Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.04 @ 19:46:39 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (374) 1870 Value Destroyed (13066) 13066 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (819) 819 TOTAL SCORE: 20895 Bonus ------- High Alert Combat Kills 401 Follower Combat Kills 281 Entered Garrisons 200 Friendly Fire -63 Cogmind --------- Core Integrity 700/1000 Matter 244/500 Energy 190/265 System Corruption 21% Temperature Danger (402) Movement Walking (330) Ox3 Location -5/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Core Shielding > --- WEAPON (5) ------- Hypervelocity Gauss Rifle KE Penetrator Advanced Assault Cannon > --- INVENTORY (25) --- Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Improved Cooling System Medium Matter Pod (100) Large Matter Pod (150) Enhanced Optical Array Improved Terrain Scanner Transmission Jammer Improved Utility Shielding Improved Medium Armor Plating Focal Shield Advanced Hacking Suite Improved System Shield Mining Claw Makeshift Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Improved KE Penetrator Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Flexi-carbon Leg Power Amplifier Advanced Heat Sink Improved Cooling System Medium Matter Pod Large Matter Pod Enhanced Optical Array Improved Terrain Scanner Matter Filter Transmission Jammer Improved Core Shielding Improved Utility Shielding Improved Medium Armor Plating Focal Shield Makeshift Hacking Suite Advanced Hacking Suite Improved System Shield Minigun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Advanced Assault Cannon Heavy Flak Cannon Mining Claw Makeshift Axe [Rating: 88] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Core Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Slots Evolved 11 | . 1 2 2 2 2 . . 2 . . . Power 1 | . 1 . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 5 | . . . 1 1 1 . . 2 . . . Weapon 3 | . . . 1 1 1 . . . . . . Parts Attached 161 | 7 5 26 25 28 12 2 . 24 . 25 7 Power 27 | 1 2 7 7 6 1 . . 2 . 1 . Engine 27 | 1 2 7 7 6 1 . . 2 . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 . 9 7 8 3 1 . 4 . 5 3 Treads . | . . . . . . . . . . . . Leg 42 | 2 . 9 7 8 3 1 . 4 . 5 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 38 | 2 1 . 4 2 6 . . 9 . 12 2 Device 18 | . . . . . 6 . . 4 . 8 . Storage 7 | 1 1 . 2 1 . . . 1 . 1 . Processor 11 | 1 . . 2 1 . . . 4 . 3 . Hackware 1 | . . . . . . . . . . . 1 Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 54 | 2 2 10 7 12 2 1 . 9 . 7 2 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 41 | 1 2 9 7 10 2 . . 4 . 5 1 Ballistic Cannon 10 | . . . . 1 . 1 . 5 . 2 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . 1 . . 1 . 2 . Parts Lost 31 | . . . . 3 5 1 . 7 . 4 11 Power 4 | . . . . . 1 . . 1 . 1 1 Propulsion 9 | . . . . 2 3 . . 1 . . 3 Utility 4 | . . . . . . . . . . 1 3 Weapon 14 | . . . . 1 1 1 . 5 . 2 4 Highest Loss Streak 6 | . . . . 2 3 1 . 2 . 1 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 98 98 99 100 99 100 98 91 Engine 14 | . 25 19 15 13 11 12 12 10 11 10 6 Leg 28 | . 25 39 32 27 24 25 25 21 22 22 18 Device 2 | . . . . . 6 6 6 5 5 5 4 Storage 12 | . 12 10 16 14 12 12 12 11 11 10 11 Processor 14 | . 12 10 8 14 12 12 12 22 22 21 12 Ballistic Gun 21 | . 24 19 24 27 30 28 25 10 16 15 15 Ballistic Cannon 4 | . . . . . . 2 6 16 11 10 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 146 | 17 92 98 114 118 123 125 125 146 139 141 139 Greatest Support 78 | 20 20 52 60 65 58 62 62 73 73 78 75 Greatest Overweight (x) 9 | . 4 9 8 2 7 2 2 3 1 2 3 Average Overweight (x) 1 | . 1 1 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 17 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 10 25 25 25 21 23 25 25 25 25 18 Average Carried 21 | 2 9 18 24 22 17 21 24 23 25 23 15 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 10 25 25 22 20 23 25 25 25 19 16 Class Distribution -------------------- 77% | Hacker-Gunner 15% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Matter Collected 12586 | 269 371 890 1631 2228 673 321 7 2871 223 2649 453 Remotely . | . . . . . . . . . . . . Salvage Created 19379 | . 429 1780 2975 3122 1084 446 . 3740 646 4630 527 Parts 919 | . 31 132 159 163 33 20 . 151 4 205 21 Haulers Intercepted 15 | . 1 4 5 2 . . . 3 . . . Recyclers Shooed 11 | . . . 2 . 2 . . 3 . 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Combat Hostiles Destroyed 258 | . 6 28 52 44 10 9 . 48 2 48 11 Guns 207 | . 6 28 52 44 10 6 . 26 1 27 7 Cannons 51 | . . . . . . 3 . 22 1 21 4 Classes Destroyed 19 | . 6 4 1 3 . . . 2 1 2 . Worker 23 | . 2 3 4 4 . . . 3 . 7 . Builder 21 | . . 1 2 3 1 . . 2 . 12 . Tunneler 3 | . . 1 . . . . . . . 2 . Hauler 15 | . 1 4 5 2 . . . 3 . . . Recycler 36 | . 2 3 3 8 3 . . 8 . 9 . Mechanic 1 | . . . . . . . . . . 1 . Operator 4 | . . 1 1 1 . . . 1 . . . Watcher 29 | . 2 5 5 5 2 . . 4 . 5 1 Swarmer 41 | . 4 4 12 6 . 2 . 3 . 7 3 Saboteur 1 | . . . . . . . . . . 1 . Grunt 130 | . 2 14 29 20 5 5 . 28 . 24 3 Brawler 4 | . . . . 2 . 1 . . . 1 . Duelist 9 | . . . . 3 1 1 . . . 1 3 Protector 1 | . . . . . . . . 1 . . . Sentry 30 | . . 10 10 2 2 . . 2 . 4 . Hunter 10 | . . . 1 1 1 . . 4 . 3 . Programmer 28 | . . . . 10 1 . . 9 . 7 1 Behemoth 2 | . . . . . . . . 1 . . 1 Compactor 2 | . . . . . . . . . 2 . . Best Kill Streak 17 | . 4 6 12 8 3 4 . 6 2 17 6 Combat Bots Only 7 | . 2 4 6 5 3 4 . 5 2 7 6 Max Kills in Single Turn 6 | . 1 2 4 2 2 1 . 2 1 6 1 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Damage Taken 7683 | . 39 583 995 1581 489 154 . 1763 . 1130 949 Core 676 | . 6 24 97 204 39 6 . 137 . 73 90 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 34 | . . . . . . . . . . . 34 Regen/Repaired (Parts) 942 | . . 165 142 510 . . . . . 125 . Core Remaining (%) 89 | 100 97 94 82 70 . . 94 . . . . Volleys Fired 655 | . 21 104 128 125 38 17 . 98 7 84 33 Largest 5 | . 2 2 3 4 5 5 . 5 5 5 5 Hottest 248 | . 46 46 73 98 117 138 . 248 209 217 209 Shots Fired 2445 | . 42 208 384 483 188 84 . 487 34 395 140 Gun 1933 | . 42 208 384 482 188 72 . 206 20 247 84 Cannon 512 | . . . . 1 . 12 . 281 14 148 56 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 2445 | . 42 208 384 483 188 84 . 487 34 395 140 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 48 | . 10 45 40 38 43 20 . 48 22 36 23 Robot Miss Streak 5 | . 3 2 5 4 2 1 . 3 1 4 2 Penetration Max 3 | . . . . . . . . 1 1 3 2 Secondary Targets 29 | . 2 6 12 7 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . Shots Hit Robots 1798 | . 29 178 314 351 142 55 . 344 29 272 84 Core Hits 862 | . 15 70 123 133 47 26 . 223 12 183 30 Critical Kills 97 | . . 1 2 7 1 1 . 27 1 53 4 Critical Parts Destroyed 136 | . . 3 5 8 6 . . 42 1 62 9 Critical Strikes 265 | . . 4 7 15 7 1 . 84 4 128 15 Destroy 238 | . . 4 7 15 7 1 . 72 4 115 13 Blast 27 | . . . . . . . . 12 . 13 2 Melee Attacks 21 | . . 7 . 14 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 21 | . . 7 . 14 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 32071 | . 466 2730 5238 6037 2105 952 . 6667 615 5445 1816 Guns 22122 | . 466 2730 4898 6037 2105 772 . 1863 133 2205 913 Cannons 8964 | . . . . . . 180 . 4688 482 2711 903 Explosions 951 | . . . 340 . . . . 82 . 529 . Melee . | . . . . . . . . . . . . Ramming 34 | . . . . . . . . 34 . . . Kinetic 31086 | . 466 2730 4898 6037 2105 952 . 6551 615 4916 1816 Thermal 869 | . . . 340 . . . . . . 529 . Explosive 82 | . . . . . . . . 82 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . 1 1 2 1 1 1 4 12 13 21 Average Corruption 4 | . . 1 1 2 1 1 1 1 9 12 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 213 | . . . 8 24 2 6 . 39 8 94 32 Message Errors 56 | . . . 2 2 1 2 . 13 2 27 7 Matter Fused 43 | . . . 3 3 1 2 . 5 2 22 5 Heat Flow Errors 19 | . . . . 2 . . . 4 1 8 4 Energy Discharges 31 | . . . 1 4 . . . 7 . 14 5 Parts Rejected 5 | . . . . . . . . 1 . 2 2 Data Loss (minor) 19 | . . . . 5 . 2 . 4 1 4 3 Data Loss (major) 13 | . . . 1 4 . . . 1 1 5 1 Misfires 9 | . . . . . . . . 4 . 4 1 Alerts 4 | . . . 1 2 . . . . . 1 . Weapon Failures 14 | . . . . 2 . . . . 1 7 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 344 | . . . 50 . . . . 75 . 178 41 Projectiles 110 | . . . . . . . . 33 . 36 41 Explosions 234 | . . . 50 . . . . 42 . 142 . Melee . | . . . . . . . . . . . . Knockbacks 68 | . . . . . . 2 . 26 . 30 10 Impact . | . . . . . . . . . . . . Kinetic 67 | . . . . . . 2 . 26 . 29 10 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 109 | . . . . . . . . . . 109 . Shots 4 | . . . . . . . . . . 4 . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . 3 . . . Kicked 3 | . . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 637 | . 9 36 330 547 1 8 . 275 110 314 637 Average Temperature 98 | . 9 10 79 120 1 4 . 75 30 47 246 Received Heat Transfer 3126 | . 9 405 729 393 165 48 . 867 . 384 126 Effects 45 | . . . 3 14 . . . 1 . . 27 Shutdowns 10 | . . . . 3 . . . . . . 7 Energy Bleed 6 | . . . 1 1 . . . 1 . . 3 Interference 15 | . . . 2 6 . . . . . . 7 Matter Decay 2 | . . . . 1 . . . . . . 1 Short Circuit 5 | . . . . 3 . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 700 | . . . 250 . . . . . . 450 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Peak Influence 807 | . 126 283 431 345 215 . . 333 15 737 807 Initial 397 | . . 1 . 1 16 . . 64 15 7 397 Average 125 | . 42 57 107 88 87 . . 135 15 223 635 Maximum Alert Level 3 | . . 1 2 1 1 . . 1 . 3 3 Low Security (%) 76 | 100 100 93 80 82 85 . . 73 100 45 . Level 1 18 | . . 6 17 17 14 . . 26 . 44 10 Level 2 2 | . . . 2 . . . . . . 9 35 Level 3 1 | . . . . . . . . . . 1 54 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . Squads Dispatched 67 | . . 5 10 18 3 . . 17 . 14 . Investigation 32 | . . 4 7 5 2 . . 8 . 6 . Extermination 16 | . . . . 8 1 . . 4 . 3 . Reinforcement 11 | . . 1 1 2 . . . 4 . 3 . Assault 3 | . . . . . . . . 1 . 2 . Garrison 5 | . . . 2 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 1 . 1 . Haulers Reinforced 3 | . . . . 1 . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Distress Signals 10 | . 1 2 3 1 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 345 | . 10 42 63 56 14 9 . 57 3 72 19 Peak Tracking Total 7 | . 3 4 5 4 3 3 . 5 2 6 7 Tactical Retreats 21 | . . 6 1 5 1 . . 3 1 4 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Traps Triggered 13 | . 1 1 1 2 . . . 2 . 2 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 17 | . . . . 6 4 . . 7 . . . Reprogrammed 16 | . 4 6 . . . . . . . 6 . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 7 | . 1 . . . . 1 2 3 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Machines Disabled 29 | . 2 1 3 1 . . . 8 . 12 2 Max in Single Turn 6 | . 1 1 3 1 . . . 2 . 6 1 Garrison Access 2 | . . . 1 . . . . 1 . . . Garrison Relay 2 | . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Machines Accessed 59 | . 4 11 16 6 3 1 . 10 . 8 . Terminals 35 | . 3 9 11 1 2 1 . 6 . 2 . Fabricators 3 | . . . . . 1 . . 1 . 1 . Repair Stations 10 | . . 2 2 3 . . . 1 . 2 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 8 | . . . 2 2 . . . 2 . 2 . Garrison Access 2 | . . . 1 . . . . . . 1 . Total Hacks 245 | . 19 58 61 30 8 1 . 43 . 25 . Successful 197 | . 17 54 52 25 6 1 . 27 . 15 . Failed 48 | . 2 4 9 5 2 . . 16 . 10 . Catastrophic 3 | . . . . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 1 4 1 . . . . . . . . Terminals 144 | . 15 44 39 5 6 1 . 26 . 8 . Fabricators 8 | . . . . . 2 . . 3 . 3 . Repair Stations 49 | . . 14 8 16 . . . 4 . 7 . Recycling Units 4 | . 4 . . . . . . . . . . Scanalyzers 38 | . . . 13 9 . . . 10 . 6 . Garrison Access 2 | . . . 1 . . . . . . 1 . Terminal Hacks 106 | . 12 37 29 3 5 1 . 16 . 3 . Record 25 | . 4 12 6 . . 1 . 2 . . . Robot Schematic 1 | . . . . . . . . 1 . . . Robot Analysis 3 | . . 1 1 . . . . 1 . . . Prototype ID Bank 9 | . 1 3 4 . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . . . . . Emergency Access Points 4 | . . 1 . . . . . 2 . 1 . Terminal Index 1 | . . . . . . . . 1 . . . Scanalyzer Index 2 | . . 1 1 . . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . . Locate Traps 10 | . 1 3 . 1 2 . . 2 . 1 . Disarm Traps 4 | . . . . 1 1 . . 2 . . . Reprogram Traps 4 | . 1 2 . . . . . . . 1 . Dispatch Records 5 | . 1 1 3 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Security Status 3 | . 1 . 2 . . . . . . . . Transport Status 4 | . 1 1 1 . . . . 1 . . . Investigation Status 2 | . . 1 . . . . . 1 . . . Reinforcement Status 2 | . . 1 1 . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . Hauler Manifests 5 | . . 3 2 . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . Registered Prototypes 2 | . . 1 1 . . . . . . . . Zone Layout 9 | . . 2 3 1 2 . . 1 . . . Fabricator Hacks 5 | . . . . . 1 . . 2 . 2 . Load Schematic 2 | . . . . . . . . 1 . 1 . Build 3 | . . . . . 1 . . 1 . 1 . Repair Station Hacks 42 | . . 14 8 13 . . . 1 . 6 . Scan Component 23 | . . 7 4 7 . . . 1 . 4 . Repair 19 | . . 7 4 6 . . . . . 2 . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . Scanalyzer 33 | . . . 13 9 . . . 8 . 3 . Insert Component 18 | . . . 6 5 . . . 5 . 2 . Analyze 15 | . . . 7 4 . . . 3 . 1 . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 5 | . 1 3 1 . . . . . . . . Terminals 5 | . 1 3 1 . . . . . . . . Track 3 | . 1 2 . . . . . . . . . Assimilate 2 | . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 50 | . 4 10 11 6 2 . . 10 . 7 . Full Trace Events 40 | . 3 9 7 5 2 . . 8 . 6 . Feedback Events 2 | . . 1 1 . . . . . . . . Corruption 2 | . . 1 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . Robots Built 3 | . . . . . 1 . . . . 2 . Authchips . | . . . . . . . . . . . . Time 236 | . . . . . 152 . . . . 84 . Total Robot Build Rating 17 | . . . . . 5 . . . . 12 . Part Schematics Acquired 12 | . . . 5 3 . . . 3 . 1 . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 25 | . . . . . . . . 25 . . . Total Part Build Rating 2 | . . . . . . . . 2 . . . Parts Repaired 19 | . . 7 4 6 . . . . . 2 . Time 742 | . . 225 181 260 . . . . . 76 . Parts Recycled 2 | . 2 . . . . . . . . . . Recycled Matter 79 | . 79 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 14 | . . . 6 3 . . . 3 . 2 . Part Schematics Acquired 12 | . . . 5 3 . . . 3 . 1 . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 1 . . 7 Machine Destruction 8 | . . . . . . . . 1 . . 7 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Total Allies 6 | . . . . . 1 . . . . 5 . Largest Group 3 | . . . . . 1 . . . . 3 . Highest-Rated Group 98 | . . . . . 19 . . . . 98 . Highest-Rated Ally 49 | . . . . . 19 . . . . 49 . Total Orders . | . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . 45 . Total Damage 937 | . . . . . . . . . . 937 . Kills 9 | . . . . . . . . . . 9 . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Robot Analysis Total 3 | . . 1 1 . . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Turns Passed 19441 | 95 922 3206 3450 3680 1179 786 126 2977 177 2214 629 Spaces Moved 6936 | 76 346 1044 1306 1253 379 277 48 998 80 930 199 Core 20 | 20 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6916 | 56 346 1044 1306 1253 379 277 48 998 80 930 199 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 187 190 260 262 262 190 190 190 187 Average Speed 224 | 101 244 245 198 222 264 262 262 250 190 190 228 Slowest Speed 750 | 120 400 750 680 262 610 262 262 330 190 265 345 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 39 88 97 31 11 45 12 25 61 26 21 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 4 | . . . . . . 2 2 . . . . Spaces Dug 7 | . . 6 . . . . . . . . 1 Terrain Destroyed 251 | . . 6 29 . . 1 . 61 . 143 11 Melee 6 | . . 6 . . . . . . . . . Projectile 69 | . . . . . . 1 . 29 . 29 10 AOE 173 | . . . 29 . . . . 32 . 112 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Gar Total 9280 | 90 383 1458 1933 1871 458 298 49 1209 86 1151 294 Wait 1352 | 3 . 260 442 435 19 . . 66 . 92 35 Move 6926 | 75 345 1043 1305 1252 378 276 47 998 79 929 199 Hop . | . . . . . . . . . . . . Pick Up 74 | 5 8 11 10 7 8 3 2 9 . 8 3 Fast Attach 42 | 7 2 10 7 8 . . . 4 . 2 2 Attach 53 | . 1 2 2 9 10 1 . 11 . 11 6 Detach 5 | . 1 1 . 2 . . . 1 . . . Swap 67 | . 2 14 16 11 2 1 . 9 . 12 . Drop 67 | . 3 6 23 8 3 . . 10 . 13 1 Fire 655 | . 21 104 128 125 38 17 . 98 7 84 33 Melee 21 | . . 7 . 14 . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Upp x2 / Gar) -5/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 484 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Discovered exit to Materials (range 15) 585 | -10/Materials | Identified exit to Mines 1018 | -10/Materials | Entered another Materials area 1018 | -9/Materials | Evolved 2 slots: Propulsion x2 1185 | -9/Materials | Repaired Aluminum Leg 1213 | -9/Materials | Repaired Aluminum Leg 1246 | -9/Materials | Repaired Hvy. Assault Rifle 1280 | -9/Materials | Repaired Hvy. Assault Rifle 1574 | -9/Materials | Repaired Lgt. Ion Engine 1701 | -9/Materials | Identified exit to Mines 1701 | -9/Materials | Discovered exit to Mines (range 4) 2014 | -9/Materials | Discovered exit to Mines (range 15) 2125 | -9/Materials | Build established: Scavenger-Mutant 2994 | -9/Materials | Identified exit to Materials 2994 | -9/Materials | Discovered exit to Materials (range 15) 3611 | -9/Materials | Repaired Imp. Ion Engine 3727 | -9/Materials | Build established: Hacker-Mutant 3740 | -9/Materials | Repaired Imp. Assault Rifle 4146 | -9/Materials | Discovered exit to Materials (range 16) 4224 | -9/Materials | Entered another Materials area 4224 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4327 | -8/Materials | Repaired Imp. Assault Rifle 4647 | -8/Materials | Build established: Hacker-Gunner 4718 | -8/Materials | Garrison activated, responded to threat 4949 | -8/Materials | Identified exit to Factory 4949 | -8/Materials | Discovered exit to Factory (range 15) 5502 | -8/Materials | Repaired Enh. Autogun 5542 | -8/Materials | Repaired Carbon-fiber Leg 5575 | -8/Materials | Repaired Imp. Ion Engine 5915 | -8/Materials | Discovered exit to Factory (range 5) 6300 | -8/Materials | Discovered exit to Factory (range 15) 7275 | -8/Materials | Sterilization system engaged 7275 | -8/Materials | Non-combat units ordered to evacuate 7375 | -8/Materials | Combat units ordered to evacuate 7575 | -8/Materials | Ambient heat levels rising (+10) 7674 | -8/Materials | Entered Factory 7674 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7884 | -7/Factory | Repaired Imp. Assault Rifle 7923 | -7/Factory | Repaired Carbon-fiber Leg 8138 | -7/Factory | Repaired Carbon-fiber Leg 8177 | -7/Factory | Repaired Carbon-fiber Leg 8239 | -7/Factory | Repaired Enh. Autogun 8874 | -7/Factory | Garrison activated, responded to threat 9247 | -7/Factory | Repaired Hvy. Deuterium Engine 9822 | -7/Factory | Identified exit to Storage 9822 | -7/Factory | Discovered exit to Storage (range 11) 11136 | -7/Factory | Identified exit to Factory 11136 | -7/Factory | Discovered exit to Factory (range 15) 11144 | -7/Factory | Identified exit to Lower Caves 11144 | -7/Factory | Discovered exit to Lower Caves (range 12) 11258 | -7/Factory | Discovered exit to Factory (range 15) 11354 | -7/Factory | Entered another Factory area 11354 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11823 | -6/Factory | Lost 3 parts (1p1n1w) 12055 | -6/Factory | Fabricated R-10 Processor? 12361 | -6/Factory | Identified exit to Lower Caves 12361 | -6/Factory | Discovered exit to Lower Caves (range 8) 12533 | -6/Factory | Entered Lower Caves 12728 | -6/Lower Caves | Identified exit to Lower Caves 13319 | -6/Lower Caves | Entered another Lower Caves area 13320 | -6/Lower Caves | Encountered a Warlord checkpoint 13418 | -6/Lower Caves | Identified exit to Factory 13418 | -6/Lower Caves | Discovered exit to Factory (range 10) 13445 | -6/Lower Caves | Entered Factory 13445 | -5/Factory | Evolved 2 slots: Utility x2 13922 | -5/Factory | Spotted B-75 Beast 14009 | -5/Factory | Destroyed B-75 Beast 14381 | -5/Factory | Fabricated Core Shielding (x2) 14562 | -5/Factory | Cargo convoy interrupted 16422 | -5/Factory | Sucked down chute 16422 | -5/Factory | Entered Waste 16437 | -5/Waste | EMP discharged 16451 | -5/Waste | Spotted C-40 Crusher 16537 | -5/Waste | EMP discharged 16537 | -5/Waste | System corruption reached 10% 16542 | -5/Waste | Spotted C-40 Crusher 16548 | -5/Waste | Destroyed C-40 Crusher 16563 | -5/Waste | Destroyed C-40 Crusher 16582 | -5/Waste | Identified exit to Factory 16582 | -5/Waste | Discovered exit to Factory (range 10) 16599 | -5/Waste | Entered Factory 16620 | -5/Factory | Identified exit to Upper Caves 16620 | -5/Factory | Discovered exit to Upper Caves (range 8) 16802 | -5/Factory | Allied Derelicts emerged from ambush trap array 16977 | -5/Factory | Repaired Hyp. Gauss Rifle 17004 | -5/Factory | Repaired Hcp. Matter Pod 17127 | -5/Factory | Destroyed 7 combat bots 17389 | -5/Factory | Discovered exit to Upper Caves (range 15) 17698 | -5/Factory | Fabricated Y-64 Sentinel? 17996 | -5/Factory | Found Prototype Processor 17997 | -5/Factory | Identified Exp. Targeting Computer 18699 | -5/Factory | First assault squad dispatched 18811 | -5/Factory | Identified exit to Garrison 18813 | -5/Factory | Entered Garrison 18851 | -5/Garrison | Spotted B-75 Beast 18918 | -5/Garrison | Triggered checkpoint 18924 | -5/Garrison | Garrison Relay disabled 18972 | -5/Garrison | Lost 4 parts (1p1n2w) 19010 | -5/Garrison | Triggered checkpoint 19097 | -5/Garrison | Garrison Relay disabled 19420 | -5/Garrison | Destroyed B-75 Beast 19426 | -5/Garrison | Triggered checkpoint 19442 | -5/Garrison | Self-destructed Last Messages --------------- 19435_ System corrupted: Hyp. Gauss Rifle jammed. 19435_ Destroyed Microactuators. 19435_ L-41 Fighter knocked back. 19436_ Overheating: System interference. 19436_ Adv. Assault Cannon temporarily disabled. 19436_ Broken Matter Filter destroyed. 19436_ Critical hit (Smash). 19436_ Imp. VSS Leg destroyed. 19436_ Mak. Hacking Suite destroyed. 19436_ System corrupted by crushing effect (+3). 19436_ System corrupted by crushing effect (+1). 19436_ Knocked back. 19438_ HV Slug penetrates L-41 Fighter. 19438_ L-41 Fighter suffers critical hit (Destroy). 19438_ Destroyed Imp. Deuterium Engine. 19438_ HV Slug penetrates Wall. 19440_ HV Slug penetrates B-60 Warrior. 19440_ B-60 Warrior suffers critical hit (Destroy). 19440_ Destroyed Imp. Treads. 19440_ HV Slug penetrates S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????#!""""####??????????? | | ?????????????????????????????#"!! 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"?????????????????????? | | ????????????# ## ???## #?????????????????????? | | ????????????? ??# ????# #?????????????????????? | | ????????????? ??? ????? ?????????????????????? | | ???????????????? ?????? ?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 5 Armor Integrity Analysis 30 Matter Filtering 30 Offensive Hacking 31 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Lgt. Cannon | -5/Factory | Scanalyzed Mak. Axe | -5/Factory | Scanalyzed Imp. Core Shielding | -5/Factory | Scanalyzed Robot Schematics ------------------ Y-64 Sentinel | -5/Factory | Hacked Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Core Shielding | x2 | -5/Factory Y-64 Sentinel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaVisualCloak Manual? 0 Play Time 01:55:02 Cumulative 1053.0 hours Start 2022.04.03 @ 17:54:43 End 2022.04.04 @ 19:46:39 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 769 Rogue 62 Adventurer 0 Explorer 707 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44ea7d55-4baf-4894-b29e-a50eede57d2d