Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.09 @ 21:55:57 Player: Boris Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (141) 705 Value Destroyed (4859) 4859 Prototype IDs (29) 580 Alien Tech Used (3) 600 Bonus (1113) 1113 TOTAL SCORE: 14157 Bonus ------- High Alert Combat Kills 609 Entered Garrisons 200 Entered DSFs 500 Met Zhirov 300 Friendly Fire -496 Cogmind --------- Core Integrity 0/1300 Matter 100/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Machine Analyzer Enhanced Optical Array Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Precision Matter Filter Advanced Hardlight Generator Ionic Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Hovering Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Falx > --- INVENTORY -------- Advanced Heat Sink Coolant Injector Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Seismic Detector 0b10 Decoder Chip [Generic] Improved Weapon Cycler Point Defense Array Advanced System Shield Heavy Shock Bomb Launcher Heavy Rocket Launcher Multitool Segregator Trap [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Constructs Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Scrap Shield Weapon Coil Gun Energy Gun Constructs Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . . 8 . . 2 . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . 2 . . 1 . . . . . . 1 Utility 7 | . . . . 3 . . 1 . 2 . . . . 1 Weapon 2 | . . . . 2 . . . . . . . . . . Parts Attached 133 | 8 10 17 2 18 10 9 . 1 6 7 16 5 5 19 Power 14 | 1 . 1 . . . . . . . 1 1 1 3 6 Engine 3 | 1 . 1 . . . . . . . . 1 . . . Core 1 | . . . . . . . . . . 1 . . . . Reactor 10 | . . . . . . . . . . . . 1 3 6 Propulsion 9 | 2 . 3 2 . . . . . . . . . . 2 Treads 7 | 2 . 3 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . 2 Utility 48 | 2 6 4 . 10 3 2 . 1 2 2 6 3 1 6 Device 26 | 1 3 2 . 5 3 1 . . 1 . 4 2 . 4 Storage 5 | 1 1 1 . . . . . . . . . 1 . 1 Processor 14 | . 1 . . 5 . 1 . 1 1 2 1 . 1 1 Hackware 1 | . . . . . . . . . . . 1 . . . Protection 2 | . 1 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 62 | 3 4 9 . 8 7 7 . . 4 4 9 1 1 5 Energy Gun 5 | 2 . 3 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 13 | 1 . 1 . . . . . . 4 2 3 . . 2 Ballistic Cannon 4 | . 2 2 . . . . . . . . . . . . Launcher 16 | . 1 1 . 1 4 6 . . . . 3 . . . Special Weapon 4 | . 1 . . 3 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 20 | . . 2 . 4 3 1 . . . 2 3 1 1 3 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 2 1 . . . 1 . 4 . 2 Parts Lost 43 | . . 1 . 1 3 12 . . 1 3 4 . 7 11 Power 9 | . . . . . 1 1 . . . 2 1 . 1 3 Propulsion 6 | . . . . . . 3 . . . . . . 1 2 Utility 12 | . . . . 1 . 2 . . . . 1 . 4 4 Weapon 16 | . . 1 . . 2 6 . . 1 1 2 . 1 2 Highest Loss Streak 4 | . . 1 . 1 3 4 . . 1 3 3 . 4 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 100 90 100 54 54 52 35 38 49 64 61 40 39 37 Engine 7 | . 14 14 14 1 6 4 5 5 5 4 . . . . Treads 13 | . 28 28 28 1 . . . . . 3 4 . . . Device 7 | . 7 5 14 9 12 8 5 5 9 6 9 9 7 5 Storage 6 | . 14 5 14 6 6 6 5 5 5 5 4 . . . Processor 8 | . 5 . . 8 6 6 5 7 15 22 20 20 19 18 Protection 2 | . 1 8 . . . . . . . . . . . . Energy Gun 3 | . 2 7 . 1 . 6 . . . . . . . . Energy Cannon 1 | . . . . 4 8 3 . . 1 . 1 . . . Ballistic Gun 4 | . 14 1 . . . . . . 2 18 12 . . 2 Ballistic Cannon 5 | . 10 10 14 2 . . . . . . . . . . Slashing Weapon 5 | . . 9 14 5 3 3 5 5 4 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 65 | 14 32 38 38 61 61 49 34 50 60 60 57 6 24 65 Greatest Support 192 | 40 40 40 40 85 85 85 25 33 33 70 161 161 161 192 Greatest Overweight (x) 9 | . . . . 9 . 1 1 1 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 15 Average Capacity 12 | 6 12 8 15 15 15 15 15 15 15 15 14 5 5 6 Most Carried 15 | 3 13 15 15 15 15 15 12 15 15 15 15 5 5 8 Average Carried 11 | 1 9 8 14 13 14 13 12 13 13 14 13 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 3 12 15 15 15 13 12 12 15 15 15 4 5 5 4 Scrap Engine Consumption 207 | . . . . 98 15 54 . 3 5 3 14 5 . 10 Constructs Created 16 | . . . . 5 1 6 . 1 . 1 1 1 . . Constructs Modified 44 | . . . . 19 1 11 1 3 1 1 4 . 1 2 Class Distribution -------------------- 58% | Mutant 18% | Construct 10% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Mutant | -5/Factory Construct | -5/DSF Assassin | -4/Factory Gunner | -4/Upper Caves Skirmisher | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Matter Collected 4059 | 241 342 697 223 762 253 379 . . 45 484 354 150 . 129 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6950 | 51 251 407 304 1759 1330 1375 . . 268 473 248 289 . 195 Parts 290 | 5 26 22 19 72 37 55 . . 8 16 14 5 . 11 Haulers Intercepted 4 | . 1 . . 1 . 1 . . 1 . . . . . Recyclers Shooed 9 | 1 . . 4 2 . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . 10 . . . . . . . 13 9 1 10 . Prevented 3 | . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 99 | . 9 11 4 16 15 24 . . 1 8 6 . . 5 Melee 13 | . . . 3 . 5 3 . . 1 . . . . 1 Guns 21 | . . 2 . 1 . 3 . . . 8 3 . . 4 Cannons 27 | . 7 6 1 9 3 1 . . . . . . . . AOE 35 | . 2 3 . 5 5 17 . . . . 3 . . . Classes Destroyed 23 | 1 5 5 1 6 1 1 . . . 2 1 . . . Worker 9 | . . . . 7 . 2 . . . . . . . . Builder 2 | . 1 . . . . 1 . . . . . . . . Tunneler 5 | 2 . . . . . 2 . . . . . . . 1 Hauler 4 | . 1 . . 1 . 1 . . 1 . . . . . Recycler 12 | . . . 1 6 . 4 . . 1 . . . . . Mechanic 2 | . . . . 2 . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . Watcher 3 | . 1 . . 1 . 1 . . . . . . . . Swarmer 28 | . 3 3 . . 6 3 . . . 4 5 . . 4 Cutter 3 | . . . . . 3 . . . . . . . . . Grunt 30 | . 6 . . 5 5 13 . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . 1 . . . . Sentry 9 | . . 1 4 2 . 2 . . . . . . . . Hunter 8 | . . . . 3 . 3 . . . 2 . . . . Programmer 10 | . . . . 4 1 2 . . 1 1 . . . 1 Heavy 1 | . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . Artisan 1 | . . 1 . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . Subdweller 7 | . . 7 . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . 1 . . . Thug 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 12 | 2 7 5 1 9 12 10 . . 2 6 3 . . 4 Combat Bots Only 12 | . 6 3 1 4 12 10 . . 1 6 3 . . 4 Max Kills in Single Turn 5 | 1 2 3 1 5 2 3 . . 1 1 3 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 2 . 2 2 3 . . . . 3 . . . Melee 1 | . . . 1 . 1 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1116 | . 33 79 2 91 48 338 . 26 11 114 54 . 168 152 Missed 414 | . 5 27 1 34 18 147 . 8 2 36 17 . 64 55 Damage Taken 13454 | . 313 1057 12 1025 498 2949 . 620 174 1329 766 . 2323 2388 Core 2776 | . 55 57 . 103 42 350 . 133 19 133 95 . 567 1222 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2410 | . . . . 432 71 413 18 . 111 186 546 100 257 276 Core Remaining (%) 62 | 100 . . 55 . . 41 . 86 . . . . 29 . Volleys Fired 313 | 4 27 68 3 73 18 32 . . . 25 22 . . 41 Largest 4 | 2 2 2 1 2 1 3 . . . 4 3 . . 2 Hottest 237 | 70 55 90 57 237 168 142 . . . 149 90 . . 63 Shots Fired 475 | 8 51 83 3 81 17 49 . . . 91 49 . . 43 Gun 279 | 8 25 37 . 12 . 22 . . . 90 42 . . 43 Cannon 144 | . 24 40 3 59 8 9 . . . 1 . . . . Launcher 49 | . 2 6 . 7 9 18 . . . . 7 . . . Special 3 | . . . . 3 . . . . . . . . . . Kinetic 326 | 4 49 54 3 32 . 9 . . . 90 42 . . 43 Thermal 52 | 4 . . . 31 . 17 . . . . . . . . Explosive 28 | . 2 . . 7 . 18 . . . . 1 . . . Electromagnetic 69 | . . 29 . 11 17 5 . . . 1 6 . . . Robot Hit Streak 16 | 4 9 16 4 10 12 8 . . . 10 7 . . 7 Robot Miss Streak 6 | 1 5 2 . 6 2 6 . . . 4 3 . . 1 Penetration Max 1 | . . . 1 1 . . . . . . . . . . Secondary Targets 4 | . . . . . . . . . . 4 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . Shots Hit Robots 383 | 6 33 54 8 57 39 52 . . 7 59 24 5 2 37 Core Hits 292 | 3 21 24 6 55 28 101 . . 2 22 14 2 1 13 Critical Kills 9 | . . 3 1 3 . . . . . . 2 . . . Critical Parts Destroyed 14 | . . 1 2 3 . . . . . 6 2 . . . Critical Strikes 37 | . 1 11 3 6 4 2 . . . 6 4 . . . Destroy 30 | . . 11 3 6 . . . . . 6 4 . . . Blast 1 | . 1 . . . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . Sever 5 | . . . . . 4 1 . . . . . . . . Melee Attacks 192 | . . 42 7 15 40 33 . . 9 7 14 5 3 17 Impact . | . . . . . . . . . . . . . . . Slashing 192 | . . 42 7 15 40 33 . . 9 7 14 5 3 17 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 26 | . . 2 6 6 . 8 . . 3 1 . . . . Combat Hostiles 3 | . . . 3 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18312 | 56 562 1358 508 3786 3613 4403 . . 420 1198 885 459 144 920 Guns 3232 | 56 125 445 . 200 . 252 . . . 1059 367 . . 728 Cannons 2941 | . 356 344 69 1730 348 76 . . . 18 . . . . Explosions 5639 | . 69 473 . 1316 529 2734 . . . . 518 . . . Melee 6356 | . . 96 409 509 2736 1341 . . 420 121 . 459 77 188 Ramming 113 | . 12 . 30 . . . . . . . . . 67 4 Kinetic 4720 | 19 481 915 69 1006 . 76 . . . 1059 367 . . 728 Thermal 687 | 37 . . . 459 15 176 . . . . . . . . Explosive 4338 | . 69 . . 1316 . 2734 . . . . 219 . . . Electromagnetic 2098 | . . 347 . 496 862 76 . . . 18 299 . . . Impact . | . . . . . . . . . . . . . . . Slashing 6356 | . . 96 409 509 2736 1341 . . 420 121 . 459 77 188 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . 2 2 2 3 4 6 . . 1 2 2 2 20 16 Average Corruption 2 | . 2 2 2 2 3 5 . . 1 1 2 2 9 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . 6 . . . . . . . . . . Effects 170 | . 10 50 5 21 8 16 . . 1 16 24 . 10 9 Message Errors 39 | . 1 13 . 6 4 4 . . . 2 5 . 2 2 Matter Fused 49 | . . 17 2 7 2 4 . . . 6 9 . . 2 Heat Flow Errors 20 | . 3 3 . 1 1 2 . . . 4 4 . . 2 Energy Discharges 19 | . 2 6 2 1 . 1 . . 1 2 3 . 1 . Parts Rejected 2 | . . . . . . 1 . . . . . . 1 . Parts Fused 2 | . . 1 . . . 1 . . . . . . . . Data Loss (minor) 18 | . 2 6 . 4 . 2 . . . . 1 . 1 2 Data Loss (major) 7 | . . 3 . 1 . . . . . 1 . . 1 1 Misfires 2 | . . . . . . . . . . . 2 . . . Alerts 6 | . 1 1 1 1 . . . . . 1 . . 1 . Misdirections 3 | . . . . . . . . . . . . . 3 . Weapon Failures 3 | . 1 . . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1468 | . 8 51 28 380 185 378 . . 63 66 . 259 . 50 Projectiles 170 | . . . . 133 37 . . . . . . . . . Explosions 183 | . 8 25 . 42 . 108 . . . . . . . . Melee 1115 | . . 26 28 205 148 270 . . 63 66 . 259 . 50 Knockbacks 18 | . 4 4 1 8 . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 17 | . 3 4 1 8 . 1 . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . Self-Inflicted Damage 363 | . . 81 . . . 217 . . . . 33 . 30 2 Shots 12 | . . 2 . . . 8 . . . . 2 . . . Rammed 23 | . 5 . 4 . . . . . . . . . 13 1 Targets Rammed 23 | . 5 . 4 . . . . . . . . . 13 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 454 | 40 353 137 32 454 419 270 . . . 261 216 . . 77 Average Temperature 93 | 20 84 59 16 126 132 64 . . . 59 97 . . 31 Received Heat Transfer 1473 | . 144 114 . 96 63 760 . . . 18 130 . 75 73 Effects 2 | . . . . 1 1 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . Parts Fried 5 | . . . . 2 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 6 | . . 2 . 4 . . . . . . . . . . Heat Transferred 1135 | 111 . . . 715 50 259 . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Peak Influence 916 | 10 192 . 197 536 915 916 448 338 209 . . . . 181 Initial 480 | . 6 . 145 212 378 480 448 313 177 . . . . 94 Average 238 | 2 78 . 82 227 574 618 448 317 195 . . . . 94 Maximum Alert Level 3 | . . . . 2 3 3 2 1 1 . . . . . Low Security (%) 53 | 100 100 . 100 27 . . . . 34 . . . . 100 Level 1 29 | . . . . 63 26 23 . 100 65 . . . . . Level 2 11 | . . . . 9 47 37 100 . . . . . . . Level 3 6 | . . . . . 25 39 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . 7 . 9 . 1 . . 1 . 1 4 Investigation 9 | . 1 . . 2 . 4 . . . . . . . 2 Extermination 4 | . . . . 2 . 1 . . . . . . . 1 Reinforcement 6 | . . . . 2 . 2 . 1 . . . . . 1 Assault 5 | . . . . 1 . 2 . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Distress Signals 7 | . 3 . . 2 . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 245 | . 13 47 1 28 20 34 . 6 5 9 27 . 25 30 Peak Tracking Total 17 | . 4 6 1 5 5 10 . 5 4 6 7 . 17 13 Tactical Retreats 25 | . . 1 . 3 4 1 . 1 . 1 8 . 4 2 Traps | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Traps Triggered 15 | . 1 1 . 1 5 3 . 1 1 . . . . 2 Indirectly 3 | . . . . . 3 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . 1 . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 5 | . . 2 . . . . . 2 . . 1 . . . Triggered 6 | . . 2 . 2 . . . 1 . . 1 . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Machines Disabled 13 | . . 4 . 7 . 2 . . . . . . . . Max in Single Turn 6 | . . 2 . 6 . 2 . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Machines Accessed 40 | . 6 1 7 8 1 6 1 . . . . 5 . 5 Terminals 25 | . 6 . 6 4 1 5 1 . . . . . . 2 Fabricators 2 | . . . . 1 . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . 1 Total Hacks 107 | . 16 3 26 11 3 22 2 . . . . 18 . 6 Successful 55 | . 7 3 11 3 1 8 1 . . . . 18 . 3 Failed 51 | . 9 . 14 8 2 14 1 . . . . . . 3 Catastrophic 18 | . 2 . 3 7 . 4 . . . . . . . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 30 | . 12 . 9 5 . 3 . . . . . . . 1 Terminals 72 | . 16 . 25 5 3 18 2 . . . . . . 3 Fabricators 2 | . . . . 1 . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . . . . . Scanalyzers 5 | . . . . . . 4 . . . . . . . 1 Garrison Access 4 | . . . . 3 . . . . . . . . . 1 Terminal Hacks 41 | . 4 3 8 1 1 4 1 . . . . 18 . 1 Record 10 | . . 3 . 1 . . . . . . . 6 . . Part Schematic 5 | . . . 1 . . . . . . . . 4 . . Robot Analysis 8 | . 1 . 2 . . 1 . . . . . 4 . . Prototype ID Bank 6 | . . . 2 . . . . . . . . 4 . . Open DSF 2 | . . . . . . . 1 . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 Unlock Access 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks 8 | . 3 . 3 . . 1 . . . . . . . 1 Terminals 6 | . 3 . 2 . . 1 . . . . . . . . Botnet 5 | . 2 . 2 . . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 6 . 5 6 1 6 1 . . . . . . 2 Full Trace Events 11 | . 1 . 3 1 1 4 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . 1 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Robot Analysis Total 8 | . 1 . 2 . . 1 . . . . . 4 . . Derelict Logs Recovered 6 | . . 3 . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . . 19 Traps 2 | . . . . . . . . . . . . . . 2 Emergency Access 4 | . . . . . . . . . . . . . . 4 Items 10 | . . . . . . . . . . . . . . 10 Machines 1 | . . . . . . . . . . . . . . 1 Patrols 1 | . . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Turns Passed 13172 | 77 1008 4054 961 1896 386 783 24 149 214 1170 1456 170 222 602 Spaces Moved 8320 | 40 437 2145 554 1196 281 633 12 56 70 786 979 215 274 642 Core 590 | 11 . . . 3 . . . . . . 173 211 112 80 Treads 4777 | 29 437 2145 554 167 . . . . . 692 753 . . . Legs 206 | . . . . 149 . . . . . . 53 4 . . Wheels 179 | . . . . 51 . 14 12 56 46 . . . . . Hover 1393 | . . . . 662 . 21 . . 24 94 . . 162 430 Flight 1175 | . . . . 164 281 598 . . . . . . . 132 Fastest Speed 37 | 50 160 160 160 67 67 67 212 212 243 116 50 50 50 37 Average Speed 125 | 129 160 160 160 131 67 84 216 231 243 131 99 54 65 63 Slowest Speed 500 | 160 160 160 160 500 67 232 217 243 243 243 116 106 77 100 Overloaded Moves 10 | . . . . . . . . . . . . . . 10 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . 2 . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 4 75 97 98 34 34 22 . 55 3 76 89 61 62 14 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 6 | . . 2 1 . . . . . . . . 3 . . Known Exits Taken 7 | . . . . 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . . . Scrap Searched 22 | . . 11 . . . . . . . 3 4 . 4 . Spaces Dug 85 | . . 21 3 9 1 6 . . . 6 29 . . 10 Terrain Destroyed 435 | . 10 81 3 124 2 167 . . . 6 32 . . 10 Melee 48 | . . 9 1 2 1 6 . . . 6 13 . . 10 Projectile 43 | . . 8 2 31 1 . . . . . 1 . . . AOE 342 | . 10 64 . 91 . 161 . . . . 16 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac DSF Fac Upp Upp Zhi Pro Res Total 10331 | 54 692 2642 615 1415 381 773 11 76 95 850 1396 259 308 764 Wait 1122 | . 202 316 37 74 17 37 . 13 1 13 350 24 11 27 Move 8294 | 39 436 2144 553 1196 280 628 11 55 69 785 978 214 273 633 Hop 6 | . . . . . . 2 . . . . . . . 4 Pick Up 88 | 3 9 18 4 15 3 7 . 4 1 7 4 2 3 8 Fast Attach 52 | 7 2 8 . 3 4 1 . 1 4 1 3 4 2 12 Attach 40 | . . 1 1 7 2 7 . . 2 2 5 2 3 8 Detach 36 | . 2 5 . 5 3 6 . . 1 . 5 4 . 5 Swap 44 | 1 8 8 1 8 4 1 . . . 5 8 . . . Drop 75 | . 1 18 5 17 6 4 . 1 . 5 6 4 . 8 Fire 313 | 4 27 68 3 73 18 32 . . . 25 22 . . 41 Melee 192 | . . 42 7 15 40 33 . . 9 7 14 5 3 17 Ram 14 | . . . . . . . . . . . . . 13 1 Kick . | . . . . . . . . . . . . . . . Crush 9 | . 5 . 4 . . . . . . . . . . . Escape Stasis 27 | . . . . . 4 15 . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 5 | . . 2 . . . . . 2 . . 1 . . . Miscellaneous 14 | . . 12 . 2 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 3) 327 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 8) 646 | -10/Materials | Discovered new exit (range 8) 795 | -10/Materials | Discovered new exit (range 3) 1073 | -10/Materials | Discovered new exit (range 7) 1086 | -10/Materials | Entered Subcaves 1207 | -10/Subcaves | Learned 2 Materials zone layouts 1212 | -10/Subcaves | Ambushed by swarm of Subdwellers 1508 | -10/Subcaves | Learned Materials garrison access intel 1515 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1649 | -10/Subcaves | Learned location of Zion (-6) 1649 | -10/Subcaves | Met a Zionite searching for "candidates" 1846 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2435 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2501 | -10/Subcaves | Discovered new exit (range 6) 2567 | -10/Subcaves | Visited Clippyterm 2609 | -10/Subcaves | Disturbed a concealed Subdweller 2722 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2729 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2787 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2911 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3241 | -10/Subcaves | Discovered new exit (range 14) 3369 | -10/Subcaves | Discovered new exit (range 14) 3957 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 5140 | -10/Subcaves | Entered Recycling 5143 | -8/Recycling | Found Scrap Engine 6076 | -8/Recycling | Discovered new exit (range 15) 6101 | -8/Recycling | Entered Factory 6101 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 6496 | -6/Factory | Discovered new exit (range 13) 6874 | -6/Factory | Cargo convoy interrupted 6969 | -6/Factory | Build established: Construct 7885 | -6/Factory | Found Prototype Processor 7886 | -6/Factory | Found Prototype Processor 7997 | -6/Factory | Identified exit to Garrison 7997 | -6/Factory | Entered Garrison 8245 | -6/Garrison | Triggered checkpoint 8285 | -6/Garrison | Triggered checkpoint 8335 | -6/Garrison | Lost 3 parts (1p2w) 8345 | -6/Garrison | Destroyed 12 combat bots 8377 | -6/Garrison | Discovered new exit (range 10) 8383 | -6/Garrison | Entered Factory 8436 | -6/Factory | Identified Exp. Targeting Computer (x2) 8497 | -6/Factory | Found Prototype Launcher 8499 | -6/Factory | Found Prototype Launcher 8624 | -6/Factory | Identified Rocket Array (x2) 8733 | -6/Factory | First assault squad dispatched 8887 | -6/Factory | Destroyed 10 combat bots 8889 | -6/Factory | Lost 3 parts (1n1u1w) 8973 | -6/Factory | Core integrity fell below 50% 8982 | -6/Factory | Lost 4 parts (1p1n2w) 9015 | -6/Factory | Discovered new exit (range 12) 9166 | -6/Factory | Entered another Factory area 9166 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9190 | -5/Factory | Identified exit to DSF 9190 | -5/Factory | Entered DSF 9213 | -5/DSF | Build established: Mutant 9274 | -5/DSF | Discovered new exit (range 20) 9301 | -5/DSF | Additional patrols routed to DSF 9339 | -5/DSF | Entered Factory 9339 | -4/Factory | Evolved 2 slots: Utility x2 9404 | -4/Factory | Discovered new exit (range 16) 9550 | -4/Factory | Identified exit to Upper Caves 9553 | -4/Factory | Entered Upper Caves 9701 | -4/Upper Caves | Found Alien Artifact 9701 | -4/Upper Caves | Identified Core Expander 9701 | -4/Upper Caves | Installed Core Expander, added new Power slot 9852 | -4/Upper Caves | Spotted B-86 Titan 9893 | -4/Upper Caves | Destroyed B-86 Titan 9956 | -4/Upper Caves | Learned Research stockpile data 10135 | -4/Upper Caves | Build established: Gunner 10543 | -4/Upper Caves | Lost 3 parts (2p1w) 10707 | -4/Upper Caves | Discovered new exit (range 15) 10722 | -4/Upper Caves | Identified exit to Upper Caves 10723 | -4/Upper Caves | Entered another Upper Caves area 10784 | -4/Upper Caves | Discovered new exit (range 8) 10791 | -4/Upper Caves | Identified exit to Research 11024 | -4/Upper Caves | Build established: Skirmisher 11079 | -4/Upper Caves | Learned location of 1 exit from Research 11937 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11968 | -4/Upper Caves | Lost 3 parts (1p1u1w) 11982 | -4/Upper Caves | Learned Research stockpile data 12175 | -4/Upper Caves | Discovered new exit (range 2) 12176 | -4/Upper Caves | Identified exit to Zhirov 12179 | -4/Upper Caves | Entered Zhirov 12179 | -4/Zhirov | Discovered new exit (range 3) 12180 | -4/Zhirov | Identified exit to Proximity Caves 12189 | -4/Zhirov | Met Zhirov 12198 | -4/Zhirov | Learned location of Quarantine (-2) 12198 | -4/Zhirov | Learned location of Testing (-3) 12198 | -4/Zhirov | Learned location of Command (-1) 12203 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12239 | -4/Zhirov | Found Alien Artifact 12239 | -4/Zhirov | Identified Integrated Reactor 12239 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12248 | -4/Zhirov | Found Alien Artifact 12349 | -4/Zhirov | Entered Proximity Caves 12442 | -3/Proximity Caves | System corruption reached 10% 12487 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 12516 | -3/Proximity Caves | Core integrity fell below 50% 12562 | -3/Proximity Caves | Discovered exit to Research (range 5) 12571 | -3/Proximity Caves | Entered Research 12571 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12572 | -3/Research | Identified exit to Research 12580 | -3/Research | Lost 4 parts (1p1n2u) 12729 | -3/Research | Identified Transdimensional Reconstructor 12729 | -3/Research | Warped through subspace 12770 | -3/Research | Build established: Mutant 12892 | -3/Research | Lost 3 parts (1p1u1w) 13098 | -3/Research | Core integrity fell below 50% 13107 | -3/Research | System corruption reached 10% 13160 | -3/Research | Core integrity fell below 20% 13169 | -3/Research | Lost 3 parts (3u) 13173 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 13091_ Xenon Bombardment Thruster destroyed. 13094_ Dropped Ionic Axe. 13101_ System corrupted: Heat flow error (+104). 13106_ Door malfunctions. 13123_ System corrupted: Matter fused (-8). 13125_ >> DECODED: Patrol location. 13127_ Critical hit (Burn: +50). 13132_ P-80 Master resets W-44 Eye, system corruption cleaned. 13134_ ECM Suite destroyed. 13137_ Adv. Signal Interpreter destroyed. 13138_ 0b10 Decoder Chip [Generic] destroyed. 13139_ U-05 Engineer builds a Wall. 13141_ P-80 Master resets G-67 Veteran, system corruption cleaned. 13152_ 745L2P39:X| V2EORU612V,MW 13169_ Ionic Axe destroyed. 13172_ Slammed into R-10 Processor. 13173_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?=???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##+##?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? !??????????????????????? | | ???????????????????????? ??????????????????""?"" | | ???????????????????????? ??????????????????"F?"" | | ????????????????????????#H#??????????????????""""" | | ??????????????=?????????#R#??????????????????????? | | ????????????????????????#@####???????????????????? | | ????????????????????????# ;#%##??????????????????? | | ????????????????????????# #Yp!#??????????????????? | | ????????????????????????# ##pg##?????????????????? | | ????????????????????????# #? #u############??????? | | ????????????????????????# #??# !!* #??????? | | ????????????????????????#c#??# !!* #??????? | | ????????????????????????# #??# !** ######## | | ????????????????????????#c#??# # | | ???????????????????????? #??# # /! | | ???????????????????????? g#??# # !! | | ????????????????????????# #??# # ! | | ????????????????????????#R#??# "" " # | | ????????????????????????#g#??# "F " # | | ????????????????????????#k#??# """" # | | ???????????????##########g#### # | | ???????????????# # ## # | | ???????????????# # T" ########+#######/##### | | ???????????????# = /%"" | | ???????????????# # ###### | | ???????????????# # #????# | | ???????????????# ## ##????# | | ???????????????###/##### #?????#### ######+##### | | ?????????????????# #???# #????????# # # | | ?????????????????# #???# #????????? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 59 Energy Capacity 1093 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 800 Resistance: TH 25 Evasion (%) 62 Launcher Accuracy 30 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Defensive Hacking 14 Item Schematics ----------------- Hardlight Generator | -8/Recycling | Hacked Exp. Targeting Computer | -6/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RiotFlyingDisintegrator Manual? 0 Play Time 01:51:36 Cumulative 399.1 hours Start 2024.01.09 @ 20:03:27 End 2024.01.09 @ 21:55:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 130 Adventurer 15 Explorer 0 Win Type - Total 25 Types 7/1/7/2/2/0/4/1/1 Lore% 88 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 560bf0ab-6060-4831-8629-6c17e084aeb6