Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.29 @ 12:41:23 Player: Rohain Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (1645) 1645 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 7474 Bonus ------- Follower Combat Kills 386 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 45/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Hacking Drone Bay (1/1) High-powered Shock Rifle Enhanced Force Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Particle Charger > --- WEAPON ----------- Thermic Laser Thermic Laser Improved Heavy Laser Datajack > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Improved Light Armor Plating Hacking Drone Bay Makeshift Laser Makeshift Laser [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . 1 . . 1 Utility 3 | . . . . . . . 2 . . 1 Weapon 2 | . . . . . . . 2 . . . Parts Attached 100 | 7 9 7 8 . 6 3 14 27 . 19 Power 19 | 2 1 3 1 . . 1 1 6 . 4 Engine 13 | 2 1 3 1 . . 1 . 4 . 1 Core 6 | . . . . . . . 1 2 . 3 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 2 2 3 . 1 2 3 12 . 4 Treads . | . . . . . . . . . . . Leg 30 | 2 2 2 3 . 1 2 3 12 . 3 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 29 | 1 5 1 1 . 4 . 6 5 . 6 Device 23 | . 4 1 1 . 3 . 6 4 . 4 Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . . . . . . . . 2 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 1 1 3 . 1 . 4 4 . 5 Energy Gun 17 | 1 1 1 3 . 1 . 4 3 . 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 7 | . . . 2 . 2 . 1 . . 2 Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 7 | . . . . . . . 7 . . . Parts Lost 39 | . 2 . 1 . . 3 . 17 1 15 Power 9 | . 1 . . . . . . 5 1 2 Propulsion 13 | . . . 1 . . 2 . 3 . 7 Utility 8 | . 1 . . . . . . 4 . 3 Weapon 9 | . . . . . . 1 . 5 . 3 Highest Loss Streak 8 | . 2 . 1 . . 3 . 8 1 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 86 97 88 89 99 80 86 44 44 Engine 8 | . 14 14 11 11 11 11 6 2 4 . Core 2 | . . . . . . . 5 7 6 4 Leg 30 | . 28 28 43 33 34 43 21 30 26 12 Device 12 | . 13 14 11 11 11 11 17 14 . 8 Storage 9 | . 14 14 11 11 11 11 6 6 6 3 Energy Gun 17 | . 20 15 20 22 22 22 21 18 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 13 18 20 25 25 25 27 51 52 30 40 Greatest Support 92 | 20 20 20 40 30 48 63 65 92 68 76 Greatest Overweight (x) 2 | . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 9 10 10 10 10 8 Most Carried 10 | 3 7 10 10 10 10 10 10 10 1 4 Average Carried 7 | 2 4 9 9 9 9 9 8 7 1 . Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 6 10 10 9 10 10 9 1 1 4 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Extension Mutant | -6/Cetus Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Matter Collected 1622 | 235 184 80 80 . 60 30 80 273 . 600 Remotely . | . . . . . . . . . . . Salvage Created 2045 | . 431 145 540 . . 49 39 436 . 405 Parts 74 | . 20 4 29 . . . . 12 . 9 Haulers Intercepted 5 | . 2 . 3 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 3 4 . . . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Combat Hostiles Destroyed 34 | . 6 . 11 . . 1 1 7 . 8 Guns 24 | . 6 . 10 . . . . 6 . 2 Cannons 6 | . . . . . . . . . . 6 Classes Destroyed 10 | . 4 . 3 . . . 1 2 . . Worker 2 | . 1 . 1 . . . . . . . Builder 1 | . . . . . . . . 1 . . Hauler 5 | . 2 . 3 . . . . . . . Recycler 4 | . 1 2 . . . . . . . 1 Watcher 1 | . . . 1 . . . . . . . Swarmer 4 | . . . 4 . . . . . . . Grunt 19 | . 6 . 4 . . 1 . 3 . 5 Sentry 5 | . . . 3 . . . . 2 . . Hunter 3 | . . . . . . . . 1 . 2 Programmer 3 | . . . . . . . 1 1 . 1 Best Kill Streak 5 | . 5 1 5 . . 1 1 2 . 3 Combat Bots Only 4 | . 4 . 4 . . 1 1 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Damage Taken 7759 | . 533 11 372 9 . 445 . 3098 340 2951 Core 1702 | . 62 . 96 . . 99 . 345 88 1012 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . 75 . . . 51 . . 49 . Volleys Fired 184 | . 45 11 38 . . 3 2 32 . 53 Largest 4 | . 2 1 2 . . 2 3 4 . 2 Hottest 298 | . 105 63 119 . . 126 204 298 . 114 Shots Fired 341 | . 90 11 66 . . 6 6 90 . 72 Gun 277 | . 90 11 66 . . 6 6 90 . 8 Cannon 64 | . . . . . . . . . . 64 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 87 | . 23 . . . . . . . . 64 Thermal 250 | . 67 11 66 . . 6 6 90 . 4 Explosive . | . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . 4 Robot Hit Streak 18 | . 9 4 15 . . 16 4 18 . 8 Robot Miss Streak 4 | . 3 2 1 . . . 2 3 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 248 | . 60 6 50 . . 6 4 72 . 50 Core Hits 83 | . 19 2 20 . . 3 . 20 . 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | . . . 2 . . . 1 8 . 3 Burn 11 | . . . 2 . . . 1 8 . . Blast 3 | . . . . . . . . . . 3 Melee Attacks 10 | . . . . . . . . 10 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 10 . . Combat Hostiles 4 | . . . . . . . . 4 . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5201 | . 879 111 830 . . 101 93 1611 . 1576 Guns 3695 | . 791 103 830 . . 101 93 1587 . 190 Cannons 1386 | . . . . . . . . . . 1386 Explosions 88 | . 88 . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 32 | . . 8 . . . . . 24 . . Kinetic 1571 | . 185 . . . . . . . . 1386 Thermal 3503 | . 694 103 830 . . 101 93 1587 . 95 Explosive . | . . . . . . . . . . . Electromagnetic 95 | . . . . . . . . . . 95 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 7 7 7 3 Average Corruption 6 | . . . . . . . 7 7 7 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . . . . . 1 31 2 4 Message Errors 9 | . . . . . . . 1 7 . 1 Matter Fused 8 | . . . . . . . . 8 . . Heat Flow Errors 7 | . . . . . . . . 5 1 1 Energy Discharges 4 | . . . . . . . . 3 1 . Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . 5 . . Alerts 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 61 | . 38 . . . . . . . . 23 Projectiles 23 | . . . . . . . . . . 23 Explosions 38 | . 38 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 25 | . . . . . . . . 2 . 23 Impact 1 | . . . . . . . . 1 . . Kinetic 19 | . . . . . . . . . . 19 Secondary 5 | . . . . . . . . 1 . 4 Self-Inflicted Damage 112 | . 112 . . . . . . . . . Shots 2 | . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 7 | . . 2 . . . . . 5 . . Kicked 7 | . . 2 . . . . . 5 . . Crushed . | . . . . . . . . . . . Highest Temperature 532 | . 153 120 117 . . 132 168 532 288 187 Average Temperature 85 | . 60 44 32 . . 59 87 149 172 52 Received Heat Transfer 1602 | . 231 6 99 . . 105 . 684 45 432 Effects 6 | . . . . . . . . 6 . . Shutdowns 4 | . . . . . . . . 4 . . Energy Bleed 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 . . 1 1 1 . . Combat Hostiles 4 | . . . 1 . . 1 1 1 . . Parts Melted 24 | . 1 . 8 . . . 3 11 . 1 Heat Transferred 8011 | . 1454 222 2072 . . 222 248 3645 . 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Peak Influence 285 | . 285 74 235 77 . . 34 148 24 186 Initial 77 | . . 41 . 77 . . . . 24 7 Average 63 | . 88 41 132 77 . . 8 58 20 45 Maximum Alert Level 1 | . 1 . 1 . . . . . . . Low Security (%) 96 | 100 89 100 86 100 . . 100 100 100 100 Level 1 3 | . 10 . 13 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 1 . . . 1 1 2 . 2 Investigation 3 | . 1 1 . . . . . 1 . . Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 2 | . . . . . . . . 1 . 1 Assault 1 | . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Distress Signals 7 | . 1 . 2 . . . . 2 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 9 3 22 . . 20 3 23 4 20 Peak Tracking Total 12 | . 5 2 6 . . 12 1 5 5 6 Tactical Retreats 10 | . 1 . 1 . . 1 . 5 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Machines Disabled 5 | . 2 . 3 . . . . . . . Max in Single Turn 2 | . 2 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Machines Accessed 14 | . 5 1 4 1 . . . 3 . . Terminals 12 | . 5 . 4 . . . . 3 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 34 | . 12 1 15 1 . . . 5 . . Successful 16 | . 4 1 8 1 . . . 2 . . Failed 18 | . 8 . 7 . . . . 3 . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 36 | . 11 . 15 . . . 7 . . 3 Terminals 32 | . 12 . 15 . . . . 5 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 3 1 4 1 . . . 2 . . Open Door 4 | . . 1 . 1 . . . 2 . . Branch Access Points 2 | . 1 . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 4 . . . . . . . Terminals 5 | . 1 . 4 . . . . . . . Botnet 5 | . 1 . 4 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 5 . 4 . . . . 2 . . Full Trace Events 2 | . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 7 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Total Allies 23 | . . 3 . . 4 . 4 10 . 2 Largest Group 5 | . . 3 3 . 4 4 3 5 . 2 Highest-Rated Group 170 | . . 40 40 . 152 152 93 138 . 170 Highest-Rated Ally 85 | . . 16 16 . 40 40 31 31 . 85 Zionite Dispatches 3 | . . . . . . . 2 . . 1 Heavy 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . 1 . . . Total Orders 5 | . . . . . . . 5 . . . DROP 1 | . . . . . . . 1 . . . EXPLORE 4 | . . . . . . . 4 . . . Ally Attacks 110 | . . 2 38 . . 20 14 34 . 2 Total Damage 2284 | . . 28 572 . . 861 181 514 . 128 Kills 14 | . . 1 4 . . 5 . 4 . . Allies Corrupted 2 | . . . . . . . 1 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . . Drone Launches 4 | . . . . . . . 4 . . . Drone Recoveries 3 | . . . . . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Turns Passed 5844 | 73 520 611 718 168 1133 409 460 1029 64 659 Spaces Moved 4091 | 58 300 469 474 138 880 293 294 656 54 475 Core 34 | 12 . . . . . . . . . 22 Treads . | . . . . . . . . . . . Legs 3852 | 46 300 469 474 138 880 293 294 656 54 248 Wheels . | . . . . . . . . . . . Hover 205 | . . . . . . . . . . 205 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 120 120 50 Average Speed 117 | 105 120 120 120 120 120 123 126 120 120 93 Slowest Speed 190 | 120 120 120 120 120 120 130 130 125 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 62 96 30 44 85 50 15 69 23 10 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 2 3 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 71 | . 43 . . . . . . 3 . 25 Melee . | . . . . . . . . . . . Projectile 28 | . . . . . . . . 3 . 25 AOE 43 | . 43 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Fac Total 4802 | 67 369 508 557 141 956 338 379 823 53 611 Wait 322 | . 9 7 31 2 62 33 56 65 . 57 Move 4081 | 57 299 468 473 137 879 292 293 655 53 475 Hop . | . . . . . . . . . . . Pick Up 27 | 3 4 4 2 1 4 2 6 1 . . Fast Attach 46 | 5 2 2 4 . 5 1 8 2 . 17 Attach 25 | 1 4 . 2 . . . 5 12 . 1 Detach 10 | . 1 1 . . 2 . 1 1 . 4 Swap 29 | 1 3 5 2 . 1 2 1 13 . 1 Drop 47 | . 2 8 5 1 3 5 7 13 . 3 Fire 184 | . 45 11 38 . . 3 2 32 . 53 Melee 10 | . . . . . . . . 10 . . Ram . | . . . . . . . . . . . Kick 7 | . . 2 . . . . . 5 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 14 | . . . . . . . . 14 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -6/Cetus -5/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 74 | -11/Junkyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Identified exit to Mines 594 | -10/Materials | Entered Mines 599 | -10/Mines | Met a Derelict shopkeep closing up shop 683 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 777 | -10/Mines | Discovered new exit (range 9) 924 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 932 | -10/Mines | Learned location of Storage (-8) 1192 | -10/Mines | Discovered new exit (range 8) 1205 | -10/Mines | Entered Materials 1205 | -9/Materials | Accompanied by 3 allies 1205 | -9/Materials | Evolved 2 slots: Propulsion x2 1505 | -9/Materials | Build established: Scavenger-Mutant 1798 | -9/Materials | Identified exit to Mines 1923 | -9/Materials | Entered Mines 1928 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1942 | -9/Mines | Met a Derelict bent on vengeance 2057 | -9/Mines | Discovered new exit (range 15) 2072 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2091 | -9/Mines | Entered Zion 2115 | -7/Zion | Given the Hacking Drone Bay 2128 | -7/Zion | Found Prototype Device 2128 | -7/Zion | Identified Hacking Drone Bay 2164 | -7/Zion | Discovered new exit (range 15) 2344 | -7/Zion | Learned Factory emergency access door positions 2360 | -7/Zion | Given A8's code to call for help 2402 | -7/Zion | Found Prototype Device 2402 | -7/Zion | Identified Bomb Factory No. 2 2494 | -7/Zion | Identified exit to Deep Caves 2603 | -7/Zion | Imprinted 2606 | -7/Zion | Declared Zion's savior 3064 | -7/Zion | Build established: Mutant 3224 | -7/Zion | Entered Proximity Caves 3224 | -6/Proximity Caves | Accompanied by 4 allies 3230 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3330 | -6/Proximity Caves | Learned Factory machine intel 3366 | -6/Proximity Caves | Build established: Scavenger-Mutant 3535 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3629 | -6/Proximity Caves | Discovered new exit (range 4) 3633 | -6/Proximity Caves | Entered Factory 3633 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3635 | -6/Factory | Loaded intel: 259 machine locations 3663 | -6/Factory | Lost 3 parts (2n1w) 3759 | -6/Factory | Discovered new exit (range 16) 3808 | -6/Factory | Allied Derelicts emerged from ambush trap array 3840 | -6/Factory | Discovered new exit (range 60) 3903 | -6/Factory | Zion Thermal Resupply teleported in 3990 | -6/Factory | Build established: Scavenger-Gunner 3999 | -6/Factory | Zion Recon squad teleported in 4093 | -6/Factory | Entered Extension 4447 | -6/Extension | Rescued a captive Derelict 4448 | -6/Extension | Rescued a captive Derelict 4510 | -6/Extension | Rescued a captive Derelict 4718 | -6/Extension | Lost 3 parts (1p1u1w) 4834 | -6/Extension | Spotted B-75 Beast 4973 | -6/Extension | Spotted B-75 Beast 4988 | -6/Extension | Lost 8 parts (2p1n3u2w) 5044 | -6/Extension | Lost 4 parts (1p2n1w) 5087 | -6/Extension | Discovered new exit (range 16) 5089 | -6/Extension | Discovered new exit (range 15) 5122 | -6/Extension | Entered Cetus 5138 | -6/Cetus | Spotted Cetus Guard 5138 | -6/Cetus | Spotted Cetus Guard 5141 | -6/Cetus | Spotted Cetus Guard 5162 | -6/Cetus | Core integrity fell below 50% 5168 | -6/Cetus | Discovered new exit (range 16) 5186 | -6/Cetus | Entered Factory 5186 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5236 | -5/Factory | Build established: Mutant 5633 | -5/Factory | Lost 6 parts (1p3n2w) 5745 | -5/Factory | Zion Heavy squad teleported in 5811 | -5/Factory | Core integrity fell below 50% 5829 | -5/Factory | Core integrity fell below 20% 5845 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05828_ Acquired 19 matter. 05829_ U-05 Engineer lays Concrete. 05830_ K-01 Serf collects debris. 05830_ K-01 Serf destroyed. 05830_ Acquired 54 matter. 05831_ U-05 Engineer lays Concrete. 05831_ Penetrated by Slug. 05832_ U-05 Engineer lays Concrete. 05832_ Imp. Heat Sink destroyed. 05833_ U-05 Engineer lays Concrete. 05839_ Slug penetrates Door. 05839_ Slug penetrates Earth. 05839_ Zio. Composite Leg I destroyed. 05839_ U-05 Engineer builds a Door. 05842_ K-01 Serf collects debris. 05842_ Slug penetrates Earth. 05843_ Penetrated by Slug. 05843_ U-05 Engineer builds a Wall. 05845_ K-01 Serf collects debris. 05845_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????#???????##?###????????????????????????????? | | ?????? ? ?? #????????############???????? | | ?????? #???????# #???????? | | ?????"""" """" """" #???????# """"" "#???????? | | ?????"""" """" """" #???????# """"" ""#???????? | | ??????""" """" """" #???????# """ ""#???????? | | ????????" """" ""?" #???????# ""#???????? | | ?????????? ??? ????????# """"" #???????? | | ?????????###+######;########## """"" #???????? | | ?????????# + """ #???????? | | ?????????# # ""#???????? | | ?????????# # """"" ""#???????? | | ??######## # """"" ""#???????? | | ??# # """ "######+## | | ??# # ] ## | | ??# " "" " ###+########## | | ??# " " | | ??# " ! | | ??+ " ! # | | ??# " *%= g t | | ??# " = # u k | | ??# " ! u @ ############## | | ??# " ! H % #????????????#! | | ??# " h w #????????????#####+## | | ??# =% h #??????????????? | | ??# ]]]= #k % #????????????? | | ? + ]!]% ## # #??????????? | | # ]]]! ## # ## #??????????# | | ?# ! ###""G""# #??????????# | | ??# #?#"" ""# #??????????# | | ??# ! ?? #??????????########## | | ??# ??? #?????????????????# | | ??" ??????? #?????????????????# | | ??# ??????? #?????????????????# " | | ???? """"?????? #?????????????????# | | ??????#### """"?????? #?????????????????# " | | ?????????# ?????????? ???????????????????# | | ??????????? ??????????????????????????????????# " | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# | | ???????????????????????????????????????########### | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 68 Target Analysis 6 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalGodRigger Manual? 0 Play Time 00:50:50 Cumulative 30.2 hours Start 2023.03.29 @ 11:54:02 End 2023.03.29 @ 12:41:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 26 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 35d470d1-d149-4a42-8531-7af8ae56db10