Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.11 @ 20:42:38 Player: jostin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (2511) 2511 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 6714 Bonus ------- Follower Combat Kills 464 Met Imprinter 300 Was Imprinted 300 Friendly Fire -711 Cogmind --------- Core Integrity 659/700 Matter 112/300 Energy 54/310 System Corruption 0% Temperature Critical (623) Movement Walking (116) Location -7/Zion Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg Light Armored Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Machine Analyzer 0b10 Decoder Chip [Skirmisher] Powered Armor > --- WEAPON (4) ------- Lightning Gun Improved EM Pulse Cannon Minigun Precision Grenade Launcher > --- INVENTORY (10) --- Cooled Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Sensor Array Sensor Array Seismic Detector Ion Cannon High-powered Shotgun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Light Armored Exoskeleton > --- UTILITY ---------- Medium Storage Unit Machine Analyzer 0b10 Decoder Chip [Skirmisher] Powered Armor > --- WEAPON ----------- Lightning Gun Improved EM Pulse Cannon Minigun Precision Grenade Launcher > --- INVENTORY -------- Cooled Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Sensor Array Sensor Array Seismic Detector Ion Cannon High-powered Shotgun CR-A16's Pointy Stick [Rating: 50] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Protection Powered Armor Weapon High-powered Shotgun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 2 | . . . 1 1 . . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 61 | 7 2 14 10 16 4 5 . 2 1 Power 6 | 1 . 2 2 1 . . . . . Engine 6 | 1 . 2 2 1 . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 1 4 4 3 1 1 . 1 . Treads 7 | 2 . 4 1 . . . . . . Leg 9 | . . . 3 3 1 1 . 1 . Wheel 1 | . 1 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 2 . 1 1 6 1 . . 1 1 Device 4 | 1 . . 1 1 . . . 1 . Storage 4 | 1 . 1 . 2 . . . . . Processor 2 | . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . . 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 7 3 6 2 4 . . . Energy Gun 11 | 2 1 4 2 1 . 1 . . . Energy Cannon 3 | . . . . 3 . . . . . Ballistic Gun 6 | . . 3 1 1 1 . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . . Launcher 2 | . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . 2 . . . Parts Lost 2 | . . 1 . 1 . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 2 | . . 1 . 1 . . . . . Highest Loss Streak 1 | . . 1 . 1 . . . . . To Critical Strikes . | . . . . . . . . . . Average Backups 9 | . 5 8 9 9 10 9 10 10 10 Power 1 | . 1 1 2 2 2 1 1 1 1 Propulsion 1 | . 1 1 2 1 1 1 2 2 2 Utility 3 | . 1 4 3 4 4 4 4 4 4 Weapon 2 | . 1 1 1 2 3 3 3 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . . 3 1 2 . 1 . . 6 Power 5 | . . 2 1 . . 1 . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 4 | . . 1 . 1 . . . . 2 Weapon 2 | . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 100 98 97 95 91 91 92 92 92 Engine 7 | . 14 11 8 7 7 7 7 7 7 Treads 5 | . 27 22 17 . . . . . . Leg 18 | . . . 8 27 23 23 23 23 23 Device 9 | . 14 11 16 15 6 7 7 7 3 Storage 7 | . 14 11 9 7 7 7 7 7 7 Processor 4 | . . . . . 7 7 7 7 10 Protection 4 | . . . . 4 7 7 7 7 7 Energy Gun 10 | . 28 25 13 8 . 3 7 7 7 Energy Cannon 4 | . . . . 3 3 6 7 6 7 Ballistic Gun 15 | . . 16 22 15 12 14 15 12 14 Peak Build Rating 50 | 7 7 16 28 45 46 45 44 46 50 Average Rating 34 | 6 7 12 19 35 44 44 44 45 46 On Entrance 27 | . 7 7 14 28 44 44 44 44 45 Avg Prop Armor Cover (%) 8 | . 10 8 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 13 13 26 36 57 54 51 49 52 51 Greatest Support 60 | 40 20 40 60 60 60 60 57 57 57 Greatest Overweight (x) 1 | . . 1 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 Average Carried 9 | . 5 8 9 9 10 9 10 10 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 10 9 10 10 10 10 10 10 Class Distribution -------------------- 35% | Tank 24% | Scavenger-Tank 20% | Skirmisher 10% | Scavenger-Gunner 5% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Matter Collected 2040 | 270 20 237 198 484 341 106 105 244 35 Remotely . | . . . . . . . . . . Salvage Created 3705 | 187 88 831 633 465 449 109 . 565 378 Parts 201 | 14 6 65 34 27 2 6 . 26 21 Haulers Intercepted 6 | . 1 2 2 1 . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 4 27 . Prevented 5 | . . . . . . . . 5 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Combat Hostiles Destroyed 56 | . 2 17 8 10 2 . . 13 4 Guns 41 | . 2 17 7 8 . . . 6 1 Cannons 3 | . . . . 1 . . . 1 1 AOE 11 | . . . 1 1 2 . . 6 1 Classes Destroyed 17 | 2 2 5 1 1 2 1 . 1 2 Worker 2 | . . 1 . 1 . . . . . Builder 3 | . . 2 1 . . . . . . Tunneler 5 | 5 . . . . . . . . . Hauler 6 | . 1 2 2 1 . . . . . Recycler 2 | 1 . . . . . 1 . . . Operator 2 | . . . . . . 2 . . . Watcher 4 | . . 2 2 . . . . . . Swarmer 14 | . 2 7 . 3 . . . 2 . Grunt 20 | . . 5 3 4 . . . 8 . Duelist 1 | . . . . . . . . 1 . Protector 1 | . . . . . . . . 1 . Sentry 11 | . . 5 4 1 . . . 1 . Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . 2 . . . . . Compactor 2 | . . . . . 2 . . . . Zionite 7 | . . . . . . . . . 7 Wasp 1 | . . . . . 1 . . . . Thug 2 | . . . . . . . . 1 1 Savage 2 | . . . . . . . . . 2 Butcher 1 | . . . . . 1 . . . . Guerrilla 1 | . . . . . . . . . 1 Best Kill Streak 10 | 3 2 9 5 4 1 1 . 5 10 Combat Bots Only 7 | . 2 7 5 3 1 . . 5 4 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 . 2 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . 1 1 1 . . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Hostile Shots Fired 262 | . 14 69 34 61 . . . 46 38 Missed 87 | . 4 23 15 18 . . . 18 9 Hits 175 | . 10 46 19 43 . . . 28 29 Melee 2 | . . . . . . . . . 2 Projectile 173 | . 10 46 19 43 . . . 28 27 Critical Strikes 2 | . . 1 . . . . . . 1 Part Disruptions 2 | . . . . 1 . . . . 1 Damage Taken 1948 | . 64 440 188 499 16 16 . 378 347 Core 150 | . 12 44 53 28 . . . . 13 Absorbed by Shields 114 | . . . 62 52 . . . . . Ignored by Resistances 589 | . 20 125 69 160 4 6 . 106 99 Regen/Repaired (Parts) 483 | . . . . 123 5 . . . 355 Core Remaining (%) 93 | 100 95 89 90 . . . . . . Volleys Fired 142 | 9 11 33 21 27 6 5 . 17 13 Largest 4 | 2 2 4 4 4 4 4 . 4 4 Hottest 193 | 90 90 160 143 165 193 159 . 185 185 Shots Fired 480 | 18 22 110 84 94 23 19 . 65 45 Gun 418 | 18 22 110 84 87 10 11 . 47 29 Cannon 48 | . . . . 7 7 8 . 13 13 Launcher 14 | . . . . . 6 . . 5 3 Special . | . . . . . . . . . . Kinetic 222 | . . 46 50 53 15 12 . 30 16 Thermal 41 | 9 11 20 . . 1 . . . . Explosive 14 | . . . . . 6 . . 5 3 Electromagnetic 203 | 9 11 44 34 41 1 7 . 30 26 Robot Hit Streak 24 | 16 9 18 23 23 24 5 . 13 14 Robot Miss Streak 3 | . 2 1 3 3 1 3 . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . Max Gunslinging Chain 2 | . . 2 1 . . . . . . Shots Hit Robots 320 | 16 14 61 62 62 23 11 . 47 24 Core Hits 171 | 7 4 37 27 27 12 4 . 36 17 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 2 1 . 1 . . 1 1 Burn 2 | . . 2 . . . . . . . Destroy 1 | . . . . . 1 . . . . Corrupt 3 | . . . 1 . . . . 1 1 Melee Attacks 5 | . . . . . . 5 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 5 | . . . . . . 5 . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8142 | 263 191 857 1150 1184 1481 282 . 2010 724 Guns 4351 | 180 191 844 921 905 204 89 . 754 263 Cannons 920 | . . . . 69 161 140 . 327 223 Explosions 2715 | 83 . . 184 165 1116 . . 929 238 Melee 44 | . . . . . . 44 . . . Ramming 112 | . . 13 45 45 . 9 . . . Kinetic 2176 | . . 204 321 589 341 110 . 519 92 Thermal 895 | 144 87 150 184 46 22 . . 216 46 Explosive 2140 | . . . . 119 1116 . . 713 192 Electromagnetic 2775 | 119 104 490 600 385 2 119 . 562 394 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 44 | . . . . . . 44 . . . Highest Corruption 3 | . . . . 3 3 3 3 3 3 Average Corruption 2 | . . . . 1 3 3 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 52 | . . . . 15 4 12 7 11 3 Message Errors 12 | . . . . 4 . 3 1 4 . Matter Fused 15 | . . . . 1 2 4 3 4 1 Energy Discharges 9 | . . . . 5 1 2 . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 9 | . . . . 4 1 1 2 1 . Data Loss (major) 4 | . . . . . . 1 1 1 1 Misfires 2 | . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 74 | . . . 20 41 . 5 . 8 . Projectiles 9 | . . . . . . 1 . 8 . Explosions 39 | . . . 6 33 . . . . . Melee 26 | . . . 14 8 . 4 . . . Knockbacks 3 | . . . 1 1 . 1 . . . Impact 1 | . . . 1 . . . . . . Kinetic 2 | . . . . 1 . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 217 | . . . 31 163 . . . 23 . Shots 5 | . . . 1 3 . . . 1 . Rammed 4 | . . 3 1 . . . . . . Targets Rammed 10 | . . 3 3 3 . 1 . . . Kicked 6 | . . . 2 3 . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 631 | 60 150 428 233 233 114 138 . 409 631 Average Temperature 117 | 23 56 142 76 74 45 53 . 155 262 Received Heat Transfer 552 | . . 201 27 60 9 9 . 174 72 Effects 14 | . . 5 . . . . . 2 7 Shutdowns 2 | . . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . . 1 . Interference 6 | . . 3 . . . . . . 3 Matter Decay 3 | . . 1 . . . . . . 2 Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 10 | . . 2 5 . . 1 . 1 1 Impact Corruptions 2 | . . . 1 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 3 . . . . . 2 . Heat Transferred 1575 | 285 259 592 150 . 37 . . 202 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | 2 . . 3 1 . . . 2 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 92 | 100 100 64 100 100 100 100 . . . Level 1 7 | . . 35 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 242 | 5 59 242 139 83 17 140 . . . Initial 58 | . . . 58 29 . . . . . Average 51 | 1 15 125 50 24 2 54 . . . Influence Increases 2037 | 30 66 483 286 336 60 235 98 443 . Destroy 0b10 Robot/C 1200 | . 40 340 160 200 . 100 60 300 . Destroy 0b10 Robot/NC 135 | 30 5 35 25 10 . 25 . 5 . Destroy Leader 290 | . 12 98 68 52 . 20 10 30 . Allied During Kill 134 | . . . . . . 58 28 48 . Successful Hack 30 | . . 6 8 16 . . . . . Disable Machine 45 | . 9 . . 18 . 18 . . . Destroy Structure 128 | . . 4 10 40 60 14 . . . Lose Combat Pursuer 75 | . . . 15 . . . . 60 . Influence Decreases 2037 | 30 66 319 374 409 63 235 98 330 113 Entered New Map 269 | . . . 106 47 3 . . . 113 Time Decay 1604 | 30 66 309 268 352 46 235 98 200 . Lost Part 20 | . . 10 . 10 . . . . . Lost Ally 144 | . . . . . 14 . . 130 . Squads Dispatched 8 | . . 1 1 3 . 2 . 1 . Investigation 1 | . . . . . . 1 . . . Extermination 3 | . . . . 2 . 1 . . . Reinforcement 3 | . . 1 1 1 . . . . . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Distress Signals 2 | . . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 4 20 12 12 6 6 1 22 17 Peak Tracking Total 8 | . 3 5 6 3 3 4 1 6 8 Tactical Retreats 6 | . . . 1 . . . . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Traps Triggered 3 | . . . 2 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Machines Disabled 6 | . 1 . . 2 . 2 . 1 . Max in Single Turn 2 | . 1 . . 2 . . . 1 . Garrison Access 2 | . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Machines Accessed 21 | . 2 3 3 6 . 7 . . . Terminals 11 | . 1 2 2 1 . 5 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 5 | . 1 . 1 2 . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 52 | . 5 8 12 11 . 16 . . . Successful 34 | . 4 6 6 9 . 9 . . . Failed 18 | . 1 2 6 2 . 7 . . . Catastrophic 5 | . . 1 . . . 4 . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . . 5 5 . . 2 . . 1 Terminals 35 | . 2 6 11 3 . 13 . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . . Recycling Units 7 | . 3 . 1 2 . 1 . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . Terminal Hacks 18 | . 1 4 5 1 . 7 . . . Record 3 | . . . . . . 3 . . . Robot Analysis 4 | . . 2 1 . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Locate Traps 3 | . 1 . . . . 2 . . . Zone Layout 6 | . . 2 2 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . 5 . . . . . Scan Component 3 | . . . . 3 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 7 | . 3 . 1 2 . 1 . . . Process 1 | . 1 . . . . . . . . Report Inventory 5 | . 1 . 1 2 . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . Seal Access 2 | . . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 14 | . 1 2 2 3 . 6 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 76 | . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 12 | . 12 . . . . . . . . Retrieved Matter 12 | . 12 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Total Allies 24 | . . . . . 20 . . . 4 Largest Group 20 | . . . . . 20 11 11 11 5 Highest-Rated Group 506 | . . . . . 506 331 331 331 185 Highest-Rated Ally 42 | . . . . . 35 35 35 35 42 Total Orders . | . . . . . . . . . . Ally Attacks 155 | . . . . . 88 22 9 36 . Total Damage 4864 | . . . . . 3391 769 288 416 . Kills 24 | . . . . . 9 7 4 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Active Infowar (turns) 6571 | 128 238 823 678 1118 305 617 479 401 1784 Sensors 1339 | . . . . . . . . 372 967 Seismic 4410 | 128 238 823 678 1118 300 617 479 29 . Decoding 815 | . . . . . . . . . 815 Machine Analysis 3650 | . . . . 64 305 617 479 401 1784 Robot Analysis Total 4 | . . 2 1 . . 1 . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Turns Passed 6605 | 162 238 823 678 1118 305 617 479 401 1784 Spaces Moved 4358 | 78 122 341 372 694 168 450 393 278 1462 Core 2 | 2 . . . . . . . . . Treads 770 | 76 122 341 231 . . . . . . Legs 3586 | . . . 141 694 168 450 393 278 1462 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 126 116 116 116 116 Average Speed 127 | 157 160 166 146 126 126 120 116 116 116 Slowest Speed 200 | 160 160 200 190 190 126 126 116 116 116 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 23 31 25 16 78 13 57 39 87 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . . . 3 Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . 1 . Scrap Searched 4 | . . . . . . . 1 3 . Spaces Dug 3 | . . . . 1 . 2 . . . Terrain Destroyed 167 | 7 . . 9 38 61 2 . 45 5 Melee 2 | . . . . . . 2 . . . Projectile 1 | . . . . 1 . . . . . AOE 164 | 7 . . 9 37 61 . . 45 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Total 5114 | 96 141 528 462 880 245 506 416 318 1522 Wait 442 | . 2 120 38 112 63 29 24 13 41 Move 4350 | 77 121 340 371 694 167 449 392 277 1462 Hop . | . . . . . . . . . . Pick Up 33 | 3 4 4 7 10 . 2 . 2 1 Fast Attach 24 | 7 . 4 3 5 2 2 . . 1 Attach 8 | . . 2 4 2 . . . . . Detach 2 | . . . . 1 . . . . 1 Swap 48 | . 3 10 4 12 4 8 . 6 1 Drop 50 | . . 12 11 14 3 5 . 3 2 Fire 142 | 9 11 33 21 27 6 5 . 17 13 Melee 5 | . . . . . . 5 . . . Ram . | . . . . . . . . . . Kick 6 | . . . 2 3 . 1 . . . Crush 4 | . . 3 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 11) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Weapon x2 752 | -9/Materials | Destroyed 7 combat bots 932 | -9/Materials | Discovered new exit (range 11) 950 | -9/Materials | Build established: Scavenger-Gunner 1176 | -9/Materials | Discovered new exit (range 14) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1593 | -8/Materials | Build established: Scavenger-Tank 1843 | -8/Materials | Discovered new exit (range 4) 1902 | -8/Materials | Entered Factory 1902 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2073 | -7/Factory | Repaired Shock Rifle 2203 | -7/Factory | Discovered new exit (range 5) 2387 | -7/Factory | Found Powered Armor 2670 | -7/Factory | Repaired Hpw. Shotgun 3020 | -7/Factory | Sucked down chute 3020 | -7/Factory | Entered Waste 3021 | -7/Waste | Met a frightened Derelict 3049 | -7/Waste | Warlord forces began an assault 3069 | -7/Waste | Spotted C-40 Crusher 3072 | -7/Waste | Allies destroyed C-40 Crusher 3084 | -7/Waste | Spotted C-40 Crusher 3085 | -7/Waste | Spotted C-40 Crusher 3091 | -7/Waste | Allies destroyed C-40 Crusher 3091 | -7/Waste | Spotted C-40 Crusher 3099 | -7/Waste | Allies destroyed C-40 Crusher 3102 | -7/Waste | Destroyed C-40 Crusher 3124 | -7/Waste | Spotted C-40 Crusher 3130 | -7/Waste | Lost 8 allies 3133 | -7/Waste | Allies destroyed C-40 Crusher 3173 | -7/Waste | Spotted C-40 Crusher 3177 | -7/Waste | Destroyed C-40 Crusher 3217 | -7/Waste | Build established: Tank 3270 | -7/Waste | Discovered new exit (range 12) 3325 | -7/Waste | Entered Factory 3325 | -7/Factory | Accompanied by 11 allies 3912 | -7/Factory | Discovered new exit (range 6) 3942 | -7/Factory | Entered Lower Caves 3942 | -7/Lower Caves | Accompanied by 11 allies 3977 | -7/Lower Caves | Identified exit to Lower Caves 4421 | -7/Lower Caves | Entered another Lower Caves area 4421 | -7/Lower Caves | Accompanied by 11 allies 4431 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4512 | -7/Lower Caves | Lost 9 allies 4656 | -7/Lower Caves | Learned location of 1 exit from Factory 4678 | -7/Lower Caves | Spotted B-75 Beast 4756 | -7/Lower Caves | Build established: Skirmisher 4800 | -7/Lower Caves | Discovered new exit (range 15) 4822 | -7/Lower Caves | Entered Zion 4822 | -7/Zion | Accompanied by 1 ally 4868 | -7/Zion | Visited the Megawrench Repair Shop 4868 | -7/Zion | Megawrench repaired 9 parts 4898 | -7/Zion | System corruption cleaned by Quarantine Array 4928 | -7/Zion | Learned Factory emergency access door positions 5022 | -7/Zion | Learned location of Testing (-3) 5034 | -7/Zion | Learned Factory emergency access door positions 5073 | -7/Zion | Met Imprinter 5098 | -7/Zion | Imprinted 5100 | -7/Zion | Declared Zion's savior 5573 | -7/Zion | Found CR-A16's Pointy Stick 5834 | -7/Zion | Learned location of Armory (-3) 6095 | -7/Zion | Build established: Tank 6545 | -7/Zion | Attacked by Zionites 6606 | -7/Zion | Self-destructed Last Messages --------------- (-44). 06599_ 7Y-SWV(z) heat short circuits Mak. Power Source. 06599_ HB-HWG(b) system terminally corrupted. 06599_ 7Y-SWV(z) overheating. 06600_ MZ-VAR(m) repairs MV-KI2(M). 06600_ 7Y-SWV(z) overheating. 0S-UIA(z) bursts out of the Twisted Machinery. 06601_ 7Y-SWV(z) overheating. 06602_ Overheating: Matter decay (-36). 06602_ 7Y-SWV(z) overheating. 06604_ Overheating: System interference. 06604_ 0b10 Decoder Chip [Skirmisher] temporarily disabled. 06604_ Powered Armor temporarily disabled. 06604_ Lightning Gun temporarily disabled. 06606_ Power failure, Cld. Deuterium Engine shutdown. 06606_ Overheating: Matter decay (-26). 06606_ 7Y-SWV(z) overheating. 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""""#???????""##????????? | | ""##????#??"###"#??????? | | "" "##?????"##"""""#??????? | | """ "" """"#??##""""""""#??????? | | "" """"" I"""""######"#""" """#??????? | | """ """"" """###""#"#""" """#??????? | | """ """"" "" """""""""""" "#???????? | | """ """ "" """ ""#???????? | | """" """"" ""#"#??????? | | """" "#""" """ """#????????? | | """#"""""""" """"##????????? | | """""###"###"#""" """""#?????????? | | "" """####?###?####"" """###?????????? | | """ """##???????????#"" """"??????????? | | #""""" "###???????????#"" "#??????????? | | #"###"" """#???????????#""" ""#?????????? | | ###?#"""""##???????????#"""" """"" """#?????????? | | ????#""####????????????##"""""#""""""###?????????? | | ????####????????????????###"#""#"""""#???????????? | | ??????????????????????????####"#######???????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shock Rifle | 36% | -7/Factory Hpw. Shotgun | 29% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Robot Respite The More The Merrier The One Tourist We Are Legion Challenges ------------ None Game ------ Seed CentriumArchitectFlamer Manual? 0 Play Time 01:33:22 Cumulative 8.9 hours Start 2026.09.11 @ 18:22:58 End 2026.09.11 @ 20:42:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b8008d4-4468-467d-912d-9b7b1ce15c7e