Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.08 @ 20:53:46 Player: Eastwardrope Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (2451) 2451 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (2347) 2347 TOTAL SCORE: 10263 Bonus ------- Follower Combat Kills 976 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -29 Cogmind --------- Core Integrity 194/1000 Matter 141/300 Energy 294/700 System Corruption 22% Temperature Cool (0) Movement Treading (400) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (9) ------ Huge Storage Unit Experimental Energy Well Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Transport Network Coupler Experimental Thermal Shield > --- WEAPON (3) ------- Advanced Plasma Cannon > --- INVENTORY (25) --- High-capacity Battery (250) High-capacity Battery (250) Weight Redist. System Light Armor Plating Authchip [R/Combat] Stealth Drone Bay (2/2) Advanced Beam Cannon Autogun Datajack Improved Datajack Plasma Cutter PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Huge Storage Unit Improved Sensor Array Targeting Computer Improved Weapon Cycler Experimental Thermal Shield Z-Drone Bay Hacking Drone Bay > --- WEAPON ----------- Light EM Pulse Cannon Advanced Beam Cannon Advanced Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads High-capacity Battery High-capacity Battery Experimental Energy Well Weight Redist. System Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Transport Network Coupler Light Armor Plating Authchip [R/Combat] Stealth Drone Bay Advanced Beam Cannon Assault Rifle Autogun Heavy Battle Rifle Datajack Improved Datajack Plasma Cutter PL-3XN's Ring of Power [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 11 | . 1 2 . . . 6 . . . 2 Power 2 | . . . . . . 2 . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 7 | . 1 1 . . . 3 . . . 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 56 | 7 4 8 . 1 1 17 5 . 1 12 Power 10 | 1 . 2 . . 1 2 1 . . 3 Engine 9 | 1 . 2 . . 1 1 1 . . 3 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . 1 . . . 4 . . . 2 Treads 9 | 2 . 1 . . . 4 . . . 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 2 2 1 . 1 . 7 1 . 1 6 Device 12 | 1 . . . 1 . 5 1 . 1 3 Storage 3 | . 1 . . . . 2 . . . . Processor 4 | 1 . . . . . . . . . 3 Hackware . | . . . . . . . . . . . Protection 2 | . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 2 4 . . . 4 3 . . 1 Energy Gun 4 | 1 2 . . . . 1 . . . . Energy Cannon 7 | . . 4 . . . 2 1 . . . Ballistic Gun 4 | 1 . . . . . 1 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . 1 1 . 1 . 6 1 . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 22 | . . . . . . 1 5 . . 16 Power 6 | . . . . . . . 3 . . 3 Propulsion 3 | . . . . . . . . . . 3 Utility 7 | . . . . . . . 1 . . 6 Weapon 6 | . . . . . . 1 1 . . 4 Highest Loss Streak 11 | . . . . . . 1 4 . . 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 16 | . 4 11 17 17 18 14 20 22 22 18 Power 2 | . . 1 3 3 3 2 1 2 2 1 Propulsion . | . . . . . . . 2 2 2 . Utility 8 | . 2 5 7 7 8 6 11 11 11 10 Weapon 3 | . 1 3 5 5 5 3 2 4 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 7 | 1 . 2 . . . 1 . . . 3 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | 1 . . . . . . . . . 1 Weapon 3 | . . 2 . . . 1 . . . . Tool/Special 2 | . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 100 99 100 100 100 98 88 93 96 88 Engine 13 | . 12 10 10 10 10 16 16 18 18 12 Treads 22 | . 25 29 30 30 30 18 17 18 18 14 Device 18 | . 12 10 10 14 20 20 18 25 27 30 Storage 8 | . 4 10 10 10 10 11 8 6 6 5 Processor 7 | . 12 10 10 10 10 6 6 6 6 5 Protection 3 | . 7 10 10 5 . 2 . . . 2 Energy Gun 1 | . 24 6 . . . . . . . . Energy Cannon 16 | . . 13 20 20 20 17 14 18 18 13 Peak Build Rating 82 | 7 12 16 16 24 27 73 73 65 66 82 Average Rating 40 | 6 11 14 16 19 26 45 63 65 64 66 On Entrance 33 | . 7 12 16 16 24 27 73 64 65 64 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 135 | 10 92 100 100 100 99 128 128 128 128 135 Greatest Support 78 | 40 40 60 60 60 60 78 70 68 68 68 Greatest Overweight (x) 3 | . 2 2 1 1 1 1 2 1 1 3 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 13 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 6 18 17 18 19 23 25 23 25 25 Average Carried 17 | . 4 11 17 17 18 15 21 23 23 20 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 6 17 17 18 19 22 24 23 25 13 Class Distribution -------------------- 47% | Hacker-Mutant 30% | Scavenger-Gunner 14% | Hacker-Gunner 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 909 | 201 95 93 . 10 38 220 100 . 40 112 Remotely . | . . . . . . . . . . . Salvage Created 3225 | 46 253 419 . . 205 875 480 . 306 641 Parts 133 | 5 11 31 . . 8 39 19 . 8 12 Haulers Intercepted 4 | . . 2 . . . 2 . . . . Recyclers Shooed 2 | 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 41 | . 4 6 . . 3 8 8 . 4 8 Guns 7 | . 3 2 . . . . . . . 2 Cannons 28 | . . 3 . . 3 6 7 . 4 5 AOE 1 | . . 1 . . . . . . . . Classes Destroyed 14 | 1 3 5 . . 2 . 2 . . 1 Worker 1 | . . 1 . . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . Hauler 4 | . . 2 . . . 2 . . . . Recycler 3 | . 1 . . . . 1 . . . 1 Minesweeper 1 | . . . . . . . 1 . . . Operator 2 | . . 1 . . . . . . . 1 Watcher 2 | . 1 . . . . . . . . 1 Swarmer 4 | . . 2 . . . . 2 . . . Grunt 18 | . 4 1 . . 1 3 2 . 3 4 Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . . . . 3 . . . Sentry 6 | . . 3 . . . 1 1 . 1 . Hunter 5 | . . . . . 1 4 . . . . Programmer 4 | . . . . . . . . . . 4 Best Kill Streak 5 | 2 2 4 . . 1 5 3 . 2 5 Combat Bots Only 5 | . 2 4 . . 1 5 3 . 2 4 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Hostile Shots Fired 296 | . 30 12 . . 1 89 44 . 23 97 Missed 78 | . 7 4 . . . 23 10 . 8 26 Hits 218 | . 23 8 . . 1 66 34 . 15 71 Melee 9 | . . . . . . . 9 . . . Projectile 209 | . 23 8 . . 1 66 25 . 15 71 AOE 2 | . . . . . . . . . . 2 Critical Strikes 11 | . . . . . . 3 4 . 1 3 Damage Taken 4222 | . 181 63 . . 69 843 521 . 141 2404 Core 1008 | . 40 11 . . 24 90 37 . . 806 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1800 | . 114 43 . . 42 502 305 . 156 638 Regen/Repaired (Parts) 58 | . . . . 58 . . . . . . Core Remaining (%) 90 | 100 84 . . . 91 . . . 85 . Volleys Fired 172 | 3 17 15 1 7 8 32 29 . 11 49 Largest 3 | 2 2 2 2 2 2 3 3 . 3 3 Hottest 222 | 60 112 136 112 112 112 168 180 . 222 222 Shots Fired 401 | 6 33 30 2 14 16 86 60 . 33 121 Gun 83 | 6 33 11 . . . . . . . 33 Cannon 318 | . . 19 2 14 16 86 60 . 33 88 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 36 | 3 . . . . . . . . . 33 Thermal 162 | . 33 18 . . . 4 22 . 22 63 Explosive . | . . . . . . . . . . . Electromagnetic 203 | 3 . 12 2 14 16 82 38 . 11 25 Robot Hit Streak 70 | 5 11 10 . . 15 34 16 . 38 70 Robot Miss Streak 2 | . 1 1 . . 1 1 2 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 284 | 5 26 20 . . 14 65 41 . 27 86 Core Hits 109 | 2 6 12 . . 6 28 18 . 11 26 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | . 5 2 . . . 3 1 . . 3 Burn 6 | . 5 1 . . . . . . . . Meltdown 2 | . . . . . . . . . . 2 Corrupt 6 | . . 1 . . . 3 1 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5923 | 72 440 413 . . 299 1244 819 . 674 1962 Guns 1232 | 72 440 122 . . . . . . . 598 Cannons 4585 | . . 235 . . 299 1244 819 . 674 1314 Explosions 87 | . . 37 . . . . . . . 50 Melee . | . . . . . . . . . . . Ramming 19 | . . 19 . . . . . . . . Kinetic 627 | 29 . . . . . . . . . 598 Thermal 2473 | . 440 261 . . . 41 283 . 435 1013 Explosive . | . . . . . . . . . . . Electromagnetic 2804 | 43 . 133 . . 299 1203 536 . 239 351 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . 1 1 1 . . . . . 22 Average Corruption 5 | . . 1 1 1 . . . . . 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . 1 . . . . . . . 14 Message Errors 5 | . . . . . . . . . . 5 Matter Fused 5 | . . 1 . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 135 | . . . . . . 18 36 . . 81 Projectiles 117 | . . . . . . 18 36 . . 63 Explosions 18 | . . . . . . . . . . 18 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 17 | . . 17 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1105 | . 567 165 45 180 96 487 587 . 478 1105 Average Temperature 193 | . 215 49 24 70 41 152 214 . 222 360 Received Heat Transfer 750 | . 168 9 . . 18 144 189 . 78 144 Effects 59 | . 15 . . . . 8 15 . 6 15 Shutdowns 19 | . 4 . . . . 3 7 . 5 . Energy Bleed 4 | . . . . . . . . . . 4 Interference 13 | . 4 . . . . 5 3 . . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 3 | . 1 . . . . . . . . 2 Damage (major) 13 | . 6 . . . . . 5 . 1 1 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . 1 . 1 . Robots Corrupted 5 | . . . . . . 3 2 . . . Combat Hostiles 3 | . . . . . . 2 1 . . . Parts Fried 19 | . . . . . 1 11 4 . 2 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . 1 . . . . . . . . 2 Combat Hostiles 2 | . 1 . . . . . . . . 1 Parts Melted 14 | . 2 1 . . . . . . 3 8 Heat Transferred 4556 | . 1332 518 . . . 74 518 . 709 1405 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 100 . . 95 . . . 100 Level 1 1 | . . . . . . 4 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 293 | 10 50 100 4 . . 293 . . . 77 Initial 2 | . . . . . . 2 . . . . Average 19 | . 5 8 . . . 38 . . . 6 Influence Increases 2232 | 10 106 260 4 . 142 1142 198 . 123 247 Destroy 0b10 Robot/C 1280 | . 80 120 . . 100 540 180 . 100 160 Destroy 0b10 Robot/NC 105 | 10 10 25 . . 5 35 5 . . 15 Destroy Leader 288 | . 12 54 . . 10 150 10 . 20 32 Allied During Kill 185 | . . . . . 27 152 3 . 3 . Successful Hack 50 | . 4 10 . . . 36 . . . . Select Force Hacks 30 | . . 30 . . . . . . . . Disable Machine 40 | . . . 4 . . 28 . . . 8 Anti-Garrison Action 150 | . . . . . . 150 . . . . Destroy Structure 74 | . . 6 . . . 36 . . . 32 Lose Combat Pursuer 30 | . . 15 . . . 15 . . . . Influence Decreases 2232 | 10 106 260 4 . 136 900 446 . 123 247 Entered New Map 134 | . . . . . . 4 130 . . . Time Decay 1672 | 10 106 260 4 . 105 631 266 . 103 187 Lost Part 120 | . . . . . . 10 50 . . 60 Lost Ally 306 | . . . . . 31 255 . . 20 . Squads Dispatched 21 | . . 1 . . . 15 . . . 5 Investigation 6 | . . 1 . . . 4 . . . 1 Extermination 5 | . . . . . . 3 . . . 2 Reinforcement 6 | . . . . . . 4 . . . 2 Assault 1 | . . . . . . 1 . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 9 7 . . 9 23 12 . 6 12 Peak Tracking Total 7 | . 3 4 . . 4 5 7 . 2 4 Tactical Retreats 2 | . . 1 . . . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 2 | . . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled 12 | . . . 1 . . 8 1 . . 2 Max in Single Turn 2 | . . . 1 . . 2 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 21 | . 5 3 . . 1 5 2 4 . 1 Terminals 8 | . 5 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 3 | . . . . . 1 2 . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 80 | . 15 12 . . 1 18 2 29 . 3 Successful 63 | . 13 11 . . 1 6 2 29 . 1 Failed 17 | . 2 1 . . . 12 . . . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 6 4 . 2 . 30 1 1 . 7 Terminals 23 | . 15 5 . . . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 9 | . . . . . 1 8 . . . . Scanalyzers 10 | . . 7 . . . . . . . 3 Garrison Access 4 | . . . . . . 4 . . . . Terminal Hacks 42 | . 9 2 . . . . 2 29 . . Record 13 | . 1 . . . . . 1 11 . . Part Schematic 9 | . . . . . . . . 9 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 5 | . 1 1 . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer 7 | . . 6 . . . . . . . 1 Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Retrieve Study 5 | . . 4 . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 12 | . 4 3 . . . 5 . . . . Terminals 6 | . 4 2 . . . . . . . . Botnet 6 | . 4 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . Monitor 1 | . . . . . . 1 . . . . Mask 2 | . . . . . . 2 . . . . Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Reprogram 1 | . . . . . . 1 . . . . Watchers 1 | . . . . . . 1 . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 13 | . 5 2 . . . 5 . . . 1 Full Trace Events 4 | . . . . . . 3 . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 3 . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 45 | . . 7 . 15 . 14 . 9 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . 4 . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . 2 . . . Allies Hacked 3 | . . . . . . 2 . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 27 | . . . . 9 3 13 2 . . . Largest Group 14 | . . . . 9 11 14 2 2 2 1 Highest-Rated Group 691 | . . . . 284 312 691 49 46 46 20 Highest-Rated Ally 96 | . . . . 40 40 96 29 26 26 20 Zionite Dispatches 5 | . . . . . . 4 . . . 1 Heavy 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . 1 Fire 1 | . . . . . . 1 . . . . Demo 1 | . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . 1 . . . . Total Orders 17 | . . . . 3 1 7 2 . 2 2 ROAM 1 | . . . . . . 1 . . . . DROP 1 | . . . . . . 1 . . . . PICKUP 1 | . . . . . . 1 . . . . EXPLORE 13 | . . . . 2 1 4 2 . 2 2 RETURN 1 | . . . . 1 . . . . . . Ally Attacks 192 | . . . . . 55 123 3 . 6 5 Total Damage 3983 | . . . . . 661 3039 56 . 153 74 Kills 30 | . . . . . 3 25 1 . 1 . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Active Infowar (turns) 11252 | 115 526 1358 91 2368 926 1777 2092 262 977 760 Optics 81 | . . . . . . . . . . 81 Sensors 3455 | . . . . . . . 1537 262 977 679 Terrain 79 | . . . . . . . . . . 79 Structural 7842 | 115 526 1358 91 2368 926 1777 681 . . . T.N.C. 78 | . . . . . . . . . . 78 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 1 . 2 . 2 . Drone Launches 13 | . . . . 1 1 5 2 . 2 2 Drone Recoveries 13 | . . . . 1 1 5 2 . 2 2 Zionite Intel Received 3 | . . . . . . 2 . . . 1 Prototype Stockpiles 1 | . . . . . . 1 . . . . Component Schematics 1 | . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 11895 | 121 557 1358 91 2368 926 1789 2580 262 977 866 Spaces Moved 5063 | 70 238 600 45 1168 446 744 991 107 381 273 Core 15 | 15 . . . . . . . . . . Treads 5048 | 55 238 600 45 1168 446 744 991 107 381 273 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 200 200 200 200 200 246 246 246 246 Average Speed 220 | 136 209 210 200 200 200 220 246 246 246 258 Slowest Speed 400 | 160 320 320 200 200 200 246 330 246 246 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . 6 Cave-ins Triggered 4 | . . . . . . . . . . 4 Exploration Rate (%) 45 | 3 37 37 11 92 65 23 89 74 63 7 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 1 . . 1 . . Known Exits Taken 8 | 1 1 1 . 1 1 1 . 1 1 . Unknown Exits Taken 2 | . . . 1 . . . 1 . . . Scrap Searched 5 | . . . . . 1 . 2 . 2 . Spaces Dug 19 | . . . . . . . . . . 19 Terrain Destroyed 37 | . . 4 . . . . . . 2 31 Melee . | . . . . . . . . . . . Projectile 24 | . . . . . . . . . 2 22 AOE 13 | . . 4 . . . . . . . 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total 5454 | 90 264 665 45 1186 464 821 1065 107 397 350 Wait 21 | . . 11 . 10 . . . . . . Move 5053 | 69 237 599 44 1167 445 743 990 106 380 273 Hop . | . . . . . . . . . . . Pick Up 69 | 10 5 21 . 1 1 15 9 . 3 4 Fast Attach 1 | . 1 . . . . . . . . . Attach 46 | 7 1 3 . . . 10 8 1 2 14 Detach 6 | . . 1 . . . 2 2 . . 1 Swap 27 | . 2 6 . 1 1 13 2 . . 2 Drop 25 | 1 1 8 . . . 6 1 . 1 7 Fire 172 | 3 17 15 1 7 8 32 29 . 11 49 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 25 | . . . . . 9 . 16 . . . Trap . | . . . . . . . . . . . Miscellaneous 8 | . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 631 | -10/Materials | Identified exit to Materials 631 | -10/Materials | Discovered exit to Materials (range 15) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1673 | -9/Materials | Identified exit to Mines 1673 | -9/Materials | Discovered exit to Mines (range 6) 2037 | -9/Materials | Entered Mines 2115 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2128 | -9/Mines | Entered Zion 2222 | -7/Zion | System corruption cleaned by Quarantine Array 2426 | -7/Zion | Given A8's code to call for help 3083 | -7/Zion | Gained Derelict followers 3341 | -7/Zion | Given the Hacking Drone Bay 3341 | -7/Zion | Found Prototype Device 3348 | -7/Zion | Identified Hacking Drone Bay 3690 | -7/Zion | Identified exit to Proximity Caves 3690 | -7/Zion | Discovered exit to Proximity Caves (range 112) 3742 | -7/Zion | Met Imprinter 3786 | -7/Zion | Imprinted 3788 | -7/Zion | Declared Zion's savior 4496 | -7/Zion | Entered Proximity Caves 4496 | -6/Proximity Caves | Accompanied by 9 allies 4498 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 4723 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 4991 | -6/Proximity Caves | Lost 3 allies 5096 | -6/Proximity Caves | 0b10 base defense nominally successful 5221 | -6/Proximity Caves | Lost 3 allies 5396 | -6/Proximity Caves | Identified exit to Factory 5396 | -6/Proximity Caves | Discovered exit to Factory (range 10) 5422 | -6/Proximity Caves | Entered Factory 5422 | -6/Factory | Accompanied by 7 allies 5422 | -6/Factory | Evolved 6 slots: Power x2, Utility x3, Weapon x1 5718 | -6/Factory | Build established: Hacker-Gunner 6237 | -6/Factory | Retrieved Zion intel report: Component Schematics 6238 | -6/Factory | Zion Heavy squad teleported in 6395 | -6/Factory | Zion Fire squad teleported in 6418 | -6/Factory | Build established: Scavenger-Gunner 6430 | -6/Factory | Zion Thermal Resupply teleported in 6554 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6557 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6667 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6668 | -6/Factory | Zion Demo squad teleported in 6732 | -6/Factory | Cargo convoy interrupted 6783 | -6/Factory | Lost 5 allies 6814 | -6/Factory | Garrison activated, responded to threat 6858 | -6/Factory | Found PL-3XN's Ring of Power 6900 | -6/Factory | Found Prototype Device 6904 | -6/Factory | Identified Exp. Thermal Shield 7055 | -6/Factory | Identified exit to Lower Caves 7055 | -6/Factory | Discovered exit to Lower Caves (range 15) 7078 | -6/Factory | Build established: Hacker-Gunner 7091 | -6/Factory | Identified exit to Factory 7091 | -6/Factory | Discovered exit to Factory (range 65) 7142 | -6/Factory | Lost 10 allies 7211 | -6/Factory | Entered Lower Caves 7623 | -6/Lower Caves | Learned Factory non-interactive machine intel 7748 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7810 | -6/Lower Caves | Lost 4 parts (3p1w) 8186 | -6/Lower Caves | Build established: Scavenger-Gunner 8251 | -6/Lower Caves | Found Alien Artifact 8252 | -6/Lower Caves | Identified Dimensional Node Initializer 8252 | -6/Lower Caves | Initialized slip node 8547 | -6/Lower Caves | Build established: Scavenger-Mutant 8771 | -6/Lower Caves | Encountered a Warlord checkpoint 8933 | -6/Lower Caves | Build established: Scavenger-Gunner 9123 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9725 | -6/Lower Caves | Identified exit to Lower Caves 9725 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 9791 | -6/Lower Caves | Entered Data Miner 9791 | -6/Data Miner | Accompanied by 2 allies 9792 | -6/Data Miner | Identified exit to Proximity Caves 9792 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9842 | -6/Data Miner | Met Data Miner 9935 | -6/Data Miner | Learned location of Section 7 (-2) 9935 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9977 | -6/Data Miner | Received God Mode back door access code from Data Miner 10053 | -6/Data Miner | Entered Proximity Caves 10053 | -5/Proximity Caves | Accompanied by 2 allies 10283 | -5/Proximity Caves | Encountered a Derelict sapper outpost 10363 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10805 | -5/Proximity Caves | Learned Factory terminal intel 11030 | -5/Proximity Caves | Entered Factory 11030 | -5/Factory | Accompanied by 1 ally 11030 | -5/Factory | Evolved 2 slots: Utility x2 11031 | -5/Factory | Loaded intel: 204 non-interactive machine locations 11032 | -5/Factory | Loaded intel: 26 terminal locations 11341 | -5/Factory | Build established: Scavenger-Tank 11395 | -5/Factory | Spotted B-75 Beast 11432 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11433 | -5/Factory | Zion Recon squad teleported in 11673 | -5/Factory | Core integrity fell below 50% 11709 | -5/Factory | Crushed by falling debris 11719 | -5/Factory | Crushed by falling debris 11719 | -5/Factory | System corruption reached 10% 11737 | -5/Factory | Crushed by falling debris 11738 | -5/Factory | Crushed by falling debris 11769 | -5/Factory | Lost 11 parts (2p2n5u2w) 11851 | -5/Factory | Core integrity fell below 20% 11896 | -5/Factory | Self-destructed Last Messages --------------- 11872_ Slug penetrates Wall. 11876_ Penetrated by Slug. 11877_ Slug penetrates Manufacturing Mainframe. 11877_ Penetrated by Slug. 11879_ P-70 Sage destroyed. 11879_ Switching to secondary target: H-66 Slayer. 11880_ Slug penetrates Manufacturing Mainframe. 11880_ Penetrated by Slug. 11883_ Lgt. Treads+ destroyed. 11883_ Penetrated by Slug. 11883_ Z-Drone Bay destroyed. 11885_ Slug penetrates Manufacturing Mainframe. 11891_ Assault Rifle+ destroyed. 11892_ Slug penetrates H-66 Slayer. 11894_ Penetrated by Slug. 11895_ Critical hit (Destroy). 11895_ Hvy. Battle Rifle destroyed. 11895_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ""?????????????""""""??????????????# | | ""?????????????""""""??????????????# | | ""?????????????""""""??????????????# # | | ???????????????""""""????????#?????# | | ""???????????????????????????# ???# ] | | ""?????????????????????####### #################+ | | ""????????????????????? !!! | | ?????????????????????? !!! % | | ""???????????????????? !!! | | ""???????????????????? | | ""???????????????????? !! A | | ????????????????????"" !! ######=###### | | ""??????????????????""? # % % %#?? | | ""?????????????? ?? "T? # #?? | | ""???????????????? ?""?? + #?? | | ??????????????????^?""?? ???# #?? | | ?????????????????????????? ????# ** #?? | | ?????????????????????????????? ?????# #?? | | ???????????????????????############### ] #?? | | ?????????????? ????????# ## #?? | | ???????????????????????# """" """" ############?? | | ??????????? ???????????+ """" """" ##???###?????? | | ???????????????????????#h%""" """" #????# #?????? | | ???????????????????????#![ """" #????# #?????? | | ?????????????????? ????#! h ###### #?????? | | ???????????????????????# @ " """" # ####?????? | | ????????????T???##?????# "" """" ##### #????"" | | ???????????? ??????????# " " """" ##??## #????"" | | ????????? ?????????? ?# " " """" #????# #????"" | | ?????????? ??? ??? ????# #????# #?????? | | ?????????????????????? # #???####????"" | | ????????????????? ?????##############???????????"" | | ????????????????????????????????????????????????"" | | ??????????????#??????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ???????????#??#?????????????????????#????????????? | | ???????????????#????????????#????????????????????? | | ???????????????????????#?????????????????????????? | | ???????????????????????????????#???#?????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 44 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Imp. Cooling System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Imp. Actuator Array | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Pulse Rifle | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Wheel | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive P-70 Sage | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Pulse Gun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- DIY Cooler Fishing Tech Overwhelming Plot Armor Challenges ------------ None Game ------ Seed zion Manual? 1 Play Time 01:08:31 Cumulative 36.6 hours Start 2026.10.07 @ 12:56:15 End 2026.10.08 @ 20:53:46 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 41 Rogue 5 Adventurer 0 Explorer 36 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5990d850-440c-4366-8019-6f934f9e290c