Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.03 @ 19:53:14 Player: Kenzurith Result: Destroyed by as-15009 with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (1942) 1942 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-3652) -3652 TOTAL SCORE: 670 Bonus ------- High Alert Combat Kills 44 Met Imprinter 300 Was Imprinted 300 Friendly Fire -4296 Cogmind --------- Core Integrity 0/400 Matter 36/300 Energy 406/500 System Corruption 6% Temperature Cool (110) Movement Treading (163) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (3) --- Light Treads Armored Treads Medium Treads > --- UTILITY (3) ------ Large Storage Unit Zionite Weapon Casing Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon Battle Cannon > --- INVENTORY (10) --- Zionite Light DM Reactor Zionite Composite Leg I Zionite Biocell (1000) Zionite Weapon Casing Heavy Battle Rifle Slug Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Improved EM Pulse Cannon Battle Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Composite Leg I Zionite Biocell Zionite Weapon Casing Hardened Medium Armor Plating Heavy Battle Rifle Slug Cannon Makeshift Spear [Rating: 37] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Seismic Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 108 | . 19 6 48 3 19 13 Power 17 | . 2 1 9 1 3 1 Engine 17 | . 2 1 9 1 3 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 38 | . 5 3 24 1 3 2 Treads 27 | . . 2 20 . 3 2 Leg 6 | . 5 1 . . . . Wheel 5 | . . . 4 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 10 . 5 1 . 6 Device . | . . . . . . . Storage 11 | . 8 . 1 1 . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 10 | . 1 . 4 . . 5 Artifact . | . . . . . . . Weapon 31 | . 2 2 10 . 13 4 Energy Gun 6 | . 1 . 1 . 3 1 Energy Cannon 3 | . . 1 1 . . 1 Ballistic Gun 12 | . 1 1 5 . 5 . Ballistic Cannon 3 | . . . 1 . 2 . Launcher 3 | . . . 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 3 | . . . . . 1 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 Parts Lost 8 | . 1 1 2 . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 4 | . 1 1 2 . . . Highest Loss Streak 3 | . 1 1 1 . . 3 Average Slot Usage (%) 99 | . 99 98 97 100 99 99 Engine 11 | . 14 14 11 11 11 10 Treads 20 | . . 21 26 11 20 33 Leg 4 | . 28 6 . . . . Wheel 7 | . . . 6 22 12 . Storage 28 | . 26 28 25 33 33 22 Protection 2 | . 1 . 5 . . 9 Energy Gun 2 | . 6 12 . . . . Energy Cannon 1 | . . 9 1 . . 3 Ballistic Gun 12 | . 21 4 17 11 10 1 Ballistic Cannon 5 | . . . 1 11 8 11 Naked Turns . | . . . . . . . Heaviest Build 66 | 11 40 44 65 65 66 65 Greatest Support 68 | 20 20 40 60 24 60 68 Greatest Overweight (x) 5 | . 1 1 5 2 3 1 Average Overweight (x) 1 | . . . . 2 1 . Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 Average Capacity 18 | 6 11 16 17 22 22 16 Most Carried 22 | 6 16 16 22 22 22 22 Average Carried 18 | 6 11 15 17 21 21 16 Final Capacity 22 | 6 16 16 22 22 22 10 Final Carried 22 | 6 16 16 22 22 22 7 Class Distribution -------------------- 35% | Hauler-Mutant 25% | Mutant 22% | Messiah-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Messiah-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 2198 | 200 261 72 1122 46 437 60 Remotely . | . . . . . . . Salvage Created 3523 | . 575 199 1538 81 1017 113 Parts 204 | . 31 14 92 5 62 . Haulers Intercepted 5 | . 1 . 4 . . . Recyclers Shooed 5 | . 2 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 55 | . 12 6 31 2 1 3 Guns 34 | . 10 3 20 . 1 . Cannons 14 | . . 3 6 2 . 3 AOE 7 | . 2 . 5 . . . Classes Destroyed 15 | . 4 1 3 . 6 1 Worker 2 | . . . 2 . . . Hauler 5 | . 1 . 4 . . . Recycler 3 | . 1 . 2 . . . Watcher 2 | . . . 2 . . . Swarmer 13 | . 3 3 7 . . . Grunt 26 | . 9 2 14 1 . . Brawler 4 | . . . 3 1 . . Sentry 8 | . . 1 7 . . . Zionite 25 | . . . . . 25 . Tinkerer 1 | . . . . . 1 . Assembled 3 | . . . . . . 3 Thug 1 | . . . . . 1 . Butcher 2 | . . . . . 2 . Wizard 2 | . . . . . 2 . Fireman 1 | . . . . . 1 . Mutant 5 | . . . . . 5 . Best Kill Streak 14 | . 3 3 5 2 14 3 Combat Bots Only 5 | . 3 3 5 2 1 3 Max Kills in Single Turn 3 | . 1 1 3 1 3 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 1 . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 3335 | . 345 388 1060 11 467 1064 Core 549 | . 68 58 153 . 58 212 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 49 . . . . Volleys Fired 255 | . 48 21 109 2 61 14 Largest 2 | . 2 2 2 2 2 1 Hottest 100 | . 60 100 83 62 62 69 Shots Fired 477 | . 96 34 215 4 112 16 Gun 358 | . 96 25 184 2 51 . Cannon 113 | . . 9 28 2 58 16 Launcher 6 | . . . 3 . 3 . Special . | . . . . . . . Kinetic 396 | . 76 12 194 4 109 1 Thermal 34 | . 7 9 18 . . . Explosive 6 | . . . 3 . 3 . Electromagnetic 41 | . 13 13 . . . 15 Robot Hit Streak 16 | . 12 8 16 1 14 6 Robot Miss Streak 3 | . 3 2 3 1 3 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 345 | . 63 25 143 1 103 10 Core Hits 148 | . 28 13 58 2 43 4 Critical Hits 2 | . . . . . 2 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 46 | . . . . . 26 20 Impact . | . . . . . . . Slashing 25 | . . . . . 25 . Piercing 21 | . . . . . 1 20 Sneak Attacks 26 | . . . . . 26 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8378 | . 672 316 2752 44 4335 259 Guns 3043 | . 591 224 1859 . 369 . Cannons 1874 | . . 92 456 44 1023 259 Explosions 855 | . 81 . 426 . 348 . Melee 2592 | . . . . . 2592 . Ramming 14 | . . . 11 . 3 . Kinetic 4001 | . 385 101 2079 44 1392 . Thermal 445 | . 117 92 236 . . . Explosive 774 | . . . 426 . 348 . Electromagnetic 552 | . 170 123 . . . 259 Impact . | . . . . . . . Slashing 2490 | . . . . . 2490 . Piercing 102 | . . . . . 102 . Highest Corruption 6 | . 1 1 . . 1 6 Average Corruption 1 | . 1 1 . . 1 3 Corruption Purged . | . . . . . . . Effects 23 | . 5 3 . . 1 14 Message Errors 6 | . . 2 . . 1 3 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . 1 . . . . 1 Data Loss (minor) 5 | . 2 1 . . . 2 Misfires 2 | . . . . . . 2 Targeting Errors 2 | . 2 . . . . . Overload Shots . | . . . . . . . Overflow Damage 715 | . . . 2 . 698 15 Projectiles 23 | . . . 2 . 6 15 Explosions . | . . . . . . . Melee 692 | . . . . . 692 . Knockbacks 17 | . . . 5 . 12 . Impact 1 | . . . 1 . . . Kinetic 16 | . . . 4 . 12 . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . Shots . | . . . . . . . Rammed 2 | . . . 1 . 1 . Targets Rammed 3 | . . . 2 . 1 . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 233 | . 88 129 104 35 8 233 Average Temperature 36 | . 22 58 22 19 6 79 Received Heat Transfer 663 | . 162 90 297 6 18 90 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 928 | . 225 185 518 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 572 | . 198 127 572 251 . . Average Influence 185 | . 74 86 281 232 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 64 | 100 100 100 37 . . . Level 1 22 | . . . 36 100 . . Level 2 13 | . . . 26 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . 2 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 29 6 44 2 24 4 Peak Tracking Total 8 | . 4 3 8 2 6 3 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 12 | . 6 . 5 . 1 . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 16 . 22 . 4 . Successful 28 | . 11 . 13 . 4 . Failed 13 | . 4 . 9 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 35 | . 17 . 14 . 4 . Terminals 32 | . 15 . 17 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 6 . 6 . 4 . Record 1 | . 1 . . . . . Part Schematic 4 | . . . . . 4 . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . . . 2 . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 5 . 3 . . . Terminals 6 | . 4 . 2 . . . Botnet 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Tunnel 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 2 . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 345 | . . . . . 345 . Highest-Rated Ally 42 | . . . . . 42 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 4 | . . 2 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 7761 | 3 1050 561 1747 153 3469 778 Spaces Moved 4752 | 3 644 285 883 119 2427 391 Core . | . . . . . . . Treads 1871 | . . 223 537 . 720 391 Legs 709 | 3 644 62 . . . . Wheels 2172 | . . . 346 119 1707 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 120 150 100 110 110 160 Average Speed 138 | 120 131 173 140 110 131 169 Slowest Speed 220 | 120 150 180 180 110 220 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 51 | 2 84 47 56 16 91 64 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 6 | . 1 . 1 1 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug 8 | . . . . . . 8 Terrain Destroyed 45 | . 6 . 26 . 5 8 Melee 8 | . . . . . . 8 Projectile 1 | . . . 1 . . . AOE 36 | . 6 . 25 . 5 . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 5490 | 2 774 325 1190 140 2587 472 Wait 125 | . 17 . 72 6 11 19 Move 4746 | 2 643 284 883 118 2426 390 Hop . | . . . . . . . Pick Up 84 | . 22 5 31 5 15 6 Fast Attach 32 | . 6 3 15 . 6 2 Attach 13 | . 1 1 5 1 1 4 Detach 6 | . 1 . 2 . 3 . Swap 63 | . 12 2 28 2 12 7 Drop 117 | . 24 9 44 6 25 9 Fire 255 | . 48 21 109 2 61 14 Melee 46 | . . . . . 26 20 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 . 1 . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 257 | -10/Materials | Discovered new exit (range 20) 317 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 15) 519 | -10/Materials | Discovered new exit (range 3) 527 | -10/Materials | Central database locked down 1054 | -10/Materials | Entered Mines 1516 | -10/Mines | Learned location of 2 exits from Materials 1562 | -10/Mines | Learned Materials emergency access door positions 1562 | -10/Mines | Discovered new exit (range 4) 1588 | -10/Mines | Core integrity fell below 50% 1615 | -10/Mines | Entered Materials 1615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1616 | -9/Materials | Identified exit to Materials 1900 | -9/Materials | Build established: Scavenger-Mutant 3170 | -9/Materials | Build established: Hauler-Mutant 3344 | -9/Materials | Discovered new exit (range 6) 3362 | -9/Materials | Entered Mines 3375 | -9/Mines | Found a hidden stash of uninstalled traps 3394 | -9/Mines | Met a Derelict bent on vengeance 3510 | -9/Mines | Discovered exit to Materials (range 6) 3511 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3515 | -9/Mines | Entered Zion 3619 | -7/Zion | Discovered new exit (range 12) 3920 | -7/Zion | Gained Derelict followers 3999 | -7/Zion | Learned location of Data Miner (-6) 4056 | -7/Zion | Learned location of Warlord (-5) 4173 | -7/Zion | Gained Derelict followers 4659 | -7/Zion | Imprinted 4661 | -7/Zion | Declared Zion's savior 4963 | -7/Zion | Build established: Messiah-Mutant 6385 | -7/Zion | Destroyed Imprinter 6386 | -7/Zion | Attacked by Zionites 6396 | -7/Zion | Extracted access codes from Imprinter's data core 6691 | -7/Zion | Build established: Hauler-Mutant 6729 | -7/Zion | Core integrity fell below 50% 6913 | -7/Zion | Opened final containment barrier to the Deep Caves 6980 | -7/Zion | Discovered new exit (range 3) 6980 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6984 | -7/Zion | Entered Deep Caves 7108 | -7/Deep Caves | Z-Facility disabled 7342 | -7/Deep Caves | Crushed by falling debris 7443 | -7/Deep Caves | Found Prototype Protection 7443 | -7/Deep Caves | Identified Zio. Weapon Casing 7496 | -7/Deep Caves | Found Zio. Weapon Casing 7680 | -7/Deep Caves | Build established: Mutant 7729 | -7/Deep Caves | Spotted as-15009 7760 | -7/Deep Caves | Core integrity fell below 20% 7762 | -7/Deep Caves | Destroyed by as-15009 with Assembled Focal Cannon Last Messages --------------- 07535_ System corrupted: Heat flow error (+134). 07615_ as-14681 destroyed. 07617_ as-71080 destroyed. 07621_ as-55529 destroyed. 07623_ Overheating: System interference. 07623_ Imp. EM Pulse Cannon temporarily disabled. 07623_ Acquired 20 matter. 07649_ K&PDQVWEQK<74QX8SIIZVG8FQVCGFCA0HLTMZ 07671_ System corrupted: Heat flow error (+251). 07720_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. 07720_ System corrupted: Imp. EM Pulse Cannon misfires. 07727_ BC-FQN(g) destroyed. 07731_ as-15009: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 07738_ System corrupted: Matter fused (-9). 07752_ Destroyed Prototype Device. 07752_ Zio. Light Carapace destroyed. 07752_ Lgt. Treads destroyed. 07753_ as-15009 GOLEM Unit beginning Prototype Device integration. 07754_ as-15009 Prototype Device integration complete. 07759_ Zio. Light Carapace destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# | | ?????????????????????????????????????## " # | | ?????????????????????????????????????# """ # | | ?????????????????????????????????????# "" | | ????????????????????????? ?????????## | | ????????????????????? ??????????# | | ??????????????????? [ #????????## | | ???????????????? [ * #???????## | | ?????????????? = #???????# | | ???????????? [ [ #???????# | | ???????????? [b s #???????## | | ??????????? h ##???????## | | ??????????? [ ! #????????# ## | | ?????????? [ = #???????## ##? | | ?????????? ! #??????## #??? | | ?????????? = ######## ##?? | | ????????? ! = #??? | | ?????????"" = #???? | | ????????" ##???? | | ?????????" % ####### ##????? | | ????????" #?????# #?????? | | ?????????" ##?????# ##?????? | | ????????" #G# #??????## ##??????? | | ????????" #### ## ## ##???????####???????? | | ?????????"" ??????# ?# ####???????????????????? | | ???????????????????#??#@#??????????????????????? | | ??????????????????????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 1500 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainSmallMallet Manual? 0 Play Time 01:30:52 Cumulative 180.1 hours Start 2020.07.03 @ 15:38:05 End 2020.07.03 @ 19:53:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 100 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 62 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91445d64-4c0f-495d-84fd-13c9752b26f8