Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 19:35:51 Player: ZEROAFFEX Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (74) 74 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1194 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 216/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Propulsion Shielding Propulsion Shielding > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (18) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle EMP Blaster Grenade Launcher Datajack Welding Torch Heavy Hammer Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Propulsion Shielding Propulsion Shielding > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack Welding Torch Heavy Hammer [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 17 | 6 3 4 4 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 5 | 2 . 3 . Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 . 4 Device . | . . . . Storage 5 | 1 2 . 2 Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 3 | 2 1 . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 89 | . 87 100 86 Engine 13 | . 14 14 11 Treads 23 | . 25 16 22 Leg 1 | . . 11 . Storage 21 | . 20 28 23 Protection 1 | . . . 7 Ballistic Gun 26 | . 26 28 22 Naked Turns . | . . . . Heaviest Build 70 | 10 38 38 70 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 12 | . 12 3 1 Average Overweight (x) . | . . 2 . Largest Inventory Capacity 24 | 6 16 16 24 Average Capacity 11 | 5 10 16 18 Most Carried 15 | 4 11 11 15 Average Carried 7 | 2 6 10 12 Final Capacity 18 | 6 16 16 18 Final Carried 15 | 4 11 11 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 317 | 210 37 70 . Remotely . | . . . . Salvage Created 82 | . 37 45 . Parts 9 | . 2 7 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 4 | . 1 3 . Guns 4 | . 1 3 . Classes Destroyed 2 | . 1 1 . Swarmer 3 | . . 3 . Grunt 1 | . 1 . . Best Kill Streak 3 | . 1 3 . Combat Bots Only 3 | . 1 3 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 273 | . 10 227 36 Core 25 | . . 25 . Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 . 90 . Volleys Fired 11 | 2 3 5 1 Largest 2 | 1 2 2 2 Hottest 40 | 40 40 40 40 Shots Fired 20 | 2 6 10 2 Gun 20 | 2 6 10 2 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 18 | . 6 10 2 Thermal 2 | 2 . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 4 | 2 4 3 4 Robot Miss Streak 1 | . 1 1 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 15 | 2 4 7 2 Core Hits 5 | . 2 3 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 104 | 21 32 51 . Guns 104 | 21 32 51 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 83 | . 32 51 . Thermal 21 | 21 . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 36 | . 6 30 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | 50 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 98 | . 35 98 37 Initial 37 | . . 13 37 Average 29 | . 26 76 36 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 4 8 5 Peak Tracking Total 5 | . 2 5 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 526 | 80 321 65 60 Spaces Moved 265 | 41 173 23 28 Core 7 | 2 5 . . Treads 242 | 39 168 7 28 Legs 16 | . . 16 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 172 | 154 174 194 170 Slowest Speed 650 | 160 650 210 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 10 | 4 25 8 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 316 | 53 192 33 38 Wait 5 | . 5 . . Move 262 | 40 172 22 28 Hop . | . . . . Pick Up 17 | 5 7 2 3 Fast Attach 11 | 5 3 . 3 Attach 4 | 1 . 2 1 Detach 2 | . . . 2 Swap 2 | . . 2 . Drop 2 | . 2 . . Fire 11 | 2 3 5 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered Mines 460 | -10/Mines | Discovered new exit (range 5) 467 | -10/Mines | Entered Materials 467 | -9/Materials | Evolved 2 slots: Utility x2 527 | -9/Materials | Self-destructed Last Messages --------------- 00460_ Found 25 Matter. 00460_ EXIT=FOUND 00461_ Acquired 25 matter. 00466_ S-10 Pest destroyed. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 00481_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00482_ O-16 Technician uses terminal to summon reinforcements. 00482_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 00482_ O-16 Technician locks terminal. 00493_ Acquired Hcp. Storage Unit. 00501_ Acquired Hvy. Hammer. 00506_ Acquired Propulsion Shielding. 00515_ Acquired EMP Blaster. 00517_ Acquired Hvy. Hammer. 00521_ C-30 ARC bursts open, deploying its payload. 00521_ S-10 Pest unfolds itself. 00521_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????####################+#######?????????? | | ????????????# ^ ????????? | | ????????????# s ????????? | | ????????????# oss@ s ????????? | | ????????????###########/##########???????????????? | | ????????????????# "T" #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# """ !! """"#??????????????????? | | ????????????????# """ """%#??????????????????? | | ????????????????# """ /] """"+ ????????????????? | | ????????????????# ###????????????????? | | ????????????????###############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 269 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayAssembledBox Manual? 0 Play Time 00:08:43 Cumulative 21.5 hours Start 2021.10.22 @ 19:27:49 End 2021.10.22 @ 19:35:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 22 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd037d6d-1d32-442c-8957-030455df7e6c