Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 18:59:34 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (2823) 2823 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 7670 Bonus ------- High Alert Combat Kills 97 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 633/850 Matter 295/300 Energy 2/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Cooling System Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Plasma Rifle Thermic Laser Cooled Plasma Cannon > --- INVENTORY (15) --- Angular Momentum Engine Aluminum Leg VSS Leg Flexi-carbon Leg Cooling System High-capacity Storage Unit Energy Well (350) Advanced Sensor Array Core Analyzer Improved Reaction Control System Gatling Laser Gatling Laser Thermic Laser Thermic Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Plasma Rifle Thermic Laser Cooled Plasma Cannon > --- INVENTORY -------- Angular Momentum Engine Aluminum Leg Flexi-carbon Leg Cooling System Cooling System High-capacity Storage Unit Energy Well Core Analyzer Improved Reaction Control System Gatling Laser Gatling Laser Thermic Laser Thermic Laser Thermic Laser Mini Grenade Launcher [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 82 | 9 11 23 8 . 8 23 Power 10 | 2 1 2 1 . 1 3 Engine 9 | 2 1 2 1 . 1 2 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 26 | 2 3 10 2 . 3 6 Treads . | . . . . . . . Leg 26 | 2 3 10 2 . 3 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 2 4 1 . 1 9 Device 10 | 2 . 2 . . 1 5 Storage 6 | . 2 2 1 . . 1 Processor 3 | . . . . . . 3 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 3 5 7 4 . 3 5 Energy Gun 22 | 1 4 7 2 . 3 5 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 8 | . . 3 1 . . 4 Power 3 | . . . . . . 3 Propulsion 3 | . . 1 1 . . 1 Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Highest Loss Streak 3 | . . 1 1 . . 3 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 8 11 15 15 14 14 Power 1 | . 1 2 2 2 1 . Propulsion . | . 2 . . . . 1 Utility 5 | . 2 4 6 6 6 5 Weapon 5 | . 2 3 7 7 6 6 Tool/Special . | . . . . . . . Unused Backups 21 | . 3 . 2 . 3 13 Power 1 | . . . . . . 1 Propulsion 2 | . 2 . . . . . Utility 7 | . 1 . . . 1 5 Weapon 11 | . . . 2 . 2 7 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 94 100 100 99 Engine 11 | . 13 11 11 11 11 12 Leg 39 | . 28 43 39 44 44 32 Device 11 | . 14 10 11 11 11 12 Storage 10 | . 14 11 11 11 11 6 Processor 2 | . . . . . . 12 Energy Gun 16 | . 16 21 11 11 17 14 Energy Cannon 4 | . . . 9 11 4 4 Ballistic Gun 1 | . 11 . . . . . Peak Build Rating 71 | 7 8 17 22 22 32 71 Average Rating 25 | 4 7 14 20 22 25 56 On Entrance 15 | . 6 8 16 22 22 32 Naked Turns . | . . . . . . . Heaviest Build 60 | 10 19 36 41 41 42 60 Greatest Support 89 | 20 20 40 40 40 61 89 Greatest Overweight (x) 1 | . . 1 1 1 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 Average Capacity 13 | 5 9 12 15 15 15 15 Most Carried 15 | 4 10 15 15 15 15 15 Average Carried 13 | 2 8 11 14 15 14 14 Final Capacity 15 | 5 10 15 15 15 15 15 Final Carried 15 | 4 10 15 15 15 15 15 Class Distribution -------------------- 57% | Scavenger-Mutant 23% | Mutant 10% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 1344 | 301 165 326 116 . 70 366 Remotely . | . . . . . . . Salvage Created 4163 | 140 325 1654 580 56 . 1408 Parts 202 | 11 27 102 30 2 . 30 Haulers Intercepted 8 | . 2 4 2 . . . Recyclers Shooed 4 | . . 1 . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 79 | . 7 42 12 1 . 17 Guns 60 | . 7 41 4 . . 8 Cannons 13 | . . . 8 1 . 4 Classes Destroyed 12 | 2 5 4 . . . 1 Worker 3 | . . 2 1 . . . Builder 2 | . . 2 . . . . Tunneler 5 | 4 . 1 . . . . Hauler 8 | . 2 4 2 . . . Recycler 5 | 1 . 1 . . . 3 Mechanic 1 | . . 1 . . . . Operator 2 | . 1 1 . . . . Watcher 5 | . 1 2 . . . 2 Swarmer 31 | . 3 21 4 . . 3 Grunt 22 | . 4 11 3 . . 4 Sentry 23 | . . 10 5 1 . 7 Programmer 3 | . . . . . . 3 Best Kill Streak 10 | 3 4 10 4 1 . 4 Combat Bots Only 7 | . 3 7 4 1 . 4 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 521 | . 30 177 27 . . 287 Missed 189 | . 8 54 5 . . 122 Hits 332 | . 22 123 22 . . 165 Projectile 332 | . 22 123 22 . . 165 Critical Strikes 3 | . . 1 . . . 2 Damage Taken 3509 | . 291 1338 241 . . 1639 Core 592 | . 38 278 59 . . 217 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 435 | . 37 77 110 . 211 . Core Remaining (%) 66 | 100 84 . . . 15 . Volleys Fired 283 | 12 33 132 48 1 . 57 Largest 3 | 2 2 2 2 2 . 3 Hottest 255 | 70 80 130 130 91 . 255 Shots Fired 618 | 24 66 262 96 2 . 168 Gun 529 | 24 66 262 55 1 . 121 Cannon 89 | . . . 41 1 . 47 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 44 | 12 32 . . . . . Thermal 574 | 12 34 262 96 2 . 168 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | 7 16 25 12 2 . 21 Robot Miss Streak 7 | 2 2 7 7 . . 7 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 8 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 407 | 14 47 184 49 2 . 111 Core Hits 189 | 7 21 99 19 2 . 41 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 36 | . 4 12 2 1 . 17 Burn 35 | . 3 12 2 1 . 17 Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6880 | 138 500 2358 1200 82 . 2602 Guns 4928 | 138 500 2313 420 16 . 1541 Cannons 1852 | . . . 771 34 . 1047 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 100 | . . 45 9 32 . 14 Kinetic 264 | 50 214 . . . . . Thermal 6516 | 88 286 2313 1191 50 . 2588 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 44 | . . . 16 . . 28 Projectiles 44 | . . . 16 . . 28 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 17 | . . 6 3 6 . 2 Kicked 17 | . . 6 3 6 . 2 Crushed . | . . . . . . . Highest Temperature 257 | 60 135 107 . . . 257 Average Temperature 47 | 22 46 20 . . . 67 Received Heat Transfer 777 | . 99 327 66 . . 285 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 9 | . . 1 1 . . 7 Combat Hostiles 6 | . . 1 . . . 5 Parts Melted 57 | 1 1 15 7 . . 33 Heat Transferred 17420 | 259 1014 6402 2234 161 . 7350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 1 . . 1 Low Security (%) 67 | 100 100 36 25 100 . 97 Level 1 20 | . . 20 74 . . 2 Level 2 12 | . . 42 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 622 | 5 70 622 278 121 . 257 Initial 253 | . . . 253 81 . . Average 148 | 1 14 333 220 29 . 31 Influence Increases 2729 | 25 210 1210 445 163 . 676 Destroy 0b10 Robot/C 1580 | . 140 840 240 20 . 340 Destroy 0b10 Robot/NC 160 | 25 20 70 15 . . 30 Destroy Leader 428 | . 26 192 84 . . 126 Successful Hack 127 | . 8 46 19 23 . 31 Select Force Hacks 120 | . . . . 120 . . Disable Machine 120 | . . . 60 . . 60 Destroy Structure 59 | . 1 2 12 . . 44 Partial Spotted 45 | . . . . . . 45 Lose Combat Pursuer 90 | . 15 60 15 . . . Influence Decreases 2508 | 25 210 609 836 373 . 455 Entered New Map 477 | . . . 348 129 . . Time Decay 1931 | 25 210 579 478 244 . 395 Lost Part 80 | . . 30 10 . . 40 Lost Ally 20 | . . . . . . 20 Squads Dispatched 14 | . . 2 2 . . 10 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 5 | . . 2 2 . . 1 Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 9 | . 1 5 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 14 59 18 . . 27 Peak Tracking Total 7 | . 4 7 4 . . 5 Tactical Retreats 6 | . 1 4 1 . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 8 | . 3 . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 8 | . . . 4 . . 4 Max in Single Turn 1 | . . . 1 . . 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 42 | . 7 12 9 9 2 3 Terminals 29 | . 6 10 6 5 . 2 Fabricators . | . . . . . . . Repair Stations 5 | . 1 2 2 . . . Recycling Units 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 110 | . 15 30 19 15 23 8 Successful 76 | . 10 19 11 11 23 2 Failed 34 | . 5 11 8 4 . 6 Catastrophic 4 | . . 1 1 . . 2 Database Lockouts . | . . . . . . . Manual 61 | . 9 24 10 14 . 4 Terminals 60 | . 11 26 10 8 . 5 Fabricators . | . . . . . . . Repair Stations 16 | . 4 4 8 . . . Recycling Units 7 | . . . . 7 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 . . 3 Terminal Hacks 35 | . 3 4 2 2 23 1 Record 23 | . . . . . 23 . Robot Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 4 | . 2 2 . . . . Open Door 2 | . . . 2 . . . Terminal Index 1 | . . 1 . . . . Recycling Unit Index 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 2 3 5 . . . Scan Component 6 | . 1 2 3 . . . Repair 4 | . 1 1 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 30 | . 5 12 3 9 . 1 Terminals 26 | . 5 12 3 5 . 1 Botnet 5 | . . 5 . . . . Skim 21 | . 5 7 3 5 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 4 . . Tunnel 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 21 | . 4 8 4 3 . 2 Full Trace Events 3 | . . 2 . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 1 2 . . . Time 178 | . 26 26 126 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 25 | . . . . . . 25 Highest-Rated Ally 25 | . . . . . . 25 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 191 | . . . . . . 191 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2091 | 68 784 63 . . . 1176 Sensors 1176 | . . . . . . 1176 Seismic 915 | 68 784 63 . . . . Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 8850 | 142 784 1948 1233 1031 2026 1686 Spaces Moved 5108 | 74 512 1121 482 466 1423 1030 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 5105 | 71 512 1121 482 466 1423 1030 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 112 Average Speed 137 | 117 120 120 182 190 139 117 Slowest Speed 190 | 120 120 190 190 190 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 6 83 95 70 90 87 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 8 | . . 2 . 6 . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . 1 . Scrap Searched 5 | . . . . . 5 . Spaces Dug 4 | . . . 2 . . 2 Terrain Destroyed 22 | . . . 10 . . 12 Melee . | . . . . . . . Projectile 22 | . . . 10 . . 12 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 6396 | 103 627 1467 746 605 1472 1376 Wait 747 | 6 46 149 183 133 24 206 Move 5102 | 73 511 1120 481 465 1422 1030 Hop . | . . . . . . . Pick Up 48 | 2 10 10 7 . 7 12 Fast Attach 19 | 7 1 1 3 . . 7 Attach 13 | . 2 5 . . . 6 Detach 2 | 1 1 . . . . . Swap 82 | 2 11 25 11 . 8 25 Drop 71 | . 12 19 10 . 11 19 Fire 283 | 12 33 132 48 1 . 57 Melee . | . . . . . . . Ram . | . . . . . . . Kick 17 | . . 6 3 6 . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 12 | . . . . . . 12 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 7) 269 | -10/Materials | Discovered new exit (range 3) 367 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 10) 664 | -10/Materials | Learned location of 1 exit from Storage 710 | -10/Materials | Learned location of 1 exit from Recycling 747 | -10/Materials | Learned 2 Storage zone layouts 774 | -10/Materials | Learned Storage trap positions 791 | -10/Materials | Loaded intel: 11 trap records 799 | -10/Materials | Identified exit to Materials 817 | -10/Materials | Identified exit to Subcaves 817 | -10/Materials | Learned location of 1 exit from Materials 847 | -10/Materials | Loaded intel: 8 terminal locations 852 | -10/Materials | Repaired Ion Engine 886 | -10/Materials | Learned Storage trap positions 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Propulsion x2 928 | -9/Materials | Identified exit to Mines 1236 | -9/Materials | Build established: Scavenger-Mutant 1241 | -9/Materials | Discovered new exit (range 16) 1513 | -9/Materials | Destroyed 7 combat bots 1716 | -9/Materials | Discovered new exit (range 14) 2005 | -9/Materials | Discovered new exit (range 8) 2063 | -9/Materials | Core integrity fell below 50% 2306 | -9/Materials | Discovered new exit (range 11) 2418 | -9/Materials | Identified exit to Materials 2418 | -9/Materials | Identified exit to Storage 2471 | -9/Materials | Learned location of 1 exit from Recycling 2533 | -9/Materials | Repaired Aluminum Leg 2592 | -9/Materials | Loaded intel: 19 trap records 2630 | -9/Materials | Loaded intel: 2 recycling unit locations 2664 | -9/Materials | Learned location of Mines (-9) 2875 | -9/Materials | Entered Storage 2878 | -9/Storage | Loaded intel: 26 trap records 3347 | -9/Storage | Repaired Aluminum Leg 3463 | -9/Storage | Build established: Mutant 3897 | -9/Storage | Build established: Scavenger-Mutant 3903 | -9/Storage | Core integrity fell below 20% 4087 | -9/Storage | Repaired Broken Cld. Plasma Cannon 4100 | -9/Storage | Used back door to open Recycling access 4100 | -9/Storage | Discovered new exit (range 5) 4108 | -9/Storage | Entered Recycling 4109 | -9/Recycling | Identified exit to Factory 4109 | -9/Recycling | Identified exit to Scraptown 4789 | -9/Recycling | Learned Storage stockpile data 4850 | -9/Recycling | Loaded intel: 4 recycling unit locations 4955 | -9/Recycling | Scanned before Scraplab entrance 4979 | -9/Recycling | Learned location of Zion (-6) 4984 | -9/Recycling | Entered Scraplab 5082 | -9/Recycling | Learned Materials emergency access door positions 5139 | -9/Recycling | Entered Scraptown 5320 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5369 | -9/Scraptown | Visited Red Mages 5461 | -9/Scraptown | Visited Cave Peace 5485 | -9/Scraptown | Visited CPS Storage 5548 | -9/Scraptown | Visited CR-KLE's Repair Center 5586 | -9/Scraptown | Visited SPCMW 5755 | -9/Scraptown | Discovered new exit (range 9) 6090 | -9/Scraptown | Visited TADAMA 6130 | -9/Scraptown | Visited Shadow of the Wyrm 6360 | -9/Scraptown | Visited UFD Registry 6389 | -9/Scraptown | Registered with UFD as "Softflow" 6429 | -9/Scraptown | Visited Cartography Club 6480 | -9/Scraptown | Found Surveybot 17 Chip 6513 | -9/Scraptown | Visited LU-1G1's Boring Crew 6518 | -9/Scraptown | Build established: Mutant 6608 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6613 | -9/Scraptown | Found DCF Scrap (28 items) 6677 | -9/Scraptown | Visited Junk Repository 6715 | -9/Scraptown | Visited Scrapoid Research Area 6742 | -9/Scraptown | Visited Derelict Rescue Squad 6760 | -9/Scraptown | Visited Scrap Suit Storage 6828 | -9/Scraptown | Visited Science Testing Area 6846 | -9/Scraptown | Visited A0-MCA Data Center 6853 | -9/Scraptown | Given a B- rating by A0-MCA 6859 | -9/Scraptown | Found A0-MCA's Component Scanner 6883 | -9/Scraptown | Visited Curators Association 6942 | -9/Scraptown | CR-KLE repaired 7 parts 7063 | -9/Scraptown | Met Optimus 7063 | -9/Scraptown | Accepted into 0bPrime 7134 | -9/Scraptown | Discovered new exit (range 5) 7165 | -9/Scraptown | Entered Factory 7165 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7476 | -6/Factory | Build established: Gunner 7697 | -6/Factory | Discovered new exit (range 15) 7727 | -6/Factory | Identified exit to Lower Caves 7957 | -6/Factory | Garrison activated, responded to threat 8049 | -6/Factory | Build established: Skirmisher 8698 | -6/Factory | Garrison activated, responded to threat 8851 | -6/Factory | Self-destructed Last Messages --------------- 08821_ Adv. Heat Sink severed. 08822_ Acquired Plasma Rifle. 08823_ Penetrated by Slug. 08823_ Lgt. Angular Momentum Engine destroyed. 08823_ Slug penetrates Wall. 08825_ Acquired Thermic Laser. 08826_ U-05 Engineer lays Concrete. 08828_ Slug penetrates Wall. 08828_ Penetrated by Slug. 08828_ Lgt. Antimatter Reactor destroyed. 08831_ Penetrated by Slug. 08836_ Slug penetrates Wall. 08840_ Imp. Carbon-fiber Leg destroyed. 08842_ Slug penetrates Wall. 08844_ System corrupted: Energy discharge (-2). 08845_ Slug penetrates Wall. 08851_ Connecting with Garrison Access... Feedback: System corruption (+1%). 08851_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# !! #????????????? | | ???????????????????????# != """ #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????#"" "" #????????????? | | ???????????????????????#"" "" #????????????? | | ???????????????????????#"" #????????????? | | ???????????????????????#G@ ##???????????? | | ???????????????????????#"" #???????????? | | ???????????????????????#"" ##???????????? | | ???????????????????????#"" #????????????? | | ???????????????????????# #????????????? | | ????????????????????##########+######????????????? | | ????????????????????# #??############## | | ????????????????????# #??## | | ????????????????????# #??## | | ????????????????????# #???# """ """ | | ????????????????????# #???# """ """ | | ????????????????????# ####%###???# """ """ | | ????????????????????# #"##+####### | | ????????????????????# # [ # """ """ | | ????????????????????# # % # """ """ | | ????????????????????# ! #*[ # """ """ | | ????????????????????# =/*%% + | | ????????????????????# #%[[% # | | ????????????????????# #![= # | | ????????????????????# ##################+##### | | ?????????????????? ### | | ??????????????? | | ????????????? | | ??????????? | | ??????????? ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 65 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Ion Engine | 38% | -10/Materials Aluminum Leg | 14% | -9/Materials Aluminum Leg | 38% | -9/Storage Cld. Plasma Cannon | 63% | -9/Storage | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentSapperClaymores Manual? 0 Play Time 00:49:12 Cumulative 187.5 hours Start 2025.10.17 @ 18:11:21 End 2025.10.17 @ 18:59:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 318 Rogue 316 Adventurer 0 Explorer 2 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcf7d891-1581-4e4a-a5d3-367c655b2ddd