Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 05:16:45 Player: blackdogzx Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (146) 730 Value Destroyed (4766) 4766 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 8815 Bonus ------- High Alert Combat Kills 839 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 64/160 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Transmission Jammer ECM Suite System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Core Analyzer Armor Integrity Analyzer Utility Shielding > --- WEAPON ----------- Arc Projector Particle Gun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Transmission Jammer ECM Suite System Restoration Module High-powered Shotgun [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 1 | . . . 1 . Parts Attached 132 | 6 15 42 46 23 Power 18 | 1 4 4 4 5 Engine 13 | 1 4 4 3 1 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 39 | 2 5 18 11 3 Treads . | . . . . . Leg 39 | 2 5 18 11 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 32 | 1 4 9 13 5 Device 18 | . 2 6 7 3 Storage 2 | 1 1 . . . Processor 8 | . 1 1 4 2 Hackware . | . . . . . Protection 4 | . . 2 2 . Artifact . | . . . . . Weapon 43 | 2 2 11 18 10 Energy Gun 19 | . . 7 5 7 Energy Cannon 3 | . . 1 2 . Ballistic Gun 10 | 2 . 1 6 1 Ballistic Cannon 6 | . 2 . 3 1 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 4 | . . 1 2 1 Parts Lost 27 | . 1 4 9 13 Power 3 | . . . 1 2 Propulsion 4 | . 1 1 . 2 Utility 8 | . . 1 4 3 Weapon 12 | . . 2 4 6 Highest Loss Streak 6 | . 1 1 3 6 To Critical Strikes 1 | . 1 . . . Average Slot Usage (%) 95 | . 94 97 98 81 Engine 9 | . 14 10 8 5 Leg 19 | . 24 21 17 11 Device 10 | . 8 10 15 2 Storage 4 | . 7 8 . . Processor 20 | . 9 22 19 34 Protection 5 | . . 2 9 7 Energy Gun 5 | . . 10 2 7 Energy Cannon 2 | . . 3 4 . Ballistic Gun 5 | . 3 3 8 5 Ballistic Cannon 6 | . 24 1 2 . Slashing Weapon 2 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 28 | 11 19 19 26 28 Greatest Support 40 | 20 20 23 40 30 Greatest Overweight (x) 5 | 3 1 1 5 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 7 6 7 5 5 Most Carried 8 | . 8 8 5 5 Average Carried 5 | . 3 6 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 8 | . 8 5 5 4 Class Distribution -------------------- 55% | Mutant 39% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2950 | 233 576 716 1030 395 Remotely . | . . . . . Salvage Created 4879 | . 506 1820 1920 633 Parts 296 | . 34 109 115 38 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled 14 | . . . 14 . Retrieved Matter 113 | . . . 113 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 122 | . 16 46 40 20 Melee 3 | . . . 3 . Guns 57 | . 2 25 21 9 Cannons 49 | . 14 17 15 3 AOE 12 | . . 4 . 8 Classes Destroyed 15 | . 6 3 4 2 Worker 7 | . 2 3 2 . Builder 2 | . . . . 2 Hauler 2 | . 1 . 1 . Recycler 1 | . . . 1 . Operator 3 | . 1 . 1 1 Watcher 13 | . 2 4 5 2 Swarmer 25 | . 3 6 13 3 Grunt 65 | . 13 26 11 15 Brawler 2 | . . . 2 . Duelist 4 | . . 3 1 . Protector 1 | . . 1 . . Sentry 19 | . . 10 9 . Specialist 2 | . . . 2 . Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 9 | . 4 6 5 9 Combat Bots Only 7 | . 3 5 5 7 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging 1 | . . 1 . 1 Exploded 2 | . . 2 . 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 642 | . 62 190 234 156 Missed 171 | . 14 57 65 35 Damage Taken 6323 | . 609 1606 2278 1830 Core 1636 | . 119 302 512 703 Absorbed by Shields . | . . . . . Redirected to Shielding 44 | . . 3 27 14 Regen/Repaired (Parts) 330 | . . 222 . 108 Core Remaining (%) 45 | 100 52 24 6 . Volleys Fired 377 | . 54 131 136 56 Largest 3 | . 2 2 3 3 Hottest 128 | . 78 116 128 122 Shots Fired 687 | . 109 228 249 101 Gun 408 | . 24 153 159 72 Cannon 260 | . 85 70 90 15 Launcher 19 | . . 5 . 14 Special . | . . . . . Kinetic 406 | . 109 75 173 49 Thermal 253 | . . 148 76 29 Explosive 19 | . . 5 . 14 Electromagnetic 9 | . . . . 9 Robot Hit Streak 12 | . 5 12 12 10 Robot Miss Streak 6 | . 6 3 4 4 Penetration Max 1 | . . . 1 1 Secondary Targets 9 | . . 1 5 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 455 | . 51 157 179 68 Core Hits 231 | . 25 79 81 46 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 1 2 . Critical Strikes 13 | . 3 7 2 1 Burn 6 | . . 6 . . Destroy 3 | . . 1 2 . Blast 4 | . 3 . . 1 Melee Attacks 25 | . . 3 22 . Impact . | . . . . . Slashing 12 | . . . 12 . Piercing . | . . . . . Sneak Attacks 14 | . . . 14 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9933 | . 994 2998 3477 2464 Guns 4521 | . 129 1705 1852 835 Cannons 3135 | . 859 919 1139 218 Explosions 1785 | . . 374 . 1411 Melee 486 | . . . 486 . Ramming 6 | . 6 . . . Kinetic 4596 | . 988 957 1994 657 Thermal 3016 | . . 1667 997 352 Explosive 1717 | . . 374 . 1343 Electromagnetic 112 | . . . . 112 Impact . | . . . . . Slashing 486 | . . . 486 . Piercing . | . . . . . Highest Corruption 3 | . 3 . 3 3 Average Corruption 1 | . 2 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . 13 . 26 . Message Errors 14 | . 4 . 10 . Matter Fused 8 | . 3 . 5 . Heat Flow Errors 5 | . 1 . 4 . Energy Discharges 6 | . 3 . 3 . Parts Fused 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 112 | . 5 7 38 62 Projectiles 13 | . 5 7 . 1 Explosions 61 | . . . . 61 Melee 38 | . . . 38 . Knockbacks 19 | . 7 5 3 4 Impact . | . . . . . Kinetic 17 | . 6 5 2 4 Secondary 2 | . 1 . 1 . Self-Inflicted Damage 85 | . . . . 85 Shots 7 | . . . . 7 Rammed . | . . . . . Targets Rammed 4 | . 2 2 . . Kicked 4 | . 2 2 . . Crushed . | . . . . . Highest Temperature 521 | . 198 344 272 521 Average Temperature 86 | . 51 90 67 157 Received Heat Transfer 2073 | . 273 594 603 603 Effects 12 | . . 2 . 10 Shutdowns 2 | . . . . 2 Interference 3 | . . 1 . 2 Matter Decay 2 | . . . . 2 Damage (minor) 3 | . . 1 . 2 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 16 | . . 6 10 . Heat Transferred 7095 | . . 4357 1961 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 864 | . 171 862 864 648 Initial 392 | . . 22 349 392 Average 405 | . 57 437 533 520 Maximum Alert Level 3 | . . 3 3 2 Low Security (%) 25 | 100 100 16 . . Level 1 17 | . . 36 11 10 Level 2 48 | . . 24 84 89 Level 3 8 | . . 21 4 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 37 | . 4 13 8 12 Investigation 16 | . 2 8 2 4 Extermination 2 | . . . . 2 Reinforcement 11 | . 2 2 4 3 Assault 5 | . . 3 2 . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 . 2 Communications Jammed 5 | . . . 5 . Distress Signals 5 | . . . 5 . Times Spotted 173 | . 22 58 62 31 Peak Tracking Total 12 | . 4 6 8 12 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 11 | . 5 3 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 1 3 6 6 Max in Single Turn 2 | . 1 2 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 28 | . 3 11 10 4 Terminals 18 | . 3 6 8 1 Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units 1 | . . 1 . . Scanalyzers 5 | . . 2 2 1 Garrison Access . | . . . . . Total Hacks 96 | . 12 39 27 18 Successful 66 | . 9 29 20 8 Failed 30 | . 3 10 7 10 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 52 | . 12 16 21 3 Fabricators . | . . . . . Repair Stations 27 | . . 15 . 12 Recycling Units 1 | . . 1 . . Scanalyzers 16 | . . 7 6 3 Garrison Access . | . . . . . Terminal Hacks 36 | . 9 11 14 2 Record 21 | . 6 5 8 2 Robot Analysis 3 | . 1 . 2 . Prototype ID Bank 3 | . . 2 1 . Terminal Index 1 | . . 1 . . Alert Level 3 | . 1 . 2 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 17 | . . 12 . 5 Scan Component 10 | . . 6 . 4 Repair 7 | . . 6 . 1 Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 12 | . . 5 6 1 Insert Component 8 | . . 3 4 1 Analyze 4 | . . 2 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 2 9 8 4 Full Trace Events 16 | . 1 7 4 4 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . . 6 . 1 Time 231 | . . 193 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 3 2 1 Part Schematics Acquired 3 | . . 1 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 4 | . . 1 3 . Non-combat 4 | . . 1 3 . Combat . | . . . . . Robot Hacks Applied 8 | . . 1 7 . parse_system 3 | . . 1 2 . no_distress 3 | . . . 3 . check_alert 2 | . . . 2 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 3 | . 1 . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8593 | 85 1614 2827 2970 1097 Spaces Moved 5206 | 60 1009 1655 1805 677 Core 179 | 5 . . 1 173 Treads . | . . . . . Legs 5027 | 55 1009 1655 1804 504 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 126 | 127 131 121 128 122 Slowest Speed 300 | 200 190 190 300 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 4 97 93 92 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . . 7 Terrain Destroyed 144 | . 6 57 . 81 Melee . | . . . . . Projectile 9 | . 6 3 . . AOE 135 | . . 54 . 81 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 6548 | 65 1189 2244 2199 851 Wait 687 | . 84 371 156 76 Move 5202 | 59 1008 1654 1804 677 Hop . | . . . . . Pick Up 31 | . 11 10 7 3 Fast Attach 70 | 6 4 15 29 16 Attach 17 | . 4 8 2 3 Detach 14 | . 4 4 1 5 Swap 45 | . 7 19 15 4 Drop 76 | . 11 27 27 11 Fire 377 | . 54 131 136 56 Melee 25 | . . 3 22 . Ram . | . . . . . Kick 4 | . 2 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 7) 888 | -10/Materials | Discovered new exit (range 7) 894 | -10/Materials | Identified exit to Mines 900 | -10/Materials | Discovered new exit (range 16) 962 | -10/Materials | Identified exit to Materials 1137 | -10/Materials | Discovered new exit (range 9) 1157 | -10/Materials | Identified exit to Subcaves 1365 | -10/Materials | Discovered exit to Materials (range 16) 1487 | -10/Materials | Discovered exit to Materials (range 16) 1700 | -10/Materials | Entered another Materials area 1700 | -9/Materials | Evolved 2 slots: Utility x2 1796 | -9/Materials | Discovered new exit (range 12) 2051 | -9/Materials | Discovered new exit (range 7) 2057 | -9/Materials | Identified exit to Materials 2395 | -9/Materials | Build established: Scavenger-Mutant 2906 | -9/Materials | Repaired Aluminum Leg 2939 | -9/Materials | Repaired Imp. Ion Engine 3007 | -9/Materials | Core integrity fell below 50% 3529 | -9/Materials | Discovered exit to Materials (range 10) 3666 | -9/Materials | Repaired Sensor Array 3699 | -9/Materials | Repaired Imp. Ion Engine 3700 | -9/Materials | First assault squad dispatched 3752 | -9/Materials | Repaired Imp. Medium Laser 3790 | -9/Materials | Repaired Sml. Storage Unit 4197 | -9/Materials | Discovered exit to Materials (range 11) 4438 | -9/Materials | Identified exit to Mines 4527 | -9/Materials | Entered another Materials area 4527 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5021 | -8/Materials | Build established: Mutant 5791 | -8/Materials | Discovered new exit (range 3) 5793 | -8/Materials | Identified exit to Factory 6434 | -8/Materials | Discovered exit to Factory (range 11) 6526 | -8/Materials | Core integrity fell below 50% 7181 | -8/Materials | Lost 3 parts (1u2w) 7204 | -8/Materials | Core integrity fell below 20% 7327 | -8/Materials | First assault squad dispatched 7497 | -8/Materials | Entered Factory 7497 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7603 | -7/Factory | Garrison activated, responded to threat 7746 | -7/Factory | Repaired Carbon-fiber Leg 8181 | -7/Factory | Build established: Scavenger-Mutant 8356 | -7/Factory | Lost 6 parts (2p2n2w) 8360 | -7/Factory | Destroyed 7 combat bots 8406 | -7/Factory | Core integrity fell below 50% 8588 | -7/Factory | Core integrity fell below 20% 8594 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08417_ P-60 Hacker destroyed. 08420_ R-06 Scavenger inserts VTOL Module into recycling unit. 08423_ R-06 Scavenger inserts Imp. Signal Interpreter into recycling unit. 08424_ Recycling unit begins recycling process. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 08434_ The unstable cave ceiling collapses. 08455_ Acquired ECM Suite. 08497_ ALERT: Rogue bot located, Programmers report to Factory Zone 9N. 08543_ Hvy. Rocket Launcher destroyed. 08552_ Acquired 44 matter. 08585_ Acquired Lgt. Nuclear Core. 08589_ ECM Suite destroyed. 08590_ Arc Projector destroyed. 08592_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 08594_ Acquired Hpw. Shotgun. 08594_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ######### #???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | ######### #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ########/### #???????????????????????????????? | | # #???????????????????????????????? | | # #????????????????????????#+##+#?? | | """" # +???????????????????????? #?? | | """" + #???????????????????????? #?? | | """" # #????????????????????????# ### | | """" # #????????????????????????#^ ^ | | ]]] ##### #??###########???????????# | | """" ]] #???# #### #???????????# ^""" | | """" ]] #???# + s #???????????# """ | | """" #???# # ss* #???????????# """ | | """" ##### # ** ############# | | + p ** + = | | ##################### / #################### | | ????????????????????# #??????????????????? | | ????????????????????# *!@ #??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed Gamma World Manual? 1 Play Time 01:47:06 Cumulative 12.6 hours Start 2024.04.17 @ 03:28:22 End 2024.04.17 @ 05:16:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8454cb1-f083-4831-b87b-2eb4cfafb8a4