Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 22:59:50 // Winter2019/RPGLIKE

Player: Nalzok

Result: Destroyed self with EMP Blaster

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (29)      145
Value Destroyed (510)      510
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (304)                304
              TOTAL SCORE: 4499

 Bonus
-------
High Alert Combat Kills    4
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/600
Matter                     188/300
Energy                     35/140
System Corruption          0%
Temperature                Cool (27)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY (2) ------
      Advanced Terrain Scanner
               PSU Rigger
>              --- WEAPON (2) -------
  High-powered Shotgun
               EMP Blaster
>              --- INVENTORY (5) ----
               Titanium Leg
         Heavy Ion Cannon
               Plasma Cannon
               Missile Launcher
               Chainsword

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Weapon Shielding
               PSU Rigger
>              --- WEAPON -----------
  High-powered Shotgun
               Chainsword
>              --- INVENTORY --------
               Titanium Leg
               Plasma Cannon
               Plasma Cannon
               EMP Blaster
               Missile Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    PSU Rigger
  Device                   PSU Rigger
  Protection               Improved Weapon Shielding
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              5    | .   .   .   .   .   2   .   3   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   .   
  Utility                  1    | .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             23   | .   .   2   .   .   1   .   14  6   
  Power                    2    | .   .   .   .   .   .   .   2   .   
    Engine                 2    | .   .   .   .   .   .   .   2   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   6   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   1   .   1   1   
    Device                 3    | .   .   1   .   .   1   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | .   .   1   .   .   .   .   5   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   1   
    Ballistic Gun          2    | .   .   .   .   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   .   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   75  93  100 100 89  83  99  100 
  Engine                   17   | .   25  25  25  25  19  16  12  11  
  Leg                      28   | .   25  25  25  25  19  16  34  44  
  Device                   22   | .   .   18  25  25  29  33  20  13  
  Protection               2    | .   .   .   .   .   .   .   4   8   
  Energy Gun               2    | .   25  17  .   .   .   .   .   .   
  Ballistic Gun            4    | .   .   .   .   .   .   .   12  11  
  Launcher                 13   | .   .   7   25  25  19  16  11  4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             19   | 7   7   10  10  10  12  12  19  19  
  Greatest Support         72   | 10  10  10  10  10  10  10  72  72  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 5    | .   .   .   .   .   2   2   5   5   
  Average Capacity         2    | .   .   .   .   .   1   2   3   5   
  Most Carried             5    | .   .   .   .   .   2   2   5   5   
  Average Carried          2    | .   .   .   .   .   .   2   3   5   
  Final Capacity           5    | .   .   .   .   .   2   2   5   5   
  Final Carried            5    | .   .   .   .   .   2   2   5   5   

 Class Distribution 
--------------------
 86% | Mutant
  7% | Skirmisher
  6% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           628  | 200 .   10  .   21  10  77  310 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            703  | .   .   107 .   .   .   60  466 70  
  Parts                    37   | .   .   5   .   .   .   3   26  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  18   | .   .   .   .   .   .   3   12  3   
  Guns                     2    | .   .   .   .   .   .   .   2   .   
  AOE                      16   | .   .   .   .   .   .   3   10  3   
Classes Destroyed          7    | .   .   2   .   .   .   3   2   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  3    | .   .   1   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Recycler                 5    | .   .   1   .   .   .   .   4   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   
  Swarmer                  14   | .   .   .   .   .   .   .   11  3   
  Grunt                    4    | .   .   .   .   .   .   3   1   .   
Best Kill Streak           6    | .   .   2   .   .   .   5   6   3   
  Combat Bots Only         4    | .   .   .   .   .   .   3   4   3   
Max Kills in Single Turn   3    | .   .   1   .   .   .   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               1191 | .    .    .    33   .    .    240  377  541  
  Core                     880  | .    .    .    26   .    .    192  267  395  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Core       601  | .    .    .    26   .    .    165  193  217  
Core Remaining (%)         85   | 100  .    100  .    .    .    78   63   .    
Volleys Fired              52   | .    1    6    1    .    .    7    30   7    
  Largest                  2    | .    1    1    1    .    .    1    2    2    
  Hottest                  80   | .    50   50   33   .    .    33   80   80   
Shots Fired                70   | .    1    6    1    .    .    7    44   11   
  Gun                      33   | .    1    6    .    .    .    .    22   4    
  Cannon                   10   | .    .    .    .    .    .    .    7    3    
  Launcher                 27   | .    .    .    1    .    .    7    15   4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    .    .    .    .    .    22   4    
  Thermal                  17   | .    1    6    .    .    .    .    7    3    
  Explosive                14   | .    .    .    1    .    .    7    6    .    
  Electromagnetic          13   | .    .    .    .    .    .    .    9    4    
  Robot Hit Streak         8    | .    1    3    .    .    .    6    8    2    
  Robot Miss Streak        5    | .    .    1    1    .    .    2    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           39   | .    1    4    .    .    .    6    25   3    
  Core Hits                43   | .    .    3    .    .    .    10   23   7    
  Critical Hits            2    | .    .    .    .    .    .    .    2    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    
Melee Attacks              27   | .    .    .    .    .    .    .    .    27   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    .    .    .    .    .    .    27   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1968 | .    13   62   37   .    .    359  1211 286  
  Guns                     380  | .    13   62   .    .    .    .    223  82   
  Cannons                  54   | .    .    .    .    .    .    .    54   .    
  Explosions               1532 | .    .    .    37   .    .    357  934  204  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    .    .    .    2    .    .    
  Kinetic                  305  | .    .    .    .    .    .    .    223  82   
  Thermal                  225  | .    13   62   .    .    .    .    54   96   
  Explosive                1082 | .    .    .    37   .    .    357  688  .    
  Electromagnetic          354  | .    .    .    .    .    .    .    246  108  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            25   | .    .    .    7    .    .    .    18   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               25   | .    .    .    7    .    .    .    18   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      250  | .    .    .    33   .    .    98   87   32   
  Shots                    11   | .    .    .    1    .    .    4    4    2    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        280  | .    10   30   .    .    .    20   280  126  
  Average Temperature      91   | .    7    12   .    .    .    9    153  49   
  Received Heat Transfer   135  | .    .    .    .    .    .    81   27   27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    
  Heat Transferred         422  | .    37   185  .    .    .    .    100  100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    2    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             455  | .   4   11  18  6   .   136 455 151 
  Average Influence        121  | .   2   8   5   6   .   102 256 134 
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   .   
  Low Security (%)         81   | 100 100 100 100 100 .   100 27  100 
  Level 1                  13   | .   .   .   .   .   .   .   53  .   
  Level 2                  4    | .   .   .   .   .   .   .   19  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   .   .   2   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   1   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              28   | .   2   .   1   .   .   3   15  7   
  Peak Tracking Total      5    | .   3   .   1   .   .   3   4   5   
  Tactical Retreats        2    | .   .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          5    | .   .   .   1   .   .   2   2   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          4    | .   1   .   .   .   1   .   .   2   
  Terminals                3    | .   1   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                7    | .   3   .   .   .   1   .   .   3   
  Successful               4    | .   1   .   .   .   1   .   .   2   
  Failed                   3    | .   2   .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   .   .   
  Terminals                6    | .   3   .   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   1   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   .   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Turns Passed               2051 | 6   49  194 25  204 386 345 414 428 
Spaces Moved               1408 | 6   40  149 20  171 282 214 247 279 
  Core                     .    | .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1408 | 6   40  149 20  171 282 214 247 279 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 120 150 120 120 
  Average Speed            128  | 120 120 120 120 120 136 150 123 120 
  Slowest Speed            150  | 120 120 120 120 120 150 150 150 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       27   | 2   13  31  6   35  62  66  26  6   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   1   .   1   .   .   
Spaces Dug                 27   | .   .   .   .   .   .   .   .   27  
Terrain Destroyed          141  | .   .   .   7   .   .   49  55  30  
  Melee                    27   | .   .   .   .   .   .   .   .   27  
  Projectile               5    | .   .   .   .   .   .   .   5   .   
  AOE                      109  | .   .   .   7   .   .   49  50  3   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total                      1544 | 5   40  157 20  170 284 231 312 325 
  Wait                     5    | .   .   .   .   .   .   5   .   .   
  Move                     1399 | 5   39  148 19  170 281 213 246 278 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  8    | .   .   .   .   .   2   .   4   2   
  Fast Attach              9    | .   .   2   .   .   1   .   5   1   
  Attach                   .    | .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     14   | .   .   .   .   .   .   .   9   5   
  Drop                     14   | .   .   1   .   .   .   .   9   4   
  Fire                     52   | .   1   6   1   .   .   7   30  7   
  Melee                    27   | .   .   .   .   .   .   .   .   27  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            14   | .   .   .   .   .   .   5   9   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / Low x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    7 | -11/Scrapyard | Entered Materials
   26 | -10/Materials | Discovered new exit (range 8)
   56 | -10/Materials | Entered Mines
   79 | -10/Mines     | Discovered new exit (range 11)
  142 | -10/Mines     | Discovered new exit (range 9)
  196 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  250 | -10/Mines     | Entered Materials
  250 | -9/Materials  | Discovered new exit (range 15)
  252 | -9/Materials  | Reached level 2
  275 | -9/Materials  | Entered Mines
  314 | -9/Mines      | Build established: Mutant
  389 | -9/Mines      | Assembled infested the area
  475 | -9/Mines      | Discovered new exit (range 5)
  479 | -9/Mines      | Entered Exiles
  497 | -9/Exiles     | Discovered new exit (range 15)
  512 | -9/Exiles     | Met 8R-AWN
  530 | -9/Exiles     | Met EX-HEX
  563 | -9/Exiles     | Met EX-BIN
  577 | -9/Exiles     | Aligned with FarCom system
  578 | -9/Exiles     | Given EX-Vault access code
  608 | -9/Exiles     | Opened EX-Vault
  622 | -9/Exiles     | Upgraded with Utility slot (x1)
  622 | -9/Exiles     | Upgraded with Weapon slot (x1)
  635 | -9/Exiles     | Found PSU Rigger
  665 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  709 | -9/Exiles     | Met EX-DEC
  846 | -9/Exiles     | Discovered new exit (range 15)
  865 | -9/Exiles     | Left Exiles lab with PSU Rigger
  865 | -9/Exiles     | Entered Mines
  867 | -8/Mines      | Reached level 3
 1194 | -8/Mines      | Discovered new exit (range 8)
 1210 | -8/Mines      | Entered Materials
 1212 | -8/Materials  | Reached level 4
 1252 | -8/Materials  | Garrison activated, responded to threat
 1352 | -8/Materials  | Upgraded with Propulsion slot (x3)
 1459 | -8/Materials  | Reached level 5
 1611 | -8/Materials  | Discovered new exit (range 3)
 1624 | -8/Materials  | Entered Factory
 1626 | -7/Factory    | Reached level 6
 1713 | -7/Factory    | Identified exit to Storage
 1713 | -7/Factory    | Identified exit to Lower Caves
 1817 | -7/Factory    | Crushed by falling debris
 1818 | -7/Factory    | Core integrity fell below 50%
 2047 | -7/Factory    | Core integrity fell below 20%
 2052 | -7/Factory    | Destroyed self with EMP Blaster

 Last Messages 
---------------
01916_ Dropped Titanium Leg.
01916_ Acquired Titanium Leg.
01947_ Dropped Plasma Cannon.
01947_ Acquired Hvy. Ion Cannon.
01960_ Dropped Imp. Weapon Shielding.
01961_ Acquired Adv. Terrain Scanner.
01965_ U-05 Engineer builds a Wall.
01968_ Upgraded: Terrain Scan Density (+1600)
01986_ U-05 Engineer builds a Wall.
01995_ Dropped Hpw. Shotgun.
02003_ Connecting with Terminal...
02043_ S-27 Virus destroyed.
02046_ Ambush Trap short circuited.
02046_ Chain reaction triggered in Lgt. Nuclear Core.
02046_ S-27 Virus destroyed.
02046_ L-41 Fighter emerges from a hatch in the floor.
02046_ G-47 Trooper emerges from a hatch in the floor.
02046_ S-27 Virus emerges from a hatch in the floor.
02046_ S-27 Virus destroyed.
02049_ Door malfunctions.

 Map 
-----
+----------------------------------------------------+
|                   ??##?#?##?#????????????????????? |
|                   ?###?#?#?###???????????????????? |
|                   ######?##?####?????????????????? |
|                   ?##### ####??#?????????????????? |
|                   ##?### #######?????????????????? |
|                   ####?#     ##??#?"?????????????? |
|                   ########   ##### ?? ???????????? |
|                   ########   #####  ?"???????????? |
|                   ######     #####   "???????????? |
|                   ######     #####   "?"?????????? |
|                   ######     #####     ??????????? |
|                   ######     ###########?????????? |
|                   ######     ############????????? |
|                   ######     ############ ???????? |
|                   ######     #      ##### ???????? |
|                   ######     # """  ####?? ??????? |
|                   ######     # "Y   #####?#??????? |
|                   ######     # """  ##### ? ?????? |
|                   ########   #      ##### # ?????? |
|                   #      #   #      ##### #   ???? |
|                   #"   " #    ; ;######## #   ""?? |
|                   #""  " +         s      #   ?? ? |
|                   #""  " #      s         ? """?"? |
|                   #""  " #     %=%        # ""?""  |
|                   #""  " #                # """ ?  |
|                   #"T  " @     lg         #      ? |
|                   #""  " #######     """  #    ?   |
|                   #""  " #######   """""  #  ?  ?  |
|                   #""  " #######   """""  ###?##?? |
|                   #""    #######          ######## |
|                   #"  =  #######                   |
|                   #     [######################### |
|                   ##### #######################?## |
|                   ##### ####################?##### |
|                   ###### ########################? |
|                   ########  ]    //#           ? # |
|                   #    ###    !  /!# " " " " "?? ? |
|                   #    ###=        # " " " " " " # |
|                   #  = ###         # " " " " "?" # |
|                   #[=  #########+### " " " " " " # |
|                   #[== +         ### " " " " " " ? |
|                   #=== # #####   ### " " " " " "?? |
|                   ######+#####   ### " " " " " " # |
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|                   ##    """ ##   ### " " " " " " ? |
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|                   ##  """"" #     ###### ??  ??""" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       1610
Weapon Shielding           66
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Levels Raised              5     | .    .    .    1    .    .    1    2    1    
  XP Earned                11962 | 3000 .    500  1575 500  350  1000 3037 2000 
  XP Spent                 10350 | .    .    .    .    .    1750 .    5400 3200 
Upgrades                   26    | .    .    .    .    .    4    .    6    16   
  Propulsion Slot          3     | .    .    .    .    .    .    .    3    .    
  Utility Slot             1     | .    .    .    .    .    1    .    .    .    
  Weapon Slot              1     | .    .    .    .    .    1    .    .    .    
  Inventory Capacity       5     | .    .    .    .    .    2    .    3    .    
  Terrain Scan Density     16    | .    .    .    .    .    .    .    .    16   
Protomatter Created        167   | .    .    .    .    .    .    50   92   25   
  Integrity Restored       267   | .    .    .    .    .    .    87   180  .    
    Core                   267   | .    .    .    .    .    .    87   180  .    
Protomatter Decayed        25    | .    .    .    .    25   .    .    .    .    

 Game 
------
Seed              OpticalReflectiveProtomatter
  Manual?         0
Play Time         00:17:54
  Cumulative      202.6 hours
  Start           2019.12.18 @ 21:10:38
  End             2019.12.18 @ 22:59:50
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          327
  Rogue           326
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             59
Gallery%          76
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: d6fa9714-d804-4af9-b3cd-1eca5fb1afaa