Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 03:07:09 Player: aliser Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (3963) 3963 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1476) 1476 TOTAL SCORE: 9739 Bonus ------- High Alert Combat Kills 429 Follower Combat Kills 248 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -1 Cogmind --------- Core Integrity 0/850 Matter 229/500 Energy 661/730 System Corruption 27% Temperature Cool (81) Movement Walking (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Light Antimatter Reactor > --- PROPULSION (3) --- Multireflex Exoskeleton > --- UTILITY (8) ------ Energy Well High-capacity Matter Pod Improved Terrain Scanner Phase Shifter Improved Hacking Suite > --- WEAPON (2) ------- Beam Rifle Improved EM Pulse Cannon > --- INVENTORY (5) ---- Plasma Rifle Advanced Beam Cannon Advanced Beam Cannon Heavy Plasma Cannon Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Multireflex Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Advanced Targeting Computer EM Shield Improved Hardlight Generator Improved Hacking Suite > --- WEAPON ----------- Phase Cannon Precision Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Light Angular Momentum Engine Fission Core Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Energy Well High-capacity Matter Pod Improved Terrain Scanner Phase Shifter Lightning Gun Beam Rifle Plasma Rifle Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Plasma Cannon Rocket Launcher Plasma Cutter Chainsword [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Visual Processing Unit Device Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Scatter Rocket Array Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 6 | . . . 2 . . . 4 Weapon . | . . . . . . . . Parts Attached 105 | 6 8 1 20 17 2 1 50 Power 13 | 1 . . 1 4 . . 7 Engine 9 | 1 . . 1 4 . . 3 Core 3 | . . . . . . . 3 Reactor 1 | . . . . . . . 1 Propulsion 26 | 2 1 . 6 5 . 1 11 Treads 16 | 2 1 . 3 5 . . 5 Leg 6 | . . . 3 . . . 3 Wheel 4 | . . . . . . 1 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 2 . 5 1 2 . 22 Device 15 | . 1 . 2 . 1 . 11 Storage 6 | 1 1 . 1 1 . . 2 Processor 7 | . . . 2 . . . 5 Hackware 1 | . . . . . . . 1 Protection 4 | . . . . . 1 . 3 Artifact . | . . . . . . . . Weapon 33 | 2 5 1 8 7 . . 10 Energy Gun 11 | 2 3 . 2 2 . . 2 Energy Cannon 10 | . 1 . 2 3 . . 4 Ballistic Gun 1 | . . . . . . . 1 Ballistic Cannon 2 | . . . 2 . . . . Launcher 5 | . 1 1 . 1 . . 2 Special Weapon 2 | . . . 1 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 5 . . 2 Parts Lost 40 | . . . 2 . 1 . 37 Power 6 | . . . 1 . . . 5 Propulsion 12 | . . . . . . . 12 Utility 17 | . . . . . 1 . 16 Weapon 5 | . . . 1 . . . 4 Highest Loss Streak 16 | . . . 1 . 1 . 16 To Critical Strikes 1 | . . . . . . . 1 Average Backups 21 | 2 7 11 14 23 24 24 20 Power 2 | 1 1 1 . 2 3 3 2 Propulsion 4 | . . 1 3 4 5 5 3 Utility 7 | . 1 2 4 8 9 9 6 Weapon 6 | . 4 7 5 8 6 6 6 Tool/Special . | . . . . . . . . Unused Backups 18 | . 1 . 4 6 . . 7 Power 2 | . . . . 1 . . 1 Propulsion 3 | . . . 3 . . . . Utility 10 | . . . 1 4 . . 5 Weapon 3 | . 1 . . 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 95 100 95 99 99 100 96 Engine 10 | . 14 14 11 11 11 11 10 Treads 17 | . 28 28 11 22 22 18 11 Leg 1 | . . . 10 . . . . Wheel 2 | . . . . . . 3 6 Device 12 | . 9 14 11 10 9 . 20 Storage 9 | . 14 14 11 11 11 11 6 Processor 18 | . . . 17 22 22 22 16 Protection 2 | . . . . . 1 11 4 Energy Gun 4 | . 25 . 5 2 8 11 . Energy Cannon 10 | . 1 14 13 11 11 11 9 Launcher 3 | . 1 14 1 8 . . . Peak Build Rating 70 | 6 10 9 17 27 24 23 70 Average Rating 28 | 3 9 9 15 25 23 23 44 On Entrance 13 | . 6 9 9 17 23 23 23 Naked Turns . | . . . . . . . . Heaviest Build 127 | 14 32 33 37 102 102 102 127 Greatest Support 69 | 40 40 40 40 46 46 46 69 Greatest Overweight (x) 10 | . . . 2 2 2 8 10 Average Overweight (x) 2 | . . . . 1 2 4 3 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 Average Capacity 23 | 6 12 15 15 24 25 25 24 Most Carried 25 | 5 11 11 15 25 25 24 25 Average Carried 21 | 2 7 11 14 23 24 24 20 Final Capacity 25 | 8 15 15 15 25 25 25 5 Final Carried 25 | 2 11 11 15 25 24 24 5 Class Distribution -------------------- 68% | Mutant 10% | Skirmisher 9% | Commander-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2924 | 260 70 51 459 770 192 . 1122 Remotely . | . . . . . . . . Salvage Created 4528 | 91 250 84 932 845 647 . 1679 Parts 236 | 3 7 5 77 54 25 . 65 Haulers Intercepted 11 | . 1 . 3 6 1 . . Recyclers Shooed 4 | . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 95 | . 3 2 20 15 7 . 48 Melee 3 | . . . . . . . 3 Guns 12 | . 3 . 6 . 1 . 2 Cannons 43 | . . 1 10 6 6 . 20 AOE 33 | . . 1 4 9 . . 19 Classes Destroyed 19 | 1 5 . 5 . 2 . 6 Worker 10 | . 1 . 3 3 . . 3 Builder 6 | . . . 3 1 . . 2 Tunneler 3 | . 1 1 . . . . 1 Hauler 11 | . 1 . 3 6 1 . . Recycler 3 | 1 1 . . . . . 1 Mechanic 2 | . . . . . . . 2 Operator 1 | . . . 1 . . . . Watcher 5 | . . . 3 2 . . . Swarmer 17 | . 2 . 6 3 . . 6 Saboteur 1 | . . . . . . . 1 Grunt 31 | . 1 2 9 5 1 . 13 Brawler 3 | . . . . . . . 3 Duelist 2 | . . . 1 . . . 1 Protector 1 | . . . . . . . 1 Sentry 18 | . . . 4 7 4 . 3 Demolisher 2 | . . . . . 1 . 1 Specialist 1 | . . . . . . . 1 Programmer 7 | . . . . . 1 . 6 Assembled 12 | . . . . . . . 12 Best Kill Streak 12 | 1 3 3 7 5 3 . 12 Combat Bots Only 12 | . 2 2 5 4 3 . 12 Max Kills in Single Turn 8 | 1 1 2 3 4 1 . 8 Gunslinging . | . . . . . . . . Exploded 8 | . . 1 3 3 . . 8 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 514 | . 40 4 88 53 7 . 322 Missed 152 | . 13 2 26 17 . . 94 Deflected 5 | . . . . . . . 5 Hits 362 | . 27 2 62 36 7 . 228 Melee 23 | . . . 2 . . . 21 Projectile 339 | . 27 2 60 36 7 . 207 AOE 8 | . . . . . 3 . 5 Critical Strikes 17 | . . . 1 1 . . 15 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7006 | . 275 26 823 500 215 . 5167 Core 1123 | . 43 13 91 99 15 . 862 Absorbed by Shields 202 | . . . . . . . 202 Regen/Repaired (Parts) 45 | . . . . 45 . . . Core Remaining (%) 75 | 100 . 77 . . . 48 . Volleys Fired 262 | 2 25 4 76 41 20 . 94 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 160 | 100 112 93 160 136 124 . 158 Shots Fired 466 | 4 49 5 152 52 36 . 168 Gun 121 | 4 48 . 35 3 15 . 16 Cannon 298 | . . 4 104 41 21 . 128 Launcher 40 | . 1 1 6 8 . . 24 Special 7 | . . . 7 . . . . Kinetic 9 | . . . 8 . . . 1 Thermal 389 | 4 48 4 121 41 36 . 135 Explosive 40 | . 1 1 6 8 . . 24 Electromagnetic 28 | . . . 17 3 . . 8 Robot Hit Streak 18 | 3 6 1 14 4 18 . 12 Robot Miss Streak 10 | 1 5 2 5 10 2 . 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 293 | 3 26 2 88 25 27 . 122 Core Hits 250 | 2 10 4 46 37 18 . 133 Critical Kills 5 | . . . . 2 . . 3 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . 9 . 2 2 1 . 3 Burn 12 | . 9 . 2 . 1 . . Meltdown 5 | . . . . 2 . . 3 Melee Attacks 47 | . . . 1 1 2 . 43 Impact . | . . . . . . . . Slashing 47 | . . . 1 1 2 . 43 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Martial Strikes 2 | . . . . . . . 2 Damage Inflicted 11980 | 39 426 145 1892 1349 588 . 7541 Guns 1227 | 39 368 . 387 44 209 . 180 Cannons 4163 | . . 17 1199 409 379 . 2159 Explosions 5937 | . 58 128 306 896 . . 4549 Melee 653 | . . . . . . . 653 Ramming . | . . . . . . . . Kinetic 122 | . . . 109 . . . 13 Thermal 6375 | 39 426 17 1280 409 588 . 3616 Explosive 4501 | . . 128 306 896 . . 3171 Electromagnetic 329 | . . . 197 44 . . 88 Impact . | . . . . . . . . Slashing 653 | . . . . . . . 653 Piercing . | . . . . . . . . Highest Corruption 27 | . . . . 1 1 1 27 Average Corruption 3 | . . . . 1 1 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 80 | . . . . 2 13 4 61 Message Errors 18 | . . . . . 1 1 16 Matter Fused 23 | . . . . 1 4 3 15 Heat Flow Errors 6 | . . . . . 2 . 4 Energy Discharges 14 | . . . . 1 4 . 9 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 9 | . . . . . 1 . 8 Data Loss (major) 2 | . . . . . . . 2 Misfires 3 | . . . . . 1 . 2 Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 502 | . . . 17 3 13 . 469 Projectiles 50 | . . . 12 . 13 . 25 Explosions 380 | . . . 5 3 . . 372 Melee 72 | . . . . . . . 72 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1333 | . 15 . . 93 . . 1225 Shots 35 | . 1 . . 5 . . 29 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 391 | 78 391 111 138 . 255 . 195 Average Temperature 82 | 39 146 59 42 . 102 . 44 Received Heat Transfer 1145 | . 66 18 297 132 24 . 608 Effects 1 | . 1 . . . . . . Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations 1 | . . . . . . . 1 Total Turns 45 | . . . . . . . 45 Longest Duration 45 | . . . . . . . 45 Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . 2 . . 4 Combat Hostiles 4 | . . . . . . . 4 Parts Melted 38 | 1 8 . 10 4 . . 15 Heat Transferred 10921 | 111 1678 37 2701 740 1258 . 4396 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 3 | . . . 1 1 . . 3 Low Security (%) 62 | 100 100 100 87 32 100 . 49 Level 1 25 | . . . 12 67 . . 10 Level 2 2 | . . . . . . . 8 Level 3 9 | . . . . . . . 30 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1016 | 5 80 68 257 312 143 . 1016 Initial 103 | . . . 2 103 87 . . Average 181 | . 21 34 101 198 22 . 333 Influence Increases 4116 | 5 153 68 715 984 366 . 1825 Destroy 0b10 Robot/C 1880 | . 60 40 400 420 240 . 720 Destroy 0b10 Robot/NC 295 | 5 20 5 65 65 60 . 75 Destroy Leader 420 | . 2 10 122 126 . . 160 Allied During Kill 88 | . . . . 59 28 . 1 Successful Hack 116 | . 9 . 22 28 12 . 45 Disable Machine 570 | . 45 . . 120 . . 405 Destroy Structure 567 | . 17 13 46 166 26 . 299 Lose Combat Pursuer 180 | . . . 60 . . . 120 Influence Decreases 3112 | 5 153 60 478 1004 467 124 821 Entered New Map 410 | . . . 6 142 138 124 . Time Decay 2046 | 5 153 60 452 657 278 . 441 Lost Part 390 | . . . 20 . 10 . 360 Lost Ally 241 | . . . . 180 41 . 20 Purge Threat 25 | . . . . 25 . . . Squads Dispatched 20 | . 1 . 3 1 . . 15 Investigation 4 | . . . 1 . . . 3 Extermination 6 | . . . . . . . 6 Reinforcement 5 | . 1 . 2 . . . 2 Assault 4 | . . . . . . . 4 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . 1 . 4 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 7 3 31 25 6 . 61 Peak Tracking Total 9 | . 3 2 5 4 2 . 9 Tactical Retreats 7 | . . . 3 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 3 | . . . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 38 | . 3 . . 8 . . 27 Max in Single Turn 7 | . 2 . . 1 . . 7 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 41 | . 2 . 5 15 9 1 9 Terminals 28 | . 1 . 5 11 6 . 5 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . 1 . . 2 Recycling Units 6 | . . . . 2 3 . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 94 | . 7 . 15 27 17 4 24 Successful 37 | . 3 . 4 11 5 4 10 Failed 57 | . 4 . 11 16 12 . 14 Catastrophic 23 | . 2 . 3 10 4 . 4 Database Lockouts . | . . . . . . . . Manual 57 | . 4 . 13 16 10 . 14 Terminals 68 | . 4 . 15 18 13 . 18 Fabricators . | . . . . . . . . Repair Stations 9 | . 3 . . 3 . . 3 Recycling Units 10 | . . . . 4 4 . 2 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 22 | . 1 . 4 6 2 4 5 Record 5 | . . . . . . 4 1 Prototype ID Bank 4 | . . . 1 1 1 . 1 Open Door 3 | . . . . 3 . . . Branch Access Points 3 | . . . 1 1 . . 1 Terminal Index 4 | . 1 . 1 . 1 . 1 Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Recall Investigation 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . 2 . . 2 Scan Component 3 | . 1 . . 1 . . 1 Repair 3 | . 1 . . 1 . . 1 Recycling Unit Hacks 7 | . . . . 2 3 . 2 Report Inventory 6 | . . . . 2 3 . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Patch 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 34 | . 2 . 5 12 7 . 8 Full Trace Events 5 | . 1 . 1 1 1 . 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 120 | . 44 . . 32 . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . 6 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 16 | . . . . 10 6 . . Largest Group 10 | . . . . 10 5 2 2 Highest-Rated Group 88 | . . . . 88 68 55 55 Highest-Rated Ally 34 | . . . . 16 34 34 34 Total Orders . | . . . . . . . . Ally Attacks 67 | . . . . 57 7 . 3 Total Damage 1278 | . . . . 414 512 . 352 Kills 15 | . . . . 7 7 . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 11143 | . 328 133 1186 3315 2302 572 3307 Optics 10247 | . . . 873 3315 2302 572 3185 Sensors 3301 | . 328 133 411 . . . 2429 Terrain 636 | . . . . . 543 . 93 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 11390 | 71 466 133 1186 3315 2302 572 3345 Spaces Moved 3657 | 41 185 77 455 993 629 212 1065 Core 15 | 15 . . . . . . . Treads 2688 | 26 185 77 287 993 629 115 376 Legs 191 | . . . 168 . . . 23 Wheels 763 | . . . . . . 97 666 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 320 210 110 Average Speed 243 | 119 160 160 171 308 320 269 190 Slowest Speed 480 | 160 160 160 260 320 320 320 480 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 41 | 3 29 23 40 94 88 32 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 43 | . . . 6 1 2 . 34 Terrain Destroyed 667 | . 18 13 45 225 3 . 363 Melee 26 | . . . 1 1 2 . 22 Projectile 27 | . . . 7 . 1 . 19 AOE 614 | . 18 13 37 224 . . 322 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5539 | 58 305 81 701 1168 881 212 2133 Wait 1124 | . 73 . 96 52 120 . 783 Move 3650 | 40 184 76 454 992 628 211 1065 Hop . | . . . . . . . . Pick Up 81 | 6 9 . 17 20 . . 29 Fast Attach 37 | 6 2 . 9 7 1 . 12 Attach 44 | . . . 5 . 1 . 38 Detach 21 | . 1 . 10 3 1 . 6 Swap 80 | . 7 1 11 17 2 1 41 Drop 71 | 4 4 . 22 24 1 . 16 Fire 262 | 2 25 4 76 41 20 . 94 Melee 45 | . . . 1 1 2 . 41 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire 107 | . . . . 2 105 . . Trap . | . . . . . . . . Miscellaneous 9 | . . . . 9 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Repaired Broken Beam Rifle 538 | -10/Materials | Entered Mines 658 | -10/Mines | Discovered new exit (range 8) 671 | -10/Mines | Entered Materials 671 | -9/Materials | Evolved 2 slots: Utility x2 719 | -9/Materials | Discovered new exit (range 13) 1490 | -9/Materials | Identified exit to Mines 1490 | -9/Materials | Identified exit to Storage 1857 | -9/Materials | Entered Storage 1867 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2072 | -9/Storage | Lost 5 allies 2165 | -9/Storage | Build established: Commander-Mutant 2232 | -9/Storage | Lost 3 allies 2337 | -9/Storage | Found Prototype Launcher 2337 | -9/Storage | Identified Scatter Rocket Array 2380 | -9/Storage | Garrison activated, responded to threat 2500 | -9/Storage | Build established: Mutant 2554 | -9/Storage | Repaired Cooling System 2871 | -9/Storage | Discovered new exit (range 12) 2878 | -9/Storage | Identified exit to Recycling 5172 | -9/Storage | Entered Recycling 5725 | -9/Recycling | Build established: Commander-Mutant 5907 | -9/Recycling | Discovered new exit (range 9) 6222 | -9/Recycling | Core integrity fell below 50% 6530 | -9/Recycling | Build established: Mutant 7362 | -9/Recycling | Scanned before Scraplab entrance 7432 | -9/Recycling | Entered Scraplab 7468 | -9/Recycling | Discovered new exit (range 3) 7471 | -9/Recycling | Identified exit to Scraptown 7474 | -9/Recycling | Entered Scraptown 7474 | -9/Scraptown | Accompanied by 2 allies 7695 | -9/Scraptown | Visited UFD Registry 7695 | -9/Scraptown | Registered with UFD as "Fibertalker" 7920 | -9/Scraptown | Met Optimus 7920 | -9/Scraptown | Accepted into 0bPrime 8039 | -9/Scraptown | Discovered new exit (range 3) 8043 | -9/Scraptown | Identified exit to Factory 8046 | -9/Scraptown | Entered Factory 8046 | -6/Factory | Accompanied by 2 allies 8046 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 8452 | -6/Factory | Build established: Skirmisher 8941 | -6/Factory | Cargo convoy interrupted 9506 | -6/Factory | Build established: Mutant 9593 | -6/Factory | Assembled infested ambush trap array 9657 | -6/Factory | Destroyed 12 combat bots 9661 | -6/Factory | Lost 4 parts (2n2u) 9747 | -6/Factory | Lost 5 parts (1p2n1u1w) 10146 | -6/Factory | First assault squad dispatched 10536 | -6/Factory | Crushed by falling debris 10536 | -6/Factory | System corruption reached 10% 10845 | -6/Factory | Build established: Scavenger-Mutant 11144 | -6/Factory | Identified exit to Lower Caves 11232 | -6/Factory | Core integrity fell below 50% 11267 | -6/Factory | Crushed by falling debris 11291 | -6/Factory | Core integrity fell below 20% 11325 | -6/Factory | Lost 16 parts (2p5n6u3w) 11391 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11358_ K-01 Serf collects debris. 11360_ U-05 Engineer builds a Wall. 11362_ K-01 Serf collects debris. 11364_ U-05 Engineer builds a Door. 11364_ Chain reaction triggered in Mic. Nuclear Core. 11364_ P-60 Hacker destroyed. 11364_ Lgt. Angular Momentum Engine destroyed. 11364_ Destroyed Lgt. Angular Momentum Engine. 11364_ Destroyed Lgt. Ion Engine. 11364_ Med. Matter Pod melted. 11364_ K-01 Serf destroyed. 11367_ Acquired 39 matter. 11368_ U-05 Engineer builds a Wall. 11370_ Q1IFOVDB OF5CSJ=3YFAHEI5N4 UU3E,6GCHHPJ 11370_ Acquired Lgt. Antimatter Reactor. 11372_ U-05 Engineer lays Concrete. 11381_ Imp. Heat Sink destroyed. 11381_ U-05 Engineer lays Concrete. 11382_ U-05 Engineer builds a Door. 11388_ BGXD&AVI1>OOZ%UFN2Z>4L=IDO05#EZI Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????????????????????????? | | ????????????????????????#?????????#??#????? | | ?????????????##########???#????##?????????? | | ????????????## #?????#????#?????#??? | | ???????????## """"" #####?????#?#?#?????? | | ???????????# #???????#?#???#???? | | ??????????## # ##???????#?####???? | | ??????????# ## % ! #?#???????##??????? | | ???????????## # #?????##????#?#???? | | ???????????# #???##########?#?#? | | ??????? "" # % #???# #?#??? | | ?????? "" ##### """ #?#??? | | ?????? "" # # #+#+# # !"T" ##?#?? | | ?????? S ## ### T # ###??# | | ????? """%" % % g % + = #????? | | ?????= "" # # ! # #??#?? | | ?????=???" # # # = [ # ! ! #??#?? | | ????????? ?## ;; ;## ! ##???? | | ????????##??##### #### #; ;## #????# | | ????????????????####?####@############????? | | ????????????????????????#]#??????????##???? | | ???????????????#? ????? #*#????#????????#?? | | ??????????#?? ?? ?? "" ?# ##???????#??#??## | | ???????????? ?????"???# + ????###?#???? | | ???????????? ?????"???# # ???????#?????? | | ???????????# ?????????# #?"?? ?????#???? | | ???????????# ???????"?# +??"?????###???# | | ???????????# #????? ?#l # ?? ? ???????#? | | ???????????# #????????# ####+###????#??? | | ???????????# ##???????# #?? | | ???????????# #??????#?# #########??? ???? | | ???????????# #?#???#??# #?? ?????? ????? | | ???????????# #????????# #?????"?????????? | | ???????????# #????????# #???????????????? | | ???????????# #????????# #???????????????? | | ???????????# #????????# #???????????????? | | ???????????# #????????# #???????????????? | | ???????????# #?#####?## ##??????????????? | | ???????????# ### ### #??????????????? | | ???????????# ##?????????????? | | ???????????# ### ###= "#?????????????? | | ???????????# #?#####?###"##?????????????? | | ???????######+######?????###??????????????? | | ???????# / #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 34 Energy Capacity 730 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Resistance: EM 25 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 99% | -10/Materials | Broken Cooling System | 10% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Omniscient Cartographer Challenges ------------ None Game ------ Seed SurgeImprovedShovel Manual? 0 Play Time 01:30:20 Cumulative 38.8 hours Start 2025.10.16 @ 01:16:45 End 2025.10.16 @ 03:07:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b592ab1-52bd-4cb1-b530-7f6667034477