Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 21:38:01 Player: Palikka Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (265) 1325 Value Destroyed (10347) 10347 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4162) 4162 TOTAL SCORE: 21234 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3164 Follower Combat Kills 250 Entered Garrisons 400 Met Data Miner 300 Friendly Fire -452 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 302/310 System Corruption 11% Temperature Cool (15) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink (fused) Enhanced Optical Array Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Advanced Heat Sink Encrypted Comm Array Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- Flexi-carbon Leg Advanced Heat Sink Encrypted Comm Array [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Impact Mace Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . . 2 . . 2 . . . . . . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . . . . . Utility 3 | . . 1 1 . . 1 . . . . . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 180 | 7 9 19 15 20 18 4 13 26 12 1 19 2 7 1 7 Power 18 | 1 2 4 1 . 1 2 . 2 2 . . . 2 . 1 Engine 13 | 1 2 4 1 . 1 1 . 1 1 . . . 1 . . Core 4 | . . . . . . 1 . 1 1 . . . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 51 | 2 2 7 9 2 7 . 3 10 3 . 1 . 2 . 3 Treads 43 | 2 2 7 8 2 7 . 3 10 2 . . . . . . Leg 7 | . . . 1 . . . . . 1 . . . 2 . 3 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . Utility 55 | 1 2 5 2 9 4 1 3 9 5 . 10 1 1 . 2 Device 14 | . . . 1 3 1 . 2 3 . . 2 1 . . 1 Storage 6 | 1 1 2 . 1 . . . 1 . . . . . . . Processor 12 | . 1 . . . 1 1 . . 2 . 7 . . . . Hackware 3 | . . . . 2 . . . . . . 1 . . . . Protection 20 | . . 3 1 3 2 . 1 5 3 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 56 | 3 3 3 3 9 6 1 7 5 2 1 8 1 2 1 1 Energy Gun 2 | 1 . . . . . . . . . . 1 . . . . Energy Cannon 2 | . . . . . . . . 2 . . . . . . . Ballistic Gun 19 | 2 2 3 1 5 3 . . . . . 2 1 . . . Ballistic Cannon 16 | . . . . . 2 . 5 3 1 1 1 . 1 1 1 Launcher 7 | . . . 1 3 . . 2 . 1 . . . . . . Special Weapon 2 | . . . . . . . . . . . 2 . . . . Impact Weapon 5 | . 1 . 1 1 1 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 2 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . . . . . 2 . . . 1 Parts Lost 48 | . 3 3 1 1 9 . 3 7 9 . 4 1 1 . 6 Power 4 | . 2 1 . . . . . . . . . . . . 1 Propulsion 14 | . 1 . . . 4 . . 2 4 . 1 . . . 2 Utility 17 | . . 2 1 1 3 . 1 3 3 . 1 . . . 2 Weapon 13 | . . . . . 2 . 2 2 2 . 2 1 1 . 1 Highest Loss Streak 7 | . 2 1 1 1 7 . 3 2 6 . 3 1 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 99 99 91 87 91 84 76 85 . 26 31 51 46 64 Engine 5 | . 13 10 9 9 9 5 . 2 5 . . . . . . Core 2 | . . . . . . 1 7 4 5 . . . . . 1 Treads 24 | . 28 33 35 36 33 30 25 23 26 . . . . . . Leg 1 | . . . . . . . . . . . . . 12 13 23 Device 5 | . . . 8 8 8 7 7 7 5 . . . . . 3 Storage 7 | . 14 11 9 9 9 7 7 7 5 . . . . . . Processor 8 | . 12 11 9 1 . 7 7 7 13 . 17 20 20 20 15 Protection 6 | . . 11 9 8 8 7 6 6 4 . . . 5 6 5 Ballistic Gun 7 | . 25 21 17 16 4 . . . . . 2 4 . . . Ballistic Cannon 5 | . . . . . 12 15 12 6 5 . . . 5 . 6 Impact Weapon 3 | . 2 . . 1 . 6 7 7 5 . . . . . . Naked Turns 151 | . . . . . . . . . 8 83 60 . . . . Heaviest Build 98 | 12 31 57 58 76 84 87 90 98 92 . 4 3 55 52 74 Greatest Support 118 | 40 40 60 86 88 88 80 110 118 108 3 5 3 40 40 111 Greatest Overweight (x) 2 | 1 . . . . 1 1 1 1 2 . . . 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 16 | 7 11 19 20 20 20 20 20 20 19 5 5 5 5 5 5 Most Carried 20 | 4 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Carried 15 | 2 9 19 19 19 17 19 19 19 17 3 4 4 4 4 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 4 15 20 20 20 20 20 20 16 4 5 5 5 5 4 3 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Matter Collected 9285 | 300 588 791 390 534 840 256 1035 2663 646 58 308 12 175 . 689 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9445 | 84 611 1124 419 643 1227 221 640 2641 754 . 280 . 140 . 661 Parts 454 | 1 42 67 25 37 46 21 30 135 22 . 5 . 7 . 16 Haulers Intercepted 11 | . 2 4 2 . 2 . . 1 . . . . . . . Recyclers Shooed 9 | . 1 3 1 . . . . 1 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . . 15 . 12 Prevented 1 | . . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 226 | . 14 24 10 22 24 7 21 72 13 . 2 . 3 . 14 Melee 3 | . . . . . 2 1 . . . . . . . . . Guns 80 | . 14 24 8 18 15 . . . . . 1 . . . . Cannons 125 | . . . . . 6 6 13 69 13 . 1 . 3 . 14 AOE 13 | . . . 2 3 . . 6 2 . . . . . . . Classes Destroyed 19 | 1 4 3 1 3 . 2 1 4 . . . . . . . Worker 8 | . . 1 . . 2 1 . 3 1 . . . . . . Builder 3 | . . . . . . 1 . 2 . . . . . . . Hauler 11 | . 2 4 2 . 2 . . 1 . . . . . . . Recycler 14 | 1 1 1 2 . 4 . . 1 2 . 2 . . . . Mechanic 3 | . . . 1 . . . . 1 . . . . . . 1 Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 9 | . 2 1 . . 1 . . 3 2 . . . . . . Swarmer 29 | . 5 3 4 6 3 . 4 2 . . 2 . . . . Cutter 4 | . . . . 2 . . . 2 . . . . . . . Grunt 112 | . 9 12 5 7 15 4 10 35 6 . . . 3 . 6 Brawler 10 | . . . . 3 1 . . 2 2 . . . . . 2 Duelist 9 | . . 1 . 1 1 . . 1 . . . . . . 5 Protector 2 | . . . . . . . . 2 . . . . . . . Sentry 25 | . . 8 1 1 3 1 3 5 3 . . . . . . Specialist 4 | . . . . . . . . 4 . . . . . . . Hunter 12 | . . . . 2 1 . 2 7 . . . . . . . Programmer 14 | . . . . . . 2 1 8 2 . . . . . 1 Heavy 4 | . . . . . . . . 4 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 1 5 4 4 3 9 5 9 7 6 . 1 . 2 . 4 Combat Bots Only 9 | . 5 4 4 3 8 4 9 6 5 . 1 . 2 . 4 Max Kills in Single Turn 3 | 1 1 2 2 2 2 1 2 3 2 . 1 . 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . 2 2 . . . . . . . Melee 1 | . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Damage Taken 17567 | . 680 916 520 1157 2270 964 1356 5541 1341 58 558 219 278 . 1709 Core 1988 | . 110 89 17 77 204 36 155 446 92 58 362 107 36 . 199 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 57 | . . 51 . . . . . . 6 . . . . . . Core Remaining (%) 57 | 100 56 77 . . 45 . . 9 . . . . . . . Volleys Fired 711 | 7 58 65 33 42 81 17 62 213 52 6 18 . 7 . 50 Largest 2 | 2 2 2 2 2 2 2 2 1 1 1 1 . 1 . 1 Hottest 110 | 60 40 50 50 50 96 96 96 110 75 75 75 . 75 . 75 Shots Fired 1047 | 14 117 130 62 76 150 34 112 214 51 6 18 . 10 . 53 Gun 493 | 14 117 130 58 70 94 . . . . . 10 . . . . Cannon 528 | . . . . . 56 34 100 214 50 6 5 . 10 . 53 Launcher 23 | . . . 4 6 . . 12 . 1 . . . . . . Special 3 | . . . . . . . . . . . 3 . . . . Kinetic 1010 | 10 117 130 58 70 150 34 100 208 50 6 14 . 10 . 53 Thermal 7 | 4 . . . . . . . . . . 3 . . . . Explosive 15 | . . . 4 6 . . 5 . . . . . . . . Electromagnetic 15 | . . . . . . . 7 6 1 . 1 . . . . Robot Hit Streak 16 | 8 7 16 7 8 16 11 12 11 13 3 6 . 4 . 9 Robot Miss Streak 7 | 2 5 6 6 7 2 1 4 3 2 1 3 . 3 . 3 Penetration Max 1 | . . . . . 1 . . 1 1 . . . . . 1 Secondary Targets 14 | . 4 1 . 4 5 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . Shots Hit Robots 774 | 10 69 104 46 49 133 26 72 162 40 5 21 . 4 . 33 Core Hits 401 | 2 32 58 30 39 62 12 38 82 23 1 5 . 2 . 15 Critical Kills 3 | . . 1 . . 1 1 . . . . . . . . . Critical Parts Destroyed 7 | . . 1 1 1 3 . . 1 . . . . . . . Critical Strikes 60 | . . 2 1 1 4 4 10 25 4 . 3 . 1 . 5 Destroy 6 | . . 2 1 . 3 . . . . . . . . . . Blast 47 | . . . . . . 3 10 24 4 . . . 1 . 5 Smash 4 | . . . . 1 1 1 . 1 . . . . . . . Sever 3 | . . . . . . . . . . . 3 . . . . Melee Attacks 73 | . 1 . . 15 9 2 6 18 6 . 16 . . . . Impact 57 | . 1 . . 15 9 2 6 18 6 . . . . . . Slashing 16 | . . . . . . . . . . . 16 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 2 . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 30919 | 138 900 1765 1202 1408 3240 793 2651 11682 3011 342 856 . 286 . 2645 Guns 6212 | 138 900 1765 825 855 1651 . . . . . 78 . . . . Cannons 21123 | . . . . . 1157 761 1806 11180 2703 342 243 . 286 . 2645 Explosions 2211 | . . . 373 318 . . 845 367 308 . . . . . . Melee 1348 | . . . . 235 432 32 . 135 . . 514 . . . . Ramming 4 | . . . 4 . . . . . . . . . . . . Kinetic 27097 | 92 900 1765 825 855 2808 761 1806 10988 2703 342 321 . 286 . 2645 Thermal 434 | 46 . . . . . . . 367 . . 21 . . . . Explosive 987 | . . . 346 318 . . 323 . . . . . . . . Electromagnetic 1049 | . . . 27 . . . 522 192 308 . . . . . . Impact 834 | . . . . 235 432 32 . 135 . . . . . . . Slashing 514 | . . . . . . . . . . . 514 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . 4 2 . . . 1 1 7 2 8 8 6 6 6 11 Average Corruption 4 | . 3 2 . . . 1 1 4 1 7 6 6 6 6 9 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 201 | . 26 3 . . . 1 11 83 4 4 18 3 25 1 22 Message Errors 51 | . 8 . . . . 1 2 20 . . 8 1 5 . 6 Matter Fused 45 | . 9 . . . . . 4 18 . 1 3 . 6 . 4 Heat Flow Errors 25 | . 2 1 . . . . 2 8 1 3 3 . 5 . . Energy Discharges 23 | . . 1 . . . . 2 8 1 . 2 1 5 . 3 Parts Rejected 3 | . . . . . . . . 1 . . . 1 . . 1 Parts Fused 4 | . 1 . . . . . . 1 . . . . 1 . 1 Data Loss (minor) 21 | . 4 1 . . . . . 10 1 . 2 . . . 3 Data Loss (major) 6 | . . . . . . . . 5 . . . . . 1 . Misfires 11 | . 1 . . . . . 1 3 . . . . 3 . 3 Alerts 9 | . 1 . . . . . . 7 . . . . . . 1 Weapon Failures 3 | . . . . . . . . 2 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2201 | . . . 6 66 297 15 73 1183 249 . 147 . . . 165 Projectiles 1597 | . . . . . 2 15 69 1048 249 . 49 . . . 165 Explosions 32 | . . . 6 . . . 4 22 . . . . . . . Melee 572 | . . . . 66 295 . . 113 . . 98 . . . . Knockbacks 91 | . . . . 1 10 1 3 49 12 . 3 . . . 12 Impact 3 | . . . . 1 1 . . 1 . . . . . . . Kinetic 78 | . . . . . 7 1 3 44 10 . 3 . . . 10 Secondary 10 | . . . . . 2 . . 4 2 . . . . . 2 Self-Inflicted Damage 257 | . . . 33 . . . 23 186 15 . . . . . . Shots 6 | . . . 1 . . . 2 2 1 . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 402 | . 156 267 7 14 358 315 255 264 250 207 226 . 274 . 402 Average Temperature 74 | . 47 64 7 7 119 139 48 24 50 102 108 . 91 . 126 Received Heat Transfer 5926 | . 264 399 270 297 1089 387 582 1530 331 . 36 90 138 . 513 Effects 8 | . . 2 . . 5 1 . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 6 | . . 2 . . 3 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 1 . . . . . . . Combat Hostiles 3 | . . . . . . . 2 1 . . . . . . . Parts Fried 14 | . . . . . 5 . 1 8 . . . . . . . Impact Corruptions 16 | . . . . 2 7 . . 6 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 1 . . . 1 Heat Transferred 424 | 100 . . . . . . . 250 . . 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Peak Influence 2099 | 5 162 385 335 849 914 260 775 2099 1213 408 487 . . . . Initial 1100 | . 3 13 1 98 413 207 62 406 1100 407 282 . . . . Average 530 | 1 56 176 170 430 630 172 557 903 1041 400 363 . . . . Maximum Alert Level 5 | . . 1 1 3 3 1 3 5 4 2 2 . . . . Low Security (%) 26 | 100 100 62 71 22 . 32 11 . . . . . . . . Level 1 17 | . . 37 28 32 . 67 5 8 . 29 65 . . . . Level 2 28 | . . . . 30 72 . 59 41 . 70 34 . . . . Level 3 15 | . . . . 13 27 . 23 16 58 . . . . . . Level 4 8 | . . . . . . . . 19 41 . . . . . . Level 5 2 | . . . . . . . . 11 . . . . . . . High Security . | . . . . . . . . 2 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . 1 . 4 1 . 27 7 . 2 . . . 1 Investigation 2 | . 1 . . . . . . 1 . . . . . . . Extermination 8 | . . . . . . 1 . 5 2 . . . . . . Reinforcement 21 | . . . 1 . 2 . . 14 2 . 2 . . . . Assault 12 | . . . . . 2 . . 7 2 . . . . . 1 Garrison 1 | . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 3 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 1 . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Distress Signals 15 | . 2 3 2 . 4 . . 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 406 | . 27 36 13 22 41 11 25 110 39 6 25 13 12 . 26 Peak Tracking Total 13 | . 5 5 5 4 12 6 7 12 13 6 6 7 4 . 8 Tactical Retreats 33 | . . 1 . 1 6 . 2 7 1 . 9 4 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Traps Triggered 18 | . 5 1 . 4 . 1 3 3 1 . . . . . . Indirectly 2 | . . . . . . . 2 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 3 1 . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Machines Disabled 28 | . 1 2 3 6 . . 2 11 2 . 1 . . . . Max in Single Turn 5 | . 1 1 2 1 . . 1 5 2 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Machines Accessed 61 | . 8 8 2 2 8 3 3 13 3 . 7 . . 4 . Terminals 49 | . 8 8 1 2 7 1 3 11 2 . 6 . . . . Fabricators 3 | . . . . . . . . 1 1 . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 2 . 1 . . . . . . . Total Hacks 155 | . 25 20 3 2 25 7 5 21 5 . 12 . . 30 . Successful 79 | . 13 11 2 . 11 3 2 5 1 . 1 . . 30 . Failed 76 | . 12 9 1 2 14 4 3 16 4 . 11 . . . . Catastrophic 10 | . 1 . . 2 2 . 1 . 1 . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 56 | . 12 13 . . 17 4 . 8 . . 2 . . . . Terminals 113 | . 25 20 2 2 22 4 5 18 4 . 11 . . . . Fabricators 3 | . . . . . . . . 1 1 . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . 3 3 . 2 . . . . . . . Terminal Hacks 58 | . 9 6 1 . 6 . 2 2 1 . 1 . . 30 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . . . 3 . Open DSF 3 | . . . . . . . . 1 1 . 1 . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Alert Level 3 | . 1 . . . 1 . . 1 . . . . . . . Unreport Threat 5 | . 1 3 . . 1 . . . . . . . . . . Locate Traps 9 | . 5 1 . . 3 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . . . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 17 | . 4 5 . . 5 2 . 1 . . . . . . . Terminals 17 | . 4 5 . . 5 2 . 1 . . . . . . . Track 8 | . 2 3 . . 2 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 8 | . 1 2 . . 3 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 48 | . 7 7 1 2 8 3 2 10 2 . 6 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . 10 . Parts Built 2 | . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 3 . . . 1 . . . . . . . Machine Destruction 4 | . . . . 3 . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Total Allies 7 | . . . . . . . 2 . . 1 . . 1 . 3 Largest Group 2 | . . . . . . . 1 . . 1 . . 1 . 2 Highest-Rated Group 167 | . . . . . . . 34 . . 31 . . 167 . 96 Highest-Rated Ally 167 | . . . . . . . 34 . . 31 . . 167 . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . . . . 24 . . 11 . . 8 . 21 Total Damage 1632 | . . . . . . . 320 . . 206 . . 464 . 642 Kills 6 | . . . . . . . 1 . . . . . 4 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Turns Passed 16607 | 105 1790 1403 699 1288 1631 844 1568 3744 1184 99 637 170 784 101 560 Spaces Moved 8782 | 44 968 640 330 712 598 287 680 1688 458 146 1106 314 464 79 268 Core 1272 | 6 . . . . . . . . 16 146 767 314 23 . . Treads 6383 | 38 968 640 330 712 598 287 680 1688 442 . . . . . . Legs 788 | . . . . . . . . . . . . . 441 79 268 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 339 | . . . . . . . . . . . 339 . . . . Fastest Speed 35 | 50 160 160 148 145 145 250 173 167 50 50 35 50 50 120 120 Average Speed 151 | 147 160 160 155 145 212 250 191 174 210 50 45 50 157 126 133 Slowest Speed 330 | 160 160 160 160 148 250 250 250 247 330 50 50 50 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 92 70 35 68 41 9 64 46 17 84 26 58 68 74 34 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . . . 1 1 1 . Known Exits Taken 9 | . 1 1 1 . 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . 1 . . . . . . . Scrap Searched 2 | . . . . . . . . . . . . . 2 . . Spaces Dug 32 | . . . . 3 1 1 2 16 6 . . . . . 3 Terrain Destroyed 275 | . . . 21 11 18 11 14 141 24 1 . . 9 . 25 Melee 24 | . . . . . 1 1 . 16 6 . . . . . . Projectile 152 | . . . . . 17 10 3 69 18 1 . . 9 . 25 AOE 99 | . . . 21 11 . . 11 56 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Dat Pro Total 10803 | 67 1103 905 465 863 795 381 833 2141 594 162 1188 326 505 81 394 Wait 693 | 6 27 132 51 53 69 61 9 162 44 8 19 9 24 . 19 Move 8758 | 43 967 639 329 711 597 286 677 1687 458 145 1097 313 463 78 268 Hop 4 | . . . . . . . . . . . 4 . . . . Pick Up 129 | 3 25 24 15 4 13 5 9 11 11 1 3 . 2 . 3 Fast Attach 62 | 7 2 1 3 8 2 1 2 5 2 . 16 2 5 1 5 Attach 55 | . 2 5 4 4 8 3 4 9 9 1 2 . 2 . 2 Detach 26 | 1 . . . 5 1 . 2 2 6 1 5 1 2 . . Swap 64 | . 5 13 8 9 8 . 7 12 1 . 1 . . . . Drop 141 | . 16 26 21 11 7 6 16 22 5 . 7 1 . 2 1 Fire 711 | 7 58 65 33 42 81 17 62 213 52 6 18 . 7 . 50 Melee 73 | . 1 . . 15 9 2 6 18 6 . 16 . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 85 | . . . . . . . 39 . . . . . . . 46 Trap 1 | . . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 16) 106 | -11/Junkyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 296 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered exit to Materials (range 13) 837 | -10/Materials | Discovered exit to Materials (range 5) 892 | -10/Materials | Discovered new exit (range 6) 1038 | -10/Materials | Identified exit to Mines 1896 | -10/Materials | Entered another Materials area 1896 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2389 | -9/Materials | Discovered new exit (range 11) 2656 | -9/Materials | Discovered new exit (range 8) 2758 | -9/Materials | Build established: Scavenger-Mutant 2892 | -9/Materials | Discovered new exit (range 8) 2903 | -9/Materials | Identified exit to Materials 3002 | -9/Materials | Identified exit to Mines 3185 | -9/Materials | Discovered exit to Materials (range 13) 3299 | -9/Materials | Entered another Materials area 3299 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3909 | -8/Materials | Discovered new exit (range 16) 3926 | -8/Materials | Identified exit to Garrison 3980 | -8/Materials | Identified exit to Factory 3998 | -8/Materials | Entered Garrison 4249 | -8/Garrison | Triggered checkpoint 4376 | -8/Garrison | Build established: Mutant 4412 | -8/Garrison | Discovered new exit (range 14) 4468 | -8/Garrison | Triggered checkpoint 4710 | -8/Garrison | Triggered checkpoint 4826 | -8/Garrison | Discovered new exit (range 8) 4876 | -8/Garrison | Triggered checkpoint 4948 | -8/Garrison | Triggered checkpoint 5031 | -8/Garrison | Discovered new exit (range 13) 5074 | -8/Garrison | Triggered checkpoint 5110 | -8/Garrison | Garrison Relay disabled 5286 | -8/Garrison | Entered Materials 5686 | -8/Materials | First assault squad dispatched 5699 | -8/Materials | Destroyed 8 combat bots 5706 | -8/Materials | Lost 7 parts (3n2u2w) 5794 | -8/Materials | Core integrity fell below 50% 6131 | -8/Materials | Discovered exit to Factory (range 16) 6917 | -8/Materials | Entered Factory 6917 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7215 | -7/Factory | Discovered new exit (range 7) 7694 | -7/Factory | Identified exit to Garrison 7761 | -7/Factory | Entered Garrison 7901 | -7/Garrison | Discovered new exit (range 55) 7901 | -7/Garrison | Discovered new exit (range 61) 7901 | -7/Garrison | Discovered new exit (range 32) 7935 | -7/Garrison | Triggered checkpoint 8023 | -7/Garrison | Triggered checkpoint 8083 | -7/Garrison | Destroyed 9 combat bots 8091 | -7/Garrison | Lost 3 parts (1u2w) 8350 | -7/Garrison | Spotted B-75 Beast 8397 | -7/Garrison | Destroyed B-75 Beast 9058 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9184 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9329 | -7/Garrison | Entered Factory 9997 | -7/Factory | Fabricated Adv. Thermal Shield? 10345 | -7/Factory | Discovered new exit (range 16) 10812 | -7/Factory | Cargo convoy interrupted 11305 | -7/Factory | Discovered new exit (range 12) 11329 | -7/Factory | First assault squad dispatched 11853 | -7/Factory | Discovered new exit (range 12) 12306 | -7/Factory | Core integrity fell below 50% 12962 | -7/Factory | High security lockdown imminent 13011 | -7/Factory | Discovered new exit (range 16) 13042 | -7/Factory | High security lockdown engaged 13057 | -7/Factory | Core integrity fell below 20% 13073 | -7/Factory | Entered another Factory area 13073 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13773 | -6/Factory | First assault squad dispatched 14243 | -6/Factory | Cargo convoy interrupted 14245 | -6/Factory | Garrison activated, responded to threat 14249 | -6/Factory | Released all parts (9) 14257 | -6/Factory | Sucked down chute 14257 | -6/Factory | Entered Waste 14258 | -6/Waste | Met a frightened Derelict 14268 | -6/Waste | Spotted C-40 Crusher 14269 | -6/Waste | Spotted C-40 Crusher 14271 | -6/Waste | Spotted C-40 Crusher 14272 | -6/Waste | EMP discharged 14280 | -6/Waste | Lost 6 parts (1n3u2w) 14322 | -6/Waste | Spotted C-40 Crusher 14323 | -6/Waste | Spotted C-40 Crusher 14342 | -6/Waste | Spotted C-40 Crusher 14346 | -6/Waste | Discovered new exit (range 11) 14356 | -6/Waste | Entered Factory 14680 | -6/Factory | Discovered new exit (range 2) 14680 | -6/Factory | Identified exit to Lower Caves 14765 | -6/Factory | Core integrity fell below 50% 14824 | -6/Factory | Lost 3 parts (1n2w) 14993 | -6/Factory | Entered Lower Caves 14999 | -6/Lower Caves | Met a Warlord Commander 15000 | -6/Lower Caves | Learned location of Warlord (-5) 15003 | -6/Lower Caves | Found Encrypted Comm Array 15132 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15157 | -6/Lower Caves | Discovered new exit (range 13) 15162 | -6/Lower Caves | Identified exit to Lower Caves 15163 | -6/Lower Caves | Entered another Lower Caves area 15165 | -6/Lower Caves | P1-3CE showed up to help 15167 | -6/Lower Caves | P1-3CE revealed a hidden path 15177 | -6/Lower Caves | Identified exit to Factory 15234 | -6/Lower Caves | Encountered a Warlord checkpoint 15238 | -6/Lower Caves | Discovered exit to Factory (range 8) 15933 | -6/Lower Caves | Ambushed by wild Derelicts 15933 | -6/Lower Caves | Discovered new exit (range 9) 15945 | -6/Lower Caves | Identified exit to Data Miner 15947 | -6/Lower Caves | Entered Data Miner 15947 | -6/Data Miner | Discovered new exit (range 6) 15957 | -6/Data Miner | Identified exit to Proximity Caves 15968 | -6/Data Miner | Met Data Miner 15998 | -6/Data Miner | Learned location of Section 7 (-3) 15998 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16018 | -6/Data Miner | Received God Mode back door access code from Data Miner 16048 | -6/Data Miner | Entered Proximity Caves 16146 | -5/Proximity Caves | Escorted by Enhanced Grunt 16146 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16264 | -5/Proximity Caves | System corruption reached 10% 16270 | -5/Proximity Caves | Core integrity fell below 20% 16393 | -5/Proximity Caves | Spotted B-75 Beast 16490 | -5/Proximity Caves | Build established: Scavenger-Mutant 16586 | -5/Proximity Caves | Lost 3 parts (2n1u) 16608 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 16469_ Acquired Rnf. Fission Core. 16471_ Acquired 10 matter. 16492_ System corrupted: Matter fused (-10). 16517_ System corrupted: FCS attempts to trigger Hvy. Mass Driver. 16517_ System corrupted: Hvy. Mass Driver misfires. 16529_ Acquired 21 matter. 16535_ System corrupted: Energy discharge (-95). 16549_ C-30 ARC bursts open, deploying its payload. 16549_ G-67 Veteran unfolds itself. 16549_ G-50 Soldier unfolds itself. 16549_ Hrd. Heavy Armor Plating destroyed. 16550_ Identified Imp. Heavy Armor Plating. 16553_ 43MHC968 1GN9/Z#I=9C 16555_ Flexi-carbon Leg destroyed. 16559_ Critical hit (Burn: +37). 16570_ 8AQLI:=8DQ ZVD08ZH#L6:QKSFE&DO 16592_ Lgt. Antimatter Reactor destroyed. 16594_ System corrupted: Energy discharge (-114). 16595_ Slug penetrates Wall. 16602_ Hvy. Mass Driver destroyed. Map ----- +----------------------------------------------------+ | ??????## ### ## ##?????????????????????? | | #???????## ##?# ## ##??????????????????????? | | #????????# #??## ### ##???????????????????????? | | ?????????# #???####?####????????????????????????? | | ???###???# #????????????????????????????????????? | | ??## ##?# #????????????????????????????????????? | | ??# #?# #???????????###??????????????????????? | | ??# #?# ##???####??## ##?????????????????????? | | ???# #?# ##?## #??# #?????????????????????? | | ???# #?# ### #?## #?????????????????????? | | ????# ### ## ### #?????????????????????? | | ##???# ## ### #?????????????????????? | | ##### ### ##????????????????????? | | " #### #?###????????????????? | | %%" ##?# ### #????????????????? | | ##### ######??# ### ##"#????????????????? | | ##???# ##?????## ### #????????????????? | | ?????# #????## #????????????????? | | ?????#### ###### g #####????????????? | | ????????## ## " #????????????? | | ?????????# g ######????????????? | | ????# ### ##?????????????????? | | ????# ##??????????????????? | | ????# ## #####???????????????????? | | ????## ### ##??????????????????????? | | ?????######## @#??????????????????????? | | ???????????# ## #????????????????????? | | ???????????#### ### #???????????????????? | | ??????????????# #?# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????## ?????????????????? | | ???????????????## ### ????????????????? | | ????????????????# BB ##??#####???????????????? | | ????????????????# BB #???????????????????????? | | ??????????????? #???????????????????????? | | ?????????????? #???????????????????????? | | ????????????? #???????????????????????? | | ???????????? ## ########???????????????????????? | | ??????????? ??# #??????????????????????????????? | | ?????????? ??? #??????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 18 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Adv. Thermal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthDataMaul Manual? 0 Play Time 02:20:06 Cumulative 329.8 hours Start 2023.03.05 @ 17:44:09 End 2023.03.05 @ 21:38:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 415 Rogue 415 Adventurer 0 Explorer 0 Win Type - Total 35 Types 25/0/7/3/0/0/0/0/0 Lore% 82 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77fb6cf6-a29b-4972-9269-efd926a6fb2a