Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.27 @ 17:52:30 // AFD2020/Player2

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (594)      594
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (202)                202
              TOTAL SCORE: 2471

 Bonus
-------
High Alert Combat Kills    25
Follower Combat Kills      240
Friendly Fire              -63

 Cogmind 
---------
Core Integrity             23/400
Matter                     272/300
Energy                     250/250
System Corruption          5%
Temperature                Cool (0)
Movement                   Rolling (100) Ox2
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (3) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (3) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (16) ---
                Nuclear Core
          Light Fission Core
                Wheel
                Wheel
                Cooling System
         Medium Storage Unit
  High-capacity Matter Pod (200)
          Heavy Armor Plating
                Assault Cannon
                Assault Cannon

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
   Small Storage Unit
   Heavy Armor Plating
>        --- WEAPON -----------
         Assault Cannon
         Assault Cannon
         Assault Cannon
>        --- INVENTORY --------
         Aluminum Leg
         Aluminum Leg
         Wheel
         Wheel
  Medium Matter Pod
   Light Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Heavy Armor Plating
  Storage                  Medium Storage Unit
  Protection               Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             35   | 6   5   3   19  .   2   
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   4   3   8   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 2   1   2   .   .   .   
    Wheel                  12   | .   3   1   8   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   .   2   .   2   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   .   .   1   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   9   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   6   .   .   
    Ballistic Cannon       3    | .   .   .   3   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 2    | .   .   1   1   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      1    | .   .   1   1   .   .   
Average Slot Usage (%)     89   | .   86  100 87  88  88  
  Engine                   12   | .   14  14  11  11  11  
  Leg                      3    | .   18  .   .   .   .   
  Wheel                    20   | .   9   28  21  22  22  
  Storage                  12   | .   14  14  11  11  14  
  Protection               8    | .   1   14  10  11  7   
  Ballistic Gun            25   | .   28  28  21  33  33  
  Ballistic Cannon         5    | .   .   .   11  .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 11  14  14  41  37  46  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  2    | .   1   .   2   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 16   | 6   6   6   8   8   16  
  Average Capacity         7    | 5   6   6   7   8   10  
  Most Carried             11   | 3   6   6   8   8   11  
  Average Carried          6    | 1   4   5   7   8   8   
  Final Capacity           16   | 6   6   6   8   8   16  
  Final Carried            11   | 3   5   6   8   8   11  

 Class Distribution 
--------------------
 43% | Mutant
 41% | Scavenger-Tank
  8% | Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1314 | 238 226 48  726 .   76  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            913  | .   300 95  518 .   .   
  Parts                    84   | .   21  11  52  .   .   
Haulers Intercepted        4    | .   1   .   3   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  18   | .   4   4   10  .   .   
  Guns                     14   | .   4   4   6   .   .   
  Cannons                  4    | .   .   .   4   .   .   
Classes Destroyed          10   | .   5   1   4   .   .   
  Worker                   3    | .   1   1   1   .   .   
  Builder                  3    | .   .   .   3   .   .   
  Tunneler                 3    | .   2   .   1   .   .   
  Hauler                   4    | .   1   .   3   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   1   .   2   .   .   
  Swarmer                  8    | .   .   3   5   .   .   
  Grunt                    7    | .   4   1   2   .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   
Best Kill Streak           5    | .   3   2   5   .   .   
  Combat Bots Only         4    | .   2   2   4   .   .   
Max Kills in Single Turn   2    | .   2   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               1074 | .    .    324  686  .    64   
  Core                     171  | .    .    32   124  .    15   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         58   | 100  .    16   .    .    .    
Volleys Fired              95   | .    32   21   42   .    .    
  Largest                  3    | .    2    2    3    .    .    
  Hottest                  132  | .    40   40   132  .    .    
Shots Fired                230  | .    64   42   123  .    1    
  Gun                      185  | .    64   42   78   .    1    
  Cannon                   45   | .    .    .    45   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  230  | .    64   42   123  .    1    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | .    6    8    8    .    4    
  Robot Miss Streak        5    | .    5    4    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           124  | .    35   27   61   .    1    
  Core Hits                56   | .    20   11   25   .    .    
  Critical Hits            4    | .    .    1    3    .    .    
  Critical Kills           3    | .    .    .    3    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1618 | .    353  196  1055 .    14   
  Guns                     1123 | .    353  196  560  .    14   
  Cannons                  495  | .    .    .    495  .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1618 | .    353  196  1055 .    14   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    5    
  Average Corruption       5    | .    .    .    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  21   | .    .    .    16   .    5    
    Message Errors         6    | .    .    .    3    .    3    
    Matter Fused           2    | .    .    .    1    .    1    
    Heat Flow Errors       4    | .    .    .    4    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    2    .    .    
    Weapon Failures        3    | .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    20   .    .    
  Projectiles              20   | .    .    .    20   .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        278  | .    .    39   278  .    .    
  Average Temperature      65   | .    .    12   76   .    .    
  Received Heat Transfer   210  | .    .    114  96   .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             672  | .   153 178 672 261 .   
  Average Influence        254  | .   94  146 380 261 .   
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         55   | 100 100 100 20  .   .   
  Level 1                  18   | .   .   .   31  100 .   
  Level 2                  25   | .   .   .   48  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   9   21  27  .   4   
  Peak Tracking Total      18   | .   3   18  5   .   11  
  Tactical Retreats        6    | .   .   2   3   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          11   | .   3   .   8   .   .   
  Terminals                6    | .   2   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   2   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                29   | .   5   .   24  .   .   
  Successful               13   | .   2   .   11  .   .   
  Failed                   16   | .   3   .   13  .   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   2   .   11  .   .   
  Terminals                19   | .   4   .   15  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          5    | .   1   .   4   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   4   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Retrieve Components      2    | .   .   .   2   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
    Botnet                 2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   7   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   1   1   1   1   
  Highest-Rated Group      66   | .   55  56  66  66  66  
  Highest-Rated Ally       66   | .   55  56  66  66  66  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               52   | .   11  .   33  .   8   
  Total Damage             1019 | .   101 .   762 .   156 
  Kills                    14   | .   .   .   12  .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Scr Mat Min Mat Min Exi 
Turns Passed               1491 | 73  265 228 680 21  224 
Spaces Moved               1160 | 57  163 184 502 23  231 
  Core                     9    | 9   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     157  | 48  93  1   15  .   .   
  Wheels                   994  | .   70  183 487 23  231 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  90  90  
  Average Speed            93   | 108 102 80  93  90  93  
  Slowest Speed            120  | 120 120 120 120 90  100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   .   
Exploration Rate (%)       33   | 3   43  42  54  6   55  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          15   | .   .   .   15  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               15   | .   .   .   15  .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      1389 | 65  208 229 621 23  243 
  Wait                     66   | .   3   21  41  1   .   
  Move                     1156 | 56  162 184 501 22  231 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  15   | 3   2   .   5   .   5   
  Fast Attach              14   | 6   3   .   4   .   1   
  Attach                   2    | .   .   .   2   .   .   
  Detach                   3    | .   2   .   1   .   .   
  Swap                     19   | .   2   3   13  .   1   
  Drop                     19   | .   2   .   12  .   5   
  Fire                     95   | .   32  21  42  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Core integrity fell below 50%
  319 | -10/Materials | Discovered new exit (range 7)
  330 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Entered Mines
  339 | -10/Mines     | Accompanied by 1 ally
  341 | -10/Mines     | Met a Derelict bent on vengeance
  387 | -10/Mines     | Learned Materials emergency access door positions
  506 | -10/Mines     | Discovered new exit (range 7)
  543 | -10/Mines     | Assembled infested the area
  567 | -10/Mines     | Core integrity fell below 20%
  567 | -10/Mines     | Entered Materials
  567 | -9/Materials  | Accompanied by 1 ally
  567 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  873 | -9/Materials  | Crushed by falling debris
  976 | -9/Materials  | Discovered new exit (range 7)
  998 | -9/Materials  | Build established: Scavenger-Tank
 1167 | -9/Materials  | Discovered new exit (range 16)
 1209 | -9/Materials  | Discovered new exit (range 6)
 1247 | -9/Materials  | Entered Mines
 1247 | -9/Mines      | Accompanied by 1 ally
 1248 | -9/Mines      | Learned location of Storage (-7)
 1264 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1264 | -9/Mines      | Discovered new exit (range 5)
 1268 | -9/Mines      | Entered Exiles
 1268 | -9/Exiles     | Accompanied by 1 ally
 1290 | -9/Exiles     | Discovered new exit (range 14)
 1312 | -9/Exiles     | Met 8R-AWN
 1325 | -9/Exiles     | Met EX-HEX
 1373 | -9/Exiles     | Met EX-DEC
 1456 | -9/Exiles     | Attacked by the Exiles
 1482 | -9/Exiles     | Core integrity fell below 50%
 1485 | -9/Exiles     | Discovered new exit (range 14)
 1491 | -9/Exiles     | Core integrity fell below 20%
 1492 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
01357_ Dropped Med. Matter Pod.
01357_ Acquired Hcp. Matter Pod.
01358_ Extracted 38 matter.
01362_ P7<>UNCD&|MA V5/QH ,5: I UXEG
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
01375_ EX-DEC: "Oops, I hope HEX didn't hear that..."
01412_ Dropped Med. Storage Unit.
01413_ Acquired Med. Storage Unit.
01414_ Dropped Hvy. Armor Plating.
01419_ Acquired Lrg. Storage Unit.
01424_ System corrupted: Matter fused (-5).
01424_ Acquired Hvy. Armor Plating.
01456_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle.
01456_ System corrupted: Hvy. Assault Rifle misfires.
01456_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
01458_ EX-DEC: "Let's see what this bad boy can do..."
01458_ EX-DEC deploys DAS Turret.
01485_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|      ?????????????????#        #""##?????#    "#?? |
|      ?????????????????##           #?????#    "#?? |
|      ??????????????????##"         ##???##   ""#?? |
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|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                44

 Item Schematics 
-----------------
 Assault Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Player 2                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             31   | .   10  2   17  .   2   
Parts Lost                 6    | .   2   2   .   .   2   
Damage Taken               1257 | .   240 208 211 .   598 
  Core                     416  | .   142 36  37  .   201 
    Player 2/Cogmind (%)   70   | .   100 52  22  .   93  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Damage Inflicted           1019 | .   101 .   762 .   156 
  Player 2/Cogmind (%)     38   | .   22  .   41  .   91  
Combat Hostiles Destroyed  13   | .   .   .   11  .   2   
  Player 2/Cogmind (%)     41   | .   .   .   52  .   100 

 Game 
------
Seed              ZioniteThermalBay
  Manual?         0
Play Time         00:24:34
  Cumulative      153.2 hours
  Start           2020.07.26 @ 22:05:53
  End             2020.07.27 @ 17:52:30
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          56
  Rogue           20
  Adventurer      36
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0
Lore%             33
Gallery%          51
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 80cdf86d-c587-4fc1-b3fe-d2da41659042