Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.13 @ 08:02:26 Player: taylor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2707) 2707 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 7930 Bonus ------- Entered DSFs 500 Friendly Fire -12 Cogmind --------- Core Integrity 910/1000 Matter 478/500 Energy 109/360 System Corruption 3% Temperature Cool (6) Movement Walking (220) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core Micro Fission Core > --- PROPULSION (3) --- Thunder Leg Enhanced Armored Leg > --- UTILITY (7) ------ Medium Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Targeting Computer Improved Target Analyzer Advanced ECM Suite > --- WEAPON (6) ------- Cooled Pulse Rifle Cooled Plasma Rifle Gauss Rifle Mass Driver > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Thunder Leg Advanced Cooling System Improved Targeting Computer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Thunder Leg Thunder Leg Enhanced Armored Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Improved Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Shock Rifle Cooled Pulse Rifle Cooled Plasma Rifle Heavy Machine Gun Mass Driver Advanced EMP Blaster > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Armored Leg Thunder Leg Advanced Heat Sink Improved Cooling System Heavy Phase Cannon [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 11 | . 1 2 . 2 2 2 . 2 Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . 1 1 . 1 . 1 . 1 Weapon 4 | . . . . 1 2 . . 1 Parts Attached 63 | 7 5 8 . 11 8 . 5 19 Power 15 | 1 1 3 . 2 3 . . 5 Engine 4 | 1 . . . 1 1 . . 1 Core 11 | . 1 3 . 1 2 . . 4 Reactor . | . . . . . . . . . Propulsion 12 | 2 1 1 . 2 . . 4 2 Treads . | . . . . . . . . . Leg 12 | 2 1 1 . 2 . . 4 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 2 2 1 . 2 . . . 5 Device 3 | . . . . 1 . . . 2 Storage 2 | . 1 . . . . . . 1 Processor 4 | 1 1 1 . . . . . 1 Hackware . | . . . . . . . . . Protection 3 | 1 . . . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 24 | 2 1 3 . 5 5 . 1 7 Energy Gun 9 | . . 1 . 2 3 . . 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | 2 1 . . . 2 . 1 1 Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 5 | . . 2 . 2 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 2 . . 3 Parts Lost 16 | . . . . 5 . . 6 5 Power 2 | . . . . 1 . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . . 1 . . 1 2 Weapon 9 | . . . . 3 . . 4 2 Highest Loss Streak 5 | . . . . 3 . . 5 3 To Critical Strikes . | . . . . . . . . . Average Backups 7 | . 5 8 10 6 8 9 9 6 Power 1 | . 1 2 2 . . . . . Propulsion 1 | . . . 2 2 2 2 2 2 Utility 3 | . 3 2 2 2 4 4 4 2 Weapon 1 | . . 3 3 1 1 3 3 1 Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 3 3 . 1 . . 8 Power 2 | . . 1 1 . . . . . Propulsion 4 | . . . . . . . . 4 Utility 7 | . . 1 1 . 1 . . 4 Weapon 2 | . . 1 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 100 93 95 87 87 91 Engine 4 | . 6 . . 6 8 . . . Core 10 | . 5 19 20 9 5 12 12 9 Leg 18 | . 25 19 20 16 14 12 17 15 Device 4 | . . . . 7 7 6 6 8 Storage 8 | . 9 10 10 8 7 6 6 10 Processor 17 | . 24 20 20 16 14 12 12 13 Protection 5 | . 2 10 10 3 7 6 2 3 Energy Gun 5 | . . 1 . 4 10 12 11 13 Ballistic Gun 11 | . 24 10 10 8 6 12 11 4 Ballistic Cannon 2 | . . . . 2 6 . . 1 Launcher 5 | . . 7 10 7 7 6 5 6 Peak Build Rating 83 | 7 12 20 20 39 52 49 60 83 Average Rating 32 | 5 9 17 19 33 47 49 56 74 On Entrance 26 | . 7 11 19 20 38 49 49 43 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 10 19 28 28 45 56 49 51 66 Greatest Support 66 | 20 20 23 23 32 32 32 62 66 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 . 1 1 . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 9 10 10 Average Carried 7 | . 5 8 9 6 9 9 9 6 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 Final Carried 10 | 2 7 10 10 10 9 9 10 5 Class Distribution -------------------- 47% | Hacker-Skirmisher 45% | Hacker-Mutant 7% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Hacker-Executioner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 2613 | 208 538 253 110 312 368 . 157 667 Remotely 667 | . . . . . . . . 667 Salvage Created 2581 | . 410 356 30 651 534 . 86 514 Parts 152 | . 33 30 4 27 24 . 1 33 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 66 | . 10 15 3 12 13 . 2 11 Guns 36 | . 10 6 . 5 8 . 1 6 Cannons 9 | . . . . 4 3 . . 2 AOE 21 | . . 9 3 3 2 . 1 3 Classes Destroyed 15 | . 4 2 . 3 3 . 2 1 Worker 4 | . 1 . . . 1 . . 2 Builder 3 | . . 2 . 1 . . . . Hauler 2 | . . . . 2 . . . . Recycler 2 | . . . . 2 . . . . Operator 1 | . . . . . 1 . . . Watcher 9 | . 3 3 . 1 1 . . 1 Swarmer 23 | . 4 8 3 2 3 . . 3 Saboteur 1 | . . . . . . . . 1 Grunt 24 | . 6 5 . 6 5 . . 2 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . 1 . . . 1 Sentry 7 | . . 2 . 3 2 . . . Hunter 1 | . . . . . . . 1 . Programmer 6 | . . . . . 2 . . 4 Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | . 2 6 3 4 4 . 2 3 Combat Bots Only 5 | . 2 5 3 4 3 . 2 3 Max Kills in Single Turn 4 | . 1 4 3 2 2 . 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 3 2 1 . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 477 | . 43 55 2 90 91 . 90 106 Missed 155 | . 11 15 . 25 34 . 35 35 Hits 322 | . 32 40 2 65 57 . 55 71 Melee 11 | . . . . 9 2 . . . Projectile 311 | . 32 40 2 56 55 . 55 71 AOE 1 | . . . . . . . . 1 Critical Strikes 13 | . 1 . 1 6 1 . 3 1 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 3423 | . 236 249 19 708 452 . 795 964 Core 306 | . 13 23 11 67 30 . 72 90 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2092 | . 151 169 14 432 288 . 466 572 Core Remaining (%) 93 | 100 94 . 91 87 95 . 91 . Volleys Fired 177 | . 39 35 1 42 27 . 13 20 Largest 6 | . 2 2 2 3 5 . 5 6 Hottest 220 | . 40 70 50 105 220 . 210 207 Shots Fired 420 | . 77 53 2 91 82 . 38 77 Gun 320 | . 77 40 1 58 48 . 36 60 Cannon 61 | . . . . 25 25 . . 11 Launcher 39 | . . 13 1 8 9 . 2 6 Special . | . . . . . . . . . Kinetic 272 | . 77 35 1 67 41 . 25 26 Thermal 52 | . . 5 . . 11 . 8 28 Explosive 35 | . . 13 1 8 9 . 2 2 Electromagnetic 61 | . . . . 16 21 . 3 21 Robot Hit Streak 21 | . 19 15 1 21 14 . 18 16 Robot Miss Streak 5 | . 2 2 1 2 2 . 5 3 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 296 | . 64 31 1 63 54 . 33 50 Core Hits 195 | . 24 33 2 38 42 . 25 31 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 2 . 5 2 . 1 3 Burn 4 | . . 2 . . . . 1 1 Blast 7 | . . . . 5 2 . . . Corrupt 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8354 | . 847 1163 131 1845 1418 . 994 1956 Guns 4188 | . 834 335 . 672 783 . 723 841 Cannons 1234 | . . . . 525 422 . . 287 Explosions 2916 | . . 828 131 648 213 . 268 828 Melee . | . . . . . . . . . Ramming 16 | . 13 . . . . . 3 . Kinetic 3794 | . 834 273 . 900 687 . 553 547 Thermal 1021 | . . 62 . . 129 . 117 713 Explosive 2388 | . . 828 131 648 213 . 268 300 Electromagnetic 1135 | . . . . 297 389 . 53 396 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 . . 1 . . . 3 Average Corruption 1 | . 1 . . 1 . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . 13 . . 2 . . . 5 Message Errors 4 | . 3 . . 1 . . . . Matter Fused 5 | . 3 . . 1 . . . 1 Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . 4 . . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . . Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 200 | . . 18 27 34 . . . 121 Projectiles 21 | . . . . 21 . . . . Explosions 179 | . . 18 27 13 . . . 121 Melee . | . . . . . . . . . Knockbacks 7 | . . . . 4 2 . . 1 Impact . | . . . . . . . . . Kinetic 6 | . . . . 3 2 . . 1 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 171 | . . 14 . 29 26 . . 102 Shots 8 | . . 1 . 3 1 . . 3 Rammed . | . . . . . . . . . Targets Rammed 2 | . 1 . . . . . 1 . Kicked 2 | . 1 . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 443 | . 107 117 15 301 357 . 121 443 Average Temperature 87 | . 19 36 9 68 119 . 48 128 Received Heat Transfer 1181 | . 171 93 . 396 168 . 323 30 Effects 7 | . . . . 4 1 . . 2 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . 1 . . . Interference 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1744 | . . 333 . . 222 . 296 893 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 164 | . 50 164 75 130 76 5 72 158 Initial 33 | . . . 12 . 33 5 2 8 Average 15 | . 4 36 8 14 11 5 27 23 Influence Increases 2310 | . 282 519 75 491 446 . 72 425 Destroy 0b10 Robot/C 1320 | . 200 300 60 240 260 . 40 220 Destroy 0b10 Robot/NC 105 | . 20 25 . 30 15 . . 15 Destroy Leader 322 | . 56 76 10 76 52 . 10 42 Successful Hack 33 | . 5 8 . 2 18 . . . Select Force Hacks 30 | . . 30 . . . . . . Disable Machine 40 | . . 4 . . 8 . . 28 Destroy Structure 340 | . 1 76 5 83 48 . 7 120 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 105 | . . . . 60 30 . 15 . Influence Decreases 2195 | . 282 475 119 390 532 10 55 332 Entered New Map 127 | . . . 32 . 68 10 3 14 Time Decay 1936 | . 282 475 87 360 464 . . 268 Lost Part 132 | . . . . 30 . . 52 50 Squads Dispatched 14 | . 1 2 . 3 4 . 2 2 Investigation 4 | . 1 1 . . 2 . . . Extermination 4 | . . . . . 2 . . 2 Reinforcement 5 | . . 1 . 2 . . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 4 | . . 1 . 1 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 13 23 3 24 20 . 8 18 Peak Tracking Total 7 | . 2 5 3 6 5 . 5 7 Tactical Retreats 7 | . . . . 4 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 7 | . 2 . . 1 1 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed 5 | . 1 . . 4 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 10 | . . 1 . . 2 . . 7 Max in Single Turn 4 | . . 1 . . 1 . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 16 | . 6 2 1 3 2 1 . 1 Terminals 14 | . 6 1 . 3 2 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 18 8 1 8 6 3 . 1 Successful 32 | . 12 6 1 7 4 1 . 1 Failed 13 | . 6 2 . 1 2 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 10 3 . 2 4 . . 1 Terminals 43 | . 18 7 . 8 6 3 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 8 4 1 7 2 1 . . Record 7 | . 2 . . 4 1 . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . Disarm Traps 2 | . 2 . . . . . . . Reprogram Traps 2 | . 1 . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 4 2 . . 2 . . 1 Terminals 8 | . 4 1 . . 2 . . 1 Assimilate 1 | . . 1 . . . . . . Botnet 7 | . 4 . . . 2 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Extract 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 1 . 1 1 . . . Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 1 . . . . Highest-Rated Group 10 | . . 10 10 10 . . . . Highest-Rated Ally 10 | . . 10 10 10 . . . . Total Orders 1 | . . . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 7249 | . 1504 1074 519 1644 1550 12 185 761 Optics 7249 | . 1504 1074 519 1644 1550 12 185 761 Sensors 3675 | . . . . 1580 1550 12 185 348 ECM 131 | . . . . . . . . 131 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 7411 | 68 1598 1074 519 1644 1550 12 185 761 Spaces Moved 3503 | 49 1119 442 263 515 550 7 97 461 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 3499 | 45 1119 442 263 515 550 7 97 461 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 125 195 195 120 120 Average Speed 155 | 114 120 189 190 182 195 195 132 124 Slowest Speed 195 | 120 120 190 190 195 195 195 195 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 97 42 61 46 13 1 89 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . . 9 . . . . . . Terrain Destroyed 319 | . . 99 5 92 47 . 7 69 Melee . | . . . . . . . . . Projectile 18 | . . . . 9 4 . . 5 AOE 301 | . . 99 5 83 43 . 7 64 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 5098 | 57 1297 627 283 1133 969 6 127 599 Wait 1244 | . 122 125 12 552 373 . . 60 Move 3496 | 48 1118 441 262 514 549 6 97 461 Hop . | . . . . . . . . . Pick Up 55 | 2 8 9 4 8 5 . 5 14 Fast Attach 29 | 7 2 4 . 1 2 . 1 12 Attach 33 | . 3 2 . 9 3 . 3 13 Detach 3 | . . . . . . . . 3 Swap 17 | . . 3 . 3 4 . 2 5 Drop 43 | . 4 8 4 4 6 . 6 11 Fire 177 | . 39 35 1 42 27 . 13 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Identified exit to Materials 355 | -10/Materials | Discovered exit to Materials (range 18) 681 | -10/Materials | Discovered exit to Materials (range 18) 699 | -10/Materials | Identified exit to Mines 699 | -10/Materials | Discovered exit to Mines (range 17) 1286 | -10/Materials | Discovered exit to Materials (range 16) 1408 | -10/Materials | Discovered exit to Mines (range 16) 1667 | -10/Materials | Entered another Materials area 1667 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2099 | -9/Materials | Identified exit to Mines 2099 | -9/Materials | Discovered exit to Mines (range 11) 2741 | -9/Materials | Entered Mines 2741 | -9/Mines | Accompanied by 1 ally 3135 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3139 | -9/Mines | Found Prototype Device 3172 | -9/Mines | Identified exit to Materials 3172 | -9/Mines | Discovered exit to Materials (range 4) 3211 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3260 | -9/Mines | Entered Materials 3260 | -8/Materials | Accompanied by 1 ally 3260 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3324 | -8/Materials | Identified Exp. Sensor Array 3569 | -8/Materials | Lost 3 parts (1p1u1w) 3848 | -8/Materials | Build established: Hacker-Skirmisher 4473 | -8/Materials | Identified exit to Storage 4473 | -8/Materials | Discovered exit to Storage (range 13) 4837 | -8/Materials | Identified exit to Factory 4837 | -8/Materials | Discovered exit to Factory (range 13) 4880 | -8/Materials | Garrison activated, responded to threat 4904 | -8/Materials | Entered Factory 4904 | -7/Factory | Evolved 2 slots: Weapon x2 5915 | -7/Factory | Identified exit to Factory 6156 | -7/Factory | Identified exit to Lower Caves 6156 | -7/Factory | Discovered exit to Lower Caves (range 16) 6454 | -7/Factory | Entered another Factory area 6454 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6466 | -6/Factory | Identified exit to DSF 6466 | -6/Factory | Entered DSF 6545 | -6/DSF | Additional patrols routed to DSF 6625 | -6/DSF | Identified exit to Factory 6625 | -6/DSF | Discovered exit to Factory (range 14) 6651 | -6/DSF | Entered Factory 6651 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6681 | -5/Factory | Lost 5 parts (1p4w) 7167 | -5/Factory | Build established: Hacker-Executioner 7390 | -5/Factory | Cargo convoy interrupted 7412 | -5/Factory | Self-destructed Last Messages --------------- 07401_ Imp. Lightning Gun destroyed. 07401_ U-05 Engineer lays Concrete. 07402_ Slug penetrates X-67 Chaingunner. 07403_ U-05 Engineer lays Concrete. 07405_ Adv. EMP Blaster destroyed. 07405_ Hpw. Tractor Beam destroyed. 07405_ U-05 Engineer lays Concrete. 07406_ Slug penetrates X-67 Chaingunner. 07406_ Penetrated by Slug. 07406_ U-05 Engineer lays Concrete. 07407_ U-05 Engineer builds a Wall. 07407_ U-05 Engineer lays Concrete. 07408_ U-05 Engineer builds a Wall. 07409_ U-05 Engineer lays Concrete. 07409_ Penetrated by Slug. 07409_ U-05 Engineer lays Concrete. 07409_ Slug penetrates H-66 Slayer. 07410_ U-05 Engineer lays Concrete. 07411_ U-05 Engineer builds a Wall. 07411_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | " " " " #???????????????????????????????????????? | | " " " " #???????????????????????????????????????? | | " " " " #???????????????????????????????????????? | | " " " " #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###+################# ??????????????????????????? | | ^ ?????????????????????????? | | ?????????????????????????? | | ????????????????????????? | | ????????????????????????? | | = ????????????????????????? | | ####################????????????????????? | | #???####??# #????????????????????? | | * ### ### #????????????????????? | | # ! #????????? #?????????? | | #+ ####""""# #???????? #?????????? | | """" %[ # #????### #?????????? | | """" # ###?# # ;##???????? | | """" # ; ## #???????? | | """" # ;;# % / #???????? | | #u ; xh ! #???????? | | # ]% xx ; ???? | | ! #???????? | | " ; #???????? | | " u ## #???????? | | ##### # u u @ ;#+#??? ##???????? | | ????# # ! = #??? #????????? | | ????# + # #?????#????????? | | ????#+###########;; # +??????????????? | | ???? ?????????## ; # """ #??????????????? | | ???? "??????????# ;;;;;;;### """ #??????????????? | | ??? Y?????????## # ###?? """ #??????????????? | | ??? ""??????????## ###????? #??????????????? | | ?? ??????????##???????? ""?????????????????? | | ?? """ ???????????????????? ""?????????????????? | | ?# """ ????????????????????"??????????????????? | | ?# """ ???????????????????? ??????????????????? | | ?# ?? ???????????????????????????????????????? | | ?######??#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 360 Matter Stores 478 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Weight Redist. System | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Flail | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Use The Force Challenges ------------ None Game ------ Seed SalvageGatlingDriveblaster Manual? 0 Play Time 01:20:12 Cumulative 48.6 hours Start 2025.08.12 @ 13:28:28 End 2025.08.13 @ 08:02:26 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 69 Rogue 21 Adventurer 0 Explorer 48 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31b2530c-c72a-47b5-bea5-172d09072364