Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 12:42:30 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (213) 1065 Value Destroyed (6102) 6102 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (1284) 1284 TOTAL SCORE: 13771 Bonus ------- High Alert Combat Kills 458 Follower Combat Kills 891 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -1365 Cogmind --------- Core Integrity 76/850 Matter 270/300 Energy 228/500 System Corruption 0% Temperature Cool (0) Movement Hovering (76) Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- Combat Airjet Combat Airjet > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Transmission Jammer Hacking Suite > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (10) --- Light Angular Momentum Engine Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Energy Well (500) Surveybot 24 Chip Energy Filter Force Rifle Proton Cannon Guided EMP Blaster Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Gravmag System Improved Gravmag System Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Medium Reflective Plating Powered Armor Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Force Rifle Coil Gun CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Angular Momentum Engine F-cell Engine Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Fusion Compressor Energy Well Surveybot 24 Chip Armor Integrity Analyzer Energy Filter Energy Filter Powered Armor Proton Cannon Advanced EMP Blaster [Rating: 74] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . Utility 6 | . . 2 . . 2 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 299 | 8 6 31 23 54 26 . 5 3 9 10 22 36 66 Power 32 | 1 1 5 1 . 5 . . . 2 1 3 6 7 Engine 21 | 1 1 5 1 . 2 . . . . 1 . 4 6 Core 7 | . . . . . 3 . . . 1 . 2 . 1 Reactor 4 | . . . . . . . . . 1 . 1 2 . Propulsion 78 | 3 1 10 8 20 6 . 2 . 1 . . 10 17 Treads 35 | 1 . 7 8 19 . . . . . . . . . Leg 3 | . . . . . . . . . . . . 3 . Wheel 5 | 2 1 2 . . . . . . . . . . . Hover 22 | . . . . . . . . . . . . 6 16 Flight 13 | . . 1 . 1 6 . 2 . 1 . . 1 1 Utility 82 | 2 4 3 3 7 9 . 1 1 4 6 12 6 24 Device 29 | . . . . . 2 . . . 4 5 7 3 8 Storage 17 | 2 4 1 1 . 1 . . . . . 3 2 3 Processor 5 | . . 1 . . 1 . . . . . . . 3 Hackware 7 | . . . . . 4 . 1 . . . . . 2 Protection 24 | . . 1 2 7 1 . . 1 . 1 2 1 8 Artifact . | . . . . . . . . . . . . . . Weapon 107 | 2 . 13 11 27 6 . 2 2 2 3 7 14 18 Energy Gun 12 | . . 5 2 3 . . . . . . . . 2 Energy Cannon 16 | . . 1 . 8 . . 1 . . . 2 3 1 Ballistic Gun 37 | 2 . 6 6 16 1 . . . . . . . 6 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 16 | . . . 1 . 1 . . 1 1 . 2 7 3 Special Weapon 2 | . . . . . 1 . . . . . . . 1 Impact Weapon 4 | . . 1 2 . 1 . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . 1 3 3 3 Piercing Weapon 10 | . . . . . 2 . 1 1 1 2 . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 4 1 5 1 . 1 . 1 1 5 2 3 Parts Lost 47 | . 1 6 1 2 1 . . . . . 4 10 22 Power 7 | . . . . . . . . . . . 2 3 2 Propulsion 12 | . 1 1 . . . . . . . . . 3 7 Utility 16 | . . . 1 1 1 . . . . . 2 3 8 Weapon 12 | . . 5 . 1 . . . . . . . 1 5 Highest Loss Streak 7 | . 1 3 1 1 1 . . . . . 2 5 7 Average Slot Usage (%) 96 | . 99 98 100 99 93 100 99 100 96 97 98 89 91 Engine 6 | . 14 10 11 9 3 . . . . 4 1 1 4 Core 1 | . . . . . 3 7 7 7 5 . 5 . . Treads 10 | . 14 17 22 35 . . . . . . . . . Wheel 1 | . 13 4 . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 12 23 Flight 9 | . . . . . 29 30 30 30 29 28 28 11 . Device 3 | . . . . . 6 7 7 7 7 7 7 6 4 Storage 18 | . 28 33 33 27 7 7 7 7 7 7 8 13 12 Processor 5 | . . 10 . . 6 7 7 7 7 7 7 7 10 Hackware 9 | . . . . . 22 23 23 23 22 21 15 11 15 Protection 3 | . . . 11 8 . . . . . . 3 . 3 Energy Gun 1 | . . 11 . . . . . . . . . . . Energy Cannon 1 | . . . . 3 . . . . . . . 2 2 Ballistic Gun 7 | . 28 9 20 13 1 . . . . . . . 2 Slashing Weapon 2 | . . . . . . . . . . 4 5 4 5 Piercing Weapon 4 | . . . . . . 15 14 14 13 14 14 7 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 102 | 17 73 93 97 102 78 19 19 21 25 26 33 50 73 Greatest Support 92 | 10 20 40 46 92 26 24 25 24 26 26 26 88 72 Greatest Overweight (x) 6 | 1 4 5 2 1 6 . . . 1 . 1 4 1 Average Overweight (x) . | . 3 3 1 1 . . . . . . . . . Largest Inventory Capacity 26 | 8 20 26 26 26 26 8 8 8 8 8 8 14 16 Average Capacity 16 | 6 16 26 26 26 8 8 8 8 8 8 8 9 15 Most Carried 26 | 6 20 26 26 26 26 8 8 8 8 8 8 14 16 Average Carried 15 | 4 14 21 25 25 8 8 7 7 7 7 7 8 13 Final Capacity 26 | 8 20 26 26 26 8 8 8 8 8 8 8 14 10 Final Carried 26 | 6 19 26 26 26 8 8 8 8 8 8 7 14 10 Class Distribution -------------------- 39% | Hauler-Mutant 25% | Scavenger-Mutant 23% | Hacker-Sprinter 5% | Hacker-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Matter Collected 5772 | 327 594 470 709 1149 317 . 128 67 213 45 281 494 978 Remotely . | . . . . . . . . . . . . . . Salvage Created 10864 | 156 777 1451 1296 2247 307 . 142 181 302 . 391 1013 2601 Parts 523 | 15 41 85 75 115 4 . 8 7 14 . 24 30 105 Haulers Intercepted 17 | . 1 2 4 5 2 . . . . . . . 3 Recyclers Shooed 14 | . 4 1 1 4 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 1 8 . . 41 . Prevented 19 | . . . . . . . . 5 4 . . 10 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 120 | . 12 21 18 32 1 . . 3 3 . 5 7 18 Melee 8 | . . . . . . . . . . . . 2 6 Guns 64 | . 12 13 15 20 . . . . . . . . 4 Cannons 14 | . . . . 12 . . . . . . 1 . 1 AOE 26 | . . 8 3 . . . . 2 2 . 4 3 4 Classes Destroyed 21 | 2 5 5 1 1 1 . . . 2 . 2 1 1 Worker 12 | . . 5 2 2 1 . . . . . . . 2 Builder 5 | . . 2 . 1 . . . . . . . . 2 Tunneler 7 | 5 . . . . . . . . . . . . 2 Hauler 17 | . 1 2 4 5 2 . . . . . . . 3 Recycler 24 | 1 4 2 3 4 1 . 1 . . . . . 8 Minesweeper 1 | . . . . . . . . . 1 . . . . Mechanic 2 | . 1 . . . . . 1 . . . . . . Operator 9 | . . 3 2 2 1 . . . . . . . 1 Drone 1 | . . . . . . . . . . . 1 . . Watcher 11 | . 2 2 2 2 1 . 1 . . . . . 1 Swarmer 12 | . 3 3 3 2 . . . . . . . . 1 Grunt 60 | . 9 12 8 17 . . . 2 2 . . 1 9 Brawler 3 | . . . 1 . . . . 1 . . . . 1 Duelist 2 | . . 1 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . 1 . . . . Sentry 22 | . . 5 5 8 . . . . 1 . . 1 2 Demolisher 4 | . . . . . . . . . . . . 4 . Hunter 9 | . . . . 5 . . . . . . . 2 2 Programmer 3 | . . . . . 1 . . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . 1 Z-Light 5 | . . . . . . . . . . . 5 . . Decomposer 2 | . . . . . . . . . 2 . . . . Thug 2 | . . . 1 . . . . . . . 1 . . Savage 1 | . . . . . . . . . . . 1 . . Best Kill Streak 11 | 2 3 11 4 6 2 . 1 3 3 . 4 2 7 Combat Bots Only 11 | . 3 11 3 4 1 . . 3 3 . 4 2 5 Max Kills in Single Turn 8 | 1 1 8 3 2 1 . 1 2 1 . 3 1 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . Exploded 8 | . . 8 3 . . . . 2 1 . 3 1 1 Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Damage Taken 10507 | . 498 1028 613 2093 30 . 79 . 17 . 517 1618 4014 Core 1728 | . 130 201 46 175 . . 38 . . . 33 331 774 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 59 | 100 48 . 38 68 . . . . . . . 42 . Volleys Fired 553 | 15 84 78 79 142 3 . . 4 13 . 22 63 50 Largest 3 | 2 2 2 2 2 1 . . 1 1 . 1 2 3 Hottest 173 | 40 40 80 60 136 36 . . 36 36 . 105 105 173 Shots Fired 989 | 30 168 153 152 284 3 . . 4 13 . 22 71 89 Gun 791 | 30 168 153 150 218 . . . . . . . . 72 Cannon 125 | . . . . 66 . . . . . . 15 39 5 Launcher 69 | . . . 2 . 1 . . 4 13 . 7 32 10 Special 4 | . . . . . 2 . . . . . . . 2 Kinetic 703 | 30 168 84 145 212 . . . . . . . . 64 Thermal 139 | . . . . 72 . . . . . . 15 39 13 Explosive 3 | . . . 2 . 1 . . . . . . . . Electromagnetic 140 | . . 69 5 . . . . 4 13 . 7 32 10 Robot Hit Streak 34 | 6 11 18 18 34 1 . . 2 4 . 2 5 10 Robot Miss Streak 5 | 2 5 5 4 4 3 . . . . . 1 2 2 Penetration Max 1 | . . . . 1 . . . . . . . . 1 Secondary Targets 8 | . 1 2 1 4 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . Shots Hit Robots 691 | 18 98 95 100 207 11 . 3 1 8 . 8 34 108 Core Hits 377 | 7 34 62 48 87 6 . 3 4 10 . 17 41 58 Critical Hits 18 | . 1 . . 9 . . . . 1 . . 4 3 Critical Kills 9 | . 1 . . 6 . . . . . . . . 2 Critical Parts Destroyed 8 | . . . . 3 . . . . 1 . . 3 1 Melee Attacks 242 | . . 2 4 . 36 . 9 4 11 36 10 20 110 Impact 41 | . . 2 4 . 35 . . . . . . . . Slashing 89 | . . . . . . . . . . 22 7 12 48 Piercing 112 | . . . . . 1 . 9 4 11 14 3 8 62 Sneak Attacks 36 | . . . . . 8 . 2 . 6 . . . 20 Combat Hostiles 3 | . . . . . 3 . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . 1 . 2 . 5 Damage Inflicted 21275 | 254 1240 2015 1839 3536 749 . 229 242 1101 . 1210 3007 5853 Guns 7735 | 254 1236 1158 1530 2568 . . . . . . . . 989 Cannons 1477 | . . . . 968 . . . . . . 73 382 54 Explosions 5054 | . . 857 309 . 106 . . 242 473 . 895 1302 870 Melee 7005 | . . . . . 643 . 229 . 628 . 242 1323 3940 Ramming 4 | . 4 . . . . . . . . . . . . Kinetic 6857 | 254 1236 579 1491 2455 . . . . . . . . 842 Thermal 2815 | . . 372 . 1081 . . . . 72 . 648 412 230 Explosive 395 | . . . 309 . 86 . . . . . . . . Electromagnetic 4199 | . . 1064 39 . 20 . . 242 401 . 320 1272 841 Impact 643 | . . . . . 643 . . . . . . . . Slashing 3230 | . . . . . . . . . . . 185 974 2071 Piercing 3132 | . . . . . . . 229 . 628 . 57 349 1869 Highest Corruption 11 | . . 4 4 . . 10 11 11 11 11 . . . Average Corruption 6 | . . 3 4 . . 10 10 11 11 11 . . . Corruption Purged . | . . . . . . . . . . . . . . Effects 116 | . . 5 35 . . 1 27 11 33 4 . . . Message Errors 25 | . . 2 9 . . . 5 . 9 . . . . Matter Fused 19 | . . . 5 . . . 5 6 3 . . . . Heat Flow Errors 15 | . . 1 7 . . . 3 1 3 . . . . Energy Discharges 12 | . . 2 5 . . . 3 . 2 . . . . Data Loss (minor) 8 | . . . 3 . . . . . 4 1 . . . Data Loss (major) 2 | . . . . . . . 2 . . . . . . Misdirections 28 | . . . . . . 1 9 4 11 3 . . . Targeting Errors 5 | . . . 4 . . . . . 1 . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1047 | . . 23 . 8 289 . . . 119 . . 34 574 Projectiles 22 | . . . . . . . . . . . . 22 . Explosions 44 | . . 23 . 8 . . . . . . . 12 1 Melee 981 | . . . . . 289 . . . 119 . . . 573 Knockbacks 4 | . . . . . 4 . . . . . . . . Impact 4 | . . . . . 4 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 289 | . . 153 . 67 . . . . . . 13 56 . Shots 12 | . . 6 . 1 . . . . . . 1 4 . Rammed 3 | . 2 . . 1 . . . . . . . . . Targets Rammed 3 | . 2 . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 453 | . 5 275 275 329 7 . 189 231 245 . 300 453 326 Average Temperature 86 | . 4 42 80 82 7 . 91 138 85 . 103 118 71 Received Heat Transfer 2946 | . 240 381 225 711 . . . . 9 . 126 132 1122 Effects 10 | . . 1 1 5 . . . . . . 2 1 . Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 2 | . . 1 1 . . . . . . . . . . Interference 7 | . . . . 5 . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 8 | . . 1 . . 1 . . 1 1 . . 2 2 Combat Hostiles 7 | . . . . . 1 . . 1 1 . . 2 2 Parts Fried 21 | . . 5 . . 6 . . . 1 . 1 3 5 Impact Corruptions 14 | . . . . . 14 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . 3 . . . . . . 1 . . Heat Transferred 3571 | . . 350 . 1961 . . . . 100 . 474 340 346 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 16 | . . 6 . . . . . . 1 . 3 3 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Peak Influence 745 | 30 371 710 484 745 440 134 400 . . . . . 586 Initial 261 | . 19 92 161 137 261 119 93 . . . . . . Average 290 | 13 228 383 303 449 336 129 146 . . . . . 139 Maximum Alert Level 3 | . 1 3 2 3 2 . 2 . . . . . 2 Low Security (%) 32 | 100 37 11 12 9 . 100 99 . . . . . 75 Level 1 42 | . 62 48 81 27 76 . . . . . . . 7 Level 2 23 | . . 36 6 58 23 . . . . . . . 17 Level 3 1 | . . 2 . 4 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . 5 3 4 6 5 . 1 . 1 . . . 10 Investigation 13 | . 2 1 1 2 3 . 1 . . . . . 3 Extermination 3 | . . . . . 1 . . . . . . . 2 Reinforcement 15 | . 3 2 1 4 1 . . . . . . . 4 Assault 4 | . . . 2 . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Distress Signals 38 | . 3 2 3 8 1 . 1 . . . . 20 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 270 | . 25 32 42 61 11 5 6 3 6 . 11 28 40 Peak Tracking Total 11 | . 4 11 7 7 4 5 3 3 6 . 6 5 6 Tactical Retreats 23 | . 2 . 1 . 3 . 1 . 3 . . 3 10 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Traps Triggered 14 | . . 6 . 1 3 . 2 . . . . 1 1 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Machines Disabled 24 | . 2 6 2 2 7 . . . . . 1 3 1 Max in Single Turn 7 | . 2 3 1 1 7 . . . . . 1 1 1 Garrison Access 4 | . . . . . 2 . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Machines Accessed 63 | . 4 8 12 5 13 . 4 . . . . . 17 Terminals 39 | . 2 6 11 3 8 . 1 . . . . . 8 Fabricators 6 | . . . . . 3 . 1 . . . . . 2 Repair Stations 3 | . . . . . . . . . . . . . 3 Recycling Units 6 | . 2 . 1 1 . . 1 . . . . . 1 Scanalyzers 5 | . . 2 . 1 . . 1 . . . . . 1 Garrison Access 4 | . . . . . 2 . . . . . . . 2 Total Hacks 184 | . 9 26 29 10 41 . 9 . . . . . 60 Successful 109 | . 5 14 16 5 20 . 5 . . . . . 44 Failed 75 | . 4 12 13 5 21 . 4 . . . . . 16 Catastrophic 9 | . . 2 3 2 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 82 | . 5 14 16 5 11 . 2 . . 1 . . 28 Terminals 123 | . 5 21 28 7 24 . 2 . . . . . 36 Fabricators 29 | . . . . . 14 . 3 . . . . . 12 Repair Stations 6 | . . . . . . . . . . . . . 6 Recycling Units 10 | . 4 . 1 1 . . 2 . . . . . 2 Scanalyzers 11 | . . 5 . 2 . . 2 . . . . . 2 Garrison Access 5 | . . . . . 3 . . . . . . . 2 Terminal Hacks 41 | . 2 9 10 2 6 . 1 . . . . . 11 Part Schematic 7 | . . . 2 . 3 . . . . . . . 2 Robot Analysis 3 | . 2 1 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 8 | . . 2 2 1 1 . . . . . . . 2 Locate Traps 4 | . . 2 1 . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . 2 Hauler Manifests 4 | . . 1 1 1 . . . . . . . . 1 Registered Prototypes 1 | . . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . 1 Fabricator Hacks 19 | . . . . . 8 . 1 . . . . . 10 Load Schematic 9 | . . . . . 4 . . . . . . . 5 Build 10 | . . . . . 4 . 1 . . . . . 5 Repair Station Hacks 5 | . . . . . . . . . . . . . 5 Scan Component 2 | . . . . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . . . . 2 Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . . . . 1 . . . . . 2 Retrieve Matter 1 | . . . . . . . . . . . . . 1 Retrieve Components 3 | . 1 . . . . . 1 . . . . . 1 Scanalyzer 10 | . . 4 . 2 . . 2 . . . . . 2 Insert Component 5 | . . 2 . 1 . . 1 . . . . . 1 Analyze 5 | . . 2 . 1 . . 1 . . . . . 1 Garrison Access Hacks 4 | . . . . . 2 . . . . . . . 2 Seal Access 4 | . . . . . 2 . . . . . . . 2 Unauthorized Hacks 26 | . 2 1 6 1 4 . . . . . . . 12 Terminals 16 | . . 1 5 . . . . . . . . . 10 Track 4 | . . . 2 . . . . . . . . . 2 Assimilate 2 | . . . . . . . . . . . . . 2 Botnet 6 | . . . 3 . . . . . . . . . 3 Operators 4 | . . 1 . . . . . . . . . . 3 Fabricators 6 | . . . . . 4 . . . . . . . 2 Prioritize 4 | . . . . . 3 . . . . . . . 1 Siphon 1 | . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . . . . Tunnel 4 | . 2 . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 51 | . 3 8 10 3 10 . 4 . . . . . 13 Full Trace Events 8 | . . . 1 . 3 . 1 . . . . . 3 Feedback Events 1 | . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 2 2 1 3 . 1 . . . . . 3 Parts Built 14 | . . . . . 6 . 1 . . . . . 7 Matter 1682 | . . . . . 615 . 351 . . . . . 716 Time 623 | . . . . . 310 . 93 . . . . . 220 Total Part Build Rating 64 | . . . . . 25 . 7 . . . . . 32 Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 100 | . . . . . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 20 | . 10 . . . . . . . . . . . 10 Parts Scanalyzed 5 | . . 2 . 1 . . 1 . . . . . 1 Part Schematics Acquired 5 | . . 2 . 1 . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . . . 1 Non-combat 2 | . . . . . 1 . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 . . . . . . . 1 find_chute 2 | . . . . . 1 . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Total Allies 10 | . . . 2 . . . . . . 5 . 3 . Largest Group 5 | . . . 2 . . . . . . 5 5 2 . Highest-Rated Group 253 | . . . 62 . . . . . . 253 253 188 . Highest-Rated Ally 94 | . . . 31 . . . . . . 94 94 94 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 188 | . . . 32 . . . . . . . 90 66 . Total Damage 4196 | . . . 533 . . . . . . . 1488 2175 . Kills 40 | . . . 11 . . . . . . . 16 13 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 2 . 1 . Drone Launches 1 | . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Turns Passed 12796 | 132 820 1316 1697 1692 782 18 401 203 575 683 867 1621 1989 Spaces Moved 11279 | 80 434 568 694 654 1494 65 807 374 928 1336 849 1101 1895 Core 7 | 4 . . . . 3 . . . . . . . . Treads 1662 | . 1 313 694 654 . . . . . . . . . Legs 231 | . . . . . . . . . . . . 231 . Wheels 764 | 76 433 255 . . . . . . . . . . . Hover 2482 | . . . . . . . . . . . . 587 1895 Flight 6133 | . . . . . 1491 65 807 374 928 1336 849 283 . Fastest Speed 26 | 50 90 120 180 175 26 26 26 26 26 27 27 27 53 Average Speed 71 | 86 120 176 199 178 27 26 26 26 26 27 28 106 62 Slowest Speed 350 | 90 180 240 200 180 350 26 27 26 99 27 102 300 146 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . 4 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 71 57 92 66 44 78 27 46 87 88 79 57 30 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 7 | . 2 . 1 1 . . . . 1 2 . . . Known Exits Taken 6 | . . 1 . . . . 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . 1 . . Scrap Searched 12 | . . . . . . . . 2 5 3 . 2 . Spaces Dug 74 | . . 1 2 . 20 . 2 3 3 4 5 6 28 Terrain Destroyed 244 | . 50 19 23 19 20 . 2 3 13 4 32 21 38 Melee 63 | . . 1 2 . 20 . 2 3 3 4 1 . 27 Projectile 35 | . . . . 1 . . . . . . 11 21 2 AOE 146 | . 50 18 21 18 . . . . 10 . 20 . 9 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Total 14730 | 108 565 733 865 929 1814 61 987 470 1225 1617 1438 1445 2473 Wait 1955 | . 12 16 15 26 179 1 154 82 257 232 519 176 286 Move 11253 | 79 433 567 693 653 1486 58 806 373 927 1335 848 1100 1895 Hop 6 | . . . . . 4 2 . . . . . . . Pick Up 157 | 6 19 22 20 12 10 . 6 2 2 2 6 18 32 Fast Attach 121 | 7 . 11 3 20 8 . 3 . 6 10 9 17 27 Attach 72 | . 2 11 4 9 13 . 2 1 . . 2 7 21 Detach 20 | . . 3 . 4 4 . 1 1 . 1 1 1 4 Swap 107 | 1 4 9 16 25 5 . . 2 4 . 11 12 18 Drop 228 | . 9 14 31 37 33 . 9 2 8 11 13 20 41 Fire 553 | 15 84 78 79 142 3 . . 4 13 . 22 63 50 Melee 210 | . . 2 4 . 36 . 6 3 8 26 7 19 99 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 3 | . 2 . . 1 . . . . . . . . . Escape Stasis 38 | . . . . . 33 . . . . . . 5 . Rewire 7 | . . . . . . . . . . . . 7 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 14) 747 | -10/Materials | Core integrity fell below 50% 827 | -10/Materials | Discovered new exit (range 6) 949 | -10/Materials | Build established: Hauler-Mutant 953 | -10/Materials | Entered another Materials area 953 | -9/Materials | Evolved 2 slots: Utility x2 1492 | -9/Materials | Discovered new exit (range 8) 1508 | -9/Materials | Lost 3 parts (3w) 1510 | -9/Materials | Destroyed 11 combat bots 1717 | -9/Materials | Discovered new exit (range 8) 2124 | -9/Materials | Discovered new exit (range 3) 2136 | -9/Materials | Discovered new exit (range 16) 2156 | -9/Materials | Core integrity fell below 50% 2188 | -9/Materials | Identified exit to Mines 2188 | -9/Materials | Identified exit to Storage 2269 | -9/Materials | Entered Storage 2388 | -9/Storage | Met a pair of Derelict thieves 3218 | -9/Storage | Discovered new exit (range 16) 3966 | -9/Storage | Entered Materials 3966 | -8/Materials | Evolved 2 slots: Propulsion x2 4933 | -8/Materials | Discovered new exit (range 4) 5321 | -8/Materials | Discovered new exit (range 13) 5658 | -8/Materials | Entered Factory 5658 | -7/Factory | Evolved 2 slots: Utility x2 6134 | -7/Factory | Fabricated Lrn. Proton Cannon? 6251 | -7/Factory | Hacking Suite fried by hacking feedback 6317 | -7/Factory | Fabricated Spear? 6357 | -7/Factory | Fabricated Powered Armor (x2) 6433 | -7/Factory | Fabricated Hacking Suite? 6440 | -7/Factory | Sucked down chute 6440 | -7/Factory | Entered Waste 6443 | -7/Waste | Spotted C-40 Crusher 6443 | -7/Waste | Spotted C-40 Crusher 6444 | -7/Waste | Spotted C-40 Crusher 6447 | -7/Waste | Spotted C-40 Crusher 6450 | -7/Waste | Spotted C-40 Crusher 6454 | -7/Waste | Discovered new exit (range 13) 6454 | -7/Waste | Spotted C-40 Crusher 6455 | -7/Waste | EMP discharged 6455 | -7/Waste | System corruption reached 10% 6458 | -7/Waste | Identified exit to Factory 6458 | -7/Waste | Entered Factory 6632 | -7/Factory | Discovered new exit (range 4) 6633 | -7/Factory | Identified exit to Lower Caves 6689 | -7/Factory | Discovered new exit (range 15) 6782 | -7/Factory | Fabricated Lrn. Phase Cannon? 6825 | -7/Factory | Identified exit to Factory 6858 | -7/Factory | Local fabrication network quarantined 6859 | -7/Factory | Entered Lower Caves 7020 | -7/Lower Caves | Build established: Hacker-Sprinter 7047 | -7/Lower Caves | Discovered new exit (range 7) 7049 | -7/Lower Caves | Identified exit to Lower Caves 7062 | -7/Lower Caves | Entered another Lower Caves area 7101 | -7/Lower Caves | Learned location of Zion (-7) 7104 | -7/Lower Caves | Encountered a Warlord checkpoint 7292 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7357 | -7/Lower Caves | Found Alien Artifact 7357 | -7/Lower Caves | Identified Core Expander 7357 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 7434 | -7/Lower Caves | Discovered new exit (range 13) 7449 | -7/Lower Caves | Identified exit to Zion 7637 | -7/Lower Caves | Entered Zion 7641 | -7/Zion | Given the Hacking Drone Bay 7642 | -7/Zion | Found Prototype Device 7642 | -7/Zion | Identified Hacking Drone Bay 7674 | -7/Zion | Given A8's code to call for help 7695 | -7/Zion | Discovered new exit (range 8) 7709 | -7/Zion | System corruption cleaned by Quarantine Array 7797 | -7/Zion | Gained Derelict followers 7807 | -7/Zion | Learned Factory stockpile data 7814 | -7/Zion | Received a hallucinogenic algorithm 7900 | -7/Zion | Found CR-A16's Pointy Stick 8145 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8148 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8286 | -7/Zion | Discovered new exit (range 4) 8289 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8290 | -7/Zion | Identified exit to Deep Caves 8320 | -7/Zion | Entered Deep Caves 8320 | -7/Deep Caves | Accompanied by 5 allies 8482 | -7/Deep Caves | Attacked by Z-Imprinter 8490 | -7/Deep Caves | Allies destroyed Z-Imprinter 8514 | -7/Deep Caves | Found Prototype Protection 8514 | -7/Deep Caves | Identified Zio. Weapon Casing 8626 | -7/Deep Caves | Z-Facility disabled 8849 | -7/Deep Caves | Found Surveybot 24 Chip 9116 | -7/Deep Caves | Spotted as-26577 9148 | -7/Deep Caves | Discovered new exit (range 7) 9187 | -7/Deep Caves | Entered Proximity Caves 9187 | -6/Proximity Caves | Accompanied by 2 allies 9189 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9405 | -6/Proximity Caves | Learned Factory security intel 9443 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9501 | -6/Proximity Caves | Lost 3 parts (1p2n) 9780 | -6/Proximity Caves | Build established: Scavenger-Mutant 10192 | -6/Proximity Caves | Discovered exit to Factory (range 16) 10285 | -6/Proximity Caves | Core integrity fell below 50% 10325 | -6/Proximity Caves | Lost 5 parts (2p2u1w) 10808 | -6/Proximity Caves | Entered Factory 10808 | -6/Factory | Evolved 2 slots: Utility x2 11372 | -6/Factory | Fabricated Powered Armor (x2) 11381 | -6/Factory | Fabricated Lrn. Sensor Array? 11419 | -6/Factory | Fabricated Cmb. Airjet? 11493 | -6/Factory | Fabricated Cmb. Airjet (x2) 12079 | -6/Factory | Spotted B-75 Beast 12080 | -6/Factory | Discovered new exit (range 15) 12109 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 12112 | -6/Factory | Destroyed B-75 Beast 12156 | -6/Factory | Lost 7 parts (1p4n2w) 12161 | -6/Factory | Core integrity fell below 50% 12217 | -6/Factory | Lost 3 parts (1p1u1w) 12303 | -6/Factory | Local fabrication network quarantined 12423 | -6/Factory | Repaired Cmb. Airjet 12558 | -6/Factory | First assault squad dispatched 12791 | -6/Factory | Core integrity fell below 20% 12797 | -6/Factory | Self-destructed Last Messages --------------- 12770_ B-48 Gladiator system terminally corrupted. 12771_ G-50 Soldier system terminally corrupted. 12771_ Carbon-fiber Leg fried. 12771_ Lgt. Angular Momentum Engine fried. 12773_ S-27 Virus destroyed. 12773_ Chain reaction triggered in Rnf. Deuterium Engine. 12773_ Chain reaction triggered in Lgt. Angular Momentum Engine. 12773_ Chain reaction triggered in Lgt. Nuclear Core. 12775_ M-13 Machinist destroyed. 12777_ Imp. Gravmag System destroyed. 12778_ G-50 Soldier misfires. 12783_ Adv. EMP Blaster destroyed. 12792_ Power Conduit explodes. 12792_ T-07 Excavator destroyed. 12792_ Power Conduit explodes. 12792_ Powered Armor destroyed. 12792_ K-01 Serf collects debris. 12794_ Lrg. Storage Unit destroyed. 12796_ K-01 Serf collects debris. 12796_ G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | # + ? ??????????????????????? | | ## # #??????????????????????????????? | | ## # #??????????????????????????????? | | ## #[ " ?????????????????????????????? | | ## "%= ??????????????????????????????? | | #######""" # "??????????????????????????????? | | %=% #??????????????????????????????? | | [ #############??????????????????? | | = %/ #??????????????????? | | """ ##### #??????????????????? | | """ %! #???#! !!! #??????????????????? | | """ #???# !!! #??????????????????? | | ! #???# !!! #??????????????????? | | !] #???# #???#########??????? | | #???# " " #???# ???????? | | ########## #???# "Y" #???# ????????? | | + # Y #???# """ #???# ?????????? | | # # ||| # g########+######### #??????????? | | # # ||| # #??????????? | | # # ||| " #??????????? | | # # #Y #??????????? | | # # " " # gb #?????###### | | # #?"R" # ######## | | # #?""" # !% # =!+ | | ? ?? # * + ![!=#! | | ? ?## ###### @ ;#### # " # | | #+########## ;#??# # "R"[# | | ! # = ;#??# # """!# | | # !!* ####+## ######+# "" | | """" """"" + = ; # ######=# "" | | ???" """"" # ; ! # # #!# "" | | ???? """ # ; " # # "" #%# "" | | ????? # #; ; T # # "" #=# | | ############ ## # " # # "" #=# ? | | ## # # # S #[###### | | ## ######## # "" +!=! | | ################# # "" #### | | #???????????????#"" # "" #???? | | #???????????????#"" # #????? | | #??????##########"" ########+###########+## | | #??????# #G ## # [ [ # | | #?????## """ #"" ## """ # # | | #######" """ #"" ## """ # # | | # # """ #"" ## """ + """ """ + | | # # / ## # """ """ # | | # # """ # ## """ # """ """ # | | + # """ ########## "Y # + | | #+# # """ #????????# """ #########"#### | | # # #????????# ! #??????# | | #################????????##########??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 800 Resistance: TH 15 Evasion (%) 74 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Cesium-ion Thruster | -9/Storage | Hacked Imp. Shield Generator | -9/Storage | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Lrn. Proton Cannon | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Spear | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Hacked Cmb. Airjet | -6/Factory | Scanalyzed Nanoactuators | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Proton Cannon | x1 | -7/Factory Spear | x2 | -7/Factory Powered Armor | x2 | -7/Factory Hacking Suite | x1 | -7/Factory Lrn. Phase Cannon | x1 | -7/Factory | Preloaded Powered Armor | x2 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed BlastAssemblyChip Manual? 0 Play Time 02:26:36 Cumulative 548.3 hours Start 2021.06.04 @ 09:46:39 End 2021.06.04 @ 12:42:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 345 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/0/1/0/0/0/0 Lore% 88 Gallery% 89 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd935017-e6a6-44fe-bc7b-7b11e7a341aa