Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 23:10:13 Player: Komeiji O. Result: Destroyed self via exploding Phase Generator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2465) 2465 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 4667 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 50 Entered Garrisons 200 Friendly Fire -196 Cogmind --------- Core Integrity 0/400 Matter 172/300 Energy 136/150 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -9/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Cooling System Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY (15) --- High-capacity Battery (250) Medium Matter Pod (100) Structural Scanner Authchip [R/Combat] Authchip [Propulsion] Relay Coupler [Hunter] (13) Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Autogun Improved Assault Rifle EMP Blaster Missile Launcher Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- High-capacity Battery Medium Matter Pod Structural Scanner Authchip [R/Combat] Authchip [Propulsion] Relay Coupler [Hunter] Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Assault Rifle EMP Blaster Missile Launcher Improved Datajack Heavy Flail [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 78 | 7 10 13 24 7 17 Power 6 | 1 1 1 1 1 1 Engine 5 | 1 1 1 1 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 1 5 1 3 Treads 3 | 2 . . 1 . . Leg 8 | . . 1 3 1 3 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 3 2 4 2 . Device 7 | 1 1 2 2 1 . Storage 4 | 1 2 . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 47 | 2 6 9 14 3 13 Energy Gun 5 | . . . . 2 3 Energy Cannon 3 | . . . 2 1 . Ballistic Gun 22 | 2 4 4 8 . 4 Ballistic Cannon . | . . . . . . Launcher 15 | . 2 4 3 . 6 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 4 | . . . 2 2 . Corrupted Parts 2 | . . 2 . . . System Corruption 5 | . . 5 . . . Parts Lost 15 | . 1 1 10 2 1 Power 3 | . . . 1 1 1 Propulsion 4 | . . 1 2 1 . Utility 4 | . 1 . 3 . . Weapon 4 | . . . 4 . . Highest Loss Streak 5 | . 1 1 5 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 94 98 89 99 99 Engine 10 | . 14 14 10 10 4 Core 1 | . . . . . 6 Treads 10 | . 28 17 4 . . Leg 18 | . . 9 21 33 33 Device 10 | . 9 13 8 11 11 Storage 13 | . 14 14 15 11 11 Processor 3 | . . . . 10 11 Protection 1 | . . . 4 . . Energy Gun 4 | . . . . 11 11 Ballistic Gun 14 | . 27 14 15 6 8 Launcher 4 | . . 12 3 . 2 Peak Build Rating 27 | 9 12 13 21 25 27 Average Rating 16 | 6 10 10 17 24 25 On Entrance 12 | . 9 9 13 21 25 Naked Turns . | . . . . . . Heaviest Build 37 | 13 30 33 36 35 37 Greatest Support 45 | 40 40 40 45 45 45 Greatest Overweight (x) 2 | 2 . 1 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 5 11 15 15 15 15 Average Carried 12 | 3 8 12 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 11 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1897 | 233 364 177 733 129 261 Remotely . | . . . . . . Salvage Created 2742 | 31 353 186 904 671 597 Parts 174 | 4 24 11 46 41 48 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 4 | . 1 . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 65 | . 11 4 17 10 23 Guns 37 | . 9 2 10 8 8 Cannons 1 | . . . . 1 . AOE 25 | . 2 2 6 . 15 Classes Destroyed 13 | 1 6 . 4 1 1 Worker 1 | . 1 . . . . Builder 3 | . 1 . 1 1 . Tunneler 4 | 2 . 2 . . . Hauler 4 | . . . 2 2 . Recycler 2 | . 1 . 1 . . Mechanic 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 2 | . . . 1 1 . Swarmer 20 | . 6 . . . 14 Grunt 36 | . 5 4 12 7 8 Brawler 1 | . . . . 1 . Sentry 7 | . . . 5 2 . Programmer 1 | . . . . . 1 Thug 1 | . . . 1 . . Best Kill Streak 12 | 2 4 2 6 5 12 Combat Bots Only 12 | . 3 2 4 3 12 Max Kills in Single Turn 4 | 1 2 1 3 1 4 Gunslinging 1 | . 1 . 1 . . Exploded 4 | . 1 1 2 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 283 | . 82 17 100 20 64 Missed 84 | . 19 8 27 6 24 Damage Taken 2671 | . 587 213 1174 194 503 Core 557 | . 104 46 253 30 124 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 . 40 . . . Volleys Fired 169 | 3 29 12 55 30 40 Largest 2 | 2 2 2 2 2 2 Hottest 123 | 40 53 53 66 123 90 Shots Fired 324 | 6 56 23 106 60 73 Gun 278 | 6 53 18 93 51 57 Cannon 9 | . . . . 9 . Launcher 37 | . 3 5 13 . 16 Special . | . . . . . . Kinetic 217 | 6 53 18 93 9 38 Thermal 9 | . . . . 9 . Explosive 24 | . 3 5 13 . 3 Electromagnetic 74 | . . . . 42 32 Robot Hit Streak 13 | 3 10 13 10 9 5 Robot Miss Streak 7 | 1 7 2 4 4 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 202 | 3 37 18 64 47 33 Core Hits 150 | 2 26 14 46 28 34 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 2 | . . . 2 . . Smash 2 | . . . 2 . . Melee Attacks 3 | . . . 3 . . Impact 3 | . . . 3 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4883 | 37 742 438 1712 939 1015 Guns 2802 | 37 553 250 834 694 434 Cannons 126 | . . . . 126 . Explosions 1863 | . 189 188 786 119 581 Melee 88 | . . . 88 . . Ramming 4 | . . . 4 . . Kinetic 1987 | 37 553 250 834 42 271 Thermal 570 | . . . . 245 325 Explosive 1163 | . 189 188 786 . . Electromagnetic 1071 | . . . . 652 419 Impact 88 | . . . 88 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 . . 1 Average Corruption 1 | . . 2 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 1 . . 3 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . 1 . . . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 112 | . . . 111 1 . Projectiles . | . . . . . . Explosions 24 | . . . 23 1 . Melee 88 | . . . 88 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 328 | . . 68 109 . 151 Shots 9 | . . 2 4 . 3 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 243 | . 15 12 243 24 . Average Temperature 28 | . 4 7 72 16 . Received Heat Transfer 924 | . 147 78 525 78 96 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 6 | . . . 2 2 2 Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 750 | . . . . 350 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . . . 1 8 Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 937 | 10 351 182 421 297 937 Initial 193 | . 6 84 36 170 193 Average 246 | 4 183 90 235 209 636 Maximum Alert Level 3 | . 1 . 2 1 3 Low Security (%) 53 | 100 56 100 37 44 5 Level 1 32 | . 43 . 51 55 19 Level 2 4 | . . . 10 . 11 Level 3 10 | . . . . . 63 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 5 3 . Investigation 5 | . . . 4 1 . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 9 | . 3 . 5 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 17 6 28 13 26 Peak Tracking Total 6 | . 5 2 6 3 4 Tactical Retreats 6 | . 3 1 1 . 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 7 | . 1 1 1 1 3 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 7 | . . 1 2 . 4 Max in Single Turn 2 | . . 1 1 . 2 Garrison Relay 1 | . . . . . 1 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 16 | . 3 1 6 4 2 Terminals 11 | . 2 . 5 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . 5 1 19 9 2 Successful 17 | . 3 1 8 4 1 Failed 19 | . 2 . 11 5 1 Catastrophic 6 | . 1 . 3 1 1 Database Lockouts . | . . . . . . Manual 14 | . 2 . 11 1 . Terminals 24 | . 2 . 15 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 3 . . 3 . Scanalyzers 4 | . . . 4 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 1 1 4 1 1 Open Door 2 | . . 1 . 1 . Branch Access Points 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 2 | . . . 2 . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . Process 1 | . . . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Matter 1 | . 1 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . 5 3 2 Full Trace Events 4 | . . . 3 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 175 | . . . . 175 . Retrieved Matter 203 | . 203 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . . 7 Machine Destruction 3 | . . . . . 3 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 41 | . . 41 41 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 15 | . . 2 13 . . Total Damage 257 | . . 43 214 . . Kills 2 | . . 1 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 3314 | 119 576 748 765 566 540 Spaces Moved 1703 | 69 271 320 368 342 333 Core 16 | 16 . . . . . Treads 717 | 53 271 320 73 . . Legs 942 | . . . 267 342 333 Wheels 28 | . . . 28 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 150 | 138 160 214 144 120 120 Slowest Speed 240 | 160 160 240 240 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 37 79 32 37 49 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 8 | . . . 1 . 7 Terrain Destroyed 192 | . 17 37 91 3 44 Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE 191 | . 17 37 90 3 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 2122 | 83 357 355 494 435 398 Wait 95 | . 35 4 17 38 1 Move 1699 | 68 270 319 367 342 333 Hop . | . . . . . . Pick Up 45 | 5 8 5 15 9 3 Fast Attach 17 | 7 1 2 6 . 1 Attach 14 | . 1 2 9 2 . Detach 3 | . . 1 2 . . Swap 47 | . 8 9 9 5 16 Drop 28 | . 5 1 10 8 4 Fire 169 | 3 29 12 55 30 40 Melee 3 | . . . 3 . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 13) 422 | -10/Materials | Identified exit to Mines 477 | -10/Materials | Discovered new exit (range 16) 696 | -10/Materials | Entered Mines 777 | -10/Mines | Learned 2 Materials zone layouts 874 | -10/Mines | Core integrity fell below 50% 917 | -10/Mines | Assembled infested the area 1286 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1396 | -10/Mines | Discovered new exit (range 5) 1411 | -10/Mines | Discovered new exit (range 10) 1444 | -10/Mines | Entered Materials 1444 | -9/Materials | Accompanied by 2 allies 1444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1645 | -9/Materials | Lost 3 parts (2n1w) 1731 | -9/Materials | Discovered new exit (range 15) 1813 | -9/Materials | Core integrity fell below 50% 1845 | -9/Materials | Lost 5 parts (1p2u2w) 1868 | -9/Materials | Discovered new exit (range 5) 2209 | -9/Materials | Entered Storage 2632 | -9/Storage | Garrison activated, responded to threat 2775 | -9/Storage | Identified exit to Garrison 2775 | -9/Storage | Entered Garrison 2835 | -9/Garrison | Garrison Relay disabled 2902 | -9/Garrison | Triggered checkpoint 2904 | -9/Garrison | Triggered checkpoint 2934 | -9/Garrison | Core integrity fell below 20% 2935 | -9/Garrison | Triggered checkpoint 2956 | -9/Garrison | Destroyed 12 combat bots 2969 | -9/Garrison | Triggered checkpoint 3205 | -9/Garrison | Triggered checkpoint 3315 | -9/Garrison | Phase Generator disabled 3315 | -9/Garrison | Destroyed self via exploding Phase Generator Last Messages --------------- 03015_ Acquired 4 matter. 03016_ Acquired 1 matter. 03030_ G-34 Mercenary destroyed. 03057_ System corrupted: Energy discharge (-42). 03061_ Acquired Aluminum Leg. 03139_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 03139_ System corrupted: Imp. Assault Rifle misfires. 03156_ The unstable cave ceiling collapses. 03181_ Acquired 40 matter. 03187_ Stasis Trap short circuited. 03187_ A bubble of rippling energy engulfs the area. 03206_ Emergency Access malfunctions. 03220_ G-34 Mercenary destroyed. 03226_ Acquired 50 matter. 03238_ G-34 Mercenary destroyed. 03249_ Acquired 44 matter. 03254_ Dropped Aluminum Leg. 03255_ Acquired Aluminum Leg. 03315_ Phase Generator explodes. 03315_ Machine disabled. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedSwordMapper Manual? 0 Play Time 00:41:08 Cumulative 76.2 hours Start 2024.10.10 @ 22:32:28 End 2024.10.10 @ 23:10:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e1a109f-12de-4a4b-811d-b8b306f6ee02