Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.24 @ 16:58:31 // Winter2022/Polymind

Player: aperiodic

Result: Destroyed by as-18490 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (939)      939
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2830)               2830
              TOTAL SCORE: 5289

 Bonus
-------
Polymind Skill             2830

 Cogmind 
---------
Core Integrity             0/400
Matter                     0/0
Energy                     58/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   .   2   7   .   .   
  Power                    2    | .   .   .   2   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   4    | .   .   1   3   .   .   
  Highest Loss Streak      3    | .   .   2   3   .   .   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     86   | .   14  99  85  87  82  
  Engine                   11   | .   2   20  11  .   .   
  Treads                   20   | .   .   .   24  25  23  
  Leg                      6    | .   5   39  .   .   .   
  Device                   19   | .   2   20  18  25  23  
  Protection               5    | .   .   .   6   12  11  
  Energy Gun               13   | .   2   20  12  12  11  
  Ballistic Gun            8    | .   .   .   9   12  11  
Naked Turns                84   | .   64  1   3   .   16  
Heaviest Build             18   | .   7   7   18  11  11  
  Greatest Support         40   | 3   20  20  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   1   
  Average Capacity         .    | .   .   .   .   1   .   
  Most Carried             1    | .   .   .   .   1   1   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           1    | .   1   1   1   1   .   
  Final Carried            1    | .   .   .   .   1   .   

 Class Distribution 
--------------------
 82% | Sentry
 16% | Grunt

 Dominant Class 
----------------
 Cogmind | -10/Materials
   Grunt | -10/Mines
  Sentry | -9/Materials
  Sentry | -9/Mines
  Sentry | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           200  | .   .   .   194 6   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1020 | .   .   247 752 21  .   
  Parts                    80   | .   .   16  59  5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  36   | .   .   11  22  3   .   
  Guns                     36   | .   .   11  22  3   .   
Classes Destroyed          6    | .   .   2   4   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   .   .   3   .   .   
  Swarmer                  18   | .   .   8   7   3   .   
  Grunt                    10   | .   .   3   7   .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   7    | .   .   .   7   .   .   
Best Kill Streak           5    | .   .   3   5   3   .   
  Combat Bots Only         4    | .   .   3   4   3   .   
Max Kills in Single Turn   2    | .   .   1   2   2   .   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               1871 | .    .    675  1028 .    168  
  Core                     570  | .    .    168  234  .    168  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   87   | .    .    .    87   .    .    
Core Remaining (%)         66   | 100  .    32   .    .    .    
Volleys Fired              130  | .    .    60   67   3    .    
  Largest                  2    | .    .    1    2    2    .    
  Hottest                  79   | .    .    40   79   79   .    
Shots Fired                194  | .    .    60   128  6    .    
  Gun                      194  | .    .    60   128  6    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  64   | .    .    .    61   3    .    
  Thermal                  130  | .    .    60   67   3    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    .    5    15   13   .    
  Robot Miss Streak        5    | .    .    4    5    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           126  | .    .    38   84   4    .    
  Core Hits                55   | .    .    16   36   3    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    6    .    .    
    Burn                   6    | .    .    .    6    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1887 | .    .    441  1373 73   .    
  Guns                     1883 | .    .    441  1369 73   .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    .    4    .    .    
  Kinetic                  700  | .    .    .    656  44   .    
  Thermal                  1183 | .    .    441  713  29   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | .    .    .    4    .    .    
Targets Rammed             4    | .    .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        108  | .    .    108  48   .    .    
  Average Temperature      22   | .    .    41   15   .    .    
  Received Heat Transfer   480  | .    .    213  267  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    .    2    4    .    .    
  Heat Transferred         3270 | .    .    1000 2196 74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             383  | .   21  167 383 158 .   
  Initial                  73   | .   .   7   7   73  .   
  Average                  64   | .   4   64  63  82  .   
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         91   | 100 100 100 89  100 .   
  Level 1                  8    | .   .   .   10  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   4   20  30  2   9   
  Peak Tracking Total      10   | .   3   3   5   2   10  
  Tactical Retreats        6    | .   .   4   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          10   | .   3   .   7   .   .   
  Terminals                9    | .   3   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   9   .   14  .   .   
  Successful               15   | .   4   .   11  .   .   
  Failed                   7    | .   4   .   3   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   12   | .   6   .   6   .   .   
  Terminals                21   | .   9   .   12  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   4   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   5   .   .   
  Terminals                6    | .   1   .   5   .   .   
    Track                  1    | .   .   .   1   .   .   
    Assimilate             3    | .   1   .   2   .   .   
    Disrupt                2    | .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   1   1   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   4    | .   1   1   2   .   .   
Robot Hacks Applied        4    | .   1   1   2   .   .   
  find_shortcuts           4    | .   1   1   2   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               6    | .   1   1   1   3   .   
  Largest Group            3    | .   1   2   2   3   3   
  Highest-Rated Group      41   | .   10  41  41  40  40  
  Highest-Rated Ally       31   | .   10  31  31  16  16  
Total Orders               10   | .   2   2   5   .   1   
  STAY                     7    | .   1   1   4   .   1   
  FOLLOW                   3    | .   1   1   1   .   .   
Ally Attacks               5    | .   .   .   1   .   4   
  Total Damage             54   | .   .   .   22  .   32  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   1   .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               7175 | 10   72   1110 5363 428  192  
Spaces Moved               1972 | 20   102  750  718  240  142  
  Core                     151  | 20   94   1    4    .    32   
  Treads                   1035 | .    .    .    685  240  110  
  Legs                     786  | .    8    749  29   .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   160  50   
  Average Speed            135  | 50   55   119  157  160  135  
  Slowest Speed            160  | 50   120  120  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    28   97   52   45   24   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      6274 | 19   117  900  4818 278  142  
  Wait                     4172 | .    16   91   4030 35   .    
  Move                     1967 | 19   101  749  717  239  142  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  1    | .    .    .    .    1    .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    
  Drop                     .    | .    .    .    .    .    .    
  Fire                     130  | .    .    60   67   3    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    .    .    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   11 | -11/Scrapyard | Entered Materials
   35 | -10/Materials | Central database locked down
   49 | -10/Materials | Identified exit to Mines
   83 | -10/Materials | Entered Mines
   83 | -10/Mines     | Accompanied by 1 ally
   84 | -10/Mines     | Learned location of Storage (-8)
   87 | -10/Mines     | Identified exit to Materials
  105 | -10/Mines     | Discovered exit to Materials (range 14)
  149 | -10/Mines     | Met a Derelict bent on vengeance
  633 | -10/Mines     | Core integrity fell below 50%
  756 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  954 | -10/Mines     | Escorted by a lone wolf Derelict
 1193 | -10/Mines     | Entered Materials
 1193 | -9/Materials  | Accompanied by 2 allies
 1263 | -9/Materials  | Lost 3 parts (1p1n1w)
 2791 | -9/Materials  | Repaired Lgt. Armor Plating?
 4080 | -9/Materials  | Discovered new exit (range 16)
 5348 | -9/Materials  | Core integrity fell below 50%
 6065 | -9/Materials  | Discovered new exit (range 16)
 6556 | -9/Materials  | Entered Mines
 6596 | -9/Mines      | Found a hidden stash of uninstalled traps
 6757 | -9/Mines      | Assembled infested the area
 6861 | -9/Mines      | Met 8R-AWN
 6899 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 6976 | -9/Mines      | Discovered new exit (range 5)
 6984 | -9/Mines      | Entered Exiles
 6984 | -9/Exiles     | Accompanied by 3 allies
 7023 | -9/Exiles     | Welcomed by 8R-AWN
 7047 | -9/Exiles     | Met EX-HEX
 7074 | -9/Exiles     | Learned about 8R-AWN's background
 7162 | -9/Exiles     | Attacked by the Exiles
 7174 | -9/Exiles     | Core integrity fell below 20%
 7176 | -9/Exiles     | Destroyed by as-18490 with Assembled Rifle

 Last Messages 
---------------
  and keep an eye on the place.
Warlord offered us a place to stay in one of his bases, but the Exiles
  preferred to stick to their own, not wanting to become some "cog in a
  war machine."
I'm on board with that.
07160_ Released control of Y-45 Defender.
07161_ Machine disabled.
07161_ Penetrated by HV Slug.
07161_ HV Slug penetrates Y-45 Defender.
07161_ Y-45 Defender suffers critical hit (Destroy).
07161_ HV Slug penetrates Wall.
07162_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
07163_ HV Slug penetrates Y-45 Defender.
07163_ Y-45 Defender destroyed.
07163_ HV Slug penetrates Wall. <x4>
07165_ Penetrated by HV Slug.
07168_ HV Slug penetrates Machine.
07168_ Machine disabled.
07168_ HV Slug penetrates Machine.

 Map 
-----
+----------------------------------------------------+
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| ??????                   @           ######??????? |
| ????              %                 ##???????????? |
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| ????  "      ""        """   a   ""#?????????????? |
| ?????""##  ##""" " "  ""#"       "##?????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           36
Energy Generation          17
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11  -10  -10  -9   -9   -9   
----------                 Run  | Scr  Mat  Min  Mat  Min  Exi  
Robots Controlled          4    | .    1    1    2    .    .    
  Combat Hostiles          4    | .    1    1    2    .    .    
  Allies                   .    | .    .    .    .    .    .    
Classes Controlled         2    | .    1    .    1    .    .    
Average Host Suspicion     56   | .    99   89   51   55   .    
  Unsuspicious Activity    3984 | .    .    .    3984 .    .    
  Returns to Shadow        4    | .    .    .    4    .    .    
  Fuzzy Dispatches         .    | .    .    .    .    .    .    
Protomatter Created        300  | .    .    38   121  128  13   
  Used                     76   | .    15   15   46   .    .    
  Decayed                  109  | .    .    16   3    90   .    
  Highest Spend            23   | .    15   15   23   .    .    
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 15)
  Y-45 Defender (-9/Materials: 10)
  G-34 Mercenary (-10/Mines: 6)
  G-34 Mercenary (-10/Materials: 5)

 Game 
------
Seed              InsulationFlyingVibroblade
  Manual?         0
Play Time         00:25:59
  Cumulative      656.9 hours
  Start           2022.12.24 @ 16:33:28
  End             2022.12.24 @ 16:58:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          210
  Rogue           206
  Adventurer      4
  Explorer        0
Win Type          -
  Total           20
  Types           9/2/6/0/0/0/1/2/0
Lore%             88
Gallery%          89
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3d093d8-5731-4075-aea0-09dce96c1005