Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 23:37:17 Player: Datahaven Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2463) 2463 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 6972 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 459 Friendly Fire -64 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Armored Treads Hardened Medium Armor Plating Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Reactive Plating > --- WEAPON ----------- Lightning Gun Arc Projector Power Maul > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Armor Plating Assault Rifle Coil Gun Gauss Cannon Heavy Missile Launcher Mining Laser [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Backup Plating III Weapon Assault Rifle Energy Gun Backup Laser III Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . . 2 1 2 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 89 | 6 7 4 11 14 12 3 12 20 Power 18 | 1 1 1 2 2 . 2 5 4 Engine 12 | 1 1 1 2 1 . . 3 3 Core 4 | . . . . 1 . 2 1 . Reactor 2 | . . . . . . . 1 1 Propulsion 25 | 2 1 2 2 4 3 . . 11 Treads 1 | . . . . . . . . 1 Leg 9 | . . . 2 4 3 . . . Wheel 5 | 2 1 2 . . . . . . Hover 8 | . . . . . . . . 8 Flight 2 | . . . . . . . . 2 Utility 17 | 1 3 . 4 3 2 . 2 2 Device 2 | 1 . . . . 1 . . . Storage 4 | . 2 . 1 . . . . 1 Processor 3 | . 1 . . 1 1 . . . Hackware 1 | . . . . . . . . 1 Protection 7 | . . . 3 2 . . 2 . Artifact . | . . . . . . . . . Weapon 29 | 2 2 1 3 5 7 1 5 3 Energy Gun 5 | 2 . . . . 2 1 . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 10 | . 2 1 2 2 2 . 1 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 6 | . . . . 1 1 . 2 2 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . 1 1 2 . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . 1 1 1 5 . . 6 11 Power 4 | . . . 1 . . . . 3 Propulsion 8 | . 1 . . 3 . . . 4 Utility 5 | . . . . . . . 3 2 Weapon 8 | . . 1 . 2 . . 3 2 Highest Loss Streak 7 | . 1 1 1 4 . . 6 7 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 84 | . 99 85 99 95 88 99 67 59 Engine 8 | . 14 14 10 6 7 1 2 7 Core 2 | . . . . 2 . 11 6 2 Leg 9 | . . . 18 26 12 20 8 . Wheel 5 | . 27 18 3 . . . . . Hover 3 | . . . . . . . 6 14 Device 2 | . 2 . . . 7 6 2 . Storage 12 | . 11 14 22 18 15 13 5 5 Processor 12 | . 13 14 11 16 23 20 8 . Hackware 1 | . . . . . . . . 5 Protection 6 | . . . 11 8 7 6 8 9 Energy Gun 5 | . 3 . . . 3 12 11 11 Ballistic Gun 8 | . 24 23 17 8 3 . . . Impact Weapon 2 | . . . 4 2 6 6 1 . Naked Turns 27 | . . . . . . . 27 . Heaviest Build 50 | 8 14 14 24 34 36 45 50 24 Greatest Support 56 | 20 20 20 23 45 56 56 56 28 Greatest Overweight (x) 10 | . 1 4 1 9 10 . 4 3 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 8 8 8 8 8 6 7 Most Carried 8 | 3 5 8 7 8 8 7 8 8 Average Carried 5 | . 4 6 4 7 5 6 5 4 Final Capacity 8 | 5 8 8 8 8 8 8 5 5 Final Carried 8 | 1 5 7 7 8 7 7 5 4 Class Distribution -------------------- 39% | Mutant 19% | Hacker-Mutant 18% | Assassin 11% | Scavenger-Mutant 9% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Scavenger-Assassin | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1608 | 260 385 101 225 300 72 . 200 65 Remotely . | . . . . . . . . . Salvage Created 2734 | 47 238 135 380 869 283 . 508 274 Parts 137 | 2 22 11 24 57 10 . 4 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 59 | 1 8 5 9 20 7 . 3 6 Melee 6 | . . . 2 2 2 . . . Guns 32 | 1 8 5 7 9 1 . 1 . Cannons 2 | . . . . 2 . . . . AOE 14 | . . . . 4 2 . 2 6 Classes Destroyed 13 | 1 3 . 2 1 1 . 1 4 Worker 3 | . 1 . . 2 . . . . Builder 2 | . . . . . 2 . . . Recycler 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 6 | . 1 . 1 4 . . . . Swarmer 19 | . 4 3 1 8 3 . . . Grunt 23 | 1 4 2 4 6 4 . 1 1 Brawler 1 | . . . 1 . . . . . Protector 1 | . . . . . . . . 1 Sentry 6 | . . . 3 3 . . . . Specialist 4 | . . . . . . . . 4 Hunter 3 | . . . . 3 . . . . Compactor 2 | . . . . . . . 2 . Best Kill Streak 9 | 1 3 3 2 9 3 . 2 6 Combat Bots Only 9 | 1 3 3 2 9 4 . 2 5 Max Kills in Single Turn 4 | 1 1 1 1 4 1 . 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 1 . 1 3 Melee 1 | . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 490 | 1 25 32 69 124 30 . 10 199 Missed 175 | . 1 11 19 38 9 . 2 95 Damage Taken 3710 | 9 199 191 519 907 204 . 286 1395 Core 1189 | . 51 22 115 126 19 . 138 718 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1145 | 3 61 57 153 275 100 . 102 394 Regen/Repaired (Parts) 45 | . 13 . . . . . 3 29 Core Remaining (%) 83 | 100 . 70 71 77 97 . . . Volleys Fired 161 | 1 20 13 33 55 9 . 13 17 Largest 3 | 2 2 2 2 2 2 . 2 3 Hottest 116 | 80 40 40 43 79 85 . 110 116 Shots Fired 246 | 2 40 22 40 87 10 . 17 28 Gun 190 | 2 40 22 40 50 8 . 8 20 Cannon 37 | . . . . 36 . . . 1 Launcher 19 | . . . . 1 2 . 9 7 Special . | . . . . . . . . . Kinetic 153 | . 40 22 40 50 . . . 1 Thermal 20 | . . . . . . . . 20 Explosive 19 | . . . . 1 2 . 9 7 Electromagnetic 54 | 2 . . . 36 8 . 8 . Robot Hit Streak 22 | 1 15 11 19 22 4 . 16 17 Robot Miss Streak 3 | . 2 3 1 2 1 . 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . Shots Hit Robots 226 | 1 27 15 47 78 14 . 19 25 Core Hits 128 | 1 14 9 15 35 16 . 11 27 Critical Kills 3 | . 1 . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 6 | . 1 . . 2 2 . 1 . Destroy 1 | . 1 . . . . . . . Corrupt 1 | . . . . 1 . . . . Smash 4 | . . . . 1 2 . 1 . Melee Attacks 36 | . . . 14 11 8 . 3 . Impact 36 | . . . 14 11 8 . 3 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7178 | 15 351 189 809 1731 681 . 1597 1805 Guns 1851 | 15 351 189 460 424 86 . 101 225 Cannons 800 | . . . . 768 . . . 32 Explosions 3448 | . . . . 275 259 . 1366 1548 Melee 1079 | . . . 349 264 336 . 130 . Ramming . | . . . . . . . . . Kinetic 1456 | . 351 189 460 424 . . . 32 Thermal 402 | . . . . 97 . . 80 225 Explosive 3187 | . . . . 178 175 . 1286 1548 Electromagnetic 1054 | 15 . . . 768 170 . 101 . Impact 1079 | . . . 349 264 336 . 130 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 230 | . . . 4 53 162 . . 11 Projectiles 33 | . . . . 33 . . . . Explosions 11 | . . . . . . . . 11 Melee 186 | . . . 4 20 162 . . . Knockbacks 6 | . . . 3 1 1 . . 1 Impact 5 | . . . 3 1 1 . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . 27 . Shots 2 | . . . . . . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 234 | 24 6 8 8 149 76 . 234 63 Average Temperature 43 | 14 2 3 6 49 29 . 84 20 Received Heat Transfer 1710 | 6 111 126 240 423 99 . 18 687 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 3 1 . . . Combat Hostiles 4 | . . . . 3 1 . . . Parts Fried 15 | . . . . 5 10 . . . Impact Corruptions 8 | . . . 1 1 6 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 816 | . . . . 100 . . 50 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Peak Influence 677 | 20 241 123 341 677 400 109 115 416 Initial 193 | . 11 13 . 72 193 109 31 . Average 166 | 3 96 72 163 414 229 109 64 140 Maximum Alert Level 2 | . 1 . 1 2 2 . . 2 Low Security (%) 64 | 100 85 100 61 16 35 100 100 61 Level 1 26 | . 14 . 38 28 62 . . 26 Level 2 9 | . . . . 55 1 . . 12 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 1 2 1 . . 6 Investigation 2 | . . . 1 1 . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . . . . 1 1 . . 3 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 9 | . 1 . 3 3 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | 1 13 6 17 30 8 . 6 41 Peak Tracking Total 15 | 1 5 3 5 7 4 . 4 15 Tactical Retreats 6 | . 1 . 1 . 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 5 | . . . . . . 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 21 | . . . . . 10 . . 11 Max in Single Turn 6 | . . . . . 6 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 4 . 2 3 1 . . 6 Terminals 10 | . 2 . 1 2 1 . . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 31 | . 9 . 5 7 2 . . 8 Successful 23 | . 7 . 5 5 1 . . 5 Failed 8 | . 2 . . 2 1 . . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 3 . . 2 . . . 1 Terminals 17 | . 5 . 1 5 2 . . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 3 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 6 | . . . 4 2 . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 11 | . 3 . 1 3 1 . . 3 Record 5 | . . . . 2 1 . . 2 Alert Level 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 6 | . . . 4 2 . . . . Insert Component 3 | . . . 2 1 . . . . Analyze 3 | . . . 2 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 9 | . 2 . 2 2 1 . . 2 Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 21 | . . 1 . . . . 20 . Largest Group 19 | . . 1 1 . . . 19 18 Highest-Rated Group 702 | . . 31 31 . . . 702 671 Highest-Rated Ally 50 | . . 31 31 . . . 50 50 Total Orders . | . . . . . . . . . Ally Attacks 160 | . . . 6 . . . 82 72 Total Damage 6082 | . . . 86 . . . 2542 3454 Kills 28 | . . . 3 . . . 5 20 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 4206 | 70 456 401 508 468 778 264 437 824 Spaces Moved 3150 | 71 458 348 322 216 376 209 305 845 Core 319 | 17 . 46 . 1 55 . 59 141 Treads 2 | . . . . . . . . 2 Legs 1088 | . . . 228 215 321 209 115 . Wheels 908 | 54 458 302 94 . . . . . Hover 832 | . . . . . . . 131 701 Flight 1 | . . . . . . . . 1 Fastest Speed 50 | 50 80 80 80 120 123 123 50 50 Average Speed 108 | 72 80 102 112 123 188 123 110 84 Slowest Speed 550 | 80 95 250 190 500 550 123 250 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 6 72 51 25 32 9 5 92 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 126 | . . . . 15 2 . 97 12 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 126 | . . . . 15 2 . 97 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 3634 | 87 510 371 406 314 420 218 381 927 Wait 90 | 3 6 . 12 6 6 1 36 20 Move 3138 | 70 457 347 321 215 375 209 304 840 Hop 2 | . . . . . . . . 2 Pick Up 61 | 7 11 4 9 5 7 3 3 12 Fast Attach 11 | . 1 . . 5 . . 3 2 Attach 58 | 6 5 4 7 4 8 3 3 18 Detach 21 | . 3 2 . 1 1 1 5 8 Swap 20 | . 1 . 4 5 4 . 6 . Drop 36 | . 6 1 6 7 2 1 5 8 Fire 161 | 1 20 13 33 55 9 . 13 17 Melee 36 | . . . 14 11 8 . 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 8) 334 | -10/Materials | Build established: Mutant 339 | -10/Materials | Repaired Lgt. Ion Engine? 438 | -10/Materials | Discovered new exit (range 10) 509 | -10/Materials | Discovered new exit (range 5) 527 | -10/Materials | Entered Mines 849 | -10/Mines | Discovered new exit (range 16) 854 | -10/Mines | Learned Materials interactive machine intel 857 | -10/Mines | Received a Mining Laser from a helpful Derelict 890 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 928 | -10/Mines | Entered Materials 928 | -9/Materials | Accompanied by 1 ally 928 | -9/Materials | Evolved 2 slots: Utility x2 929 | -9/Materials | Loaded intel: 18 interactive machine locations 1362 | -9/Materials | Discovered new exit (range 10) 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1540 | -8/Materials | Destroyed 9 combat bots 1671 | -8/Materials | Build established: Scavenger-Mutant 1847 | -8/Materials | Discovered new exit (range 5) 1904 | -8/Materials | Entered Factory 1904 | -7/Factory | Evolved 2 slots: Utility x2 1934 | -7/Factory | Lost 4 parts (3n1w) 1951 | -7/Factory | Discovered new exit (range 9) 2212 | -7/Factory | Build established: Assassin 2506 | -7/Factory | Discovered new exit (range 10) 2516 | -7/Factory | Identified exit to Factory 2682 | -7/Factory | Entered another Factory area 2682 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2909 | -6/Factory | Discovered new exit (range 3) 2912 | -6/Factory | Identified exit to Factory 2946 | -6/Factory | Sucked down chute 2946 | -6/Factory | Entered Waste 2947 | -6/Waste | Met a frightened Derelict 2955 | -6/Waste | Spotted C-40 Crusher 2974 | -6/Waste | Build established: Scavenger-Assassin 2985 | -6/Waste | Destroyed C-40 Crusher 3076 | -6/Waste | Spotted C-40 Crusher 3082 | -6/Waste | Destroyed C-40 Crusher 3084 | -6/Waste | Spotted C-40 Crusher 3085 | -6/Waste | Spotted C-40 Crusher 3105 | -6/Waste | Spotted C-40 Crusher 3116 | -6/Waste | Spotted C-40 Crusher 3128 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3131 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3132 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3134 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3135 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3137 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3151 | -6/Waste | Warlord forces began an assault 3163 | -6/Waste | Allies destroyed C-40 Crusher 3166 | -6/Waste | Allies destroyed C-40 Crusher 3168 | -6/Waste | Lost 6 parts (3u3w) 3173 | -6/Waste | Allies destroyed C-40 Crusher 3173 | -6/Waste | Allies destroyed C-40 Crusher 3333 | -6/Waste | Discovered new exit (range 10) 3383 | -6/Waste | Entered Factory 3383 | -6/Factory | Accompanied by 18 allies 3699 | -6/Factory | Build established: Hacker-Mutant 3744 | -6/Factory | Identified exit to Garrison 3780 | -6/Factory | Lost 9 allies 4008 | -6/Factory | Cargo convoy interrupted 4054 | -6/Factory | Lost 3 allies 4083 | -6/Factory | First assault squad dispatched 4122 | -6/Factory | Core integrity fell below 50% 4152 | -6/Factory | Lost 7 parts (2p2n1u2w) 4175 | -6/Factory | Core integrity fell below 20% 4207 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Backup Laser III. Dropped Sml. Storage Unit. ALERT: Rogue bot located, Programmers report to Factory Zone 3D. Acquired Arm. Treads. Acquired Lgt. Angular Momentum Engine. [Achievement: Universal Adapter] Dropped Arc Projector. M-13 Machinist repairs G-50 Soldier. G-50 Soldier knocked back. Magnetic Acceleration Cannon severed. M-13 Machinist repairs Carbon-fiber Leg. Critical hit (Burn: +37). Acquired 4 matter. W-25 Informer distress signal alerts nearby ally. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. Door malfunctions. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????? g% ???????????????????????? | | ???????????????????g gl???????????????????????? | | ??????????????????""ggg ???????????????????????? | | ??????????????????"" ???????????????????????? | | ???????????????""""" ???????????????????????? | | ????????????????"""" #??????????????????????? | | ???????????????? #??????????????????????? | | ????????????????""" #??????????????????????? | | ????????????????""" #??????????????????????? | | ????????????????""" ] #??????????????????????? | | ??????????? k"""""" #??????????###+###?????? | | ??????????# #??????????# #?????? | | ??????????# ############ ####### | | ??????????# @ | | ??????????# k ### T######### ####### | | ??????????# ????####???????# # """ | | ??????????? #####????????########### ## """ | | ????????????????????????????# # ## """ ! | | ????????????????????????????# " ## | | ????????????????????????????# ] # ##! [ = | | ????????????????????????????# # #?? | | ????????????????????????????# """ ?# #####/## | | ????????????????????????????# """"" ?# | | ???????????????????????????????"""" ??# ## | | ???????????????????????????????#####??# #? | | ?????????????????????????????????????## ## | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# | | ?????????????????????????????????????# ###### | | ?????????????????????????????????????# #????# | | ?????????????????????????????????????###/###????## | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????"" ????????? | | ??????????????????????????????????????"" ????????? | | ???????????????????????????????????????" ????????# | | ??????????????????????????????????????? ????????# | | ???????????????????????????????????????? ????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 385 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy One Hack Too Far Power Corrupts Significant Disruption The More The Merrier Universal Adapter Challenges ------------ None Game ------ Seed TerrainReflectiveTube Manual? 0 Play Time 01:57:47 Cumulative 3.7 hours Start 2024.04.04 @ 21:22:24 End 2024.04.04 @ 23:37:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29d7715a-de15-4f2a-94e3-96e2c136bf8c