Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 22:34:04 Player: TurnLeft25 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2865) 2865 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 6935 Bonus ------- High Alert Combat Kills 155 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (6) ------ Improved Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Medium Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Targeting Computer Weapon Cycler Insulated Plating > --- WEAPON ----------- Heavy Battle Rifle Assault Cannon Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Plasma Cannon Heavy Battle Rifle Heavy Battle Rifle Rocket Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . 2 . . . 1 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 72 | 5 3 7 . . . 30 9 6 12 Power 9 | . 1 1 . . . 4 1 1 1 Engine 3 | . 1 1 . . . 1 . . . Core 6 | . . . . . . 3 1 1 1 Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 1 . . . 5 2 1 1 Treads 3 | . . . . . . 2 . . 1 Leg 9 | 2 . 1 . . . 3 2 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 2 4 . . . 10 3 1 1 Device 5 | . . . . . . 2 2 1 . Storage 3 | 1 1 . . . . 1 . . . Processor 4 | . 1 2 . . . 1 . . . Hackware . | . . . . . . . . . . Protection 10 | . . 2 . . . 6 1 . 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 . 1 . . . 11 3 3 9 Energy Gun 8 | 1 . 1 . . . 4 2 . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 17 | 1 . . . . . 7 . 2 7 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 4 1 . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 3 | . . . . . . 3 . . . Parts Lost 30 | . . . . . . 6 4 3 17 Power 5 | . . . . . . 2 . 1 2 Propulsion 6 | . . . . . . 1 1 2 2 Utility 6 | . . . . . . 1 . . 5 Weapon 13 | . . . . . . 2 3 . 8 Highest Loss Streak 11 | . . . . . . 2 2 2 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 87 99 100 100 100 96 92 90 75 Engine 3 | . 4 11 11 11 11 2 . . . Core 4 | . . . . . . 6 7 6 5 Treads 2 | . . . . . . 9 . . . Leg 15 | . 28 22 22 22 22 7 19 16 6 Device 6 | . . . . . . 2 14 15 13 Storage 8 | . 14 11 11 11 11 9 7 7 6 Processor 17 | . 11 22 22 22 22 18 15 15 15 Protection 9 | . . 10 11 11 11 14 6 7 5 Energy Gun 8 | . 14 11 11 11 11 10 11 2 . Ballistic Gun 10 | . 14 11 11 11 11 16 2 8 6 Ballistic Cannon 2 | . . . . . . . 4 7 5 Slashing Weapon 1 | . . . . . . . . 2 5 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 8 16 28 28 28 28 35 33 41 46 Greatest Support 46 | 20 20 20 20 20 20 40 46 46 36 Greatest Overweight (x) 2 | . . 1 1 1 1 1 1 2 2 Average Overweight (x) . | . . . 1 1 1 . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 9 Most Carried 10 | 5 7 10 10 10 10 10 10 10 9 Average Carried 9 | 3 4 8 10 10 10 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 6 10 10 10 10 10 9 9 2 Class Distribution -------------------- 59% | Mutant 14% | Gunner 11% | Scavenger-Tank 7% | Scavenger-Gunner 3% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Matter Collected 1832 | 236 95 65 40 . . 791 152 313 140 Remotely . | . . . . . . . . . . Salvage Created 3159 | . 136 65 69 . . 1609 504 386 390 Parts 140 | . 12 5 5 . . 67 16 21 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 20 12 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 67 | . 5 1 4 . . 31 8 10 8 Melee 1 | . . . . . . . . . 1 Guns 56 | . 5 1 4 . . 30 5 8 3 Cannons 9 | . . . . . . . 3 2 4 AOE 1 | . . . . . . 1 . . . Classes Destroyed 10 | . 3 1 . . . 4 1 . 1 Worker 2 | . . . . . . 2 . . . Recycler 3 | . . . . . . 1 2 . . Operator 1 | . . 1 . . . . . . . Watcher 3 | . 1 . . . . 1 1 . . Swarmer 13 | . 3 . 4 . . 3 . 2 1 Grunt 40 | . 2 1 . . . 22 4 7 4 Duelist 1 | . . . . . . . . . 1 Sentry 8 | . . . . . . 4 1 1 2 Hunter 4 | . . . . . . 2 2 . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 2 2 4 . . 6 3 7 3 Combat Bots Only 7 | . 2 1 4 . . 5 3 7 3 Max Kills in Single Turn 2 | . 1 1 1 . . 2 1 2 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . . . . 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 466 | . 25 2 9 . . 156 74 62 138 Missed 135 | . 2 . . . . 47 25 17 44 Damage Taken 5250 | . 223 23 73 . . 1618 636 766 1911 Core 923 | . 30 . 15 . . 175 109 86 508 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 6 | . . . . . . . 6 . . Core Remaining (%) 88 | 100 88 . . . 96 68 . . . Volleys Fired 214 | . 19 7 5 . . 87 32 31 33 Largest 3 | . 2 2 2 . . 3 3 3 3 Hottest 185 | . 60 65 65 . . 153 185 157 146 Shots Fired 501 | . 38 13 10 . . 240 73 68 59 Gun 434 | . 38 13 10 . . 240 54 41 38 Cannon 65 | . . . . . . . 19 27 19 Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 309 | . 19 7 5 . . 155 25 53 45 Thermal 150 | . 19 . . . . 56 48 15 12 Explosive 2 | . . . . . . . . . 2 Electromagnetic 40 | . . 6 5 . . 29 . . . Robot Hit Streak 19 | . 6 3 5 . . 18 19 9 10 Robot Miss Streak 5 | . 2 4 1 . . 5 5 3 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 10 | . . . 1 . . 7 1 . 1 Max Gunslinging Chain 2 | . . . 1 . . 2 1 . 1 Shots Hit Robots 363 | . 24 9 8 . . 174 58 43 47 Core Hits 156 | . 8 4 5 . . 77 25 21 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . 2 2 . . Burn 2 | . . . . . . 2 . . . Blast 2 | . . . . . . . 2 . . Melee Attacks 7 | . . . . . . . . . 7 Impact . | . . . . . . . . . . Slashing 7 | . . . . . . . . . 7 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7128 | . 284 119 117 . 17 3151 1286 1049 1105 Guns 5673 | . 284 119 97 . . 2930 933 705 605 Cannons 989 | . . . . . . . 344 344 301 Explosions 259 | . . . . . . 221 . . 38 Melee 143 | . . . . . . . . . 143 Ramming 64 | . . . 20 . 17 . 9 . 18 Kinetic 3787 | . 163 50 41 . . 1685 431 746 671 Thermal 2562 | . 121 . . . . 1057 846 303 235 Explosive 38 | . . . . . . . . . 38 Electromagnetic 534 | . . 69 56 . . 409 . . . Impact . | . . . . . . . . . . Slashing 143 | . . . . . . . . . 143 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 . . . Average Corruption 4 | . . . . . . 4 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . . 11 . . . Message Errors 5 | . . . . . . 5 . . . Matter Fused 2 | . . . . . . 2 . . . Energy Discharges 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . . . . . . . 15 19 Projectiles 20 | . . . . . . . . 15 5 Explosions . | . . . . . . . . . . Melee 14 | . . . . . . . . . 14 Knockbacks 8 | . . . . . . . 3 5 . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . 3 5 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . . . 49 Shots 1 | . . . . . . . . . 1 Rammed 8 | . . . . . . . . . 8 Targets Rammed 22 | . . . 4 . 2 . 2 1 13 Kicked 14 | . . . 4 . 2 . 2 1 5 Crushed . | . . . . . . . . . . Highest Temperature 600 | . 3 30 45 . . 462 520 600 395 Average Temperature 146 | . 1 15 23 . . 141 170 212 143 Received Heat Transfer 1950 | . 78 12 . . . 765 252 423 420 Effects 26 | . . . . . . 9 5 12 . Shutdowns 6 | . . . . . . 2 1 3 . Energy Bleed 4 | . . . . . . 3 . 1 . Interference 9 | . . . . . . 3 1 5 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . 1 1 . Damage (minor) 3 | . . . . . . . 2 1 . Damage (major) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . 2 4 . . Heat Transferred 5196 | . 275 . . . . 2100 1721 650 450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Peak Influence 558 | . 220 127 148 . . 558 339 . . Initial 253 | . . 92 49 . . . 253 . . Average 206 | . 125 102 119 . . 314 193 . . Maximum Alert Level 2 | . 1 . . . . 2 1 . . Low Security (%) 57 | 100 72 100 100 . 100 25 59 . . Level 1 28 | . 27 . . . . 40 40 . . Level 2 14 | . . . . . . 34 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 1 . . . 9 3 . 1 Investigation 6 | . . . . . . 4 2 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 4 | . 1 1 . . . 2 . . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Distress Signals 4 | . . . . . . 4 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 9 2 4 . . 42 14 10 12 Peak Tracking Total 7 | . 3 1 3 . . 4 4 7 6 Tactical Retreats 2 | . 1 . . . . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Machines Disabled 5 | . . . . . . 3 . 1 1 Max in Single Turn 2 | . . . . . . 2 . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Machines Accessed 19 | . 4 . 1 2 . 6 5 1 . Terminals 13 | . 3 . 1 . . 5 3 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Total Hacks 51 | . 12 . 2 2 . 19 13 3 . Successful 19 | . 6 . 1 2 . 3 4 3 . Failed 32 | . 6 . 1 . . 16 9 . . Catastrophic 5 | . 1 . . . . 4 . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 5 . 2 . . 13 . . . Terminals 40 | . 10 . 2 . . 17 8 3 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 2 2 . . Terminal Hacks 17 | . 5 . 1 2 . 3 3 3 . Record 5 | . . . . 2 . . . 3 . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 3 | . 2 . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . Scan Component 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 . 1 . . 5 5 1 . Full Trace Events 8 | . . . . . . 5 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Turns Passed 3917 | 59 253 196 240 434 133 992 483 555 572 Spaces Moved 1954 | 43 139 86 115 229 69 445 314 346 168 Core 9 | 7 . . . . . . . . 2 Treads 221 | . . . . . . 220 . . 1 Legs 1724 | 36 139 86 115 229 69 225 314 346 165 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 120 120 50 Average Speed 156 | 108 120 183 190 190 190 146 121 129 246 Slowest Speed 260 | 120 120 190 190 190 190 240 190 260 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 22 13 27 67 14 54 10 59 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 6 | . . 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . Scrap Searched 2 | . . . 1 . . . . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 42 | . . . . . . 17 . 1 24 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 1 . 1 2 AOE 38 | . . . . . . 16 . . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Total 2401 | 55 187 113 123 228 70 600 363 403 259 Wait 54 | . 19 . . . . 1 . 12 22 Move 1945 | 42 138 85 114 228 68 444 313 345 168 Hop . | . . . . . . . . . . Pick Up 44 | 8 6 9 . . . 13 2 2 4 Fast Attach 25 | 1 . . . . . 14 4 4 2 Attach 28 | 4 2 2 . . . 6 3 1 10 Detach 1 | . . . . . . . 1 . . Swap 19 | . 1 5 . . . 10 2 1 . Drop 40 | . 2 5 . . . 25 4 4 . Fire 214 | . 19 7 5 . . 87 32 31 33 Melee 7 | . . . . . . . . . 7 Ram . | . . . . . . . . . . Kick 14 | . . . 4 . 2 . 2 1 5 Crush 8 | . . . . . . . . . 8 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines (discovered 3 exits: Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Utility x2 477 | -9/Materials | Discovered new exit (range 12) 507 | -9/Materials | Identified exit to Mines 509 | -9/Materials | Entered Mines 547 | -9/Mines | Learned Materials emergency access door positions 718 | -9/Mines | Identified exit to Materials 741 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 741 | -9/Mines | Discovered new exit (range 5) 747 | -9/Mines | Identified exit to Exiles 749 | -9/Mines | Entered Exiles 749 | -9/Exiles | Found Exiles lab abandoned 1166 | -9/Exiles | Discovered new exit (range 10) 1181 | -9/Exiles | Identified exit to Mines 1183 | -9/Exiles | Entered Mines 1309 | -8/Mines | Discovered exit to Materials (range 5) 1316 | -8/Mines | Entered Materials 1316 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1502 | -8/Materials | Garrison activated, responded to threat 1884 | -8/Materials | Build established: Scavenger-Tank 2201 | -8/Materials | Discovered new exit (range 16) 2308 | -8/Materials | Entered Factory 2308 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2781 | -7/Factory | Discovered new exit (range 9) 2790 | -7/Factory | Identified exit to Lower Caves 2791 | -7/Factory | Entered Lower Caves 2847 | -7/Lower Caves | Encountered a Warlord checkpoint 2932 | -7/Lower Caves | Attracted the attention of an 0b10 base 2988 | -7/Lower Caves | Destroyed 7 combat bots 2995 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 2995 | -7/Lower Caves | Learned Extension emergency access door positions 3116 | -7/Lower Caves | Learned Factory security intel 3327 | -7/Lower Caves | Discovered new exit (range 8) 3340 | -7/Lower Caves | Identified exit to Lower Caves 3346 | -7/Lower Caves | Entered another Lower Caves area 3373 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3484 | -7/Lower Caves | Build established: Mutant 3774 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3833 | -7/Lower Caves | Lost 4 parts (1p3w) 3853 | -7/Lower Caves | Core integrity fell below 50% 3895 | -7/Lower Caves | Core integrity fell below 20% 3918 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03882_ Acquired KE Penetrator. 03883_ Hvy. Laser fries itself beyond repair. 03884_ Aluminum Leg fries itself beyond repair. 03885_ Slug penetrates Wall. 03886_ Imp. Heat Sink fries itself beyond repair. 03886_ KE Penetrator severed. 03888_ Hvy. Battle Rifle severed. 03888_ Acquired KE Penetrator. 03890_ Acquired Hvy. Battle Rifle. 03891_ KE Penetrator destroyed. 03898_ Hvy. Battle Rifle destroyed. 03901_ Machine disabled. 03902_ Rocket Launcher destroyed. 03904_ Acquired 41 matter. 03906_ Slammed into L-41 Fighter. 03910_ The unstable cave ceiling collapses. 03911_ Slammed into L-41 Fighter. 03915_ The unstable cave ceiling collapses. 03915_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????# #??## #?## #????? | | ?????????????????????# #??# ### """ " #????? | | ????????????????#????# #??# """"""" #????? | | ????????????????? ### #??# """"""" ####?? | | ??????????????????? #??# """ " ##? | | ?????????????????????# #### ## | | ????????????????????## ## # | | ????????????????????# ## | | ????????????????????# ## ### # | | ????????????????????## ### ###?# # | | ?????????????????????## ###?####??## # | | ??????????????????????# ##????###### # | | ??????????????????????# #?????# ## | | ?????????????????????## #?????# #?# | | ????????????????????## ##????# ### ### | | ????????????????????# ######"#?# ## | | ????????????????????# #%??# | | ????????????????????# ######## ## | | ????????????????????# #"""?""#i#??# ## | | ????????????????????# #"g ? # #??#### ### | | ????????????????????# #" ## #?????## ## | | ????????????????????# " # % #####??## ### | | ???????????????????## " # ????###?# | | ???????????????????# #[ ?????????# ## | | ??????????????????## ! ##%#??????????######## | | ??????????????????# @l %%%#?????????????????? | | ??????????????????## # ###?????????????????? | | ???????????????????### ######???????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportImprovedInterpreter Manual? 0 Play Time 00:29:04 Cumulative 36.8 hours Start 2024.05.29 @ 08:45:56 End 2024.06.08 @ 22:34:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dce92098-355b-4ae7-84ca-25758945ea07