 1 . 2 3 . 2 . . . . 3 . . . . . . . 1 . 1 2 . 1 2 1 Combat Bots Only 6 | . 2 2 4 6 6 . . 1 . 2 3 . . . . . . 2 . . . . . . . 1 . . . . . . . Max Kills in Single Turn 3 | 1 1 1 3 3 2 1 . 1 . 1 2 . 1 . . . . 2 1 . . . . . . 1 . 1 1 . 1 1 1 Gunslinging 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 3 1 . . . . 1 2 . . . . . . 2 . . . . . . . 1 . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Hostile Shots Fired 664 | . 46 24 90 113 108 . . 7 . 35 36 . 3 . . . 3 20 . . . 4 6 3 3 2 . 2 2 23 6 29 99 Missed 245 | . 9 8 24 31 32 . . 4 . 12 21 . . . . . 2 6 . . . 1 4 3 2 1 . 1 . 15 6 17 46 Hits 419 | . 37 16 66 82 76 . . 3 . 23 15 . 3 . . . 1 14 . . . 3 2 . 1 1 . 1 2 8 . 12 53 Melee 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 415 | . 37 16 66 82 72 . . 3 . 23 15 . 3 . . . 1 14 . . . 3 2 . 1 1 . 1 2 8 . 12 53 AOE 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 1 . 2 2 3 . . 3 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 6460 | . 450 558 833 1119 1285 . . 46 . 249 213 . 190 . . . 17 333 . . . 41 50 . 23 17 . 29 . 198 . 276 533 Core 1008 | . 75 169 87 142 151 . . 16 . 78 32 . 53 . . . . 30 . . . . . . . . . 29 . 30 . 73 43 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 759 | . . . 151 162 376 . . . . . 30 . . . . . . . . . . . . . . . . . . . 40 . . Core Remaining (%) 79 | 100 . 2 . 42 72 . . . . 86 . . . . . . 90 . . . . 97 . . . . 100 . . 95 . 94 97 Volleys Fired 480 | 8 54 16 88 80 97 1 . 2 . 1 18 . 10 9 1 . 1 11 2 2 . 2 3 7 2 23 1 12 4 7 2 6 10 Largest 3 | 2 2 2 3 3 3 1 . 1 . 1 1 . 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 146 | 70 100 100 71 69 146 39 . 65 . 39 90 . 90 35 35 . 35 43 35 35 . 35 35 35 35 100 35 105 35 105 35 35 60 Shots Fired 1066 | 16 105 30 258 234 287 1 . 2 . 1 18 . 10 8 1 . 1 11 2 2 . 2 3 7 2 23 1 12 4 7 2 6 10 Gun 916 | 16 104 28 254 230 284 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 109 | . . . . . 1 . . 2 . . 15 . 10 8 1 . 1 8 2 2 . 2 3 7 2 10 1 12 4 7 2 6 3 Launcher 37 | . . . 4 4 2 1 . . . 1 2 . . . . . . 3 . . . . . . . 13 . . . . . . 7 Special 4 | . 1 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 895 | 8 91 28 254 230 284 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 123 | 8 14 2 . . 1 . . 2 . . 15 . 10 8 1 . 1 8 2 2 . 2 3 7 2 . 1 12 4 7 2 6 3 Explosive 37 | . . . 4 4 2 1 . . . 1 2 . . . . . . 3 . . . . . . . 13 . . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Robot Hit Streak 36 | 5 14 14 11 22 36 . . . . . 1 . . . . . . 2 . . . . . . . 7 . . . . . . 12 Robot Miss Streak 6 | 1 5 2 6 4 4 . . . . 1 3 . . . . . . 1 . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . . . 4 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 697 | 12 79 20 156 147 202 2 . 1 . 1 6 . 6 1 2 . 1 14 2 . 9 . 2 . . 5 . 5 7 1 5 3 8 Core Hits 319 | 4 27 8 67 66 79 1 . 1 . 3 6 . 3 . . . . 8 1 . 3 . 1 . . 22 . 2 5 . 1 2 9 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . 1 . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 373 | . . . . 9 3 6 . 4 . 5 33 . 32 8 4 1 9 46 13 2 9 2 13 12 12 24 5 30 23 17 15 26 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 336 | . . . . 9 3 6 . 4 . 5 33 . 32 8 4 1 9 46 13 2 9 2 13 12 12 24 5 30 23 17 14 . . Piercing 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 26 10 Sneak Attacks 32 | . . . . . 1 2 . . . 1 3 . 3 . . . . 5 2 . . . 1 . . . . 2 4 1 2 3 2 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18297 | 156 1002 273 2624 3223 3623 128 . 32 . 187 493 . 332 63 93 . 36 1258 134 . 615 . 120 . . 1298 . 328 439 93 330 211 1206 Guns 9322 | 156 984 270 2422 2389 3101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 44 | . . . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4493 | . . . 189 802 259 . . . . 115 216 . . . . . . 647 . . . . . . . 1298 . . . . . . 967 Melee 4217 | . . . . . 64 128 . 32 . 72 277 . 332 63 93 . 36 611 134 . 615 . 120 . . . . 328 439 93 330 211 239 Ramming 221 | . 18 3 13 32 155 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9123 | 69 872 270 2422 2389 3101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 513 | 87 112 . . . 44 . . . . . . . . . . . . 270 . . . . . . . . . . . . . . . Explosive 4223 | . . . 189 802 259 . . . . 115 216 . . . . . . 377 . . . . . . . 1298 . . . . . . 967 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3767 | . . . . . 64 128 . 32 . 72 277 . 332 63 93 . 36 611 134 . 615 . 120 . . . . 328 439 93 330 . . Piercing 450 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 239 Highest Corruption 11 | . . 10 1 2 . . . . . . . 10 10 11 11 11 . . . . . . . . . . . . . . . 2 3 Average Corruption 2 | . . 10 1 1 . . . . . . . 10 10 11 11 11 . . . . . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . 1 12 28 . . . . . . . . 25 7 2 1 . . . . . . . . . . . . . . . . 4 Message Errors 18 | . . . 3 7 . . . . . . . . 6 1 1 . . . . . . . . . . . . . . . . . . Matter Fused 15 | . . . 3 6 . . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . Heat Flow Errors 9 | . . . 1 4 . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Energy Discharges 13 | . . . . 4 . . . . . . . . 5 1 . 1 . . . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . 1 3 . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . 1 Data Loss (major) 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Overflow Damage 1192 | . . . 48 2 52 40 . . . 42 66 . 9 57 38 . 6 341 . . 141 . . . . 18 . 40 . 38 23 45 186 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 364 | . . . 48 2 18 . . . . . 5 . . . . . . 196 . . . . . . . 18 . . . . . . 77 Melee 828 | . . . . . 34 40 . . . 42 61 . 9 57 38 . 6 145 . . 141 . . . . . . 40 . 38 23 45 109 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 228 | . . . 74 21 50 . . . . . . . . . . . . 83 . . . . . . . . . . . . . . . Shots 4 | . . . 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Rammed 19 | . 3 1 1 3 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 19 | . 3 1 1 3 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 273 | 36 93 20 253 268 273 3 . 40 . 39 108 . 254 240 2 6 2 23 . . . . 31 111 44 72 . 141 20 108 83 168 108 Average Temperature 38 | 14 26 8 28 44 63 3 . 17 . 11 40 . 107 130 1 1 1 13 . . . . 31 63 33 26 . 56 20 41 48 48 40 Received Heat Transfer 1693 | . 270 78 246 435 423 . . . . 94 30 . . . . . 9 45 . . . . 9 . . 9 . 9 . 9 . 9 18 Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 866 | 259 407 . . . 50 . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Maximum Alert Level 3 | . . . 1 2 2 1 . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . 1 Low Security (%) 65 | 100 100 100 74 55 22 53 . . . . 12 100 100 . . . . . . . . . 100 . . . . 100 100 100 100 100 86 Level 1 26 | . . . 25 36 48 46 . . . . 87 . . . . . . 50 . . . . . . . . . . . . . . 13 Level 2 5 | . . . . 8 29 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 850 | 5 61 87 361 670 489 218 . . . . 311 43 35 . . . . 850 . . . . 22 . . . . 72 88 171 96 142 332 Initial 371 | . . 8 11 14 215 218 . . . . 225 43 23 . . . . 371 . . . . . . . . . . 34 . 96 1 81 Average 148 | . 19 19 146 160 278 195 . . . . 233 39 10 . . . . 561 . . . . 5 . . . . 42 50 18 23 51 124 Influence Increases 8115 | 15 315 211 966 1155 1110 67 60 90 . 180 604 . 193 . . . 154 1114 30 30 15 . 84 . . 140 . 219 213 241 119 359 431 Destroy 0b10 Robot/C 2600 | . 180 160 580 680 660 . . 20 . 20 60 . . . . . 80 80 20 . . . . . . 60 . . . . . . . Destroy 0b10 Robot/NC 415 | 15 10 . 75 65 70 10 . . . 10 20 . 15 . . . 5 30 . . 15 . . . . 5 . 10 25 . 5 15 15 Destroy Leader 698 | . 54 30 170 214 178 . . 10 . . 4 . 4 . . . 10 12 10 . . . . . . . . . 2 . . . . Allied During Kill 111 | . . 4 . 33 13 . . . . . . . . . . . 59 . . . . . . . . . . . . . . . 2 Successful Hack 446 | . 9 . 9 9 51 26 . . . . 52 . 38 . . . . 25 . . . . 15 . . . . 24 81 72 . 23 12 Disable Machine 525 | . . . 30 60 30 . . . . . 15 . 15 . . . . 210 . . . . 15 . . . . 45 15 15 . 75 . Destroy Structure 800 | . 2 2 57 49 33 16 . . . . 48 . 31 . . . . 262 . . . . 24 . . . . 50 30 34 24 66 72 Advance Influence 450 | . . . . . . . . . . . 150 . . . . . . 300 . . . . . . . . . . . . . . . Partial Spotted 420 | . . . . . . . . . . . 60 . 30 . . . . 60 . . . . 30 . . . . 45 60 45 . 75 15 Lose Combat Pursuer 1650 | . 60 15 45 45 75 15 60 60 . 150 195 . 60 . . . . 135 . 30 . . . . . 75 . 45 . 75 90 105 315 Influence Decreases 7823 | 15 292 203 963 678 1140 383 112 123 80 60 599 92 225 1 . . 40 399 417 135 352 . 84 . . 140 . 157 275 70 287 225 276 Entered New Map 1850 | . . 15 20 20 296 263 62 23 80 . 45 82 10 1 . . . 43 307 85 337 . . . . . . . 28 . 75 2 56 Time Decay 4829 | 15 292 138 625 508 644 120 50 100 . 60 404 10 195 . . . 40 286 90 50 15 . 84 . . 140 . 157 165 60 212 179 190 Lost Part 130 | . . 30 . . 10 . . . . . . . 10 . . . . 30 . . . . . . . . . . . 10 . 10 30 Lost Ally 130 | . . 20 . . 40 . . . . . . . 10 . . . . 40 20 . . . . . . . . . . . . . . Purge Threat 884 | . . . 318 150 150 . . . . . 150 . . . . . . . . . . . . . . . . . 82 . . 34 . Squads Dispatched 47 | . 3 . 1 6 4 2 . . . . 4 . 4 . . . . 5 . . . . 1 . . . . 2 1 1 2 5 6 Investigation 4 | . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Extermination 16 | . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . 1 . . . . 2 1 1 . 3 3 Reinforcement 23 | . 3 . 1 3 3 . . . . . . . 2 . . . . 4 . . . . . . . . . . . . 2 2 3 Assault 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Distress Signals 15 | . 4 . 2 1 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 3 1 . Communications Jammed 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . 9 . Distress Signals 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . 4 . Times Spotted 414 | . 28 10 41 42 51 . 2 4 . 12 19 4 15 . . . 6 19 . 2 . 4 4 1 1 53 . 6 8 14 14 28 26 Peak Tracking Total 15 | . 5 3 4 6 6 1 4 4 . 8 8 4 5 . . . 4 7 . 2 . 4 4 1 1 9 . 2 2 6 6 10 15 Tactical Retreats 57 | . 4 1 3 2 3 1 1 1 . 4 5 . 4 . . . . 5 . 1 . . . . . 3 . 3 . 4 2 4 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Traps Triggered 14 | . . . 1 3 1 1 . . . . 3 . 1 . . . . 1 . . . . . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Machines Disabled 39 | . . . 2 4 2 . . . . . 1 . 1 . . . . 14 . . . . 1 . . 3 . 4 1 1 . 5 . Max in Single Turn 6 | . . . 1 1 1 . . . . . 1 . 1 . . . . 6 . . . . 1 . . 2 . 1 1 1 . 1 . Garrison Access 10 | . . . . 1 1 . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 1 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Machines Accessed 157 | . 8 . 13 12 12 6 . 1 4 . 22 . 13 . . . . 14 . . 4 . 6 . . 1 . 4 11 7 3 11 5 Terminals 85 | . 5 . 11 7 7 1 . . . . 8 . 7 . . . . 6 . . . . 4 . . . . 2 9 4 1 9 4 Fabricators 12 | . . . . . . 2 . . . . 4 . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . Repair Stations 10 | . 1 . 1 2 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 14 | . 2 . . 2 . 1 . . . . 3 . 3 . . . . 1 . . . . 1 . . . . . . . . . 1 Scanalyzers 15 | . . . 1 . 2 1 . . . . 2 . 1 . . . . 2 . . . . . . . . . 1 1 2 . 2 . Garrison Access 11 | . . . . 1 1 1 . . . . 2 . . . . . . 3 . . . . . . . . . . 1 1 1 . . Total Hacks 403 | . 28 . 39 29 42 14 . 1 33 . 54 . 24 . . . . 30 . . 17 . 15 . . 1 . 6 21 12 8 20 9 Successful 255 | . 14 . 20 16 29 7 . 1 33 . 29 . 9 . . . . 19 . . 17 . 10 . . 1 . 3 17 8 3 15 4 Failed 146 | . 14 . 18 13 13 7 . . . . 25 . 15 . . . . 10 . . . . 5 . . . . 3 4 4 5 5 5 Catastrophic 25 | . 2 . 4 4 2 1 . . . . 4 . 2 . . . . . . . . . . . . . . 1 2 . 1 2 . Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Manual 148 | . 19 . 21 14 17 3 . . . . 22 . 5 . . 1 . 10 . . . . 8 . . 1 . 3 10 . 3 6 5 Terminals 213 | . 20 . 32 18 23 3 . . . . 20 . 12 . . . . 17 . . . . 13 . . . . 3 19 5 3 18 7 Fabricators 31 | . . . . . . 6 . . . . 15 . 5 . . . . 2 . . . . 1 . . . . 2 . . . . . Repair Stations 37 | . 3 . 6 6 10 . . . . . 9 . . . . . . . . . . . . . . . . . . . 3 . . Recycling Units 24 | . 5 . . 4 . 1 . . . . 3 . 6 . . . . 2 . . . . 1 . . . . . . . . . 2 Scanalyzers 26 | . . . 1 . 6 2 . . . . 4 . 1 . . . . 5 . . . . . . . . . 1 1 3 . 2 . Garrison Access 20 | . . . . 1 3 2 . . . . 3 . . . . . . 4 . . . . . . . . . . 1 4 2 . . Terminal Hacks 132 | . 3 . 10 6 8 2 . 1 33 . 6 . 1 . . . . 7 . . 17 . 8 . . 1 . 1 11 5 . 10 2 Record 19 | . . . . . . 1 . . 11 . . . . . . . . . . . 5 . . . . . . . . . . 2 . Part Schematic 17 | . . . . . . . . . 12 . . . . . . . . . . . 4 . . . . . . . 1 . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 2 . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . 1 . 1 . . . 3 . . . . . . . . . . . 4 . . . . . . . 1 . . . . Open Door 4 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 9 | . . . 3 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 . Locate Traps 14 | . . . 1 1 1 1 . . . . 1 . . . . . . 3 . . . . 2 . . . . . 1 1 . 2 . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Registered Prototypes 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Zone Layout 21 | . . . 1 . 2 . . . . . 2 . . . . . . 1 . . . . 2 . . . . . 5 4 . 2 2 Fabricator Hacks 13 | . . . . . . 1 . . . . 5 . 4 . . . . 1 . . . . 1 . . . . 1 . . . . . Network Status 6 | . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . Load Schematic 5 | . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 23 | . 1 . 4 4 8 . . . . . 4 . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 13 | . 1 . 2 2 4 . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . Repair 10 | . . . 2 2 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 12 | . 2 . . 2 . 1 . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . 1 Retrieve Components 12 | . 2 . . 2 . 1 . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . 1 Scanalyzer 18 | . . . . . 5 1 . . . . 3 . 1 . . . . 2 . . . . . . . . . 1 1 2 . 2 . Insert Component 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . 1 . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 13 | . . . . . 5 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . 2 . 1 . Garrison Access Hacks 9 | . . . . 1 1 . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 1 1 . . Seal Access 9 | . . . . 1 1 . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 1 1 . . Unauthorized Hacks 48 | . 8 . 6 3 7 2 . . . . 7 . 1 . . . . 5 . . . . 1 . . . . . 4 . . 3 1 Terminals 40 | . 7 . 6 3 7 1 . . . . 2 . 1 . . . . 4 . . . . 1 . . . . . 4 . . 3 1 Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assimilate 5 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . Botnet 16 | . 2 . 1 1 2 1 . . . . 2 . . . . . . 2 . . . . 1 . . . . . 2 . . 1 1 Skim 17 | . 5 . 5 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 1 . . . . 5 . . . . . . 1 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 113 | . 7 . 11 6 10 3 . . . . 17 . 11 . . . . 9 . . . . 6 . . . . 3 9 5 2 10 4 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 7 . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . 12 . 1 . . . . 13 . . . . 4 . . . . . . . 1 . . . . Parts Built 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Time 228 | . . . . . . . . . . . 76 . 152 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 5 . 5 . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 13 | . . . . . 5 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . 2 . 1 . Parts Repaired 10 | . . . 2 2 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Time 456 | . . . 83 83 185 . . . . . 25 . . . . . . . . . . . . . . . . . . . 80 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 29 | . 4 . . 14 . . . . . . 6 . 2 . . . . 1 . . . . . . . . . . . . . . 2 Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . 1 1 . . . . . . 2 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 1 . . . . . . . 2 1 . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % 4 | . . . . . . . . . . 3 3 3 3 3 3 3 4 4 4 4 4 1 1 1 1 1 . . . . . . . Autooverrided 4 | . . . . . . . . . . 1 . . . . . . . 2 1 . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Total Allies 22 | . . 4 . 2 . . . . . 1 . . 1 . . 6 1 2 1 . . . . . . . . . 1 . . . 3 Largest Group 7 | . . 3 . 2 2 . . . . 1 . . 1 . . 6 7 1 1 . . . . . . . . . 1 . . . 3 Highest-Rated Group 376 | . . 40 . 62 62 . . . . 29 . . 26 . . 316 345 29 12 . . . . . . . . . 26 . . . 376 Highest-Rated Ally 132 | . . 31 . 31 31 . . . . 29 . . 26 . . 96 96 29 12 . . . . . . . . . 26 . . . 132 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 92 | . . 5 . 22 32 . . . . . . . . . . . 17 7 7 . . . . . . . . . . . . . 2 Total Damage 1607 | . . 85 . 269 333 . . . . . . . . . . . 618 121 79 . . . . . . . . . . . . . 102 Kills 17 | . . 3 . 3 4 . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Active Infowar (turns) 11085 | 17 988 852 . . 1 232 119 200 23 216 969 29 583 186 125 530 88 626 190 105 103 292 248 242 169 1019 92 322 340 569 817 430 363 Optics 6664 | . . . . . . . . . . . . . . . 123 530 88 626 190 105 103 292 248 242 169 1019 92 322 340 569 817 430 359 Sensors 9123 | . . . . . . 232 119 198 23 190 969 29 583 186 125 530 88 586 190 105 100 292 247 242 169 1019 92 318 320 565 817 430 359 Structural 7844 | . . . . . 1 228 118 199 23 216 877 29 583 . . . . 532 190 105 103 292 248 242 169 1019 92 322 340 561 566 430 359 Seismic 1857 | 17 988 852 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 1545 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248 259 512 141 368 17 Robot Analysis Total 9 | . 1 . 2 . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . . . . 1 . . . 1 2 1 1 . . . . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Turns Passed 18754 | 121 988 872 2966 2204 2324 247 119 219 23 216 969 29 583 186 125 530 88 626 190 105 103 292 248 242 169 1019 92 322 340 569 817 430 381 Spaces Moved 24278 | 60 459 480 1082 718 827 675 277 570 82 484 2141 101 1472 365 388 998 196 1551 407 283 193 302 650 481 404 1304 287 817 887 921 2122 1395 899 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3485 | . 378 480 1082 718 827 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 131 | 50 81 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20652 | . . . . . . 675 277 570 82 484 2141 101 1472 365 388 998 196 1551 407 283 193 302 650 481 404 1304 287 817 887 921 2122 1395 899 Fastest Speed 6 | 50 120 160 160 240 200 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 27 13 13 13 20 26 13 13 13 6 6 6 Average Speed 52 | 123 152 160 228 240 209 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 27 22 22 22 26 26 21 21 21 21 18 20 Slowest Speed 250 | 250 160 240 240 240 240 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 98 27 23 23 23 95 26 22 22 92 23 19 93 Overloaded Moves 271 | . . . . . . . . . . . . . . . . . . . . . . . 13 20 9 . . 27 12 65 19 50 56 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 104 | . . . . . . 3 . 1 . 2 17 . 4 . . 2 1 5 . . . . 1 . . . 2 3 13 8 11 17 14 Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 5 78 96 90 96 79 19 44 62 69 69 47 76 46 60 62 86 42 42 64 54 61 48 21 68 61 92 54 26 90 40 60 86 20 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 12 | . . 2 1 . 1 . . . 1 1 . . . . . 2 . . . . 3 . . 1 . . . . . . . . . Known Exits Taken 28 | . . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 2 . . . . . 3 . 1 . . . 1 3 1 2 . 2 1 . . . 5 3 . 1 . . . . . . Spaces Dug 378 | . 1 2 12 7 1 16 . 2 . 3 32 . 33 13 3 . 9 37 13 4 . 4 12 19 14 41 6 20 15 17 9 22 11 Terrain Destroyed 748 | . 1 2 48 47 25 16 . 2 . 18 60 . 33 14 3 . 9 149 13 4 . 4 12 19 14 140 6 21 15 17 10 22 24 Melee 262 | . . . . 7 1 4 . 1 . 3 25 . 24 6 2 . 8 29 11 2 . 2 9 12 12 24 5 15 14 12 8 18 8 Projectile 95 | . 1 2 . . . . . 1 . . 7 . 9 8 1 . 1 8 2 2 . 2 3 7 2 17 1 6 1 5 2 4 3 AOE 391 | . . . 48 40 24 12 . . . 15 28 . . . . . . 112 . . . . . . . 99 . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Total 28830 | 87 637 548 1380 1003 1186 727 317 620 81 551 2431 100 1585 428 397 1244 213 1658 461 303 226 507 726 589 461 1918 293 900 980 1252 2463 1509 1049 Wait 2993 | 8 89 45 127 132 201 11 40 35 . 58 199 . 43 41 . 248 7 11 36 15 . 198 44 86 38 500 1 26 55 291 243 55 110 Move 24050 | 59 458 479 1081 717 826 668 276 567 81 479 2108 100 1463 364 387 993 193 1541 406 282 192 301 647 480 403 1303 282 810 862 905 2102 1362 873 Hop 91 | . . . . . . 3 . 1 . 2 16 . 4 . . 2 1 4 . . . . 1 . . . 2 3 11 7 8 15 11 Pick Up 164 | 5 14 1 26 7 10 4 . . . . 11 . 6 . . . . 3 . . 5 . 3 . . 7 . 4 7 2 35 10 4 Fast Attach 114 | 7 4 . 16 14 13 1 . 4 . . 3 . 3 . 1 . . 3 . . 3 . 5 . 1 12 . 1 1 3 8 2 9 Attach 114 | . . 4 5 1 3 11 . 2 . 1 9 . 7 3 2 . 1 11 2 1 1 2 2 2 2 11 1 4 2 6 3 6 9 Detach 82 | . . . 1 1 1 1 . 2 . 1 6 . 6 3 2 . 1 9 2 1 1 2 1 2 2 11 1 2 1 5 3 7 7 Swap 100 | . 5 1 11 15 8 2 1 . . 4 3 . 2 . . . . 3 . . 8 . 1 . . 4 . 5 7 5 6 8 1 Drop 213 | . 10 1 24 20 13 19 . 3 . . 10 . 9 . . . . 1 . . 7 . 6 . 1 23 . 3 7 4 38 12 2 Fire 480 | 8 54 16 88 80 97 1 . 2 . 1 18 . 10 9 1 . 1 11 2 2 . 2 3 7 2 23 1 12 4 7 2 6 10 Melee 373 | . . . . 9 3 6 . 4 . 5 33 . 32 8 4 1 9 46 13 2 9 2 13 12 12 24 5 30 23 17 15 26 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 3 1 1 3 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . 4 . . . . . . 15 . . . . . . 15 . . . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Discovered new exit (range 10) 1094 | -10/Materials | Discovered new exit (range 7) 1110 | -10/Materials | Entered Mines 1110 | -10/Mines | Discovered new exit (range 11) 1118 | -10/Mines | Met a Derelict bent on vengeance 1229 | -10/Mines | Escorted by a lone wolf Derelict 1249 | -10/Mines | Learned location of Storage (-9) 1259 | -10/Mines | Discovered new exit (range 8) 1369 | -10/Mines | Learned Materials stockpile data 1873 | -10/Mines | Discovered new exit (range 6) 1940 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1962 | -10/Mines | Crushed by falling debris 1962 | -10/Mines | Core integrity fell below 50% 1962 | -10/Mines | Core integrity fell below 20% 1962 | -10/Mines | System corruption reached 10% 1982 | -10/Mines | Entered Materials 1982 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1993 | -9/Materials | Lost 3 parts (1n1u1w) 2171 | -9/Materials | Discovered new exit (range 9) 2610 | -9/Materials | Discovered new exit (range 10) 2770 | -9/Materials | Build established: Scavenger-Tank 2811 | -9/Materials | Discovered new exit (range 18) 2867 | -9/Materials | Discovered new exit (range 11) 2872 | -9/Materials | Learned Storage stockpile data 2922 | -9/Materials | Identified exit to Materials 2922 | -9/Materials | Identified exit to Storage 2986 | -9/Materials | Loaded intel: 2 recycling unit locations 3003 | -9/Materials | Learned 4 Recycling zone layouts 3011 | -9/Materials | Learned Storage security intel 3029 | -9/Materials | Learned 2 Storage zone layouts 3091 | -9/Materials | Learned location of Recycling (-9) 3324 | -9/Materials | Build established: Tank 3567 | -9/Materials | Central database locked down 3828 | -9/Materials | Build established: Scavenger-Tank 4373 | -9/Materials | Repaired Cld. Ion Engine 4406 | -9/Materials | Repaired Hrd. Light Armor Plating 4948 | -9/Materials | Entered Storage 4949 | -9/Storage | Identified exit to Recycling 5923 | -9/Storage | Garrison activated, responded to threat 6166 | -9/Storage | Build established: Tank 6354 | -9/Storage | Repaired Imp. Assault Rifle 6387 | -9/Storage | Repaired Hrd. Light Armor Plating 6454 | -9/Storage | Core integrity fell below 50% 6950 | -9/Storage | Met a pair of Derelict thieves 7000 | -9/Storage | Discovered exit to Materials (range 15) 7152 | -9/Storage | Entered Materials 7152 | -8/Materials | Accompanied by 2 allies 7152 | -8/Materials | Evolved 2 slots: Utility x2 7268 | -8/Materials | Repaired Cld. Ion Engine 7517 | -8/Materials | Discovered new exit (range 11) 7541 | -8/Materials | Garrison activated, responded to threat 8027 | -8/Materials | Repaired Imp. Assault Rifle 8080 | -8/Materials | Repaired Imp. Assault Rifle 8113 | -8/Materials | Repaired Imp. Treads+ 8272 | -8/Materials | Discovered new exit (range 16) 8373 | -8/Materials | Build established: Gunner 8630 | -8/Materials | Learned Storage trap positions 8673 | -8/Materials | Learned Factory emergency access door positions 8708 | -8/Materials | Learned location of Zion (-6) 8731 | -8/Materials | Learned location of 2 exits from Lower Caves 8745 | -8/Materials | Learned Storage stockpile data 8767 | -8/Materials | Identified exit to Factory 8801 | -8/Materials | Learned 4 Lower Caves zone layouts 9476 | -8/Materials | Entered Factory 9476 | -7/Factory | Evolved 2 slots: Propulsion x2 9477 | -7/Factory | Identified exit to Factory 9595 | -7/Factory | Discovered new exit (range 12) 9604 | -7/Factory | Identified exit to Lower Caves 9723 | -7/Factory | Entered Lower Caves 9724 | -7/Lower Caves | Identified exit to Lower Caves 9743 | -7/Lower Caves | Encountered a Warlord checkpoint 9764 | -7/Lower Caves | Build established: Scout 9800 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9804 | -7/Lower Caves | Identified exit to Zion 9842 | -7/Lower Caves | Entered another Lower Caves area 10003 | -7/Lower Caves | Discovered new exit (range 14) 10061 | -7/Lower Caves | Identified exit to Data Miner 10061 | -7/Lower Caves | Entered Data Miner 10061 | -7/Data Miner | Discovered new exit (range 6) 10067 | -7/Data Miner | Met Data Miner 10072 | -7/Data Miner | Learned location of Section 7 (-3) 10072 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10077 | -7/Data Miner | Received God Mode back door access code from Data Miner 10084 | -7/Data Miner | Identified exit to Proximity Caves 10084 | -7/Data Miner | Entered Proximity Caves 10087 | -6/Proximity Caves | Spotter reported a threat 10189 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10277 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10300 | -6/Proximity Caves | Entered Factory 10300 | -6/Factory | Evolved 2 slots: Utility x2 10414 | -6/Factory | Discovered new exit (range 15) 10418 | -6/Factory | Identified exit to Factory 10569 | -6/Factory | Incoming investigation squad redirected 10573 | -6/Factory | Discovered new exit (range 12) 10576 | -6/Factory | Identified exit to Lower Caves 10625 | -6/Factory | Repaired Imp. Flight Unit 10835 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 10848 | -6/Factory | Discovered exit to Lower Caves (range 16) 11173 | -6/Factory | Discovered exit to Factory (range 8) 11269 | -6/Factory | Manually triggered Chute Trap 11269 | -6/Factory | Sucked down chute 11269 | -6/Factory | Entered Waste 11272 | -6/Waste | Spotted C-40 Crusher 11274 | -6/Waste | Spotted C-40 Crusher 11274 | -6/Waste | Spotted C-40 Crusher 11277 | -6/Waste | Spotted C-40 Crusher 11279 | -6/Waste | Spotted C-40 Crusher 11280 | -6/Waste | Spotted C-40 Crusher 11284 | -6/Waste | EMP discharged 11284 | -6/Waste | System corruption reached 10% 11288 | -6/Waste | Discovered new exit (range 13) 11296 | -6/Waste | Identified exit to Factory 11298 | -6/Waste | Entered Factory 11398 | -6/Factory | Assembled infested Garrison Access 11453 | -6/Factory | Discovered exit to Factory (range 13) 11813 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 11881 | -6/Factory | Entered Lower Caves 11937 | -6/Lower Caves | Encountered a Warlord checkpoint 11983 | -6/Lower Caves | Learned location of 1 exit from Factory 11985 | -6/Lower Caves | Found DCF Scrap (15 items) 12059 | -6/Lower Caves | Discovered new exit (range 12) 12067 | -6/Lower Caves | Identified exit to Lower Caves 12067 | -6/Lower Caves | Entered another Lower Caves area 12069 | -6/Lower Caves | Discovered exit to Factory (range 8) 12077 | -6/Lower Caves | Learned Factory stockpile data 12096 | -6/Lower Caves | Learned Factory interactive machine intel 12114 | -6/Lower Caves | Entered a destroyed Warlord outpost 12161 | -6/Lower Caves | Discovered exit to Zion (range 15) 12192 | -6/Lower Caves | Entered Zion 12205 | -6/Zion | Given A8's code to call for help 12207 | -6/Zion | System corruption cleaned by Quarantine Array 12224 | -6/Zion | Discovered new exit (range 12) 12224 | -6/Zion | Identified exit to Deep Caves 12261 | -6/Zion | Given the Hacking Drone Bay 12301 | -6/Zion | Gained Derelict followers 12319 | -6/Zion | Learned location of Warlord (-4) 12332 | -6/Zion | Met Imprinter 12445 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12446 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12635 | -6/Zion | Identified exit to Proximity Caves 12722 | -6/Zion | Entered Proximity Caves 12722 | -5/Proximity Caves | Accompanied by 6 allies 12784 | -5/Proximity Caves | Spotter reported a threat 12786 | -5/Proximity Caves | Spotter reported a threat 12799 | -5/Proximity Caves | Learned Factory non-interactive machine intel 12808 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12810 | -5/Proximity Caves | Entered Factory 12810 | -5/Factory | Evolved 2 slots: Utility x2 12811 | -5/Factory | Identified exit to Factory 12813 | -5/Factory | Loaded intel: 254 non-interactive machine locations 12814 | -5/Factory | Loaded intel: 54 interactive machine locations 12984 | -5/Factory | Discovered exit to Factory (range 6) 13082 | -5/Factory | Central database locked down 13115 | -5/Factory | Build established: Hacker-Scout 13138 | -5/Factory | Discovered new exit (range 18) 13142 | -5/Factory | Identified exit to Upper Caves 13436 | -5/Factory | Entered Upper Caves 13543 | -5/Upper Caves | Spotted B-75 Beast 13614 | -5/Upper Caves | Discovered new exit (range 5) 13616 | -5/Upper Caves | Identified exit to Upper Caves 13626 | -5/Upper Caves | Entered another Upper Caves area 13645 | -5/Upper Caves | Spotted B-75 Beast 13713 | -5/Upper Caves | Discovered new exit (range 19) 13731 | -5/Upper Caves | Identified exit to Zhirov 13731 | -5/Upper Caves | Entered Zhirov 13731 | -5/Zhirov | Discovered new exit (range 3) 13737 | -5/Zhirov | Met Zhirov 13742 | -5/Zhirov | Learned location of Quarantine (-3) 13742 | -5/Zhirov | Learned location of Testing (-2) 13742 | -5/Zhirov | Learned location of Command (-1) 13744 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13750 | -5/Zhirov | Found Alien Artifact 13750 | -5/Zhirov | Identified Integrated Dissipator 13750 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13760 | -5/Zhirov | Found Alien Artifact 13834 | -5/Zhirov | Identified exit to Proximity Caves 13834 | -5/Zhirov | Entered Proximity Caves 13893 | -4/Proximity Caves | Discovered exit to Factory (range 15) 14126 | -4/Proximity Caves | Entered Factory 14126 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14157 | -4/Factory | Identified exit to Upper Caves 14157 | -4/Factory | Identified exit to Extension 14157 | -4/Factory | Identified exit to Armory 14204 | -4/Factory | Noticed a derelict Sapper rigging charges 14374 | -4/Factory | Entered Upper Caves 14389 | -4/Upper Caves | Learned Research terminal intel 14533 | -4/Upper Caves | Spotted B-86 Titan 14591 | -4/Upper Caves | Discovered new exit (range 17) 14607 | -4/Upper Caves | Identified exit to Upper Caves 14616 | -4/Upper Caves | Entered another Upper Caves area 14619 | -4/Upper Caves | Learned Research terminal intel 14621 | -4/Upper Caves | Found DCF Scrap (11 items) 14653 | -4/Upper Caves | Spotted B-86 Titan 14778 | -4/Upper Caves | Discovered new exit (range 9) 14780 | -4/Upper Caves | Identified exit to Warlord 14785 | -4/Upper Caves | Entered Warlord 14910 | -4/Warlord | Met Warlord 14915 | -4/Warlord | Opened Warlord's prototype stash 14922 | -4/Warlord | Warlord's base attacked by MAIN.C 14940 | -4/Warlord | Found Prototype Device 14940 | -4/Warlord | Identified Exp. Focal Shield 14942 | -4/Warlord | Found Prototype Processor 15272 | -4/Warlord | Warlord forces counterattacked 15282 | -4/Warlord | Spotted Striker 15354 | -4/Warlord | Spotted Striker 15373 | -4/Warlord | Spotted Striker 15428 | -4/Warlord | Spotted Striker 15482 | -4/Warlord | Found Prototype Energy Cannon 15482 | -4/Warlord | Identified Vortex Driver 15488 | -4/Warlord | Lost 17 allies 15597 | -4/Warlord | Warlord base infiltrated, sounded retreat 15781 | -4/Warlord | Spotted Executioner 15789 | -4/Warlord | Spotted Executioner 15797 | -4/Warlord | Discovered new exit (range 20) 15804 | -4/Warlord | Identified exit to Proximity Caves 15804 | -4/Warlord | Entered Proximity Caves 15820 | -3/Proximity Caves | Lost 11 allies 15882 | -3/Proximity Caves | Discovered new exit (range 8) 15896 | -3/Proximity Caves | Identified exit to Research 15896 | -3/Proximity Caves | Entered Research 15896 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15897 | -3/Research | Loaded intel: 26 terminal locations 15907 | -3/Research | Found Prototype Launcher 15925 | -3/Research | Identified Exp. Core Analyzer 15933 | -3/Research | Identified Hellfire Missile Launcher 16083 | -3/Research | Discovered new exit (range 5) 16086 | -3/Research | Identified exit to Quarantine 16218 | -3/Research | Entered Quarantine 16262 | -3/Quarantine | Build established: Hacker-Ninja 16335 | -3/Quarantine | Discovered new exit (range 19) 16470 | -3/Quarantine | Found Alien Artifact 16471 | -3/Quarantine | Identified Core Reset Matrix 16471 | -3/Quarantine | Identified Transdimensional Reconstructor 16471 | -3/Quarantine | Used Core Reset Matrix 16475 | -3/Quarantine | Detected hypermatrix surge 16475 | -3/Quarantine | Sensed 6 artifacts in vicinity 16489 | -3/Quarantine | Discovered new exit (range 18) 16510 | -3/Quarantine | Found Subatomic Replicator 16541 | -3/Quarantine | Spotted Fortress 16555 | -3/Quarantine | Discovered new exit (range 5) 16555 | -3/Quarantine | Discovered new exit (range 6) 16556 | -3/Quarantine | Identified exit to Section 7 16558 | -3/Quarantine | Entered Section 7 16559 | -3/Section 7 | Detected hypermatrix surge 16559 | -3/Section 7 | Sensed 18 artifacts in vicinity 17089 | -3/Section 7 | Found Integrated Dissipator 17089 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17095 | -3/Section 7 | Spotted B-86 Titan 17125 | -3/Section 7 | Discovered new exit (range 10) 17126 | -3/Section 7 | Identified exit to Research 17127 | -3/Section 7 | Entered Research 17127 | -2/Research | Warlord forces began assault on 0b10 17127 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17131 | -2/Research | Discovered new exit (range 16) 17185 | -2/Research | Met up with Warlord 17226 | -2/Research | Repaired Cld. Cesium-ion Thruster 17237 | -2/Research | Research machine network offline 17247 | -2/Research | Lost 5 allies 17279 | -2/Research | Identified exit to Access 17447 | -2/Research | Spotted B-90 Cyclops 17473 | -2/Research | Met DD-05H 17555 | -2/Research | Spotted Striker 17575 | -2/Research | Build established: Hacker-Scout 17642 | -2/Research | Discovered exit to Access (range 6) 17667 | -2/Research | Borebot progress halted 17676 | -2/Research | Discovered new exit (range 20) 17682 | -2/Research | Identified exit to Testing 17727 | -2/Research | Found Unknown Protection 17727 | -2/Research | Identified Adv. Powered Armor 17812 | -2/Research | Borebot progress halted 17872 | -2/Research | Spotted Striker 17944 | -2/Research | Entered Testing 17965 | -2/Testing | Spotted PY-NAJCET35UK 17980 | -2/Testing | Discovered exit to Access (range 7) 17989 | -2/Testing | Found Prototype Processor 17992 | -2/Testing | Identified Exp. Signal Interpreter 18195 | -2/Testing | Found Prototype Energy Gun 18195 | -2/Testing | Identified Warp Gun 18229 | -2/Testing | Found Prototype Energy Cannon 18229 | -2/Testing | Identified Cld. Nova Cannon 18271 | -2/Testing | Build established: Hacker-Ninja 18326 | -2/Testing | Spotted Striker 18327 | -2/Testing | Spotted Striker 18328 | -2/Testing | Spotted Alpha 7 18328 | -2/Testing | Stole the SGEMP Prototype 18374 | -2/Testing | Entered Access 18374 | -1/Access | Evolved 2 slots: Utility x2 18375 | -1/Access | Attacked by Zhirov 18422 | -1/Access | Lost 5 allies 18503 | -1/Access | Spotted B-99 Colossus 18503 | -1/Access | Spotted B-99 Colossus 18582 | -1/Access | Found Prototype Hackware 18582 | -1/Access | Identified Deep Network Scanner 18586 | -1/Access | Found Transdimensional Reconstructor 18672 | -1/Access | Found Prototype Hackware 18672 | -1/Access | Identified Quantum Router 18750 | -1/Access | Door terminal overloaded 18753 | -1/Access | Discovered new exit (range 6) 18754 | -1/Access | Identified exit to Surface 18755 | *** | Heading to fleet! Last Messages --------------- 18732_ Adv. Transmission Jammer blown off. 18732_ Plasma Lance blown off. 18732_ Acquired Lgt. Quantum Reactor+. 18734_ Acquired Lyr. Medium Armor Plating. 18736_ Acquired Cld. Field Propulsion Drive. 18738_ Acquired Cld. Cesium-ion Thruster. 18739_ Acquired Adv. Transmission Jammer. 18741_ Acquired Plasma Lance. 18744_ Lgt. Quantum Reactor+ destroyed. 18745_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7U. 18747_ Plasma Lance destroyed. 18750_ System overload, Sealed Barrier opened. 18750_ Terminal disabled. 18751_ System corrupted: Adv. Transmission Jammer rejected. 18753_ The Access Shell folds into the floor. 18753_ EXIT=FOUND 18754_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ######??## # # ]= ##???????? | | ######??## # # ""Y"" ##???????? | | ????????## # # """"" ##???????? | | ????????## # # ##???????? | | ????????## # # ##???????? | | ????????## ! # ###############???????? | | ????????############### ###############???????? | | ????????############### ##????????????????????? | | ?????????????????????## ##????????????????????? | | ?????????????????????## ##????????????????????? | | ????????????????????? ????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????BB BB????????????????????? | | ?????????????????????BB BB????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????""""""""???????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##"????????"##?????????????????? | | ??????###?????????##""""""""""##?????????????????? | | ?????? ##?????????## ##?????????????????? | | ????? ##?????????## ##?????????????????? | | ##?????????## ##?????????????????? | | ##?????????## "" ##?????????????????? | | ##?????????## "@ ##?????????????????? | | ##?????????## ##?????????????????? | | ##?????????## ##?????????????????? | | "" ##????????### ###????????????????? | | "" ##????????### ###????????????????? | | "" ##????????## ##????????????????? | | S ##????????###"" ###????????????????? | | "" ##????????###" ###????????????????? | | "" ##?????????##" ##?????????????????? | | "" ##?????????##T ##?????????????????? | | #??????????##""! ##?????????????????? | | #############"" ####???????????????? | | +###################"" ####???? ##????????? | | ^ p ##????????? | | ^ ##????????? | | #########################################????????? | | #########################################????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 47 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Evasion (%) 80 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 53 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Repaired ---------- Cld. Ion Engine | 28% | -9/Materials Hrd. Light Armor Plating | 60% | -9/Materials Imp. Assault Rifle | 45% | -9/Storage Hrd. Light Armor Plating | 52% | -9/Storage Cld. Ion Engine | 29% | -8/Materials Imp. Assault Rifle | 18% | -8/Materials Imp. Assault Rifle | 34% | -8/Materials Imp. Treads | 40% | -8/Materials Imp. Flight Unit | 25% | -6/Factory Cld. Cesium-ion Thruster | 11% | -2/Research Studied --------- Lgt. Fission Core | -3/Section 7 | Hacked Impulse Thruster Array | -3/Section 7 | Hacked Lgt. Quantum Reactor | -2/Testing | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Achievements -------------- Bending The Rules Doshington Official Business Challenges ------------ None Game ------ Seed PointyOpticalDirector Manual? 0 Play Time 05:17:07 Cumulative 303.8 hours Start 2025.09.07 @ 21:22:54 End 2025.09.08 @ 17:38:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type 2 Total 20 Types 1/2/9/0/0/1/6/0/0/1 Lore% 77 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91addd6a-385d-4dd2-8622-d31eca1d851e