Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 18:23:23

Player: LU-1G1

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (125)     625
Value Destroyed (3431)     3431
Prototype IDs (61)         1220
Alien Tech Used (4)        800
Bonus (3024)               3024
              TOTAL SCORE: 19600

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      88
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Friendly Fire              -714

 Cogmind 
---------
Core Integrity             0/1600
Matter                     27/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Centrium Leg
>              --- UTILITY (13) -----
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Energy Well (600)
      Advanced Reaction Control System
               Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
               Backup Power VII
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Field Propulsion Array
               Impulse Thruster Array
>              --- UTILITY ----------
         Large Storage Unit
               Machine Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Target Analyzer
               Phase Armor
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Improved System Guard
>              --- WEAPON -----------
         Heavy Pick
>              --- INVENTORY --------
        Cooled Antigrav System
        Cooled Antigrav System
  Experimental Energy Well
  Experimental ECM Suite
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Backup Laser VII
       Compact HERF Cannon
               Nova Cannon
               Z-bomb Delivery System
               Maul
     Makeshift Spear
               CR-A16's Pointy Stick
[Rating: 152]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Hover Unit               Combat Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Improved Hacking Suite
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Autogun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Autogun
  Launcher                 Z-bomb Delivery System
  Impact Weapon            Maul
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             208  | 7   6   1   1   .   38  17  .   .   .   10  13  2   4   3   1   13  .   .   12  7   23  1   6   6   .   4   2   10  7   14  
  Power                    24   | 1   1   1   .   .   5   1   .   .   .   2   1   .   .   1   .   1   .   .   3   1   4   .   .   1   .   .   .   1   .   .   
    Engine                 10   | 1   1   1   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   1   1   .   .   .   2   1   .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   
  Propulsion               63   | 2   2   .   .   .   17  4   .   .   .   2   4   1   1   .   .   2   .   .   3   3   7   1   1   .   .   2   .   1   2   8   
    Treads                 19   | 2   2   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   
    Flight                 39   | .   .   .   .   .   2   4   .   .   .   2   4   1   1   .   .   2   .   .   1   3   7   1   1   .   .   2   .   1   1   6   
  Utility                  82   | 2   1   .   1   .   12  7   .   .   .   5   5   1   1   .   1   7   .   .   6   .   10  .   2   5   .   1   1   6   4   4   
    Device                 20   | 1   .   .   .   .   2   3   .   .   .   1   1   .   .   .   .   .   .   .   3   .   1   .   .   2   .   .   .   3   2   1   
    Storage                9    | 1   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   1   1   .   .   .   3   1   .   
    Hackware               14   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   4   .   .   1   .   2   .   .   .   .   .   .   .   .   3   
    Protection             27   | .   .   .   .   .   10  .   .   .   .   3   2   1   .   .   .   1   .   .   2   .   3   .   1   2   .   1   1   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   39   | 2   2   .   .   .   4   5   .   .   .   1   3   .   2   2   .   3   .   .   .   3   2   .   3   .   .   1   1   2   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   1   .   .   1   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   4   .   .   .   .   3   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   1   .   1   .   .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   .   3   .   .   .   .   3   1   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   1   3   2   2   
Parts Lost                 71   | .   1   .   .   .   9   .   .   1   .   1   7   2   1   .   .   6   .   .   .   3   11  3   1   .   .   5   .   6   3   11  
  Power                    10   | .   1   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   1   .   .   
  Propulsion               26   | .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   .   1   .   .   .   3   5   1   .   .   .   .   .   1   3   7   
  Utility                  25   | .   .   .   .   .   6   .   .   .   .   .   2   1   .   .   .   3   .   .   .   .   4   2   .   .   .   2   .   4   .   1   
  Weapon                   10   | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   3   
  Highest Loss Streak      11   | .   1   .   .   .   3   .   .   1   .   1   4   3   2   .   .   4   .   .   .   3   11  3   1   .   .   4   .   5   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  100 100 100 96  91  100 100 92  83  90  90  92  98  100 85  94  94  93  85  70  71  69  79  84  74  64  69  45  16  
  Engine                   5    | .   13  14  14  14  8   1   .   .   .   .   .   .   .   5   6   .   .   .   .   .   .   .   .   5   10  7   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   5   7   7   .   .   5   6   6   .   .   1   5   5   2   4   .   .   .   .   .   .   7   4   1   .   
  Treads                   10   | .   28  28  28  28  26  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   26  30  30  30  29  25  26  25  26  26  26  29  29  28  23  15  15  15  15  15  14  14  12  8   7   
  Device                   8    | .   14  14  14  14  17  8   7   7   7   7   7   6   6   6   6   1   .   .   1   5   .   5   5   5   5   4   4   7   2   .   
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   1   .   .   3   5   5   5   5   5   5   5   5   5   4   4   4   2   .   
  Processor                6    | .   .   .   .   .   .   3   7   7   7   7   13  13  18  20  20  16  11  11  9   5   8   9   9   10  10  9   9   15  12  .   
  Hackware                 10   | .   .   .   .   .   .   11  15  15  15  15  18  20  20  20  20  20  23  23  23  23  21  20  15  15  15  14  14  13  8   3   
  Protection               6    | .   .   .   .   .   15  8   7   7   7   5   6   4   6   6   6   .   5   5   4   5   7   5   8   9   10  8   3   4   .   .   
  Ballistic Gun            8    | .   28  28  28  28  18  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   8   15  15  15  7   5   6   4   5   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   7   11  11  11  5   7   5   3   5   5   4   4   3   3   1   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Heaviest Build             72   | 13  30  30  50  50  72  64  20  20  15  18  21  21  21  16  15  22  22  22  28  30  44  40  48  42  42  46  36  51  43  19  
  Greatest Support         60   | 40  40  40  40  40  60  60  20  20  20  23  23  23  18  18  18  28  28  28  28  32  45  45  45  45  45  46  46  55  44  23  
  Greatest Overweight (x)  3    | .   .   .   1   1   1   1   .   .   .   .   .   1   1   .   .   .   .   .   1   2   3   .   1   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  8   8   8   8   8   8   8   5   5   8   8   8   8   8   15  15  15  15  15  15  15  15  15  5   
  Average Capacity         12   | 7   13  15  16  20  20  9   8   8   8   8   8   8   5   5   5   5   8   8   8   8   7   15  15  15  15  15  15  15  11  5   
  Most Carried             20   | 6   15  15  16  20  20  20  8   8   8   8   8   6   7   5   5   7   8   8   8   8   15  15  15  15  15  15  15  15  15  5   
  Average Carried          11   | 4   10  15  15  15  19  9   8   8   8   7   6   5   5   5   5   4   7   8   7   7   6   14  14  14  15  15  14  14  11  2   
  Final Capacity           20   | 8   15  15  20  20  20  8   8   8   8   8   8   8   5   5   5   8   8   8   8   8   15  15  15  15  15  15  15  15  5   5   
  Final Carried            20   | 6   15  15  15  20  19  8   8   8   8   8   5   5   5   5   5   7   8   8   8   8   15  15  15  15  15  15  15  15  5   3   

 Class Distribution 
--------------------
 31% | Mutant
 23% | Hacker-Sprinter
 17% | Hacker-Mutant
 14% | Hacker-Scout
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Zhirov
  Hacker-Sprinter | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
     Hacker-Scout | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
    Hacker-Mutant | -3/Proximity Caves
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Testing
  Hacker-Assassin | -2/Research
     Hacker-Scout | -2/Quarantine
           Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Matter Collected           3712 | 300  340  58   20   59   1227 347  .    .    .    90   125  32   56   30   10   120  26   24   130  77   183  15   52   73   12   61   .    209  30   6    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5444 | 125  519  136  .    46   2125 68   .    .    .    141  340  84   73   .    29   335  .    .    457  133  376  .    47   .    12   173  .    206  19   .    
  Parts                    271  | 7    24   15   .    1    109  12   .    .    .    6    12   3    6    .    3    13   .    .    11   6    16   .    4    .    .    11   .    11   1    .    
Haulers Intercepted        12   | .    2    .    .    .    4    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    2    .    .    
Recyclers Shooed           3    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    .    .    8    .    2    4    .    3    .    .    .    5    4    .    .    4    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  84   | .   10  5   .   1   32  .   .   .   .   2   2   3   4   .   .   2   .   .   .   5   2   .   6   .   1   5   .   4   .   .   
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   2   2   3   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   .   
  Guns                     48   | .   10  5   .   1   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   2   2   .   6   .   .   5   .   3   .   .   
Classes Destroyed          17   | 2   4   .   .   .   7   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   
  Recycler                 8    | 1   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  43   | .   3   3   .   .   4   .   .   .   .   2   2   3   4   .   .   .   .   .   .   5   2   .   6   .   .   5   .   4   .   .   
  Grunt                    27   | .   7   2   .   1   15  .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 3   4   3   .   1   7   1   .   .   .   2   2   3   4   .   1   2   .   .   .   4   2   .   6   .   1   5   .   4   1   .   
  Combat Bots Only         6    | .   3   3   .   1   6   .   .   .   .   2   2   3   4   .   .   2   .   .   .   4   2   .   6   .   1   5   .   4   .   .   
Max Kills in Single Turn   4    | 2   1   1   .   1   2   1   .   .   .   1   1   1   4   .   1   1   .   .   .   1   2   .   4   .   1   3   .   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   1   2   .   4   .   .   3   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Damage Taken               12537 | .    450  64   .    150  2129 .    140  50   .    397  841  220  66   .    .    437  .    .    .    241  728  400  324  .    .    824  .    882  929  3265 
  Core                     3411  | .    54   .    .    34   198  .    16   25   .    122  123  27   12   .    .    81   .    .    .    100  178  67   74   .    .    106  .    150  427  1617 
  Absorbed by Shields      587   | .    .    .    .    .    482  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    59   
  Redirected to Shielding  194   | .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    .    .    .    
  Regen/Repaired (Parts)   542   | .    196  .    .    .    143  .    .    .    .    .    96   .    .    .    .    .    .    .    .    29   52   .    .    12   .    .    .    .    .    14   
Core Remaining (%)         75    | 100  .    .    .    64   64   .    .    .    .    76   .    .    .    .    80   .    .    .    .    81   .    .    .    .    72   .    91   .    52   .    
Volleys Fired              211   | 5    44   9    .    7    129  1    .    .    .    .    .    .    1    .    .    5    .    .    .    2    1    .    3    .    .    2    .    2    .    .    
  Largest                  2     | 2    2    2    .    2    2    2    .    .    .    .    .    .    1    .    .    1    .    .    .    1    1    .    1    .    .    1    .    1    .    .    
  Hottest                  50    | 40   46   46   .    46   50   50   .    .    .    .    .    .    33   .    .    33   .    .    .    33   33   .    49   .    .    49   .    30   .    .    
Shots Fired                406   | 10   88   18   .    14   258  2    .    .    .    .    .    .    1    .    .    5    .    .    .    2    1    .    3    .    .    2    .    2    .    .    
  Gun                      390   | 10   88   18   .    14   258  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    2    1    .    3    .    .    2    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  390   | 10   88   18   .    14   258  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    2    1    .    3    .    .    2    .    2    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 4    6    4    .    5    15   1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Robot Miss Streak        5     | 1    5    2    .    2    4    1    .    .    .    .    .    .    1    .    .    1    .    .    .    2    3    .    4    .    .    .    .    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    2    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           324   | 6    49   11   .    8    174  5    .    .    .    7    13   3    .    .    2    15   .    .    8    4    7    .    2    .    1    4    1    3    1    .    
  Core Hits                192   | 4    21   7    .    2    74   3    .    .    .    4    4    3    4    .    2    12   .    .    6    10   6    .    12   .    1    10   1    5    1    .    
  Critical Kills           3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    .    .    .    .    4    1    .    .    .    1    1    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              243   | .    .    .    .    .    .    14   1    1    .    13   29   15   1    .    2    28   4    2    8    13   16   21   2    .    6    23   11   10   23   .    
  Impact                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    13   .    .    .    .    
  Slashing                 98    | .    .    .    .    .    .    14   1    1    .    13   29   15   1    .    2    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 125   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    2    8    13   16   21   .    .    1    10   11   10   23   .    
  Sneak Attacks            27    | .    .    .    .    .    .    1    .    .    .    4    4    .    .    .    1    6    .    .    .    1    5    .    1    .    .    2    .    1    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
Damage Inflicted           11633 | 100  689  178  .    132  2931 186  .    .    .    356  867  155  242  .    113  1022 .    .    573  376  590  .    1004 .    40   897  28   1024 102  28   
  Guns                     3988  | 97   681  171  .    126  2899 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3434  | .    .    .    .    .    .    .    .    .    .    .    .    .    242  .    .    413  .    .    .    194  105  .    933  .    .    711  .    836  .    .    
  Melee                    4127  | .    .    .    .    .    .    172  .    .    .    356  867  155  .    .    113  609  .    .    573  182  485  .    71   .    40   186  28   188  102  .    
  Ramming                  84    | 3    8    7    .    6    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Kinetic                  3988  | 97   681  171  .    126  2899 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3434  | .    .    .    .    .    .    .    .    .    .    .    .    .    242  .    .    413  .    .    .    194  105  .    933  .    .    711  .    836  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    116  .    .    .    .    
  Slashing                 2272  | .    .    .    .    .    .    172  .    .    .    356  867  155  .    .    113  609  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1668  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    573  182  485  .    .    .    40   70   28   188  102  .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    .    .    .    9    10   10   10   .    .    .    .    .    .    .    14   14   14   .    .    .    12   13   10   
  Average Corruption       9     | .    .    .    .    .    .    .    .    .    .    .    9    9    10   10   .    .    .    .    .    .    .    14   14   14   .    .    .    12   10   6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   2    .    
  Effects                  58    | .    .    .    .    .    .    .    .    .    .    .    11   11   3    .    .    .    .    .    .    .    .    3    6    1    .    .    .    3    8    12   
    Message Errors         19    | .    .    .    .    .    .    .    .    .    .    .    5    5    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    5    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    2    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            846   | .    .    .    .    .    .    2    .    .    .    .    118  .    9    .    .    17   .    .    180  65   160  .    208  .    .    9    .    78   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               253   | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    3    .    .    154  .    .    9    .    78   .    .    
  Melee                    593   | .    .    .    .    .    .    2    .    .    .    .    118  .    .    .    .    17   .    .    180  62   160  .    54   .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      178   | .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    106  .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Shots                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   12    | 1    2    1    .    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             12    | 1    2    1    .    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        432   | .    18   12   .    56   432  14   .    .    .    4    231  280  .    .    .    35   .    .    3    10   .    157  111  .    .    .    .    12   .    237  
  Average Temperature      57    | .    5    6    .    29   65   10   .    .    .    4    98   131  .    .    .    20   .    .    1    3    .    69   37   .    .    .    .    12   .    115  
  Received Heat Transfer   1705  | .    159  12   .    78   712  .    12   9    .    18   45   .    .    .    .    96   .    .    .    .    30   .    33   .    .    36   .    108  117  240  
  Effects                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Peak Influence             640  | 15  167 125 .   20  337 220 .   .   .   .   135 .   .   .   .   256 .   .   .   .   238 .   .   .   .   640 327 134 377 634 
  Initial                  453  | .   9   5   .   .   7   124 .   .   .   .   .   .   .   .   .   28  .   .   .   .   219 .   .   .   .   453 270 112 60  225 
  Average                  155  | 6   54  102 .   4   149 179 .   .   .   .   57  .   .   .   .   186 .   .   .   .   145 .   .   .   .   528 226 95  199 358 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   1   2   
  Low Security (%)         73   | 100 100 100 .   100 77  76  .   .   .   .   100 .   .   .   .   40  .   .   .   .   84  .   .   .   .   .   60  100 42  9   
  Level 1                  18   | .   .   .   .   .   22  23  .   .   .   .   .   .   .   .   .   59  .   .   .   .   15  .   .   .   .   .   39  .   57  50  
  Level 2                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   40  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   .   .   1   6   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   1   .   .   3   1   2   4   2   
  Investigation            10   | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   1   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            9    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Miner Redirects       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Distress Signals           9    | .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              297  | .   16  4   .   3   47  2   4   7   .   5   24  4   4   .   1   8   .   .   .   8   22  .   15  3   3   31  1   9   26  50  
  Peak Tracking Total      20   | .   3   2   .   3   5   1   4   10  .   3   9   3   4   .   1   5   .   .   .   5   12  .   12  4   2   20  1   5   9   18  
  Tactical Retreats        35   | .   .   .   .   .   1   .   1   .   .   1   4   .   .   .   .   2   .   .   .   2   5   .   2   .   .   3   .   1   4   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Traps Triggered            9    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Disabled          8    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Accessed          69   | .   7   .   1   1   8   4   .   .   3   .   10  1   .   .   .   5   .   1   4   .   3   .   1   3   .   4   4   2   4   3   
  Terminals                33   | .   6   .   .   .   5   2   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   3   2   2   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   1   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Total Hacks                219  | .   22  .   1   1   26  13  .   .   25  .   25  11  .   .   .   19  .   1   17  .   8   .   1   13  .   11  7   4   9   5   
  Successful               137  | .   8   .   1   1   14  5   .   .   25  .   9   11  .   .   .   7   .   1   17  .   5   .   1   13  .   4   4   4   5   2   
  Failed                   81   | .   13  .   .   .   12  8   .   .   .   .   16  .   .   .   .   12  .   .   .   .   3   .   .   .   .   7   3   .   4   3   
    Catastrophic           12   | .   2   .   .   .   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   7   .   .   .   9   2   .   .   .   .   10  .   .   .   .   9   .   .   .   .   3   .   .   1   .   8   1   1   .   .   
  Terminals                92   | .   15  .   .   .   17  7   .   .   .   .   14  .   .   .   .   9   .   .   .   .   5   .   .   .   .   9   6   4   5   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          33   | .   7   .   .   .   7   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   1   .   2   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          18   | .   .   .   .   .   2   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   2   2   
Terminal Hacks             110  | .   4   .   1   1   8   3   .   .   25  .   2   11  .   .   .   5   .   1   17  .   3   .   1   13  .   3   3   4   4   1   
  Record                   23   | .   .   .   1   .   .   .   .   .   6   .   .   11  .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   1   .   
  Prototype ID Bank        19   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   12  .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   .   .   
  Locate Traps             5    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Transport Status         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   4   .   .   .   5   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   
  Scan Component           9    | .   2   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   8    | .   2   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Seal Access              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Unauthorized Hacks         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   7   .   .   .   8   2   .   .   .   .   10  .   .   .   .   5   .   .   .   .   3   .   .   .   .   3   3   1   4   3   
  Full Trace Events        9    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   2   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     254  | .   52  .   .   .   58  .   .   .   .   .   82  .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Total Allies               12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      315  | .   .   .   .   .   .   .   .   .   .   96  .   .   .   315 315 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   39  39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             412  | .   .   .   .   .   .   .   .   .   .   143 .   .   .   .   269 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Robot Analysis Total       8    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   1   .   
Derelict Logs Recovered    15   | .   .   .   .   1   .   .   1   .   .   .   .   1   2   .   2   .   1   2   .   2   .   3   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               10712 | 111  929  374  359  355  2004 317  143  54   44   441  441  394  101  407  241  355  101  97   123  137  419  459  148  371  333  335  153  217  301  448  
Spaces Moved               12482 | 51   435  217  209  136  642  758  384  188  81   297  729  330  307  677  261  703  329  325  253  251  837  407  259  675  152  484  186  427  533  959  
  Core                     172   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  42   
  Treads                   1701  | 48   435  217  209  136  642  14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
  Flight                   10459 | .    .    .    .    .    .    744  384  188  81   297  729  330  307  677  261  703  329  325  253  251  837  407  259  675  152  484  186  427  406  767  
  Fastest Speed            20    | 50   160  160  160  240  160  26   26   26   26   26   31   32   26   26   26   26   27   27   27   26   20   34   34   34   34   34   35   35   35   32   
  Average Speed            54    | 153  160  160  171  240  237  29   26   26   26   27   31   34   27   26   26   27   27   27   27   31   30   34   40   34   34   34   35   37   42   41   
  Slowest Speed            245   | 160  160  160  240  240  245  240  26   26   29   31   32   99   102  26   26   29   27   27   103  175  37   34   114  34   34   35   35   119  119  92   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            36    | .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    9    .    4    .    17   
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       46    | 5    70   43   58   40   59   27   62   37   69   53   24   48   60   81   57   27   59   52   61   43   26   59   52   84   26   19   25   18   67   29   
  Regions Visited          30
    Branch Regions         21
  Pre-discovered Areas     12    | .    .    1    1    .    .    .    .    .    1    .    .    1    1    2    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             31    | .    .    1    .    2    .    .    4    2    .    4    .    .    2    4    2    .    1    3    .    2    .    2    2    .    .    .    .    .    .    .    
Spaces Dug                 105   | .    .    .    .    .    .    7    1    1    .    1    10   9    .    .    .    12   3    2    .    5    4    19   1    .    3    14   4    3    6    .    
Terrain Destroyed          266   | .    .    .    .    .    .    7    1    1    .    1    10   9    8    .    .    29   3    2    .    21   12   19   60   .    3    59   4    11   6    .    
  Melee                    105   | .    .    .    .    .    .    7    1    1    .    1    10   9    .    .    .    12   3    2    .    5    4    19   1    .    3    14   4    3    6    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      161   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    17   .    .    .    16   8    .    59   .    .    45   .    8    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run   | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Total                      15596 | 70  585 229 212 152 952 835 424 190 102 634 880 580 319 906 429 812 333 330 292 279 964 684 293 816 422 603 253 456 576 984 
  Wait                     2200  | .   82  1   .   3   86  .   40  2   22  303 82  233 3   225 166 60  1   2   .   2   62  254 22  128 266 100 51  3   1   .   
  Move                     12383 | 50  434 216 208 135 641 757 383 187 80  292 722 329 306 676 260 700 328 324 252 250 836 406 258 674 151 465 185 419 532 927 
  Hop                      32    | .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   9   .   2   .   15  
  Pick Up                  97    | 7   12  .   1   5   20  2   .   .   .   4   7   1   .   .   .   4   1   1   5   1   11  2   2   2   .   2   1   2   4   .   
  Fast Attach              119   | 6   .   .   .   .   11  7   .   .   .   7   6   1   2   3   .   8   .   .   11  3   17  .   3   5   .   2   1   9   5   12  
  Attach                   54    | 1   1   .   .   .   13  8   .   .   .   2   8   1   2   .   .   1   .   .   1   1   5   1   2   1   .   .   1   .   3   2   
  Detach                   33    | .   .   .   .   .   4   9   .   .   .   .   1   .   3   .   .   2   .   .   1   1   6   .   .   1   .   .   1   1   2   1   
  Swap                     39    | .   5   1   1   .   14  2   .   .   .   1   .   .   .   .   1   4   .   .   1   3   1   .   1   .   .   2   .   2   .   .   
  Drop                     117   | .   5   1   2   .   28  18  .   .   .   10  4   .   1   2   .   1   .   1   13  3   6   .   .   5   .   4   2   5   6   .   
  Fire                     211   | 5   44  9   .   7   129 1   .   .   .   .   .   .   1   .   .   5   .   .   .   2   1   .   3   .   .   2   .   2   .   .   
  Melee                    230   | .   .   .   .   .   .   13  1   1   .   13  29  15  1   .   2   26  3   2   8   13  14  21  2   .   5   17  11  10  23  .   
  Ram                      1     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    12    | 1   2   1   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            68    | .   .   .   .   .   .   18  .   .   .   .   18  .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   26  
  Rewire                   .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Sto] / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: Res x2 / *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access (discovered 1 exit: Sur)

 History 
---------
  Turn | Location           | Event
    20 | -11/Junkyard       | Discovered new exit (range 15)
   112 | -11/Junkyard       | Entered Materials
   190 | -10/Materials      | Discovered new exit (range 14)
   303 | -10/Materials      | Build established: Mutant
   482 | -10/Materials      | Discovered new exit (range 15)
   512 | -10/Materials      | Discovered new exit (range 15)
   596 | -10/Materials      | Discovered new exit (range 13)
   713 | -10/Materials      | Discovered new exit (range 14)
   721 | -10/Materials      | Central database locked down
   960 | -10/Materials      | Repaired Lgt. Treads
   987 | -10/Materials      | Repaired Lgt. Treads
  1041 | -10/Materials      | Entered Mines
  1266 | -10/Mines          | Discovered new exit (range 7)
  1291 | -10/Mines          | Learned location of Storage (-7)
  1408 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1408 | -10/Mines          | Discovered new exit (range 5)
  1415 | -10/Mines          | Entered Exiles
  1454 | -10/Exiles         | Met 8R-AWN
  1481 | -10/Exiles         | Met EX-HEX
  1521 | -10/Exiles         | Build established: Scavenger-Mutant
  1566 | -10/Exiles         | Met EX-DEC
  1591 | -10/Exiles         | Learned location of Zion (-6)
  1620 | -10/Exiles         | Met EX-BIN
  1746 | -10/Exiles         | Discovered new exit (range 14)
  1774 | -10/Exiles         | Entered Mines
  1994 | -9/Mines           | Learned location of 1 exit from Materials
  2015 | -9/Mines           | Discovered new exit (range 11)
  2046 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2129 | -9/Mines           | Entered Materials
  2129 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2130 | -8/Materials       | Identified exit to Factory
  2218 | -8/Materials       | Repaired Lgt. Treads
  2491 | -8/Materials       | Build established: Mutant
  3417 | -8/Materials       | Discovered exit to Factory (range 12)
  3575 | -8/Materials       | Repaired Med. Armor Plating
  3900 | -8/Materials       | Garrison activated, responded to threat
  4040 | -8/Materials       | Garrison activated, responded to threat
  4098 | -8/Materials       | Lost 3 parts (1p2u)
  4133 | -8/Materials       | Entered Factory
  4133 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4245 | -7/Factory         | Discovered new exit (range 8)
  4351 | -7/Factory         | Discovered new exit (range 7)
  4352 | -7/Factory         | Identified exit to Lower Caves
  4450 | -7/Factory         | Entered Lower Caves
  4460 | -7/Lower Caves     | Build established: Hacker-Sprinter
  4471 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4549 | -7/Lower Caves     | Learned Factory terminal intel
  4585 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4592 | -7/Lower Caves     | Discovered new exit (range 5)
  4592 | -7/Lower Caves     | Identified exit to Lower Caves
  4593 | -7/Lower Caves     | Entered another Lower Caves area
  4601 | -7/Lower Caves     | Spotted B-75 Beast
  4645 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4645 | -7/Lower Caves     | Discovered new exit (range 8)
  4646 | -7/Lower Caves     | Identified exit to Data Miner
  4647 | -7/Lower Caves     | Entered Data Miner
  4647 | -7/Data Miner      | Discovered new exit (range 6)
  4652 | -7/Data Miner      | Met Data Miner
  4658 | -7/Data Miner      | Learned location of Section 7 (-2)
  4658 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4661 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4691 | -7/Data Miner      | Identified exit to Proximity Caves
  4691 | -7/Data Miner      | Entered Proximity Caves
  4705 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4706 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4742 | -6/Proximity Caves | Found Prototype Device
  4742 | -6/Proximity Caves | Identified Exp. Thermal Shield
  5123 | -6/Proximity Caves | Discovered new exit (range 5)
  5129 | -6/Proximity Caves | Identified exit to Factory
  5132 | -6/Proximity Caves | Entered Factory
  5132 | -6/Factory         | Evolved 2 slots: Utility x2
  5133 | -6/Factory         | Loaded intel: 26 terminal locations
  5218 | -6/Factory         | Crushed by falling debris
  5222 | -6/Factory         | Discovered new exit (range 9)
  5224 | -6/Factory         | Identified exit to Factory
  5275 | -6/Factory         | Lost 4 parts (1n2u1w)
  5318 | -6/Factory         | Repaired Imp. VTOL Module
  5385 | -6/Factory         | Repaired Greatsword
  5453 | -6/Factory         | Repaired Imp. VTOL Module
  5485 | -6/Factory         | Discovered exit to Factory (range 15)
  5498 | -6/Factory         | Identified exit to Lower Caves
  5565 | -6/Factory         | Spotted B-75 Beast
  5573 | -6/Factory         | Entered Lower Caves
  5574 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5625 | -6/Lower Caves     | Lost 3 parts (1p1u1w)
  5699 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  5709 | -6/Lower Caves     | Learned location of Extension (-4)
  5709 | -6/Lower Caves     | Learned Factory trap positions
  5709 | -6/Lower Caves     | Learned Extension trap positions
  5709 | -6/Lower Caves     | Learned Research stockpile data
  5709 | -6/Lower Caves     | Learned Extension garrison access intel
  5953 | -6/Lower Caves     | Discovered new exit (range 12)
  5966 | -6/Lower Caves     | Identified exit to Lower Caves
  5967 | -6/Lower Caves     | System corruption reached 10%
  5967 | -6/Lower Caves     | Entered another Lower Caves area
  5995 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6000 | -6/Lower Caves     | Learned Factory security intel
  6066 | -6/Lower Caves     | Discovered new exit (range 9)
  6068 | -6/Lower Caves     | Identified exit to Zion
  6068 | -6/Lower Caves     | Entered Zion
  6081 | -6/Zion            | System corruption cleaned by Quarantine Array
  6093 | -6/Zion            | Learned location of Warlord (-4)
  6143 | -6/Zion            | Found CR-A16's Pointy Stick
  6167 | -6/Zion            | Gained Derelict followers
  6170 | -6/Zion            | Learned location of Armory (-4)
  6173 | -6/Zion            | Learned Factory emergency access door positions
  6197 | -6/Zion            | Learned Factory fabricator intel
  6224 | -6/Zion            | Gained Derelict followers
  6244 | -6/Zion            | Discovered new exit (range 11)
  6247 | -6/Zion            | Build established: Hacker-Scout
  6252 | -6/Zion            | Identified exit to Proximity Caves
  6475 | -6/Zion            | Entered Proximity Caves
  6475 | -5/Proximity Caves | Accompanied by 11 allies
  6589 | -5/Proximity Caves | Learned 8 Factory zone layouts
  6709 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6716 | -5/Proximity Caves | Entered Factory
  6716 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6717 | -5/Factory         | Identified exit to Factory
  6717 | -5/Factory         | Identified exit to Upper Caves
  6719 | -5/Factory         | Loaded intel: 108 trap records
  6722 | -5/Factory         | Loaded intel: 212 non-interactive machine locations
  6723 | -5/Factory         | Loaded intel: 6 fabricator locations
  6784 | -5/Factory         | Lost 4 parts (1p1n2u)
  6942 | -5/Factory         | Hacking Suite fried by hacking feedback
  6993 | -5/Factory         | Incoming investigation squad redirected
  7052 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
  7071 | -5/Factory         | Entered Upper Caves
  7094 | -5/Upper Caves     | Build established: Hacker-Sprinter
  7167 | -5/Upper Caves     | Discovered new exit (range 5)
  7172 | -5/Upper Caves     | Entered another Upper Caves area
  7173 | -5/Upper Caves     | Discovered exit to Factory (range 11)
  7186 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
  7187 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7246 | -5/Upper Caves     | Discovered new exit (range 16)
  7269 | -5/Upper Caves     | Entered Zhirov
  7269 | -5/Zhirov          | Discovered new exit (range 4)
  7274 | -5/Zhirov          | Met Zhirov
  7280 | -5/Zhirov          | Learned location of Quarantine (-2)
  7280 | -5/Zhirov          | Learned location of Testing (-3)
  7280 | -5/Zhirov          | Learned location of Command (-1)
  7282 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7287 | -5/Zhirov          | Found Alien Artifact
  7287 | -5/Zhirov          | Identified Integrated Reactor
  7287 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7359 | -5/Zhirov          | Found Alien Artifact
  7392 | -5/Zhirov          | Entered Proximity Caves
  7394 | -4/Proximity Caves | Spotted B-86 Titan
  7467 | -4/Proximity Caves | Lost 3 parts (3n)
  7494 | -4/Proximity Caves | Spotter reported a threat
  7499 | -4/Proximity Caves | Learned Research terminal intel
  7526 | -4/Proximity Caves | Learned Research emergency access door positions
  7529 | -4/Proximity Caves | Entered Factory
  7529 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7530 | -4/Factory         | Identified exit to Research
  7537 | -4/Factory         | Identified exit to Upper Caves
  7537 | -4/Factory         | Identified exit to Extension
  7537 | -4/Factory         | Identified exit to Armory
  7616 | -4/Factory         | Lost 11 parts (1p5n4u1w)
  7821 | -4/Factory         | Repaired Lgt. Antimatter Reactor
  7948 | -4/Factory         | Entered Upper Caves
  8244 | -4/Upper Caves     | Build established: Hacker-Scout
  8251 | -4/Upper Caves     | Learned 8 Research zone layouts
  8347 | -4/Upper Caves     | Crushed by falling debris
  8347 | -4/Upper Caves     | System corruption reached 10%
  8378 | -4/Upper Caves     | Lost 3 parts (1n2u)
  8393 | -4/Upper Caves     | Discovered new exit (range 5)
  8406 | -4/Upper Caves     | Identified exit to Upper Caves
  8407 | -4/Upper Caves     | Entered another Upper Caves area
  8408 | -4/Upper Caves     | Identified exit to Warlord
  8413 | -4/Upper Caves     | Discovered exit to Research (range 9)
  8439 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  8555 | -4/Upper Caves     | Entered Warlord
  8567 | -4/Warlord         | System corruption cleaned by Quarantine Array
  8644 | -4/Warlord         | Build established: Hacker-Mutant
  8728 | -4/Warlord         | Met Warlord
  8731 | -4/Warlord         | Opened Warlord's prototype stash
  8737 | -4/Warlord         | Found Prototype Device
  8737 | -4/Warlord         | Identified Thermal Barrier
  8740 | -4/Warlord         | Found Prototype Processor
  8740 | -4/Warlord         | Identified Exp. Targeting Computer
  8753 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8916 | -4/Warlord         | Opened side exit
  8923 | -4/Warlord         | Discovered new exit (range 11)
  8926 | -4/Warlord         | Identified exit to Proximity Caves
  8926 | -4/Warlord         | Entered Proximity Caves
  8928 | -3/Proximity Caves | Spotter reported a threat
  8929 | -3/Proximity Caves | Spotter reported a threat
  9216 | -3/Proximity Caves | Spotter reported a threat
  9255 | -3/Proximity Caves | Discovered exit to Research (range 13)
  9259 | -3/Proximity Caves | Entered Research
  9259 | -3/Research        | Evolved 2 slots: Utility x2
  9260 | -3/Research        | Identified exit to Research
  9263 | -3/Research        | Loaded intel: 22 terminal locations
  9318 | -3/Research        | Identified exit to Testing
  9334 | -3/Research        | Incoming investigation squad redirected
  9509 | -3/Research        | Search patrols dispatched
  9531 | -3/Research        | Discovered exit to Research (range 6)
  9594 | -3/Research        | Entered Testing
  9608 | -3/Testing         | Found Prototype Launcher
  9608 | -3/Testing         | Identified Z-bomb Delivery System
  9625 | -3/Testing         | Lost 4 parts (1p2u1w)
  9640 | -3/Testing         | Discovered exit to Research (range 15)
  9747 | -3/Testing         | Entered Research
  9747 | -2/Research        | Warlord forces began assault on 0b10
  9747 | -2/Research        | Evolved 2 slots: Utility x2
  9780 | -2/Research        | Found Prototype Processor
  9780 | -2/Research        | Identified Exp. Armor Integrity Analyzer
  9810 | -2/Research        | Found Prototype Device
  9810 | -2/Research        | Identified Exp. ECM Suite
  9844 | -2/Research        | Identified exit to Quarantine
  9845 | -2/Research        | Found Faulty Exp. Target Analyzer
  9847 | -2/Research        | Found Exp. Target Analyzer
  9857 | -2/Research        | Research machine network offline
  9891 | -2/Research        | Met up with Warlord
  9897 | -2/Research        | Crushed by falling debris
  9898 | -2/Research        | System corruption reached 10%
  9928 | -2/Research        | Lost 5 parts (1p1n3u)
  9957 | -2/Research        | Spotted B-90 Cyclops
  9964 | -2/Research        | Entered Quarantine
 10020 | -2/Quarantine      | Found Alien Artifact
 10041 | -2/Quarantine      | Incoming assault squad redirected
 10078 | -2/Quarantine      | Found Alien Artifact
 10078 | -2/Quarantine      | Identified Phase Armor
 10097 | -2/Quarantine      | Found Alien Artifact
 10112 | -2/Quarantine      | Cryocooling Duct disabled
 10127 | -2/Quarantine      | Ambient heat levels rising (+20)
 10127 | -2/Quarantine      | Non-combat units ordered to evacuate
 10128 | -2/Quarantine      | Identified Transdimensional Reconstructor (x2)
 10128 | -2/Quarantine      | Warped through subspace
 10155 | -2/Quarantine      | Released all parts (16)
 10194 | -2/Quarantine      | Found Alien Slashing Weapon
 10259 | -2/Quarantine      | Discovered new exit (range 12)
 10265 | -2/Quarantine      | Entered Access
 10265 | -1/Access          | Evolved 2 slots: Weapon x2
 10280 | -1/Access          | Identified Sigix Broadsword
 10450 | -1/Access          | Lost 3 parts (1n2w)
 10567 | -1/Access          | Lost 4 parts (3n1w)
 10610 | -1/Access          | Incoming investigation squad redirected
 10652 | -1/Access          | Core integrity fell below 50%
 10658 | -1/Access          | Identified exit to Surface
 10674 | -1/Access          | Spotted B-99 Colossus
 10682 | -1/Access          | Spotted B-99 Colossus
 10683 | -1/Access          | Spotted B-99 Colossus
 10705 | -1/Access          | Core integrity fell below 20%
 10713 | -1/Access          | System corruption reached 10%
 10713 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
10703_ Slug penetrates Wall. <x2>
10703_ Acquired Centrium Leg.
10704_ Slug penetrates Wall.
10706_ System corrupted: Heat flow error (+131).
10706_ Slug penetrates Sealed Freight Elevator.
10707_ Penetrated by Slug. <x2>
10709_ K-01 Serf collects debris.
10709_ Penetrated by Slug. <x4>
10710_ Hacking Suite destroyed.
10711_ Penetrated by Slug.
10711_ Slug penetrates Wall.
10711_ Penetrated by Slug. <x2>
10711_ Slug penetrates Sealed Freight Elevator.
10711_ Slug penetrates Wall.
10711_ Penetrated by Slug.
10712_ Acquired 6 matter.
10713_ Slug penetrates P-80 Master.
10713_ Slug penetrates K-01 Serf.
10713_ K-01 Serf destroyed.
10713_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          47
Energy Capacity            670
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               3
Additional Mass Support    9
Corruption Containment     12
Armor Coverage             525
Resistance: TH             30
Propulsion Shielding       66
Evasion (%)                74
Targeting Accuracy         12
Target Analysis            10
Armor Integrity Analysis   50
Recoil Reduction           3
Matter Filtering           50
Offensive Hacking          50
Defensive Hacking          14

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
    Nuclear Pulse Thruster | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
        Imp. Phase Shifter | -7/Data Miner | Free
 Exp. Propulsion Shielding | -5/Factory    | Hacked
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
    P-60 Hacker | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
    C-35 Carver | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Armor
Transdimensional Reconstructor
Sigix Broadsword

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterGuidedPick
  Manual?         1
Play Time         02:14:11
  Cumulative      633.2 hours
  Start           2023.03.11 @ 07:51:55
  End             2023.04.19 @ 18:23:23
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          554
  Rogue           339
  Adventurer      112
  Explorer        103
Win Type          -
  Total           41
  Types           26/0/8/2/0/0/4/1/0
Lore%             88
Gallery%          93
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              36/Smallcaps
Map View          84x61
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 050279a6-f41e-4b2a-b543-e14c38f95c60