Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 21:17:05 Player: pakman Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2727) 2727 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5545 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 499/700 Matter 198/300 Energy 325/325 System Corruption 2% Temperature Cool (0) Movement Hovering (42) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Weight Redist. System Seismic Detector Advanced ECM Suite Hacking Suite > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (5) ---- Field Propulsion Array Field Propulsion Array Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Weight Redist. System Sensor Array Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Heavy EM Shotgun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Cesium-ion Thruster Field Propulsion Array Field Propulsion Array Improved Heat Sink Weapon Cycler Light Armor Plating Hacking Suite Shock Rifle Shock Rifle Pulse Rifle Ion Cannon Flak Gun Assault Cannon Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Aerolev Unit Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 84 | 6 4 13 41 20 Power 9 | 1 . 1 3 4 Engine 6 | 1 . . 3 2 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 16 | 2 . 2 9 3 Treads 12 | 2 . 2 8 . Leg . | . . . . . Wheel . | . . . . . Hover 4 | . . . 1 3 Flight . | . . . . . Utility 30 | 1 3 3 15 8 Device 15 | . 1 1 7 6 Storage 7 | 1 2 1 3 . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 7 | . . 1 5 1 Artifact . | . . . . . Weapon 29 | 2 1 7 14 5 Energy Gun 7 | 1 . . 4 2 Energy Cannon 2 | . . . 2 . Ballistic Gun 10 | 1 1 4 2 2 Ballistic Cannon 2 | . . . 2 . Launcher 8 | . . 3 4 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 24 | . . . 11 13 Power 4 | . . . 1 3 Propulsion 5 | . . . 2 3 Utility 9 | . . . 5 4 Weapon 6 | . . . 3 3 Highest Loss Streak 11 | . . . 4 11 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 96 | . 97 94 98 93 Engine 7 | . 14 2 8 6 Core 3 | . . 8 . 6 Treads 23 | . 28 22 26 18 Hover 1 | . . . . 3 Device 24 | . 11 22 26 24 Storage 8 | . 14 11 9 5 Protection 7 | . . 5 8 9 Energy Gun 5 | . 4 . 6 5 Energy Cannon 2 | . . . 4 . Ballistic Gun 8 | . 23 21 4 5 Ballistic Cannon 2 | . . . 2 2 Naked Turns . | . . . . . Heaviest Build 111 | 12 14 28 104 111 Greatest Support 69 | 40 40 43 69 66 Greatest Overweight (x) 10 | . . . 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 10 25 25 Average Capacity 18 | 6 8 9 20 22 Most Carried 22 | 4 8 10 18 22 Average Carried 12 | 1 7 8 12 15 Final Capacity 25 | 8 8 10 25 5 Final Carried 15 | 4 8 10 15 5 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1879 | 228 208 166 918 359 Remotely . | . . . . . Salvage Created 2741 | . 273 189 1631 648 Parts 177 | . 18 16 102 41 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 65 | . 8 3 38 16 Guns 38 | . 8 3 17 10 Cannons 18 | . . . 16 2 AOE 8 | . . . 4 4 Classes Destroyed 12 | . 3 1 6 2 Builder 2 | . . . 1 1 Hauler 2 | . . . 1 1 Recycler 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 5 | . 1 2 2 . Swarmer 14 | . 3 . 11 . Grunt 32 | . 5 2 17 8 Brawler 2 | . . . 1 1 Sentry 8 | . . 1 7 . Specialist 2 | . . . 2 . Hunter 2 | . . . . 2 Programmer 5 | . . . . 5 Best Kill Streak 8 | . 3 2 8 5 Combat Bots Only 7 | . 3 2 7 5 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4243 | . 186 115 2274 1668 Core 407 | . 31 . 175 201 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 28 | . . . 28 . Core Remaining (%) 88 | 100 87 100 68 . Volleys Fired 210 | . 20 15 122 53 Largest 2 | . 2 2 2 2 Hottest 123 | . 60 46 123 94 Shots Fired 368 | . 40 25 223 80 Gun 273 | . 40 20 142 71 Cannon 81 | . . . 74 7 Launcher 14 | . . 5 7 2 Special . | . . . . . Kinetic 229 | . 39 20 111 59 Thermal 82 | . . . 82 . Explosive 14 | . . 5 7 2 Electromagnetic 43 | . 1 . 23 19 Robot Hit Streak 18 | . 6 7 18 15 Robot Miss Streak 8 | . 4 2 3 8 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 270 | . 25 11 162 72 Core Hits 165 | . 17 8 68 72 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5644 | . 373 174 3370 1727 Guns 3305 | . 371 174 1696 1064 Cannons 1479 | . . . 1339 140 Explosions 843 | . . . 326 517 Melee . | . . . . . Ramming 17 | . 2 . 9 6 Kinetic 2973 | . 347 174 1406 1046 Thermal 1410 | . . . 1330 80 Explosive 734 | . . . 297 437 Electromagnetic 510 | . 24 . 328 158 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 2 Average Corruption 3 | . . . 6 1 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 17 | . . . 15 2 Message Errors 7 | . . . 5 2 Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 112 | . . . 53 59 Projectiles 38 | . . . 38 . Explosions 74 | . . . 15 59 Melee . | . . . . . Knockbacks 11 | . . . 10 1 Impact . | . . . . . Kinetic 8 | . . . 7 1 Secondary 3 | . . . 3 . Self-Inflicted Damage 171 | . . . 106 65 Shots 5 | . . . 4 1 Rammed 3 | . 1 . 1 1 Targets Rammed 3 | . 1 . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 149 | . 20 20 149 57 Average Temperature 13 | . 5 7 19 18 Received Heat Transfer 1332 | . 96 57 846 333 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . . . 6 . Heat Transferred 2492 | . . . 2492 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 486 | . 268 245 486 309 Initial 220 | . . 49 50 220 Average 151 | . 112 124 143 195 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 68 | 100 76 81 75 47 Level 1 30 | . 23 18 22 52 Level 2 1 | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 1 7 6 Investigation 3 | . . . 2 1 Extermination 3 | . . . . 3 Reinforcement 9 | . 1 1 5 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 8 | . 1 2 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 14 11 50 32 Peak Tracking Total 7 | . 4 4 7 5 Tactical Retreats 6 | . 1 2 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 19 | . 3 5 8 3 Terminals 15 | . 3 5 5 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 57 | . 10 12 28 7 Successful 30 | . 5 6 15 4 Failed 27 | . 5 6 13 3 Catastrophic 9 | . 1 1 6 1 Database Lockouts . | . . . . . Manual 39 | . 7 11 19 2 Terminals 47 | . 10 12 20 5 Fabricators 2 | . . . . 2 Repair Stations 3 | . . . 3 . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 10 | . 3 2 4 1 Record 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 3 | . 1 1 1 . Unreport Threat 3 | . 1 . 2 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 13 | . 2 4 5 2 Terminals 13 | . 2 4 5 2 Botnet 13 | . 2 4 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 17 | . 3 4 7 3 Full Trace Events 3 | . . . 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 58 | . . . . 58 Total Part Build Rating 14 | . . . . 14 Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter 87 | . . . 87 . Retrieved Matter 87 | . . . 87 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4735 | 76 382 588 2328 1361 Spaces Moved 2082 | 42 169 266 853 752 Core 7 | 3 . . . 4 Treads 1697 | 39 169 266 853 370 Legs . | . . . . . Wheels . | . . . . . Hover 378 | . . . . 378 Flight . | . . . . . Fastest Speed 42 | 50 160 160 163 42 Average Speed 178 | 152 160 160 216 147 Slowest Speed 550 | 160 160 160 250 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 45 21 74 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 56 | . . 29 27 . Terrain Destroyed 119 | . . 34 62 23 Melee . | . . . . . Projectile 5 | . . . 5 . AOE 114 | . . 34 57 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2738 | 51 244 408 1118 917 Wait 291 | . 42 100 67 82 Move 2078 | 41 168 265 852 752 Hop . | . . . . . Pick Up 45 | 4 5 7 21 8 Fast Attach 16 | 6 2 2 2 4 Attach 27 | . 1 2 13 11 Detach 4 | . 2 1 1 . Swap 41 | . 1 9 26 5 Drop 23 | . 2 7 13 1 Fire 210 | . 20 15 122 53 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 2 | . 1 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 14) 77 | -11/Junkyard | Entered Materials 230 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 13) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Utility x2 1011 | -9/Materials | Identified exit to Materials 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2873 | -8/Materials | Destroyed 7 combat bots 2879 | -8/Materials | Lost 4 parts (1n2u1w) 3099 | -8/Materials | Repaired Lgt. Armor Plating 3348 | -8/Materials | Discovered new exit (range 11) 3375 | -8/Materials | Entered Factory 3375 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3715 | -7/Factory | Fabricated Field Propulsion Array? 4311 | -7/Factory | Cargo convoy interrupted 4519 | -7/Factory | Lost 11 parts (3p3n3u2w) 4736 | -7/Factory | Self-destructed Last Messages --------------- 04589_ Acquired 10 matter. 04625_ ALERT: Rogue bot located, Programmers report to Factory Zone 8K. 04627_ G-47 Trooper destroyed. 04639_ Acquired 34 matter. 04639_ Acquired 25 matter. 04661_ Acquired Adv. ECM Suite. 04673_ Door malfunctions. 04677_ U-05 Engineer repairs door. 04696_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04712_ 1BX7ZWWT 8EEJAOD&JWR 04714_ W-25 Informer knocked back. 04714_ Imp. Heat Sink destroyed. 04714_ Knocked back. 04715_ C-17 Slicer knocked back. 04715_ C-17 Slicer destroyed. 04719_ U-05 Engineer lays Concrete. 04722_ Door malfunctions. 04725_ Construction Platform disabled. 04729_ Flak Gun severed. 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