Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 21:36:34 Player: mehbruh Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (257) 1285 Value Destroyed (13677) 13677 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3439) 3439 TOTAL SCORE: 23241 Bonus ------- High Alert Combat Kills 1928 Follower Combat Kills 165 Entered Garrisons 600 Entered DSFs 500 Acquired ECA 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/850 Matter 135/300 Energy 200/200 System Corruption 7% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/DSF Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (15) --- Micro Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink IFF Parser Encrypted Comm Array Long-range Tractor Beam Scatter Rocket Array Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink IFF Parser Encrypted Comm Array Advanced Targeting Computer Gatling Laser Gatling Laser Heavy Plasma Cannon Heavy Plasma Cannon Scatter Rocket Array Power Sword [Rating: 75] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Gravmag System Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Slots Evolved 8 | . . 2 2 . . . 2 . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 3 | . . 1 1 . . . . . . 1 . . . Weapon 2 | . . 1 . . . . . . . 1 . . . Parts Attached 198 | 7 9 18 8 11 10 17 9 2 8 54 23 2 20 Power 29 | 1 1 2 1 1 1 . 2 . 2 11 5 . 2 Engine 15 | 1 1 2 . 1 . . 2 . 2 2 4 . . Core 14 | . . . 1 . 1 . . . . 9 1 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 43 | 2 . 2 4 1 3 4 3 . 1 12 5 . 6 Treads 22 | 2 . 2 1 1 3 4 3 . 1 5 . . . Leg 20 | . . . 3 . . . . . . 6 5 . 6 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . Utility 50 | 2 6 3 3 5 1 6 1 1 1 13 5 1 2 Device 32 | 1 5 2 1 4 1 3 . 1 1 8 4 . 1 Storage 4 | 1 1 . 1 . . . . . . 1 . . . Processor 3 | . . . . . . 1 . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 11 | . . 1 1 1 . 2 1 . . 4 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 76 | 2 2 11 . 4 5 7 3 1 4 18 8 1 10 Energy Gun 36 | 1 . 8 . 3 4 6 2 1 1 6 2 . 2 Energy Cannon 9 | . 2 1 . . . . . . . 2 2 . 2 Ballistic Gun 24 | 1 . . . 1 1 . . . 2 8 4 1 6 Ballistic Cannon 1 | . . . . . . . . . 1 . . . . Launcher 3 | . . 1 . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . 1 . 1 . . 3 . . . Corrupted Parts 4 | . . . . . . . 2 . 2 . . . . System Corruption 21 | . . . . . . . 9 . 12 . . . . Parts Lost 65 | . . 3 1 11 2 11 8 . 6 12 7 . 4 Power 10 | . . 1 . . 1 . 2 . 2 2 2 . . Propulsion 10 | . . . . 1 1 2 3 . . 3 . . . Utility 16 | . . 1 . 3 . 4 1 . . 4 2 . 1 Weapon 29 | . . 1 1 7 . 5 2 . 4 3 3 . 3 Highest Loss Streak 6 | . . 2 1 4 1 6 2 . 3 4 1 . 3 To Critical Strikes 3 | . . . . . . . . . 1 1 1 . . Average Backups 13 | 5 11 14 14 11 14 13 13 15 14 14 14 15 14 Power . | . 1 . . 1 . 1 . . . . . 1 1 Propulsion 2 | 3 1 4 4 2 3 1 2 4 5 1 3 3 3 Utility 4 | . 3 3 4 5 6 4 4 4 4 5 3 4 4 Weapon 5 | 1 5 5 4 2 4 6 6 5 3 5 5 6 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 58 | . 8 9 3 1 7 4 4 2 4 10 2 . 4 Power 3 | . . . . 1 . . . . . 1 . . 1 Propulsion 19 | . 3 2 3 . 1 . 3 1 4 . . . 2 Utility 8 | . 3 1 . . . . . 1 . 3 . . . Weapon 28 | . 2 6 . . 6 4 1 . . 6 2 . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 96 99 97 96 99 99 96 99 100 97 Engine 6 | . 14 11 6 6 2 . 11 15 14 2 7 13 2 Core 4 | . . . 2 2 6 9 2 . . 9 4 . 10 Treads 19 | . 28 22 23 17 27 26 28 30 30 9 . . . Leg 7 | . . . 3 9 . . . . . 16 26 26 25 Device 13 | . 14 21 18 16 17 10 8 14 9 9 15 13 11 Storage 8 | . 14 11 9 9 9 9 7 7 7 6 6 6 6 Processor 3 | . . . . . . 6 7 7 7 6 6 6 7 Protection 5 | . . . 8 9 9 9 5 . 4 6 3 6 5 Energy Gun 15 | . 1 31 26 19 16 25 20 23 4 6 7 . 2 Energy Cannon 2 | . 20 . . . . . . . . 1 8 13 5 Ballistic Gun 5 | . 6 . . 2 4 . . . 11 15 10 13 16 Peak Build Rating 75 | 9 10 24 36 38 36 37 43 42 47 73 72 73 75 Average Rating 39 | 5 8 21 28 33 34 33 39 40 41 58 70 71 70 On Entrance 37 | . 9 10 24 36 33 32 35 40 41 47 72 70 73 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 81 | 12 33 38 48 57 55 62 61 60 71 81 74 72 77 Greatest Support 83 | 40 40 40 60 60 60 60 80 80 80 83 76 74 74 Greatest Overweight (x) 1 | . . . 1 1 . 1 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 11 14 14 11 14 14 13 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 15 14 15 15 15 13 15 15 15 15 15 15 13 Class Distribution -------------------- 38% | Scavenger-Gunner 20% | Tank 15% | Gunner 12% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Tank | -6/Factory Tank | -6/DSF Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Matter Collected 5695 | 268 142 235 103 351 183 348 223 99 308 2054 850 . 531 Remotely 614 | . . . . . . . . . . 354 . . 260 Salvage Created 12169 | 62 601 991 553 1228 1154 1468 1067 . 766 1935 1719 . 625 Parts 554 | 10 42 64 33 61 27 66 50 . 25 94 60 . 22 Haulers Intercepted 4 | . 2 1 1 . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . 1 . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . . . . Prevented 9 | . . . . . . . . . 9 . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Combat Hostiles Destroyed 216 | . 14 19 7 28 19 29 17 . 13 30 32 . 8 Melee 10 | . . . . 2 5 3 . . . . . . . Guns 123 | . 1 15 4 13 5 20 6 . 7 24 23 . 5 Cannons 27 | . 12 . . . . . . . 2 6 7 . . AOE 23 | . . 3 1 8 . 4 5 . 2 . . . . Classes Destroyed 19 | 1 5 4 . 4 1 . 1 . 1 1 . . 1 Worker 10 | . 2 1 . . 3 . . . . 4 . . . Builder 4 | . . 1 1 . . . 2 . . . . . . Tunneler 6 | 4 . 1 . . . . . . . 1 . . . Hauler 4 | . 2 1 1 . . . . . . . . . . Recycler 4 | . . . . . 1 . . . . 3 . . . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . . . . Watcher 11 | . 3 2 2 . 2 . . . . 2 . . . Swarmer 34 | . 6 4 . 2 . 4 2 . 1 8 7 . . Cutter 2 | . . . . 2 . . . . . . . . . Grunt 103 | . 8 6 2 13 11 19 11 . 6 6 17 . 4 Brawler 11 | . . 1 . . 3 1 . . 3 2 1 . . Duelist 6 | . . 2 1 . 1 . . . 1 1 . . . Protector 1 | . . . . . . . . . 1 . . . . Sentry 32 | . . 6 4 7 4 1 3 . 1 2 4 . . Specialist 7 | . . . . 1 . 1 . . . . 2 . 3 Hunter 5 | . . . . 1 . . 1 . . 2 1 . . Programmer 14 | . . . . 2 . 3 . . . 9 . . . Heavy 1 | . . . . . . . . . . . . . 1 Best Kill Streak 9 | 2 4 6 3 6 5 6 9 . 4 4 6 . 3 Combat Bots Only 9 | . 3 4 2 6 4 6 9 . 4 4 6 . 3 Max Kills in Single Turn 4 | 1 1 3 1 2 1 1 4 . 2 2 2 . 1 Gunslinging 1 | . . . . 1 . . . . . . 1 . . Exploded 4 | . . 1 1 1 . 1 4 . 1 . . . . Melee 1 | . . . . 1 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Hostile Shots Fired 1250 | . 41 51 29 147 89 161 106 . 40 248 230 . 108 Missed 367 | . 14 22 8 34 27 41 43 . 11 79 61 . 27 Hits 883 | . 27 29 21 113 62 120 63 . 29 169 169 . 81 Melee 35 | . . . . 4 6 . . . 7 6 . . 12 Projectile 848 | . 27 29 21 109 56 120 63 . 22 163 169 . 69 Critical Strikes 41 | . . . 2 4 2 7 2 . 3 10 3 . 8 Part Disruptions 1 | . . . . . . . . . 1 . . . . Damage Taken 14035 | . 280 443 298 1652 936 1651 1170 . 839 2472 2403 . 1891 Core 1530 | . 17 31 16 210 77 82 126 . 109 297 363 . 202 Absorbed by Shields 773 | . . . 20 172 152 120 . . 30 279 . . . Core Remaining (%) 76 | 100 93 92 . . . 30 . . 66 . . . . Volleys Fired 542 | 8 45 32 19 55 20 66 33 . 30 106 101 . 27 Largest 4 | 2 2 3 3 3 3 3 3 . 3 4 4 . 4 Hottest 340 | 70 120 135 135 155 193 150 165 . 179 288 293 . 340 Shots Fired 1548 | 16 90 88 57 119 60 178 88 1 76 365 308 . 102 Gun 1292 | 16 19 85 57 112 60 178 84 1 62 299 231 . 88 Cannon 239 | . 71 2 . . . . . . 9 66 77 . 14 Launcher 17 | . . 1 . 7 . . 4 . 5 . . . . Special . | . . . . . . . . . . . . . . Kinetic 491 | 8 19 . . 1 1 . . . 34 236 116 . 76 Thermal 506 | 8 71 2 . 6 59 . . . 13 129 192 . 26 Explosive 8 | . . 1 . 7 . . . . . . . . . Electromagnetic 543 | . . 85 57 105 . 178 88 1 29 . . . . Robot Hit Streak 29 | 3 8 29 9 12 18 10 12 . 12 14 11 . 14 Robot Miss Streak 16 | 1 4 5 3 4 3 6 3 . 3 16 5 . 4 Penetration Max 1 | . . . . . . . . . 1 1 1 . . Secondary Targets 24 | . . 1 1 3 1 6 . . . 4 7 . 1 Max Gunslinging Chain 2 | . . 1 1 1 1 1 . . . 1 2 . 1 Shots Hit Robots 996 | 10 49 59 47 91 77 110 57 . 50 206 168 . 72 Core Hits 479 | 6 23 46 24 53 18 51 33 . 26 93 74 . 32 Critical Kills 17 | . 1 . . . 2 . . . . . 7 . 7 Critical Parts Destroyed 32 | . . . . 3 8 . . . 1 7 4 . 9 Critical Strikes 72 | . 1 . . 4 14 6 7 . 1 11 12 . 16 Burn 9 | . . . . 1 4 . . . . 3 1 . . Meltdown 5 | . 1 . . . . . . . . . 1 . 3 Destroy 31 | . . . . . . . . . 1 7 10 . 13 Blast 1 | . . . . . . . . . . 1 . . . Corrupt 12 | . . . . . . 5 7 . . . . . . Smash 13 | . . . . 3 10 . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . Melee Attacks 124 | . . 3 2 28 50 19 1 . . 20 . . 1 Impact 83 | . . 3 2 28 50 . . . . . . . . Slashing 41 | . . . . . . 19 1 . . 20 . . 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 3 . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24217 | 106 821 1465 1000 2462 2693 2893 1713 . 1404 4864 3860 . 936 Guns 14585 | 106 74 946 805 1097 718 1707 1064 . 845 3542 2970 . 711 Cannons 2922 | . 728 18 . . . . . . 148 913 890 . 225 Explosions 3242 | . . 453 167 844 . 657 623 . 411 87 . . . Melee 3298 | . . . . 521 1967 529 . . . 281 . . . Ramming 170 | . 19 48 28 . 8 . 26 . . 41 . . . Kinetic 5804 | 44 74 . . . 15 . . . 508 2949 1766 . 448 Thermal 7549 | 62 728 471 167 370 703 657 72 . 231 1506 2094 . 488 Explosive 631 | . . . . 544 . . . . . 87 . . . Electromagnetic 6765 | . . 946 805 1027 . 1707 1615 . 665 . . . . Impact 2488 | . . . . 521 1967 . . . . . . . . Slashing 810 | . . . . . . 529 . . . 281 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . 2 . . 3 3 11 10 10 26 7 7 7 7 Average Corruption 6 | . 1 . . 2 3 9 7 10 19 6 7 7 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 288 | . 12 . . 25 24 59 11 24 26 52 46 1 8 Message Errors 66 | . 4 . . 4 1 17 3 8 5 12 9 . 3 Matter Fused 68 | . 4 . . 7 5 14 4 4 6 10 12 1 1 Heat Flow Errors 42 | . 1 . . 4 6 10 1 3 3 8 5 . 1 Energy Discharges 35 | . 1 . . 6 2 4 2 2 3 9 4 . 2 Parts Rejected 1 | . . . . . 1 . . . . . . . . Parts Fused 4 | . . . . . 2 . . . 1 1 . . . Data Loss (minor) 28 | . 2 . . 2 4 5 . 3 3 4 5 . . Data Loss (major) 11 | . . . . . 1 3 1 1 2 1 2 . . Misfires 11 | . . . . 2 2 3 . 1 . 1 2 . . Alerts 6 | . . . . . . . . 2 . 2 2 . . Weapon Failures 16 | . . . . . . 3 . . 3 4 5 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1040 | . . 81 . 177 670 7 25 . 7 65 8 . . Projectiles 50 | . . . . . . . . . . 42 8 . . Explosions 165 | . . 81 . 50 . . 24 . 7 3 . . . Melee 825 | . . . . 127 670 7 1 . . 20 . . . Knockbacks 9 | . . . . 3 3 . . . 1 2 . . . Impact 6 | . . . . 3 3 . . . . . . . . Kinetic 2 | . . . . . . . . . 1 1 . . . Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 604 | . . 97 . 223 . 15 121 . 148 . . . . Shots 20 | . . 1 . 7 . 1 5 . 6 . . . . Rammed 20 | . 5 6 2 . 2 . 2 . 1 2 . . . Targets Rammed 26 | . 6 6 2 . 2 . 2 . 1 7 . . . Kicked 5 | . . . . . . . . . . 5 . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 619 | 60 240 132 53 161 322 377 359 250 333 619 323 . 180 Average Temperature 88 | 25 88 41 13 35 128 84 114 106 85 106 64 . 85 Received Heat Transfer 3637 | . 84 99 150 442 324 554 345 . 153 316 657 . 513 Effects 17 | . . . . . 1 2 4 . . 9 1 . . Shutdowns 5 | . . . . . . 1 1 . . 3 . . . Energy Bleed 2 | . . . . . 1 . . . . 1 . . . Interference 9 | . . . . . . 1 3 . . 4 1 . . Damage (core) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 29 | . . 1 2 5 9 2 8 . 2 . . . . Combat Hostiles 27 | . . 1 2 5 9 2 6 . 2 . . . . Parts Fried 59 | . . 5 5 12 9 6 17 . 5 . . . . Impact Corruptions 25 | . . . . 5 19 . 1 . . . . . . Robots Melted 6 | . 1 . . . . . . . . . 2 . 3 Combat Hostiles 6 | . 1 . . . . . . . . . 2 . 3 Parts Melted 38 | 1 4 . . . 6 . . . 2 3 11 . 11 Heat Transferred 13186 | 185 1517 637 150 522 1628 675 50 . 457 2736 3704 . 925 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 24 | . . 7 3 4 . 7 2 . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Maximum Alert Level 4 | . . 1 . 4 2 4 3 . . 1 4 2 2 Low Security (%) 43 | 100 100 93 100 15 . . . . . 73 4 . . Level 1 10 | . . 6 . 16 . 2 . . . 26 17 . . Level 2 19 | . . . . 7 100 24 34 . . . 22 100 100 Level 3 17 | . . . . 33 . 44 65 . . . 35 . . Level 4 9 | . . . . 27 . 29 . . . . 20 . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1409 | 10 80 215 118 1191 657 1409 852 . . 271 1305 684 617 Initial 739 | . . 9 68 1 580 329 739 . . 194 184 684 468 Average 432 | 2 26 138 36 715 535 865 723 . . 161 765 677 541 Influence Increases 7974 | 20 413 696 305 1340 567 1290 490 . 426 1042 1191 5 189 Destroy 0b10 Robot/C 4400 | . 280 380 140 600 380 620 340 . 260 600 640 . 160 Destroy 0b10 Robot/NC 215 | 20 35 30 20 . 30 . 15 . 5 55 . . 5 Destroy Leader 700 | . 60 106 56 20 94 50 80 . 10 164 40 . 20 Allied During Kill 27 | . . . . 6 . 20 . . 1 . . . . Successful Hack 122 | . 21 24 13 14 . 14 . . . 31 . 5 . Disable Machine 240 | . . 30 45 15 . 15 15 . . 105 15 . . Anti-Garrison Action 1300 | . . . . 500 . 450 . . . . 350 . . Destroy Structure 415 | . 2 66 16 110 3 61 10 . . 72 71 . 4 Lose Combat Pursuer 555 | . 15 60 15 75 60 60 30 . 150 15 75 . . Influence Decreases 7357 | 20 389 556 466 152 1251 388 1118 576 322 1088 149 641 241 Entered New Map 2918 | . . 15 96 2 611 178 670 290 40 115 79 621 201 Time Decay 3238 | 20 359 511 289 . 470 . 368 286 222 693 . 20 . Lost Part 650 | . . 30 10 110 20 110 80 . 60 120 70 . 40 Lost Ally 150 | . . . . 40 . 100 . . . 10 . . . Purge Threat 401 | . 30 . 71 . 150 . . . . 150 . . . Squads Dispatched 23 | . 1 . . . 2 . 5 . 1 12 . . 2 Investigation 3 | . . . . . 1 . 1 . . 1 . . . Extermination 7 | . . . . . . . 1 . . 6 . . . Reinforcement 8 | . 1 . . . . . . . . 5 . . 2 Assault 3 | . . . . . 1 . 1 . 1 . . . . Garrison 2 | . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Distress Signals 12 | . 1 2 1 . 2 . . . . 6 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 293 | . 20 25 16 35 27 30 24 . 20 52 35 . 9 Peak Tracking Total 9 | . 4 4 5 5 5 5 9 . 9 6 8 . 4 Tactical Retreats 22 | . 1 2 1 4 3 2 2 . 5 1 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Traps Triggered 14 | . 2 . . 3 1 1 1 . 1 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Machines Disabled 35 | . . 2 3 9 . 6 1 . . 7 7 . . Max in Single Turn 2 | . . 1 1 1 . 1 1 . . 2 2 . . Garrison Access 2 | . . . . . . . 2 . . . . . . Garrison Relay 17 | . . . . 8 . 5 . . . . 4 . . Phase Generator 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Machines Accessed 48 | . 7 8 6 3 4 2 4 . . 9 4 1 . Terminals 43 | . 7 8 5 3 3 2 2 . . 8 4 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 2 . . 1 . . . Total Hacks 147 | . 34 33 18 5 12 3 13 . . 22 6 1 . Successful 62 | . 14 20 11 2 3 1 2 . . 7 1 1 . Failed 84 | . 19 13 7 3 9 2 11 . . 15 5 . . Catastrophic 11 | . . 1 1 . 1 1 2 . . 4 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 85 | . 20 24 16 1 9 . 4 . . 11 . . . Terminals 134 | . 34 33 17 5 9 3 5 . . 21 6 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 13 | . . . 1 . 3 . 8 . . 1 . . . Terminal Hacks 30 | . 7 11 3 2 1 1 . . . 3 1 1 . Robot Analysis 4 | . 1 2 1 . . . . . . . . . . Prototype ID Bank 3 | . 1 1 . . . . . . . 1 . . . Open Door 2 | . . . . 1 . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . 1 . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 4 | . 1 . 1 . 1 . . . . 1 . . . Locate Traps 3 | . 1 2 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . Registered Components 2 | . . 2 . . . . . . . . . . . Zone Layout 4 | . 1 1 1 . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 2 . . 1 . . . Unlock Access 3 | . . . 1 . 1 . . . . 1 . . . Seal Access 2 | . . . . . . . 2 . . . . . . Unauthorized Hacks 27 | . 7 9 7 . 1 . . . . 3 . . . Terminals 27 | . 7 9 7 . 1 . . . . 3 . . . Assimilate 4 | . . 3 . . . . . . . 1 . . . Botnet 7 | . 2 1 2 . . . . . . 2 . . . Skim 16 | . 5 5 5 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 44 | . 7 8 6 2 4 2 3 . . 9 3 . . Full Trace Events 2 | . . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 82 | . . . . 36 . 20 2 . . 4 20 . . Machine Destruction 78 | . . . . 36 . 20 2 . . . 20 . . Programmers 4 | . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 6 . . 1 . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Total Allies 14 | . . 2 . 2 . 6 . . 1 1 2 . . Largest Group 6 | . . 2 2 2 . 6 . . 1 1 2 . . Highest-Rated Group 97 | . . 19 19 51 . 60 . . 30 30 97 . . Highest-Rated Ally 51 | . . 10 10 31 . 15 . . 30 30 51 . . Initial Warlord ECA Mod 28 | . . . . . 12 12 20 20 20 19 19 28 28 Total Orders 5 | . . . . . . . . . . 5 . . . STAY 3 | . . . . . . . . . . 3 . . . FOLLOW 2 | . . . . . . . . . . 2 . . . Ally Attacks 36 | . . . . 15 . 19 . . 2 . . . . Total Damage 577 | . . . . 237 . 304 . . 36 . . . . Kills 6 | . . . . 2 . 3 . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Active Infowar (turns) 4207 | 5 269 112 . . . 155 458 614 151 2120 22 45 256 Optics 301 | . . . . . . . . . . . . 45 256 Sensors 1216 | . . . . . . . . . . 1216 . . . IFF 198 | . . . . . . . . . . 176 22 . . Terrain 222 | 5 217 . . . . . . . . . . . . Seismic 164 | . 52 112 . . . . . . . . . . . Cloaking 2106 | . . . . . . 155 458 614 151 728 . . . Robot Analysis Total 4 | . 1 2 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Turns Passed 14933 | 148 1082 1440 1081 1649 1183 1814 857 634 475 2857 1401 56 256 Spaces Moved 7763 | 71 549 736 607 895 509 841 422 385 210 1632 776 44 86 Core 7 | 7 . . . . . . . . . . . . . Treads 5235 | 64 549 736 512 528 509 841 422 385 210 479 . . . Legs 2521 | . . . 95 367 . . . . . 1153 776 44 86 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 163 160 162 162 162 115 115 122 120 Average Speed 150 | 149 160 166 158 149 165 162 162 162 162 132 121 122 122 Slowest Speed 245 | 160 160 170 190 190 170 240 245 162 243 242 190 122 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 94 63 49 87 38 78 14 61 19 41 77 2 60 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 8 | . 1 3 3 . . . . 1 . . . . . Known Exits Taken 7 | . 1 1 1 . 1 . 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 . . . . . . . 1 1 . . . . Scrap Searched 3 | . . . . . . . . 2 1 . . . . Spaces Dug 57 | . . 17 2 2 . . 16 . . 19 . . 1 Terrain Destroyed 334 | . . 80 18 46 . 16 16 . 11 66 77 . 4 Melee 24 | . . 3 2 2 . . 1 . . 15 . . 1 Projectile 33 | . . . . . . . . . 3 27 3 . . AOE 274 | . . 77 16 44 . 16 15 . 8 24 74 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Gar Fac DSF Total 9739 | 96 671 883 676 1060 734 1112 518 396 285 2077 1022 47 162 Wait 466 | 3 29 45 23 31 106 7 22 . 4 129 66 . 1 Move 7750 | 70 548 735 606 894 508 840 421 384 209 1631 775 43 86 Hop . | . . . . . . . . . . . . . . Pick Up 174 | 8 18 18 7 12 14 16 12 3 10 40 11 . 5 Fast Attach 71 | 6 2 3 1 4 7 1 5 2 1 24 5 1 9 Attach 77 | 1 . 7 3 10 3 13 6 . 6 17 8 . 3 Detach 7 | . . . . 1 . 1 . . . 4 1 . . Swap 155 | . 7 14 7 10 5 16 11 2 6 40 19 1 17 Drop 181 | . 16 20 6 5 19 9 5 5 5 57 19 2 13 Fire 542 | 8 45 32 19 55 20 66 33 . 30 106 101 . 27 Melee 124 | . . 3 2 28 50 19 1 . . 20 . . 1 Ram . | . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . 5 . . . Crush 21 | . 6 6 2 . 2 . 2 . 1 2 . . . Escape Stasis 20 | . . . . 10 . 3 . . . 2 5 . . Rewire 146 | . . . . . . 121 . . 13 . 12 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac x2] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Central database locked down 463 | -10/Materials | Discovered new exit (range 7) 593 | -10/Materials | Discovered new exit (range 13) 765 | -10/Materials | Learned location of 2 exits from Mines 815 | -10/Materials | Identified exit to Subcaves 857 | -10/Materials | Learned Storage trap positions 889 | -10/Materials | Discovered new exit (range 15) 890 | -10/Materials | Learned location of Mines (-10) 928 | -10/Materials | Identified exit to Materials 932 | -10/Materials | Learned Storage security intel 968 | -10/Materials | Identified exit to Mines 1001 | -10/Materials | Learned 8 Materials zone layouts 1042 | -10/Materials | Learned Storage emergency access door positions 1231 | -10/Materials | Entered another Materials area 1231 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1232 | -9/Materials | Identified exit to Materials 1233 | -9/Materials | Identified exit to Mines 1539 | -9/Materials | Build established: Gunner 2240 | -9/Materials | Loaded intel: 2 repair station locations 2295 | -9/Materials | Learned location of Zion (-7) 2338 | -9/Materials | Learned location of 3 exits from Materials 2373 | -9/Materials | Learned location of 1 exit from Recycling 2397 | -9/Materials | Learned location of Recycling (-8) 2474 | -9/Materials | Learned 4 Recycling zone layouts 2671 | -9/Materials | Entered another Materials area 2671 | -8/Materials | Accompanied by 2 allies 2671 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2672 | -8/Materials | Identified exit to Storage 2672 | -8/Materials | Identified exit to Factory 2966 | -8/Materials | Build established: Tank 3668 | -8/Materials | Learned Storage garrison access intel 3714 | -8/Materials | Learned location of Lower Caves (-7) 3734 | -8/Materials | Learned 2 Storage zone layouts 3751 | -8/Materials | Identified exit to Garrison 3752 | -8/Materials | Entered Garrison 3784 | -8/Garrison | Triggered checkpoint 3788 | -8/Garrison | Garrison Relay disabled 3904 | -8/Garrison | Triggered checkpoint 3969 | -8/Garrison | Discovered exit to Factory (range 9) 4000 | -8/Garrison | Triggered checkpoint 4029 | -8/Garrison | Discovered new exit (range 3) 4100 | -8/Garrison | Triggered checkpoint 4127 | -8/Garrison | Garrison Relay disabled 4258 | -8/Garrison | Triggered checkpoint 4388 | -8/Garrison | Garrison Relay disabled 4392 | -8/Garrison | Garrison Relay disabled 4394 | -8/Garrison | Garrison Relay disabled 4396 | -8/Garrison | Garrison Relay disabled 4447 | -8/Garrison | Discovered exit to Factory (range 5) 4548 | -8/Garrison | Rescued a captive Derelict 4550 | -8/Garrison | Rescued a captive Derelict 4554 | -8/Garrison | Triggered checkpoint 4584 | -8/Garrison | Garrison Relay disabled 4660 | -8/Garrison | Triggered checkpoint 4700 | -8/Garrison | Triggered checkpoint 4716 | -8/Garrison | Discovered exit to Factory (range 12) 4760 | -8/Garrison | Triggered checkpoint 4812 | -8/Garrison | Lost 4 parts (1u3w) 4813 | -8/Garrison | Garrison Relay disabled 5234 | -8/Garrison | Build established: Scavenger-Mutant 5401 | -8/Garrison | Entered Materials 5767 | -8/Materials | Discovered exit to Storage (range 11) 5801 | -8/Materials | First assault squad dispatched 6163 | -8/Materials | Core integrity fell below 50% 6582 | -8/Materials | Identified exit to Garrison 6584 | -8/Materials | Entered Garrison 6616 | -8/Garrison | Triggered checkpoint 6638 | -8/Garrison | Build established: Tank 6745 | -8/Garrison | Garrison Relay disabled 6858 | -8/Garrison | Triggered checkpoint 6964 | -8/Garrison | System corruption reached 10% 7066 | -8/Garrison | Lost 6 parts (1n2u3w) 7462 | -8/Garrison | Triggered checkpoint 7474 | -8/Garrison | Triggered checkpoint 7497 | -8/Garrison | Discovered exit to Factory (range 10) 7551 | -8/Garrison | Lost 4 allies 7671 | -8/Garrison | Garrison Relay disabled 7777 | -8/Garrison | Build established: Scavenger-Gunner 7814 | -8/Garrison | Triggered checkpoint 7871 | -8/Garrison | Garrison Relay disabled 7928 | -8/Garrison | Discovered exit to Factory (range 9) 8020 | -8/Garrison | Triggered checkpoint 8087 | -8/Garrison | Discovered exit to Factory (range 10) 8118 | -8/Garrison | Triggered checkpoint 8156 | -8/Garrison | Garrison Relay disabled 8308 | -8/Garrison | Garrison Relay disabled 8398 | -8/Garrison | Entered Factory 8398 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8399 | -7/Factory | Identified exit to Lower Caves 8446 | -7/Factory | Discovered exit to Lower Caves (range 16) 8798 | -7/Factory | First assault squad dispatched 8845 | -7/Factory | Garrison activated, responded to threat 8913 | -7/Factory | Destroyed 9 combat bots 8969 | -7/Factory | System corruption reached 10% 9255 | -7/Factory | Entered Lower Caves 9261 | -7/Lower Caves | Met a Warlord Commander 9262 | -7/Lower Caves | Learned location of Warlord (-4) 9263 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9264 | -7/Lower Caves | Found Encrypted Comm Array 9441 | -7/Lower Caves | Encountered a Warlord checkpoint 9633 | -7/Lower Caves | Discovered new exit (range 8) 9889 | -7/Lower Caves | Entered another Lower Caves area 9926 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9990 | -7/Lower Caves | Lost 3 parts (1p2w) 10231 | -7/Lower Caves | Encountered a Warlord checkpoint 10280 | -7/Lower Caves | Discovered new exit (range 4) 10364 | -7/Lower Caves | Entered Factory 10364 | -6/Factory | Accompanied by 1 ally 10364 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10412 | -6/Factory | P-60 Hacker assimilated allied Fighter 4a 10617 | -6/Factory | Lost 4 parts (1p2n1u) 11446 | -6/Factory | Discovered new exit (range 15) 12213 | -6/Factory | Build established: Gunner 12233 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 12350 | -6/Factory | Allied Derelicts emerged from ambush trap array 12677 | -6/Factory | Discovered new exit (range 5) 12722 | -6/Factory | Lost 3 allies 13048 | -6/Factory | Found Prototype Launcher 13049 | -6/Factory | Identified Scatter Rocket Array 13059 | -6/Factory | Found Scatter Rocket Array 13086 | -6/Factory | Build established: Scavenger-Gunner 13173 | -6/Factory | Identified exit to Garrison 13221 | -6/Factory | Entered Garrison 13255 | -6/Garrison | Triggered checkpoint 13313 | -6/Garrison | Garrison Relay disabled 13382 | -6/Garrison | Spotted Executioner 13383 | -6/Garrison | Spotted Striker 13565 | -6/Garrison | Core integrity fell below 50% 13619 | -6/Garrison | Triggered checkpoint 13781 | -6/Garrison | Discovered new exit (range 10) 13825 | -6/Garrison | Triggered checkpoint 13883 | -6/Garrison | Garrison Relay disabled 14065 | -6/Garrison | Triggered checkpoint 14085 | -6/Garrison | Garrison Relay disabled 14129 | -6/Garrison | Discovered new exit (range 12) 14222 | -6/Garrison | Phase Generator disabled 14311 | -6/Garrison | Triggered checkpoint 14425 | -6/Garrison | Triggered checkpoint 14447 | -6/Garrison | Garrison Relay disabled 14607 | -6/Garrison | Discovered new exit (range 13) 14622 | -6/Garrison | Entered Factory 14644 | -6/Factory | Identified exit to DSF 14678 | -6/Factory | Entered DSF 14726 | -6/DSF | Additional patrols routed to DSF 14760 | -6/DSF | Core integrity fell below 20% 14934 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14922_ HV Slug penetrates Wall. 14922_ HV Slug penetrates G-50 Soldier. 14922_ HV Slug penetrates Wall. 14925_ Wall collapses. 14925_ System corrupted: Heat flow error (+209). 14925_ HV Slug penetrates Wall. 14928_ Wall collapses. 14929_ HV Slug penetrates G-50 Soldier. 14929_ HV Slug penetrates Earth. 14929_ HV Slug penetrates G-50 Soldier. 14929_ G-50 Soldier destroyed. 14929_ HV Slug penetrates Earth. 14929_ Switching to secondary target: G-50 Soldier. 14929_ HV Slug penetrates G-50 Soldier. 14929_ HV Slug penetrates Wall. 14932_ HV Slug penetrates G-50 Soldier. 14932_ HV Slug penetrates Wall. 14932_ HV Slug penetrates G-50 Soldier. 14932_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????] ??????????????? | | ??????????????????????] ?????????????? | | ??????????????????????] ?????????????? | | ?????????????????????## #?#??????????? | | ??????????????????????! !!#??????????? | | ??????????????????????! !!#??????????? | | ???????##?????###?????! !!???????????? | | ??????##;######;#####?# #????????????? | | ??????# ##]]]#!!!### ##????#??????? | | ??????# ##]]]#!!!##%* ##***# ##?? | | ??????# ! ! ?? | | ??????# [*!g *= ?? | | ??????# %[[!! = ! ?? | | ??????#[[ ##=%!# !!##= #???????????? | | ??????#[[ #===@#!!!#?# #????????????? | | ??????### ############ ###??????????? | | ???????#= #??????#!! [[#??????????? | | ???????#= #??????#!! [[#??????????? | | ???????#= #??????#!! [[???????????? | | ???????## ###??????### "##??????????? | | ???????# #??????# ] #??????????? | | ???????# #??????# ][#??????????? | | ???????## ########## ][[#??????????? | | ??????### ###==#===###!=!"##??????????? | | ???####"" %## =#===#"! "##??????????? | | ???#""""" ] !! #??????????? | | ???#"##"" %*%#??????????? | | ??????#"""""#" #===" ]]]**#??????????? | | ??????#"""""########" ]]] *#??????????? | | ??????####"##?????# ""#######??????????? | | ?????????#"#??????#####????????????????? | | ?????????""#???????????????????????????? | | ?????????###???????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 31 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me All Kinds Of Bad News Botjacking Bullet Installation Heavy Suspicion Hydra I Like You, Cogmind More Dakka Please My Business Is Booming Recruitment Drive Resistances Are Futile Well Done Challenges ------------ None Game ------ Seed QuantumActivePlating Manual? 0 Play Time 02:34:58 Cumulative 92.7 hours Start 2025.10.22 @ 19:01:59 End 2025.10.22 @ 21:36:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d095da62-2406-4134-98e8-c3817ca6798d