Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.30 @ 22:04:34 Player: 0xKSL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (3074) 3074 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7779 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 90/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Improved Launcher Guidance Computer Microactuators Advanced Field Recycling Unit (0) Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Stasis Canceller Layered Medium Armor Plating Mini Drone Bay > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Katana > --- INVENTORY -------- Improved Launcher Guidance Computer Microactuators Advanced Field Recycling Unit Enhanced Gauss Cannon [Rating: 70] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Slots Evolved 11 | . 1 . 2 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 4 | . . . 1 1 . 1 1 . . Utility 3 | . . . 1 1 1 . . . . Weapon 4 | . 1 . . . 1 1 1 . . Parts Attached 82 | . 2 . 4 4 25 9 3 14 21 Power 8 | . . . . 1 1 1 . 3 2 Engine 2 | . . . . 1 . . . 1 . Core 4 | . . . . . 1 1 . 1 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 23 | . . . 3 . 9 4 . 2 5 Treads 6 | . . . . . . . . 2 4 Leg 17 | . . . 3 . 9 4 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | . . . 1 3 5 2 . 7 7 Device 11 | . . . . 1 2 . . 4 4 Storage 5 | . . . 1 2 . 1 . . 1 Processor 4 | . . . . . 2 1 . . 1 Hackware . | . . . . . . . . . . Protection 5 | . . . . . 1 . . 3 1 Artifact . | . . . . . . . . . . Weapon 26 | . 2 . . . 10 2 3 2 7 Energy Gun 6 | . . . . . 4 . . . 2 Energy Cannon 2 | . . . . . . 1 1 . . Ballistic Gun 6 | . 1 . . . 2 1 1 1 . Ballistic Cannon 4 | . . . . . . . . . 4 Launcher 3 | . . . . . 3 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . 1 Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 4 | . . . . . . . . 4 . Parts Lost 58 | . . . . . 22 . 3 14 19 Power 6 | . . . . . 1 . . 3 2 Propulsion 18 | . . . . . 6 . 2 3 7 Utility 14 | . . . . . 6 . . 5 3 Weapon 20 | . . . . . 9 . 1 3 7 Highest Loss Streak 11 | . . . . . 11 . 3 9 11 To Critical Strikes 1 | . . . . . 1 . . . . Average Backups 9 | 7 9 10 9 10 13 3 8 3 2 Power 1 | 1 1 1 1 1 1 . 1 . . Propulsion 2 | 2 2 2 2 2 4 . . . . Utility 3 | 3 4 4 3 4 4 3 5 1 1 Weapon 1 | 1 1 1 1 2 2 . 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 19 | . 2 1 1 2 6 . 1 3 3 Power 1 | . . . . . 1 . . . . Propulsion 6 | . 2 . . . 3 . 1 . . Utility 8 | . . 1 . 2 . . . 3 2 Weapon 4 | . . . 1 . 2 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 96 100 99 99 97 73 83 31 45 Engine 4 | . 12 12 10 8 5 . . . . Core 1 | . . . . . 1 2 5 . 1 Treads 2 | . . . . . . . . 7 11 Leg 21 | . 25 25 30 33 27 27 26 3 2 Device 5 | . . . . 7 6 . . 5 8 Storage 12 | . 12 12 19 16 15 17 16 2 1 Processor 5 | . . . . . 6 11 11 2 2 Protection 4 | . 12 12 10 8 4 . . 2 2 Energy Gun 6 | . 12 12 10 8 9 . . . . Ballistic Gun 10 | . 21 25 20 16 11 5 7 2 . Launcher 2 | . . . . . 5 . . . . Slashing Weapon 1 | . . . . . . 6 6 . 3 Peak Build Rating 70 | 7 9 9 13 19 32 40 57 61 70 Average Rating 28 | 7 8 8 12 18 25 27 51 32 41 On Entrance 19 | 7 7 9 9 13 19 7 40 57 24 Avg Prop Armor Cover (%) 6 | . . . . . . . . . 6 Naked Turns 4 | . . . . . . . . 4 . Heaviest Build 84 | 20 22 22 24 38 48 66 82 82 84 Greatest Support 200 | 20 20 20 36 46 51 75 85 140 200 Greatest Overweight (x) 22 | . 1 1 . . 2 1 1 2 22 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 10 10 10 10 14 15 15 15 6 7 Most Carried 15 | 7 10 10 10 12 15 7 12 12 5 Average Carried 9 | 7 9 9 9 10 13 3 9 2 2 Final Capacity 15 | 10 10 10 10 15 15 15 15 5 15 Final Carried 12 | 7 10 10 10 12 8 6 12 . 4 Class Distribution -------------------- 49% | Hacker-Tank 24% | Hacker-Mutant 12% | Scavenger-Gunner 10% | Hacker-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Matter Collected 2726 | 200 178 12 . 131 962 128 337 211 567 Remotely . | . . . . . . . . . . Salvage Created 3098 | . 235 . 79 188 1600 63 230 326 377 Parts 134 | . 10 . 5 8 75 2 14 7 13 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 6 | . 1 . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 56 | . 4 . 1 3 35 1 4 1 7 Melee 6 | . . . . . 1 . 2 1 2 Guns 34 | . 4 . 1 3 24 1 . . 1 Cannons 5 | . . . . . . . 1 . 4 AOE 10 | . . . . . 10 . . . . Classes Destroyed 16 | . 2 . 1 . 11 . 1 1 . Worker 4 | . . . . . 2 . . . 2 Builder 4 | . . . . . 4 . . . . Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . 2 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 12 | . 3 . 1 1 5 . 1 . 1 Swarmer 11 | . . . . . 8 . 3 . . Grunt 21 | . 4 . . . 12 . . . 5 Duelist 1 | . . . . . 1 . . . . Protector 1 | . . . . . 1 . . . . Sentry 9 | . . . 1 3 2 1 1 . 1 Specialist 2 | . . . . . 2 . . . . Hunter 4 | . . . . . 4 . . . . Programmer 6 | . . . . . 5 . . . 1 Compactor 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 3 . 1 3 9 1 3 1 4 Combat Bots Only 5 | . 2 . 1 3 5 1 3 1 4 Max Kills in Single Turn 3 | . 1 . 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 860 | . 14 . 8 10 331 48 22 36 391 Missed 224 | . 5 . 1 7 126 14 . . 71 Hits 636 | . 9 . 7 3 205 34 22 36 320 Melee 38 | . . . . . 2 . . 36 . Projectile 598 | . 9 . 7 3 203 34 22 . 320 AOE 1 | . . . . . . . . . 1 Critical Strikes 57 | . . . 1 . 11 . . 23 22 Actively Blocked 2 | . . . . . . . . 2 . Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 7517 | . 61 . 62 28 2075 156 239 983 3913 Core 1194 | . . . . 9 160 19 . 211 795 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 78 | . . . . . . . . 78 . Ignored by Resistances 4369 | . 40 . 38 16 1258 110 145 552 2210 Core Remaining (%) 95 | 100 . 100 100 98 77 97 . . . Volleys Fired 170 | . 11 . 5 11 103 6 6 3 25 Largest 4 | . 3 . 3 3 4 1 4 4 4 Hottest 216 | . 90 . 90 90 216 23 211 211 188 Shots Fired 503 | . 33 . 15 33 322 6 15 12 67 Gun 402 | . 33 . 15 33 287 6 7 6 15 Cannon 66 | . . . . . . . 8 6 52 Launcher 35 | . . . . . 35 . . . . Special . | . . . . . . . . . . Kinetic 284 | . 22 . 10 22 159 6 7 6 52 Thermal 145 | . 11 . 5 11 106 . 2 3 7 Explosive 35 | . . . . . 35 . . . . Electromagnetic 39 | . . . . . 22 . 6 3 8 Robot Hit Streak 51 | . 13 . 15 20 51 30 37 5 12 Robot Miss Streak 3 | . 2 . . 2 2 . 2 1 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 413 | . 25 . 11 24 262 8 13 19 51 Core Hits 192 | . 13 . 3 8 131 4 7 5 21 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 20 | . 1 . . 2 8 1 . 1 7 Burn 9 | . 1 . . 2 6 . . . . Destroy 2 | . . . . . 1 1 . . . Blast 7 | . . . . . . . . . 7 Corrupt 1 | . . . . . 1 . . . . Sever 1 | . . . . . . . . 1 . Melee Attacks 25 | . . . . . 4 2 5 9 5 Impact . | . . . . . . . . . . Slashing 24 | . . . . . 4 2 5 8 5 Piercing 1 | . . . . . . . . 1 . Sneak Attacks 4 | . . . . . . . 2 . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . Damage Inflicted 9326 | . 326 . 145 295 5814 127 466 400 1753 Guns 4411 | . 324 . 145 295 3251 81 49 67 199 Cannons 1617 | . . . . . . . 179 111 1327 Explosions 2491 | . . . . . 2491 . . . . Melee 758 | . . . . . 54 46 238 206 214 Ramming 49 | . 2 . . . 18 . . 16 13 Kinetic 3721 | . 222 . 83 171 1721 81 49 67 1327 Thermal 1919 | . 102 . 62 124 1365 . 69 105 92 Explosive 2366 | . . . . . 2366 . . . . Electromagnetic 513 | . . . . . 290 . 110 6 107 Impact . | . . . . . . . . . . Slashing 747 | . . . . . 54 46 238 195 214 Piercing 11 | . . . . . . . . 11 . Highest Corruption 23 | . . . . . 3 . . 22 23 Average Corruption 11 | . . . . . 2 . . 14 22 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 96 | . . . . . 29 . . 15 52 Message Errors 19 | . . . . . 9 . . 2 8 Matter Fused 18 | . . . . . 5 . . 3 10 Heat Flow Errors 14 | . . . . . 2 . . 2 10 Energy Discharges 5 | . . . . . . . . 1 4 Parts Rejected 3 | . . . . . 2 . . 1 . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 5 . . 2 3 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 2 | . . . . . 2 . . . . Alerts 2 | . . . . . 1 . . 1 . Misdirections 11 | . . . . . . . . 3 8 Weapon Failures 8 | . . . . . 3 . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 223 | . . . . . 94 . 65 . 64 Projectiles . | . . . . . . . . . . Explosions 94 | . . . . . 94 . . . . Melee 129 | . . . . . . . 65 . 64 Knockbacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . . . . 12 Secondary . | . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . 20 . . 7 1 Shots 1 | . . . . . 1 . . . . Rammed 15 | . . . . . . . . 4 11 Targets Rammed 19 | . 1 . . . 3 . . 4 11 Kicked 4 | . 1 . . . 3 . . . . Crushed . | . . . . . . . . . . Highest Temperature 627 | . 196 . 98 105 375 6 114 253 627 Average Temperature 129 | . 67 . 42 37 92 6 43 127 244 Received Heat Transfer 3501 | . 57 . 54 18 444 90 27 . 2811 Effects 23 | . . . . . 2 . . . 21 Shutdowns 8 | . . . . . 2 . . . 6 Energy Bleed 3 | . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 1 . 6 . . . . Heat Transferred 5156 | . 370 . 185 518 3750 . 74 111 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 97 | 100 100 100 100 100 94 100 100 100 100 Level 1 2 | . . . . . 5 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 281 | . 41 1 16 60 281 30 60 . 92 Initial 19 | . . 1 . . 19 . 5 . . Average 22 | . 9 . 2 7 43 2 7 . 9 Influence Increases 1807 | . 114 . 43 97 1150 30 127 . 246 Destroy 0b10 Robot/C 1080 | . 80 . 20 60 680 20 80 . 140 Destroy 0b10 Robot/NC 130 | . 15 . 5 5 80 . 10 . 15 Destroy Leader 316 | . 16 . 12 32 192 10 22 . 32 Successful Hack 10 | . 2 . 5 . 3 . . . . Disable Machine 40 | . . . . . 32 . . . 8 Destroy Structure 201 | . 1 . 1 . 163 . . . 36 Lose Combat Pursuer 30 | . . . . . . . 15 . 15 Influence Decreases 1807 | . 109 5 43 37 1210 15 142 . 246 Entered New Map 55 | . . 4 . . 41 . 10 . . Time Decay 1494 | . 109 1 43 37 1012 15 122 . 155 Lost Part 258 | . . . . . 157 . 10 . 91 Squads Dispatched 14 | . . . . . 10 . . . 4 Investigation 2 | . . . . . 1 . . . 1 Extermination 5 | . . . . . 4 . . . 1 Reinforcement 7 | . . . . . 5 . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Distress Signals 5 | . . . . 1 3 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 7 . 2 5 52 1 6 7 20 Peak Tracking Total 6 | . 2 . 1 3 6 1 3 5 6 Tactical Retreats 3 | . . . . . . . 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Traps Triggered 4 | . . . . . 2 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Disabled 10 | . . . . . 8 . . . 2 Max in Single Turn 3 | . . . . . 3 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Accessed 6 | . 1 . 1 1 3 . . . . Terminals 4 | . 1 . 1 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 3 . 1 2 6 . . . . Successful 7 | . 2 . 1 1 3 . . . . Failed 5 | . 1 . . 1 3 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 1 . 2 2 5 . . . . Terminals 7 | . 3 . 1 2 1 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . . . . Part Schematic 1 | . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Retrieve Study 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 1 1 4 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . 14 . . . . Part Studies Acquired 2 | . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Active Infowar (turns) 481 | . . . . . . . . . 481 Terrain 481 | . . . . . . . . . 481 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Turns Passed 5310 | 11 292 258 229 268 2332 239 482 329 870 Spaces Moved 2955 | 10 145 136 171 187 1308 135 295 140 428 Core 111 | . . . . . . . . . 111 Treads 408 | . . . . . . . . 118 290 Legs 2436 | 10 145 136 171 187 1308 135 295 22 27 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 190 120 120 120 120 120 120 50 Average Speed 144 | 120 165 190 120 120 135 130 148 165 161 Slowest Speed 1150 | 120 190 190 120 120 260 190 190 260 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 2 27 34 22 21 32 3 7 78 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 245 | . . . . . 222 . . . 23 Melee . | . . . . . . . . . . Projectile 23 | . . . . . . . . . 23 AOE 222 | . . . . . 222 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total 3586 | 9 172 137 183 205 1639 187 321 203 530 Wait 243 | . 3 . . . 155 31 2 27 25 Move 2947 | 9 144 135 170 186 1307 134 295 139 428 Hop . | . . . . . . . . . . Pick Up 51 | . 7 1 2 2 17 4 9 . 9 Fast Attach 31 | . 1 . . . 1 2 2 11 14 Attach 45 | . . . 2 2 17 7 2 7 8 Detach 2 | . . . . . . . . . 2 Swap 21 | . 1 . 2 3 11 1 . 2 1 Drop 21 | . 4 1 2 1 11 . 1 . 1 Fire 170 | . 11 . 5 11 103 6 6 3 25 Melee 24 | . . . . . 4 2 4 9 5 Ram 8 | . . . . . . . . 5 3 Kick 4 | . 1 . . . 3 . . . . Crush 9 | . . . . . . . . . 9 Escape Stasis 10 | . . . . . 10 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 12 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Evolved 1 slot: Weapon x1 177 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Discovered exit to Mines (range 12) 251 | -10/Materials | Discovered exit to Mines (range 10) 304 | -10/Materials | Entered Mines 369 | -10/Mines | Build established: Hacker-Tank 528 | -10/Mines | Learned 8 Materials zone layouts 559 | -10/Mines | Identified exit to Materials 559 | -10/Mines | Discovered exit to Materials (range 3) 562 | -10/Mines | Entered Materials 562 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 563 | -9/Materials | Identified exit to Mines 763 | -9/Materials | Identified exit to Materials 763 | -9/Materials | Discovered exit to Materials (range 16) 791 | -9/Materials | Entered another Materials area 791 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1035 | -8/Materials | Identified exit to Factory 1035 | -8/Materials | Discovered exit to Factory (range 15) 1059 | -8/Materials | Entered Factory 1059 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1655 | -7/Factory | Identified exit to Lower Caves 1655 | -7/Factory | Discovered exit to Lower Caves (range 10) 2297 | -7/Factory | Fabricated Imp. Point Defense System (x2) 2625 | -7/Factory | Cargo convoy interrupted 2682 | -7/Factory | Lost 5 parts (2n1u2w) 2941 | -7/Factory | Build established: Scavenger-Gunner 3147 | -7/Factory | Lost 4 parts (1u3w) 3328 | -7/Factory | Identified exit to Factory 3328 | -7/Factory | Discovered exit to Factory (range 5) 3391 | -7/Factory | Entered another Factory area 3391 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3412 | -6/Factory | Lost 11 parts (1p4n2u4w) 3565 | -6/Factory | Identified exit to Factory 3565 | -6/Factory | Discovered exit to Factory (range 10) 3630 | -6/Factory | Entered another Factory area 3630 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3682 | -5/Factory | Build established: Hacker-Mutant 3946 | -5/Factory | Lost 3 parts (2n1w) 4063 | -5/Factory | Build established: Hacker-Gunner 4112 | -5/Factory | Sucked down chute 4112 | -5/Factory | Entered Waste 4126 | -5/Waste | Spotted C-40 Crusher 4127 | -5/Waste | EMP discharged 4140 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4143 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4146 | -5/Waste | Crushed by Compactor (1 part destroyed) 4149 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4152 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4155 | -5/Waste | Crushed by Compactor (1 part destroyed) 4167 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4170 | -5/Waste | Crushed by Compactor (1 part destroyed) 4176 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4177 | -5/Waste | System corruption reached 10% 4179 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4179 | -5/Waste | Destroyed C-40 Crusher 4195 | -5/Waste | Spotted C-40 Crusher 4205 | -5/Waste | Spotted C-40 Crusher 4210 | -5/Waste | Lost 9 parts (2p2n3u2w) 4227 | -5/Waste | EMP discharged 4228 | -5/Waste | Spotted C-40 Crusher 4228 | -5/Waste | Crushed by Compactor (1 part destroyed) 4241 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4241 | -5/Waste | Crushed by Compactor (1 part destroyed) 4242 | -5/Waste | Spotted C-40 Crusher 4244 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4261 | -5/Waste | Crushed by Compactor (1 part destroyed) 4275 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4278 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4295 | -5/Waste | Lost 4 parts (1n2u1w) 4314 | -5/Waste | Crushed by Compactor (1 part destroyed) 4327 | -5/Waste | EMP discharged 4348 | -5/Waste | Spotted C-40 Crusher 4353 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4416 | -5/Waste | Identified exit to Factory 4416 | -5/Waste | Discovered exit to Factory (range 11) 4427 | -5/Waste | EMP discharged 4428 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4441 | -5/Waste | Entered Factory 4557 | -5/Factory | Build established: Hacker-Mutant 4672 | -5/Factory | Core integrity fell below 50% 4744 | -5/Factory | Lost 7 parts (1p4n2w) 5294 | -5/Factory | Core integrity fell below 20% 5311 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05288_ M-13 Machinist repairs G-50 Soldier. 05290_ K-01 Serf collects debris. 05293_ Enh. Gauss Cannon destroyed. 05294_ System corrupted: Heat flow error (+131). 05294_ K-01 Serf collects debris. 05294_ Flexi-carbon Leg destroyed. 05297_ G-50 Soldier destroyed. 05297_ R-10 Processor collects Carbon-fiber Leg. 05298_ K-01 Serf collects debris. 05299_ Critical hit (Burn: +37). 05299_ R-10 Processor collects Hvy. Laser. 05299_ Sneak attack on R-10 Processor. 05299_ Destroyed Com. Wheel. 05301_ K-01 Serf collects debris. 05301_ R-10 Processor collects Hvy. Laser. 05302_ Sneak attack on R-10 Processor. 05302_ Destroyed Hpw. Tractor Beam. 05302_ Destroyed Com. Wheel. 05304_ Acquired 65 matter. 05306_ Katana destroyed. Map ----- +----------------------------------------------------+ | # " " #??????????????????????? | | ######### # " " #??????????????????????? | | ######+#####?#????#%# " " #??????????????????????? | | ? ??????? ???????# # " " #??????????????????????? | | ???????? ??? ???###%# " " #??????????????????????? | | ????? ? ??? ???# %#% #??????????????????????? | | ? ?????? ?????###"=%%#####??????????????????????? | | ???? ??????????# #=!!% + #??????????????????? | | ????????? ?????# #%% " #??????????????????????? | | ??????? ???????# #%%[ " #??????????????????????? | | ???????????????# # =% #??????????????????????? | | ???????????????### #??????????????????????? | | ?????????????????# #??????????????????????? | | ????????????????## #??????????????????????? | | ????????????????## ##?????????????????????? | | ????????????????## "#?????????????????????? | | ?????????????????# ##?????????????????????? | | ?????????????????# "" " ##?????????????????????? | | ?????????????????# """ ];#?????????????????????? | | ?????????????????# """" ##?????????????????????? | | ?????????????????# """"g g#??????????????????????? | | ?????????????????# """" g #??????????????????????? | | ?????????????????# """" #??????????????????????? | | ?????????????????# """" #??????????????????????? | | ?????????????????# mg #??????????????????????? | | ?????????????????#"######@#??????????????????????? | | ????????????????? ???? ?????????????????????? | | ????????????????? ?? ???????????????????? | | ?????????????????? ?????????????????? | | ????????????????? u???????????????? | | ??????????????? ?????????????? | | ????????????? w ???????????? | | ???????????? ??????????? | | ?????????????############+############???????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 25 Energy Capacity 325 Matter Stores 450 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Point Defense System | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hey, That's Mine! Jackpot Just What I Needed True Hacker Challenges ------------ None Game ------ Seed GreatFireTorch Manual? 0 Play Time 00:50:25 Cumulative 10.2 hours Start 2026.07.29 @ 05:34:08 End 2026.07.30 @ 22:04:34 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 0 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b70388a-471e-4bd5-84de-82e9a85de123