Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 22:36:31 Player: Fleshy Vegetable Bird Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2065) 2065 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 6422 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 82/100 System Corruption 14% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Melee Analysis Suite Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Great Maul > --- INVENTORY (10) --- Improved Deuterium Engine Light Angular Momentum Engine Light Treads Improved Treads High-capacity Storage Unit Improved Terrain Scanner Hacking Suite Beamcaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Melee Analysis Suite Core Analyzer Core Analyzer Armor Integrity Analyzer Improved Particle Charger > --- WEAPON ----------- Advanced EMP Blaster Axe > --- INVENTORY -------- Light Treads Carbon-fiber Leg High-capacity Storage Unit Improved Terrain Scanner Hacking Suite Beamcaster [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Utility Armor Integrity Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Medium Reactive Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 54 | 6 1 5 6 10 9 . 16 . 1 Power 7 | 1 . 1 1 1 1 . 2 . . Engine 5 | 1 . 1 1 1 . . 1 . . Core 2 | . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 2 1 4 2 . 5 . 1 Treads 3 | . . . . 2 . . 1 . . Leg 3 | . . . . . . . 2 . 1 Wheel 9 | 2 . 2 1 2 2 . . . . Hover 2 | . . . . . . . 2 . . Flight . | . . . . . . . . . . Utility 15 | 1 1 1 3 2 3 . 4 . . Device 4 | . . . 1 . 1 . 2 . . Storage 2 | 1 . . 1 . . . . . . Processor 6 | . . 1 1 1 1 . 2 . . Hackware 1 | . . . . 1 . . . . . Protection 2 | . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 . 1 1 3 3 . 5 . . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 7 | . . . . 1 3 . 3 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 8 | . . . . . . . 8 . . Parts Lost 34 | . . 4 3 6 . 1 14 . 6 Power 6 | . . 1 1 1 . . 3 . . Propulsion 13 | . . 2 1 2 . 1 4 . 3 Utility 8 | . . 1 . 1 . . 3 . 3 Weapon 7 | . . . 1 2 . . 4 . . Highest Loss Streak 7 | . . 4 2 6 . 1 7 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 85 74 92 92 96 100 81 76 79 Engine 4 | . 14 9 10 7 2 . . . . Core 2 | . . . . . 4 7 3 . . Treads 4 | . . . . 8 7 7 5 . . Leg 2 | . . . . . . . 5 15 20 Wheel 13 | . 28 18 21 16 15 15 . . . Device 6 | . . . 10 5 3 7 7 15 13 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 24 | . . 8 17 26 29 30 29 30 28 Hackware 2 | . . . . . 7 7 2 . . Protection 1 | . . 4 . . 3 . . . . Energy Gun 1 | . 14 11 . . . . . . . Ballistic Gun 6 | . 14 11 21 10 . . . . . Slashing Weapon 5 | . . . . 3 9 15 10 . . Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 11 14 14 20 25 43 28 33 19 19 Greatest Support 45 | 20 20 20 20 20 20 22 30 30 45 Greatest Overweight (x) 3 | . . 2 1 2 3 1 2 . 1 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 Most Carried 10 | 5 7 7 9 10 10 9 10 9 9 Average Carried 7 | 2 4 5 6 9 9 9 7 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 6 6 8 10 9 9 9 9 9 Class Distribution -------------------- 75% | Mutant 20% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1052 | 266 . 18 224 188 122 18 178 . 38 Remotely . | . . . . . . . . . . Salvage Created 2911 | 120 . 194 308 590 447 63 994 . 195 Parts 142 | 7 . 10 11 38 30 5 37 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 5 17 . 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 50 | . . 7 4 9 11 1 15 . 3 Melee 25 | . . . . 1 8 1 13 . 2 Guns 17 | . . 7 4 6 . . . . . Cannons 2 | . . . . 2 . . . . . AOE 5 | . . . . . 3 . 2 . . Classes Destroyed 13 | 2 . 3 2 3 1 . 2 . . Worker 7 | . . . 1 2 4 . . . . Builder 1 | . . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . Recycler 5 | 1 . . 2 2 . . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 16 | . . 4 . 4 7 . . . 1 Grunt 14 | . . 2 3 3 2 . 3 . 1 Brawler 3 | . . . 1 . . . 2 . . Duelist 4 | . . . . . . . 4 . . Sentry 6 | . . 1 . 1 1 1 1 . 1 Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . 2 Packrat 1 | . . . . . . . 1 . . Thug 3 | . . . . . . . 3 . . Savage 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 5 | 4 . 3 2 5 4 1 4 . 3 Combat Bots Only 5 | . . 3 2 5 4 1 4 . 3 Max Kills in Single Turn 3 | 1 . 2 1 1 3 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . . 3 . 1 . . Melee 1 | . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 4129 | . 98 442 302 670 554 56 1356 . 651 Core 956 | . 12 147 60 33 72 6 411 . 215 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 95 . 48 94 . . . . . Volleys Fired 90 | 6 1 20 31 28 1 . 3 . . Largest 2 | 2 2 2 2 2 1 . 1 . . Hottest 88 | 70 70 70 73 88 36 . 36 . . Shots Fired 161 | 12 2 40 56 47 1 . 3 . . Gun 149 | 12 2 40 56 39 . . . . . Cannon 8 | . . . . 8 . . . . . Launcher 4 | . . . . . 1 . 3 . . Special . | . . . . . . . . . . Kinetic 115 | 6 1 20 49 39 . . . . . Thermal 42 | 6 1 20 7 8 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 4 | . . . . . 1 . 3 . . Robot Hit Streak 15 | 4 . 11 13 15 . . 1 . . Robot Miss Streak 7 | 2 2 7 1 2 1 . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 194 | 6 . 29 47 47 22 1 36 . 6 Core Hits 91 | 5 . 11 13 17 16 1 26 . 2 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . . . . 4 Critical Strikes 11 | 2 . . 1 . . . 4 . 4 Burn 3 | 2 . . 1 . . . . . . Smash 5 | . . . . . . . 1 . 4 Sever 3 | . . . . . . . 3 . . Melee Attacks 95 | . . . . 12 31 1 40 . 11 Impact 12 | . . . . . . . 1 . 11 Slashing 83 | . . . . 12 31 1 39 . . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . 4 5 . 1 . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . Damage Inflicted 5758 | 91 . 310 746 1171 1538 51 1474 . 377 Guns 1604 | 91 . 310 746 457 . . . . . Cannons 159 | . . . . 159 . . . . . Explosions 421 | . . . . . 208 . 213 . . Melee 3574 | . . . . 555 1330 51 1261 . 377 Ramming . | . . . . . . . . . . Kinetic 1270 | 17 . 113 683 457 . . . . . Thermal 493 | 74 . 197 63 159 . . . . . Explosive 183 | . . . . . 183 . . . . Electromagnetic 238 | . . . . . 25 . 213 . . Impact 435 | . . . . . . . 58 . 377 Slashing 3139 | . . . . 555 1330 51 1203 . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . 5 5 14 14 14 Average Corruption 7 | . . . . . 3 5 8 14 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . . . . 11 9 24 4 9 Message Errors 20 | . . . . . 3 5 8 1 3 Matter Fused 13 | . . . . . 2 2 5 1 3 Heat Flow Errors 7 | . . . . . 1 . 4 2 . Energy Discharges 10 | . . . . . 2 2 5 . 1 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . 2 . . . 1 Data Loss (major) 2 | . . . . . 1 . . . 1 Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 633 | . . . . 183 143 . 7 . 300 Projectiles 24 | . . . . 24 . . . . . Explosions . | . . . . . . . . . . Melee 609 | . . . . 159 143 . 7 . 300 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . 162 . 25 . . Shots 4 | . . . . . 3 . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 233 | 50 30 185 114 11 205 . 233 186 . Average Temperature 83 | 26 18 103 64 5 98 . 112 98 . Received Heat Transfer 1128 | . 12 111 165 324 111 21 297 . 87 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 8 | . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . . 1 . . . . . . Heat Transferred 1443 | 370 . 592 259 222 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 355 | 20 95 218 134 173 355 . . . . Initial 84 | . 13 39 84 17 61 . . . . Average 102 | 6 57 118 74 56 167 . . . . Maximum Alert Level 1 | . . 1 . . 1 . . . . Low Security (%) 89 | 100 100 94 100 100 70 . . . . Level 1 10 | . . 5 . . 29 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 2 . . 1 2 . 1 . . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 3 | . 2 . . 1 . . . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 12 8 4 11 14 2 26 . 9 Peak Tracking Total 9 | . 9 6 2 5 3 1 7 . 4 Tactical Retreats 8 | . . . . . 2 . 5 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . . . . . 6 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . . . . 1 2 . . . . Max in Single Turn 2 | . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 25 | . 5 3 1 4 10 . . 2 . Terminals 18 | . 5 3 . 3 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 90 | . 17 13 1 16 24 . . 19 . Successful 50 | . 8 7 1 8 7 . . 19 . Failed 40 | . 9 6 . 8 17 . . . . Catastrophic 8 | . . . . 1 7 . . . . Database Lockouts . | . . . . . . . . . . Manual 43 | . 11 11 . 10 11 . . . . Terminals 58 | . 17 13 . 11 17 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . . 5 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 32 | . 5 3 1 2 2 . . 19 . Part Schematic 12 | . 2 . . . . . . 10 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 6 | . 1 1 . 1 . . . 3 . Open Door 1 | . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Terminal Index 4 | . 1 1 . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 2 | . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . . 3 2 . . . . Insert Component 2 | . . . . 1 1 . . . . Analyze 3 | . . . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 3 4 . 3 1 . . . . Terminals 11 | . 3 4 . 3 1 . . . . Track 1 | . . 1 . . . . . . . Botnet 9 | . 3 2 . 3 1 . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 5 3 . 4 10 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . 2 . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 Total Damage 214 | . . . . . . . . . 214 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 4366 | 68 189 181 739 738 1029 323 778 95 226 Spaces Moved 2778 | 45 228 134 407 359 724 200 476 80 125 Core 11 | 7 . 4 . . . . . . . Treads 373 | . . . . 13 . 83 277 . . Legs 213 | . . . . . . . 8 80 125 Wheels 2066 | 38 228 130 407 346 724 117 76 . . Hover 115 | . . . . . . . 115 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 95 95 110 120 120 Average Speed 104 | 75 80 82 81 94 100 148 131 120 127 Slowest Speed 250 | 80 80 150 95 250 125 225 225 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 51 23 84 32 19 48 64 69 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 . . 1 . 1 1 1 . Scrap Searched 2 | . . . 1 . . . 1 . . Spaces Dug 6 | . . . . 1 5 . . . . Terrain Destroyed 47 | . . . . 3 44 . . . . Melee 6 | . . . . 1 5 . . . . Projectile 2 | . . . . 2 . . . . . AOE 39 | . . . . . 39 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Total 3924 | 68 232 169 759 695 973 224 555 79 170 Wait 790 | 2 . 5 307 257 161 24 2 . 32 Move 2769 | 44 227 133 406 358 723 199 475 79 125 Hop . | . . . . . . . . . . Pick Up 78 | 10 3 5 8 20 14 . 17 . 1 Fast Attach . | . . . . . . . . . . Attach 46 | 6 1 5 5 9 5 . 14 . 1 Detach . | . . . . . . . . . . Swap 8 | . . . 1 1 4 . 2 . . Drop 28 | . . 1 1 10 13 . 3 . . Fire 90 | 6 1 20 31 28 1 . 3 . . Melee 91 | . . . . 12 28 1 39 . 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . 24 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 69 | -11/Junkyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 13) 153 | -10/Materials | Discovered new exit (range 10) 240 | -10/Materials | Discovered new exit (range 12) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 370 | -9/Materials | Lost 4 parts (1p2n1u) 399 | -9/Materials | Identified exit to Mines 439 | -9/Materials | Entered Mines 458 | -9/Mines | Core integrity fell below 50% 504 | -9/Mines | Discovered new exit (range 11) 520 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 908 | -9/Mines | Identified exit to Materials 1178 | -9/Mines | Entered Materials 1178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1439 | -8/Materials | Build established: Scavenger-Mutant 1679 | -8/Materials | Lost 6 parts (1p2n1u2w) 1863 | -8/Materials | Discovered new exit (range 9) 1916 | -8/Materials | Build established: Mutant 1916 | -8/Materials | Entered Factory 1916 | -7/Factory | Evolved 2 slots: Utility x2 2251 | -7/Factory | Discovered new exit (range 11) 2366 | -7/Factory | Discovered new exit (range 7) 2788 | -7/Factory | Identified exit to Storage 2788 | -7/Factory | Identified exit to Lower Caves 2945 | -7/Factory | Entered Lower Caves 3052 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3245 | -7/Lower Caves | Discovered new exit (range 11) 3268 | -7/Lower Caves | Entered another Lower Caves area 3309 | -7/Lower Caves | Discovered new exit (range 16) 3341 | -7/Lower Caves | Learned Factory stockpile data 3516 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3557 | -7/Lower Caves | Lost 7 parts (1p2n3u1w) 3618 | -7/Lower Caves | Core integrity fell below 50% 3769 | -7/Lower Caves | Attacked by a faux Warlord 3814 | -7/Lower Caves | System corruption reached 10% 4037 | -7/Lower Caves | Discovered new exit (range 7) 4046 | -7/Lower Caves | Entered Data Miner 4046 | -7/Data Miner | Discovered new exit (range 6) 4069 | -7/Data Miner | Met Data Miner 4108 | -7/Data Miner | Received God Mode back door access code from Data Miner 4141 | -7/Data Miner | Entered Proximity Caves 4152 | -6/Proximity Caves | Escorted by Enhanced Grunt 4231 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4299 | -6/Proximity Caves | Spotter reported a threat 4311 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4323 | -6/Proximity Caves | Core integrity fell below 20% 4359 | -6/Proximity Caves | Spotted B-75 Beast 4367 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04332_ Y-54 Guardian destroyed. 04336_ Lgt. Treads fries itself beyond repair. 04338_ Imp. Heat Sink destroyed. 04341_ Imp. Heat Sink fries itself beyond repair. 04341_ S-27 Virus suffers critical hit (Smash). 04341_ Destroyed VTOL Module. 04341_ S-27 Virus system corrupted by crushing effect. 04341_ S-27 Virus destroyed. 04344_ Acquired 1 matter. 04346_ Lgt. Treads fries itself beyond repair. 04348_ Acquired Imp. Deuterium Engine. 04350_ LRIB:0Q0NKZO>%7/#>OMYWO3=X&9S&H|T>:%DQE 04364_ C-30 ARC bursts open, deploying its payload. 04364_ H-66 Slayer unfolds itself. 04364_ Penetrated by Slug. 04364_ Slug penetrates Wall. 04365_ System corrupted: Energy discharge (-26). 04365_ Imp. Particle Charger destroyed. 04367_ Penetrated by Slug. 04367_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# ?????????????????? | | ???????????????? ??# BB ?????????????????? | | ??????????????? ?? BB ??????????????????? | | ???????????????? ?? ??????????????????? | | ????????????????# #? h ??????????????????? | | ????????????????# ?#% ???????????????????? | | ????????????????# ## #???????????????????? | | ?????????????????# ????????????????????? | | ???????????? ????# #????????????????????? | | ??????????? #??# #????????????????????? | | ?????????? ### ##???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ????????????# % @ #????????????????????? | | ?????????? # ####????????????????????? | | ?????????? #??# ?# #???????????????????????? | | ??????????????????# ## #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ????????????????### "#???????????????????????? | | # ???????????#### ##???????????????????????? | | ???????#??# #????????????????????????? | | ?????# ?# % ##???????????????????????? | | ?????# # ##??????????????????????? | | ??????# # % #??????????????????????? | | #??##### # #??????????????????????? | | #??# # % ##??????????????????????? | | #?? # # ##???????????????????????? | | #????# ## ##### #????????????????????????? | | #??????## ## #????????????????????????? | | #????????# ##???????????????????????? | | #????????# #???????????????????????? | | #?????#### #???????????????????????? | | ##????# ## #??????????????????????? | | ##???## ########??????????????????????? | | #????# #?????????????????????????? | | ####???# #?????????????????????????? | | #??????# ## #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 1 Force Boost 20 Defensive Hacking 10 Item Schematics ----------------- Wheel | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBiometalThermoblaster Manual? 0 Play Time 00:36:54 Cumulative 320.0 hours Start 2023.03.11 @ 21:50:02 End 2023.03.11 @ 22:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 362 Rogue 362 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0 Lore% 63 Gallery% 78 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6f1d64c-8699-46f2-8e8b-fb0aaa89678d