Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.17 @ 16:10:51

Player: sherwood

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1327)     1327
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3387

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
   Large Storage Unit
         Salvage Targeting Computer
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (15) ---
         Aerolev Unit
  Medium Storage Unit

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
       Compact Battery
  Experimental Sensor Array
               Salvage Targeting Computer
>              --- WEAPON -----------
               Beam Rifle
         Heavy Assault Rifle
               Katana
>              --- INVENTORY --------
               Aluminum Leg
               Aerolev Unit
        Medium Storage Unit
               Assault Rifle
      Improved Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             35   | 6   3   9   7   10  
  Power                    4    | 1   .   1   1   1   
    Engine                 4    | 1   .   1   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   3   2   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   .   3   2   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   3   1   2   1   
    Device                 1    | .   .   .   1   .   
    Storage                4    | 1   2   .   .   1   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   4   2   4   
    Energy Gun             4    | 2   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   .   3   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 26   | .   .   11  2   13  
  Power                    4    | .   .   2   .   2   
  Propulsion               6    | .   .   3   .   3   
  Utility                  4    | .   .   2   .   2   
  Weapon                   12   | .   .   4   2   6   
  Highest Loss Streak      10   | .   .   10  2   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     72   | .   85  75  68  66  
  Engine                   8    | .   14  8   7   6   
  Leg                      17   | .   28  17  15  13  
  Device                   4    | .   .   .   8   5   
  Storage                  12   | .   14  11  11  13  
  Processor                6    | .   .   8   4   9   
  Protection               1    | .   .   4   .   .   
  Energy Gun               8    | .   28  10  .   3   
  Ballistic Gun            6    | .   .   12  2   7   
  Special Weapon           2    | .   .   .   7   1   
  Slashing Weapon          5    | .   .   2   11  5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 13  28  31  29  39  
  Greatest Support         25   | 20  20  23  20  25  
  Greatest Overweight (x)  7    | 1   1   7   7   7   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   11  15  15  15  
  Most Carried             7    | 5   6   7   4   5   
  Average Carried          3    | 1   4   5   2   3   
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            5    | 2   5   3   3   2   

 Class Distribution 
--------------------
 52% | Mutant
 39% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           743  | 260 20  131 60  272 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1542 | .   138 491 127 786 
  Parts                    86   | .   10  33  4   39  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  37   | .   5   15  3   14  
  Melee                    1    | .   .   .   1   .   
  Guns                     32   | .   4   15  .   13  
  Cannons                  1    | .   .   .   .   1   
  AOE                      3    | .   1   .   2   .   
Classes Destroyed          6    | .   3   2   .   1   
  Watcher                  3    | .   1   1   .   1   
  Swarmer                  11   | .   3   8   .   .   
  Grunt                    17   | .   2   3   2   10  
  Duelist                  2    | .   .   1   1   .   
  Sentry                   6    | .   .   3   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | .   4   6   3   4   
  Combat Bots Only         6    | .   3   6   3   4   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2916 | .    215  1005 147  1549 
  Core                     874  | .    32   249  39   554  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 100  87   .    28   .    
Volleys Fired              130  | .    17   45   3    65   
  Largest                  3    | .    2    3    1    2    
  Hottest                  123  | .    80   80   40   123  
Shots Fired                212  | .    34   91   3    84   
  Gun                      210  | .    34   91   3    82   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  2    | .    .    .    .    2    
  Kinetic                  133  | .    .    67   .    66   
  Thermal                  57   | .    17   22   .    18   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          22   | .    17   2    3    .    
  Robot Hit Streak         47   | .    10   20   2    47   
  Robot Miss Streak        2    | .    2    2    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           175  | .    20   71   5    79   
  Core Hits                85   | .    7    31   6    41   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    2    
    Burn                   2    | .    .    .    .    2    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              4    | .    .    .    3    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 4    | .    .    .    3    1    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2419 | .    392  632  198  1197 
  Guns                     2036 | .    256  632  32   1116 
  Cannons                  .    | .    .    .    .    .    
  Explosions               232  | .    136  .    96   .    
  Melee                    103  | .    .    .    70   33   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1371 | .    .    457  .    914  
  Thermal                  733  | .    224  163  96   250  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          212  | .    168  12   32   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 103  | .    .    .    70   33   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            14   | .    14   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               14   | .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      82   | .    60   .    22   .    
  Shots                    3    | .    2    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        144  | .    144  87   8    39   
  Average Temperature      31   | .    55   23   6    14   
  Received Heat Transfer   1509 | .    78   441  18   972  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         1691 | .    450  375  100  766  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    3    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             320  | .   222 320 124 197 
  Initial                  79   | .   .   79  56  .   
  Average                  115  | .   124 193 69  101 
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         85   | 100 73  53  100 100 
  Level 1                  14   | .   26  46  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   1   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           6    | .   .   2   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   10  19  4   22  
  Peak Tracking Total      10   | .   3   6   3   10  
  Tactical Retreats        4    | .   1   1   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          3    | .   3   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   4   1   .   2   
  Terminals                6    | .   4   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   9   3   .   7   
  Successful               14   | .   7   2   .   5   
  Failed                   5    | .   2   1   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                15   | .   9   3   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   7   2   .   1   
  Record                   7    | .   6   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  3    | .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               2328 | 68  376 541 567 776 
Spaces Moved               897  | 45  201 187 234 230 
  Core                     98   | 14  .   20  35  29  
  Treads                   .    | .   .   .   .   .   
  Legs                     799  | 31  201 167 199 201 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 120 
  Average Speed            196  | 103 148 212 221 218 
  Slowest Speed            400  | 120 190 400 400 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 4   41  21  60  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          14   | .   8   .   6   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      14   | .   8   .   6   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1265 | 66  245 264 275 415 
  Wait                     171  | 8   19  19  22  103 
  Move                     893  | 44  200 186 233 230 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 8   5   5   7   6   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   28   | 6   1   7   7   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   2   2   .   3   
  Drop                     1    | .   1   .   .   .   
  Fire                     130  | .   17  45  3   65  
  Melee                    4    | .   .   .   3   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 12)
  445 | -10/Materials | Entered another Materials area
  445 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  803 | -9/Materials  | Discovered new exit (range 15)
  889 | -9/Materials  | Core integrity fell below 50%
  918 | -9/Materials  | Lost 10 parts (2p3n2u3w)
  986 | -9/Materials  | Entered Mines
 1062 | -9/Mines      | Learned location of 1 exit from Lower Caves
 1094 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1102 | -9/Mines      | Found Prototype Device
 1103 | -9/Mines      | Identified Exp. Sensor Array
 1286 | -9/Mines      | Discovered new exit (range 14)
 1320 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1437 | -9/Mines      | Build established: Scavenger-Mutant
 1473 | -9/Mines      | Discovered new exit (range 12)
 1553 | -9/Mines      | Entered Materials
 1553 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2092 | -8/Materials  | Lost 5 parts (1n1u3w)
 2170 | -8/Materials  | Lost 3 parts (1n1u1w)
 2213 | -8/Materials  | Core integrity fell below 50%
 2278 | -8/Materials  | Core integrity fell below 20%
 2329 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02141_ R-06 Scavenger collects Aluminum Leg.
02142_ Acquired 3 matter.
02142_ R-06 Scavenger collects Imp. Heat Sink.
02144_ Acquired 3 matter.
02144_ K-01 Serf collects debris.
02146_ Acquired 3 matter.
02147_ G-47 Trooper destroyed.
02148_ Acquired 3 matter.
02151_ K-01 Serf collects debris.
02154_ Acquired 10 matter.
02160_ K-01 Serf collects debris. <x3>
02169_ Terminal unresponsive.
02173_ K-01 Serf collects debris.
02237_ Aluminum Leg destroyed.
02240_ Imp. Assault Rifle destroyed.
02249_ Critical hit (Burn: +37).
02300_ Connecting with Terminal...
>>Recall(Assault)
Establishing remote squad link...
  No tasked assault squads found.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
 Aerolev Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantDerelictWeb
  Manual?         0
Play Time         00:34:17
  Cumulative      5.9 hours
  Start           2022.07.17 @ 14:01:53
  End             2022.07.17 @ 16:10:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           7
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d4a56d9-36b9-49f4-a1a7-c4dcf09e1c57