Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 14:50:46 Player: walwb Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (1) 5 Value Destroyed (16) 16 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 1349 Bonus ------- Pacifist 200 Follower Combat Kills 28 Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- ECM Suite ECM Suite ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit ECM Suite > --- WEAPON ----------- Mining Laser > --- INVENTORY -------- ECM Suite ECM Suite Light Assault Rifle [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Mining Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 15 | 6 3 . 6 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads . | . . . . Leg . | . . . . Wheel 3 | 2 . . 1 Hover 3 | . . . 3 Flight . | . . . . Utility 3 | 1 1 . 1 Device 2 | . 1 . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 2 . 1 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . . 6 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 Average Slot Usage (%) 71 | . 86 100 46 Engine 12 | . 14 14 10 Wheel 15 | . 28 28 2 Hover 6 | . . . 12 Device 5 | . 1 14 1 Storage 12 | . 14 14 11 Energy Gun 1 | . 8 . . Ballistic Gun 3 | . . . 7 Special Weapon 13 | . 19 28 2 Naked Turns . | . . . . Heaviest Build 10 | 10 10 10 10 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 3 6 6 5 Average Carried 4 | 1 5 5 3 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 3 6 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 315 | 169 98 23 25 Remotely . | . . . . Salvage Created 25 | . . . 25 Parts 1 | . . . 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed 1 | . . . 1 Watcher 1 | . . . 1 Best Kill Streak 1 | . . . 1 Combat Bots Only . | . . . . Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 884 | . 79 . 805 Core 423 | . 18 . 405 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 . 92 . Volleys Fired 12 | . 1 . 11 Largest 2 | . 2 . 1 Hottest 200 | . 200 . 100 Shots Fired 13 | . 2 . 11 Gun 9 | . . . 9 Cannon . | . . . . Launcher . | . . . . Special 4 | . 2 . 2 Kinetic 9 | . . . 9 Thermal 4 | . 2 . 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 2 | . . . 2 Robot Miss Streak 1 | . . . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 3 | . . . 3 Core Hits 2 | . . . 2 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 34 | . . . 34 Guns 34 | . . . 34 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 34 | . . . 34 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Effects 7 | . . . 7 Message Errors 4 | . . . 4 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 189 | . 56 . 189 Average Temperature 48 | . 30 . 57 Received Heat Transfer 96 | . 42 . 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 98 | . 39 15 98 Initial 15 | . . 15 5 Average 12 | . 23 15 9 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 19 | . 3 . 16 Peak Tracking Total 8 | . 4 . 8 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . . 6 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 1 . 3 Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 3 . 7 Successful 7 | . 2 . 5 Failed 3 | . 1 . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 10 | . 3 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 . 5 Record 4 | . 2 . 2 Unreport Threat 1 | . . . 1 Reprogram Traps 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 46 | . . 46 46 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 12 | . . . 12 Total Damage 125 | . . . 125 Kills 4 | . . . 4 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 680 | 39 109 213 319 Spaces Moved 581 | 35 116 252 178 Core 14 | 2 . . 12 Treads . | . . . . Legs . | . . . . Wheels 424 | 33 116 252 23 Hover 143 | . . . 143 Flight . | . . . . Fastest Speed 50 | 50 80 80 52 Average Speed 75 | 78 80 80 64 Slowest Speed 150 | 80 80 80 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 27 | 4 29 60 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug 3 | . 2 . 1 Terrain Destroyed 3 | . 2 . 1 Melee . | . . . . Projectile 3 | . 2 . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 805 | 43 126 264 372 Wait 178 | . . 9 169 Move 578 | 34 115 251 178 Hop . | . . . . Pick Up 8 | 3 3 2 . Fast Attach 12 | 6 3 . 3 Attach 3 | . . . 3 Detach 4 | . 2 . 2 Swap . | . . . . Drop 10 | . 2 2 6 Fire 12 | . 1 . 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 16) 149 | -10/Materials | Entered Mines 176 | -10/Mines | Learned Materials machine intel 193 | -10/Mines | Learned location of Storage (-8) 304 | -10/Mines | Build established: Mutant 342 | -10/Mines | Discovered new exit (range 15) 362 | -10/Mines | Entered Materials 362 | -9/Materials | Accompanied by 2 allies 362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 363 | -9/Materials | Loaded intel: 60 machine locations 367 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 424 | -9/Materials | Crushed by falling debris 455 | -9/Materials | Lost 3 parts (2n1w) 635 | -9/Materials | Core integrity fell below 50% 678 | -9/Materials | Core integrity fell below 20% 681 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00659_ Connecting with Terminal... >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. 00669_ Lgt. Ion Engine destroyed. 00671_ Airjet destroyed. 00677_ System corrupted: Substantial component data lost. 00680_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 3N layout... Downloaded map data. >>Traps(Reprogram) Reprogrammed 6 Blade Traps. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ????????????####### #????????????????????? | | ############# # """ """ #????????????????????? | | ^^ # """ """ #????????????????????? | | ^^ / + """ """ #????????????????????? | | ^^ # #????????????????????? | | #######?##### # #????????????????????? | | #???????????## ## #????????????????????? | | #????????????# ## #????????????????????? | | #????????????# ############?#######????????????? | | #????????????# ############## #????????????? | | #???????###### #????????????? | | #???????# Y s s T #????????????? | | #???????# #### s s @ #????????????? | | #???????# #####+######" ####### #????????????? | | #???????# ## ##"T#????####+#####??????????? | | ######### ## "#####????# #??????????? | | ## T#????????# """ #??????????? | | #+########## """ "#????????# """ #??????????? | | # """???#### """ #????????# """ #??????????? | | # """ ?? # """ #????????# #??????????? | | # """ ##### """ #????????# """ #??????????? | | # #???# #????????# """ #??????????? | | # #???# #???????## """ #??????????? | | # ! ????##########???????# #??????????? | | ######??####???????###??????######?####??????????? | | #??????? #########T#######?????# #?????????????? | | #??????? # #?????# #?????????????? | | #??????? # #?????# #?????????????? | | ???????? + """ """ #?????#?####??????????? | | ???????? # """ """ #?????# ??????????? | | ?????????????????"""??"""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????T???? | | ??????????????????"""T"""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????"""??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 54 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed PointTrapInsulator Manual? 0 Play Time 00:14:16 Cumulative 4.2 hours Start 2020.10.25 @ 14:38:02 End 2020.10.25 @ 14:50:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ad9a143-b673-4eb0-b7a1-fc54691ef4e2