Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.26 @ 04:41:22 Player: deadnoob Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (953) 953 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2358 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 113/300 Energy 135/265 System Corruption 0% Temperature Critical (671) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Mining Laser > --- INVENTORY (15) --- Light Nuclear Core Light Treads Aluminum Leg Improved Flight Unit Improved Flight Unit Medium Storage Unit Experimental Sensor Array Light Armor Plating Light Assault Rifle Shotgun Improved Light Cannon Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Aluminum Leg Improved Flight Unit Improved Flight Unit Medium Storage Unit Large Matter Pod Experimental Sensor Array Light Armor Plating Light Assault Rifle Shotgun Improved Light Cannon Grenade Launcher Mining Laser Katana [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 37 | 2 7 8 20 Power 7 | . 1 4 2 Engine 7 | . 1 4 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | . 2 2 4 Treads 3 | . 2 1 . Leg 4 | . . . 4 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 8 | . 2 . 6 Device 2 | . . . 2 Storage 2 | . 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 . 3 Artifact . | . . . . Weapon 14 | 2 2 2 8 Energy Gun . | . . . . Energy Cannon 3 | . . . 3 Ballistic Gun 9 | 2 2 2 3 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 8 7 Power 3 | . . 2 1 Propulsion 6 | . . 3 3 Utility 1 | . . 1 . Weapon 5 | . . 2 3 Highest Loss Streak 6 | . . 6 4 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 99 87 88 Engine 12 | . 14 12 10 Treads 14 | . 18 24 . Leg 11 | . 9 . 24 Wheel 1 | . . 1 2 Device 3 | . . . 9 Storage 12 | . 14 14 11 Protection 9 | . 13 5 8 Energy Cannon 1 | . . . 3 Ballistic Gun 22 | . 28 28 11 Ballistic Cannon 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 39 | 10 32 32 39 Greatest Support 40 | 20 40 40 36 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 8 10 15 15 Most Carried 15 | 6 10 12 15 Average Carried 10 | 5 8 10 13 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 5 10 10 13 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1525 | 221 202 478 624 Remotely 513 | . . . 513 Salvage Created 1960 | 54 292 565 1049 Parts 93 | 3 17 29 44 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 3 | 1 . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 33 | . 8 12 13 Guns 25 | . 8 12 5 Cannons 8 | . . . 8 Classes Destroyed 9 | 1 3 2 3 Worker 2 | . . 1 1 Builder 2 | . . . 2 Hauler 3 | . 1 . 2 Recycler 10 | 1 . 4 5 Swarmer 6 | . 3 3 . Grunt 17 | . 5 3 9 Duelist 2 | . . . 2 Sentry 2 | . . . 2 Assembled 5 | . . 5 . Best Kill Streak 5 | 1 3 5 5 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed 1 | . . 1 . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2809 | . 228 1146 1435 Core 604 | . 23 174 407 Absorbed by Shields . | . . . . Redirected to Shielding 3 | . . . 3 Regen/Repaired (Parts) 24 | . . . 24 Core Remaining (%) 60 | 100 . 21 . Volleys Fired 163 | 2 33 51 77 Largest 2 | 2 2 2 2 Hottest 136 | 40 46 46 136 Shots Fired 319 | 4 66 103 146 Gun 247 | 4 66 103 74 Cannon 72 | . . . 72 Launcher . | . . . . Special . | . . . . Kinetic 280 | 4 66 103 107 Thermal 39 | . . . 39 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 3 9 8 13 Robot Miss Streak 5 | 1 4 5 2 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 209 | 3 41 60 105 Core Hits 82 | 3 15 25 39 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3191 | 23 549 934 1685 Guns 2139 | 23 545 933 638 Cannons 1044 | . . . 1044 Explosions . | . . . . Melee . | . . . . Ramming 8 | . 4 1 3 Kinetic 2679 | 23 545 933 1178 Thermal 504 | . . . 504 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 4 3 . Message Errors 3 | . 2 1 . Matter Fused 2 | . 2 . . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles 11 | . . . 11 Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 1 2 . Targets Rammed 4 | . 1 2 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 688 | . 16 11 688 Average Temperature 144 | . 6 5 185 Received Heat Transfer 606 | . 102 48 456 Effects 20 | . . . 20 Shutdowns 1 | . . . 1 Energy Bleed 4 | . . . 4 Interference 4 | . . . 4 Matter Decay 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 1 | . . . 1 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 888 | . . . 888 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 379 | 5 279 140 379 Initial 75 | . 3 75 46 Average 148 | 3 139 95 213 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 77 | 100 76 100 54 Level 1 22 | . 23 . 45 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 16 15 21 Peak Tracking Total 6 | . 6 4 6 Tactical Retreats 9 | . 1 3 5 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 5 . 3 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 25 | . 17 . 8 Successful 18 | . 13 . 5 Failed 7 | . 4 . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 14 | . 12 . 2 Terminals 19 | . 16 . 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 9 | . 9 . . Record 1 | . 1 . . Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 2 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . . 1 Insert Component 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 . 2 Terminals 5 | . 3 . 2 Track 2 | . 1 . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 . 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2298 | 27 735 756 780 Spaces Moved 1056 | 16 405 370 265 Core . | . . . . Treads 586 | . 264 322 . Legs 351 | 16 141 . 194 Wheels 119 | . . 48 71 Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 120 110 110 Average Speed 154 | 120 146 153 169 Slowest Speed 260 | 120 160 160 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 53 66 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1417 | 20 488 453 456 Wait 113 | . 26 20 67 Move 1053 | 15 404 369 265 Hop . | . . . . Pick Up 26 | . 9 3 14 Fast Attach 12 | . 1 1 10 Attach 8 | . . 5 3 Detach 2 | . . . 2 Swap 17 | 2 6 2 7 Drop 19 | 1 8 . 10 Fire 163 | 2 33 51 77 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush 3 | . 1 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 727 | -10/Materials | Discovered new exit (range 12) 763 | -10/Materials | Entered Mines 780 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 838 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 841 | -10/Mines | Found Prototype Device 1010 | -10/Mines | Assembled infested the area 1093 | -10/Mines | Core integrity fell below 50% 1101 | -10/Mines | Destroyed YI-UF0 1129 | -10/Mines | Lost 6 parts (2p1n1u2w) 1395 | -10/Mines | Learned Materials security intel 1410 | -10/Mines | Discovered new exit (range 15) 1519 | -10/Mines | Entered Materials 1519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -9/Materials | Identified Exp. Sensor Array 1706 | -9/Materials | Lost 3 parts (1n2w) 1870 | -9/Materials | Discovered new exit (range 6) 1970 | -9/Materials | Build established: Scavenger-Mutant 2036 | -9/Materials | Repaired Tractor Beam 2288 | -9/Materials | Core integrity fell below 50% 2299 | -9/Materials | Core integrity fell below 20% 2300 | -9/Materials | Core destroyed Last Messages --------------- 02267_ Acquired Hrd. Light Armor Plating. 02269_ Overheating: Energy bleed (-7). 02272_ Aluminum Leg destroyed. 02282_ Overheating: Matter decay (-56). 02284_ Overheating: Imp. Ion Engine damaged (-4). 02287_ Overheating: Matter decay (-33). 02288_ Overheating: Core damaged (-56). 02289_ Overheating: Matter decay (-21). 02290_ Power failure, Imp. Ion Engine shutdown. 02290_ G-34 Mercenary destroyed. 02291_ Overheating: Matter decay (-35). 02293_ Lgt. Assault Rifle broken. 02293_ Overheating: Short circuit. 02294_ Overheating: Imp. Ion Engine damaged (-1). 02296_ Overheating: Energy bleed (-34). 02296_ Imp. Aluminum Leg destroyed. 02298_ Overheating: System interference. 02298_ Adv. Beam Cannon temporarily disabled. 02299_ Overheating: Core damaged (-80). 02300_ Overheating: Core damaged (-68). 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""" # #?? | | ?????##"######### " # #?????????? # #?? | | #### #???????# ""S # ################## #?? | | ######### "" # #?? | | %/ # %% * #?? | | #### ######### """ # % %% %! #?? | | ????# #???????# """ #########%########+### #?? | | ??????#+#???????# """ #???#####+###### # #?? | | ????????????????# #???# ## ! # #?? | | ????????????????# #???# ## # #?? | | ????????????????# #???# "" ##""" # #?? | | ????????????????# #???# """"" ##"R # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneDrainedFlamer Manual? 0 Play Time 00:20:50 Cumulative 94.9 hours Start 2022.09.26 @ 04:23:23 End 2022.09.26 @ 04:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92556858-9e04-4812-a46a-1fce12b00074