Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.04 @ 17:56:26 Player: whisper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (162) 810 Value Destroyed (4805) 4805 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (4140) 4140 TOTAL SCORE: 17575 Bonus ------- High Alert Combat Kills 1140 Win 3000 Cogmind --------- Core Integrity 1432/1600 Matter 222/300 Energy 432/440 System Corruption 5% Temperature Cool (8) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (5) --- Improved Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Array Cooled Q-thruster > --- UTILITY (16) ----- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (12) --- Makeshift Power Source Quantum Reactor Xenon Bombardment Thruster Energy Well (500) Compact Matter Pod (150) Advanced Transmission Jammer Enhanced Quantum Rifle Improved EM Pulse Cannon Enhanced Nova Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer EM Dispersion Field Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Lance > --- INVENTORY -------- Makeshift Power Source Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Array Energy Well Compact Matter Pod Advanced Shield Generator Improved EM Pulse Cannon Enhanced Nova Cannon Heavy Missile Launcher [Rating: 140] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 2 . 1 . . . . . . . . . Utility 14 | . . 2 . 2 . . . . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 221 | 6 15 22 40 33 21 9 2 3 6 16 12 11 16 9 Power 22 | 1 2 1 2 2 6 . 1 . . 3 . . 2 2 Engine 10 | 1 2 1 2 1 2 . . . . 1 . . . . Core 4 | . . . . 1 2 . 1 . . . . . . . Reactor 8 | . . . . . 2 . . . . 2 . . 2 2 Propulsion 59 | 2 5 7 13 9 4 5 . . . 5 3 . 4 2 Treads 18 | . . 5 8 4 1 . . . . . . . . . Leg 17 | 2 5 2 2 3 3 . . . . . . . . . Wheel 5 | . . . 3 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 19 | . . . . . . 5 . . . 5 3 . 4 2 Utility 66 | 1 5 4 6 8 6 3 . 1 2 3 5 9 8 5 Device 32 | . 1 1 5 3 . 1 . . 2 2 2 6 5 4 Storage 8 | 1 2 . . . 2 2 . . . . . 1 . . Processor 11 | . 2 1 . 3 3 . . . . . 1 1 . . Hackware 11 | . . . . 1 1 . . 1 . 1 2 1 3 1 Protection 4 | . . 2 1 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 74 | 2 3 10 19 14 5 1 1 2 4 5 4 2 2 . Energy Gun 27 | 2 . 4 13 2 . . . 1 . 1 1 1 2 . Energy Cannon 13 | . . 1 1 8 3 . . . . . . . . . Ballistic Gun 7 | . 2 4 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . Launcher 12 | . 1 1 2 3 . . 1 . 2 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 . . . . . . . . Piercing Weapon 9 | . . . . . . . . 1 2 3 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 1 1 . . . 1 . . 1 1 . Parts Lost 43 | . 3 1 9 14 4 . . . . 2 1 . 2 7 Power 5 | . 1 . 1 2 1 . . . . . . . . . Propulsion 11 | . . . 2 3 1 . . . . 2 1 . . 2 Utility 15 | . . . 3 5 1 . . . . . . . 2 4 Weapon 12 | . 2 1 3 4 1 . . . . . . . . 1 Highest Loss Streak 9 | . 1 1 3 9 4 . . . . 1 1 . 2 6 Average Slot Usage (%) 93 | . 94 99 92 92 86 93 93 98 100 93 94 94 91 92 Engine 5 | . 10 11 9 4 1 6 5 . . . 5 4 1 . Core 1 | . . . . 2 9 . . 6 6 4 . . . . Reactor 2 | . . . . . . 6 6 6 6 4 5 4 6 7 Treads 7 | . . 11 18 16 10 1 . . . . . . . . Leg 5 | . 28 9 2 4 5 3 . . . . . . . . Wheel 2 | . . . 8 6 6 1 . . . . . . . . Flight 8 | . . . . . . 24 33 33 33 28 24 19 17 15 Device 9 | . 6 3 9 11 4 3 6 6 6 10 10 14 16 19 Storage 14 | . 19 22 18 15 13 13 13 13 13 11 10 9 8 8 Processor 7 | . 2 11 6 8 13 15 13 11 6 5 5 4 4 4 Hackware 8 | . . . . 2 4 6 6 7 13 16 25 27 29 29 Protection 1 | . . 7 . 3 . . . . . . . . . . Energy Gun 6 | . 9 16 15 3 3 . . 4 6 2 1 4 1 3 Energy Cannon 2 | . . . 1 8 8 2 . . . . . . . . Ballistic Gun 2 | . 14 5 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 3 5 3 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 73 | 10 40 52 50 61 73 69 48 41 45 41 41 47 62 65 Greatest Support 67 | 20 20 43 43 32 28 41 41 41 41 41 50 50 67 67 Greatest Overweight (x) 3 | . 1 2 3 3 2 2 1 . 1 1 . . . 1 Average Overweight (x) . | . . 1 1 2 1 . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 16 20 16 12 12 12 12 12 12 12 12 Average Capacity 13 | 4 9 16 16 16 16 13 12 12 12 12 12 12 12 12 Most Carried 16 | 4 14 16 16 16 16 16 12 12 12 12 12 12 12 12 Average Carried 13 | 2 7 15 15 15 15 12 11 11 11 11 11 11 11 10 Final Capacity 16 | 6 16 16 16 16 16 12 12 12 12 12 12 12 12 12 Final Carried 16 | 4 14 16 16 16 16 12 12 12 12 12 12 12 12 10 Class Distribution -------------------- 42% | Mutant 20% | Scavenger-Mutant 15% | Hacker-Sprinter 14% | Wizard-Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 3109 | 193 343 472 485 490 200 100 11 81 40 161 230 116 80 107 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6409 | . 515 805 1842 1543 909 . 29 . 24 207 201 147 80 107 Parts 322 | . 43 51 81 71 30 . 3 . 6 10 16 2 7 2 Haulers Intercepted 11 | . 1 2 3 3 . . . . . . 1 . . 1 Recyclers Shooed 7 | . . . 3 . 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 15 2 . 2 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 118 | . 15 23 30 26 8 . 3 . 4 4 5 . . . Melee 4 | . . . 1 3 . . . . . . . . . . Guns 50 | . 8 18 21 3 . . . . . . . . . . Cannons 17 | . . . 1 13 3 . . . . . . . . . AOE 43 | . 7 3 6 7 4 . 3 . 4 4 5 . . . Classes Destroyed 14 | . 5 2 3 4 . . . . . . . . . . Worker 2 | . . . 1 . . . . . . 1 . . . . Builder 2 | . . . 1 . . . . . . . 1 . . . Hauler 11 | . 1 2 3 3 . . . . . . 1 . . 1 Recycler 12 | . . . 6 1 3 . . . . 1 . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 3 | . 1 1 1 . . . . . . . . . . . Watcher 13 | . 3 2 . 4 . . . . . . 2 . 2 . Swarmer 46 | . 6 10 6 8 . . 3 . 4 4 5 . . . Grunt 50 | . 9 9 18 9 5 . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . Duelist 3 | . . . . 2 1 . . . . . . . . . Sentry 14 | . . 3 5 4 2 . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . Programmer 2 | . . . . 2 . . . . . . . . . . Best Kill Streak 9 | . 3 9 5 4 4 . 3 . 4 5 7 1 1 1 Combat Bots Only 8 | . 3 8 5 4 4 . 3 . 4 4 5 . . . Max Kills in Single Turn 5 | . 3 2 3 3 2 . 2 . 2 3 5 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . Exploded 4 | . 3 2 3 3 2 . 2 . 2 2 4 . . . Melee 1 | . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 8003 | . 551 578 2103 1960 832 77 54 . 119 183 199 158 486 703 Core 1173 | . 12 86 327 333 64 . 18 . . . 36 6 123 168 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 95 78 40 52 . . . . 90 100 96 99 91 89 Volleys Fired 343 | . 52 64 107 69 30 4 3 . 4 3 5 2 . . Largest 2 | . 2 2 2 2 2 2 1 . 1 1 1 1 . . Hottest 159 | . 80 126 122 143 159 159 39 . 39 39 55 88 . . Shots Fired 622 | . 87 114 206 130 59 8 3 . 4 3 6 2 . . Gun 429 | . 82 111 194 27 11 . . . . . 2 2 . . Cannon 163 | . . . 7 100 48 8 . . . . . . . . Launcher 30 | . 5 3 5 3 . . 3 . 4 3 4 . . . Special . | . . . . . . . . . . . . . . . Kinetic 86 | . 41 34 11 . . . . . . . . . . . Thermal 396 | . 30 55 156 108 41 4 . . . . . 2 . . Explosive 30 | . 5 3 5 3 . . 3 . 4 3 4 . . . Electromagnetic 110 | . 11 22 34 19 18 4 . . . . 2 . . . Robot Hit Streak 43 | . 15 13 23 23 43 3 1 . . 2 2 . . . Robot Miss Streak 4 | . 4 3 2 2 3 1 1 . 2 3 1 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . . 3 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 521 | . 63 86 177 115 48 7 2 . . 4 6 1 4 8 Core Hits 260 | . 34 42 74 54 20 1 4 . 6 9 11 1 2 2 Critical Hits 8 | . . 1 3 1 . . . . . . 1 . 2 . Critical Kills 4 | . . 1 . 1 . . . . . . 1 . 1 . Critical Parts Destroyed 3 | . . . 2 . . . . . . . . . 1 . Melee Attacks 86 | . . . 13 5 . 2 . . 1 6 9 11 13 26 Impact 13 | . . . 13 . . . . . . . . . . . Slashing 7 | . . . . 5 . 2 . . . . . . . . Piercing 66 | . . . . . . . . . 1 6 9 11 13 26 Sneak Attacks 6 | . . . . . . . . . . 1 . 1 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14567 | . 1034 1521 3722 3208 1686 223 269 . 436 683 843 75 315 552 Guns 5034 | . 683 1173 2537 467 174 . . . . . . . . . Cannons 3530 | . . . 123 2144 1121 142 . . . . . . . . Explosions 4167 | . 351 348 751 443 391 . 269 . 436 521 657 . . . Melee 1836 | . . . 311 154 . 81 . . . 162 186 75 315 552 Ramming . | . . . . . . . . . . . . . . . Kinetic 694 | . 330 221 143 . . . . . . . . . . . Thermal 6689 | . 209 666 2236 2280 1230 68 . . . . . . . . Explosive 3590 | . 351 348 565 443 . . 269 . 436 521 657 . . . Electromagnetic 1758 | . 144 286 467 331 456 74 . . . . . . . . Impact 311 | . . . 311 . . . . . . . . . . . Slashing 235 | . . . . 154 . 81 . . . . . . . . Piercing 1290 | . . . . . . . . . . 162 186 75 315 552 Highest Corruption 6 | . . . 6 2 . . . . . . 5 1 . 5 Average Corruption 3 | . . . 5 1 . . . . . . 5 1 . 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 35 | . . . 10 14 . . . . . . 10 . . 1 Message Errors 5 | . . . . 2 . . . . . . 3 . . . Matter Fused 4 | . . . 2 . . . . . . . 2 . . . Heat Flow Errors 4 | . . . . 3 . . . . . . 1 . . . Energy Discharges 5 | . . . 1 3 . . . . . . 1 . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 6 | . . . 2 2 . . . . . . 1 . . 1 Misfires 2 | . . . 1 . . . . . . . 1 . . . Targeting Errors 6 | . . . 3 2 . . . . . . 1 . . . Weapon Failures 2 | . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 513 | . . 33 78 43 77 52 . . . 87 83 . 37 23 Projectiles 81 | . . . . 32 49 . . . . . . . . . Explosions 223 | . . 33 63 . 28 . . . . 16 83 . . . Melee 209 | . . . 15 11 . 52 . . . 71 . . 37 23 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 190 | . . . 87 . 103 . . . . . . . . . Shots 5 | . . . 3 . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 406 | . 174 406 398 229 377 375 . . 192 . 177 12 . . Average Temperature 78 | . 55 75 80 46 125 143 . . 71 . 89 7 . . Received Heat Transfer 1887 | . 255 159 675 468 222 . . . 9 . 9 18 36 36 Effects 11 | . . 3 3 . 3 2 . . . . . . . . Shutdowns 6 | . . 2 1 . 2 1 . . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . 2 1 2 . . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . . . . . Robots Melted 3 | . . 2 . . 1 . . . . . . . . . Combat Hostiles 3 | . . 2 . . 1 . . . . . . . . . Parts Melted 27 | . 1 1 11 10 4 . . . . . . . . . Heat Transferred 11868 | . 475 1443 4640 3490 1720 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1219 | . 263 452 946 1219 1057 . . . . 449 475 322 228 297 Initial 560 | . . 59 190 429 560 . . . . 65 226 186 198 12 Average 441 | . 118 287 519 809 897 . . . . 180 353 254 159 70 Maximum Alert Level 4 | . 1 2 3 4 3 . . . . 2 2 1 1 1 Low Security (%) 30 | 100 87 13 14 . . . . . . 57 . 5 80 98 Level 1 24 | . 12 70 19 . . . . . . 40 60 94 19 1 Level 2 20 | . . 16 38 44 12 . . . . 2 39 . . . Level 3 19 | . . . 27 34 87 . . . . . . . . . Level 4 4 | . . . . 20 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 3 4 3 2 . . . . 1 . 1 1 1 Investigation 8 | . 1 2 2 2 . . . . . 1 . . . . Extermination 3 | . . . . 1 . . . . . . . 1 . 1 Reinforcement 4 | . 1 1 1 . 1 . . . . . . . . . Assault 2 | . . . 1 . 1 . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 15 | . 1 3 3 . 2 . . . . 2 . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 264 | . 26 31 48 34 12 11 3 . 11 18 17 15 11 27 Peak Tracking Total 17 | . 6 7 7 5 4 8 3 . 4 7 6 13 4 17 Tactical Retreats 28 | . 1 . 2 2 1 2 . . 3 4 1 2 3 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 12 | . 2 . 1 4 1 . . . . 2 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 1 . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 12 | . . 2 4 1 2 . . . . 2 1 . . . Max in Single Turn 2 | . . 1 2 1 1 . . . . 1 1 . . . Garrison Access 4 | . . . . 1 . . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 64 | . 7 10 7 13 2 2 . . . 4 6 3 4 6 Terminals 37 | . 6 7 3 7 1 . . . . 1 2 2 3 5 Fabricators 6 | . . . . 3 1 . . . . . 2 . . . Repair Stations 6 | . . . 2 . . . . . . 1 1 . 1 1 Recycling Units 5 | . 1 2 1 . . . . . . 1 . . . . Scanalyzers 4 | . . 1 1 2 . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 1 1 1 . . Total Hacks 211 | . 18 24 17 36 4 10 . . . 12 26 9 26 29 Successful 148 | . 11 17 15 17 3 10 . . . 11 18 6 18 22 Failed 63 | . 7 7 2 19 1 . . . . 1 8 3 8 7 Catastrophic 6 | . 1 1 . 3 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 91 | . 12 12 6 14 1 . . . . 2 10 6 15 13 Terminals 136 | . 17 14 8 22 2 . . . . 2 13 8 24 26 Fabricators 20 | . . . . 8 2 . . . . . 10 . . . Repair Stations 17 | . . . 4 . . . . . . 6 2 . 2 3 Recycling Units 8 | . 1 3 1 . . . . . . 3 . . . . Scanalyzers 15 | . . 7 4 4 . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . . 1 1 1 . . Terminal Hacks 77 | . 6 5 6 6 1 10 . . . 1 5 5 14 18 Record 19 | . . . 1 . . 9 . . . . . 3 2 4 Part Schematic 4 | . . . 1 1 . . . . . . 2 . . . Prototype ID Bank 7 | . 1 2 . 1 . . . . . . . . 2 1 Open Door 2 | . . . . . . 1 . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . 1 . 1 1 Branch Access Points 2 | . . . . . . . . . . . 1 . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . 1 . Terminal Index 10 | . 1 1 1 1 1 . . . . 1 1 1 1 1 Fabricator Index 3 | . . . . 1 . . . . . . . . 1 1 Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . Scanalyzer Index 2 | . . 1 . 1 . . . . . . . . . . Alert Level 5 | . . . 1 . . . . . . . . 1 1 2 Unreport Threat 2 | . . . . 1 . . . . . . . . 1 . Locate Traps 3 | . . . 1 . . . . . . . . . 1 1 Recall Investigation 2 | . 1 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 Hauler Manifests 3 | . 1 . . . . . . . . . . . 1 1 Registered Components 4 | . 2 . . . . . . . . . . . 1 1 Zone Layout 2 | . . . . . . . . . . . . . 1 1 Fabricator Hacks 13 | . . . . 4 2 . . . . . 7 . . . Network Status 2 | . . . . . . . . . . . 2 . . . Load Schematic 5 | . . . . 2 1 . . . . . 2 . . . Build 6 | . . . . 2 1 . . . . . 3 . . . Repair Station Hacks 16 | . . . 4 . . . . . . 6 2 . 2 2 Scan Component 8 | . . . 2 . . . . . . 3 1 . 1 1 Repair 8 | . . . 2 . . . . . . 3 1 . 1 1 Recycling Unit Hacks 3 | . . 1 . . . . . . . 2 . . . . Report Inventory 2 | . . 1 . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 12 | . . 7 3 2 . . . . . . . . . . Insert Component 7 | . . 3 2 2 . . . . . . . . . . Analyze 5 | . . 4 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 1 1 . . Seal Access 3 | . . . . . . . . . . 1 1 1 . . Unauthorized Hacks 24 | . 5 4 2 5 . . . . . 1 3 . 2 2 Terminals 16 | . 4 2 1 3 . . . . . 1 1 . 2 2 Assimilate 4 | . 1 . . . . . . . . 1 1 . 1 . Botnet 6 | . 1 1 . 3 . . . . . . . . . 1 Operators 6 | . 2 1 1 . . . . . . . . . 1 1 Fabricators 3 | . . . . 1 . . . . . . 2 . . . Siphon 3 | . . . . 1 . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 1 2 1 . . . . . . . . . . . Tunnel 4 | . 1 2 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 5 7 5 13 2 . . . . 3 2 2 3 5 Full Trace Events 2 | . . . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 3 2 1 . . . . . . 2 . . . Parts Built 8 | . . . . 3 1 . . . . . 4 . . . Matter 1047 | . . . . 358 146 . . . . . 543 . . . Time 396 | . . . . 179 36 . . . . . 181 . . . Total Part Build Rating 46 | . . . . 15 3 . . . . . 28 . . . Parts Repaired 8 | . . . 2 . . . . . . 3 1 . 1 1 Time 339 | . . . 89 . . . . . . 156 12 . 70 12 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . Parts Scanalyzed 5 | . . 3 1 1 . . . . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 5 | . 1 1 . . . . . . . 1 1 . 1 . Largest Group 2 | . 1 2 . . . . . . . 1 1 . 1 . Highest-Rated Group 26 | . 10 25 . . . . . . . 10 10 . 26 . Highest-Rated Ally 26 | . 10 15 . . . . . . . 10 10 . 26 . Total Orders 1 | . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . 2 1 . . . . . Drone Launches 1 | . . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 9681 | 63 1072 1121 1157 1855 815 288 130 200 518 395 596 335 488 648 Spaces Moved 10383 | 45 652 485 481 1143 563 576 444 706 834 573 1232 645 985 1019 Core 5 | 5 . . . . . . . . . . . . . . Treads 401 | . . 274 119 8 . . . . . . . . . . Legs 1120 | 40 652 211 . 217 . . . . . . . . . . Wheels 1885 | . . . 362 918 563 42 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6972 | . . . . . . 534 444 706 834 573 1232 645 985 1019 Fastest Speed 25 | 50 120 180 110 110 110 26 26 26 26 25 25 28 27 27 Average Speed 62 | 112 130 180 135 128 112 32 26 26 26 26 26 28 28 27 Slowest Speed 200 | 120 150 200 180 180 120 120 100 26 100 100 32 28 29 95 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . . . . 5 10 11 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 83 53 44 28 19 67 59 79 75 16 17 13 18 22 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 8 | . 1 2 1 . . 1 . 3 . . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 11 | . . . . . . 1 2 5 3 . . . . . Spaces Dug 49 | . . . . . 1 . . . 1 4 14 10 6 13 Terrain Destroyed 301 | . 36 19 80 16 17 2 19 . 26 24 33 10 6 13 Melee 35 | . . . . . . . . . 1 4 3 8 6 13 Projectile 12 | . . . . 2 6 2 . . . . . 2 . . AOE 254 | . 36 19 80 14 11 . 19 . 25 20 30 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 12801 | 55 787 627 752 1388 682 663 454 723 1125 806 1473 764 1163 1339 Wait 1531 | . 42 24 75 83 44 59 . 4 277 198 207 98 130 290 Move 10305 | 44 651 484 480 1142 562 575 443 705 833 572 1221 628 963 1002 Hop 27 | . . . . . . . . . . . 5 6 9 7 Pick Up 113 | 5 14 11 13 29 10 5 2 5 1 4 7 1 4 2 Fast Attach 85 | 5 6 6 17 10 13 . 1 2 1 6 2 6 7 3 Attach 58 | 1 3 4 7 13 4 2 1 1 . 6 6 1 4 5 Detach 31 | . 3 3 4 3 1 1 1 1 1 4 2 2 3 2 Swap 78 | . 6 12 16 10 4 7 . . 5 4 4 4 5 1 Drop 122 | . 10 18 20 24 12 8 3 5 2 3 5 5 6 1 Fire 343 | . 52 64 107 69 30 4 3 . 4 3 5 2 . . Melee 86 | . . . 13 5 . 2 . . 1 6 9 11 13 26 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . 19 . Rewire 3 | . . 1 . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 9 exits: *Res x4 / Upp x2 / *Ext x2 / Arm) -3/Research (discovered 3 exits: *Res x2 / Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 4) 461 | -10/Materials | Discovered new exit (range 11) 577 | -10/Materials | Identified exit to Mines 640 | -10/Materials | Discovered exit to Mines (range 13) 731 | -10/Materials | Discovered new exit (range 16) 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Accompanied by 1 ally 1136 | -9/Materials | Evolved 2 slots: Utility x2 1329 | -9/Materials | Destroyed 8 combat bots 1543 | -9/Materials | Discovered new exit (range 15) 2233 | -9/Materials | Discovered new exit (range 10) 2257 | -9/Materials | Entered another Materials area 2257 | -8/Materials | Evolved 2 slots: Propulsion x2 2651 | -8/Materials | Repaired Imp. Medium Laser? 2899 | -8/Materials | Build established: Scavenger-Mutant 3057 | -8/Materials | First assault squad dispatched 3205 | -8/Materials | Core integrity fell below 50% 3261 | -8/Materials | Lost 3 parts (1p1u1w) 3346 | -8/Materials | Discovered new exit (range 6) 3400 | -8/Materials | Repaired Imp. Heat Sink 3414 | -8/Materials | Entered Factory 3414 | -7/Factory | Evolved 2 slots: Utility x2 3759 | -7/Factory | Fabricated Hacking Suite (x1) 4020 | -7/Factory | Build established: Mutant 4357 | -7/Factory | Found Prototype Launcher 4357 | -7/Factory | Identified Rocket Array 4530 | -7/Factory | Fabricated Field Propulsion Drive? 4618 | -7/Factory | Local fabrication network quarantined 4720 | -7/Factory | Lost 9 parts (1p2n3u3w) 4931 | -7/Factory | Discovered new exit (range 5) 4948 | -7/Factory | Identified exit to Factory 4990 | -7/Factory | Build established: Scavenger-Mutant 5110 | -7/Factory | Discovered new exit (range 9) 5124 | -7/Factory | Identified exit to Lower Caves 5269 | -7/Factory | Entered another Factory area 5269 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5369 | -6/Factory | Local fabrication network quarantined 5372 | -6/Factory | Build established: Mutant 5374 | -6/Factory | Fabricated Hacking Suite (x1) 5839 | -6/Factory | Build established: Scavenger-Mutant 5925 | -6/Factory | Lost 4 parts (1p1n1u1w) 5969 | -6/Factory | First assault squad dispatched 6033 | -6/Factory | Discovered new exit (range 6) 6053 | -6/Factory | Identified exit to Lower Caves 6084 | -6/Factory | Entered Lower Caves 6095 | -6/Lower Caves | Encountered a Warlord checkpoint 6257 | -6/Lower Caves | Learned 8 Research zone layouts 6257 | -6/Lower Caves | Learned Extension terminal intel 6257 | -6/Lower Caves | Learned Factory garrison access intel 6257 | -6/Lower Caves | Learned Armory garrison access intel 6370 | -6/Lower Caves | Discovered new exit (range 8) 6372 | -6/Lower Caves | Identified exit to Lower Caves 6372 | -6/Lower Caves | Entered another Lower Caves area 6373 | -6/Lower Caves | Identified exit to Factory 6446 | -6/Lower Caves | Build established: Scavenger-Sprinter 6495 | -6/Lower Caves | Discovered new exit (range 12) 6502 | -6/Lower Caves | Identified exit to Zion 6502 | -6/Lower Caves | Entered Zion 6520 | -6/Zion | Discovered new exit (range 10) 6523 | -6/Zion | Identified exit to Proximity Caves 6537 | -6/Zion | Given the Hacking Drone Bay 6538 | -6/Zion | Found Prototype Device 6568 | -6/Zion | Learned 4 Factory zone layouts 6569 | -6/Zion | Learned location of Warlord (-5) 6661 | -6/Zion | Given A8's code to call for help 6702 | -6/Zion | Entered Proximity Caves 6704 | -5/Proximity Caves | Identified Hacking Drone Bay 7014 | -5/Proximity Caves | Build established: Hacker-Sprinter 7026 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 7112 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7220 | -5/Proximity Caves | Entered Factory 7220 | -5/Factory | Evolved 2 slots: Utility x2 7221 | -5/Factory | Identified exit to Factory 7223 | -5/Factory | Loaded intel: 4 garrison access locations 7282 | -5/Factory | Repaired Adv. Sensor Array 7341 | -5/Factory | Repaired Field Propulsion Drive 7405 | -5/Factory | Repaired Lgt. Antimatter Reactor 7615 | -5/Factory | Entered another Factory area 7615 | -4/Factory | Evolved 2 slots: Utility x2 7616 | -4/Factory | Identified exit to Extension 7690 | -4/Factory | Fabricated Field Propulsion Drive (x2) 7817 | -4/Factory | Discovered exit to Extension (range 4) 7832 | -4/Factory | Repaired Adv. Sensor Array 7860 | -4/Factory | Fabricated Impulse Thruster Array (x1) 8033 | -4/Factory | Fabricated Impulse Thruster Array (x1) 8083 | -4/Factory | Identified exit to Upper Caves 8083 | -4/Factory | Identified exit to Armory 8083 | -4/Factory | Identified exit to Research 8211 | -4/Factory | Entered Research 8211 | -3/Research | Evolved 2 slots: Utility x2 8212 | -3/Research | Identified exit to Research 8212 | -3/Research | Identified exit to Quarantine 8286 | -3/Research | Spotted B-86 Titan 8316 | -3/Research | Found Prototype Device 8316 | -3/Research | Identified EM Dispersion Field 8467 | -3/Research | Discovered exit to Research (range 16) 8546 | -3/Research | Entered another Research area 8546 | -2/Research | Evolved 2 slots: Utility x2 8586 | -2/Research | Spotted B-90 Cyclops 8593 | -2/Research | Build established: Wizard-Sprinter 8720 | -2/Research | Identified exit to Access 8805 | -2/Research | Repaired Imp. Cesium-ion Thruster 9031 | -2/Research | Garrison activated, responded to threat 9034 | -2/Research | Entered Access 9034 | -1/Access | Evolved 2 slots: Utility x2 9070 | -1/Access | Repaired Adv. Sensor Array 9206 | -1/Access | Identified exit to Surface 9206 | -1/Access | Identified exit to Command 9673 | -1/Access | Lost 6 parts (2n3u1w) 9682 | *** | Escaped! Last Messages --------------- similar energy weapons, and is one of the most reliable of the known [Derelict] component designs. 09600_ Destroyed Adv. Heat Sink. 09600_ U-05 Engineer builds a Wall. 09601_ Enh. Quantum Rifle destroyed. 09601_ Hacking Suite destroyed. 09607_ Impulse Thruster Array destroyed. 09610_ Field Propulsion Drive destroyed. 09611_ U-05 Engineer destroyed. 09612_ P-80 Master heat spikes uncontrollably. 09637_ Adv. System Shield destroyed. 09642_ Imp. System Shield destroyed. 09650_ System corrupted: Component data lost. 09660_ Acquired Lgt. Quantum Reactor. 09661_ Dropped Lgt. Antimatter Reactor. 09680_ Connecting with Terminal... >>Open Sealed Barrier opened. 09681_ The Access Shell folds into the floor. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ????# #??? #????????????##????????????##? | | ????####### #?? #????????????????????????????? | | ??????????# ### ######???????????????????????? | | ??????????# ??????????????????????? | | ??????????# ??????????????????????? | | ???????=??# ??????????????????????? | | ??????????# ??????????????????????? | | ??????????# ########## ??????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ #???????????????????????????????????? | | ??????????# #???????BB????BB????????????????????? | | ??????????# #???????BB????BB????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ^#???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????#""""""""""#??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# "" #??????????????????? | | ??????????# #?????# "@ #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #?????# #??????????????????? | | ??????????# #????## ##?????????????????? | | ??????????# #????# #?????????????????? | | ??????????# #????##"" ##?????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#T #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #?????#"" #??????????????????? | | ??????????# #######"" #??????????????????? | | ??????????# k ???????????? | | ??????????# ???????????? | | ??????????####+####################+#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 75 Evasion (%) 76 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 53 Defensive Hacking 40 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Scanalyzed Field Propulsion Drive | -7/Factory | Hacked Impulse Thruster Array | -4/Factory | Hacked Exp. Sensor Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Field Propulsion Drive | x2 | -7/Factory Hacking Suite | x1 | -6/Factory Field Propulsion Drive | x2 | -4/Factory Impulse Thruster Array | x1 | -4/Factory Impulse Thruster Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed FusionTargetingScanner Manual? 0 Play Time 04:04:56 Cumulative 75.6 hours Start 2021.01.03 @ 10:09:32 End 2021.01.04 @ 17:56:26 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d4581f7-f4fa-4f9a-8a0b-1fab10e4e9d8