Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 12:52:42 Player: beans Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (5677) 5677 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (950) 950 TOTAL SCORE: 11462 Bonus ------- High Alert Combat Kills 382 Follower Combat Kills 302 Entered Garrisons 400 Friendly Fire -134 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 98/100 System Corruption 4% Temperature Cool (4) Movement Flying (32) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Energy Well (400) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector Improved Energy Well Core Analyzer > --- WEAPON ----------- Heavy Laser Heavy Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Bore Cannon Bore Cannon [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Improved Energy Well Processor Core Analyzer Protection Backup Plating III Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 4 | . . 1 1 . . . 2 . . . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 79 | 5 2 6 13 5 14 7 6 8 . 13 Power 14 | 1 1 . 1 3 2 . 2 1 . 3 Engine 4 | 1 . . . . 2 . . 1 . . Core 8 | . 1 . 1 3 . . 2 . . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 21 | 2 . 1 4 . 3 . 3 1 . 7 Treads 10 | 2 . 1 3 . . . 3 1 . . Leg 6 | . . . 1 . 3 . . . . 2 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . 2 Utility 18 | . . 3 4 1 2 3 1 4 . . Device 14 | . . 3 4 . . 3 . 4 . . Storage 2 | . . . . 1 1 . . . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 2 4 1 7 4 . 2 . 3 Energy Gun 9 | 2 1 . . . 1 3 . 2 . . Energy Cannon 3 | . . 2 1 . . . . . . . Ballistic Gun 12 | . . . 3 1 5 1 . . . 2 Ballistic Cannon 2 | . . . . . 1 . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 2 1 . . . . Parts Lost 42 | . . . 6 5 5 . . 2 2 22 Power 7 | . . . . 2 1 . . 1 1 2 Propulsion 10 | . . . 3 1 1 . . . . 5 Utility 10 | . . . 3 . 2 . . . . 5 Weapon 15 | . . . . 2 1 . . 1 1 10 Highest Loss Streak 16 | . . . 4 3 4 . . 1 1 16 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | . 2 4 4 4 4 4 5 5 5 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 3 | . 1 4 4 4 3 4 5 5 5 1 Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . 2 3 . 1 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 1 | . . . . . . 1 . . . . Weapon 6 | . . 2 3 . . 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 71 68 81 81 63 97 80 88 86 43 Engine 4 | . 5 . . . 7 15 5 1 4 . Core 6 | . 8 11 9 9 3 . 7 11 6 1 Treads 10 | . 28 24 19 19 3 . 6 15 13 2 Leg 4 | . . . . . 4 23 13 . . . Hover 1 | . . . . . 4 . . . . 3 Device 14 | . . 11 25 23 6 7 20 23 26 11 Storage 5 | . . . . 2 7 13 6 6 6 3 Processor 1 | . . . . . . . 1 6 6 2 Protection 2 | . . . . . 4 9 . . . . Energy Gun 8 | . 28 6 . . . 6 20 22 21 3 Energy Cannon 3 | . . 15 12 . 4 . . . . . Ballistic Gun 8 | . . . 14 26 14 19 . . . 1 Peak Build Rating 79 | 5 8 17 30 37 52 54 62 79 79 79 Average Rating 39 | 4 6 12 23 32 29 51 54 71 74 32 On Entrance 36 | . 5 8 17 30 29 51 52 62 79 70 Avg Prop Armor Cover (%) 22 | . . . . . . . 2 . . 32 Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 55 | 9 10 16 20 25 55 55 37 40 40 54 Greatest Support 105 | 40 40 63 66 66 46 45 90 105 105 105 Greatest Overweight (x) 13 | . . . 5 . 2 1 1 1 . 13 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 4 5 5 5 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 4 5 5 5 5 1 Class Distribution -------------------- 30% | Scavenger-Tank 27% | Scavenger-Gunner 19% | Mutant 8% | Gunner 4% | Derelict-Tank 4% | Scavenger-Mutant 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Commander-Sprinter | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Matter Collected 3304 | 139 131 50 522 975 340 438 20 120 . 569 Remotely . | . . . . . . . . . . . Salvage Created 7937 | 14 266 414 1670 1108 524 893 74 2040 235 699 Parts 308 | 4 17 29 66 51 1 47 2 50 4 37 Haulers Intercepted 8 | . . 2 4 . . 2 . . . . Recyclers Shooed 7 | 1 . 1 2 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Combat Hostiles Destroyed 100 | . 5 8 18 14 2 11 1 24 4 13 Guns 72 | . 5 1 11 14 1 10 1 21 3 5 Cannons 22 | . . 7 7 . . . . . . 8 Classes Destroyed 17 | 1 4 3 5 . 1 2 . . 1 . Worker 11 | . 1 1 5 2 . 2 . . . . Builder 6 | . . . 3 2 . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 8 | . . 2 4 . . 2 . . . . Recycler 9 | . . . 4 5 . . . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . 1 . . . . . . . 1 . Watcher 9 | . 1 1 2 2 . 3 . . . . Swarmer 15 | . . 4 . 2 . . . 6 . 3 Grunt 54 | . 5 1 13 11 . 4 . 11 2 7 Brawler 3 | . . . 1 . . . . 2 . . Duelist 2 | . . . 1 . . . . 1 . . Sentry 13 | . . 3 2 . . 4 1 3 . . Demolisher 1 | . . . . . . . . . 1 . Hunter 6 | . . . 1 1 . 2 . 1 1 . Programmer 4 | . . . . . . 1 . . . 3 Compactor 2 | . . . . . 2 . . . . . Best Kill Streak 11 | 1 3 3 8 11 1 4 1 7 3 6 Combat Bots Only 7 | . 2 2 5 6 1 3 1 7 3 6 Max Kills in Single Turn 2 | 1 1 1 2 2 1 2 1 2 1 2 Gunslinging 1 | . . . . 1 . . . 1 . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Hostile Shots Fired 843 | . 15 26 74 74 5 175 27 183 13 251 Missed 274 | . 3 7 18 30 . 62 13 47 2 92 Hits 569 | . 12 19 56 44 5 113 14 136 11 159 Melee 7 | . . . 1 . 5 . . 1 . . Projectile 562 | . 12 19 55 44 . 113 14 135 11 159 AOE 4 | . . . . . . . . . 4 . Critical Strikes 18 | . 1 . 1 . 2 . . 5 . 9 Damage Taken 6774 | . 161 190 908 619 232 549 78 1116 383 2538 Core 1381 | . 17 16 89 34 232 133 3 97 30 730 Absorbed by Shields 1083 | . . . . . . 500 30 553 . . Regen/Repaired (Parts) 764 | . . . . . 40 168 98 370 88 . Core Remaining (%) 83 | 100 93 96 83 . . 43 . . . . Volleys Fired 435 | 5 24 30 80 56 15 54 4 98 12 57 Largest 4 | 2 2 2 3 4 4 4 3 4 4 4 Hottest 278 | 100 115 136 204 100 204 210 210 278 278 209 Shots Fired 1292 | 10 42 59 238 204 50 188 12 315 38 136 Gun 1043 | 10 42 27 107 204 19 186 12 315 38 83 Cannon 249 | . . 32 131 . 31 2 . . . 53 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 542 | . . . 107 204 20 110 . . . 101 Thermal 750 | 10 42 59 131 . 30 78 12 315 38 35 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 45 | 7 9 5 7 13 12 10 5 45 10 7 Robot Miss Streak 11 | 1 2 7 5 3 3 11 2 5 2 8 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 19 | . . . 2 7 . 3 . 7 . . Max Gunslinging Chain 2 | . . . 1 1 . 1 . 2 . . Shots Hit Robots 713 | 8 25 26 128 116 28 91 7 205 26 53 Core Hits 292 | 2 14 14 54 45 4 38 2 79 11 29 Critical Kills 11 | . . . 2 . 1 . . . . 8 Critical Parts Destroyed 6 | . . . . 1 . 1 . . . 4 Critical Strikes 51 | . 4 1 2 2 1 6 . 20 3 12 Burn 33 | . 4 1 . . . 5 . 20 3 . Meltdown 3 | . . . 2 . 1 . . . . . Destroy 15 | . . . . 2 . 1 . . . 12 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15041 | 101 374 481 2466 1958 607 2224 158 4715 604 1353 Guns 12259 | 101 374 174 988 1958 157 2224 158 4715 545 865 Cannons 2723 | . . 307 1478 . 450 . . . . 488 Explosions 59 | . . . . . . . . . 59 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 5243 | . . . 988 1958 157 1104 . . . 1036 Thermal 9739 | 101 374 481 1478 . 450 1120 158 4715 545 317 Explosive 59 | . . . . . . . . . 59 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . 7 . . 1 . . . 4 Average Corruption 3 | . . . 5 . . 1 . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 27 | . . . 12 . . . . . . 15 Message Errors 3 | . . . 1 . . . . . . 2 Matter Fused 8 | . . . 4 . . . . . . 4 Heat Flow Errors 4 | . . . . . . . . . . 4 Energy Discharges 4 | . . . 2 . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (major) 1 | . . . 1 . . . . . . . Misfires 2 | . . . 1 . . . . . . 1 Weapon Failures 3 | . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 27 | . . . 16 . . . . . 9 2 Projectiles 18 | . . . 16 . . . . . . 2 Explosions 9 | . . . . . . . . . 9 . Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . . . . . . 73 . Shots 1 | . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 536 | 177 343 192 536 71 166 522 108 189 78 262 Average Temperature 94 | 84 142 62 145 33 46 124 60 46 45 86 Received Heat Transfer 2134 | . 111 24 450 222 . 119 24 320 18 846 Effects 13 | . 3 . 3 . . 7 . . . . Shutdowns 3 | . . . 1 . . 2 . . . . Energy Bleed 2 | . 2 . . . . . . . . . Interference 5 | . 1 . 2 . . 2 . . . . Damage (minor) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 11 | . . . 2 . 1 1 . 6 1 . Combat Hostiles 6 | . . . . . 1 1 . 3 1 . Parts Melted 60 | . 3 . 9 . 3 12 1 24 7 1 Heat Transferred 19431 | 296 1332 1110 2664 . 814 2220 259 9071 1184 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Maximum Alert Level 3 | . . . 1 1 . . . 3 2 3 Low Security (%) 61 | 100 100 100 65 32 100 100 100 25 . . Level 1 15 | . . . 34 67 . . . 26 20 11 Level 2 13 | . . . . . . . . 37 79 31 Level 3 10 | . . . . . . . . 10 . 56 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 939 | 5 93 92 288 336 103 189 89 726 470 939 Initial 380 | . . 30 25 126 103 . 89 2 380 338 Average 229 | . 47 38 150 237 13 44 41 382 434 682 Influence Increases 3667 | 5 163 242 583 411 29 384 51 764 194 841 Destroy 0b10 Robot/C 2060 | . 100 160 360 280 . 220 20 480 80 360 Destroy 0b10 Robot/NC 275 | 5 15 20 90 55 . 45 . 30 5 10 Destroy Leader 414 | . 32 46 72 54 . 90 10 40 20 50 Allied During Kill 91 | . . . . . . 19 2 24 . 46 Trap Triggered on 0b10 10 | . . . . . . . . . . 10 Successful Hack 24 | . . . . . . 6 4 . 14 . Disable Machine 195 | . . 15 30 15 . . 15 . 45 75 Anti-Garrison Action 150 | . . . . . . . . 100 . 50 Destroy Structure 133 | . 1 1 1 7 29 4 . 45 30 15 Lose Combat Pursuer 315 | . 15 . 30 . . . . 45 . 225 Influence Decreases 2728 | 5 90 254 366 392 326 201 230 42 436 386 Entered New Map 1013 | . . 43 36 152 194 . 94 2 346 146 Time Decay 1252 | 5 90 211 270 190 89 201 136 . 60 . Lost Part 393 | . . . 60 50 23 . . 20 20 220 Lost Ally 70 | . . . . . 20 . . 20 10 20 Squads Dispatched 12 | . 1 . . 5 . 3 . . 3 . Investigation 1 | . . . . . . . . . 1 . Extermination 2 | . . . . 1 . 1 . . . . Reinforcement 5 | . 1 . . 1 . 2 . . 1 . Assault . | . . . . . . . . . . . Garrison 4 | . . . . 3 . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Distress Signals 6 | . . 1 2 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 10 11 22 20 12 21 1 25 5 28 Peak Tracking Total 11 | . 4 3 6 6 5 4 1 5 1 11 Tactical Retreats 13 | . 1 . 1 . 2 . . 2 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Traps Triggered 11 | . . . 3 1 . 1 . 2 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Machines Disabled 16 | . . 1 2 1 . . 1 2 3 6 Max in Single Turn 2 | . . 1 1 1 . . 1 1 2 2 Garrison Relay 3 | . . . . . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Machines Accessed 3 | . . . . . . 1 1 . 1 . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 9 | . . . . . . 5 2 . 2 . Successful 3 | . . . . . . 1 1 . 1 . Failed 6 | . . . . . . 4 1 . 1 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . 2 . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . . 1 1 . 1 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . 6 . 5 Machine Destruction 11 | . . . . . . . . 6 . 5 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 6 Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Total Allies 26 | . . . . . 19 1 . . . 6 Largest Group 19 | . . . . . 19 3 3 3 1 6 Highest-Rated Group 475 | . . . . . 475 90 90 90 26 132 Highest-Rated Ally 40 | . . . . . 35 40 40 40 26 32 Initial Warlord ECA Mod 2 | . . . . . . . . . 2 2 Total Orders 2 | . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . 1 Ally Attacks 138 | . . . . . 105 . . . . 33 Total Damage 5792 | . . . . . 5123 . . . . 669 Kills 19 | . . . . . 14 . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Turns Passed 5709 | 72 229 469 594 380 814 839 298 1000 136 878 Spaces Moved 2651 | 34 99 220 208 153 522 294 193 353 50 525 Core 259 | 7 . . 9 . 211 . . . . 32 Treads 1305 | 27 99 220 198 153 81 . 53 353 50 71 Legs 534 | . . . 1 . 94 294 140 . . 5 Wheels . | . . . . . . . . . . . Hover 290 | . . . . . 136 . . . . 154 Flight 263 | . . . . . . . . . . 263 Fastest Speed 32 | 50 160 160 160 160 50 120 120 160 160 32 Average Speed 131 | 137 160 160 165 160 117 160 131 160 160 67 Slowest Speed 700 | 160 160 160 300 160 190 190 240 240 160 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 30 21 28 3 96 9 8 44 3 49 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 51 | . . . . . 4 2 . . 40 5 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . 4 2 . . . 5 AOE 40 | . . . . . . . . . 40 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Total 4035 | 49 127 278 318 232 690 532 228 561 78 942 Wait 658 | . . 12 6 17 107 160 19 97 16 224 Move 2644 | 33 98 219 207 153 521 293 193 352 50 525 Hop . | . . . . . . . . . . . Pick Up 30 | 6 3 5 4 1 6 3 . . . 2 Fast Attach 67 | . . 6 8 4 15 7 6 8 . 13 Attach 21 | 5 . . 1 1 5 . . . . 9 Detach 9 | . . . . . 3 2 . . . 4 Swap 15 | . 2 . 6 . 2 4 . . . 1 Drop 54 | . . 6 6 . 16 9 6 6 . 5 Fire 435 | 5 24 30 80 56 15 54 4 98 12 57 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . 43 Rewire 58 | . . . . . . . . . . 58 Trap 1 | . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 7) 278 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 750 | -9/Materials | Discovered new exit (range 9) 771 | -9/Materials | Entered another Materials area 771 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1102 | -8/Materials | Lost 4 parts (2n2u) 1343 | -8/Materials | Discovered new exit (range 4) 1348 | -8/Materials | Discovered new exit (range 11) 1365 | -8/Materials | Entered Factory 1365 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1386 | -7/Factory | Build established: Scavenger-Gunner 1520 | -7/Factory | Garrison activated, responded to threat 1600 | -7/Factory | Lost 3 parts (1p1n1w) 1745 | -7/Factory | Manually triggered Chute Trap 1745 | -7/Factory | Sucked down chute 1745 | -7/Factory | Entered Waste 1768 | -7/Waste | Spotted C-40 Crusher 1835 | -7/Waste | Spotted C-40 Crusher 1836 | -7/Waste | Destroyed C-40 Crusher 1877 | -7/Waste | Spotted C-40 Crusher 1890 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1907 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1918 | -7/Waste | Spotted C-40 Crusher 1922 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1930 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1961 | -7/Waste | Lost 4 parts (1p1n1u1w) 1964 | -7/Waste | Spotted C-40 Crusher 2010 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2017 | -7/Waste | Spotted C-40 Crusher 2098 | -7/Waste | Warlord forces began an assault 2150 | -7/Waste | Allies destroyed C-40 Crusher 2150 | -7/Waste | Allies destroyed C-40 Crusher 2156 | -7/Waste | Allies destroyed C-40 Crusher 2200 | -7/Waste | Lost 16 allies 2234 | -7/Waste | Discovered new exit (range 11) 2254 | -7/Waste | Destroyed C-40 Crusher 2559 | -7/Waste | Entered Factory 2559 | -7/Factory | Accompanied by 2 allies 2685 | -7/Factory | Build established: Scavenger-Tank 2749 | -7/Factory | Fabricated I-36 Angel (x1) 3329 | -7/Factory | Discovered new exit (range 16) 3342 | -7/Factory | Core integrity fell below 50% 3398 | -7/Factory | Entered another Factory area 3398 | -6/Factory | Accompanied by 3 allies 3398 | -6/Factory | Evolved 2 slots: Utility x2 3446 | -6/Factory | Build established: Scavenger-Gunner 3696 | -6/Factory | Identified exit to Garrison 3696 | -6/Factory | Entered Garrison 3696 | -6/Garrison | Accompanied by 3 allies 3826 | -6/Garrison | Triggered checkpoint 3855 | -6/Garrison | Garrison Relay disabled 3898 | -6/Garrison | Build established: Gunner 4118 | -6/Garrison | Triggered checkpoint 4200 | -6/Garrison | Triggered checkpoint 4287 | -6/Garrison | Destroyed 7 combat bots 4369 | -6/Garrison | Triggered checkpoint 4541 | -6/Garrison | Triggered checkpoint 4568 | -6/Garrison | Build established: Scavenger-Tank 4592 | -6/Garrison | Garrison Relay disabled 4669 | -6/Garrison | Discovered new exit (range 13) 4696 | -6/Garrison | Entered Factory 4696 | -6/Factory | Accompanied by 1 ally 4795 | -6/Factory | Garrison activated, responded to threat 4832 | -6/Factory | Identified exit to Garrison 4832 | -6/Factory | Entered Garrison 4974 | -6/Garrison | Triggered checkpoint 5003 | -6/Garrison | Lost 4 parts (1n3w) 5134 | -6/Garrison | Garrison Relay disabled 5250 | -6/Garrison | Core integrity fell below 50% 5288 | -6/Garrison | Core integrity fell below 20% 5311 | -6/Garrison | Lost 16 parts (1p3n5u7w) 5614 | -6/Garrison | Triggered checkpoint 5648 | -6/Garrison | Triggered checkpoint 5695 | -6/Garrison | Discovered new exit (range 10) 5710 | -6/Garrison | Triggered checkpoint 5710 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Field strength at 76. Field strength at 68. Field strength at 60. Field strength at 52. Field strength at 44. Field strength at 36. System corrupted: Matter fused (-7). Field strength at 28. Field strength at 20. Field strength at 12. Field strength at 4. Virus 5c triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Beams of light sweep through the air. An alarm sounds. Stasis field depleted. C-45 Heavy ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. Map ----- +----------------------------------------------------+ | ??# #???????????????# %* #?????? | | ##???# #???????????????# ! #?????? | | ###### #???????????????# ! #?????? | | = #???????????????# [ #?????? | | = #???????????????# * #?????? | | #########???????????????# #?????? | | ##??????????????????????############?????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##???????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????#####???#####???#####????????????????? | | ????#! %#???# #???#CC%#????????????????? | | #####%%"##### ##### p##########???????? | | [=[ =* ! ^ #???????? | | = [ Ys Y #???????? | | ^^ s Y @ #???????? | | ############################## < #???????? | | #????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ###???###???###???###???????####?????????? | | # ##### ##### ##### ########"T"#?????????? | | = = "#?????????? | | #%##### ##### ##### ##### ######?????????? | | #=#???# #???# #???# #???# #??????????????? | | # #???# #???# #???# #??## #??????????????? | | #???! #??? #??? #??# #??????????????? | | #???! #??? #??? #??# #??????????????? | | #???! #??? #??? #??# #??????????????? | | ###???###???###???###??####??????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 65 Energy Generation 37 Energy Capacity 640 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 305 Evasion (%) 63 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ I-36 Angel | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatUtilityBroadsword Manual? 0 Play Time 00:42:35 Cumulative 370.4 hours Start 2026.07.10 @ 15:09:50 End 2026.07.11 @ 12:52:42 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 911 Rogue 909 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 240120ca-ba2a-43cf-8728-915b024e4699