Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.13 @ 18:22:38 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (2744) 2744 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (407) 407 TOTAL SCORE: 6291 Bonus ------- High Alert Combat Kills 486 Friendly Fire -79 Cogmind --------- Core Integrity 700/700 Matter 270/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Laser Makeshift Laser > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit Improved Signal Interpreter Seismic Detector Transport Network Coupler Transmission Jammer ECM Suite Improved Utility Shielding Heavy Armor Plating Gun Armor Hardlight Generator Hacking Suite Makeshift System Restoration Module Cobbler Unit Flak Gun Advanced EMP Blaster Improved Grenade Launcher Improved Datajack Multitool Makeshift Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Cryofiber Web Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Seismic Detector ECM Suite Improved Utility Shielding Heavy Armor Plating Gun Armor Hardlight Generator Hacking Suite Makeshift System Restoration Module Cobbler Unit Heavy Laser Makeshift Laser EM Pulse Cannon Advanced EMP Blaster Rocket Launcher Improved Grenade Launcher Improved Datajack Multitool Makeshift Axe [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun Heavy Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 85 | 8 5 20 52 . Power 7 | 1 . 1 5 . Engine 5 | 1 . 1 3 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 22 | 2 . 4 16 . Treads 15 | 2 . . 13 . Leg 1 | . . 1 . . Wheel 4 | . . 3 1 . Hover 2 | . . . 2 . Flight . | . . . . . Utility 25 | 2 1 5 17 . Device 13 | 1 . 3 9 . Storage 3 | 1 1 . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 7 | . . 2 5 . Artifact . | . . . . . Weapon 31 | 3 4 10 14 . Energy Gun 13 | . 4 4 5 . Energy Cannon 6 | . . 3 3 . Ballistic Gun 6 | 3 . . 3 . Ballistic Cannon 1 | . . 1 . . Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 6 | . . 3 3 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . 1 . . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . 2 1 . To Critical Strikes . | . . . . . Average Backups 14 | 1 11 12 17 23 Power . | . 1 . . . Propulsion . | . . . . 3 Utility 7 | . 4 4 9 14 Weapon 5 | . 6 7 4 4 Tool/Special . | . . . . . Unused Backups 36 | . 3 8 6 19 Power 3 | . . 2 1 . Propulsion 3 | . . . . 3 Utility 19 | . 1 1 4 13 Weapon 9 | . 2 5 1 1 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 96 | . 100 96 96 76 Engine 10 | . 14 14 8 . Treads 22 | . 28 5 30 30 Leg 2 | . . 5 . . Wheel 7 | . . 16 3 . Device 12 | . 14 7 14 7 Storage 10 | . 14 11 9 7 Processor 2 | . . . 3 7 Protection 5 | . . 6 6 . Energy Gun 9 | . 19 7 8 15 Energy Cannon 9 | . . 20 4 . Ballistic Gun 2 | . 8 . 3 . Peak Build Rating 41 | 8 11 19 41 38 Average Rating 22 | 5 9 14 30 38 On Entrance 15 | . 8 11 19 38 Naked Turns . | . . . . . Heaviest Build 102 | 14 32 45 102 94 Greatest Support 80 | 40 40 40 80 80 Greatest Overweight (x) 8 | . . 4 8 1 Average Overweight (x) 2 | . . 2 3 1 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 16 | 7 12 13 18 25 Most Carried 25 | 6 15 15 25 25 Average Carried 15 | 2 11 13 18 25 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 6 15 15 25 25 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 3184 | 344 116 801 1923 . Remotely . | . . . . . Salvage Created 3807 | 194 212 451 2950 . Parts 217 | 15 20 32 150 . Haulers Intercepted 5 | . . . 5 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . 9 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 70 | . 7 13 50 . Melee 3 | . . . 3 . Guns 38 | . 7 6 25 . Cannons 15 | . . 4 11 . AOE 10 | . . 3 7 . Classes Destroyed 17 | 2 5 4 6 . Worker 6 | . 2 . 4 . Builder 5 | . . . 5 . Tunneler 5 | 5 . . . . Hauler 5 | . . . 5 . Recycler 4 | 1 . . 3 . Mechanic 1 | . . . 1 . Operator 3 | . 2 . 1 . Turret 2 | . . 2 . . Watcher 6 | . 1 . 5 . Swarmer 18 | . 6 5 7 . Grunt 33 | . 1 1 31 . Duelist 3 | . . . 3 . Sentry 7 | . . 1 6 . Specialist 2 | . . . 2 . Heavy 1 | . . . 1 . Artisan 2 | . . 2 . . Subdweller 6 | . . 6 . . Best Kill Streak 5 | 2 3 5 5 . Combat Bots Only 4 | . 3 4 4 . Max Kills in Single Turn 2 | 1 1 2 2 . Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 311 | . 32 48 231 . Missed 93 | . 12 15 66 . Damage Taken 3652 | . 173 767 2712 . Core 573 | . 32 195 346 . Absorbed by Shields 145 | . . . 145 . Ignored by Resistances 46 | . . 30 16 . Core Remaining (%) 48 | 100 . 9 37 . Volleys Fired 249 | 16 29 46 158 . Largest 2 | 2 2 2 2 . Hottest 160 | 40 90 160 160 . Shots Fired 436 | 32 58 74 272 . Gun 309 | 32 58 37 182 . Cannon 89 | . . 21 68 . Launcher 38 | . . 16 22 . Special . | . . . . . Kinetic 131 | 32 26 . 73 . Thermal 173 | . 14 53 106 . Explosive 28 | . . 16 12 . Electromagnetic 104 | . 18 5 81 . Robot Hit Streak 19 | 7 6 14 19 . Robot Miss Streak 6 | 3 4 3 6 . Penetration Max . | . . . . . Secondary Targets 5 | . . 1 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 308 | 22 36 36 214 . Core Hits 232 | 11 14 29 178 . Critical Kills 3 | . . . 3 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 2 . 7 . Burn 6 | . 2 . 4 . Meltdown 3 | . . . 3 . Melee Attacks 12 | . . . 12 . Impact . | . . . . . Slashing 12 | . . . 12 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8176 | 237 459 1174 6306 . Guns 4073 | 237 427 500 2909 . Cannons 1492 | . . 282 1210 . Explosions 2190 | . 32 392 1766 . Melee 414 | . . . 414 . Ramming 7 | . . . 7 . Kinetic 1743 | 237 200 . 1306 . Thermal 3182 | . 120 721 2341 . Explosive 1014 | . . 392 622 . Electromagnetic 1816 | . 139 61 1616 . Impact . | . . . . . Slashing 414 | . . . 414 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 129 | . . 43 86 . Projectiles 23 | . . 9 14 . Explosions 84 | . . 34 50 . Melee 22 | . . . 22 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 353 | . 17 52 284 . Shots 16 | . 1 2 13 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 255 | . 150 198 255 . Average Temperature 51 | . 58 46 52 . Received Heat Transfer 1284 | . 6 138 1140 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 7 | . 1 . 6 . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Melted 10 | . 2 . 8 . Heat Transferred 5036 | . 457 895 3684 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 1 . 7 . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 3 | . . . 3 2 Low Security (%) 48 | 100 100 . 36 . Level 1 11 | . . . 13 . Level 2 27 | . . . 33 100 Level 3 13 | . . . 16 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 1010 | 10 142 . 1010 457 Initial 457 | . . . . 457 Average 316 | . 76 . 378 457 Influence Increases 2560 | 30 324 445 1761 . Destroy 0b10 Robot/C 1320 | . 140 180 1000 . Destroy 0b10 Robot/NC 175 | 30 25 . 120 . Destroy Leader 262 | . 22 10 230 . Successful Hack 29 | . 13 . 16 . Disable Machine 165 | . 15 . 150 . Destroy Structure 129 | . 4 . 125 . Lose Combat Pursuer 480 | . 105 255 120 . Influence Decreases 1536 | 30 286 464 756 . Time Decay 1466 | 30 286 434 716 . Lost Part 60 | . . 30 30 . Lost Ally 10 | . . . 10 . Squads Dispatched 9 | . . . 9 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 5 | . . . 5 . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 14 14 70 . Peak Tracking Total 5 | . 5 3 4 . Tactical Retreats 13 | . 3 4 6 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 15 | . 1 4 10 . Max in Single Turn 2 | . 1 2 2 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 14 | . 4 1 9 . Terminals 10 | . 4 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 43 | . 13 1 29 . Successful 26 | . 7 1 18 . Failed 17 | . 6 . 11 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 29 | . 11 . 18 . Terminals 33 | . 13 . 20 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 6 | . . . 6 . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 2 1 3 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Derelict Proto ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 13 | . 5 . 8 . Terminals 13 | . 5 . 8 . Assimilate 1 | . . . 1 . Botnet 2 | . 1 . 1 . Operators 1 | . . . 1 . Skim 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used . | . . . . . Hacking Detections 12 | . 4 . 8 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 438 | . . . 438 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2030 | 161 666 730 473 . Terrain 45 | . . . 45 . Seismic 1985 | 161 666 730 428 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 6945 | 271 666 2090 3905 13 Spaces Moved 2792 | 132 335 990 1330 5 Core 1 | 1 . . . . Treads 1403 | 131 335 215 717 5 Legs 117 | . . 112 5 . Wheels 1271 | . . 663 608 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 125 140 250 Average Speed 169 | 159 160 155 183 250 Slowest Speed 280 | 160 160 280 280 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 8 46 43 93 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 6 | . . 6 . . Spaces Dug 57 | . . 17 40 . Terrain Destroyed 218 | . 2 80 136 . Melee 1 | . . . 1 . Projectile 20 | . . 6 14 . AOE 197 | . 2 74 121 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 4564 | 160 410 1468 2521 5 Wait 1202 | . 18 349 835 . Move 2788 | 131 334 989 1329 5 Hop . | . . . . . Pick Up 91 | 5 16 28 42 . Fast Attach 38 | 7 . 7 24 . Attach 15 | . . 5 10 . Detach 2 | . . . 2 . Swap 67 | 1 5 17 44 . Drop 99 | . 8 27 64 . Fire 249 | 16 29 46 158 . Melee 12 | . . . 12 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 272 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 4) 709 | -10/Materials | Discovered new exit (range 11) 930 | -10/Materials | Discovered new exit (range 5) 938 | -10/Materials | Entered Subcaves 944 | -10/Subcaves | Learned location of Zion (-6) 944 | -10/Subcaves | Met a Zionite searching for "candidates" 967 | -10/Subcaves | Discovered new exit (range 12) 989 | -10/Subcaves | Disturbed a concealed Subdweller 1305 | -10/Subcaves | Discovered new exit (range 11) 1420 | -10/Subcaves | Core integrity fell below 50% 1421 | -10/Subcaves | Ambushed by Subdweller buried in earth 1423 | -10/Subcaves | Ambushed by Subdweller buried in earth 1518 | -10/Subcaves | Visited 4L-MR0's lab 1523 | -10/Subcaves | Learned 4 Materials zone layouts 1537 | -10/Subcaves | Found Gun Armor 2022 | -10/Subcaves | Build established: Scavenger-Mutant 2054 | -10/Subcaves | Core integrity fell below 20% 2101 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2549 | -10/Subcaves | Build established: Mutant 3028 | -10/Subcaves | Entered Materials 3028 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3284 | -8/Materials | Discovered new exit (range 14) 3361 | -8/Materials | Build established: Scavenger-Mutant 5239 | -8/Materials | Discovered new exit (range 6) 5647 | -8/Materials | Learned Factory emergency access door positions 5725 | -8/Materials | Learned 4 Recycling zone layouts 5794 | -8/Materials | Learned Storage emergency access door positions 5960 | -8/Materials | Identified exit to Factory 6028 | -8/Materials | Learned location of 2 exits from Factory 6228 | -8/Materials | First assault squad dispatched 6389 | -8/Materials | Build established: Mutant 6677 | -8/Materials | Core integrity fell below 50% 6892 | -8/Materials | Sterilization system engaged 6892 | -8/Materials | Non-combat units ordered to evacuate 6933 | -8/Materials | Entered Factory 6933 | -7/Factory | Evolved 2 slots: Utility x2 6934 | -7/Factory | Identified exit to Factory 6935 | -7/Factory | Identified exit to Lower Caves 6946 | -7/Factory | Self-destructed Last Messages --------------- 06863_ K-01 Serf collects debris. 06863_ U-05 Engineer lays Concrete. 06865_ K-01 Serf collects debris. 06866_ U-05 Engineer lays Concrete. 06872_ U-05 Engineer repairs door. 06873_ U-05 Engineer lays Concrete. 06874_ Dropped Lgt. Nuclear Core. 06874_ U-05 Engineer lays Concrete. 06892_ ALERT: Persistent threat exposed, engaging Materials sterilization system. 06892_ ALERT: All non-combat units evacuate. 06920_ K-01 Serf exits level. 06925_ U-05 Engineer exits level. 06928_ K-01 Serf exits level. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Loading 1 Factory entrance... Loading 2 Factory exits... Loading Factory emergency access points (x44)... Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????? ?????????????????????? | | ?????????????? ???????????????????? | | ?????????????? ??????????????????? | | ?????????????? ??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ???????????### ####+######????????? | | ???????????# ????????? | | ???????????# ???????? | | ???????????# ???????? | | ???????????# ???????? | | ???????????# ???????? | | ?????????######+############ ?????????? | | ?????????# #???????????????? | | ?????????# """@"""""" #???????????????? | | ?????????# """ """""" #???????????????? | | ?????????# "S """""" #???????????????? | | ?????????# """ """"""?????????????????? | | ?????????# "" ??????????????????? | | ?????????# """""??????????????????? | | ?????????# """????????????????????? | | ?????????# [ ""?????????????????????? | | ?????????# "??????????????????????? | | ?????????? ??????????????????????? | | ??????????? ??????????????????????? | | ????????????####??????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Multitool | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedHeatScrap Manual? 0 Play Time 00:48:20 Cumulative 457.5 hours Start 2024.11.13 @ 12:36:41 End 2024.11.13 @ 18:22:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 302 Adventurer 5 Explorer 0 Win Type - Total 11 Types 5/0/5/0/0/0/1/0/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cd4b3be-70b5-464f-baaf-4a12d12f25b7