Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.01 @ 18:34:47 Player: F4LK5 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1909) 1909 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 3995 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 139/550 Matter 300/300 Energy 325/325 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (3) ------ Light Armor Plating Reactive Plating Tractor Beam > --- WEAPON (2) ------- Heavy Particle Gun Maul (fused) > --- INVENTORY (5) ---- Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Heat Sink ECM Suite Shield Generator > --- WEAPON ----------- Missile Launcher Maul > --- INVENTORY -------- Reaction Control System EMP Blaster EMP Blaster Missile Launcher Maul [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Maul Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 76 | 6 7 36 27 Power 13 | 1 . 4 8 Engine 11 | 1 . 4 6 Core 2 | . . . 2 Reactor . | . . . . Propulsion 22 | 2 2 14 4 Treads 6 | . . 2 4 Leg 2 | 2 . . . Wheel . | . . . . Hover 14 | . 2 12 . Flight . | . . . . Utility 14 | 1 2 5 6 Device 8 | . . 4 4 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 27 | 2 3 13 9 Energy Gun 11 | 2 1 7 1 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher 6 | . . 4 2 Special Weapon . | . . . . Impact Weapon 5 | . 1 1 3 Slashing Weapon 2 | . 1 . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 22 | . . 5 17 Power 6 | . . 1 5 Propulsion 8 | . . 2 6 Utility 6 | . . 1 5 Weapon 2 | . . 1 1 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Slot Usage (%) 76 | . 95 90 50 Engine 9 | . 14 9 7 Core 1 | . . . 3 Treads 5 | . . 5 6 Leg 3 | . 21 . . Hover 15 | . 6 31 1 Device 11 | . . 16 10 Storage 3 | . 14 2 . Processor 1 | . . 2 . Protection 3 | . 9 . 3 Energy Gun 6 | . 15 6 3 Ballistic Gun 1 | . . . 3 Launcher 3 | . . 3 3 Impact Weapon 7 | . 2 11 5 Slashing Weapon 1 | . 9 . . Naked Turns . | . . . . Heaviest Build 32 | 11 15 20 32 Greatest Support 40 | 20 20 27 40 Greatest Overweight (x) 6 | . 1 1 6 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 5 | 6 8 5 5 Most Carried 8 | 3 6 8 5 Average Carried 3 | 1 3 4 3 Final Capacity 8 | 8 8 5 5 Final Carried 5 | 2 5 5 1 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1326 | 167 133 450 576 Remotely 10 | . . . 10 Salvage Created 2126 | . 256 850 1020 Parts 123 | . 8 74 41 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 42 | . 3 19 20 Melee 2 | . . . 2 Guns 19 | . 3 9 7 Cannons 1 | . . 1 . AOE 15 | . . 8 7 Classes Destroyed 11 | . 3 7 1 Worker 4 | . . 2 2 Builder 6 | . . 3 3 Hauler 1 | . . 1 . Recycler 2 | . 1 . 1 Mechanic 1 | . . 1 . Watcher 6 | . 1 4 1 Swarmer 4 | . . 4 . Grunt 22 | . 3 5 14 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 13 | . . 9 4 Best Kill Streak 14 | . 2 6 14 Combat Bots Only 10 | . 1 4 10 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2640 | . 80 823 1737 Core 556 | . . 145 411 Absorbed by Shields 206 | . . . 206 Core Remaining (%) 87 | 100 100 63 . Volleys Fired 147 | . 19 70 58 Largest 2 | . 1 1 2 Hottest 69 | . 40 65 69 Shots Fired 154 | . 19 70 65 Gun 114 | . 19 45 50 Cannon 2 | . . 2 . Launcher 38 | . . 23 15 Special . | . . . . Kinetic 21 | . . . 21 Thermal 52 | . 9 14 29 Explosive 33 | . . 22 11 Electromagnetic 48 | . 10 34 4 Robot Hit Streak 35 | . 15 35 20 Robot Miss Streak 2 | . 1 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 161 | . 18 70 73 Core Hits 89 | . 8 43 38 Critical Kills . | . . . . Critical Parts Destroyed 6 | . . 1 5 Critical Strikes 7 | . . 1 6 Burn 1 | . . . 1 Smash 6 | . . 1 5 Melee Attacks 26 | . . 6 20 Impact 26 | . . 6 20 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . 1 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4590 | . 219 1585 2786 Guns 1480 | . 219 523 738 Cannons 56 | . . 56 . Explosions 1980 | . . 821 1159 Melee 1066 | . . 185 881 Ramming 8 | . . . 8 Kinetic 295 | . . . 295 Thermal 1030 | . 100 336 594 Explosive 1509 | . . 656 853 Electromagnetic 682 | . 119 408 155 Impact 1066 | . . 185 881 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . . 15 Message Errors 2 | . . . 2 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Parts Fused 1 | . . . 1 Data Loss (minor) 3 | . . . 3 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 495 | . . 144 351 Projectiles . | . . . . Explosions 69 | . . 38 31 Melee 426 | . . 106 320 Knockbacks 4 | . . 1 3 Impact 4 | . . 1 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 135 | . . 70 65 Shots 8 | . . 3 5 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 276 | . 84 80 276 Average Temperature 45 | . 30 19 70 Received Heat Transfer 1440 | . 63 291 1086 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 14 | . . 9 5 Impact Corruptions 18 | . . 5 13 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2069 | . 225 669 1175 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 568 | . 112 568 496 Initial 187 | . . 40 187 Average 304 | . 54 378 346 Maximum Alert Level 2 | . . 2 2 Low Security (%) 29 | 100 100 18 8 Level 1 36 | . . 27 65 Level 2 33 | . . 54 26 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 1 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 5 29 24 Peak Tracking Total 10 | . 2 3 10 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 6 | . 1 4 1 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 4 14 2 Successful 10 | . 1 8 1 Failed 10 | . 3 6 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 14 | . 4 8 2 Terminals 14 | . 4 8 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . . 6 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . . 5 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 1 3 1 Terminals 5 | . 1 3 1 Assimilate 1 | . . 1 . Botnet 4 | . 1 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 31 | . . 31 . Retrieved Matter 31 | . . 31 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2430 | 66 390 1064 910 Spaces Moved 1503 | 46 271 910 276 Core 62 | 3 . . 59 Treads 350 | . . 166 184 Legs 224 | 43 181 . . Wheels . | . . . . Hover 867 | . 90 744 33 Flight . | . . . . Fastest Speed 48 | 50 56 48 100 Average Speed 114 | 115 113 80 229 Slowest Speed 350 | 120 120 160 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 48 87 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 236 | . . 160 76 Melee . | . . . . Projectile . | . . . . AOE 236 | . . 160 76 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2006 | 59 337 1166 444 Wait 147 | . 22 84 41 Move 1500 | 45 270 909 276 Hop . | . . . . Pick Up 63 | 8 11 33 11 Fast Attach 10 | . . 2 8 Attach 40 | 6 5 16 13 Detach 4 | . . 2 2 Swap 26 | . 2 18 6 Drop 42 | . 8 26 8 Fire 147 | . 19 70 58 Melee 26 | . . 6 20 Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 67 | -11/Junkyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 11) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x2 657 | -9/Materials | Discovered new exit (range 8) 874 | -9/Materials | Discovered new exit (range 11) 932 | -9/Materials | Discovered new exit (range 13) 1035 | -9/Materials | Discovered new exit (range 15) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1638 | -8/Materials | Lost 9 parts (2p4n2u1w) 1655 | -8/Materials | Destroyed 10 combat bots 2021 | -8/Materials | Core integrity fell below 50% 2072 | -8/Materials | Lost 3 parts (2p1n) 2308 | -8/Materials | Garrison activated, responded to threat 2431 | -8/Materials | Self-destructed Last Messages --------------- 02350_ Acquired Imp. Ion Engine. 02359_ Reaction Control System destroyed. 02365_ G-47 Trooper destroyed. 02366_ Acquired 5 matter. 02366_ Critical hit (Burn: +37). 02366_ R-06 Scavenger collects Beam Rifle. 02368_ Critical hit (Burn: +37). 02370_ R-06 Scavenger destroyed. 02371_ G-47 Trooper destroyed. 02378_ Acquired Lgt. Nuclear Core. 02388_ G-47 Trooper destroyed. 02393_ Acquired 10 matter. 02393_ Dropped Imp. Ion Engine. 02399_ System corrupted: Energy discharge (-84). 02406_ Acquired Lgt. Treads. 02410_ Acquired Lgt. Armor Plating. 02412_ Acquired 20 matter. 02420_ Acquired Tractor Beam. 02422_ Acquired 10 matter. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????#+????????????????????? | | ???????? ????????????????????? | | ???????+ #???????????????????? | | ???????# T???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# ???????????????????? | | ???????+ #???????????????????? | | ######## #???????????????????? | | # # #???????????????????? | | # ""# #???????????????????? | | # Y"# #???????????????????? | | # ""# #???????????????????? | | # # #???????????????????? | | # # %############# #????? | | # +[% =*[ #????? | | #""" #% !%=[%= #????? | | #""" ##!############# #????? | | #""" ## #???????????????????? | | #""" @## #???????????????????? | | # ## #???????????????????? | | # ## #???????????????????? | | ######### #???????????????????? | | ??###???#!#???????????????????? | | ?##! #### #???????????????????? | | ?#! ! !#???????????????????? | | ?#! = #???????????????????? | | ?#! #???????????????????? | | ?#! #???????????????????? | | ?##! #???????????????????? | | ??#### #???????????????????? | | ?????# #???????????????????? | | ?????# ##???????????????????? | | ?????# #????????????????????? | | ???### #????????????????????? | | ???# #????????? #######?? | | ???# #????????? ## | | ???# #?????????T | | ???# #????????? | | ???# #?????????????##### | | ???# #?????????????????# | | ???# #?????????????????# | | ???# #?????????????????# | | ???# #?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Challenges ------------ None Game ------ Seed OpticalSegregatorPrototype Manual? 0 Play Time 00:31:52 Cumulative 26.3 hours Start 2023.06.30 @ 16:01:08 End 2023.07.01 @ 18:34:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 54 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92885d56-90f3-4f66-b020-4bd43eeb9478