Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.05 @ 21:37:43 Player: Plexion Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (256) 1280 Value Destroyed (13419) 13419 Prototype IDs (32) 640 Alien Tech Used (5) 1000 Bonus (2972) 2972 TOTAL SCORE: 27311 Bonus ------- High Alert Combat Kills 2791 Follower Combat Kills 415 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -1634 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Improved Melee Analysis Suite > --- WEAPON (4) ------- Plasma Sword Lance > --- INVENTORY (4) ---- Medium Storage Unit Core Stripper Portable AFG (100) Peak State ------------ > --- POWER ------------ Micro Fission Core Cooled Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental Target Analyzer Light Regenerative Plating Light Regenerative Plating Medium Regenerative Plating SHELL Armor > --- WEAPON ----------- Powered Hammer Core Stripper Vibroblade > --- INVENTORY -------- Myomer Leg Myomer Exoskeleton Antigrav System Medium Storage Unit Improved Shield Generator Null Cannon KE Penetrator Railgun Sigix Terminator Makeshift Hammer [Rating: 180] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Combat Gravmag System Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Propulsion Shielding Weapon Heavy Pick Energy Gun Beam Rifle Energy Cannon Null Cannon Ballistic Gun High-powered Shotgun Launcher Sigix Terminator Special Weapon Experimental Stasis Projector Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Utility 10 | . . 1 . 1 . . . . . 1 . . . . 1 2 2 . 2 . Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Parts Attached 237 | 6 7 4 15 14 25 3 5 . 1 10 1 1 6 . 17 12 14 24 30 42 Power 28 | 1 1 . 4 . 1 . . . . 2 . 1 . . 3 2 1 2 5 5 Engine 8 | 1 1 . 4 . . . . . . . . . . . 2 . . . . . Core 8 | . . . . . 1 . . . . 2 . 1 . . 1 1 . 1 1 . Reactor 12 | . . . . . . . . . . . . . . . . 1 1 1 4 5 Propulsion 79 | 2 . 1 6 6 13 1 2 . . 4 . . . . 5 3 3 11 12 10 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 21 | 2 . 1 6 6 3 . . . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 58 | . . . . . 10 1 2 . . 4 . . . . 5 3 3 11 12 7 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 67 | 1 2 1 2 1 4 . 1 . 1 1 . . 5 . 7 5 6 5 12 13 Device 23 | . . 1 1 . . . . . . . . . 2 . 2 2 3 . 5 7 Storage 6 | 1 2 . . . . . . . . . . . . . . . 1 . 2 . Processor 14 | . . . . . . . . . . 1 . . . . 3 2 1 4 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 24 | . . . 1 1 4 . 1 . 1 . . . 3 . 2 1 1 1 3 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 4 2 3 7 7 2 2 . . 3 1 . 1 . 2 2 4 6 1 14 Energy Gun 3 | . 3 . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 12 | 2 . 2 2 5 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 15 | . 1 . . . 3 1 2 . . . . . . . . . . 3 . 5 Slashing Weapon 18 | . . . 1 2 1 1 . . . 1 . . . . 2 2 3 1 1 3 Piercing Weapon 12 | . . . . . 2 . . . . 2 1 . 1 . . . 1 2 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . . . . . 1 . . . 2 . . . 2 5 1 10 Parts Lost 91 | . . . 3 1 4 2 . . 1 4 . . . . 7 1 2 13 20 33 Power 15 | . . . 2 . . . . . . 2 . . . . 2 . . 2 3 4 Propulsion 32 | . . . . . 3 1 . . 1 1 . . . . 1 . . 5 7 13 Utility 27 | . . . . . . . . . . . . . . . 3 1 . 2 10 11 Weapon 17 | . . . 1 1 1 1 . . . 1 . . . . 1 . 2 4 . 5 Highest Loss Streak 13 | . . . 2 1 3 1 . . 1 2 . . . . 3 1 1 10 13 13 Average Slot Usage (%) 93 | . 97 89 96 93 98 99 100 100 97 93 86 87 92 93 94 99 97 96 81 81 Engine 2 | . 14 11 8 9 . . . . . . . . . . 3 . . . . . Core 5 | . . . . . 6 7 7 7 7 11 6 7 13 13 6 5 4 3 3 1 Reactor 1 | . . . . . . . . . . . . . . . . 4 4 3 1 5 Leg 8 | . 28 29 33 33 14 . . . . . . . . . . . . . . 2 Hover 20 | . . . . . 22 37 38 38 35 30 26 26 26 26 25 26 23 22 20 15 Device 4 | . . 5 8 . . . . . . . . . . . 2 10 12 8 9 9 Storage 13 | . 26 22 22 18 15 15 15 15 15 13 13 13 13 13 11 10 9 9 7 5 Processor 7 | . . . . . . . . . . 4 6 6 6 6 10 14 18 27 19 13 Protection 9 | . . . 2 15 15 15 15 15 15 13 13 13 12 13 6 5 4 . 3 11 Ballistic Gun 2 | . 8 6 20 17 . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . 5 7 7 7 7 2 . . . . . . . . 7 2 Slashing Weapon 6 | . . . 1 . 5 5 7 7 7 6 6 6 6 6 10 10 11 12 4 10 Piercing Weapon 6 | . . . . . 11 7 7 7 7 9 13 13 13 13 11 10 6 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 9 43 44 51 58 60 54 54 51 51 57 51 56 56 56 84 89 91 91 90 124 Greatest Support 109 | 20 20 30 33 60 78 51 53 53 53 83 78 78 89 89 103 107 108 109 108 100 Greatest Overweight (x) 2 | . 2 2 1 1 2 1 1 . 1 1 . . . . . 1 . . 2 2 Average Overweight (x) . | . 1 1 1 . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 16 20 16 Average Capacity 15 | 5 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 12 Most Carried 16 | 2 12 14 16 16 16 16 16 16 16 16 15 15 16 16 15 16 16 16 14 16 Average Carried 13 | 1 8 10 14 15 15 15 15 16 15 14 15 15 15 15 13 13 15 14 8 11 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 2 11 11 16 16 16 15 16 16 14 16 15 15 15 16 13 16 16 7 13 4 Class Distribution -------------------- 42% | Mutant 35% | Messiah-Mutant 10% | Machinist-Mutant 5% | Scavenger-Mutant 5% | Messiah-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Machinist-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Matter Collected 3552 | 212 102 81 604 414 385 51 59 . 38 85 . 36 66 . 135 130 197 294 281 382 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12586 | . 102 152 1141 463 1043 251 86 . 115 389 . 80 . . 1125 570 1816 886 1894 2473 Parts 607 | . 4 9 82 20 55 12 7 . 1 16 . 4 . . 40 49 79 47 92 90 Haulers Intercepted 7 | . . . 1 3 1 . . . . . . . . . . . 1 . . 1 Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 9 6 . 3 . . 3 . . . . . . . . Prevented 4 | . . . . . . 2 2 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 220 | . 2 3 32 8 19 6 2 . 2 8 . 3 . . 23 13 20 11 24 44 Melee 157 | . . . . . 19 6 2 . 2 8 . 3 . . 23 13 20 9 24 28 Guns 45 | . 2 3 32 8 . . . . . . . . . . . . . . . . Cannons 5 | . . . . . . . . . . . . . . . . . . . . 5 AOE 12 | . . . . . . . . . . . . . . . . . . 1 . 11 Classes Destroyed 19 | . 2 1 7 . 2 . . . . . . . . . . 1 . 3 1 2 Worker 3 | . . . . . . . . . . . . . . . . . . 1 1 1 Builder 6 | . . . 1 1 . . . . . 1 . . . . . 1 1 . . 1 Hauler 7 | . . . 1 3 1 . . . . . . . . . . . 1 . . 1 Recycler 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . Watcher 6 | . 1 . 1 . . . . . . . . . . . . 1 2 1 . . Swarmer 42 | . . . 5 . . 2 . . . 4 . 3 . . 9 9 2 . 4 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 Grunt 82 | . 2 . 18 5 8 3 . . 2 1 . . . . 11 1 4 6 6 15 Brawler 5 | . . . 1 . 1 . . . . . . . . . . . 3 . . . Duelist 4 | . . . 2 . . 1 . . . . . . . . . . . . . 1 Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . Researcher 6 | . . . . . . . . . . . . . . . . . . 1 . 5 Sentry 30 | . . 3 5 3 4 . . . . 3 . . . . 1 1 6 . 4 . Hunter 25 | . . . . . 3 . 1 . . . . . . . . . . 2 2 17 Programmer 28 | . . . . . 3 . 1 . . . . . . . 2 2 5 2 8 5 Alpha 7 1 | . . . . . . . . . . . . . . . . . . 1 . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Best Kill Streak 15 | . 1 2 15 5 4 4 1 . 1 4 . 3 . . 7 8 6 4 9 15 Combat Bots Only 14 | . 1 2 14 2 4 4 1 . 1 4 . 3 . . 7 7 6 4 9 11 Max Kills in Single Turn 15 | . 1 1 2 1 1 1 1 . 1 1 . 1 . . 1 2 2 2 1 15 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 11 | . . . . . . . . . . . . . . . . . . 1 . 11 Melee 2 | . . . . . 1 1 1 . 1 1 . 1 . . 1 2 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Damage Taken 19633 | . 100 101 805 431 993 381 72 . 93 848 20 85 . . 1109 306 914 2093 2469 8813 Core 3546 | . 8 12 143 12 106 86 . . 61 268 . 19 . . 211 25 184 951 546 914 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 96 . 61 97 . . . . 63 . . . . 66 78 97 . 10 . . Volleys Fired 154 | . 15 8 77 37 . . . . . . . . . . . . . . . 17 Largest 2 | . 2 2 2 2 . . . . . . . . . . . . . . . 1 Hottest 130 | . 112 112 50 50 . . . . . . . . . . . . . . . 130 Shots Fired 285 | . 30 16 149 73 . . . . . . . . . . . . . . . 17 Gun 268 | . 30 16 149 73 . . . . . . . . . . . . . . . . Cannon 16 | . . . . . . . . . . . . . . . . . . . . 16 Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 236 | . 10 4 149 73 . . . . . . . . . . . . . . . . Thermal 49 | . 20 12 . . . . . . . . . . . . . . . . . 17 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | . 17 30 20 27 . . . . . . . . . . . . . . . 8 Robot Miss Streak 6 | . 2 1 3 6 . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 6 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 848 | . 26 14 121 61 72 23 5 . 11 26 . 3 . . 62 31 97 44 107 145 Core Hits 381 | . 7 6 62 29 32 9 2 . 4 12 . 3 . . 30 20 40 17 41 67 Critical Hits 66 | . . . . 3 3 . . . 1 1 . 1 . . 3 2 6 5 11 30 Critical Kills 28 | . . . . . 2 . . . . . . 1 . . 3 2 . 2 6 12 Critical Parts Destroyed 36 | . . . . 3 1 . . . 1 1 . . . . . . 5 3 5 17 Melee Attacks 1003 | . 7 . 1 5 161 28 17 . 15 64 . 8 . . 91 75 127 90 129 185 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact 90 | . 7 . . . 14 4 1 . 2 3 . . . . . . . 2 41 16 Slashing 742 | . . . 1 5 99 8 12 . 12 48 . 5 . . 68 56 107 74 88 159 Piercing 170 | . . . . . 48 16 4 . 1 13 . 3 . . 23 19 20 14 . 9 Sneak Attacks 31 | . . . . . 2 . 1 . 1 1 . . . . . 3 5 3 9 6 Combat Hostiles 5 | . . . . . . . 1 . 1 . . . . . . . 1 . 1 1 Follow-up Attacks 156 | . . . . . 15 5 . . 2 6 . . . . 17 9 38 15 20 29 Damage Inflicted 49073 | . 306 253 2187 1221 2189 661 212 . 436 1135 . 137 . . 2758 1713 5301 2682 6439 21443 Guns 3965 | . 306 253 2185 1221 . . . . . . . . . . . . . . . . Cannons 1297 | . . . . . . . . . . . . . . . . . . . . 1297 Explosions 11843 | . . . . . . . . . . . . . . . . . . . . 11843 Melee 31966 | . . . . . 2189 661 212 . 436 1135 . 137 . . 2758 1713 5301 2682 6439 8303 Ramming 2 | . . . 2 . . . . . . . . . . . . . . . . . Kinetic 3614 | . 64 107 2185 1221 . . . . . . . . . . . . . . . 37 Thermal 13528 | . 242 146 . . . . . . . . . . . . . . . . . 13140 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 1323 | . . . . . 114 43 . . 19 . . . . . . . . 81 852 214 Slashing 27421 | . . . . . 1444 207 212 . 384 982 . 137 . . 2390 1483 4571 2342 5587 7682 Piercing 3185 | . . . . . 631 411 . . 33 153 . . . . 368 230 730 259 . 370 Highest Corruption 29 | . . . . . 3 3 4 4 4 3 3 3 3 . . . 10 11 10 29 Average Corruption 9 | . . . . . 1 3 3 4 4 3 3 3 3 . . . 8 10 5 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 252 | . . . . . 20 4 8 . 7 . 2 2 1 . . . 32 28 26 122 Message Errors 39 | . . . . . 5 . 3 . . . 1 . . . . . 4 2 3 21 Matter Fused 36 | . . . . . 3 1 1 . 2 . 1 1 1 . . . 7 9 1 9 Heat Flow Errors 15 | . . . . . 2 . . . 1 . . 1 . . . . . 2 2 7 Energy Discharges 17 | . . . . . 3 1 . . 2 . . . . . . . 3 . 1 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 27 | . . . . . 3 1 3 . 1 . . . . . . . 3 . 4 12 Data Loss (major) 11 | . . . . . . . . . . . . . . . . . 2 1 1 7 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . Misdirections 25 | . . . . . . . . . . . . . . . . . 3 3 1 18 Targeting Errors 79 | . . . . . 4 1 1 . 1 . . . . . . . 10 8 13 41 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3250 | . . . . . 72 28 . . 26 32 . . . . 78 . 222 335 454 2003 Projectiles 123 | . . . . . . . . . . . . . . . . . . . . 123 Explosions 1018 | . . . . . . . . . . . . . . . . . . . . 1018 Melee 2109 | . . . . . 72 28 . . 26 32 . . . . 78 . 222 335 454 862 Knockbacks 5 | . . . . . . 1 . . . . . . . . . . . . 2 2 Impact 4 | . . . . . . 1 . . . . . . . . . . . . 2 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 689 | . . . 1 . . . . . . . . . . . . . . . . 688 Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 526 | . 289 195 6 93 200 . . . 234 17 . 148 5 5 204 223 33 87 133 526 Average Temperature 57 | . 149 81 3 33 82 . . . 92 7 . 74 2 2 57 56 5 55 67 169 Received Heat Transfer 2922 | . 72 54 363 288 282 90 . . 54 102 12 . . . 321 27 84 114 360 699 Effects 10 | . . . . . . . . . 1 . . . . . . 1 . . . 8 Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . . 1 . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . 2 . . Impact Corruptions 3 | . . . . . . 1 . . . . . . . . . . . 1 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 2 . . . . . . . . . . . . . . 3 . . 1 Heat Transferred 1859 | . 629 370 . . . . . . . . . . . . . . . . . 860 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Peak Influence 1634 | . 57 134 634 450 433 . . . . 604 . . . . 391 905 997 749 583 1634 Average Influence 392 | . 32 63 406 301 191 . . . . 332 . . . . 218 406 568 604 415 872 Maximum Alert Level 5 | . . . 2 2 2 . . . . 2 . . . . 1 3 3 3 2 5 Low Security (%) 31 | 100 100 100 14 7 56 . . . . 40 . . . . 43 46 . . . . Level 1 30 | . . . 22 80 33 . . . . 1 . . . . 56 13 19 . 36 49 Level 2 26 | . . . 62 12 9 . . . . 57 . . . . . 9 59 79 63 2 Level 3 4 | . . . . . . . . . . . . . . . . 30 21 20 . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . 42 Level 5 . | . . . . . . . . . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . 9 2 4 . . . . 1 . . . . 2 5 3 4 4 10 Investigation 10 | . . . 1 1 . . . . . 1 . . . . 1 1 1 1 3 . Extermination 11 | . . . . . 3 . . . . . . . . . 1 2 1 1 1 2 Reinforcement 13 | . . . 5 1 1 . . . . . . . . . . . . 1 . 5 Assault 7 | . . . 2 . . . . . . . . . . . . 2 1 . . 2 Garrison 3 | . . . 1 . . . . . . . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Distress Signals 12 | . 1 2 3 1 . . . . . . . . . . 1 . 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 350 | . 7 7 47 18 23 9 1 . 10 10 1 4 . 4 26 18 31 22 41 71 Peak Tracking Total 13 | . 2 10 13 4 4 4 1 . 4 4 . 4 . 4 7 7 7 5 11 8 Tactical Retreats 26 | . 1 . 2 3 1 1 . . 2 . . 1 . . 1 . 1 . 7 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Traps Triggered 5 | . . . 2 1 . . . . . . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . . . . . 10 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Machines Disabled 24 | . . . 1 . . . . . 1 . . . . . . . . 3 . 19 Max in Single Turn 14 | . . . 1 . . . . . 1 . . . . . . . . 1 . 14 Garrison Access 5 | . . . 1 1 2 . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . 1 . . . . 1 . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Machines Accessed 42 | . 3 . 5 3 10 . . 4 1 7 . . 1 . 2 3 1 1 1 . Terminals 15 | . 3 . 4 1 5 . . . . 2 . . . . . . . . . . Fabricators 12 | . . . . . 3 . . . . 4 . . . . 1 2 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 1 2 . . . . 1 . . . . 1 1 . 1 . . Total Hacks 118 | . 6 . 14 9 28 . . 29 1 15 . . 1 . 4 6 2 1 2 . Successful 84 | . 1 . 8 8 18 . . 29 1 10 . . 1 . 2 4 1 . 1 . Failed 34 | . 5 . 6 1 10 . . . . 5 . . . . 2 2 1 1 1 . Catastrophic 4 | . 1 . . . 1 . . . . 1 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 91 | . 6 . 7 3 14 . . . . 4 . . 1 . 3 16 2 11 5 19 Terminals 41 | . 6 . 13 3 15 . . . . 4 . . . . . . . . . . Fabricators 30 | . . . . . 10 . . . . 10 . . . . 2 4 2 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . . . . . . . . . . . Garrison Access 11 | . . . 1 1 3 . . . . 1 . . . . 2 2 . 1 . . Terminal Hacks 50 | . 1 . 7 2 8 . . 29 1 1 . . 1 . . . . . . . Record 12 | . . . . . . . . 11 1 . . . . . . . . . . . Part Schematic 13 | . . . . . 3 . . 9 . . . . 1 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 24 | . . . . . 8 . . . . 8 . . . . 2 4 1 . 1 . Load Schematic 13 | . . . . . 4 . . . . 4 . . . . 1 2 1 . 1 . Build 11 | . . . . . 4 . . . . 4 . . . . 1 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 2 . . . . 1 . . . . . . . . . . Seal Access 5 | . . . 1 1 2 . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 2 2 7 . . . . 4 . . . . 2 1 1 1 1 . Full Trace Events 3 | . 1 . . 1 . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 6 . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . 1 3 . . 9 . . . . 1 . . 15 . . . . Parts Built 14 | . . . . . 8 . . . . 3 . . . . 2 1 . . . . Matter 1666 | . . . . . 606 . . . . 530 . . . . 212 318 . . . . Time 593 | . . . . . 266 . . . . 137 . . . . 106 84 . . . . Total Part Build Rating 62 | . . . . . 26 . . . . 18 . . . . 12 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . 3 3 Programmers 6 | . . . . . . . . . . . . . . . . . . . 3 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Total Allies 19 | . . . 2 . . . . . 1 . . . 4 . . 6 1 . 5 . Largest Group 6 | . . . 2 . . . . . 1 . . . 4 4 . 6 6 . 4 . Highest-Rated Group 405 | . . . 62 . . . . . 94 . . . 150 150 . 405 338 . 156 . Highest-Rated Ally 96 | . . . 31 . . . . . 94 . . . 39 39 . 96 96 . 39 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 3 1 . 2 . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . Fire 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 59 | . . . 18 . . . . . 12 . . . . . . 10 19 . . . Total Damage 1586 | . . . 209 . . . . . 458 . . . . . . 294 625 . . . Kills 13 | . . . 4 . . . . . 2 . . . . . . 2 5 . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . 4 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 . 2 . 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . 2 . 2 . 5 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Turns Passed 12188 | 59 512 215 847 623 2267 396 306 31 342 747 171 98 826 226 640 567 781 480 648 1406 Spaces Moved 10184 | 42 263 100 353 305 1464 272 410 78 465 586 262 126 1146 318 680 617 777 426 587 907 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1520 | 40 263 100 353 305 414 . . . . . . . . . . . . . . 45 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 8662 | . . . . . 1050 272 410 78 465 586 262 126 1146 318 680 617 777 426 587 862 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 150 150 120 40 100 40 40 40 46 65 65 55 55 54 54 56 52 46 42 Average Speed 79 | 116 162 161 150 146 107 100 52 40 55 64 65 65 59 55 56 57 59 61 58 90 Slowest Speed 180 | 120 180 180 150 150 171 103 100 40 105 105 65 65 65 55 63 127 63 76 150 171 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . 3 . . Exploration Rate (%) 40 | 3 45 15 57 28 43 46 58 69 59 16 50 22 91 64 23 15 17 36 22 75 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 9 | . . . . . . . . 1 . . . . 2 . . 3 . 3 . . Known Exits Taken 4 | . . . . 1 1 . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 16 | 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . . . . 1 2 . 2 . . 1 2 2 . . . . . . Spaces Dug 176 | . 3 . . 4 55 3 7 . 2 24 . 2 . . 8 19 13 4 8 24 Terrain Destroyed 752 | . 3 . . 4 55 3 7 . 2 24 . 2 . . 8 19 13 4 8 600 Melee 176 | . 3 . . 4 55 3 7 . 2 24 . 2 . . 8 19 13 4 8 24 Projectile 1 | . . . . . . . . . . . . . . . . . . . . 1 AOE 575 | . . . . . . . . . . . . . . . . . . . . 575 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Total 12973 | 49 306 139 519 409 1976 357 480 77 529 878 262 132 1294 368 835 775 1011 583 777 1217 Wait 1500 | . 2 19 55 25 333 60 49 . 42 226 . 1 137 49 82 95 124 57 59 85 Move 10162 | 41 262 99 352 304 1463 271 409 77 464 584 261 125 1145 317 679 616 776 425 586 906 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 81 | 2 8 3 5 10 12 1 1 . 4 4 . . . 1 . 4 8 6 4 8 Fast Attach 91 | 6 3 3 4 . 9 . 1 . . 3 . 1 3 . 4 2 5 6 17 24 Attach 79 | . . 1 3 3 7 2 . . 2 3 1 . 3 . 7 3 4 18 7 15 Detach 31 | . 2 2 1 . 3 . . . . 1 . . 3 . 1 1 2 4 3 8 Swap 74 | . 4 . 8 11 9 1 4 . . 4 . . . . 6 7 5 6 6 3 Drop 109 | . 3 4 7 14 21 . 4 . 5 4 . . 3 . . 6 15 9 . 14 Fire 154 | . 15 8 77 37 . . . . . . . . . . . . . . . 17 Melee 680 | . 7 . 1 5 119 22 12 . 12 48 . 5 . . 56 41 72 49 95 136 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . 5 . . . . . . 1 . . . . . . . 3 . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Ext]) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 15) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Discovered new exit (range 7) 787 | -9/Materials | Entered Storage 855 | -9/Storage | Met a pair of Derelict thieves 998 | -9/Storage | Destroyed 14 combat bots 1275 | -9/Storage | Garrison activated, responded to threat 1298 | -9/Storage | Build established: Scavenger-Mutant 1557 | -9/Storage | Discovered new exit (range 16) 1634 | -9/Storage | Entered Materials 1634 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1719 | -8/Materials | Build established: Mutant 1755 | -8/Materials | Identified exit to Factory 2127 | -8/Materials | Build established: Scavenger-Mutant 2257 | -8/Materials | Entered Factory 2257 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2461 | -7/Factory | Build established: Mutant 2799 | -7/Factory | Fabricated Spear? 2937 | -7/Factory | Fabricated Airjet? 3038 | -7/Factory | Fabricated Airjet? 3189 | -7/Factory | Lost 3 parts (3n) 3245 | -7/Factory | Discovered new exit (range 12) 3383 | -7/Factory | Fabricated Airjet (x2) 3468 | -7/Factory | Identified exit to Lower Caves 3644 | -7/Factory | Local fabrication network quarantined 3677 | -7/Factory | Build established: Machinist-Mutant 4524 | -7/Factory | Entered Lower Caves 4881 | -7/Lower Caves | Build established: Mutant 4911 | -7/Lower Caves | Discovered new exit (range 10) 4920 | -7/Lower Caves | Entered another Lower Caves area 5173 | -7/Lower Caves | Encountered a Warlord checkpoint 5222 | -7/Lower Caves | Discovered new exit (range 10) 5226 | -7/Lower Caves | Entered Data Miner 5226 | -7/Data Miner | Discovered new exit (range 6) 5234 | -7/Data Miner | Met Data Miner 5242 | -7/Data Miner | Learned location of Section 7 (-3) 5242 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5249 | -7/Data Miner | Received God Mode back door access code from Data Miner 5257 | -7/Data Miner | Entered Proximity Caves 5341 | -6/Proximity Caves | Escorted by Enhanced Grunt 5382 | -6/Proximity Caves | Learned Factory terminal intel 5454 | -6/Proximity Caves | Found Alien Artifact 5485 | -6/Proximity Caves | Identified Dimensional Node Initializer 5485 | -6/Proximity Caves | Initialized slip node 5590 | -6/Proximity Caves | Discovered new exit (range 9) 5599 | -6/Proximity Caves | Entered Factory 5599 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5600 | -6/Factory | Loaded intel: 19 terminal locations 5718 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 5899 | -6/Factory | Local fabrication network quarantined 5919 | -6/Factory | Fabricated Plasma Sword (x1) 5987 | -6/Factory | Discovered new exit (range 15) 6066 | -6/Factory | Discovered new exit (range 15) 6181 | -6/Factory | Incoming investigation squad redirected 6195 | -6/Factory | Identified exit to Lower Caves 6270 | -6/Factory | Crushed by falling debris 6346 | -6/Factory | Entered Lower Caves 6366 | -6/Lower Caves | Learned Factory garrison access intel 6477 | -6/Lower Caves | Learned Factory security intel 6507 | -6/Lower Caves | Discovered new exit (range 16) 6517 | -6/Lower Caves | Entered another Lower Caves area 6607 | -6/Lower Caves | Discovered new exit (range 12) 6615 | -6/Lower Caves | Entered Zion 6634 | -6/Zion | Found Prototype Device 6634 | -6/Zion | Identified Phasing AFG 6658 | -6/Zion | System corruption cleaned by Quarantine Array 6702 | -6/Zion | Discovered new exit (range 9) 6830 | -6/Zion | Identified exit to Deep Caves 6860 | -6/Zion | Received a visual enhancement algorithm 6927 | -6/Zion | Found Prototype Device 6927 | -6/Zion | Identified Bomb Factory No. 2 7003 | -6/Zion | Learned 4 Factory zone layouts 7168 | -6/Zion | Imprinted 7170 | -6/Zion | Declared Zion's savior 7441 | -6/Zion | Entered Proximity Caves 7441 | -5/Proximity Caves | Accompanied by 4 allies 7466 | -5/Proximity Caves | Build established: Messiah-Mutant 7664 | -5/Proximity Caves | Discovered new exit (range 6) 7667 | -5/Proximity Caves | Entered Factory 7667 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7668 | -5/Factory | Identified exit to Factory 7670 | -5/Factory | Loaded intel: 4 garrison access locations 7705 | -5/Factory | Incoming investigation squad redirected 7715 | -5/Factory | Spotted B-75 Beast 7895 | -5/Factory | Destroyed 7 combat bots 7922 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 8080 | -5/Factory | Lost 3 parts (1p1n1u) 8131 | -5/Factory | Discovered exit to Factory (range 10) 8181 | -5/Factory | Discovered new exit (range 8) 8307 | -5/Factory | Entered another Factory area 8307 | -4/Factory | Evolved 2 slots: Utility x2 8480 | -4/Factory | Fabricated Plasma Sword (x1) 8496 | -4/Factory | Retrieved Zion intel report: Component Schematics 8505 | -4/Factory | Discovered new exit (range 10) 8640 | -4/Factory | Destroyed 7 combat bots 8690 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8691 | -4/Factory | Zion Recon squad teleported in 8699 | -4/Factory | Local fabrication network quarantined 8729 | -4/Factory | Zion Fire squad teleported in 8770 | -4/Factory | Zion Light squad teleported in 8846 | -4/Factory | First assault squad dispatched 8855 | -4/Factory | Incoming investigation squad redirected 8856 | -4/Factory | Discovered new exit (range 6) 8874 | -4/Factory | Entered Research 8874 | -3/Research | Accompanied by 5 allies 8874 | -3/Research | Evolved 2 slots: Utility x2 8920 | -3/Research | Zion Melee Resupply teleported in 8927 | -3/Research | Found Prototype Slashing Weapon 8927 | -3/Research | Identified Vibroblade 9067 | -3/Research | Incoming investigation squad redirected 9401 | -3/Research | System corruption reached 10% 9614 | -3/Research | Discovered new exit (range 5) 9624 | -3/Research | First assault squad dispatched 9639 | -3/Research | Incoming assault squad redirected 9655 | -3/Research | Entered Quarantine 9668 | -3/Quarantine | Spotted Alpha 7 9689 | -3/Quarantine | Destroyed Alpha 7 9698 | -3/Quarantine | Found Prototype Processor 9698 | -3/Quarantine | Identified Exp. Targeting Computer 9701 | -3/Quarantine | Found Prototype Processor 9701 | -3/Quarantine | Identified Exp. Target Analyzer 9721 | -3/Quarantine | Found Alien Launcher 9891 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 9915 | -3/Quarantine | Found Alien Impact Weapon 9915 | -3/Quarantine | Identified Core Stripper 10034 | -3/Quarantine | Scanned by Researcher 10049 | -3/Quarantine | Garrison activated, responded to threat 10057 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 10070 | -3/Quarantine | Found Dimensional Node Initializer 10070 | -3/Quarantine | Initialized slip node 10072 | -3/Quarantine | Found Dimensional Node Initializer 10072 | -3/Quarantine | Initialized slip node 10074 | -3/Quarantine | Found Dimensional Node Initializer 10074 | -3/Quarantine | Initialized slip node 10080 | -3/Quarantine | Core integrity fell below 50% 10080 | -3/Quarantine | Core integrity fell below 20% 10089 | -3/Quarantine | Found Alien Artifact 10090 | -3/Quarantine | Found Alien Artifact 10092 | -3/Quarantine | Found Alien Artifact 10117 | -3/Quarantine | Identified Transdimensional Reconstructor 10117 | -3/Quarantine | Warped through subspace 10118 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 10118 | -3/Quarantine | Warped through subspace 10123 | -3/Quarantine | Warped through subspace 10123 | -3/Quarantine | Discovered new exit (range 15) 10135 | -3/Quarantine | Entered Research 10135 | -2/Research | Evolved 2 slots: Utility x2 10149 | -2/Research | Lost 10 parts (2p3n1u4w) 10164 | -2/Research | Spotted B-90 Cyclops 10340 | -2/Research | Zion Fire squad teleported in 10439 | -2/Research | Lost 5 parts (2n3u) 10535 | -2/Research | Zion Offense Resupply teleported in 10630 | -2/Research | Destroyed 9 combat bots 10683 | -2/Research | System corruption reached 10% 10735 | -2/Research | Lost 13 parts (3p5n5u) 10762 | -2/Research | Found Prototype Slashing Weapon 10762 | -2/Research | Identified Centrium Greatsword 10769 | -2/Research | Discovered new exit (range 13) 10783 | -2/Research | Entered Testing 10788 | -2/Testing | Spotted PP-W5BPYA9N11 10865 | -2/Testing | Destroyed PP-W5BPYA9N11 10867 | -2/Testing | Lost 7 parts (1p5n1u) 10917 | -2/Testing | Found Prototype Energy Cannon 10940 | -2/Testing | Found Prototype Leg 10951 | -2/Testing | Found Prototype Device 10951 | -2/Testing | Identified Thermal Barrier 11032 | -2/Testing | Spotted Striker 11035 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 11038 | -2/Testing | Spotted Striker 11047 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 11052 | -2/Testing | Found Lgt. Regenerative Plating 11054 | -2/Testing | Found Prototype Protection 11054 | -2/Testing | Identified Med. Regenerative Plating 11059 | -2/Testing | Found Prototype Protection 11059 | -2/Testing | Identified SHELL Armor 11063 | -2/Testing | Found Lgt. Regenerative Plating 11084 | -2/Testing | Build established: Messiah-Gladiator 11098 | -2/Testing | Crushed by falling debris 11143 | -2/Testing | Core integrity fell below 50% 11175 | -2/Testing | Lost 4 parts (1p2u1w) 11282 | -2/Testing | Found Portable AFG 11300 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 11387 | -2/Testing | Build established: Messiah-Mutant 11396 | -2/Testing | Retrieved Zion intel report: Guard Positions 11432 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 11493 | -2/Testing | Identified Sigix Terminator 11511 | -2/Testing | Fired Sigix Terminator 11513 | -2/Testing | Identified Null Cannon 11532 | -2/Testing | Destroyed 11 combat bots 11542 | -2/Testing | Lost 3 parts (1p2u) 11774 | -2/Testing | Found Centrium Greatsword 11828 | -2/Testing | First assault squad dispatched 11895 | -2/Testing | Incoming assault squad redirected 12082 | -2/Testing | Garrison activated, responded to threat 12084 | -2/Testing | Build established: Messiah-Gladiator 12152 | -2/Testing | Core integrity fell below 20% 12161 | -2/Testing | Destroyed 7 combat bots 12162 | -2/Testing | Spotted PG-1CFXL9TMHC 12189 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12165_ U-05 Engineer lays Concrete. 12167_ Imp. Antigrav System destroyed. 12167_ U-05 Engineer lays Concrete. 12168_ Penetrated by Slug. 12168_ U-05 Engineer lays Concrete. 12172_ Critical hit. 12175_ Slug penetrates Wall. 12175_ SHELL Armor destroyed. 12175_ Slug penetrates Wall. 12176_ Acquired Myomer Leg. 12177_ System corrupted: Component data lost. 12178_ Slug penetrates Wall. 12179_ U-05 Engineer builds a Wall. 12181_ Slug penetrates Wall. 12185_ Lgt. Quantum Reactor destroyed. 12185_ System corrupted: Lance targeting data glitched. 12185_ Slug penetrates Wall. 12187_ Myomer Leg destroyed. 12188_ System corrupted: Lance targeting data glitched. 12189_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#???????????????????????????#########?? | | ??????????? ???????????????????????????# ^ #?? | | ??????????? ???????????????????????????#^ #?? | | ??????????# #???????????????????######## """ #?? | | ??????????# #???????????????????# + """ #?? | | ??????????#*#?##????????######??# # """ #?? | | ??????????#%#?#""????#?""""""#??# !# ##? | | ??????????#!#?#!!"""##"""""""#??# !%+*| = %[#? | | ??????????#%###" !"#"""" "#??# ]!#[######=## | | ??????????#%#[#"" "#" " #??# # #######%# | | ??????????#!#%#" "#""""" #??######## ## """""% | | ??????????#=###?? #?? ??????????# ## """F"" | | ####+######[#######+######/####???????## ## """="" | | *%!!%*!![[|* #???????# !#= ] ][ | | =*!!==%%*%!! #???????# %+ | | %=!%%[![![ #???????+ !#!""" | | !=%%*%!=][ #???????# # """ ! | | ## ####################/#####??????# # """ | | ?# #??????######### @g #??????# # | | ?# ######## # gg #??????# #####+## | | ?# # " # g #####??# #???#=#? | | ?# ^ # """ # #! ! ?# #???#%#? | | ?# ^ ^ # G%" # ! # ?# #???#!#? | | ?# # """ # # """ # #???#%## | | ?# == """ # " # u #] """ # #???#%[# | | ?# == """ # """ # # """ + #???#%## | | ## """ # """ ########### # #???#!#? | | + """ #??# #????######## #???#!#? | | % # #??###??????# ##### #? | | ! ##############??????# #? | | ### # #??????# ##### #? | | ######??# # #??????# ######???# ## | | ????????# # #?????## ##########+## | | ????????# # !| #?????# # ## | | ????????# + *%""" """ #######*T" # #? | | ????????# %#*!!""" """ + %%"" + #? | | ????????# %+!= """ """ #######! # ## | | ????????# #[ """ """ ##### # #"########## | | ????????# # """ """ ##""""### ##" #### | | ????????# #= """ """ + # # | | ##??????# # """ "" # ## # " | | #???#### # # % [ ###### #"" | | #???# ############## [ " = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 146 Energy Generation 45 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1425 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Melee Speed Boost 40 Evasion (%) 57 Targeting Accuracy 12 Melee Accuracy 40 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 66 Offensive Hacking 10 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Spear | -7/Factory | Hacked Airjet | -7/Factory | Hacked Imp. Medium Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Battle Rifle | -6/Zion | Free Corruption Screen | -4/Factory | Z-intel Imp. Antigrav System | -4/Factory | Z-intel Lgt. Angular Momentum Engine | -4/Factory | Z-intel Gravmag Array | -4/Factory | Z-intel Tesla Rifle | -4/Factory | Z-intel Imp. Weapon Cycler | -4/Factory | Z-intel Imp. Component Analysis Suite | -4/Factory | Z-intel Field Propulsion Array | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Lrn. Tractor Beam | -4/Factory | Z-intel Imp. Core Shielding | -4/Factory | Z-intel Med. Insulated Plating | -4/Factory | Z-intel Antigrav System | -4/Factory | Z-intel Nanoactuators | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free G-67 Veteran | -2/Testing | Z-intel A-15 Conveyor | -2/Testing | Z-intel A-02 Transporter | -2/Testing | Z-intel B-74 Champion | -2/Testing | Z-intel R-06 Scavenger | -2/Testing | Z-intel Fabricated ------------ Spear | x2 | -7/Factory Airjet | x2 | -7/Factory Airjet | x2 | -7/Factory Airjet | x2 | -7/Factory Cmb. Gravmag System | x2 | -6/Factory Plasma Sword | x1 | -6/Factory Cmb. Gravmag System | x2 | -5/Factory Plasma Sword | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Core Stripper Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Terminator Achievements -------------- Hard Hitter Challenges ------------ None Game ------ Seed CloakChromaticSabre Manual? 0 Play Time 02:30:17 Cumulative 75.6 hours Start 2020.08.05 @ 19:06:39 End 2020.08.05 @ 21:37:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 1 Adventurer 85 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 42 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80c82510-1ced-4868-ae9d-bd63803f1f8a