Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.06 @ 15:15:05 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2551) 2551 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 6246 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 92/850 Matter 23/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Scatter Rocket Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit IFF Parser Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Gravmag System Improved Gravmag System EM Shotgun Ion Cannon Advanced EMP Blaster Mini Grenade Launcher Missile Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . . 1 . Utility 5 | . . 1 1 2 1 . Weapon . | . . . . . . . Parts Attached 57 | 6 2 8 18 3 18 2 Power 9 | 1 . 1 4 . 2 1 Engine 4 | 1 . 1 2 . . . Core 5 | . . . 2 . 2 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 2 7 . 10 1 Treads 3 | . . . 3 . . . Leg 4 | . . . 3 . . 1 Wheel 8 | 2 . 2 1 . 3 . Hover 7 | . . . . . 7 . Flight . | . . . . . . . Utility 13 | 1 2 3 3 3 1 . Device 4 | . 1 1 . 1 1 . Storage 3 | 1 1 1 . . . . Processor 3 | . . 1 1 1 . . Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 13 | 2 . 2 4 . 5 . Energy Gun 1 | . . . 1 . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 2 . 2 1 . 1 . Ballistic Cannon 1 | . . . 1 . . . Launcher 4 | . . . 1 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 28 | . . 4 4 . 19 1 Power 4 | . . 1 1 . 2 . Propulsion 13 | . . 2 2 . 9 . Utility 6 | . . 1 1 . 4 . Weapon 5 | . . . . . 4 1 Highest Loss Streak 12 | . . 2 2 . 12 1 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 4 4 6 9 8 2 Power 1 | 1 1 1 1 2 1 . Propulsion 1 | 1 2 . . 1 1 . Utility 1 | . 1 2 2 . . . Weapon 3 | . . 1 3 4 5 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . 2 3 1 1 . Power 1 | . . 1 . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . 1 2 1 . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 100 97 91 99 85 22 Engine 7 | . 14 10 8 7 4 . Core 5 | . . . 7 7 5 2 Treads 7 | . . . 3 23 3 . Leg 2 | . . . 7 . . 5 Wheel 10 | . 28 31 10 . . . Hover 3 | . . . . . 16 . Device 14 | . 14 19 10 14 16 . Storage 8 | . 14 10 9 7 5 . Processor 9 | . . 2 9 14 13 13 Protection 4 | . . . 7 6 5 . Energy Gun 3 | . . . 3 7 2 . Ballistic Gun 9 | . 28 22 12 . 2 . Ballistic Cannon 2 | . . . 1 7 3 . Peak Build Rating 54 | 6 7 16 30 36 54 16 Average Rating 26 | 4 6 15 22 35 43 13 On Entrance 14 | . 6 7 15 29 36 7 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 13 22 33 37 41 4 Greatest Support 60 | 26 26 48 60 60 60 16 Greatest Overweight (x) 10 | 1 . . 10 . 3 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 Average Capacity 8 | 7 5 6 10 10 9 5 Most Carried 10 | 5 5 6 10 10 10 3 Average Carried 7 | 3 4 4 7 9 8 2 Final Capacity 10 | 8 5 10 10 10 5 5 Final Carried 9 | 5 5 5 8 9 4 2 Class Distribution -------------------- 31% | Scavenger-Mutant 29% | Skirmisher 28% | Mutant 10% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scout | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1594 | 290 148 368 467 54 243 24 Remotely . | . . . . . . . Salvage Created 2059 | 113 148 516 824 27 412 19 Parts 122 | 10 11 34 34 . 33 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 60 | . 9 15 18 1 16 1 Guns 39 | . 9 15 14 1 . . Cannons 6 | . . . . . 5 1 AOE 14 | . . . 3 . 11 . Classes Destroyed 12 | 2 2 4 2 1 1 . Worker 6 | . . . 1 . 5 . Builder 2 | . . . 1 . 1 . Tunneler 5 | 2 . 1 . . 2 . Recycler 1 | 1 . . . . . . Watcher 8 | . 1 3 2 . 2 . Swarmer 20 | . 9 4 . . 6 1 Grunt 26 | . . 6 14 . 6 . Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 1 . . . Sentry 7 | . . 3 3 . 1 . Hunter 2 | . . . . . 2 . Programmer 2 | . . . . 1 1 . Best Kill Streak 12 | 2 7 5 7 1 12 1 Combat Bots Only 7 | . 3 4 6 1 7 1 Max Kills in Single Turn 4 | 1 1 1 2 1 4 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 1 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 599 | . 40 53 74 9 392 31 Missed 217 | . 7 17 22 4 160 7 Hits 382 | . 33 36 52 5 232 24 Melee 8 | . . 5 3 . . . Projectile 374 | . 33 31 49 5 232 24 Critical Strikes 7 | . . 1 2 . 4 . Damage Taken 3675 | . 198 419 668 58 2051 281 Core 1029 | . 35 88 136 12 607 151 Absorbed by Shields 31 | . . . . . 31 . Ignored by Resistances 1115 | . 66 123 193 15 635 83 Regen/Repaired (Parts) 41 | . . 41 . . . . Core Remaining (%) 87 | 100 86 78 75 98 . . Volleys Fired 141 | 5 18 30 41 6 36 5 Largest 2 | 2 2 2 2 2 2 1 Hottest 88 | 40 40 50 70 78 88 33 Shots Fired 269 | 10 36 60 77 12 69 5 Gun 213 | 10 36 60 72 6 29 . Cannon 34 | . . . . 6 23 5 Launcher 22 | . . . 5 . 17 . Special . | . . . . . . . Kinetic 224 | 10 36 60 68 6 39 5 Thermal 9 | . . . . . 9 . Explosive 17 | . . . . . 17 . Electromagnetic 19 | . . . 9 6 4 . Robot Hit Streak 31 | 9 11 20 31 16 13 2 Robot Miss Streak 5 | . 1 5 3 1 3 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 6 | . . 2 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 210 | 9 23 42 68 11 55 2 Core Hits 159 | 3 10 30 48 4 63 1 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 6 | . . 2 . 2 2 . Destroy 2 | . . 2 . . . . Blast 4 | . . . . 2 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6689 | 115 298 890 1765 239 3341 41 Guns 3134 | 115 293 890 1384 18 434 . Cannons 662 | . . . . 130 491 41 Explosions 2860 | . . . 381 91 2388 . Melee . | . . . . . . . Ramming 33 | . 5 . . . 28 . Kinetic 3521 | 115 293 890 1344 130 708 41 Thermal 795 | . . . 128 91 576 . Explosive 1996 | . . . . . 1996 . Electromagnetic 344 | . . . 293 18 33 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . . . . Average Corruption 3 | . . 3 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . 3 . . . . Matter Fused 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 255 | . . . . 36 219 . Projectiles 32 | . . . . . 32 . Explosions 223 | . . . . 36 187 . Melee . | . . . . . . . Knockbacks 5 | . . . . 2 1 2 Impact . | . . . . . . . Kinetic 4 | . . . . 2 1 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 172 | . 2 . . . 170 . Shots 6 | . . . . . 6 . Rammed 3 | . 1 . . . 2 . Targets Rammed 3 | . 1 . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 449 | . . 4 120 120 449 . Average Temperature 77 | . . 2 35 51 112 . Received Heat Transfer 1338 | . . 159 432 . 747 . Effects 4 | . . . . . 4 . Shutdowns 3 | . . . . . 3 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 746 | . . . 150 50 546 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 2 | . . . . . 2 . Low Security (%) 94 | 100 100 100 100 100 69 . Level 1 5 | . . . . . 26 . Level 2 . | . . . . . 4 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 422 | 5 154 144 124 30 422 . Initial 34 | . 2 34 18 . . . Average 56 | 1 72 68 50 1 132 . Influence Increases 2130 | 15 238 469 527 56 805 20 Destroy 0b10 Robot/C 1200 | . 180 300 360 20 320 20 Destroy 0b10 Robot/NC 110 | 15 5 20 20 . 50 . Destroy Leader 286 | . 32 96 84 10 64 . Successful Hack 34 | . 4 6 6 18 . . Disable Machine 108 | . . . 18 . 90 . Destroy Structure 182 | . 2 2 9 8 161 . Lose Combat Pursuer 210 | . 15 45 30 . 120 . Influence Decreases 1927 | 10 145 517 577 56 400 222 Entered New Map 281 | . 3 64 32 . . 182 Time Decay 1143 | 10 142 284 411 56 210 30 Lost Part 275 | . . 35 40 . 190 10 Purge Threat 228 | . . 134 94 . . . Squads Dispatched 14 | . 1 3 3 2 5 . Investigation 2 | . 1 . 1 . . . Extermination 4 | . . . . 2 2 . Reinforcement 7 | . . 3 2 . 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 5 | . 1 2 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 16 28 32 2 36 4 Peak Tracking Total 10 | . 4 4 4 2 10 4 Tactical Retreats 9 | . 1 3 1 . 4 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 12 | . . . 2 . 10 . Max in Single Turn 8 | . . . 1 . 8 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 12 | . 1 5 3 3 . . Terminals 8 | . 1 3 3 1 . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 38 | . 2 20 8 8 . . Successful 24 | . 2 14 5 3 . . Failed 14 | . . 6 3 5 . . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 2 12 8 1 . . Fabricators 4 | . . . . 4 . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 4 . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 6 5 . . . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . 1 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 2 | . . 1 1 . . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Investigation Status 1 | . . 1 . . . . Zone Layout 3 | . 1 2 . . . . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 4 . 2 . . Insert Component 3 | . . 2 . 1 . . Analyze 3 | . . 2 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 4 2 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . Part Schematics Acquired 3 | . . 2 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 3709 | . 323 586 1022 983 716 79 Optics 2643 | . . . 865 983 716 79 IFF 559 | . . . . . 559 . Terrain 2287 | . . 586 128 969 604 . Seismic 3370 | . 323 425 1022 983 617 . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 3784 | 75 323 586 1022 983 716 79 Spaces Moved 2535 | 54 247 351 568 536 736 43 Core 126 | 20 . . 8 . 98 . Treads 679 | . . . 68 536 75 . Legs 242 | . . . 199 . . 43 Wheels 949 | 34 247 351 293 . 24 . Hover 539 | . . . . . 539 . Flight . | . . . . . . . Fastest Speed 48 | 50 90 93 100 170 48 120 Average Speed 108 | 81 90 99 122 170 65 120 Slowest Speed 550 | 100 90 100 550 170 210 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 37 42 36 10 26 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 188 | . . . 6 10 172 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 188 | . . . 6 10 172 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3301 | 73 312 527 825 598 901 65 Wait 464 | . 42 125 161 44 79 13 Move 2529 | 53 246 350 567 535 735 43 Hop . | . . . . . . . Pick Up 57 | 9 2 8 23 6 9 . Fast Attach 10 | 2 . 3 . 1 4 . Attach 47 | 4 2 6 17 2 13 3 Detach 3 | . . . 1 . 1 1 Swap 7 | . . 1 2 . 4 . Drop 31 | . 1 4 13 4 9 . Fire 141 | 5 18 30 41 6 36 5 Melee . | . . . . . . . Ram 3 | . 1 . . . 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . 9 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 729 | -9/Materials | Repaired Seismic Detector 757 | -9/Materials | Repaired Lgt. Ion Engine 871 | -9/Materials | Discovered new exit (range 12) 969 | -9/Materials | Discovered new exit (range 16) 985 | -9/Materials | Entered another Materials area 985 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1296 | -8/Materials | Build established: Scavenger-Mutant 1364 | -8/Materials | Discovered new exit (range 5) 2007 | -8/Materials | Entered Factory 2007 | -7/Factory | Evolved 2 slots: Utility x2 2224 | -7/Factory | Discovered new exit (range 15) 2270 | -7/Factory | Discovered new exit (range 12) 2328 | -7/Factory | Build established: Skirmisher 2990 | -7/Factory | Entered another Factory area 2990 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3318 | -6/Factory | Found Prototype Launcher 3425 | -6/Factory | Build established: Scout 3459 | -6/Factory | Garrison activated, responded to threat 3507 | -6/Factory | Destroyed 7 combat bots 3634 | -6/Factory | Identified Scatter Rocket Array 3637 | -6/Factory | Core integrity fell below 50% 3638 | -6/Factory | Lost 12 parts (1p5n4u2w) 3696 | -6/Factory | Discovered new exit (range 13) 3699 | -6/Factory | Lost 6 parts (1p3n2w) 3706 | -6/Factory | Entered Lower Caves 3776 | -6/Lower Caves | Core integrity fell below 20% 3785 | -6/Lower Caves | Self-destructed Last Messages --------------- Destroyed Lgt. Ion Engine. Mni. Grenade Launcher destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Com. Wheel destroyed. Critical hit (Burn: +37). W-25 Informer distress signal alerts nearby ally. Slammed into K-01 Serf. Acquired Fusion Compressor. EXIT=FOUND Acquired Arm. Leg. LOCATION=UNKNOWN GOAL=ESCAPE S-27 Virus knocked back. S-27 Virus destroyed. Acquired 19 matter. Imp. Light Cannon destroyed. Acquired 1 matter. Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????## | | ?????????????????????????? ????????????????????## | | ????????????????????# ??? ????????????????##### | | ????????????????????# ??? ???????????????## | | ???????????????????## ?## ??????????????## | | ??????????????????## ## ??????????????# | | ?????????????????## ??????????????# | | ?????????????????# ??????????????? | | ?????????????????# ???????????????? | | ????????????????## ????????????????# | | ????????????????# ? ?????????????????# | | ????????????????# ? #??????????????????# | | ??????????????### ? #???????#??????????# | | ?????????????## ?? #?????? #???????????# | | ????????????? ?# ##????# ##########???# | | ?????????????? 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""" ss #### | | ???????? ### #?## | | ???????? ##?############## #??## | | ???????? ???????????????####???? | | ???????? ??????????????????????? | | ???????? ## # ####??????????????????????? | | ????????? ???## # ??????????????????????????? | | ???????????????####?# ??????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????# | | ????????????????????#????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 310 Matter Stores 355 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -9/Materials Lgt. Ion Engine | 35% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicBladeChainsaw Manual? 0 Play Time 00:42:09 Cumulative 22.6 hours Start 2025.06.05 @ 22:27:20 End 2025.06.06 @ 15:15:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ac1e0bf9-1e5d-414c-a6f9-b3f48371ef10