Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.03 @ 03:36:34 Player: Gurmil Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (111) 555 Value Destroyed (3886) 3886 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 9623 Bonus ------- Follower Combat Kills 7 Friendly Fire -5 Cogmind --------- Core Integrity 297/1000 Matter 257/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Advanced ECM Suite Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Energy Well (500) Propulsion Shielding Medium Reactive Plating Field Recycling Unit (0) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Advanced System Shield > --- WEAPON ----------- Tesla Rifle Long-range Proton Cannon Long-range Proton Cannon Heavy Assault Rifle > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Large Storage Unit Energy Well Advanced ECM Suite Improved Maneuvering Thrusters Propulsion Shielding Propulsion Shielding Medium Reactive Plating Long-range Proton Cannon Long-range Proton Cannon [Rating: 87] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Armored Leg Treads Advanced Treads Leg Armored Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 . . . . 1 Utility 4 | . . 1 . 1 . . . 1 . . . . 1 Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 158 | 6 27 5 3 21 21 1 . 3 4 23 16 2 26 Power 15 | 2 2 1 . 2 1 . . . . 2 3 . 2 Engine 12 | 2 2 1 . 1 1 . . . . 2 2 . 1 Core 3 | . . . . 1 . . . . . . 1 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 2 5 . . 6 5 . . 1 1 5 2 . 1 Treads 6 | . . . . . 5 . . 1 . . . . . Leg 19 | . 5 . . 5 . . . . 1 5 2 . 1 Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . Utility 58 | . 8 4 . 7 2 . . 2 1 10 8 1 15 Device 32 | . 5 3 . 1 1 . . 2 . 4 6 . 10 Storage 9 | . 2 1 . 2 1 . . . . 1 . . 2 Processor 4 | . 1 . . 1 . . . . . 1 1 . . Hackware 1 | . . . . . . . . . . . . . 1 Protection 12 | . . . . 3 . . . . 1 4 1 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 57 | 2 12 . 3 6 13 1 . . 2 6 3 1 8 Energy Gun 25 | 1 2 . 1 4 10 1 . . 1 2 . . 3 Energy Cannon 10 | . . . . 2 1 . . . 1 1 . . 5 Ballistic Gun 12 | 1 5 . . . 1 . . . . 2 2 1 . Ballistic Cannon 3 | . . . . . 1 . . . . 1 1 . . Launcher 6 | . 5 . 1 . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . . . . . . . Parts Lost 43 | . . . 1 2 . . . . 8 2 4 3 23 Power 4 | . . . . . . . . . 1 . . . 3 Propulsion 9 | . . . . 1 . . . . 2 . . . 6 Utility 14 | . . . . . . . . . 4 1 1 1 7 Weapon 16 | . . . 1 1 . . . . 1 1 3 2 7 Highest Loss Streak 11 | . . . 1 1 . . . . 4 2 4 3 11 Average Slot Usage (%) 92 | . 98 79 86 96 99 99 100 100 68 80 94 78 78 Engine 7 | . 14 11 11 6 7 7 7 6 4 6 5 . . Treads 5 | . . . . . 27 30 30 33 22 . . . . Leg 23 | . 26 22 22 32 1 . . . . 27 33 33 24 Device 10 | . 6 2 11 9 7 7 7 13 9 5 18 14 13 Storage 6 | . 7 11 11 9 7 7 7 6 5 6 6 6 5 Processor 7 | . 13 11 11 9 7 7 7 6 5 5 1 6 4 Protection 4 | . . . . 8 7 7 7 6 3 10 4 3 1 Energy Gun 6 | . 4 11 11 8 13 14 15 13 8 2 4 . 2 Energy Cannon 2 | . . . . 8 5 . . . 1 1 . . 9 Ballistic Gun 6 | . 11 . . . 4 7 7 6 2 6 8 5 3 Ballistic Cannon 3 | . . . . . 4 7 7 6 2 3 8 . . Launcher 2 | . 11 11 8 1 . . . . . . . . . Naked Turns 33 | . . . . . . . . . 33 . . . . Heaviest Build 83 | 8 42 22 22 58 69 68 68 70 70 73 67 55 83 Greatest Support 110 | 20 20 26 26 49 97 88 88 110 110 80 89 89 109 Greatest Overweight (x) 19 | . 2 . . 3 3 . . . 10 13 . . 19 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 18 | 4 12 16 8 12 12 12 12 12 12 10 10 10 18 Average Capacity 9 | 4 6 8 8 9 11 12 12 12 10 10 10 10 11 Most Carried 12 | 4 8 8 8 10 12 12 12 11 12 10 10 9 12 Average Carried 8 | 2 5 7 7 9 11 12 12 10 9 6 8 7 9 Final Capacity 18 | 4 8 8 8 10 12 12 12 12 4 10 10 10 18 Final Carried 12 | 4 8 7 8 9 12 12 12 11 4 10 8 7 5 Class Distribution -------------------- 36% | Tank 27% | Mutant 21% | Scavenger-Mutant 4% | Hacker-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Mutant | -6/Waste Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Matter Collected 3657 | 253 339 36 169 402 144 216 40 . . 746 1038 44 230 Remotely . | . . . . . . . . . . . . . . Salvage Created 4038 | 50 407 36 126 802 116 112 176 . . 867 646 101 599 Parts 229 | 2 45 2 6 53 10 9 5 . . 30 34 7 26 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 6 5 . . . 34 6 . Prevented 2 | . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Combat Hostiles Destroyed 97 | 1 20 1 6 23 3 5 3 . . 11 17 2 5 Melee 1 | . . . . . . . . . . . . 1 . Guns 43 | 1 4 . 2 10 1 5 3 . . 6 9 . 2 Cannons 29 | . . . . 11 2 . . . . 5 8 1 2 AOE 24 | . 16 1 4 2 . . . . . . . . 1 Classes Destroyed 12 | 1 4 1 . 2 1 1 . . . 1 1 . . Worker 1 | . . . . 1 . . . . . . . . . Builder 2 | . 1 . . . . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 4 | . . . . . . . . . . 2 . . 2 Watcher 6 | . 3 1 . 2 . . . . . . . . . Swarmer 36 | . 12 . 3 12 . 4 . . . . 5 . . Grunt 32 | 1 8 . 3 6 1 . 3 . . 6 4 . . Sentry 8 | . . 1 . 4 . . . . . 1 1 . 1 Hunter 9 | . . . . 1 . . . . . 3 3 2 . Programmer 8 | . . . . . 2 . . . . 1 1 . 4 Thief 1 | . . . . . . 1 . . . . . . . Savage 3 | . . . . . . . . . . . 3 . . Best Kill Streak 6 | 1 4 1 6 4 1 4 3 . . 6 4 1 1 Combat Bots Only 6 | 1 3 1 6 4 1 4 3 . . 3 4 1 1 Max Kills in Single Turn 3 | 1 3 1 3 2 1 1 1 . . 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 1 2 1 . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Damage Taken 7630 | 8 364 60 276 584 170 169 80 . 274 791 1651 608 2595 Core 1432 | . 44 4 29 81 29 24 . . 150 41 209 118 703 Absorbed by Shields 151 | . . . . . . . . . . 151 . . . Core Remaining (%) 81 | 100 82 . 91 85 . . 92 . . . . 39 . Volleys Fired 242 | 1 28 4 10 50 7 7 4 . 9 31 52 11 28 Largest 4 | 2 2 2 2 2 4 4 4 . 4 4 4 2 4 Hottest 266 | 60 70 98 98 125 197 192 192 . 192 232 194 72 266 Shots Fired 616 | 2 48 7 14 98 26 27 16 . 35 88 174 15 66 Gun 372 | 2 33 4 10 41 14 20 12 . 26 51 109 9 41 Cannon 215 | . . . . 50 12 7 4 . 9 37 65 6 25 Launcher 29 | . 15 3 4 7 . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 306 | 1 28 . . . 14 14 8 . 17 56 133 15 20 Thermal 180 | 1 5 4 10 56 11 7 4 . 9 32 41 . . Explosive 29 | . 15 3 4 7 . . . . . . . . . Electromagnetic 101 | . . . . 35 1 6 4 . 9 . . . 46 Robot Hit Streak 68 | 2 14 13 6 11 31 47 57 . 68 13 10 10 16 Robot Miss Streak 6 | . 2 . 1 3 . . . . 1 6 6 2 1 Penetration Max 2 | . . . . . . . 1 . . 2 1 . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 441 | 2 34 7 9 66 21 16 10 . 34 61 109 14 58 Core Hits 256 | 2 35 4 8 36 6 8 7 . 4 43 61 18 24 Critical Hits 7 | 1 . . . 2 . . . . 1 . 2 . 1 Critical Kills 2 | 1 . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . 2 . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10379 | 25 1413 135 401 1618 455 306 229 . 566 1973 1817 254 1187 Guns 4313 | 25 281 62 119 561 222 252 203 . 322 659 1102 99 406 Cannons 2965 | . . . . 652 233 54 26 . 244 578 715 108 355 Explosions 2797 | . 1132 73 282 405 . . . . . 702 . . 203 Melee . | . . . . . . . . . . . . . . Ramming 304 | . . . . . . . . . . 34 . 47 223 Kinetic 3855 | 15 247 . . . 241 119 92 . 409 805 1416 207 304 Thermal 2498 | 10 34 62 119 737 210 88 52 . 150 432 401 . 203 Explosive 2594 | . 1132 73 282 405 . . . . . 702 . . . Electromagnetic 1128 | . . . . 476 4 99 85 . 7 . . . 457 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . 1 . 4 1 1 1 1 . 21 21 21 21 28 Average Corruption 11 | . 1 . 4 1 1 1 1 . 11 21 21 21 8 Corruption Purged . | . . . . . . . . . . . . . . Effects 297 | . . . 3 9 1 1 . . 16 76 160 11 20 Message Errors 46 | . . . 1 6 1 . . . 2 11 19 3 3 Matter Fused 44 | . . . . . . . . . 3 8 27 . 6 Heat Flow Errors 22 | . . . 1 . . . . . 1 4 14 1 1 Energy Discharges 27 | . . . . 2 . 1 . . 3 8 11 1 1 Parts Rejected 3 | . . . . . . . . . 1 . 2 . . Data Loss (minor) 26 | . . . 1 1 . . . . . 6 13 1 4 Data Loss (major) 8 | . . . . . . . . . . 3 5 . . Misfires 3 | . . . . . . . . . . . 2 . 1 Alerts 5 | . . . . . . . . . . 2 2 . 1 Misdirections 37 | . . . . . . . . . 2 13 20 2 . Targeting Errors 59 | . . . . . . . . . 3 18 34 1 3 Weapon Failures 17 | . . . . . . . . . 1 3 11 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 144 | . 4 . . 2 26 8 . . . 39 . . 65 Projectiles 43 | . . . . 2 26 8 . . . 7 . . . Explosions 97 | . 4 . . . . . . . . 32 . . 61 Melee 4 | . . . . . . . . . . . . . 4 Knockbacks 32 | . . . . . 1 1 . . . 5 17 7 1 Impact 2 | . . . . . . . . . . . . 1 1 Kinetic 30 | . . . . . 1 1 . . . 5 17 6 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 228 | . 94 16 24 . . . . . . . . . 94 Shots 8 | . 4 2 1 . . . . . . . . . 1 Rammed 14 | . . . . . . . . . . . . . 14 Targets Rammed 53 | . . . . . . . . . . 2 . 14 37 Kicked 39 | . . . . . . . . . . 2 . 14 23 Crushed . | . . . . . . . . . . . . . . Highest Temperature 614 | 6 30 99 270 315 168 300 318 . 276 570 614 135 186 Average Temperature 132 | 6 8 46 126 118 66 136 155 . 61 188 142 72 89 Received Heat Transfer 846 | 6 75 18 30 135 63 12 54 . . 153 291 . 9 Effects 30 | . . . . 3 . . . . . 13 14 . . Shutdowns 5 | . . . . . . . . . . 2 3 . . Energy Bleed 2 | . . . . . . . . . . 1 1 . . Interference 12 | . . . . 3 . . . . . 4 5 . . Matter Decay 3 | . . . . . . . . . . 2 1 . . Short Circuit 4 | . . . . . . . . . . 1 3 . . Damage (minor) 2 | . . . . . . . . . . 2 . . . Damage (major) 1 | . . . . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . . 1 . . . . . . . . 5 Impact Corruptions 2 | . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 4549 | 25 87 148 296 1221 370 185 111 . 333 846 777 . 150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Peak Influence 293 | 20 201 67 163 292 73 . . 38 15 293 . . 148 Average Influence 86 | 4 77 30 97 172 44 . . 38 3 113 . . 34 Maximum Alert Level 1 | . 1 . . 1 . . . . . 1 . . . Low Security (%) 85 | 100 90 100 100 60 100 . . 100 100 72 . . 100 Level 1 14 | . 9 . . 39 . . . . . 27 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 2 . 2 3 . . . . 4 . . 3 Investigation 5 | . 3 . . 1 1 . . . . . . . . Extermination 7 | . . . . . 2 . . . . 2 . . 3 Reinforcement 5 | . . 2 . 1 . . . . . 2 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Distress Signals 5 | . 1 1 . 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | 1 30 2 5 43 10 6 2 . 6 14 17 2 8 Peak Tracking Total 6 | 1 3 2 3 5 3 3 2 . 6 4 4 2 2 Tactical Retreats 6 | . 1 . . 4 . . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Traps Triggered 5 | . 1 . . 1 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Machines Disabled 12 | . 1 1 . 1 1 . . . . 8 . . . Max in Single Turn 4 | . 1 1 . 1 1 . . . . 4 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Machines Accessed 13 | . 8 . . 2 . 1 . . . . 1 . 1 Terminals 7 | . 6 . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 58 | . 32 . . 14 . 1 . . . . 1 . 10 Successful 50 | . 26 . . 14 . 1 . . . . 1 . 8 Failed 8 | . 6 . . . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 31 | . 28 . . 3 . . . . . . . . . Fabricators 10 | . . . . . . . . . . . . . 10 Repair Stations 2 | . 2 . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 11 | . . . . 11 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 28 | . 23 . . 3 . 1 . . . . 1 . . Record 14 | . 11 . . 3 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 4 | . 4 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 8 Network Status 1 | . . . . . . . . . . . . . 1 Load Schematic 4 | . . . . . . . . . . . . . 4 Build 3 | . . . . . . . . . . . . . 3 Repair Station Hacks 1 | . 1 . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 11 | . . . . 11 . . . . . . . . . Insert Component 5 | . . . . 5 . . . . . . . . . Analyze 6 | . . . . 6 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 8 . . 2 . . . . . . . . 1 Full Trace Events 6 | . 4 . . 2 . . . . . . . . . Feedback Events 2 | . 1 . . 1 . . . . . . . . . Corruption 2 | . 1 . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 Matter 390 | . . . . . . . . . . . . . 390 Time 201 | . . . . . . . . . . . . . 201 Total Part Build Rating 1 | . . . . . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 133 | . 133 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Total Allies 2 | . . . 1 . . . . . 1 . . . . Largest Group 1 | . . . 1 . . . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . . 10 . . . . . 10 . . . . Total Damage 275 | . . . 105 . . . . . 170 . . . . Kills 1 | . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . . . 2 . . Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Turns Passed 10070 | 92 1719 156 304 1451 1107 621 77 73 225 1013 2089 154 989 Spaces Moved 6717 | 104 1345 114 225 946 669 411 44 48 165 597 1517 89 443 Core 150 | 27 . . . 1 1 . . . 69 21 . . 31 Treads 1199 | . . . . . 612 411 44 48 84 . . . . Legs 5182 | . 1236 114 225 945 56 . . . 12 576 1517 89 412 Wheels 186 | 77 109 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 145 145 145 50 120 120 120 120 Average Speed 128 | 72 116 120 120 125 143 145 145 145 114 140 120 120 166 Slowest Speed 1000 | 80 180 120 120 200 200 145 145 145 550 700 120 120 1000 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . Exploration Rate (%) 36 | 6 96 14 48 53 15 57 10 1 80 10 99 10 5 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 . . 1 1 1 . Scrap Searched 9 | . . . 1 . . 4 . . . . 4 . . Spaces Dug 3 | . . . . . . . . . . 3 . . . Terrain Destroyed 289 | . 116 29 34 46 1 4 2 . . 30 4 . 23 Melee . | . . . . . . . . . . . . . . Projectile 18 | . . . . 6 1 4 2 . . 1 4 . . AOE 271 | . 116 29 34 40 . . . . . 29 . . 23 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Low Low Fac Total 7642 | 117 1444 125 245 1110 808 418 47 52 178 698 1666 116 618 Wait 288 | . 6 . 3 61 72 . . . . 24 61 . 61 Move 6704 | 103 1344 113 223 945 668 410 43 48 164 596 1516 88 443 Hop . | . . . . . . . . . . . . . . Pick Up 92 | 7 17 1 3 15 15 . . 1 1 15 3 1 13 Fast Attach 69 | 2 8 . 1 9 16 1 . . . 15 6 . 11 Attach 43 | 3 3 2 1 3 4 . . 2 4 6 1 2 12 Detach 10 | . 1 1 . . 2 . . . . . 2 . 4 Swap 46 | 1 16 3 1 9 1 . . 1 . 2 9 . 3 Drop 85 | . 21 1 2 18 23 . . . . 7 7 . 6 Fire 242 | 1 28 4 10 50 7 7 4 . 9 31 52 11 28 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 53 | . . . . . . . . . . 2 . 14 37 Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . 1 . . . . . . . . . . Rewire 9 | . . . . . . . . . . . 9 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / [*Dat]) -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 18) 1060 | -10/Materials | Discovered new exit (range 17) 1384 | -10/Materials | Discovered new exit (range 18) 1533 | -10/Materials | Discovered new exit (range 12) 1812 | -10/Materials | Entered another Materials area 1812 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1837 | -9/Materials | Build established: Scavenger-Mutant 1929 | -9/Materials | Discovered new exit (range 9) 1968 | -9/Materials | Entered Mines 1971 | -9/Mines | Received a Mining Laser from a helpful Derelict 2148 | -9/Mines | Crushed by falling debris 2205 | -9/Mines | Discovered new exit (range 10) 2212 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2272 | -9/Mines | Entered Materials 2272 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2672 | -8/Materials | Discovered new exit (range 13) 2996 | -8/Materials | Discovered new exit (range 13) 3723 | -8/Materials | Entered Factory 3723 | -7/Factory | Evolved 2 slots: Weapon x2 4115 | -7/Factory | Build established: Tank 4411 | -7/Factory | Discovered new exit (range 8) 4411 | -7/Factory | Discovered new exit (range 19) 4547 | -7/Factory | P-60 Hacker assimilated allied DH-B32(g) 4830 | -7/Factory | Entered Lower Caves 4896 | -7/Lower Caves | Prc. Shock Rifle stolen by Master Thief 5143 | -7/Lower Caves | Encountered a Warlord checkpoint 5229 | -7/Lower Caves | Identified exit to Lower Caves 5394 | -7/Lower Caves | Spotted B-75 Beast 5451 | -7/Lower Caves | Entered another Lower Caves area 5487 | -7/Lower Caves | Discovered new exit (range 16) 5528 | -7/Lower Caves | Entered Factory 5528 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5601 | -6/Factory | Sucked down chute 5601 | -6/Factory | Entered Waste 5602 | -6/Waste | Met a frightened Derelict 5616 | -6/Waste | EMP discharged 5625 | -6/Waste | Found Adv. Powered Armor 5631 | -6/Waste | Spotted C-40 Crusher 5676 | -6/Waste | Spotted C-40 Crusher 5683 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5693 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5716 | -6/Waste | EMP discharged 5716 | -6/Waste | System corruption reached 10% 5743 | -6/Waste | Spotted C-40 Crusher 5746 | -6/Waste | Spotted C-40 Crusher 5752 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5755 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5756 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5759 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5790 | -6/Waste | Lost 4 parts (1p2n1u) 5790 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5793 | -6/Waste | Crushed by Compactor (1 part destroyed) 5807 | -6/Waste | Spotted C-40 Crusher 5816 | -6/Waste | EMP discharged 5816 | -6/Waste | Discovered new exit (range 14) 5816 | -6/Waste | Spotted C-40 Crusher 5826 | -6/Waste | Entered Factory 6052 | -6/Factory | Build established: Mutant 6586 | -6/Factory | Build established: Tank 6772 | -6/Factory | Discovered new exit (range 5) 6839 | -6/Factory | Entered Lower Caves 6839 | -6/Lower Caves | Accompanied by 1 ally 6840 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6904 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8236 | -6/Lower Caves | Encountered a Warlord checkpoint 8236 | -6/Lower Caves | Learned Factory stockpile data 8414 | -6/Lower Caves | Lost 4 parts (1u3w) 8770 | -6/Lower Caves | Discovered new exit (range 8) 8928 | -6/Lower Caves | Entered another Lower Caves area 8936 | -6/Lower Caves | Core integrity fell below 50% 8959 | -6/Lower Caves | Build established: Derelict-Mutant 8995 | -6/Lower Caves | Lost 3 parts (1u2w) 9042 | -6/Lower Caves | Discovered new exit (range 8) 9082 | -6/Lower Caves | Entered Factory 9082 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9268 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 9771 | -5/Factory | System corruption reached 10% 9817 | -5/Factory | Lost 9 parts (4n2u3w) 10008 | -5/Factory | Core integrity fell below 50% 10051 | -5/Factory | Lost 11 parts (2p1n5u3w) 10071 | -5/Factory | Self-destructed Last Messages --------------- Mic. Fission Core destroyed. System corrupted: Component data lost. Acquired 4 matter. Lgt. Angular Momentum Engine destroyed. System corrupted: Component data lost. /UH8M 7GELEH XYIGB:UMT9X>KKSGB1 Y3M5 Adv. Targeting Computer destroyed. Acquired Variable Charge Gun. The Variable Charge Gun is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. Note that some effects don't stack, e.g. attaching both Propulsion Shielding and Propulsion Shielding does not combine the two effects (all such effects are marked ). Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. System corrupted: Matter fused (-8). System corrupted: Heat flow error (+131). Variable Charge Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????"""???????????????????????% | | ???????????????"""" ??????????????########+#### | | ??????????????? ?????#######?#% %%% # | | ??????????????? ??###"""""#?#%%%%% # | | ???????????????? ?# "###%% % # | | ???????????????? # % " / % + | | ????????????????? " " # "###%%% # | | ?????????????????? "Y" / "#?#% # | | ?????????????????? """ # ##?# " " + | | ???????????????????####?#! ! #??# " "" """" #### | | ????????????????????????###/####??# """" """" #??? | | ?????????????????????###### #?????# """" """" #??? | | ?????????????????????# @p #?????# """" """" #### | | ?????????????????????########?????# """" """" ## | | ??????????????????????????????????# ## | | ??????????????????????????????????############## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Just What I Needed Leap Before You Look Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Please Form A Line Remodeling Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised Tourist Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed RelayShadeFlamer Manual? 0 Play Time 03:54:29 Cumulative 7.7 hours Start 2020.01.02 @ 04:12:21 End 2020.01.03 @ 03:36:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 655d1eec-0a23-437c-8f0a-0522ae5b97c7