Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.14 @ 00:12:38 Player: Chydax Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2568) 2568 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 5517 Bonus ------- High Alert Combat Kills 344 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 84/300 Energy 544/550 System Corruption 0% Temperature Cool (125) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Medium Battery Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Medium Battery Targeting Computer > --- WEAPON ----------- Particle Gun Pulse Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Hacking Suite Particle Gun Heavy Assault Rifle Mining Laser [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Battery Device Sensor Array Storage Medium Battery Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 5 | . 1 . 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . 1 . . 1 . Weapon 1 | . . . 1 . . Parts Attached 83 | 7 3 1 19 7 46 Power 22 | 1 . . 3 1 17 Engine 7 | 1 . . 3 . 3 Core 15 | . . . . 1 14 Reactor . | . . . . . . Propulsion 18 | 2 . . 2 2 12 Treads 5 | 2 . . . . 3 Leg 13 | . . . 2 2 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 . 1 1 2 Device 2 | . . . 1 1 . Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 35 | 2 1 1 13 3 15 Energy Gun 22 | 2 . 1 11 1 7 Energy Cannon . | . . . . . . Ballistic Gun 8 | . . . 1 1 6 Ballistic Cannon 3 | . 1 . 1 . 1 Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . . . 1 17 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 10 | . . . . 1 9 Highest Loss Streak 8 | . . . . 1 8 Average Slot Usage (%) 96 | . 97 100 97 85 97 Engine 13 | . 12 12 20 15 7 Core 2 | . . . . . 8 Treads 12 | . 25 25 10 . . Leg 9 | . . . 7 11 24 Device 6 | . . . 9 16 10 Storage 19 | . 22 25 20 16 16 Processor 1 | . . . . . 4 Protection 4 | . 12 12 . . . Energy Gun 16 | . 15 14 21 19 11 Ballistic Gun 2 | . . . . 2 6 Ballistic Cannon 6 | . 8 10 7 . 3 Naked Turns . | . . . . . . Heaviest Build 49 | 18 29 29 42 43 49 Greatest Support 60 | 40 40 40 40 44 60 Greatest Overweight (x) 4 | 2 . . 4 4 3 Average Overweight (x) . | . . . 1 2 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 7 8 8 10 9 10 Average Carried 8 | 3 7 8 8 8 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 7 8 8 10 9 2 Class Distribution -------------------- 41% | Hacker-Mutant 39% | Hacker-Skirmisher 13% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1713 | 190 146 18 439 81 839 Remotely . | . . . . . . Salvage Created 2559 | . 191 65 885 122 1296 Parts 144 | . 24 . 55 3 62 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 62 | . 6 3 19 3 31 Guns 46 | . 6 3 13 1 23 Cannons 10 | . . . 6 . 4 AOE 6 | . . . . 2 4 Classes Destroyed 12 | . 2 1 7 1 1 Worker 2 | . . . 2 . . Builder 2 | . . . 2 . . Operator 1 | . . . 1 . . Watcher 9 | . 3 . 4 1 1 Swarmer 10 | . 6 . 4 . . Grunt 27 | . . . 7 1 19 Brawler 4 | . . . 1 . 3 Duelist 1 | . . . 1 . . Sentry 11 | . . . 6 1 4 Specialist 3 | . . . . . 3 Hunter 3 | . . . . 1 2 Assembled 3 | . . 3 . . . Best Kill Streak 5 | . 2 3 5 2 4 Combat Bots Only 4 | . 2 3 4 1 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 3212 | . 94 104 366 123 2525 Core 625 | . 16 23 20 . 566 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 84 95 . . Volleys Fired 169 | . 16 7 41 9 96 Largest 3 | . 2 2 3 3 3 Hottest 189 | . 80 80 189 189 165 Shots Fired 426 | . 32 14 112 26 242 Gun 325 | . 23 12 73 21 196 Cannon 79 | . 9 2 39 . 29 Launcher 22 | . . . . 5 17 Special . | . . . . . . Kinetic 179 | . 9 2 42 5 121 Thermal 146 | . . . 35 16 95 Explosive 22 | . . . . 5 17 Electromagnetic 79 | . 23 12 35 . 9 Robot Hit Streak 107 | . 6 11 20 33 107 Robot Miss Streak 2 | . 2 1 2 1 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 347 | . 16 13 82 24 212 Core Hits 137 | . 9 6 39 8 75 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5919 | . 186 120 1425 419 3769 Guns 4332 | . 186 120 921 264 2841 Cannons 716 | . . . 430 . 286 Explosions 857 | . . . 74 141 642 Melee . | . . . . . . Ramming 14 | . . . . 14 . Kinetic 2129 | . . . 475 28 1626 Thermal 2153 | . . . 549 236 1368 Explosive 783 | . . . . 141 642 Electromagnetic 840 | . 186 120 401 . 133 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . . 10 . 27 Projectiles 10 | . . . 10 . . Explosions 27 | . . . . . 27 Melee . | . . . . . . Knockbacks 4 | . . . 2 . 2 Impact . | . . . . . . Kinetic 4 | . . . 2 . 2 Secondary . | . . . . . . Self-Inflicted Damage 315 | . . . 129 48 138 Shots 12 | . . . 2 5 5 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 661 | . 45 102 520 223 661 Average Temperature 146 | . 17 52 163 86 164 Received Heat Transfer 1383 | . . 60 126 54 1143 Effects 36 | . . . 9 . 27 Shutdowns 15 | . . . 3 . 12 Energy Bleed 7 | . . . 3 . 4 Interference 2 | . . . . . 2 Matter Decay 3 | . . . 2 . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . 1 . 1 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 4 2 Heat Transferred 4675 | . . . 1086 518 3071 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 1002 | . 122 4 291 127 1002 Initial 62 | . . . 1 . 62 Average 205 | . 45 . 93 35 627 Maximum Alert Level 3 | . . . 1 . 3 Low Security (%) 71 | 100 100 100 86 100 7 Level 1 8 | . . . 13 . 17 Level 2 7 | . . . . . 26 Level 3 12 | . . . . . 48 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 3 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 5 | . . . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 11 3 30 5 36 Peak Tracking Total 4 | . 2 2 4 3 4 Tactical Retreats 5 | . . . 1 . 4 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 10 | . 1 . 3 . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 6 | . . 1 3 2 . Max in Single Turn 2 | . . 1 2 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 10 | . 7 . 2 1 . Terminals 7 | . 6 . 1 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 11 . 5 1 . Successful 13 | . 7 . 5 1 . Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 9 . 3 . . Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 5 . 3 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Locate Traps 3 | . 2 . 1 . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 39 | . 26 . 13 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 4855 | 118 1251 566 1336 306 1278 Spaces Moved 2449 | 63 718 315 590 128 635 Core 9 | 9 . . . . . Treads 1403 | 54 718 315 312 . 4 Legs 1037 | . . . 278 128 631 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 150 126 120 Average Speed 162 | 152 160 160 187 206 136 Slowest Speed 240 | 160 160 160 240 240 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 5 91 57 54 10 71 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . . . 52 33 130 Melee . | . . . . . . Projectile . | . . . . . . AOE 215 | . . . 52 33 130 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 2967 | 85 790 363 736 147 846 Wait 146 | 2 42 41 60 . 1 Move 2441 | 62 717 314 589 127 632 Hop . | . . . . . . Pick Up 67 | 14 7 . 18 3 25 Fast Attach 1 | . . . 1 . . Attach 34 | 7 1 . 6 4 16 Detach . | . . . . . . Swap 48 | . 2 1 12 3 30 Drop 30 | . 5 . 9 . 16 Fire 169 | . 16 7 41 9 96 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 30 | . . . . . 30 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 15) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Utility x1 279 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered exit to Mines (range 5) 327 | -10/Materials | Build established: Hacker-Mutant 424 | -10/Materials | Identified exit to Materials 424 | -10/Materials | Discovered exit to Materials (range 8) 630 | -10/Materials | Repaired EM Pulse Gun 1221 | -10/Materials | Discovered exit to Materials (range 16) 1370 | -10/Materials | Entered Mines 1458 | -10/Mines | Learned Materials emergency access door positions 1624 | -10/Mines | Discovered exit to Materials (range 11) 1700 | -10/Mines | Learned location of Storage (-7) 1777 | -10/Mines | Assembled infested the area 1936 | -10/Mines | Entered Materials 1936 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2182 | -9/Materials | Repaired EM Pulse Gun 2298 | -9/Materials | Build established: Hacker-Skirmisher 2313 | -9/Materials | Identified exit to Mines 2313 | -9/Materials | Discovered exit to Mines (range 16) 3115 | -9/Materials | Identified exit to Materials 3115 | -9/Materials | Discovered exit to Materials (range 15) 3272 | -9/Materials | Entered another Materials area 3272 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3534 | -8/Materials | Garrison activated, responded to threat 3574 | -8/Materials | Identified exit to Garrison 3578 | -8/Materials | Entered Garrison 3594 | -8/Garrison | Triggered checkpoint 3674 | -8/Garrison | Triggered checkpoint 3699 | -8/Garrison | Spotted B-75 Beast 3700 | -8/Garrison | Spotted B-75 Beast 3718 | -8/Garrison | Found Hvy. Insulated Plating 3754 | -8/Garrison | Identified exit to Materials 3754 | -8/Garrison | Discovered exit to Materials (range 15) 3776 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3854 | -8/Garrison | Triggered checkpoint 3948 | -8/Garrison | Triggered checkpoint 4104 | -8/Garrison | Triggered checkpoint 4116 | -8/Garrison | Triggered checkpoint 4188 | -8/Garrison | Triggered checkpoint 4386 | -8/Garrison | Triggered checkpoint 4427 | -8/Garrison | Build established: Scavenger-Gunner 4562 | -8/Garrison | Discovered exit to Materials (range 9) 4577 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4604 | -8/Garrison | Triggered checkpoint 4808 | -8/Garrison | Core integrity fell below 50% 4813 | -8/Garrison | Core integrity fell below 20% 4856 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04808_ Lgt. Nuclear Core destroyed. 04811_ Overheating: Energy bleed (-77). 04811_ Carbon-fiber Leg destroyed. 04811_ Knocked back. 04813_ Overheating: Core damaged (-93). 04814_ Power failure, Imp. Deuterium Engine shutdown. 04814_ Overheating: Lrg. Storage Unit damaged (-134). 04815_ Carbon-fiber Leg permanently disabled. 04815_ Overheating: Short circuit. 04817_ Power failure, Lgt. Nuclear Core shutdown. 04817_ Overheating: Matter decay (-44). 04818_ Power failure, Lgt. Nuclear Core shutdown. 04820_ Overheating: Energy bleed (-50). 04828_ Pulse Rifle destroyed. 04828_ Aluminum Leg destroyed. 04831_ Lgt. Nuclear Core destroyed. 04834_ Broken Carbon-fiber Leg destroyed. 04841_ Slug penetrates B-75 Beast. 04846_ Mining Laser destroyed. 04847_ Slug penetrates B-75 Beast. Map ----- +----------------------------------------------------+ | ?????????????# #???# #?????????????????????????? | | ???????????### #???# ###???????????????????????? | | ???????????#"# #???# #"#???????????????????????? | | ???????????#" %!#???# "#???????????????????????? | | ???????????#" !%#???# "#???????????????????????? | | ???????????#" #???# "#???????????????????????? | | ???????????#"# #???# %#"#???????????????????????? | | ???????????### #???# ###???????????????????????? | | ?????????????# #???# #?????????????????????????? | | ?????????????# #???# !#?????????????????????????? | | ???????#####?# #???#* #?????????????????????????? | | ???#####!!!### #???#/=###!!!#???????????????????? | | ???# #???# #???????????????????? | | ???# ######### #???# ###### #??????????????????? | | ???# #???????# #???# #???????????#####?????????? | | ???# #???????# #???# #?????????### # ###???????? | | ???# #???????# #???# #????????## #???????? | | ???# #?????### #???# ###??????# #???????? | | ???# #?????# %! #???# = #### #### *# #???????? | | ???# #?????# ** #???# ! ##???????? | | ???# #?????# % #???# !*######## #???????? | | ???# #?????### %#???# ###??????# # #???????? | | ???# ######### ##### ############ < #???????? | | ???# BB ##???????? | | ???# BB ! ##????????? | | ???# ^ BB @ * / #????????? | | ???# ####### #;;##################+###????????? | | ???# #?????# "#??????????????????# #??????????? | | ???# #?????# #???????????????????# #??????????? | | ???# #?????# #???????????????????# #??????????? | | ???# #?????# #???????????????##### ####???????? | | #### #?????# #???????????????# #???????? | | ## #?????# #???????????????# #???????? | | ## #?????# #???#########???# #???????? | | ####### ##""#! ! !!!##### " ###?????? | | # """ """"#????? | | ##### " #"###????? | | ##% #############" #???# #"#??????? | | ## ###??????????! #???# "###?#??????? | | #??????????! #???#####"""?????????? | | #?????????##########???????#####????????? | | ! #???????????????????????????????????????? | | %= #???????????????????????????????????????? | | ## ###???????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ** #?????????????????????????????????????????? | | = ^^ #?????????????????????????????????????????? | | ! ##^^##?????????????????????????????????????????? | | ## #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingSkeletonExoskeleton Manual? 0 Play Time 00:55:58 Cumulative 43.7 hours Start 2021.05.13 @ 23:16:57 End 2021.05.14 @ 00:12:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 39 Rogue 20 Adventurer 3 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeb532b8-df22-47ce-b0ee-2225b2a94f7b