Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.26 @ 05:04:47

Player: Rainynight

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-6057)              -6057
              TOTAL SCORE: -2477

 Bonus
-------
Devolution                 -15000
Fragile Parts              750
No Salvage                 750
Pure Core                  1500
Scavenger                  3000
Simple Hacker              1040
Trapped                    500
Pacifist                   928
Follower Combat Kills      175
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/800
Matter                     283/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Slots Evolved              -2   | .   1   -1  .   .   .   -1  -1  .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  -2   | .   .   .   .   .   .   -1  -1  .   .   .   
  Weapon                   .    | .   1   -1  .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                1387 | .   51  101 139 78  83  136 147 36  592 24  
Heaviest Build             .    | .   .   .   .   .   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Capacity         .    | .   .   .   .   .   .   .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   .   .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -9/Exiles
 Hacker-Mutant | -8/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Waste
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Matter Collected           187  | .   .   135 52  .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Damage Taken               1069 | 6   37  100 .   .   4   116 86  .   570 150 
  Core                     1069 | 6   37  100 .   .   4   116 86  .   570 150 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         91   | 99  94  .   .   .   87  85  .   .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                3    | 1   .   .   .   .   1   .   .   .   1   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           56   | 13  10  .   .   .   10  1   .   .   6   16  
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  56   | 13  10  .   .   .   10  1   .   .   6   16  
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         4    | .   .   2   2   2   2   1   .   .   4   4   
  Average Corruption       2    | .   .   2   2   2   2   1   .   .   2   4   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  15   | .   .   1   2   .   2   .   .   .   9   1   
    Message Errors         4    | .   .   .   .   .   1   .   .   .   3   .   
    Matter Fused           2    | .   .   .   .   .   .   .   .   .   1   1   
    Heat Flow Errors       4    | .   .   .   .   .   1   .   .   .   3   .   
    Energy Discharges      1    | .   .   1   .   .   .   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   .   1   .   .   .   .   .   1   .   
    Data Loss (major)      2    | .   .   .   1   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      24   | 6   4   .   .   .   4   .   .   .   2   8   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   13   | 2   2   .   .   .   4   1   .   .   3   1   
Targets Rammed             13   | 2   2   .   .   .   4   1   .   .   3   1   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        275  | .   .   .   .   .   275 7   .   .   260 10  
  Average Temperature      143  | .   .   .   .   .   145 7   .   .   151 10  
  Received Heat Transfer   369  | .   30  75  .   .   .   99  .   .   81  84  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Peak Influence             208  | .   3   51  14  .   .   99  32  7   208 .   
  Initial                  32   | .   .   .   14  .   .   .   32  7   3   .   
  Average                  47   | .   1   25  14  .   .   24  32  7   82  .   
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 100 .   100 100 100 100 99  .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   .   .   .   .   1   .   5   .   
  Investigation            5    | .   1   .   .   .   .   .   1   .   3   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            1    | .   .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              46   | .   2   10  .   .   .   9   .   .   21  4   
  Peak Tracking Total      9    | .   2   9   .   .   .   8   1   .   9   4   
  Tactical Retreats        6    | .   .   .   .   .   .   2   .   .   4   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Traps Triggered            28   | .   1   4   .   .   .   6   5   .   12  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Machines Accessed          14   | .   4   2   .   1   .   3   .   .   4   .   
  Terminals                13   | .   4   2   .   .   .   3   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   9   4   .   1   .   4   .   .   9   .   
  Successful               16   | .   6   4   .   1   .   4   .   .   1   .   
  Failed                   11   | .   3   .   .   .   .   .   .   .   8   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                26   | .   9   4   .   .   .   4   .   .   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   6   4   .   1   .   4   .   .   1   .   
  Record                   2    | .   .   1   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              5    | .   2   1   .   .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   1   .   .   .   .   .   .   4   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Total Allies               6    | .   .   .   .   .   .   .   .   .   6   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      124  | .   .   .   .   .   .   .   .   .   124 .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   .   .   .   .   .   .   55  .   
  Total Damage             814  | .   .   .   .   .   .   .   .   .   814 .   
  Kills                    9    | .   .   .   .   .   .   .   .   .   9   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Was Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  
Turns Passed               1398 | 11   51   101  139  78   83   136  147  36   592  24   
Spaces Moved               2557 | 18   98   202  278  156  158  156  263  72   1110 46   
  Core                     2557 | 18   98   202  278  156  158  156  263  72   1110 46   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   
  Slowest Speed            50   | 50   50   50   50   50   50   50   50   50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    19   30   74   54   49   22   7    71   25   14   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  
Total                      2667 | 19   99   201  277  155  161  213  278  71   1146 47   
  Wait                     61   | .    .    .    .    .    .    57   .    .    4    .    
  Move                     2548 | 17   97   201  277  155  157  155  263  71   1109 46   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Drop                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Fire                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      13   | 2    2    .    .    .    4    1    .    .    3    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45   | .    .    .    .    .    .    .    15   .    30   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Junkyard   | Identified exit to Materials
    3 | -11/Junkyard   | Discovered exit to Materials (range 15)
   12 | -11/Junkyard   | Entered Materials
   12 | -10/Materials  | Devolved, losing -1 slots: Weapon x1
   44 | -10/Materials  | Identified exit to Materials
   44 | -10/Materials  | Discovered exit to Materials (range 13)
   63 | -10/Materials  | Entered another Materials area
   63 | -9/Materials   | Devolved, losing 1 slot: Weapon x-1
  117 | -9/Materials   | Identified exit to Materials
  159 | -9/Materials   | Identified exit to Mines
  159 | -9/Materials   | Discovered exit to Mines (range 9)
  164 | -9/Materials   | Entered Mines
  207 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  256 | -9/Mines       | Discovered exit to Materials (range 9)
  276 | -9/Mines       | Discovered exit to Materials (range 10)
  301 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  301 | -9/Mines       | Identified exit to Exiles
  301 | -9/Mines       | Discovered exit to Exiles (range 5)
  303 | -9/Mines       | Entered Exiles
  305 | -9/Exiles      | Build established: Hacker-Mutant
  316 | -9/Exiles      | Met 8R-AWN
  324 | -9/Exiles      | Met EX-HEX
  338 | -9/Exiles      | Met EX-BIN
  344 | -9/Exiles      | Aligned with FarCom system
  345 | -9/Exiles      | Given EX-Vault access code
  358 | -9/Exiles      | Met EX-DEC
  361 | -9/Exiles      | Learned location of Zion (-6)
  375 | -9/Exiles      | Identified exit to Mines
  375 | -9/Exiles      | Discovered exit to Mines (range 14)
  381 | -9/Exiles      | Entered Mines
  461 | -8/Mines       | Discovered exit to Materials (range 8)
  464 | -8/Mines       | Entered Materials
  464 | -8/Materials   | Devolved, losing 1 slot: Utility x-1
  597 | -8/Materials   | Identified exit to Factory
  597 | -8/Materials   | Discovered exit to Factory (range 8)
  600 | -8/Materials   | Entered Factory
  600 | -7/Factory     | Devolved, losing 1 slot: Utility x-1
  747 | -7/Factory     | Sucked down chute
  747 | -7/Factory     | Entered Waste
  747 | -7/Waste       | The area was eerily silent
  777 | -7/Waste       | Identified exit to Factory
  777 | -7/Waste       | Discovered exit to Factory (range 12)
  783 | -7/Waste       | Entered Factory
  926 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 1045 | -7/Factory     | Core integrity fell below 50%
 1282 | -7/Factory     | Identified exit to Lower Caves
 1297 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 1373 | -7/Factory     | Core integrity fell below 20%
 1375 | -7/Factory     | Entered Lower Caves
 1391 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1399 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01297_ OU-TSY(g) emerges from a hatch in the floor.
01299_ KS-S1E(g): "We were hacked into the system waiting for the right
  moment to spring our attack, but seeing as you've already triggered the
  mechanism and given away our position, let's roll with it."
01299_ A-02 Transporter destroyed.
01300_ U/N%  XZMUIBNA2HJU0JE3XGQ#KK,O=P
01301_ Triggered Ambush Trap.
01301_ G-47 Trooper emerges from a hatch in the floor. <x2>
01301_ S-27 Virus emerges from a hatch in the floor.
01305_ KS-S1E(g) suffers critical hit (Burn).
01306_ KS-S1E(g) destroyed.
01307_ G-47 Trooper destroyed.
01325_ System corrupted: Matter fused (-10).
01370_ System corrupted: Heat flow error (+272).
LOCATION=LOWER CAVES
GOAL=ESCAPE
01386_ System corrupted: Matter fused (-10).
01391_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
01395_ Slammed into Y-54 Guardian.
01395_ Destabilizing: Core damaged (-24).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????? ??????????????????????????## |
| ???????????????????    ??????????????????????????  |
| ???????????????????    ?????????????????????????## |
| ????????????????????   ?????????????????????????#  |
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| ?????????????????????    #????????????????????## # |
| ?????????????????????     #??????????????????##    |
| ?????????????????????#    #???????????????????     |
| ?????????????????????#    #?????????????????????#  |
| ??????????????   ?????    ####??????????????????#  |
| ?????????????     ????#      ???????????????????#  |
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| ????????????       ???#     #????????????????####  |
| ???????????         ???    #?????????????????#     |
| ???????????         #???#@ ##????????????????#     |
| ???????????#         ####   #####????????????#  ## |
| ????????????#                   ##???????????#$ #? |
| ?????????????#                   ####?????####  #? |
| ?????????????#             ###      #????## ##  ## |
| ?????????????#            ##???      #???#       # |
| ?????????????###        g #?????     ######        |
| ???????????????##       Y #?????#   ###  ##        |
| ????????????????###       ###??##  ##?#            |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           20
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Devolution
Fragile Parts
No Salvage
Pure Core
Scavenger
Simple Hacker
Trapped

 Game 
------
Seed              MobileDefenseEdition
  Manual?         0
Play Time         00:12:55
  Cumulative      281.4 hours
  Start           2023.03.26 @ 04:51:54
  End             2023.03.26 @ 05:04:47
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          272
  Rogue           254
  Adventurer      1
  Explorer        17
Win Type          -
  Total           16
  Types           13/1/0/2/0/0/0/0/0
Lore%             74
Gallery%          80
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 312fa9ab-3b76-43d8-8e86-33d8118489e0