Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 12:16:41 Player: OJ Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1077) 1077 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 3904 Bonus ------- High Alert Combat Kills 40 Friendly Fire -53 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 60/100 System Corruption 4% Temperature Cool (6) Movement Flying (29) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY (6) ------ Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Armored Wheel Weapon Cycler Improved Utility Shielding System Restoration Module Gatling Laser Guided EMP Blaster Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer System Shield System Shield System Restoration Module > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Cooled VTOL Module Cooled VTOL Module Improved Heat Sink Weapon Cycler Improved Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating Gatling Laser Gatling Laser Powered Hammer [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 78 | 2 4 15 6 17 34 Power 11 | . 1 2 . 2 6 Engine 6 | . 1 2 . 1 2 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 14 | . . 4 1 2 7 Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | . . . . 2 1 Hover . | . . . . . . Flight 11 | . . 4 1 . 6 Utility 26 | . 1 3 4 7 11 Device 13 | . 1 1 3 1 7 Storage 1 | . . . . 1 . Processor 6 | . . 2 1 2 1 Hackware 2 | . . . . 1 1 Protection 4 | . . . . 2 2 Artifact . | . . . . . . Weapon 27 | 2 2 6 1 6 10 Energy Gun 5 | 1 . . . . 4 Energy Cannon 3 | . . . . . 3 Ballistic Gun 14 | 1 2 5 . 5 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 . . 3 Parts Lost 18 | . . 2 5 1 10 Power 6 | . . 1 1 . 4 Propulsion 5 | . . 1 2 . 2 Utility 3 | . . . 1 . 2 Weapon 4 | . . . 1 1 2 Highest Loss Streak 3 | . . 2 3 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 49 60 75 76 80 Engine 4 | . 9 9 1 4 1 Core 1 | . . . . . 4 Wheel 6 | . . . . 14 4 Flight 8 | . . 9 20 . 19 Device 6 | . 13 11 15 2 5 Storage 3 | . . . . 4 7 Processor 15 | . . 8 24 22 16 Hackware 4 | . . . . 6 7 Protection 3 | . . . . 6 2 Ballistic Gun 12 | . 26 20 13 10 5 Naked Turns . | . . . . . . Heaviest Build 30 | 2 9 9 9 29 30 Greatest Support 56 | 3 9 16 19 56 56 Greatest Overweight (x) 5 | . . 1 1 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 10 Average Capacity 7 | 5 5 5 5 8 10 Most Carried 10 | 1 5 5 5 10 10 Average Carried 7 | . 4 4 4 7 9 Final Capacity 10 | 5 5 5 5 10 10 Final Carried 10 | 1 5 5 5 10 9 Class Distribution -------------------- 73% | Mutant 13% | Sprinter 4% | Hacker-Sprinter 4% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1315 | 187 90 177 . 367 494 Remotely . | . . . . . . Salvage Created 1261 | . 90 283 22 305 561 Parts 80 | . 6 27 4 12 31 Haulers Intercepted 5 | . 1 2 . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 27 | . . 7 3 5 12 Guns 17 | . . 3 . 5 9 Cannons 2 | . . . . . 2 AOE 7 | . . 4 3 . . Classes Destroyed 9 | . 3 3 . 3 . Worker 1 | . 1 . . . . Hauler 5 | . 1 2 . 1 1 Operator 2 | . . 2 . . . Watcher 1 | . 1 . . . . Swarmer 11 | . . 4 3 . 4 Grunt 7 | . . 3 . . 4 Duelist 2 | . . . . 2 . Sentry 4 | . . . . 1 3 Programmer 3 | . . . . 2 1 Best Kill Streak 5 | . 2 5 3 2 4 Combat Bots Only 4 | . . 4 3 2 4 Max Kills in Single Turn 4 | . 1 4 2 1 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3681 | . 3 419 415 762 2082 Core 962 | . . 82 173 90 617 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 87 | . . . . 87 . Core Remaining (%) 86 | 100 100 79 68 . . Volleys Fired 93 | . 7 12 2 32 40 Largest 2 | . 2 2 1 2 2 Hottest 160 | . 46 50 30 51 160 Shots Fired 157 | . 14 23 2 52 66 Gun 136 | . 14 22 . 52 48 Cannon 18 | . . . . . 18 Launcher 3 | . . 1 2 . . Special . | . . . . . . Kinetic 121 | . 14 22 . 52 33 Thermal 33 | . . . . . 33 Explosive 3 | . . 1 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 5 4 1 14 17 Robot Miss Streak 3 | . 1 3 2 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 120 | . 9 12 1 43 55 Core Hits 85 | . 4 11 4 30 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2821 | . 147 410 94 856 1314 Guns 2120 | . 141 244 . 856 879 Cannons 435 | . . . . . 435 Explosions 260 | . . 166 94 . . Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 1743 | . 141 244 . 856 502 Thermal 812 | . . . . . 812 Explosive 260 | . . 166 94 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 1 5 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . 8 . . 8 Projectiles 8 | . . . . . 8 Explosions 8 | . . 8 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 24 | . 3 . 21 . . Shots 1 | . . . 1 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 320 | . 10 20 . 7 320 Average Temperature 113 | . 6 5 . 7 134 Received Heat Transfer 873 | . . 192 117 42 522 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . . . 1 Heat Transferred 1392 | . . . . . 1392 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 617 | . 82 552 356 304 617 Initial 232 | . . 34 232 163 78 Average 222 | . 30 206 269 189 336 Maximum Alert Level 2 | . . 2 1 1 2 Low Security (%) 47 | 100 100 54 . 57 20 Level 1 39 | . . 30 100 42 44 Level 2 12 | . . 14 . . 34 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 2 . 1 7 Investigation 6 | . 1 1 . . 4 Extermination 2 | . . . . 1 1 Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 7 | . . 3 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 6 27 15 7 38 Peak Tracking Total 14 | . 3 12 14 2 10 Tactical Retreats 14 | . 1 5 . . 8 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 6 | . . . 3 . 3 Max in Single Turn 2 | . . . 2 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 21 | . 3 5 . 5 8 Terminals 17 | . 3 5 . 2 7 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 55 | . 9 15 . 10 21 Successful 20 | . 4 7 . 5 4 Failed 35 | . 5 8 . 5 17 Catastrophic 12 | . 3 1 . 3 5 Database Lockouts . | . . . . . . Manual 27 | . 6 15 . . 6 Terminals 47 | . 9 15 . 4 19 Fabricators 2 | . . . . 2 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 2 2 Terminal Hacks 7 | . 1 1 . 1 4 Prototype ID Bank 1 | . 1 . . . . Open Door 3 | . . . . . 3 Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 3 6 . . . Terminals 9 | . 3 6 . . . Track 6 | . 2 4 . . . Assimilate 2 | . 1 1 . . . Sabotage 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 3 4 . 4 7 Full Trace Events 6 | . 2 . . . 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Authchips . | . . . . . . Time 134 | . . . . 134 . Total Robot Build Rating 12 | . . . . 12 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 17 | . . . . 17 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 14 | . 1 . . 3 10 Largest Group 10 | . 1 1 . 3 10 Highest-Rated Group 173 | . 10 10 . 90 173 Highest-Rated Ally 30 | . 10 10 . 30 29 Total Orders . | . . . . . . Ally Attacks 10 | . . . . 10 . Total Damage 152 | . . . . 152 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 1660 | 16 154 315 78 615 482 Spaces Moved 1808 | 25 198 437 144 422 582 Core 397 | 25 198 174 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 491 | . . . . 412 79 Hover . | . . . . . . Flight 920 | . . 263 144 10 503 Fastest Speed 14 | 50 50 37 34 40 14 Average Speed 55 | 50 50 42 37 98 40 Slowest Speed 370 | 50 50 100 110 100 370 Overloaded Moves 92 | . . . . . 92 Propulsion Burnouts . | . . . . . . Robots Hopped 45 | . . 17 6 . 22 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 36 41 24 9 69 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . 6 4 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 10 | . . 6 4 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2255 | 27 237 527 158 566 740 Wait 244 | . 21 64 11 77 71 Move 1721 | 24 197 404 132 421 543 Hop 37 | . . 15 5 . 17 Pick Up 28 | . 5 5 1 10 7 Fast Attach 46 | 2 3 12 2 12 15 Attach 15 | . . . 2 2 11 Detach 8 | 1 . . . 1 6 Swap 17 | . 1 3 2 3 8 Drop 44 | . 2 12 1 8 21 Fire 93 | . 7 12 2 32 40 Melee 1 | . . . . . 1 Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Accompanied by 1 ally 171 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 479 | -9/Materials | Discovered new exit (range 15) 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 561 | -8/Materials | Discovered new exit (range 7) 564 | -8/Materials | Entered Factory 564 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 580 | -7/Factory | Lost 3 parts (2n1w) 718 | -7/Factory | Repaired Imp. Assault Rifle 909 | -7/Factory | Fabricated L-41 Fighter (x3) 991 | -7/Factory | P-70 Sage assimilated allied Fighter 4a 1137 | -7/Factory | Discovered new exit (range 7) 1179 | -7/Factory | Entered Storage 1463 | -7/Storage | Core integrity fell below 50% 1464 | -7/Storage | Lost 3 parts (1p1u1w) 1589 | -7/Storage | Core integrity fell below 20% 1614 | -7/Storage | Lost 3 parts (2n1w) 1636 | -7/Storage | Identified exit to Recycling 1653 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 1661 | -7/Storage | Destroyed by Heavy Explosive Trap Last Messages --------------- Map updated. 01636_ ALERT: Suspicious activity at Terminal S003. Dispatching Investigation squad. 01638_ Triggered Shock Trap. 01638_ The floor emits a surge of raw power. 01638_ System corrupted (+1). 01640_ K-01 Serf cleans the Terminal. 01643_ Connecting with Door Terminal... 01643_ ALERT: Suspicious activity at Terminal S006. Dispatching Investigation squad. 01648_ Two rows of pristine grunt class robots stand immobile, all facing the entryway as if waiting for something. 01649_ Connecting with Terminal... 01649_ ALERT: Suspicious activity at Terminal S008. Dispatching Investigation squad. 01653_ One of them suddenly speaks: "Hello LRC-V3. What is your command?" 01654_ Slug penetrates Wall. 01657_ U-05 Engineer lays Concrete. 01661_ Triggered Heavy Explosive Trap. 01661_ An explosion rips through the floor. 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Challenges ------------ None Game ------ Seed ShadeTitaniumRifle Manual? 0 Play Time 00:40:49 Cumulative 89.6 hours Start 2023.01.07 @ 06:30:21 End 2023.01.07 @ 12:16:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad63e79c-0d11-4df6-80e1-9a20119966ce