Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.24 @ 11:04:28 Player: LU-1G1 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (84) 420 Value Destroyed (3021) 3021 Prototype IDs (23) 460 Alien Tech Used (11) 2200 Bonus (15645) 15645 TOTAL SCORE: 30046 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 819 Follower Combat Kills 126 Entered DSFs 1000 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Win 3000 Friendly Fire -100 Cogmind --------- Core Integrity 898/1850 Matter 600/600 Energy 438/440 System Corruption 4% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Cooling System Medium Storage Unit Improved Matter Compressor Advanced Focal Shield System Shield > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Micro Antimatter Reactor Advanced Heat Sink Advanced Kinecellerator Advanced Kinecellerator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun HERF Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Particle Charger Advanced Cloaking Device Advanced Focal Shield > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Micro Antimatter Reactor Advanced Kinecellerator Advanced Kinecellerator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun HERF Cannon Enhanced Nova Cannon [Rating: 219] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Advanced Focal Shield Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Medium Armor Plating Artifact Core Physics Calibrator Weapon Advanced Beam Cannon Energy Gun Sigix Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Special Weapon Improved Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . 2 2 . . . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . 1 . . . . 1 . . . . . . . Utility 14 | . . 1 2 1 . 2 1 . . . . 1 . 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 120 | 8 15 27 8 3 . 11 . 2 1 14 2 2 1 2 4 5 10 2 3 Power 13 | 2 1 2 . . . 2 . . . 2 1 . . 1 1 . 1 . . Engine 2 | 2 . . . . . . . . . . . . . . . . . . . Core 6 | . 1 2 . . . 2 . . . 1 . . . . . . . . . Reactor 5 | . . . . . . . . . . 1 1 . . 1 1 . 1 . . Propulsion 34 | 2 2 17 3 1 . 4 . . . 3 . 1 . . . 1 . . . Treads 17 | 2 1 14 . . . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 14 | . . 1 3 1 . 4 . . . 3 . 1 . . . 1 . . . Utility 57 | 2 4 6 4 2 . 4 . 2 1 9 1 . 1 1 3 3 9 2 3 Device 21 | 1 . 1 . . . 1 . 1 . 5 1 . . . 2 . 6 2 1 Storage 6 | 1 1 1 . . . . . . . . . . . . 1 . 1 . 1 Processor 10 | . . . 1 1 . 3 . . 1 2 . . . . . 2 . . . Hackware 5 | . . . 2 . . . . . . 1 . . 1 . . . . . 1 Protection 14 | . 3 4 1 1 . . . 1 . 1 . . . 1 . 1 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon 16 | 2 8 2 1 . . 1 . . . . . 1 . . . 1 . . . Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . 5 . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 2 2 1 . . . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . 1 2 1 . . 1 . . 1 4 . . . . . . 6 . 2 Parts Lost 17 | . 3 . . . 2 5 1 . 1 . . . . 4 1 . . . . Power 2 | . . . . . 1 . . . . . . . . 1 . . . . . Propulsion 6 | . 1 . . . . 2 . . 1 . . . . 1 1 . . . . Utility 7 | . 1 . . . 1 2 1 . . . . . . 2 . . . . . Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . . . Highest Loss Streak 4 | . 3 . . . 2 2 1 . 1 . . . . 4 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 89 93 81 86 83 75 61 64 70 86 94 . 97 84 71 89 86 69 80 Engine 1 | . 5 . . . . . . . . . . . . . . . . . . Core 7 | . 8 11 9 7 7 5 5 5 5 2 . . . . . . . . . Reactor 1 | . . . . . . . . . . 2 5 . 5 4 4 4 6 9 9 Treads 15 | . 19 24 26 . . . . . . . . . . . . . . . . Leg 1 | . 2 . . . . . . . . . . . . . . . 4 9 9 Wheel 2 | . . 6 . . . . . . . . . . . . . . . . . Flight 5 | . . . . 30 30 26 23 23 19 26 29 . 31 26 21 20 12 . . Device 7 | . 1 7 . . . 6 3 4 5 9 15 . 15 11 14 17 14 24 27 Storage 9 | . 14 11 9 1 . . . . . . . . . . 1 4 6 9 9 Processor 5 | . . . 8 7 7 17 23 23 26 29 24 . 21 19 17 24 16 . . Hackware 1 | . . . . 15 15 4 . . . 2 5 . 7 9 8 8 4 . 7 Protection 7 | . 9 10 9 7 6 . . . 5 5 5 . 5 5 . 2 3 . . Energy Gun 3 | . 6 . . . . . . . . . . . . . . . 8 18 18 Energy Cannon 7 | . 8 15 . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 12 6 18 15 15 7 . . . . . . 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 40 106 106 14 14 18 10 13 13 28 28 26 26 31 27 36 54 51 51 Greatest Support 70 | 40 40 69 69 20 20 21 20 20 20 28 28 33 33 33 31 46 70 70 70 Greatest Overweight (x) 9 | . 9 8 6 . 4 5 . . . . . . . . 8 2 . . . Average Overweight (x) . | . . 2 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 15 | 7 12 24 25 10 5 5 5 5 5 5 5 5 5 5 6 10 9 10 10 Most Carried 25 | 8 15 25 25 21 5 5 4 5 5 5 5 4 4 4 6 7 10 10 10 Average Carried 14 | 5 10 21 24 7 5 4 4 4 5 4 4 3 3 3 4 5 8 9 9 Final Capacity 25 | 8 15 25 25 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Final Carried 25 | 7 15 25 22 5 5 4 4 5 5 5 5 3 4 4 6 5 10 9 10 Class Distribution -------------------- 52% | Mutant 16% | Scavenger-Mutant 11% | Alien-Sigix 10% | Sprinter 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Matter Collected 2097 | 298 272 346 106 . 24 110 104 10 25 146 10 . 27 . . . . 269 350 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4906 | 90 546 1500 279 . 24 110 21 60 56 422 . . 27 . . . . 299 1472 Parts 241 | 8 35 98 13 . . 2 1 4 5 5 . . . . . . . 10 60 Haulers Intercepted 10 | . 2 5 . . . 1 . . . . . . . . . . . 2 . Recyclers Shooed 3 | . . 1 . . . . . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 4 3 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Combat Hostiles Destroyed 54 | . 11 29 4 . . . 1 . 1 . . . . . . . . 1 7 Melee 2 | . . . . . . . 1 . 1 . . . . . . . . . . Guns 26 | . 11 3 4 . . . . . . . . . . . . . . 1 7 Cannons 25 | . . 25 . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 6 3 1 . . . . 1 1 . . . . . . . . 1 . Worker 4 | . 1 2 . . . . . . . . . . . . . . . 1 . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . . . . . . . . Hauler 10 | . 2 5 . . . 1 . . . . . . . . . . . 2 . Recycler 4 | 1 . 1 1 . . . . . . . . . . . . . . . 1 Mechanic 2 | . 1 . . . . . . . . . . . . . . . . . 1 Operator 2 | . 1 1 . . . . . . . . . . . . . . . . . Watcher 4 | . . 4 . . . . . . . . . . . . . . . . . Swarmer 12 | . 3 8 . . . . 1 . . . . . . . . . . . . Grunt 25 | . 8 14 2 . . . . . . . . . . . . . . 1 . Sentry 8 | . . 7 . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . 2 . . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . . 1 . . . . . . . . . 2 M Guard 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 4 | 2 3 4 4 . . 1 1 . 1 . . . . . . . . 2 4 Combat Bots Only 4 | . 3 4 2 . . . 1 . 1 . . . . . . . . 1 3 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 1 1 1 . . . . . . . . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Damage Taken 6580 | . 552 892 264 . 280 597 120 106 203 . 22 . 22 269 146 . 103 511 2493 Core 1884 | . 81 112 31 . 44 281 90 39 82 . . . 4 101 31 . 36 148 804 Absorbed by Shields 72 | . . . . . 52 . . . . . . . . . . . . . 20 Redirected to Shielding 119 | . 52 . . . . . . . 38 . . . 2 27 . . . . . Regen/Repaired (Parts) 305 | . . 147 . . . . . . . . . . . . . . 158 . . Core Remaining (%) 82 | 100 67 72 94 . 93 66 . . . . 78 . 99 92 . . 94 . 48 Volleys Fired 268 | 6 48 98 15 . 6 1 . . . . . . 1 . . . 5 13 75 Largest 2 | 2 2 2 2 . 2 1 . . . . . . 1 . . . 2 2 2 Hottest 200 | 60 136 136 48 . 48 25 . . . . . . 23 . . . 200 200 200 Shots Fired 535 | 12 96 196 30 . 12 1 . . . . . . 1 . . . 10 26 151 Gun 363 | 12 86 34 30 . 12 1 . . . . . . 1 . . . 10 26 151 Cannon 172 | . 10 162 . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 148 | 6 64 34 30 . 12 1 . . . . . . 1 . . . . . . Thermal 200 | 6 32 162 . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Slashing 187 | . . . . . . . . . . . . . . . . . 10 26 151 Robot Hit Streak 16 | 6 9 14 15 . . . . . . . . . . . . . . 16 16 Robot Miss Streak 5 | 2 3 5 1 . . . . . . . . . . . . . . 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 4 | . 2 . 1 . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . 1 Shots Hit Robots 349 | 7 67 117 24 . . 3 1 1 5 10 1 . . . . 1 1 11 100 Core Hits 136 | 4 26 46 11 . . 1 1 1 2 4 1 . . . . . . 4 35 Critical Kills 2 | . 1 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 2 1 . . . 1 . . . . . . . . . . . . 3 Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . 1 . . . . . . . . . . . . 3 Melee Attacks 62 | . . . . . . 7 4 3 8 10 4 . 2 3 8 3 10 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 62 | . . . . . . 7 4 3 8 10 4 . 2 3 8 3 10 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 3 . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13208 | 90 847 2484 335 . . 226 38 67 163 699 40 . . . . 44 96 1012 7067 Guns 9502 | 90 678 481 334 . . . . . . . . . . . . . . 852 7067 Cannons 2027 | . 143 1884 . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 1345 | . . . . . . 226 38 67 163 699 40 . . . . 44 68 . . Ramming 334 | . 26 119 1 . . . . . . . . . . . . . 28 160 . Kinetic 1405 | 67 523 481 334 . . . . . . . . . . . . . . . . Thermal 2205 | 23 298 1884 . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 9264 | . . . . . . 226 38 67 163 699 40 . . . . 44 68 852 7067 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 3 . . 2 2 2 . . . . . 2 . 4 Average Corruption 2 | . . . . . . 2 . . 1 2 2 . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . 4 . . . 2 3 . . . . . . . 5 Message Errors 4 | . . . . . . 1 . . . . . . . . . . . . 3 Matter Fused 3 | . . . . . . 1 . . . 1 . . . . . . . . 1 Energy Discharges 3 | . . . . . . 1 . . . 1 1 . . . . . . . . Data Loss (major) 3 | . . . . . . 1 . . . . 2 . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 321 | . . 15 . . . . . . . 250 . . . . . . . 56 . Projectiles 15 | . . 15 . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 306 | . . . . . . . . . . 250 . . . . . . . 56 . Knockbacks 5 | . . 2 . . . . . . . . . . . . . . . 3 . Impact 4 | . . 2 . . . . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 55 | . 1 14 . . . . . . . . . . . . . . . 40 . Shots 1 | . . . . . . . . . . . . . . . . . . 1 . Rammed 16 | . 6 9 1 . . . . . . . . . . . . . . . . Targets Rammed 26 | . 7 11 1 . . . . . . . . . . . . . 1 6 . Kicked 7 | . . . . . . . . . . . . . . . . . 1 6 . Crushed 3 | . 1 2 . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 180 324 12 . . 6 . . . . . . . . . . . . . Average Temperature 48 | . 48 51 5 . . 3 . . . . . . . . . . . . . Received Heat Transfer 1062 | . 267 318 63 . 15 117 . . 18 . 12 . . 9 18 . 27 27 171 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . 3 . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 9 . . . . . . . . . . . . . . . . . Heat Transferred 4026 | 50 609 3367 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Peak Influence 1829 | 15 239 403 151 . 30 253 175 . . . . 9 21 41 129 150 1650 1829 1589 Initial 1126 | . 9 . 11 . . 4 119 . . . . 9 6 11 22 66 84 1100 1126 Average 269 | 5 67 156 60 . 13 48 148 . . . . 9 19 20 68 96 607 1635 1389 Maximum Alert Level 5 | . 1 2 . . . 1 . . . . . . . . . . 5 5 4 Low Security (%) 68 | 100 95 57 100 100 100 91 100 . . . . 100 100 100 100 100 37 . . Level 1 20 | . 4 42 . . . 8 . . . . . . . . . . 31 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . . . . 8 100 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . 31 91 . Squads Dispatched 41 | . 3 3 1 . 1 5 1 . . . . . 1 1 . . 7 15 3 Investigation 7 | . . 1 . . . 3 1 . . . . . . 1 . . . 1 . Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 Reinforcement 14 | . 3 2 1 . 1 2 . . . . . . 1 . . . 1 2 1 Assault 19 | . . . . . . . . . . . . . . . . . 6 12 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Distress Signals 6 | . . 3 1 . . 1 . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 278 | . 27 45 7 . 8 24 8 4 7 . 4 . 2 13 6 3 30 54 36 Peak Tracking Total 20 | . 4 5 4 . 7 11 7 5 5 . 4 . 2 12 5 3 7 20 10 Tactical Retreats 12 | . 1 3 . . 1 4 1 . 1 . 1 . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Traps Triggered 19 | . 3 1 . . 2 4 . . . . . . . . 1 3 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Machines Disabled 15 | . . . . . 1 . . . 1 . . . 1 . . . 10 2 . Max in Single Turn 1 | . . . . . 1 . . . 1 . . . 1 . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Machines Accessed 39 | . 2 8 3 1 . 3 2 1 1 4 . 1 . 2 2 3 4 1 1 Terminals 30 | . 1 7 2 1 . 3 2 . . . . 1 . 2 2 3 4 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 107 | . 4 31 9 1 . 13 3 1 1 17 . 1 . 5 4 8 5 2 2 Successful 55 | . 1 16 4 1 . . 2 1 1 17 . 1 . 1 2 3 5 . . Failed 52 | . 3 15 5 . . 13 1 . . . . . . 4 2 5 . 2 2 Catastrophic 9 | . . 2 1 . . 4 . . . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 32 | . . 12 3 . . 10 . . . . . . . 4 2 . 1 . . Terminals 79 | . 3 25 7 1 . 13 3 . . . . 1 . 5 4 8 5 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 1 6 2 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 47 | . 1 10 4 1 . . 2 1 1 17 . 1 . 1 1 3 4 . . Record 7 | . . . . . . . . . 1 5 . . . 1 . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 6 | . . 1 . . . . . . . 4 . . . . . . 1 . . Prototype ID Bank 5 | . . . 1 . . . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . 2 . . Open DSF 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . . 1 . . . . . . . . . . . . . 1 . . . Unreport Threat 8 | . 1 4 2 . . . . . . . . . . . . . 1 . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . . . . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . . . . . . . . . Repair 3 | . . 3 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . 1 . 1 . . Terminals 2 | . . . . . . . . . . . . . . . 1 . 1 . . Assimilate 2 | . . . . . . . . . . . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 6 3 . . 3 2 . . . . . . 2 2 3 2 1 1 Full Trace Events 7 | . . 1 . . . 3 1 . . . . . . 1 . . . 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . . . . . . . . . Time 84 | . . 84 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Total Allies 65 | . . . . . . . . . . . . . . . 1 . 1 34 29 Largest Group 15 | . . . . . . . . . . . . . . . 1 . 1 7 15 Highest-Rated Group 211 | . . . . . . . . . . . . . . . 26 . 10 101 211 Highest-Rated Ally 26 | . . . . . . . . . . . . . . . 26 . 10 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 143 | . . . . . . . . . . . . . . . . . . 71 72 Total Damage 2158 | . . . . . . . . . . . . . . . . . . 1080 1078 Kills 9 | . . . . . . . . . . . . . . . . . . 4 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Robot Analysis Total 6 | . . 1 . . . . . . . 4 . . . . . . 1 . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Turns Passed 6460 | 170 1325 2412 396 36 83 242 53 141 127 146 98 6 23 37 132 119 333 224 357 Spaces Moved 6224 | 92 545 897 138 68 134 543 134 341 292 170 330 19 58 106 258 333 878 483 405 Core 15 | 11 1 . . . 2 . . . . . . . . . . 1 . . . Treads 1337 | 81 544 575 137 . . . . . . . . . . . . . . . . Legs 1161 | . . . . . . . . . . . . . . . . . 273 483 405 Wheels 322 | . . 322 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 3389 | . . . 1 68 132 543 134 341 292 170 330 19 58 106 258 332 605 . . Fastest Speed 22 | 50 160 135 240 31 31 31 31 31 31 25 25 22 22 22 25 26 26 30 30 Average Speed 76 | 146 201 207 241 31 33 31 31 31 33 29 25 22 22 22 25 26 27 30 30 Slowest Speed 500 | 160 500 240 454 31 200 104 31 31 34 34 25 22 22 25 28 150 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . 1 7 3 . 1 . 3 . . . 6 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 6 70 59 22 1 92 24 6 51 53 60 58 1 85 5 11 45 66 22 16 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . 1 3 . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . 1 . . . . 1 . . 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 . . 1 . 1 1 1 1 . . 1 . . 1 1 . Scrap Searched 4 | . . . . . . . . 1 1 . 2 . . . . . . . . Spaces Dug 36 | . . . . . . 4 2 2 2 . 3 . . 3 8 2 1 8 1 Terrain Destroyed 173 | . . . . . . 4 2 2 2 . 3 . . 3 8 2 1 40 106 Melee 27 | . . . . . . 4 2 2 2 . 3 . . 3 8 2 1 . . Projectile 138 | . . . . . . . . . . . . . . . . . . 32 106 AOE 8 | . . . . . . . . . . . . . . . . . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Qua Sec Acc Com Total 7301 | 112 671 1247 175 91 160 591 135 371 307 247 335 20 62 114 304 354 946 540 519 Wait 371 | . 25 156 8 . . . 1 23 7 44 . . . . 24 . 18 34 31 Move 6166 | 91 544 896 137 67 131 529 128 340 289 169 325 18 57 105 246 330 878 482 404 Hop 17 | . . . . . 1 6 2 . 1 . 1 . . . 5 1 . . . Pick Up 72 | 7 16 27 . 2 . . . 2 . 2 1 . 1 1 2 1 10 . . Fast Attach 76 | 6 11 10 1 1 . 9 . 2 2 8 1 . 1 . 3 3 14 1 3 Attach 28 | 1 2 2 7 2 . 2 . . . 3 . 2 . 2 . 2 2 1 . Detach 19 | . 2 . 5 . . 1 . . . 3 1 . . 2 . . 4 . 1 Swap 24 | 1 2 15 . . . . . . . 4 1 . . . 1 . . . . Drop 83 | . 14 32 1 19 . 3 . 1 . 4 1 . . 1 . . 5 . 2 Fire 268 | 6 48 98 15 . 6 1 . . . . . . 1 . . . 5 13 75 Melee 62 | . . . . . . 7 4 3 8 10 4 . 2 3 8 3 10 . . Ram 2 | . 1 1 . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . 6 . Crush 17 | . 6 10 1 . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . 22 33 . . . . . . . . 15 14 . 3 3 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 6) 471 | -10/Materials | Discovered new exit (range 7) 550 | -10/Materials | Discovered new exit (range 8) 782 | -10/Materials | Lost 3 parts (1n1u1w) 831 | -10/Materials | Discovered new exit (range 7) 1496 | -10/Materials | Entered another Materials area 1496 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1546 | -9/Materials | Repaired Lgt. Treads 1580 | -9/Materials | Repaired Med. Armor Plating 2116 | -9/Materials | Repaired Lgt. Treads 2552 | -9/Materials | Discovered new exit (range 16) 2680 | -9/Materials | Build established: Scavenger-Mutant 2945 | -9/Materials | Discovered new exit (range 7) 3692 | -9/Materials | Build established: Mutant 3908 | -9/Materials | Entered another Materials area 3908 | -8/Materials | Evolved 2 slots: Utility x2 4218 | -8/Materials | Discovered new exit (range 16) 4304 | -8/Materials | Entered Factory 4304 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4339 | -7/Factory | Identified exit to DSF 4340 | -7/Factory | Entered DSF 4365 | -7/DSF | Additional patrols routed to DSF 4393 | -7/DSF | Discovered new exit (range 15) 4423 | -7/DSF | Entered Factory 4423 | -6/Factory | Evolved 2 slots: Utility x2 4475 | -6/Factory | Hacking Suite fried by hacking feedback 4532 | -6/Factory | Spotted B-75 Beast 4661 | -6/Factory | Discovered new exit (range 14) 4665 | -6/Factory | Entered another Factory area 4665 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4693 | -5/Factory | Identified exit to Upper Caves 4693 | -5/Factory | Identified exit to Extension 4718 | -5/Factory | Entered Upper Caves 4763 | -5/Upper Caves | Learned Factory machine intel 4805 | -5/Upper Caves | Spotted B-75 Beast 4857 | -5/Upper Caves | Discovered new exit (range 8) 4859 | -5/Upper Caves | Entered another Upper Caves area 4860 | -5/Upper Caves | Build established: Sprinter 4869 | -5/Upper Caves | Found Alien Artifact 4869 | -5/Upper Caves | Identified Dimensional Node Initializer 4869 | -5/Upper Caves | Initialized slip node 4922 | -5/Upper Caves | Learned location of Armory (-4) 4984 | -5/Upper Caves | Discovered new exit (range 6) 4986 | -5/Upper Caves | Entered Zhirov 4986 | -5/Zhirov | Discovered new exit (range 4) 4993 | -5/Zhirov | Met Zhirov 5000 | -5/Zhirov | Learned location of Quarantine (-2) 5000 | -5/Zhirov | Learned location of Testing (-3) 5000 | -5/Zhirov | Learned location of Command (-1) 5002 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5008 | -5/Zhirov | Found Alien Artifact 5008 | -5/Zhirov | Identified Integrated Dissipator 5008 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5121 | -5/Zhirov | Found Alien Artifact 5132 | -5/Zhirov | Entered Proximity Caves 5161 | -4/Proximity Caves | Spotted B-86 Titan 5228 | -4/Proximity Caves | Discovered new exit (range 9) 5230 | -4/Proximity Caves | Entered Factory 5230 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5231 | -4/Factory | Loaded intel: 301 machine locations 5236 | -4/Factory | Identified exit to DSF 5236 | -4/Factory | Entered DSF 5254 | -4/DSF | Discovered new exit (range 15) 5259 | -4/DSF | Entered Research 5259 | -3/Research | Evolved 2 slots: Utility x2 5292 | -3/Research | Discovered new exit (range 14) 5296 | -3/Research | Entered another Research area 5296 | -2/Research | Evolved 2 slots: Utility x2 5297 | -2/Research | Identified exit to Quarantine 5317 | -2/Research | Lost 4 parts (1p1n2u) 5425 | -2/Research | Spotted B-90 Cyclops 5428 | -2/Research | Entered Quarantine 5430 | -2/Quarantine | Found Alien Artifact 5527 | -2/Quarantine | Spotted Fortress 5545 | -2/Quarantine | Discovered new exit (range 6) 5547 | -2/Quarantine | Identified exit to Section 7 5547 | -2/Quarantine | Entered Section 7 5553 | -2/Section 7 | Found Alien Artifact 5553 | -2/Section 7 | Identified Integrity Redistributor 5553 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-30) 5574 | -2/Section 7 | Found Alien Artifact 5574 | -2/Section 7 | Identified Integrated Reactor 5574 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5591 | -2/Section 7 | Found Prototype Device 5591 | -2/Section 7 | Identified Adv. Kinecellerator 5594 | -2/Section 7 | Found Adv. Kinecellerator 5598 | -2/Section 7 | Spotted S7 Guard 5602 | -2/Section 7 | Found Alien Artifact 5602 | -2/Section 7 | Identified Navigation Efficiency Matrix 5602 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 5613 | -2/Section 7 | Spotted B-90 Cyclops 5623 | -2/Section 7 | Build established: Hacker-Sprinter 5624 | -2/Section 7 | Spotted S7 Guard 5627 | -2/Section 7 | Found Alien Artifact 5627 | -2/Section 7 | Identified Core Physics Calibrator 5645 | -2/Section 7 | Discovered new exit (range 8) 5658 | -2/Section 7 | Spotted Executioner 5658 | -2/Section 7 | Spotted Executioner 5674 | -2/Section 7 | Spotted B-99 Colossus 5684 | -2/Section 7 | Found Alien Artifact 5684 | -2/Section 7 | Identified Core Reset Matrix 5684 | -2/Section 7 | Identified Transdimensional Reconstructor 5684 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 5684 | -2/Section 7 | Used Core Reset Matrix 5688 | -2/Section 7 | Sensed 20 artifacts in vicinity 5692 | -2/Section 7 | Found LRC Boosters 5692 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 5696 | -2/Section 7 | Found LRC Armor 5696 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 5740 | -2/Section 7 | Spotted Executioner 5740 | -2/Section 7 | Spotted Executioner 5751 | -2/Section 7 | Integrated with Sigix Exoskeleton 5779 | -2/Section 7 | Spotted Striker 5780 | -2/Section 7 | Spotted Striker 5814 | -2/Section 7 | Found Sigix Sheargun 5815 | -2/Section 7 | Found Sigix Sheargun 5873 | -2/Section 7 | Discovered new exit (range 18) 5880 | -2/Section 7 | Entered Access 5880 | -1/Access | Evolved 2 slots: Utility x2 5885 | -1/Access | Emitted hypermatrix ping 5890 | -1/Access | Assembled emerged from beneath the floor 5934 | -1/Access | Assembled emerged from beneath the floor 5973 | -1/Access | Assembled emerged from beneath the floor 6012 | -1/Access | Assembled emerged from beneath the floor 6022 | -1/Access | Energy Cycler disabled 6042 | -1/Access | Assembled emerged from beneath the floor 6043 | -1/Access | Build established: Alien-Sigix 6093 | -1/Access | Discovered new exit (range 17) 6104 | -1/Access | Entered Command 6109 | -1/Command | Emitted hypermatrix ping 6114 | -1/Command | Assembled emerged from beneath the floor 6114 | -1/Command | Assembled emerged from beneath the floor 6179 | -1/Command | Assembled emerged from beneath the floor 6221 | -1/Command | Spotted M Guard 6221 | -1/Command | Spotted M Guard 6221 | -1/Command | Spotted Combat Programmer 6221 | -1/Command | Spotted Combat Programmer 6240 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 6256 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 6267 | -1/Command | Destroyed M Guard 6272 | -1/Command | Destroyed Combat Programmer 6372 | -1/Command | Destroyed Combat Programmer 6372 | -1/Command | All MAIN.C guards destroyed 6398 | -1/Command | First assault squad dispatched 6454 | -1/Command | Spotted Alpha 7 6454 | -1/Command | Spotted Alpha 7 6454 | -1/Command | Spotted Striker 6454 | -1/Command | Spotted Striker 6454 | -1/Command | Spotted Executioner 6454 | -1/Command | Spotted Executioner 6454 | -1/Command | Spotted Executioner 6454 | -1/Command | Spotted Executioner 6455 | -1/Command | Assembled emerged from beneath the floor 6455 | -1/Command | Discovered new exit (range 18) 6455 | -1/Command | Spotted B-99 Colossus 6457 | -1/Command | Spotted B-99 Colossus 6459 | -1/Command | Core integrity fell below 50% 6461 | *** | Heading to fleet! Last Messages --------------- 06458_ as-55622 destroyed. 06458_ Penetrated by Slug. 06458_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06458_ Penetrated by Slug. 06458_ Slug penetrates Door. 06458_ Penetrated by Slug. 06458_ Slug penetrates Door. 06458_ Slug penetrates Wall. 06458_ Penetrated by Slug. 06458_ Slug penetrates Door. 06458_ Penetrated by Slug. 06458_ Slug penetrates Wall. 06459_ Navigation matrix triggers involuntary quantum shift. 06459_ The Access Shell folds into the floor. 06459_ Knocked back. 06459_ Slug penetrates B-99 Colossus. 06459_ Slug penetrates Wall. 06459_ Slug penetrates B-99 Colossus. 06459_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ###### #########??????????????????????????????? | | ###### ##########?????????????????????????????? | | ###### ###########????????????????????????????? | | %###### ###########????????????????????????????? | | | ### ###########????????????????????????????? | | !% ### ############???????????????????????????? | | =!! ### ############??#????????????????????????? | | ###+####################???????????????????? | | # ############## ????????????????? | | # ############## ???????????????? | | # ""############## ?????????????? | | # ""############## ????????????? | | # T"##############= """" ???????????? | | ## # ""############## """" #??????????? | | ## # ""############## """" #??????????? | | ## # ############## """" # ?????????? | | ## + ##########################????????? | | ## ###################################????????? | | ## ###################################????????? | | ## ################################### ???????? | | ## ############# ###########???????? | | ## ####"######## ########## ???????? | | ## ####" # # # #BB ########## ???????? | | # ### 7 K ^ E BB ###### # ???????? | | ## %" ^E % ###### ! + ??????? | | ## %%"% % % "X ###### # ???????? | | ## %%" "" ####### ## ???????? | | ## /K ^ ####### ## ???????? | | ## ##" 7 E E ^BB ####### ## ???????? | | ## ##### # # # #BB ####### ##!???????? | | ## ############# ####### ##????????? | | ## ############# ####### ##????????? | | ## ################################ ????????? | | ## ##################################?????????? | | ## #################################??????????? | | ## #################################??????????? | | ## ################################???????????? | | ## ###############################????????????? | | ## ##############################?????????????? | | ## ###???????????????? | | ## ##????????????????? | | ## ???????????????????? | | ## ? ?? ????????????????????????? | | #################????????????????????????????????? | | ????#???##?#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 77 Energy Capacity 440 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 210 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 73 Targeting Accuracy 6 Melee Accuracy 22 Target Analysis 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Integrity Redistributor Integrated Reactor Navigation Efficiency Matrix Core Physics Calibrator Core Reset Matrix LRC Boosters LRC Armor Sigix Exoskeleton Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipReinforcedSource Manual? 0 Play Time 01:08:14 Cumulative 526.7 hours Start 2022.07.22 @ 19:56:05 End 2022.07.24 @ 11:04:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 518 Rogue 303 Adventurer 112 Explorer 103 Win Type 2 Total 34 Types 23/0/8/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 66x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94a89f00-33d5-44b2-b154-75b9a40fee0e