Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.04 @ 11:37:05 Player: btmk16 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (215) 1075 Value Destroyed (7320) 7320 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1601) 1601 TOTAL SCORE: 14516 Bonus ------- High Alert Combat Kills 796 Follower Combat Kills 218 Entered Garrisons 400 Met Imprinter 300 Friendly Fire -113 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 21/290 System Corruption 5% Temperature Cool (9) Movement Core (900) Ox17 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Transmission Jammer Remote Force Field > --- WEAPON (3) ------- KE Penetrator CR-A16's Pointy Stick > --- INVENTORY (15) --- Improved Deuterium Engine Active Sensor Suite Encrypted Comm Array Advanced Targeting Computer High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Storm Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Transmission Jammer Layered Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Battle Rifle Minigun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Active Sensor Suite Encrypted Comm Array Advanced Targeting Computer Improved Medium Armor Plating Remote Force Field High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Storm Laser CR-A16's Pointy Stick [Rating: 55] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Assault Cannon Launcher Guided EMP Blaster Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 . 2 . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 4 | . . . 2 1 . 1 . . . . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 159 | 8 8 3 32 17 13 2 23 11 7 3 4 11 10 7 Power 15 | 2 1 1 4 1 . . 1 1 1 1 1 1 . . Engine 14 | 2 1 1 4 1 . . 1 1 . 1 1 1 . . Core 1 | . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 47 | 2 4 . 11 5 7 . 2 7 2 2 . 4 1 . Treads 42 | 2 4 . 9 5 7 . 2 5 2 2 . 4 . . Leg 1 | . . . . . . . . 1 . . . . . . Wheel 4 | . . . 2 . . . . 1 . . . . 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 50 | 2 1 1 9 6 1 2 12 1 3 . 2 2 5 3 Device 30 | 1 . 1 4 5 . 1 7 1 2 . 2 1 3 2 Storage 3 | 1 1 . . . . . 1 . . . . . . . Processor 6 | . . . 3 . 1 . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . . 2 1 . 1 4 . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 47 | 2 2 1 8 5 5 . 8 2 1 . 1 4 4 4 Energy Gun 5 | . 1 1 2 1 . . . . . . . . . . Energy Cannon 3 | . . . 1 1 . . . . . . 1 . . . Ballistic Gun 24 | 2 1 . 5 3 3 . 2 1 . . . 3 3 1 Ballistic Cannon 5 | . . . . . . . 3 1 1 . . . . . Launcher 5 | . . . . . 2 . 2 . . . . 1 . . Special Weapon 1 | . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 1 1 . . . . . . . 2 . Corrupted Parts 3 | . . . . . . . . . . . . 2 . 1 System Corruption 10 | . . . . . . . . . . . . 5 . 5 Parts Lost 53 | . 1 3 15 5 4 1 5 1 3 . . 8 . 7 Power 4 | . . 1 2 . . . . . 1 . . . . . Propulsion 18 | . . . 4 1 3 . 3 1 . . . 3 . 3 Utility 17 | . . 1 5 2 1 1 2 . 1 . . 2 . 2 Weapon 14 | . 1 1 4 2 . . . . 1 . . 3 . 2 Highest Loss Streak 7 | . 1 3 6 2 1 1 2 1 1 . . 7 . 4 To Critical Strikes 4 | . . . 2 . . . . . 1 . . 1 . . Average Slot Usage (%) 88 | . 99 95 96 97 99 90 82 81 82 84 84 82 85 67 Engine 8 | . 13 13 10 9 9 7 7 7 3 5 7 6 7 7 Treads 18 | . 27 28 16 26 26 23 19 14 14 15 15 16 15 3 Wheel 3 | . . . 4 . . . . 4 7 7 7 4 6 3 Device 10 | . 14 12 11 13 18 14 8 7 6 7 7 5 14 15 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 7 7 7 7 Processor 12 | . . . 17 18 17 15 15 15 15 15 15 12 7 7 Protection 4 | . . . 1 2 . 5 6 7 6 7 7 9 7 3 Energy Gun 1 | . 1 15 2 2 . . . . . . . . . . Ballistic Gun 11 | . 26 10 18 13 18 15 3 6 7 7 2 4 11 12 Ballistic Cannon 3 | . . . . . . . 11 7 7 7 7 4 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 15 30 30 38 47 44 54 70 70 68 68 70 70 67 67 Greatest Support 60 | 40 40 40 40 60 60 60 60 40 16 40 40 60 60 20 Greatest Overweight (x) 16 | . . . 1 . 1 . 1 4 4 4 1 4 4 16 Average Overweight (x) 1 | . . . . . . . . 3 3 3 1 1 3 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 9 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 7 7 13 14 14 14 14 14 13 14 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 7 15 15 15 15 15 15 12 15 15 13 15 13 Class Distribution -------------------- 37% | Mutant 29% | Gunner 25% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Matter Collected 7256 | 340 472 84 938 510 661 . 1186 676 742 437 417 480 83 230 Remotely 1422 | 306 472 66 . . . . 443 37 . . . . . 98 Salvage Created 8448 | 202 532 57 1394 1031 935 . 676 666 587 537 398 818 . 615 Parts 446 | 19 40 3 82 69 50 . 33 35 25 32 13 30 . 15 Haulers Intercepted 17 | . 2 . 6 2 5 . . 1 . 1 . . . . Recyclers Shooed 4 | . 2 . . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . . . 12 20 . 15 Prevented 10 | . . . . . . . . . . . . 10 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 164 | . 16 3 27 17 12 . 21 9 19 8 9 15 . 8 Guns 97 | . 16 3 26 14 12 . 4 1 5 1 1 6 . 8 Cannons 58 | . . . . 2 . . 14 7 14 7 8 6 . . AOE 7 | . . . 1 1 . . 3 1 . . . 1 . . Classes Destroyed 18 | 3 4 1 3 2 . . 2 1 . 1 . 1 . . Worker 8 | 2 1 . 2 . . . . 2 . 1 . . . . Builder 10 | . . . . 2 3 . . 3 . 2 . . . . Tunneler 4 | 3 . . . . . . . 1 . . . . . . Hauler 17 | . 2 . 6 2 5 . . 1 . 1 . . . . Recycler 8 | 1 . . 1 2 . . . 3 . 1 . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 5 | . . . 3 1 . . . . . 1 . . . . Swarmer 47 | . 9 1 11 4 . . 7 . 8 . 3 . . 4 Grunt 65 | . 7 . 5 6 7 . 7 6 10 1 3 9 . 4 Brawler 4 | . . . . . . . . . . 1 1 2 . . Duelist 6 | . . . 2 1 . . 1 . . . . 2 . . Protector 1 | . . . . . . . . . . . . 1 . . Sentry 30 | . . . 9 5 5 . 3 1 1 4 1 1 . . Hunter 2 | . . . . . . . . 1 . 1 . . . . Programmer 5 | . . . . . . . 2 1 . 1 1 . . . Heavy 1 | . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 10 | 3 3 2 5 10 4 . 4 3 5 3 3 6 . 4 Combat Bots Only 6 | . 3 2 4 4 3 . 4 3 5 2 3 6 . 4 Max Kills in Single Turn 3 | 1 1 1 2 1 2 . 2 3 1 1 2 1 . 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 2 | . . . 1 1 . . 2 1 . . . 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Damage Taken 11406 | . 382 196 1870 1262 908 43 2170 614 953 318 199 1311 . 1180 Core 1358 | . 44 56 350 101 96 . 208 34 103 14 . 117 . 235 Absorbed by Shields 115 | . . . . . . . 76 . . . . . . 39 Redirected to Shielding 3 | . . . . . . . . . . . . 3 . . Regen/Repaired (Parts) 498 | . . . . . . . . 498 . . . . . . Core Remaining (%) 59 | 100 . 60 12 . 64 . . . . . . . . . Volleys Fired 695 | 10 57 14 133 69 82 . 83 51 59 33 30 45 . 29 Largest 3 | 2 2 2 2 2 2 . 3 2 2 2 2 3 . 3 Hottest 129 | 40 60 60 83 83 46 . 117 93 93 93 129 129 . 83 Shots Fired 1259 | 20 113 24 243 136 163 . 148 78 109 65 44 71 . 45 Gun 933 | 20 113 24 228 109 162 . 50 51 59 32 10 30 . 45 Cannon 319 | . . . 15 27 . . 95 27 50 33 34 38 . . Launcher 7 | . . . . . 1 . 3 . . . . 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 1144 | 20 110 10 207 104 162 . 145 78 109 65 38 51 . 45 Thermal 42 | . . . 15 27 . . . . . . . . . . Explosive 1 | . . . . . 1 . . . . . . . . . Electromagnetic 72 | . 3 14 21 5 . . 3 . . . 6 20 . . Robot Hit Streak 27 | 6 12 4 27 17 16 . 16 9 11 10 10 15 . 10 Robot Miss Streak 6 | 4 4 4 5 4 3 . 2 4 6 4 1 2 . 3 Penetration Max 1 | . . . . . . . 1 1 1 1 . 1 . . Secondary Targets 10 | . 2 . 2 1 2 . . . . . . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . 1 . 1 Shots Hit Robots 837 | 11 75 12 179 96 123 . 82 54 54 39 23 49 . 40 Core Hits 335 | 6 29 5 60 43 41 . 33 19 24 16 11 28 . 20 Critical Kills 8 | . . . . . 1 . . 1 2 1 1 1 . 1 Critical Parts Destroyed 4 | . . . . 1 . . . . . 2 . . . 1 Critical Strikes 34 | . . . 2 1 1 . 9 2 6 5 4 2 . 2 Destroy 12 | . . . . 1 1 . . 1 2 3 1 1 . 2 Blast 20 | . . . . . . . 9 1 4 2 3 1 . . Corrupt 2 | . . . 2 . . . . . . . . . . . Melee Attacks 8 | . . . . . . . . . . . . . 1 7 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . 1 7 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21250 | 140 994 143 3220 1696 1837 . 3340 2394 2097 1585 1001 1722 . 1081 Guns 10558 | 140 981 143 2566 1196 1803 . 345 850 741 447 135 519 . 692 Cannons 8818 | . . . 241 458 . . 2876 1164 1356 1116 866 741 . . Explosions 1450 | . . . 413 42 34 . 119 380 . . . 462 . . Melee 389 | . . . . . . . . . . . . . . 389 Ramming 35 | . 13 . . . . . . . . 22 . . . . Kinetic 17760 | 140 950 55 2375 1101 1803 . 3221 2014 2097 1563 872 877 . 692 Thermal 1301 | . . . 654 500 . . . . . . . 147 . . Explosive 414 | . . . . . 34 . . 380 . . . . . . Electromagnetic 1351 | . 31 88 191 95 . . 119 . . . 129 698 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 389 | . . . . . . . . . . . . . . 389 Highest Corruption 18 | . . . . . . . 3 3 4 4 4 18 18 5 Average Corruption 4 | . . . . . . . 2 3 3 4 4 8 18 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 170 | . . . . . . . 25 16 18 27 25 46 10 3 Message Errors 37 | . . . . . . . 5 6 . 8 7 7 4 . Matter Fused 47 | . . . . . . . 6 4 5 10 8 12 1 1 Heat Flow Errors 19 | . . . . . . . 4 . 1 3 1 9 1 . Energy Discharges 14 | . . . . . . . 1 1 4 3 1 2 1 1 Parts Rejected 2 | . . . . . . . 1 . 1 . . . . . Data Loss (minor) 20 | . . . . . . . 2 1 3 2 3 5 3 1 Data Loss (major) 14 | . . . . . . . 3 . 3 1 1 6 . . Misfires 7 | . . . . . . . 1 2 . . 3 1 . . Alerts 2 | . . . . . . . . . 1 . . 1 . . Weapon Failures 8 | . . . . . . . 2 2 . . 1 3 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 750 | . . . 38 . . . 28 296 141 92 44 21 . 90 Projectiles 440 | . . . 16 . . . 28 119 141 92 44 . . . Explosions 220 | . . . 22 . . . . 177 . . . 21 . . Melee 90 | . . . . . . . . . . . . . . 90 Knockbacks 19 | . . . . . . . 4 6 5 . 2 2 . . Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . 4 6 5 . 2 2 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 424 | . . . 83 . 16 . . 141 76 9 . 99 . . Shots 10 | . . . 2 . 1 . . 2 1 . . 4 . . Rammed 5 | . 4 . . . . . . . . 1 . . . . Targets Rammed 6 | . 4 . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . . Highest Temperature 324 | . 12 . 166 202 7 . 324 199 193 258 140 273 224 88 Average Temperature 86 | . 10 . 58 49 7 . 105 87 94 88 33 107 119 43 Received Heat Transfer 3369 | . 126 . 570 468 459 27 516 225 159 24 84 288 . 423 Effects 7 | . . . . . . . 5 . . . . 2 . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . Interference 5 | . . . . . . . 5 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Parts Fried 11 | . . . 3 . . . . . . . . 8 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . . Heat Transferred 1960 | . . . 1070 740 . . . . . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 5 1 . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Peak Influence 1150 | 30 218 96 452 481 535 182 860 506 1150 654 . . . . Initial 603 | . 19 46 . 184 202 182 120 451 352 603 . . . . Average 363 | 11 105 72 289 309 414 181 496 416 729 480 . . . . Maximum Alert Level 4 | . 1 . 2 2 2 . 3 2 4 2 . . . . Low Security (%) 26 | 100 92 100 22 14 . 100 8 . . . . . . . Level 1 29 | . 7 . 53 63 36 . 17 42 7 22 . . . . Level 2 36 | . . . 23 21 63 . 51 57 41 77 . . . . Level 3 7 | . . . . . . . 22 . 45 . . . . . Level 4 . | . . . . . . . . . 5 . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . 1 1 2 . . 6 . 5 . 1 . . Investigation 4 | . 1 . 1 . . . . 1 . 1 . . . . Extermination 2 | . . . . . . . . 1 . 1 . . . . Reinforcement 12 | . 3 . . 1 1 . . 4 . 3 . . . . Assault 2 | . . . . . 1 . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 . . . . Haulers Reinforced 3 | . . . . . . . . 2 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Distress Signals 9 | . 2 . 2 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 242 | . 31 5 42 30 20 2 27 9 29 7 7 20 . 13 Peak Tracking Total 8 | . 4 3 5 5 5 2 6 3 5 2 3 8 . 4 Tactical Retreats 22 | . 1 1 6 3 2 . 3 . 1 . . 2 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Traps Triggered 16 | . 3 . 1 . . . 6 1 4 1 . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Machines Disabled 19 | . . . 1 1 3 . 3 3 3 3 . 2 . . Max in Single Turn 3 | . . . 1 1 2 . 1 3 2 1 . 2 . . Garrison Relay 2 | . . . . . . . 1 . 1 . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Machines Accessed 36 | . 5 . 8 3 4 1 1 5 4 5 . . . . Terminals 27 | . 4 . 8 3 4 . 1 1 4 2 . . . . Fabricators 4 | . . . . . . . . 1 . 3 . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . Total Hacks 78 | . 15 . 15 7 7 1 1 12 5 15 . . . . Successful 45 | . 7 . 10 6 4 1 1 7 3 6 . . . . Failed 33 | . 8 . 5 1 3 . . 5 2 9 . . . . Catastrophic 6 | . . . . . 1 . . 2 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 13 . 2 2 . . . . . 5 . . . . Terminals 57 | . 14 . 15 7 7 . 1 2 5 6 . . . . Fabricators 10 | . . . . . . . . 1 . 9 . . . . Repair Stations 7 | . . . . . . . . 7 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 . . . . . . Terminal Hacks 29 | . 4 . 10 4 4 . 1 . 3 3 . . . . Robot Analysis 5 | . 3 . 1 1 . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . Zone Layout 4 | . . . 4 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . 3 . . . . Network Status 2 | . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . 1 . 1 . . . . Repair Station Hacks 5 | . . . . . . . . 5 . . . . . . Scan Component 3 | . . . . . . . . 3 . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . Unlock Access 2 | . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 4 | . 2 . . 2 . . . . . . . . . . Terminals 4 | . 2 . . 2 . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . Botnet 3 | . 2 . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . 3 1 2 . . 3 4 4 . . . . Full Trace Events 4 | . . . . . 1 . . 1 1 1 . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 81 | . . . . . . . . 81 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . 15 . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . Time 91 | . . . . . . . . 91 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . 3 . . . . . Machine Destruction 6 | . . . . . . . 3 . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Total Allies 3 | . . . . . . . . . 2 . . 1 . . Largest Group 2 | . . . . . . . . . 2 . . 1 . . Highest-Rated Group 175 | . . . . . . . . . 175 . . 16 . . Highest-Rated Ally 95 | . . . . . . . . . 95 . . 16 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . 12 . . 12 . . Total Damage 753 | . . . . . . . . . 581 . . 172 . . Kills 7 | . . . . . . . . . 6 . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Robot Analysis Total 5 | . 3 . 1 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Turns Passed 16441 | 159 1386 458 2227 1038 809 242 1759 1112 940 1170 1182 1331 1854 774 Spaces Moved 7740 | 71 711 261 1205 462 335 147 681 454 480 591 441 491 1136 274 Core 44 | 1 . . . . . . . . . . . . . 43 Treads 4720 | 70 711 261 887 462 335 147 681 137 . 33 441 465 89 1 Legs . | . . . . . . . . . . . . . . . Wheels 2976 | . . . 318 . . . . 317 480 558 . 26 1047 230 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 163 160 163 163 160 145 145 245 160 145 145 Average Speed 176 | 158 160 160 146 165 164 163 212 185 151 161 245 238 157 245 Slowest Speed 850 | 160 160 160 240 170 245 163 245 245 160 245 245 320 240 850 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 6 98 62 85 45 51 4 64 8 69 15 66 81 85 38 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 1 . 1 . Known Exits Taken 5 | . 1 . . . 1 1 . 1 . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . . . 1 1 1 . Scrap Searched 9 | . . 1 . . . . . . . . 2 4 2 . Spaces Dug 25 | . . . . . 16 . 1 . 1 4 2 1 . . Terrain Destroyed 255 | . . . 18 7 25 . 17 26 100 13 18 28 . 3 Melee . | . . . . . . . . . . . . . . . Projectile 124 | . . . 2 4 . . 17 18 28 13 18 21 . 3 AOE 131 | . . . 16 3 25 . . 8 72 . . 7 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Gar Fac Low Low Zio Pro Total 9251 | 94 843 277 1433 612 497 150 843 633 560 724 489 570 1201 325 Wait 434 | . 60 . 16 46 53 . 17 103 . 79 11 1 43 5 Move 7721 | 70 710 260 1204 461 334 146 677 453 477 590 440 490 1135 274 Hop . | . . . . . . . . . . . . . . . Pick Up 72 | 6 2 . 27 7 5 1 9 5 . 4 1 2 3 . Fast Attach 67 | 7 5 2 11 7 4 1 11 4 3 1 1 8 2 . Attach 45 | . 1 1 13 4 3 1 6 2 2 . . 3 4 5 Detach 19 | . . . 4 . . . 8 . . 1 . . 3 3 Swap 47 | 1 2 . 8 6 6 . 6 5 2 2 3 . 4 2 Drop 82 | . 2 . 17 12 10 1 18 8 1 4 3 . 6 . Fire 695 | 10 57 14 133 69 82 . 83 51 59 33 30 45 . 29 Melee 8 | . . . . . . . . . . . . . 1 7 Ram 1 | . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . Crush 5 | . 4 . . . . . . . . 1 . . . . Escape Stasis 34 | . . . . . . . 8 2 16 8 . . . . Rewire 21 | . . . . . . . . . . . . 21 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Mines 386 | -10/Materials | Discovered new exit (range 16) 1054 | -10/Materials | Discovered new exit (range 15) 1289 | -10/Materials | Discovered new exit (range 15) 1546 | -10/Materials | Entered Mines 1550 | -10/Mines | Met a Derelict bent on vengeance 1820 | -10/Mines | Assembled infested the area 1825 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1939 | -10/Mines | Lost 3 parts (1p1u1w) 1945 | -10/Mines | Discovered new exit (range 14) 2004 | -10/Mines | Entered Materials 2004 | -9/Materials | Evolved 2 slots: Utility x2 2323 | -9/Materials | Lost 6 parts (2n2u2w) 2471 | -9/Materials | Discovered new exit (range 15) 2794 | -9/Materials | Lost 4 parts (2n1u1w) 3565 | -9/Materials | Discovered new exit (range 11) 3903 | -9/Materials | Identified exit to Mines 3926 | -9/Materials | Core integrity fell below 50% 3933 | -9/Materials | Core integrity fell below 20% 4148 | -9/Materials | Discovered new exit (range 15) 4231 | -9/Materials | Entered another Materials area 4231 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4799 | -8/Materials | Found Prototype Device 4857 | -8/Materials | Discovered new exit (range 8) 5094 | -8/Materials | Build established: Scavenger-Mutant 5206 | -8/Materials | Discovered new exit (range 5) 5227 | -8/Materials | Discovered new exit (range 11) 5269 | -8/Materials | Entered Storage 6036 | -8/Storage | Discovered new exit (range 16) 6049 | -8/Storage | Identified exit to Factory 6069 | -8/Storage | First assault squad dispatched 6078 | -8/Storage | Entered Factory 6078 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6311 | -7/Factory | Identified exit to Garrison 6320 | -7/Factory | Entered Garrison 6446 | -7/Garrison | Triggered checkpoint 6522 | -7/Garrison | Garrison Relay disabled 6734 | -7/Garrison | Triggered checkpoint 7013 | -7/Garrison | Spotted B-75 Beast 7108 | -7/Garrison | Destroyed B-75 Beast 7170 | -7/Garrison | Build established: Gunner 7209 | -7/Garrison | Discovered new exit (range 9) 7368 | -7/Garrison | Triggered checkpoint 7409 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7494 | -7/Garrison | Triggered checkpoint 7674 | -7/Garrison | Discovered new exit (range 12) 7703 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7906 | -7/Garrison | Triggered checkpoint 8048 | -7/Garrison | Discovered new exit (range 14) 8079 | -7/Garrison | Entered Factory 8170 | -7/Factory | Discovered new exit (range 7) 8443 | -7/Factory | Build established: Mutant 8842 | -7/Factory | Build established: Gunner 8930 | -7/Factory | Repaired Broken Hvy. Assault Cannon 8969 | -7/Factory | Repaired Arm. Treads 9183 | -7/Factory | Identified exit to Garrison 9191 | -7/Factory | Entered Garrison 9414 | -7/Garrison | Triggered checkpoint 9466 | -7/Garrison | Triggered checkpoint 9491 | -7/Garrison | Garrison Relay disabled 9503 | -7/Garrison | Discovered new exit (range 10) 9574 | -7/Garrison | Discovered new exit (range 24) 9574 | -7/Garrison | Discovered new exit (range 75) 9574 | -7/Garrison | Discovered new exit (range 30) 9574 | -7/Garrison | Discovered new exit (range 64) 9646 | -7/Garrison | Phase Generator disabled 9650 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9849 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9851 | -7/Garrison | Found embedded Infiltrators 9954 | -7/Garrison | Triggered checkpoint 9984 | -7/Garrison | Triggered checkpoint 10036 | -7/Garrison | Learned Factory security intel 10131 | -7/Garrison | Entered Factory 10715 | -7/Factory | Identified exit to Lower Caves 10812 | -7/Factory | Fabricated Gui. EMP Blaster (x1) 10958 | -7/Factory | Core integrity fell below 50% 11301 | -7/Factory | Entered Lower Caves 11392 | -7/Lower Caves | Met a Warlord Commander 11393 | -7/Lower Caves | Learned location of Warlord (-5) 11399 | -7/Lower Caves | Found Encrypted Comm Array 11520 | -7/Lower Caves | Encountered a Warlord checkpoint 11683 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12352 | -7/Lower Caves | Learned 8 Factory zone layouts 12452 | -7/Lower Caves | Discovered new exit (range 14) 12483 | -7/Lower Caves | Entered another Lower Caves area 12741 | -7/Lower Caves | Learned Factory terminal intel 12797 | -7/Lower Caves | Learned Factory interactive machine intel 13296 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13420 | -7/Lower Caves | System corruption reached 10% 13469 | -7/Lower Caves | Lost 7 parts (2n2u3w) 13787 | -7/Lower Caves | Discovered new exit (range 11) 13814 | -7/Lower Caves | Entered Zion 13902 | -7/Zion | Given the Hacking Drone Bay 13906 | -7/Zion | Found Prototype Device 13906 | -7/Zion | Identified Hacking Drone Bay 13964 | -7/Zion | Found CR-A16's Pointy Stick 13979 | -7/Zion | Discovered new exit (range 15) 14082 | -7/Zion | System corruption cleaned by Quarantine Array 14136 | -7/Zion | Build established: Scavenger-Mutant 14181 | -7/Zion | Learned Factory emergency access door positions 14190 | -7/Zion | Found Prototype Device 14191 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 14316 | -7/Zion | Found Prototype Energy Gun 15078 | -7/Zion | Received a visual enhancement algorithm 15668 | -7/Zion | Entered Proximity Caves 16063 | -6/Proximity Caves | Core integrity fell below 20% 16115 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 16132 | -6/Proximity Caves | Build established: Mutant 16442 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16090_ Critical hit (Burn: +37). 16090_ Slug penetrates G-67 Veteran. 16092_ Unknown Device fries itself beyond repair. 16092_ Slug penetrates G-67 Veteran. 16094_ G-67 Veteran destroyed. 16095_ Carbon-fiber Leg fries itself beyond repair. 16101_ Hvy. Laser fries itself beyond repair. 16101_ Unknown Reactor fries itself beyond repair. 16119_ Acquired 51 matter. 16126_ Acquired 40 matter. 16344_ Integrated Corrupted Remote Force Field (+5). 16363_ Slug penetrates G-50 Soldier. 16363_ G-50 Soldier destroyed. 16369_ Lgt. Angular Momentum Engine fries itself beyond repair. 16379_ System corrupted: Matter fused (-9). 16381_ Carbon-fiber Leg fries itself beyond repair. 16382_ Acquired 23 matter. 16426_ System corrupted: Energy discharge (-32). 16435_ Slug penetrates G-67 Veteran. 16441_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ????????? #??????????????????????????????????????? | | ????????? ?????????????????????##????????????????? | | ????????# #???????????????????# ##???????????????? | | ???????# ?????????????????## ##??????????????? | | ??????# ????????#?????##### ##?????????????? | | ?????# ????????# ##### # #?????????????? | | ????? # ??????????? # #??????????????? | | ????? # ????????????# # # #???????????????? | | ?????# #?????????????# #????????????????? | | ?????# ##????????????# # ### #??????? | | ????? ##???????????# % %%%#?????? | | #??### #???????????# ## %#?????? | | #### #???????????#g ##? ### ????? | | #??????????????#g ###???#???? %% ?????? | | #??????????????# @#???????????? ####?????? | | ##### #####?????####### #??????????????????????? | | #???## %##??### ### #??????????????????????? | | #????### # #### ## #??????????????????????? | | #??????## ## #??????????????????????? | | #???????## % ## #??????????????????????? | | #????????## #### ##??????????????????????? | | ??????????## ###??########???????????????????????? | | ???????????###???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 600 Core Shielding 20 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 12 Recoil Reduction 3 Trap Extractor Capacity 6 Item Schematics ----------------- Mak. System Shield | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Great Axe | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Gui. EMP Blaster | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostForceDeconstructor Manual? 0 Play Time 01:43:46 Cumulative 449.6 hours Start 2022.08.03 @ 12:19:25 End 2022.08.04 @ 11:37:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 497 Rogue 496 Adventurer 0 Explorer 1 Win Type - Total 14 Types 9/0/2/3/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 553a3fe6-129b-43b7-a485-062e94e30327