Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 11:37:11

Player: SovietPaperclip

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (105)     525
Value Destroyed (2998)     2998
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1172)               1172
              TOTAL SCORE: 7275

 Bonus
-------
High Alert Combat Kills    672
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     6/300
Energy                     100/100
System Corruption          7%
Temperature                Critical (6832)
Movement                   Core (2300) Ox45
Location                   -7/DSF

 Parts 
-------
>              --- POWER (2) --------
    Reinforced Deuterium Engine
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
       Armored Treads
       Armored Treads
>              --- UTILITY (5) ------
               Huge Storage Unit
      Hardened Medium Armor Plating
      Hardened Heavy Armor Plating
               Hardlight Generator
>              --- WEAPON (2) -------
      Improved EM Pulse Cannon
               Powered Hammer
>              --- INVENTORY (25) ---
    Reinforced Deuterium Engine
         Light Treads
       Armored Treads
      Improved Cooling System
               Machine Analyzer
      Improved Sensor Array
      Improved Terrain Scanner
      Improved Terrain Scan Processor
      Hardened Light Armor Plating
               Dynamic Insulation System
  High-powered Tractor Beam
    Long-range Tractor Beam
         Light EM Pulse Cannon
      Enhanced Autogun
               Flak Gun
               Flak Gun
               Flak Gun
               Flak Gun
         Heavy Assault Cannon
          Mini Grenade Launcher
      Improved Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
    Reinforced Deuterium Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Hardened Medium Armor Plating
      Hardened Heavy Armor Plating
               Hardlight Generator
>              --- WEAPON -----------
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
>              --- INVENTORY --------
    Reinforced Deuterium Engine
         Light Treads
       Armored Treads
      Improved Cooling System
               Machine Analyzer
      Improved Sensor Array
      Improved Terrain Scanner
      Improved Terrain Scan Processor
      Hardened Light Armor Plating
               Dynamic Insulation System
  High-powered Tractor Beam
    Long-range Tractor Beam
         Light EM Pulse Cannon
      Enhanced Autogun
               Flak Gun
               Flak Gun
               Flak Gun
               Flak Gun
         Heavy Assault Cannon
          Mini Grenade Launcher
      Improved Grenade Launcher
               Great Maul
[Rating: 45]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Flak Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             79   | 6   2   11  43  8   9   
  Power                    7    | 1   .   1   3   2   .   
    Engine                 6    | 1   .   1   3   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   6   .   2   
    Treads                 12   | 2   .   2   6   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 1   2   4   9   4   2   
    Device                 8    | .   1   2   4   .   1   
    Storage                3    | 1   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   3   .   
    Protection             8    | .   .   1   5   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 2   .   4   25  2   5   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   6   2   1   
    Ballistic Gun          22   | 2   .   4   15  .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   2   1   .   
  Corrupted Parts          3    | .   .   .   1   .   2   
    System Corruption      8    | .   .   .   1   .   7   
Parts Lost                 22   | .   .   2   18  .   2   
  Power                    3    | .   .   1   2   .   .   
  Propulsion               6    | .   .   1   5   .   .   
  Utility                  7    | .   .   .   7   .   .   
  Weapon                   6    | .   .   .   4   .   2   
  Highest Loss Streak      5    | .   .   2   5   .   1   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     83   | .   96  89  81  67  88  
  Engine                   8    | .   14  10  8   7   7   
  Treads                   27   | .   28  26  27  30  30  
  Device                   6    | .   10  16  3   .   6   
  Storage                  9    | .   14  11  9   7   7   
  Protection               11   | .   .   3   14  2   13  
  Energy Cannon            2    | .   .   .   2   .   9   
  Ballistic Gun            15   | .   28  22  15  15  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             149  | 12  18  95  123 124 149 
  Greatest Support         82   | 40  40  60  82  80  80  
  Greatest Overweight (x)  5    | .   .   1   5   1   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 25   | 8   10  25  25  25  25  
  Average Capacity         22   | 6   9   14  25  25  25  
  Most Carried             25   | .   2   12  25  24  24  
  Average Carried          17   | .   1   7   20  23  21  
  Final Capacity           25   | 8   10  25  25  25  25  
  Final Carried            24   | .   2   12  24  20  22  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 45% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Matter Collected           2230 | 225  68   334  1461 .    142  
  Remotely                 114  | .    .    .    114  .    .    
Salvage Created            2921 | .    56   584  1954 .    327  
  Parts                    200  | .    9    45   130  .    16   
Haulers Intercepted        6    | .    .    2    4    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  79   | .   3   16  51  .   9   
  Guns                     58   | .   3   16  38  .   1   
  Cannons                  4    | .   .   .   1   .   3   
  AOE                      15   | .   .   .   12  .   3   
Classes Destroyed          12   | .   2   5   5   .   .   
  Worker                   5    | .   .   2   3   .   .   
  Builder                  5    | .   .   .   5   .   .   
  Hauler                   6    | .   .   2   4   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 5    | .   1   .   4   .   .   
  Watcher                  8    | .   .   3   5   .   .   
  Swarmer                  25   | .   3   7   12  .   3   
  Grunt                    32   | .   .   4   25  .   3   
  Sentry                   14   | .   .   5   9   .   .   
  Specialist               3    | .   .   .   2   .   1   
  Hunter                   3    | .   .   .   2   .   1   
  Heavy                    2    | .   .   .   1   .   1   
Best Kill Streak           12   | .   3   12  10  .   3   
  Combat Bots Only         10   | .   3   10  8   .   3   
Max Kills in Single Turn   4    | .   1   2   4   .   1   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 3    | .   .   .   3   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Hostile Shots Fired        378  | .    20   62   234  .    62   
  Missed                   103  | .    5    17   63   .    18   
Damage Taken               4667 | .    116  545  2627 .    1379 
  Core                     1166 | .    22   99   259  .    786  
  Absorbed by Shields      168  | .    .    .    .    .    168  
Core Remaining (%)         79   | 100  91   75   52   .    .    
Volleys Fired              219  | .    12   41   129  .    37   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  138  | .    40   50   138  .    138  
Shots Fired                388  | .    24   82   238  .    44   
  Gun                      322  | .    24   82   207  .    9    
  Cannon                   51   | .    .    .    20   .    31   
  Launcher                 15   | .    .    .    11   .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  322  | .    24   82   207  .    9    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                15   | .    .    .    11   .    4    
  Electromagnetic          51   | .    .    .    20   .    31   
  Robot Hit Streak         18   | .    5    18   12   .    6    
  Robot Miss Streak        10   | .    4    7    10   .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        11   | .    1    3    7    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           285  | .    13   59   189  .    24   
  Core Hits                264  | .    9    36   205  .    14   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         3    | .    .    1    1    .    1    
    Destroy                1    | .    .    1    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    
    Smash                  1    | .    .    .    1    .    .    
Melee Attacks              11   | .    .    .    4    .    7    
  Impact                   11   | .    .    .    4    .    7    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7540 | .    109  1073 5113 .    1245 
  Guns                     4182 | .    109  1073 2965 .    35   
  Cannons                  984  | .    .    .    352  .    632  
  Explosions               2203 | .    .    .    1625 .    578  
  Melee                    165  | .    .    .    165  .    .    
  Ramming                  6    | .    .    .    6    .    .    
  Kinetic                  4182 | .    109  1073 2965 .    35   
  Thermal                  166  | .    .    .    .    .    166  
  Explosive                2037 | .    .    .    1625 .    412  
  Electromagnetic          984  | .    .    .    352  .    632  
  Impact                   165  | .    .    .    165  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    1    .    7    
  Average Corruption       6    | .    .    .    1    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    .    2    .    12   
    Matter Fused           5    | .    .    .    1    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    1    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            135  | .    .    .    129  .    6    
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               4    | .    .    .    4    .    .    
  Melee                    125  | .    .    .    125  .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             2    | .    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        6832 | .    .    .    354  364  6832 
  Average Temperature      630  | .    .    .    91   184  1475 
  Received Heat Transfer   1259 | .    .    219  945  .    95   
  Effects                  97   | .    .    .    6    .    91   
    Shutdowns              14   | .    .    .    1    .    13   
    Energy Bleed           11   | .    .    .    2    .    9    
    Interference           4    | .    .    .    2    .    2    
    Matter Decay           17   | .    .    .    1    .    16   
    Short Circuit          5    | .    .    .    .    .    5    
    Damage (minor)         7    | .    .    .    .    .    7    
    Damage (major)         32   | .    .    .    .    .    32   
    Damage (core)          7    | .    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              15   | .    .    .    8    .    7    
  Impact Corruptions       4    | .    .    .    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Peak Influence             966  | .   75  354 966 401 500 
  Initial                  399  | .   .   31  149 399 280 
  Average                  501  | .   47  154 676 399 420 
Maximum Alert Level        3    | .   .   1   3   2   2   
  Low Security (%)         19   | 100 100 64  2   .   .   
  Level 1                  16   | .   .   35  4   97  34  
  Level 2                  38   | .   .   .   51  2   65  
  Level 3                  25   | .   .   .   41  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Sterilizations             2    | .   .   .   1   .   1   
Squads Dispatched          14   | .   .   1   12  .   1   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   .   1   7   .   1   
  Assault                  2    | .   .   .   2   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Distress Signals           5    | .   .   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              127  | .   9   26  82  .   10  
  Peak Tracking Total      8    | .   3   8   8   .   3   
  Tactical Retreats        5    | .   .   1   3   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac DSF 
Machines Disabled          2    | .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Machines Accessed          10   | .   1   3   5   1   .   
  Terminals                9    | .   1   3   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                29   | .   2   11  14  2   .   
  Successful               10   | .   .   4   5   1   .   
  Failed                   19   | .   2   7   9   1   .   
    Catastrophic           8    | .   1   3   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   2   6   8   .   .   
  Terminals                25   | .   2   11  10  2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   3   1   1   .   
  Part Schematic           1    | .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Unreport Threat          3    | .   .   2   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         10   | .   1   3   5   1   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Turns Passed               4201 | 63   187  770  2516 168  497  
Spaces Moved               1428 | 42   93   331  786  66   110  
  Core                     11   | 11   .    .    .    .    .    
  Treads                   1417 | 31   93   331  786  66   110  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  235  242  242  
  Average Speed            225  | 131  160  179  253  242  251  
  Slowest Speed            560  | 160  160  240  560  242  410  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    22   37   60   1    76   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    2    .    5    
Terrain Destroyed          85   | .    .    .    70   .    15   
  Melee                    7    | .    .    .    2    .    5    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      78   | .    .    .    68   .    10   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Total                      1985 | 47   112  426  1050 74   276  
  Wait                     186  | .    3    26   51   .    106  
  Move                     1423 | 41   92   330  785  65   110  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  45   | .    2    13   27   .    3    
  Fast Attach              25   | 6    2    4    9    2    2    
  Attach                   16   | .    .    .    10   4    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     39   | .    .    7    25   2    5    
  Drop                     19   | .    1    5    8    1    4    
  Fire                     219  | .    12   41   129  .    37   
  Melee                    11   | .    .    .    4    .    7    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    .    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Gar])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 13)
  202 | -10/Materials | Discovered new exit (range 6)
  251 | -10/Materials | Entered another Materials area
  251 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  311 | -9/Materials  | Build established: Mutant
  637 | -9/Materials  | Discovered new exit (range 14)
  710 | -9/Materials  | Discovered new exit (range 14)
  792 | -9/Materials  | Destroyed 10 combat bots
 1021 | -9/Materials  | Entered another Materials area
 1021 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1064 | -8/Materials  | Build established: Scavenger-Mutant
 1212 | -8/Materials  | Lost 3 parts (1p1n1w)
 1258 | -8/Materials  | Destroyed 7 combat bots
 1421 | -8/Materials  | First assault squad dispatched
 1782 | -8/Materials  | Build established: Mutant
 2410 | -8/Materials  | Lost 5 parts (2n2u1w)
 2522 | -8/Materials  | Destroyed 8 combat bots
 2869 | -8/Materials  | Build established: Scavenger-Mutant
 3271 | -8/Materials  | Discovered new exit (range 15)
 3456 | -8/Materials  | Garrison activated, responded to threat
 3481 | -8/Materials  | Sterilization system engaged
 3481 | -8/Materials  | Non-combat units ordered to evacuate
 3537 | -8/Materials  | Entered Factory
 3537 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3700 | -7/Factory    | Identified exit to DSF
 3705 | -7/Factory    | Entered DSF
 3768 | -7/DSF        | Additional patrols routed to DSF
 4012 | -7/DSF        | Sterilization system engaged
 4032 | -7/DSF        | Ambient heat levels rising (+10)
 4047 | -7/DSF        | Ambient heat levels rising (+10)
 4062 | -7/DSF        | Ambient heat levels rising (+10)
 4066 | -7/DSF        | Discovered new exit (range 15)
 4077 | -7/DSF        | Ambient heat levels rising (+10)
 4092 | -7/DSF        | Ambient heat levels rising (+10)
 4107 | -7/DSF        | Ambient heat levels rising (+10)
 4122 | -7/DSF        | Ambient heat levels rising (+10)
 4137 | -7/DSF        | Ambient heat levels rising (+10)
 4152 | -7/DSF        | Ambient heat levels rising (+10)
 4165 | -7/DSF        | Core integrity fell below 50%
 4167 | -7/DSF        | Ambient heat levels rising (+10)
 4182 | -7/DSF        | Ambient heat levels rising (+10)
 4197 | -7/DSF        | Ambient heat levels rising (+10)
 4199 | -7/DSF        | Core integrity fell below 20%
 4203 | -7/DSF        | Core destroyed

 Last Messages 
---------------
04191_ Power failure, Rnf. Deuterium Engine
  shutdown.
04191_ Overheating: Hrd. Heavy Armor Plating
  damaged (-79).
04191_ Overheating: Rnf. Deuterium Engine
  damaged (-1).
04191_ Overheating: Imp. EM Pulse Cannon damaged
  (-1).
04191_ Overheating: Broken Lgt. Treads damaged
  (-22).
04192_ Overheating: Broken Arm. Treads damaged
  (-18).
04196_ Overheating: Hrd. Heavy Armor Plating
  damaged (-80).
04197_ Rnf. Deuterium Engine broken.
04197_ Overheating: Short circuit.
04197_ ALERT: Ambient heat levels +10.
04199_ Overheating: Core damaged (-140).
04201_ Overheating: Matter decay (-1).
04203_ Overheating: Core damaged (-98).

 Map 
-----
+----------------------------------------------------+
| #######//   //#?????????????????????               |
| ??????#//   //#?????????????????????               |
| ??????#//    /#?????????????????????               |
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| ##?####!! * !!#?????????????????????               |
| "###"####  [#################???????               |
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| ##?###?     **?????###==   #????????               |
| ??????#      *#??????#==   #????????               |
| ??????#      *#??????#==   #????????               |
| ??????# [    ##??????###  ##????????               |
| ??????      ]]???????#    =#????????               |
| ?????#   %  ]]#??????#    =#????????               |
| ?????#      ]]#??????###  ##????????               |
| ????? #  %  ###???????##% ###???????               |
| ??????###   #?#===#==##   ""###?????               |
| ?????????                @"""""#????               |
| ??????????               <""##"#????               |
| ??????????[[]]#===#  ##"""""#???????               |
| ??????????????#???###?#"""""#???????               |
| ??????????????????????##"####???????               |
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| ????????????????????????????????????               |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Evasion (%)                50
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          30

 Item Schematics 
-----------------
 Cargo Storage Unit | -9/Materials | Hacked
  Imp. Sensor Array | -8/Materials | Scanalyzed
   Machine Analyzer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalPiercingArray
  Manual?         0
Play Time         00:28:03
  Cumulative      128.0 hours
  Start           2024.06.15 @ 13:29:41
  End             2024.06.16 @ 11:37:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           175
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          55
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7c2b980-2c32-4195-89f3-2a765220dd10