Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 12:04:40 Player: Banraku Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (832) 832 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3432 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Cesium-ion Thruster > --- UTILITY (4) ------ Hacking Drone Bay (0/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cryofiber Web Terrain Scanner Terrain Scan Processor Phasing AFG > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Armor Plating Hacking Drone Bay Particle Cannon Power Maul [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Light Armor Plating Device Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 47 | 6 9 6 16 . 8 2 Power 6 | 1 2 1 1 . 1 . Engine 6 | 1 2 1 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 2 3 . . 1 Treads 1 | . . . 1 . . . Leg 6 | 2 . 2 2 . . . Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 15 | 1 1 2 6 . 4 1 Device 7 | . . 1 2 . 4 . Storage 3 | 1 . 1 1 . . . Processor 3 | . . . 2 . . 1 Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 16 | 2 4 1 6 . 3 . Energy Gun 3 | . 1 . 2 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 10 | 2 2 1 2 . 3 . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . Parts Lost 11 | . 1 2 3 . . 5 Power . | . . . . . . . Propulsion 5 | . . 1 2 . . 2 Utility 4 | . . . 1 . . 3 Weapon 2 | . 1 1 . . . . Highest Loss Streak 5 | . 1 1 3 . . 5 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 5 3 2 7 4 1 Power . | . 1 . . 1 . . Propulsion . | . . . . . . . Utility 1 | . 3 2 . . 1 . Weapon 2 | . 1 . 2 6 3 . Tool/Special . | . . . . . . . Unused Backups 6 | . . . 1 . 3 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . 1 . 1 . Weapon 3 | . . . . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 93 89 91 100 99 25 Engine 10 | . 13 14 11 11 10 1 Leg 18 | . 18 11 17 22 21 1 Wheel 1 | . 4 6 . . . . Device 11 | . . 8 14 11 16 2 Storage 8 | . 14 14 17 11 5 . Processor 6 | . . . 1 11 11 3 Protection 9 | . 12 5 5 11 10 . Energy Gun 3 | . 7 . 1 11 3 . Ballistic Gun 17 | . 19 21 16 11 17 14 Peak Build Rating 32 | 6 7 7 14 14 32 20 Average Rating 12 | 3 6 6 10 14 17 7 On Entrance 9 | . 6 7 7 14 14 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 109 | . . . . . . 109 Heaviest Build 30 | 12 15 20 30 27 27 20 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 7 | 1 1 6 7 1 1 5 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 Average Capacity 7 | 6 8 9 10 10 7 5 Most Carried 9 | 5 8 6 8 7 9 3 Average Carried 4 | 1 5 3 2 7 4 1 Final Capacity 10 | 8 8 10 10 10 5 5 Final Carried 7 | 1 6 2 7 7 3 1 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1114 | 199 228 158 122 . 330 77 Remotely . | . . . . . . . Salvage Created 989 | . 308 267 355 . . 59 Parts 83 | . 25 24 30 . . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 5 6 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 14 7 7 . . 2 Guns 23 | . 12 3 6 . . 2 AOE 7 | . 2 4 1 . . . Classes Destroyed 9 | . 3 2 2 . . 2 Worker 3 | . 1 2 . . . . Builder 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Drone 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 12 | . 9 3 . . . . Grunt 14 | . 5 4 5 . . . Sentry 2 | . . . 2 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 8 | . 5 8 3 . . 1 Combat Bots Only 5 | . 5 4 3 . . 1 Max Kills in Single Turn 3 | . 1 3 1 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 284 | . 97 37 61 . . 89 Missed 90 | . 24 7 26 . . 33 Hits 194 | . 73 30 35 . . 56 Melee 1 | . . . . . . 1 Projectile 193 | . 73 30 35 . . 55 Critical Strikes 2 | . . . 2 . . . Damage Taken 2183 | . 651 297 486 . . 749 Core 556 | . 125 20 104 . . 307 Absorbed by Shields . | . . . . . . . Redirected to Shielding 45 | . 29 16 . . . . Regen/Repaired (Parts) 34 | . 34 . . . . . Core Remaining (%) 71 | 100 . 42 . . . . Volleys Fired 90 | . 41 10 29 . . 10 Largest 2 | . 2 2 2 . . 2 Hottest 91 | . 70 50 91 . . 66 Shots Fired 174 | . 81 20 53 . . 20 Gun 161 | . 78 16 47 . . 20 Cannon 1 | . . . 1 . . . Launcher 12 | . 3 4 5 . . . Special . | . . . . . . . Kinetic 139 | . 60 16 43 . . 20 Thermal 19 | . 18 . 1 . . . Explosive 12 | . 3 4 5 . . . Electromagnetic 4 | . . . 4 . . . Robot Hit Streak 6 | . 6 6 6 . . 3 Robot Miss Streak 6 | . 6 2 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 4 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 99 | . 40 14 34 . . 11 Core Hits 63 | . 21 18 17 . . 7 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . 1 . . . Burn 1 | . 1 . . . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1967 | . 644 519 608 . . 196 Guns 1158 | . 430 97 439 . . 192 Cannons . | . . . . . . . Explosions 802 | . 214 422 166 . . . Melee . | . . . . . . . Ramming 7 | . . . 3 . . 4 Kinetic 1001 | . 307 97 405 . . 192 Thermal 193 | . 123 70 . . . . Explosive 732 | . 214 352 166 . . . Electromagnetic 34 | . . . 34 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 16 | . . . 14 . . 2 Shots 2 | . . . 2 . . . Rammed 2 | . . . 1 . . 1 Targets Rammed 2 | . . . 1 . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 130 | . 130 25 54 . . . Average Temperature 32 | . 37 11 22 . . . Received Heat Transfer 441 | . 138 84 210 . . 9 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 544 | . 444 100 . . . . Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | 100 100 34 100 100 . . Level 1 3 | . . 65 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 248 | . 149 248 129 4 . . Initial 88 | . . 55 88 4 . . Average 51 | . 36 198 52 4 . . Influence Increases 877 | . 347 243 247 . . 40 Destroy 0b10 Robot/C 580 | . 280 140 140 . . 20 Destroy 0b10 Robot/NC 35 | . 5 20 5 . . 5 Destroy Leader 122 | . 40 30 52 . . . Successful Hack 31 | . 17 . 14 . . . Disable Machine 15 | . . 15 . . . . Destroy Structure 79 | . 5 38 36 . . . Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 877 | . 204 158 464 7 4 40 Entered New Map 239 | . . 88 140 7 4 . Time Decay 588 | . 194 50 304 . . 40 Lost Part 50 | . 10 20 20 . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 22 7 15 . 1 17 Peak Tracking Total 6 | . 4 3 4 . 1 6 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 6 . 4 . . . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 17 . 14 . . . Successful 18 | . 9 . 9 . . . Failed 13 | . 8 . 5 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 25 | . 15 . 10 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 7 . 7 . . . Record 2 | . . . 2 . . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 152 | . . . . . 152 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders 2 | . . . . . 2 . EXPLORE 1 | . . . . . 1 . RETURN 1 | . . . . . 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3328 | . . 69 800 12 2410 37 Optics 51 | . . . 51 . . . Sensors 789 | . . 69 720 . . . Terrain 2539 | . . . 80 12 2410 37 Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 4 | . . . . . 2 2 Drone Launches 2 | . . . . . 1 1 Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4631 | 56 865 106 803 12 2410 379 Spaces Moved 2989 | 42 566 59 345 7 1615 355 Core 354 | 19 . 1 14 . . 320 Treads 17 | . . . 17 . . . Legs 2440 | 23 435 35 314 7 1615 11 Wheels 154 | . 131 23 . . . . Hover . | . . . . . . . Flight 24 | . . . . . . 24 Fastest Speed 35 | 50 80 80 120 190 120 35 Average Speed 140 | 106 124 118 197 190 146 89 Slowest Speed 400 | 120 190 350 400 190 190 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 62 11 29 5 92 35 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 99 | . 4 47 48 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 99 | . 4 47 48 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3285 | 53 655 80 420 6 1671 400 Wait 37 | . 20 . . . 5 12 Move 2983 | 41 565 58 344 6 1614 355 Hop . | . . . . . . . Pick Up 59 | 6 14 2 19 . 12 6 Fast Attach 4 | 1 1 . . . 2 . Attach 52 | 5 8 6 13 . 13 7 Detach 13 | . . . 2 . 9 2 Swap 5 | . 1 . 3 . 1 . Drop 40 | . 5 4 9 . 15 7 Fire 90 | . 41 10 29 . . 10 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 814 | -10/Materials | Discovered new exit (range 6) 862 | -10/Materials | Repaired Wheel 922 | -10/Materials | Entered Mines 933 | -10/Mines | Discovered new exit (range 7) 971 | -10/Mines | Core integrity fell below 50% 1005 | -10/Mines | Discovered new exit (range 11) 1021 | -10/Mines | Assembled infested the area 1026 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1028 | -10/Mines | Entered Materials 1028 | -9/Materials | Evolved 2 slots: Utility x2 1249 | -9/Materials | Build established: Scavenger-Mutant 1381 | -9/Materials | Lost 3 parts (2n1u) 1576 | -9/Materials | Discovered new exit (range 15) 1831 | -9/Materials | Entered Mines 1832 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1843 | -9/Mines | Entered Zion 1935 | -7/Zion | Found Relay Coupler [Programmer] 2268 | -7/Zion | Discovered new exit (range 16) 2534 | -7/Zion | Learned location of Storage (-7) 2678 | -7/Zion | Learned location of 1 exit from Factory 2716 | -7/Zion | Found Prototype Device 2720 | -7/Zion | Identified Bomb Factory No. 2 3025 | -7/Zion | Given the Hacking Drone Bay 3033 | -7/Zion | Found Prototype Device 3034 | -7/Zion | Identified Hacking Drone Bay 3547 | -7/Zion | Learned 4 Factory zone layouts 3597 | -7/Zion | Met Imprinter 3621 | -7/Zion | Imprinted 3623 | -7/Zion | Declared Zion's savior 3996 | -7/Zion | Found Prototype Device 3997 | -7/Zion | Identified Phasing AFG 4253 | -7/Zion | Entered Proximity Caves 4263 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 4321 | -6/Proximity Caves | Lost 5 parts (2n3u) 4356 | -6/Proximity Caves | Core integrity fell below 50% 4360 | -6/Proximity Caves | Core integrity fell below 20% 4549 | -6/Proximity Caves | Spotter reported a threat 4570 | -6/Proximity Caves | Build established: Mutant 4600 | -6/Proximity Caves | Learned 12 Factory zone layouts 4612 | -6/Proximity Caves | Learned location of Extension (-5) 4632 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- approaching Complex 0b10. 04600_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). 04612_ Acquired derelict log, extracted data. World map updated: -5/Extension. 04614_ C-45 Heavy ARC bursts open, deploying its payload. 04614_ X-67 Chaingunner unfolds itself. 04614_ P-60 Hacker unfolds itself. 04614_ H-66 Slayer unfolds itself. 04614_ E-15 Imp unfolds itself. 04614_ Slug penetrates Wall. 04616_ Hvy. Battle Rifle blown off. 04616_ Targeting Computer blown off. 04616_ E-15 Imp destroyed. 04617_ Acquired Cesium-ion Thruster. 04618_ Slug penetrates Wall. 04618_ Slug penetrates X-67 Chaingunner. 04624_ Hacking Drone released from Hacking Drone Bay. Map ----- +----------------------------------------------------+ | ???????#" "" #???????????????????????????????????? | | ???????? """ #???????????????????????????????????? | | ????#### "" "###?????????????????????????????????? | | ????# ## # #?????????????????????????????????? | | ##### # # #?????????????????????????????????? | | #?????????????????????????????????? | | # #??????????????????????????????????? | | ####### #??????????????????????????????????? | | #????## #??????????????????????????????????? | | #????# #??????????????????????????????????? | | ####### #??????????????????????????????????? | | # % ### #??????????????????????????????????? | | ![[ #?# #??????????????????????????????????? | | ### ##?# #??????????????????????????????????? | | ??###??# #??????????????????????????????????? | | ?????### #??????????????????????????????????? | | ????## #####??????????????????????????????? | | ## #??????????????????????????????? | | " ##??###????????????????????????? | | #### ????????????????????????? | | ## ## ########?????????????????? | | ??# ### #""""""??????????????????? | | ???# ## #?# # g ????????????????????? | | ##? ####n #?# ##????????????????????? | | #?# ##?## #?# Y#l"#?????????????????? | | #?# ##???# ### #@ "#?????????????????? | | #?### ######### # "#?????????????????? | | #???# ??## ### ###?????????????????? | | #???# ???# #????????????? | | ###?#???# ###### ??????????????? | | #?????# #?????? ???????????????? | | #????# #??????? #?????????????? | | #??? ##### #???????? #?????????????? | | #??# ?????# #?????????##?????????????? | | #??# ????? ???????????????????????? | | #?????????? ??????????????????????? | | ##????????? ?????????????????????? | | ##????????? ????????????????????? | | #????????? ???????????????????? | | ?????????? ##### ## ???????????????????? | | ???????????????## ##?????????????????????? | | ????????????????## #??????????????????????? | | ?????????????????## ???????????????????????? | | ??????????????????? ##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 150 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 15% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Look Less Dangerous Next Time Organ Harvest Resistances Are Futile Robot Respite Spot Them First The One Tourist Challenges ------------ None Game ------ Seed ShiftWeldingModule Manual? 0 Play Time 00:43:18 Cumulative 1.9 hours Start 2025.11.01 @ 11:23:04 End 2025.11.01 @ 12:04:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2a672dd-b94f-4b5f-a592-b65af43c0318