Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 23:40:28 Player: dylanbksp Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (3110) 3110 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 8068 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 65/450 System Corruption 28% Temperature Cool (40) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Energy Well Improved Targeting Computer > --- WEAPON (4) ------- High-powered Shock Rifle Wave Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Tactical Coordination Suite Hardened Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Coil Gun Enhanced Flamer > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Large Storage Unit Targeting Computer High-powered Shock Rifle Improved EM Pulse Cannon Proton Cannon Ion Cannon Plasma Cannon Heavy Ion Cannon Heavy Assault Rifle Autogun Autogun [Rating: 56] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . Utility 7 | . . 2 . 1 . . . . 2 2 Weapon 2 | . . . 1 1 . . . . . . Parts Attached 101 | 6 6 14 9 6 8 1 2 5 12 32 Power 13 | 1 2 . 3 . 1 . . . 2 4 Engine 9 | 1 1 . 2 . 1 . . . 1 3 Core 4 | . 1 . 1 . . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 14 | 2 2 2 1 . 1 . . 2 1 3 Treads . | . . . . . . . . . . . Leg 12 | 2 2 2 1 . 1 . . 2 1 1 Wheel 2 | . . . . . . . . . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 1 1 4 1 4 3 1 1 1 6 11 Device 10 | . . 2 . 1 1 . 1 1 2 2 Storage 4 | 1 . 1 . 1 . . . . . 1 Processor 7 | . . . 1 . 2 . . . 3 1 Hackware . | . . . . . . . . . . . Protection 13 | . 1 1 . 2 . 1 . . 1 7 Artifact . | . . . . . . . . . . . Weapon 40 | 2 1 8 4 2 3 . 1 2 3 14 Energy Gun 6 | 1 . 1 1 . . . . . . 3 Energy Cannon 8 | . . . . 1 1 . 1 . 1 4 Ballistic Gun 17 | 1 . 4 2 . 1 . . 1 1 7 Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . 3 1 1 1 . . 1 . . Special Weapon 2 | . 1 . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 68 | . 1 2 10 3 2 1 . 5 5 39 Power 10 | . . . 2 1 . 1 . . . 6 Propulsion 10 | . 1 . 1 . 1 . . 2 . 5 Utility 21 | . . . 3 . . . . 1 3 14 Weapon 27 | . . 2 4 2 1 . . 2 2 14 Highest Loss Streak 22 | . 1 2 7 3 2 1 . 3 4 22 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 94 98 90 90 99 93 92 76 90 78 Engine 9 | . 4 11 12 12 15 8 7 7 7 3 Leg 13 | . 27 22 15 15 14 15 15 7 13 3 Device 10 | . . 11 8 7 5 7 7 14 19 13 Storage 7 | . 14 11 9 7 7 7 7 7 6 2 Processor 5 | . . . 3 7 8 7 7 . 8 19 Protection 12 | . 9 21 13 13 15 15 15 10 6 7 Energy Gun 1 | . 10 6 5 . . . . . . 1 Energy Cannon 12 | . . . . 6 15 15 20 18 10 8 Ballistic Gun 5 | . 14 6 11 10 7 7 1 . 7 6 Launcher 5 | . . 7 6 7 6 7 7 6 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 12 13 45 45 54 63 63 64 66 89 65 Greatest Support 44 | 20 26 26 26 23 25 25 25 35 35 44 Greatest Overweight (x) 20 | . 1 1 2 2 5 2 2 20 2 12 Average Overweight (x) 2 | . . . 1 1 2 2 2 6 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 12 15 15 15 15 15 15 15 9 Most Carried 15 | 5 8 15 14 11 13 15 15 15 15 14 Average Carried 11 | 2 6 10 11 6 11 13 14 13 11 6 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 15 7 11 12 15 15 11 15 . Class Distribution -------------------- 18% | Mutant 17% | Scavenger-Bomber 17% | Gunner 16% | Bomber 12% | Tank 8% | Scavenger-Gunner 7% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Bomber | -7/Lower Caves Bomber | -7/Lower Caves Bomber | -7/Zion Gunner | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 1907 | 239 103 216 183 19 336 47 . 74 382 308 Remotely . | . . . . . . . . . . . Salvage Created 2806 | . 225 576 356 68 168 94 . 184 405 730 Parts 176 | . 12 59 14 4 14 5 . 10 23 35 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 13 3 . 8 . . Prevented 5 | . . . . . 3 1 . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 70 | . 5 19 7 3 4 2 . 6 13 11 Guns 28 | . 4 6 2 . 2 . . . 8 6 Cannons 18 | . 1 . . 2 1 1 . 5 3 5 AOE 23 | . . 13 5 1 1 1 . 1 1 . Classes Destroyed 11 | . 2 4 1 . 2 . . . 1 1 Worker 2 | . . 2 . . . . . . . . Builder 3 | . . 1 . . . . . . 1 1 Recycler 1 | . . . 1 . . . . . . . Watcher 4 | . 1 2 1 . . . . . . . Swarmer 21 | . . 3 . 3 . . . 4 8 3 Grunt 29 | . 5 13 6 . 2 . . 1 . 2 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . . . Sentry 11 | . . 3 1 . . . . 1 2 4 Hunter 5 | . . . . . 1 2 . . 2 . Programmer 2 | . . . . . . . . . 1 1 Best Kill Streak 7 | . 3 6 7 3 3 1 . 3 7 3 Combat Bots Only 6 | . 3 5 4 3 3 1 . 3 6 3 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 1 1 1 1 . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 708 | . 44 79 100 14 17 4 . 62 118 270 Missed 215 | . 11 33 31 6 2 1 . 18 39 74 Damage Taken 9007 | . 413 694 1212 156 208 50 . 666 1255 4353 Core 1653 | . 79 96 266 43 . . . 87 76 1006 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 151 | . 8 21 22 11 12 8 . 26 43 . Core Remaining (%) 77 | 100 68 76 51 . . . . 81 91 . Volleys Fired 161 | . 27 29 15 4 5 3 . 8 27 43 Largest 4 | . 2 2 3 4 4 4 . 4 4 4 Hottest 240 | . 60 73 95 129 174 174 . 216 240 217 Shots Fired 388 | . 54 52 30 11 19 12 . 25 98 87 Gun 203 | . 45 34 21 3 5 3 . . 40 52 Cannon 114 | . . . . 4 10 6 . 20 39 35 Launcher 50 | . . 18 9 4 4 3 . 5 7 . Special 21 | . 9 . . . . . . . 12 . Kinetic 151 | . 27 12 14 3 5 3 . . 40 47 Thermal 129 | . 27 . . . 5 3 . 16 51 27 Explosive 50 | . . 18 9 4 4 3 . 5 7 . Electromagnetic 58 | . . 22 7 4 5 3 . 4 . 13 Robot Hit Streak 19 | . 9 7 6 8 9 7 . 6 10 19 Robot Miss Streak 7 | . 5 2 4 1 2 2 . 7 3 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 223 | . 31 28 21 7 11 7 . 9 53 56 Core Hits 157 | . 12 41 27 7 9 5 . 8 22 26 Critical Kills 4 | . . . . . . . . . 4 . Critical Parts Destroyed 2 | . . . . . . . . . 2 . Critical Strikes 8 | . . . 1 . . . . . 7 . Burn 1 | . . . . . . . . . 1 . Meltdown 1 | . . . . . . . . . 1 . Destroy 6 | . . . 1 . . . . . 5 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6945 | . 325 1561 995 197 350 272 . 387 1444 1414 Guns 2024 | . 271 238 191 24 45 22 . . 454 779 Cannons 1757 | . . . . 76 137 76 . 204 629 635 Explosions 3058 | . . 1323 804 97 168 174 . 183 309 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1597 | . 138 111 114 24 45 22 . . 454 689 Thermal 1755 | . 187 61 . . 55 110 . 159 681 502 Explosive 2749 | . . 1262 638 97 168 92 . 183 309 . Electromagnetic 844 | . . 127 243 76 82 48 . 45 . 223 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . 2 . . . . . 1 28 Average Corruption 2 | . . . 2 . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . . . . . . . 2 5 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 3 | . . . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 118 | . . 48 37 . . 6 . 7 14 6 Projectiles 8 | . . . . . . . . . 2 6 Explosions 110 | . . 48 37 . . 6 . 7 12 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 378 | . . 87 68 41 19 . . 52 111 . Shots 14 | . . 2 5 2 1 . . 2 2 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 510 | . 237 228 128 . 510 54 . 315 126 273 Average Temperature 79 | . 91 65 57 . 234 25 . 113 23 105 Received Heat Transfer 1590 | . 270 261 387 . 27 . . 51 57 537 Effects 5 | . 1 . . . 4 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Interference 4 | . 1 . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 10 | . 1 . . . . . . 1 6 2 Heat Transferred 3082 | . 485 50 . . 74 137 . 222 1411 703 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 544 | . 132 544 402 229 . . . . 379 142 Initial 174 | . . . 174 168 . . . . . 130 Average 168 | . 40 267 286 183 . . . . 141 95 Maximum Alert Level 2 | . . 2 2 1 . . . . 1 . Low Security (%) 66 | 100 100 44 26 73 . . . . 66 100 Level 1 22 | . . 21 50 26 . . . . 33 . Level 2 10 | . . 34 23 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 1 5 2 . . . . . 7 6 Investigation 5 | . 1 3 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 4 | . . 2 1 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison 11 | . . . . . . . . . 6 5 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 5 | . . 2 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 7 21 16 3 4 1 . 6 16 18 Peak Tracking Total 6 | . 3 6 5 3 3 1 . 3 4 5 Tactical Retreats 4 | . . . 1 . . . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 2 | . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . 2 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 18 | . . 7 3 . . . . . 7 1 Max in Single Turn 4 | . . 2 2 . . . . . 4 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 8 | . 1 4 2 . . . . . 1 . Terminals 4 | . 1 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 4 15 9 . . . . . 2 . Successful 18 | . 4 7 6 . . . . . 1 . Failed 12 | . . 8 3 . . . . . 1 . Catastrophic 2 | . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 19 | . 4 8 7 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . 3 . . . . . . 2 . Recycling Units 4 | . . 4 . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 4 3 4 . . . . . . . Record 4 | . 3 . 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Emergency Access Points 3 | . . 2 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 1 . . . . . . 1 . Scan Component 2 | . . 1 . . . . . . 1 . Recycling Unit Hacks 3 | . . 3 . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . Process 1 | . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 4 2 . . . . . 1 . Full Trace Events 3 | . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . Recycled Matter 1 | . . 1 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 9934 | 54 458 934 396 289 1728 1173 292 2743 1285 582 Spaces Moved 3245 | 36 275 433 161 101 651 444 110 458 408 168 Core 151 | 11 . . . . . . . 120 . 20 Treads . | . . . . . . . . . . . Legs 3023 | 25 275 433 161 101 651 444 110 338 408 77 Wheels 71 | . . . . . . . . . . 71 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 260 260 260 190 190 100 Average Speed 251 | 98 122 185 206 235 260 260 260 458 216 180 Slowest Speed 1050 | 120 190 190 260 260 470 260 260 1050 260 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 32 50 23 3 74 71 10 74 13 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . 4 5 . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 297 | . . 93 46 22 20 14 . 31 68 3 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . 1 . . 5 1 3 AOE 287 | . . 93 46 22 19 14 . 26 67 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 4695 | 54 337 509 197 145 671 459 119 1084 737 383 Wait 1061 | 5 14 . 12 25 . . . 613 270 122 Move 3235 | 35 274 432 160 100 650 443 109 457 407 168 Hop . | . . . . . . . . . . . Pick Up 102 | 8 12 21 1 9 8 7 4 1 16 15 Fast Attach 5 | . . . . . . . . . 3 2 Attach 72 | 6 2 4 9 6 5 . 1 4 6 29 Detach 3 | . . . . 1 . . . . . 2 Swap 24 | . 4 10 . . 3 1 1 1 3 1 Drop 29 | . 4 10 . . . 5 4 . 5 1 Fire 161 | . 27 29 15 4 5 3 . 8 27 43 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . 3 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Utility x2 1103 | -9/Materials | Discovered new exit (range 14) 1402 | -9/Materials | Discovered new exit (range 8) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1744 | -8/Materials | Lost 7 parts (1p1n1u4w) 1806 | -8/Materials | Discovered new exit (range 16) 1841 | -8/Materials | Lost 3 parts (1p2u) 1843 | -8/Materials | Entered Factory 1843 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1928 | -7/Factory | Discovered new exit (range 15) 2086 | -7/Factory | Lost 3 parts (1p2w) 2132 | -7/Factory | Entered Lower Caves 2133 | -7/Lower Caves | Encountered a Warlord checkpoint 2685 | -7/Lower Caves | Learned location of Zion (-7) 2696 | -7/Lower Caves | Build established: Scavenger-Bomber 3403 | -7/Lower Caves | Discovered new exit (range 13) 3860 | -7/Lower Caves | Entered another Lower Caves area 4438 | -7/Lower Caves | Build established: Bomber 4644 | -7/Lower Caves | Learned Factory security intel 4893 | -7/Lower Caves | Discovered new exit (range 10) 5033 | -7/Lower Caves | Entered Zion 5062 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5245 | -7/Zion | Discovered new exit (range 12) 5325 | -7/Zion | Entered Proximity Caves 5551 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6093 | -6/Proximity Caves | Build established: Tank 6159 | -6/Proximity Caves | Learned Factory security intel 6567 | -6/Proximity Caves | Lost 3 parts (1n2w) 6888 | -6/Proximity Caves | Build established: Gunner 7870 | -6/Proximity Caves | Discovered new exit (range 15) 8068 | -6/Proximity Caves | Entered Factory 8068 | -6/Factory | Evolved 2 slots: Utility x2 8356 | -6/Factory | Build established: Derelict-Tank 8755 | -6/Factory | Garrison activated, responded to threat 8822 | -6/Factory | Lost 4 parts (2u2w) 9094 | -6/Factory | Garrison activated, responded to threat 9281 | -6/Factory | Discovered new exit (range 21) 9319 | -6/Factory | Build established: Scavenger-Gunner 9344 | -6/Factory | Spotted B-75 Beast 9353 | -6/Factory | Entered another Factory area 9353 | -5/Factory | Evolved 2 slots: Utility x2 9410 | -5/Factory | Spotted B-75 Beast 9525 | -5/Factory | Garrison activated, responded to threat 9595 | -5/Factory | Core integrity fell below 50% 9647 | -5/Factory | Lost 22 parts (4p3n6u9w) 9778 | -5/Factory | Garrison activated, responded to threat 9837 | -5/Factory | Lost 3 parts (2p1n) 9873 | -5/Factory | Core integrity fell below 20% 9909 | -5/Factory | System corruption reached 10% 9935 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Tactical Coordination Suite destroyed. System corrupted by crushing effect (+5). Knocked back. U-05 Engineer lays Concrete. Slug penetrates L-41 Fighter. ALERT: Construction progress impeded, dispatching reinforcements to local area. K-01 Serf collects debris. KE Penetrator severed. Enh. Optical Array destroyed. System corrupted by crushing effect (+3). K-01 Serf collects debris. Imp. Heat Sink destroyed. K-01 Serf collects debris. B-60 Warrior destroyed. Switching to secondary target: L-41 Fighter. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Ion Engine. R-10 Processor collects Com. Wheel. Map ----- +----------------------------------------------------+ | ### # ??????????????????????????????????????????? | | ### # ??????????????????????????????????????????? | | # ??????????????????????????????????????????? | | # ""????????????????????????????????????????? | | # """"??????????????????????????????????????? | | # """"??????????????????????????????????????? | | # """???????????????????????????????????????? | | # #####???????????????????????????? | | ###+##############???????????????????????????? | | ???????????????????????????? | | ##?????????????????????????????? | | ##?????????????????????????????? | | ##?????????????????????????????? | | ########???????????????????????? | | ####+##########???????????????????????? | | # ##???????????????????????? | | # ###??????????????????????? | | +% ###??????????????????????? | | # !% R !! ####?????????????????????? | | #% % % # # ########?????????????? | | # % %!!== #### ###?????????????? | | # !! #! = #?????????????? | | # =[ = # #?????????????? | | # ! ]!! !# #?????????????? | | # =%/= k ###???????????? | | # =!#@l #??????????? | | # !=%#%= = ###??????????? | | ############[#!=u != ##????????????? | | ##### ###!!ku% #?????????????? | | #################R###########"" ""### | | % | | | | | | """ """" """" """ | | " "" """" """"???? | | #" #######+######## T## "" " """" """????? | | #"T### ######## """ """" ???????? | | #####?????????????##### """" """"????????? | | #####?????????????????# """" """?????????? | | ##????????????????????+ ?????????? | | ##????????????????????# ????????? | | ##????????????????????# ????????? | | ##????????????????????# ###+#####????????? | | ##????????????????????# #????????????????? | | ##????????????????????# #????????????????? | | ##????????????????????# #????????????????? | | ##????????????????????# #????????????????? | | ##????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 17 Launcher Accuracy 20 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! It's Just You Leap Before You Look Please Form A Line Serviceable Loadout System Compromised Tourist Challenges ------------ None Game ------ Seed CompositeCargoScythe Manual? 0 Play Time 00:59:15 Cumulative 4.7 hours Start 2024.03.22 @ 22:42:16 End 2024.03.22 @ 23:40:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 55% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb3a0c56-ff73-44a3-a728-1cdbdfc49ae0