Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 10:15:23 Player: Singularius Result: Destroyed by as-30025 with Assembled Blade Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (251) 251 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 796 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 234/250 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Treads Advanced Treads Aluminum Leg Structural Scanner Sensor Array Signal Interpreter Improved Terrain Scan Processor Particle Gun Beam Cannon Beam Cannon Assault Rifle Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Structural Scanner Signal Interpreter Assault Rifle Assault Rifle Light Cannon [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 6 7 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power . | . . . Propulsion 2 | . . 2 Utility 1 | . 1 . Weapon . | . . . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 10 | 2 10 15 Power 1 | . 1 2 Propulsion 2 | . 2 3 Utility 2 | . 2 3 Weapon 4 | . 4 6 Tool/Special . | . . . Unused Backups 16 | . 1 15 Power 2 | . . 2 Propulsion 4 | . . 4 Utility 4 | . . 4 Weapon 6 | . 1 5 Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 97 Engine 14 | . 14 14 Treads 27 | . 28 25 Device 9 | . 7 14 Storage 14 | . 14 14 Protection 3 | . 4 . Ballistic Gun 26 | . 26 26 Special Weapon 1 | . 1 1 Peak Build Rating 9 | 6 9 9 Average Rating 7 | 4 7 8 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 32 | 12 32 29 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 3 | 3 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 15 | 4 15 15 Average Carried 10 | 2 10 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 661 | 185 444 32 Remotely . | . . . Salvage Created 314 | . 297 17 Parts 21 | . 21 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 9 | . 8 1 Guns 9 | . 8 1 Classes Destroyed 4 | . 3 1 Builder 1 | . 1 . Swarmer 3 | . 3 . Grunt 5 | . 5 . Assembled 1 | . . 1 Best Kill Streak 2 | . 2 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 92 | . 68 24 Missed 25 | . 19 6 Hits 67 | . 49 18 Melee 7 | . . 7 Projectile 60 | . 49 11 Critical Strikes 1 | . . 1 Damage Taken 959 | . 563 396 Core 278 | . 141 137 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 60 | . 52 8 Largest 2 | . 2 2 Hottest 120 | . 100 120 Shots Fired 114 | . 101 13 Gun 107 | . 98 9 Cannon . | . . . Launcher . | . . . Special 7 | . 3 4 Kinetic 97 | . 88 9 Thermal 17 | . 13 4 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 10 2 Robot Miss Streak 11 | . 11 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 56 | . 51 5 Core Hits 17 | . 14 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 789 | . 674 115 Guns 741 | . 674 67 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 662 | . 595 67 Thermal 127 | . 79 48 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 369 | . 369 . Average Temperature 154 | . 154 . Received Heat Transfer 264 | . 264 . Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 285 | . 185 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 121 | . 121 20 Initial 20 | . . 20 Average 22 | . 29 2 Influence Increases 272 | . 272 . Destroy 0b10 Robot/C 160 | . 160 . Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 40 | . 40 . Successful Hack 22 | . 22 . Disable Machine 30 | . 30 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 272 | . 219 53 Entered New Map 33 | . . 33 Time Decay 239 | . 219 20 Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 18 3 Peak Tracking Total 4 | . 4 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 4 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 12 1 Successful 8 | . 7 1 Failed 5 | . 5 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Prototype ID Bank 3 | . 3 . Open Door 1 | . . 1 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1259 | 93 959 207 Spaces Moved 622 | 55 464 103 Core 18 | 18 . . Treads 604 | 37 464 103 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 158 | 146 160 160 Slowest Speed 240 | 200 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 6 78 22 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 759 | 64 572 123 Wait 32 | . 28 4 Move 620 | 54 463 103 Hop . | . . . Pick Up 19 | 4 13 2 Fast Attach 11 | 6 3 2 Attach . | . . . Detach . | . . . Swap 10 | . 8 2 Drop 7 | . 5 2 Fire 60 | . 52 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 6) 594 | -10/Materials | Derelicts attacked the area 610 | -10/Materials | Discovered new exit (range 9) 767 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Core integrity fell below 50% 1053 | -10/Materials | Entered Mines 1063 | -10/Mines | Learned Materials stockpile data 1088 | -10/Mines | Learned location of Storage (-9) 1133 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1193 | -10/Mines | Discovered new exit (range 14) 1219 | -10/Mines | Excavation squad dispatched 1219 | -10/Mines | A large section of the Mines collapsed 1254 | -10/Mines | Core integrity fell below 20% 1260 | -10/Mines | Destroyed by as-30025 with Assembled Blade Last Messages --------------- 01148_ Dropped Aluminum Leg. 01149_ Acquired Corrupted Adv. Treads. 01152_ Dropped Particle Gun. 01152_ Acquired Imp. Terrain Scan Processor. 01169_ R-06 Scavenger collects Particle Gun. 01193_ EXIT=FOUND 01195_ K-01 Serf collects debris. 01196_ R-06 Scavenger collects Lgt. Nuclear Core. 01198_ K-01 Serf collects debris. 01204_ Acquired 20 matter. 01219_ ALERT: Suspicious cave-in, suspected derelict activity in mines. Dispatching escorted excavation squad. Press '.', 'keypad 5' or scroll the mouse wheel to wait a turn. 01228_ as-23486 destroyed. 01231_ Acquired 12 matter. 01248_ Lgt. Treads destroyed. 01259_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????###???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? < ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ###????????????????????? | | ?????????????????????# # ##???????????????????? | | ?????????????????????# #;###???????????????????? | | ?????????????????????###a#;#???????????????????? | | ?????????????????????##;a@##???????????????????? | | ?????????????????????### %#????????????????????? | | ????????????????????####;t#????????????????????? | | ????????????????????# # #??????########??????? | | ???????????????????## ## #?????##= #??????? | | ??????????????# ### # #####?# ! #??????? | | ?????????????# # #?# =^]* #??????? | | ?????????????## ### ### #?## != ##??????? | | ??????????????# #??# #?# #?### #???????? | | ??????????????# #???# #?# #?# X #???????? | | ?????????????# ????# #?# ### ##??????? | | ???????????? ?????# #?# ## #??????? | | ??????????? ??????#% #?# ## #??????? | | ??????????? ???????# %### ## #??????? | | ???????????# ???????# ## ## #???##?? | | ????????????# ????????# #?## ##? | | ???????????????????????# #### #?# #? | | ???????????????????????## ### #?# #? | | ????????????????????????# ## ### #? | | ????????????????????##### ##### ###### #? | | ????????????????????# ## #??## #? | | ????????????????????# ## #### ## #?## #? | | ????????????????????# # ##??# ## #?# #? | | ????????????????????# ^ # #???# ## #?# #? | | ????????????????????#^ # ^#???# ## ### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireTowerNanovents Manual? 0 Play Time 00:15:34 Cumulative 80.7 hours Start 2025.07.13 @ 10:02:30 End 2025.07.13 @ 10:15:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55c95aff-8b46-4483-b8b0-7ac24d3bc978